batax90
batax90
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@Ireath said:
I feel that killers would lobby dodge more but I guess if they see a last second switch they would just dc in the loading screen anyway.
I am unsure if there a solution that would make the majority of both sides happy.
I personally think both should be locked just for consistency.
If the survivor lobby dodge you still have the priority for a match but if he dc in the loading screen you just lost your priority so its better for the survivor if the killer dodge
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Clown need a buff but i think invert control is to oo XD my idea is when a survivor is in the smoke he should be able to use the action button that mean no dead hard no vault no pallet drop just like when doctor hit you with the shock therapy
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For the same reason swf and loop exist to annoy the other party
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You probably did not know but this game is a 4v1 so while you are getting chase its the job of your teamate to do gen and bones.
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The sound are too bug for spirit to be op
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@[Deleted User] said:
You'll know it's working if you're playing against opponents that often give you a good match without overwhelming you. That's absolutely not the case now, so it should be reasonably noticeable.
Not really i never won a match in ormond and mother dwelling is a nightmare for me
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@Kira15233 said:
Gen speed isn't a problem (laughs in Red Forest and Ormond) 🤣🤣
The problem is not gen speed in those map its the map XD
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You dont need to run iron will the sound issue are still there a lot of the time i cant ear the survivor footstep
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@forst said:
ds is so broken 5 sec stun is the worst idea on dbd ,why don't we reduce it to 4 sec?
Before it was 3 sec but you could cut it in half with enduring so they nerf enduring. After a while they buff DS but enduring is still nerf because survivor use to complain about it because survivor is 80% of the player base they dont want to piss them so they dont touch survivor perk too much
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@The_Bootie_Gorgon said:
The moment you click ready, it should go straight to the match loading screen.
Its a good and bad idea the good part for survivor this change absolutly nothing exept saving 1 minute of prep time. The bad thing is mostly on the side of the killer because at this point perk like franklin demise and lightborn become useless.
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Freddy just give him a speciality because right he is a jack of all trade
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@kosmi said:
Is it holding a game hostage if you play hide and seek only. Not doing gens and just hiding from the killer till he/she finds you?
Depend if 2 player do that yes but if its only you no the game is still progressing
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8 minute is a long game normally if i lose gate are open after 4 minute its the same when i win the game is over afyer 4 or 5 minute i stop playing because queue take more time XD
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I love survivor who equip charm i could spot someone cause of that
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1488777#Comment_1488777
Because I don't believe him.
I don't believe anyone who says that this is common in their games.
It doesn't happen to me as a killer, it's not an issue to many killers on this forums.
I honestly feel when something frustrating happens ONCE, they make it out to seem like it's an on-going daily issue.
Start to be efficiant as a killer and this will happen to you
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@HeyAssButt said:
So this isn’t a thread to complain about NOED as I personally don’t see the issue with it, I just have a question. Recently I’ve faced a Michael, Ghostface and Billy who were all rank 1 that had NOED. Which confused me a little. Why would a killer that has the ability to one-hit down a survivor want to use NOED? Is that not a waste of a perk slot? I just want to know if anybody here runs NOED on any of these killers as I’m honestly baffled as to why.
Depend with myers sometime you are not always 99% so when the last gen pop noed come in. For billy hitting someone with your chainsae is a lot harder because they remove the steering addon so noed can come in clutch in a looping scenario during the end game. For GF its so easy to reveal him that most of the time GF player use is power to sneak on the survivor and the insta down is a bonus
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@apples33 said:
Why are you booing him? He's right.
Killers are strong enough. If you cant play well then thats on you.
None of them need a boost. What does need to happen is more punishment for camping, slugging killers.
Eboni Mori should be gone. Ends games far too quickly. Some killers have the one hit kills so they down you once and you're #########.
Tell me how thats fair?
Lol recently i have played a lot of survivor with my friend and most of the time only one person die not only that but because we want to ruin the killer experience we all have DH, unbreakable, BT and DS them those killer are hating us because we are unfair
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@Babyyy_Boyy said:
Out of the 3K hours I have in this game I don’t know what else to say other than moris are unfun to go against, most of the killers 1 hook Mori and tunnel, it boosts killers egos through the roof, it either makes a match super short or super long. Not to mention this Subject is probably one of the most complained/most talked about on these forums other than keys and the occasional Decisive Strike.
Fix key and second chance perk in the same patch and i dont think many player will complain but if they only change one of them a lot of player will complain
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For me right now is i dont play until the aura are back. With thise aura and graphic the game look like a ps3 title and that sad
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The important part is the auro when the item is drop you dont see the aura
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@Leonardo1ita said:
How many times did you encounter a game changing bug.
