bendermac
bendermac
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Comments
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@gatsby said:
Decisive Strike should not activate it the Survivor is picked up in the Exit Gate or from a Locker. Those two features are what make it overpowered.
If it was just 60 seconds of the Killer having to pick you up normally, I think Decisive would be completely balanced.
Interesting idea. Also if you healed and/or work on a gen it should deactivate.
DS is such braindead perk, even when I use it, I keep shaking my head how it progs.
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Stop telling BS on SWF!
Yes, SWF can be a problem, especially if you use a HEX. But most SWF are not a depip squad. Most of the times a good killer will kill most of them if not all.
I just played against a SWF on Crotus Pren as Doc (Rank 1 btw) and I won with a 4K. They screwed up with a 3 gen and I had PGTW. There was no coming back from that.
Sure it's in the SV's hands to dominate or not. But mostly their mistakes stack up and they will lose.
But against a very good team, even the best Killers will struggle. No denying that.
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@Crazewtboy said:
Honestly I've never found Mother's Dwelling that bad when I play killer, though I can see how it could cause problems, especially if the survivors are coordinated. For Ormond I just feel they need to make the auras a little more apparent as the snow seems to block them out
Auras aren't the huge problem anymore. Still could need some adjustment. But scratchmarks and blood are more of an issue. Even with Bloodhound, blood is sometimes hard to see.
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Thanks for your input, @Peanits :)
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Well, I'm surely looking forward to the changes :)
But Mother's and Ormond is kinda "Hmmmmm"
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To say it in the words of a friend
"In order to mori me, he has to hook me"
If he got hooked "In order to mori me, he has to catch me again"
A key has no requirements other then "Finish +1 Gen for remaining SV" or "You are the last SV, just find the hatch and escape for free"
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@Elena said:
How do you know you're playing against Japanese people?
I can look at their profile on PS4
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GOD DAMIT... Make this ######### bird shut up π‘π‘π‘π‘π‘π‘π‘π‘π‘
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Most SV don't care for crows and run past them. This can give the Killer good information. Downside: annoying explosions
Tweak? I'd would like to get 2 sec of aura reading. This would make the perk very very good.
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P3 only means you put BP into this char. It doesn't mean you're good or bad. But 3 or 4 Blendettes could mean I'll use a mori and tunnel them to death.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1175309#Comment_1175309
π Leave something for me ππ΄
Sure ... lets eat that little prick
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Vulture, you annoying bird: STFU!!! π‘
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1175292#Comment_1175292
Bird haters like you are what's wrong with life. Petey is an angel, and you will give him the respect he deserves.
He can lay on my plate, after I made him crisp on the camp fire π
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no
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He sure does: He doesn't shut up!
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Since the DC penalties I've 0 minutes. I simply don't DC, even if the game is bad.
Don't DC.... Period!
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Why do the devs ignore this subject? Something needs to be done with keys in chests!
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Whatever it is, I'd like to know because this can be done on console. I play on PS4 and one time this person on hook was going left and right and I had a hard time reeling him in. I always walk backwards, as it seams to be the best method.
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NO! It's already BS in certain cases and with the OP's suggestion it would be even more BS
Let it stay how it is, but let deactivate if you start working on a gen, hop into a locker and be fully healed
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A BP Event would be a good idea, indeed. You want to know why? Because it would bring people into the game and get their mind off the damn Coronna BS we face every minute of the day. Games are, like any other form of entertainment like movies, an escape from reality. If an double BP event can help with that, then the devs should make it happen.
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I said a week ago the perk is trash. https://forum.deadbydaylight.com/en/discussion/136569/hangmans-trick-had-potential-and-now-its-still-useless But nobody believed me.
The old version was barely used. The new one was "UHHHHH, this could be interesting" and then BOOOM even more useless.
Whatever, it would've been too unfun for Survivors π€£
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TBH Keys are far stronger then Moris.
