batax90
batax90
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Because the obsession favor the survivor. The obly thing you get from an obsession i think is 1000 bp when you kill him
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Bubba base kit is better but bubva addon are worse i dont know hiw this happen tbh
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@Almo said:
Full article on Ruin:
https://forum.deadbydaylight.com/en/discussion/117488/designer-notes-doctor-gatekeeper-hex-ruin
Short version:
We took a close look at the perk to identify what makes it so frustrating to play against. Three key issues were identified:
- Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better.
- The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer.
- Its inconsistency due to the random nature of the appearance interval of skill checks.
So by that logic DS, BT should be look at because those are the perk you see in almost every build in the red rank
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@DwightOP said:
Was that really the reason they justifies ruin nerf? I remembered they said "because it punishes noobs more than veteran survivors" but I might remember wrong there, to long ago for me
They said survivor find it annoying to play against ruin
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@Respectfulnancymain said:
No arguments just yes or no
Yes bit only on the addon
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They want to kill billy dont try to find a reason why they do that
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Otzdarva ia the best dbd youtuber in my opinion but now he just become a fog whisperer im scare the quality of is content will drop
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@LMT77 said:
Since the killers like to hook you 1 time and just stand there and watch you go into phase 2 then into dying.. I think the timer that changes you from phase to phase should pause. If the killer is in the terror radius then the timer stops. The penalty for standing there is blood points and most of them are just douche enough to not care. This is most annoying and alot of us are tired of it. This game is supposed to be fun... that crap makes it not fun
Steve got a perk for that i know its not on the same strengh as DS, BT, DH or unbreakable but if you are tired use that perk
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@Sunri said:
Why would you nerf most balanced perk in the game? i hope we get new item with similar effect as ds
Because they nerf the most balanced killer in the game
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That change will probably make the perk usable because me when i see a key most of the time i dodge. I could bring franklin but that 1 perk less i could use to slow down the game the trade is not worth it in my opinion
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Freddy, when 1 survivor is asleep freddy fell asleep and he cant move or do any action until all survivor are awake
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@WalkedMoss92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1420354#Comment_1420354
You must have some weird matches because that 4% of the time I play against these two I get absolutely destroyed and so does everyone else in that match. They both are long-ranged killers so people are going to be more busy trying to juke his gun and her vomit. While they try to juke it, it makes it easier to get super close because they wasted so much time trying to avoid their long-ranged power so then they just get hit across the face.
Plus, even on pallets, I shoot the survivor on the other side because even if I can't hit them or if the chain breaks, it still adds major damage and they'll end up running away and getting caught.
My gameplemay experience against deathslinger is when he came out. So im not the thing i did against him last time will still work. If im healthy i play like im against any other killer i loop and do my thing until he get me. The moment im injured i start pre dropping pallet and i hope my teamate can do the gen
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Personally deatgslinger shine in the a 1v1 but the second you see a pallet deathslinger last that chase.
Plague is just bad she have 1 addon that can make her op but overall she dont do much she get loop easy and if survivor dont cleanse you can only use her power 1 single time in the entire trial
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Hex build are good in some map but overall they are useless survivor spawn on them 3/4 of the time
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@OmegaXII said:
I just bought my last killer with shards.. so any good builds?
Mine is the best level him 40 take pgtw and trash him
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Insidious is fine i use it when i camp. Anyway the perk should be rework or just put a activation button on the perk like that you can tey and mind game the loop or activate it before you go near a gen this could be nice
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Whatever the killer they put in the game the perk he will bring are going to be worthless and he will get nerf under a month
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@bubbabrotha said:
There is literally no benefit to sending someone to a cage. None. I've never seen someone fail a skill check on the second phase. You just waste time trying to get someone to run into your trail. His ranger attack doesn't apply torment, either.
You could change it to rapid fire skill checks in both hook stages. That could make him viable.