Be intellectually honest, how many times you actually found a completely game changing bug? not a sfx bug, not an animation bug, not a sound que bug ( important but in dbd not so much most times) ?
RARELY. VERY VERY VERY RARELY.
I've played dbd since jenuary 2017, and watched the game since 2016, where I was literally dying because I didn't have a pc to play dbd, and only because of this game I bought a 1000€ pc ( 250+€ for the monitor, keyboard and mouse and all the other stuff) . I remember when you would get stucked into a hook ,and never be able to get out of it. I passed all the era of lag switchers, where it was not fun at all, and after almost 5 years since 2016 and all my experience in dbd, including 6000/7000+ hours in game and twitch / youtube videos watched, the massive game changing era of bugs is finished people, and it finished in middle 2017, after the Bill release and the game engine update the game had.
Dbd still has bugs, sometimes, even GAME CHANGING, that's unalienable, but rarely, really. So the major dbd problem right now is not bugs of course, bug game's health, game's BALANCEMENT ( word that hurts a lot of people ( especially since dbd is not a competitive game ( for now, who knows in the future, I hope so)) because they do not understand that if a game is not almost balanced for both sides of a game there isn't any reason to play a certain game ) , and game's quality of life.
The sound are still bug. Right now sometime with freddy you get stuck in the animation when you put a pallet. Ormond is full of invisible wall where the killer cant pass i coyld continue like that but i will miss some bug are repeat myself
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@Pryometrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1481770#Comment_1481770
If you don't get 1 pip and only one survivor escaped by the hatch, you're doing something terrible wrong in your game bro lol.
Not really if 2 survivor kill themself on first hook or if one survivor dc you can have that result
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@Peepo said:
Ebony and Ivory mori are op af, as a survivor you can't do much before you hooked and nothing after.
It escalates heavily when killer is tunneling.
Why is it so hard to change mori so a killer can use it after 2 hooks?
We've been asking for it for ages and it's still not changed.
I'm so tired of people disconnecting while loading, just change it already
2 hook mori is not the answer for a nerf most of the time it take more time to mori
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Exactly like the other guy said the survivor are the one who buy the most so they need to keep them happy if they want more money so i dont expect any survivor nerf for a long time. The day killer main will be tired of this game is the day they will implement bots
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Just give new billy some good addon he dont need a lot but at least give him 2 addon that are good but now he have no addon all addon have a huge nerf on the power
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Im not a good billy but my friend main him and he told me tye change on him are not that bad but the addon are terrible and he think right now oni is a lot stronger
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The only second perk that i consider fine are delivrance and adrenaline because you need to work for them all the other are BS. I dont why but some people consider DH like a second chance perk but i cant agree with that
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@JoshHicks said:
I'm just gonna put It simply If you run NOED on an InstaDown killer you are bad. You shouldn't have to waste a slot for an InstaDown perk when you have a free one with your power. It should not be In the bloodweb of InstaDown killers and only In the bloodweb of killers like trapper and all the others who don't have Instadown.
And survivor should not be able to stack those second chance perk
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@Raffaell said:
I've just finished two matches of killer. I played with bbq and I was tryind SO HARD to discern the survivor's aura from the generators... Even when they were relaxing in the corner of the map, healing themselves, they were not easy to see. This new aura hurts my eyes, I actually leaned forward... imagine omg:)). And it's not like it is because of the distance, hooks which were next to me were barely visible... DEVS, pls change this, pleeeeease, as quick as possible.
I had the same exact same issue right now i stop playing because i feel like i was forcing my eyes too much. i wanted to see the difference between killer and survivor and for survivor its not that bad i know they dont rely on aura as much as the killer do. i had OoO in ormond and the killer did not know i had until the end he never saw the aura and i could track him during the entire match
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@Fog_King said:
I haven't played killer after the update, but the auras seems way worse than before for the survivors, so I will assume it's the same for killers.
For survivor its not bad i just played a game with OoO to see how it look like i could see the killer aura but because we were on ormond never he saw mine so i think those aura greatly favor the survivor
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@Голубой said:
https://forum.deadbydaylight.com/en/discussion/comment/1481770#Comment_1481770
Honestly, if you depip that frequently because of hatch...view it as a good thing. It gives you an opportunity to drop a bit in MMR so that you can learn to have greater map presence so that this doesn't happen. Lower MMR players will get gens done in a much more delayed fashion, so you'll have more time to think and react.