Lets say you managed to kill one SV and one gen is left. With a key this means GG. Doesn't matter if you've a mori as Killer when they can jump out and give you the usual GG EZ.
And before anyone says Moris are super OP. They might be against potatoes. But against a good team? Not so much. Remember you need to hook and then catch them again and even then you may not get it. I had one SV run up on a downed SV and give him "For the people" while I was in recovery. Unlucky for me it was near a pallet and shortly after the final gen popped -> AD
Yes, this is rare, but moris doesn't mean auto win. But keys can be easy escapes without the need of doing anything at all.
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Basekit? NO!
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I also get high ping servers as Killer
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@Peanits said:
To put it very simply, it was one of those things that appeared very unpopular at first glance, but there was a cult following to it. Since it's an add-on and completely optional, there's no harm in bringing it back.
You don't really believe that? I smell horseshit ;)
No, the add-on is pure crap and not even worth getting it for free. Now it's 5000BP? What are you guys smoking?
π
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I just killed a whole SWF (Rank 3-1) with BW and the Entity as Trapper without any add-ons. No one is leaving my trials. Take that SV Mains π€£
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@Peanits said:
I feel like the majority of people I play with/against use some sort of cosmetics, particularly survivors since they don't need to swap between survivors constantly.
But I can see why not everyone does it. Some people just don't care what their character looks like to begin with, and others are very proud of their prestige (yes, even though it may not be a big deal to you or me).
Price is also a major issue why people not buying any cosmetics. The prices are way too high (auric cells and shards). This is the reason why BHVR is not seeing any money besides for license DLC (characters only) from me. Sorry guys, but $10 for an outfit is just overpriced junk. But don't feel bad. I don't support any other game developer with overpriced cosmetics. Capcom was the 1st who got me voting with my wallet against them in Street Fighter 5. $1 for a standard outfit and $2 for a premium outfit and I'd be in. But $10? HELL NO!
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On top those are the exact same SV who don't do totems and then complain when NOED procs π€¦ββοΈ
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@Uistreel said:
Not really dirty, just odd?
Why odd?
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Bloodhound is for the chase due to a high amount of players using Iron Will. With it it's a lot harder to juke and I've found people again who managed to juke regardless. A very underrated perk ;)
Nurses Calling is used to see them heal and alongside with Deer Stalker you see them get picked up too
Blind Warrior is a bit icing on the cake to not let them see the downed person while in a chase after being hit for the next 60 seconds. It's a mini 7th Seal
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Depends. Sometimes I go after them. Othertimes I ignore them and give them a smack when a good situation comes up. Also with stealth Killers they loose a lot of their aura reading. Don't get to caught up with their baits ;)
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I just did two Trapper slug rounds. No hooking at all. Was pretty fun π
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@angelnsky said:
- the continous nerfing of survivors.
- . Killer coddling
- onesided mechanics
- mori's (insta heal nerfed while mori's remain the same)
- NOED (another insta kill and nothing to counter it)
- Oni insta down (another insta kill and no counter)
- New OP killer.
- continous nerfing of hiding places for survivors i.e bushes, rocks, and nooks
π€π€£
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@Galklife said:
https://forum.deadbydaylight.com/en/discussion/comment/1113196#Comment_1113196
killer mains whined enough to nerf every single of them, "instablind op", "BNP op", "instaheal op", but tombstone is ok, 1shot hatchets are ok, 1shot after bottle is ok, perma tier 3 myers is ok etc (i wont mention add on combos)
this game is easier for killers than it ever was and they still whine so much, this is just sad
so i guess they wont ever buff those (because they just nerfed 2 of 3) ;/
Oh Shut Up!
Seriously people need to stop brining this BS up. Yes, they are powerful add-ons and Killer mains know this. They know it's not fun to go against it and that's why they have a ton of them in their inventory. They choose not to use them very often. But this can be changed. Let the Iri-Huntress come out every game they play or let the Perma Insta Myers be unleashed every game. On top the Killers should also release the hundreds of moris they have.