Its impossible to miss a skill check unless the lobby is lagging
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/169371/can-you-imagine-if-survivors-had-cooldowns
Someone’s mad lol the billy is barely a nerf and doesn’t change how you play if you don’t backrev for 30 seconds
Its a huge nerf on billy if you are agressive on the loop but if you only use the power to run across the map you wont see any diference at all
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1419425#Comment_1419425
Yes that's the point to buy time and get gens done
That a bit boring on the long run sometime i feel like im playing mario kart double dash in the baby mario map when a survivor start looping around a pallet or when i play survivor.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1417087#Comment_1417087
So let's say you run the killer for 3 gens and are camped did they fail to escape the killer Or did they waste the killers time?
The survivor want to waste the killer time i never saw a survivor trying to escape a killer when they get chase
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1416958#Comment_1416958
Turning the game to their favour? Lmao toolboxes are worthless now and medkits arent all that great either. Flashlights have always been situational.
That just leaves keys but most killers lobby dodge those anyway
Toolbox now are really good if you want to sabo a hook. Agree for the med kit you need an addon on the brown one if you want to heal 1 health bar if not you need to hit 1 great skill check but skill check are random. Flashlight are great you can save a teamate or escape the killer with a flashlight that amazing when you pair this with all the second chance perk survivor got. With a map you can find the hatch before the hatch spawn and find all the totem in case of noed. And key are op you can 3 gen yourself and escape if 1 survivor die and the killer just lost the match cause of that and he always have the pressure on him.
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Because survivor will escape every trial and killer will lose every single trial. And lets say you go with a global life system just like monster hunter does i could kill the same survivor 4 time in a row and the guy will have a bad experience. Dont forget with respawn you have the potentiel to always have 4 or 3 survivor at all time on gen that mean the 5 gen are not enough anymore
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@Angelicus23 said:
rewards killer for being bad gifting them easy kills and punishes survivors for doing their objective
And from my PoV when survivor use DS, unbreakable and BT this reward bad survivor because they could not escape the killer. I could put adrenaline in that but the only thing i dont like about this perk is the fact it activate on a hooked survivor
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The only reason killer hate flashlight its because the click is annoying when survivot spam it
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1416822#Comment_1416822
That's last year not this year and still survivors have been getting nerfed every patch.
Survivor did not get nerf in a long time now. The toolbox got nerf for the gen but you can sabo a hook in 2 sec right there you have a compensation before that it was the instant heal last summer. They start the killer nerf train with nurse after the continue with freddy, oni, ph and now billy and i did not even mention the perk and i think legion got change in that but this killer get touch so much its hard to remember if its a nerf or buff XD. But all those killer nerf are from october or november to today i did count billy because the nerf is not on the live server yet and i did not count the perk they nerf from the ptb to the live server ex: hangman trick
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@Mr_Gr00vy said:
https://forum.deadbydaylight.com/en/discussion/comment/1416445#Comment_1416445
Kinda seems like you're desperate, lol.
Its not desperation its logic you as a survivor are you going to ignore a 75% gen in front of you for a chance to find a new gen
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1416729#Comment_1416729
What exactly are you trying to say? My point stands killers have been getting buffed patch after patch survivors still need minor buffs like addressing dead zones and flashlight addon rework.
What im saying is in the last year killer got nerf almost every patch and the perk the new killer bring are useless. While survivor got only 1 nerf and its on the toolbox but they gave them a new purpose for the hook in my opinion its strong in a swf. You can consider the map change a nerf because they remove the infinite but those loop are really strong you cant just use the same loop all game now.
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@azame said:
Funny how you said that but the last survivor buff was fixing vaults which shouldnt have been broken anyways it's been nothing but survivor nerds stop over exaggerating.
The last survivor nerf was because the ruin nerf was to hard on the killer amd they need to do something about the toolbox. Survivor queue skyrocket after that cause killer was not fun and if you count the map change as a nerf they only remove the infinite but the loop are still really good
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@HuntressMain said:
Cause you can get 2 kills by camping with noed.