Its easy 1 dc 2 kill themself on first hook the hatch spawn on the last survivor this is a depip its rare but it happen. But in most case i could have pip but because the hatch spawn on the survivor i black pip cause i miss 1 hook or the chase this could give me
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@Голубой said:
No. This game isn't competitive. It gives another thing to try for/worry about. There's no harm in 1 person escaping from hatch.
the number of time i black pip because the last survivor escape with the hatch is stupid. if i had that single hook i would have pip but because the survivor camp the hatch i lost i know im not the only one those thing happen so when you say theres no harm with the last survivor finding the hatch i cant agree with you
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@CWill22 said:
https://forum.deadbydaylight.com/en/discussion/comment/1480676#Comment_1480676
Then just hook the survivor before you close the hatch and I think why most people don't like NOED is because it often rewards bad killers as it activities when the killer literally fails their objective.
Its not because the killer is behind that he fail. survivor can bring 4 second chance perk in a single loadout and if they get ormond most of the time the killer will lose but noed can help when those scenario happen and give the killer a safety pip
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The game is going in a good direction but they take too much time to fix bug and exploit. Not only that but because they dont do patch on a regular basis we are stuck with the same meta for survivor for 2 years something like that for killer they change it a bit when they remove ruin but overall its the same build. So right now i have no reason to play i dont see anything new
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Killer need to stop thinking they have a early game this does not exist for the killer when i realise that i became a better killer with the best late game perk available for the killer
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@GreyWolfofNorth said:
She wiggled off turnt around unhooked her friend on the hook and they dead harded past me. I was infinite tier 3 Myers. Called them out for being toxic and they turnt around and said Infinite tier 3 is toxic. Legit curious I thought Myers was the most balanced killer around? Curious to hear your guys opinions.
https://us.v-cdn.net/6030815/uploads/9J4N9V71K1UL/20200726-140958.jpg
That why you never let people go
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@lordtomato said:
Campers pls come here and watch this post ( If you are a good and pro player you don't need to watch this ). I know you might be new or actually sucks at this game, but you need to learn to stop camping, you guys are ruining player's experience and making this game unfun. You need to learn more skills and techniques to play killer, watch some killer tutorials, I highly recommend Umbra, otz and tur3talent, or you can just play more matches to gain experiences. No matter what situation you are in ( Except end game ), you can't camping because it is for losers and very rude. This is a way to kill without skills. After you leave, please leave and chase survivors that are working on gens to pressure them. If you are bad at chase then don't worry, you can practice. You can camp when 5 gens are done or camping some very toxic survivors ( Remember don't give a chance for a toxic survivor to live! ). Camping is bad for everyone, to killers, other survivor can just do lots of gen when you are camping, and have a high chance to lose; for survivors, the guy that get camped is completely gameplay ruined and other survivors can enjoy the saving and chase moments. Pls stop camping and learn how to play, this is not an insulting post. Remember, if you lose but didn't camp, survivors will respect you because you actually try yoru best.
No camp, good game.
The killer you name camp, tunnel and slug when they need to they dont do that every game but they still do. Most of the time player ignore that because they explain why to do this in the middle of the game or because they are streamer and for the majority of the player they play perfectly
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@Ryguy0310 said:
To start off, I play killer and survivor, but I probably play killer more, so I’m not biased. I just feel like bbq and chili is too essential of a perk, and I see about almost every good killer will use it in their build. Even without the bloodpoint stacks, i think it would still be a really op perk that every killer would use. I main billy and every time I hook someone I usually always see someone with my bbq and am able to immediately start another chase. I think this perk has too much snowball potential after you get your first hook and gives you amazing information of where the survivors are consistently through the trial. I feel that nerfing it may change the meta a little bit. One nerf I had in mind was so that the survivor auras are only shown every time you hook someone for the first time. Similar to how you get 25% more bp every time you hook a survivor for the first time. thoughts?
With that kind of nerf i will use thrilling tremors on all the killer i play. The only way they can nerf the perk is by removing the bp gain not the info it give.
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@SirCracken said:
Just as the title says, if killers and survivors only had their base abilities do you think the game would be more balanced than it is now?
No some killer will never see play can you imagine trapper whitout the bag addon how useless he will be its the same for wraith on the other end killer like freddy, nurse and spirit dont need addon to be strong so you will see them more often and you dont want that
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@Splinterverse said:
Jeebus. A new one of these posts every day. Gen speeds are fine. Apply pressure, play a different killer, or get good.
The statistics you cite are not common. BHVR has the real statistics and I guarantee you there are plenty of 4K, 3K, 2K, and 1K games out there. Besides BHVR has said the game is balanced around 2K, so accept it and move on already.
I'm so sick and tired of the constant killer main whining here and on Reddit. You know who you don't see whining? Good killers. Stop it before BHVR actually listens to this nonsense and ruins the game for good. It takes 4 times as many players to play survivor as it does killer. Keep whining and BHVR will enact something stupid and those players will vanish. Then your queue will be longer than it is now.
If it's not working for you, switch killers or just stop already.