This will be fun. If they chose to play like this, then you can complain and only then!
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1126984#Comment_1126984
This isnβt a question about it being anti tunnel or not, the point is it used to be 3 seconds and was buffed to 5 so that even after Enduring was applied it was still 3 seconds... now enduring doesnβt affect it but they left it at 5 and didnβt revert to 3... and like someone said @Peanits And @not_Queen and all the other devs duck this question on forums and stream Q and A
There probably will never be an answer by @Peanits , @Almo , @not_Queen or any other devs in this regard. On top it will probably never be changed back to the original 3 seconds, because this would be unfun π
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Bloodhound is a hard counter to iron will.
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Why is there no reply from the devs on this subject? Don't ignore the significants of this subject
Keys need to be removed from chests!
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NO!
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I have no clue how many hours it took. On console you can't see how much time you've played DbD. But it was a lot.
I'd say it takes about 1 - 2 weeks now if you play Killer with BBQ and BP offerings to max out a character. Depending how many you play on a day of course ;)
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@Boss said:
Have the game randomly mark a Survivor at the start of the match, kinda like the Obsession mechanic, but no one knows who's marked until the match has ended.
(Like how Survivors can't see the Killer's gear until the match has ended.)
By killing the marked Survivor, you secure your Add-ons.
Just an idea.
interesting :)
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@[Deleted User] said:
Well I would agree but people would use iridescent head and the belt add one for huntress and get 4ks every match and keep the add ons
I've 80 iri heads about the same amount of belts. I barely use them ;)
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and then? It gets broken just as fast ;)
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I'm rank 1 on PS4 and yesterday I played against a couple other red rank killer. So saying there are none is bS
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@xEcoLog1cDuk3Xx said:
Although true, there are great alternatives to (Old) Hex: Ruin but you're ignoring the fact that it was core/meta because you can do alot in 60-120 seconds as a killer if you played correctly. The only reason Hex: Ruin wasn't as powerful as it didn't 'slightly' debuff people who can hit greats but tremendously did to people who can't hit greats also it was RNG based so it wasn't as consistent,
not to mention you wouldn't even have made this thread if you faced "Good" survivors every now and then. (Imagine trying to say that the Hex: Ruin nerf was a good change and yet you pretty much debunk your whole argument by saying "Coming from a no ruin killer main")
Playing the first 60-120sec. correctly? There is no "If you do that or this, then it will work every time" thingy. Never was and never will be. You can get lucky and find a SV in the first 20 sec. or you get unlucky and wonder around for over a minute without seeing anyone.
And I did and still do face "Good" SV. Yet I keep/kept staying around Rank 1. I guess I must've done something right. I also didn't say the Ruin change was good, nor will I say it was bad. Though the timing was actually the wrong thing the devs did. If they actually worked on the problem why Ruin was so popular, instead of pretty much removing it from the game, then we've a whole other story.
And there is no debunking of being a "No Ruin Killer". Yes, there where only a few, but we where there and rekt strong and weak SV, but also got rekt other times. But most times matches average around the 10 minute mark. Go figure.
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Guys, please stay on topic. This back and forth of who is more biased towards gets us nowhere. @ScottJund already showed us he has no problem doing just fine without Ruin.
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Can you imagine what a studio like Epic Games could make out of this game when they do the work with UE4? I bet you they make it look much more awesome (graphical power, not design) and run smoother. On console it would run 60fps 100% too ;)
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@Gamer29 said:
When they start out that they are a killer main that never used ruin π
What's so funny about that? I just hated wasting a perk slot, that's all.
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@aurum_exe said:
Well if you consider that going against doctor, every game is a mess of sounds, confusion etc. going against 10/12 doctors in a raw, like it happened yesterday, it's getting pretty annoying.
Then play something else or take this opportunity to get better vs. Doc.
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Just join the NOED Rebellion π€£
NOED FOREVER π