Sadly the killer cant apply pressure at the start of the match most of the time they are on the survivor when 2 gen are done because it take close to 40 sec to go to the other side of the map and survivor spawn on gen.so the problem with gen speed is the start of the game that why the game need to put something for this.
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He have the same lunge as anybody else connection to the server can play a role in those hit
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@SailedSavage said:
Gens right now go way too fast. I'm rank 1 survivor and rank 9 killer but I'm playing against rank 5 and below. I've always been rank 1 at both but took time off killer for a bit.
Even with good killer pressure and gen pressure perks they still fly by after 1 or 2 chases. My only suggestion to change is increase the base repair time for gens by about 15-20 seconds. Can't think of another way to change gen speed of you have any GOOD ideas post em.
As survivor it's too easy and with swf it's even more mindless. One good looper is all you need, the rest just sit on gens with PTS or a toolbox.
Forget the first 2 gen what you want is a kill when 2 gen are left
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Online game during the weekend are all like that
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@VonCrow said:
If the doors are already opened and there is nothing to do in the game, just leave. Don't waste killers time by waiting until the countdown is almost over, just to T-bag him in the exit.
Can't see the point on that specially against a killer that played with the "surivor's rulebook for killers", without camping, tunneling, using noed, etc.
I get you want to get the attention you don't recieve in your life, I guess its fine, but if you are toxic with the killer don't expect the killer to be nice with you.
Next time you close the hatch and down the last survivor just turn in circle over them when he is close to die hook him so you dont lose your point
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1476001#Comment_1476001
Its been like that for a few months though, why haven't they addressed or fixed it
When a bug favor the survivor the dev take their time before they start to look at it anyway that my theory with the past experience with this game
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1462791#Comment_1462791
I understand that. But then the MMR won't work if killers can switch at will.
True that why the guy ask for survivor to be lock too. For me i already wait 10 minute for my survivor queue i dont want to wait another 10 minute for another game because 2 people swich last minute. Im sure its the same for everyone if i need to wait 20 minute before 1 game i will just play another game
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@thrawn3054 said:
I said it in another thread. I oppose the idea of locking survivors for a simple reason. I, and I imagine many others spend our time between games spending BP. Usually on a character we're leveling. Not the one we intend to play. I would however support at least the charters being locked after 30 seconds in lobby.
Its the same for killer i like to level up other killer during the time im searching for a game. But lobby locking the survivor will remove the possibility to bring multiple item at the last second. Lets say i try legion and i dont have franklin or lightborn on him and i see a lobby full of item i can just dodge that lobby and find another lobby and the survivor that were there dont lose the priority they had for a game. Now i see you have zero item and you swich last second and i dont have the time to dogde then i will quit during the loading screen like that i dont get the dc penality and my queue are still fast but the survivor who were in this lobby just lost the priority they had for a game and they need to reset the queue time that not healthy for the game
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@Kilmeran said:
I play both sides and I agree with you. Survivors need to be locked into loadout from the time they click READY.
At this point, what BHVR should do is remove the lobby section entirely. You (or your group) click Ready, it searches, and upon making a match takes everyone directly to offering burning screen, then the loading screen, then into the map.
As it stands right now, I don't even feel like playing once this hits PC. I think I might just continue my break and see how this all shakes out before deciding to return or not.
Its a good idea but the bad part is killer will never bring franklin because at this point the perk is base on luck. Im sure some killer will se 3 flashlight in the game and they will say ######### it im leaving this match i dont want to deal with this and just DC
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@TheLastGreatStar said:
https://forum.deadbydaylight.com/en/discussion/comment/1460560#Comment_1460560
I’m not gullible but I know all my friends who started playing the game were awful at hitting skill checks and Ruin made it almost impossible for them. It was easy to bypass at high ranks but not at lower ranks so I personally understand why it was tweaked. I actually think the current Ruin is stronger because it actually puts more pressure on survivors.
The current ruin is weaker. Old ruin could get cleanse 30 sec into the match you had value out of it new ruin get cleanse 30 sec into the match you have zero value out of it. If both ruin last until the end you had more value overall with the old ruin new ruin you have some value if you can chase 4 survivor at the same time sadly this is a 4v1 game. If new ruin was not a totem i would agree that the new ruin is strong but the way it is right now its a bad perk and thana is probably better overall
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@Koukdw said:
Use pop, try to secure a 3gen strat. Fast gen at the beginning of the match is normal since there are 4 full health survivor. But once you get people on the hook the game will slowdown granted you don't take a while to get hooks.
You need to run tiles the correct way to waste the least possible time.
Here's a good tutorial on it. https://www.youtube.com/watch?v=t8u0jRxN2kQ
Watch good killers twitch like fungoose or zubatlel.
3 gen strat dont work if 3 survivor remain they will just use a key and escape