That a depip if you are a red rank killer
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The problem with the nerf its all the billy who use the chainsaw aggresivly around a loop when the rev it up for 4 or 6 seconde before they let go. But for the billy player who use the chainsaw to traverse the map in one go this nerf dont change anything for them.
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@twistedmonkey said:
Some are really good and other not so good much like many developers of the games they make.
Depend the valorant dev are crazy good and its the balance team
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@HuntressMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1411609#Comment_1411609
You can learn others killers too, there's a lot of viable killers, Just play any killer, a lot of them are really good....
As I said wait for the PTB.
I will go back to spirit and freddy i already have all the perk on them and they recently got nerf so they should be fine for a year more or less
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@BubbaMain64 said:
I just don't see how come we nerf the most balanced killer in the game, yet let the strongest and most brain-dead ones still thrive? Spirit has no legitimate counter other than hope that they're bad and Freddy can just spam snares to ensure a kill regardlessly. Pair that with the broken swing animation so you can't accurately judge the distance between you two. Why? These are the ones in need of a legitimate nerf but nope I guess we should just nerf Billy. Lets nerf Legion one more time while we're at it too. Maybe Pig also.
Maybe because spirit and fresdy already got nerf
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@HuntressMain said:
If you're probably going to be bad with this new billy, then you never were good with him.
What about you wait for the PTB instead of crying?
I never said i was a good billy i said i learn billy for nothing meaning i learn how to drift around the pallet loop for nothing and that pink addon that remove the ability to 1 shot ia dumb
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@Customapple0 said:
Survivors still need skill to play. If survivors didn’t need skill then where is the 100% escape rate??
Not really in my experiance my friend carried me into the red rank i equip 4 second chance perk and let my friend carried me
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@PigMainClaudette said:
It's not that all killers need to be high skill, it's just that they should be REALITVE TO THEIR EFFECT, and Hillbilly had abserd mobility, map pressure and an easy to use instant down. He was TOO EASY to pick up and play for what he had.
Trapper? Yeah, he's more of a knowledge based killer as in where you place your traps and what-not, but he's easy to play mechanically and those who are fantastic with him, such as Otz, are very skilled mentally for this game but it isn't required.
Survivors also have zero handholding. Devs even say that just deleting them is perfectly OK, and they have to work out everything themselves while also managing 3 other people. Killers as a whole can care more about the 1v1 than the 4v1 and still do really well, where as survivors can't.
You needed the green addon to do good with billy play him whitout any addon and the only thing he have is mobility in a straight line and sometime you can get an unexpected down. Personally the nerf should have is changing the rarerity on some addon that all
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@Mew said:
Im liking the looks of it, too. I just hope they buff some bottom tier survivor perks though because its almost been a YEAR since they’ve made any substantial buffs to perks
Sabo and kindred want to say hello to you
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@ironiron said:
I notice survivors usually choose women, or am I imagining things?
They have a smaller figure so its harder to find them
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@Aven_Fallen said:
If we would have nerfed Killers every time Survivors got nerfed, there would be no Killers ingame anymore, lol. Dont act like Killers get constant Nerfs, the Survivor Side got way more Nerfs (which were also justified) than Killers.
But its that again - there is a thing that affects Killers and again they are the victims of the evil Devs. Because Killer is so hard to play.
For a year now killer get nerf repeatedly nurse, spirit, freddy, oni, ruin and billy and this is just a few and those nerf start in october i think. And survivor got a toolbox nerf to compensate the ruin nerf because killer were leaving the game and they remove the infinite in 3 map now they are only strong loop. So yeah some killer are pissed just like survivor got pissed when MoM got nerf and after that instant heal got nerf to be more skillfull.
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@BigBrainMegMain said:
Jesus Christ, another one.
All DS threads should automatically be deleted already.
At max, 2 per day. This is getting ridiculous.
Maybe if killer complain enough ds will be nerf survivor did it with PH
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@ShrekTheThird69 said:
Just wondering what keeps you playing killer through all the bugs, horrible balance, toxicity, and stress of it all. Personally I've completely given up on playing killer, no point in continuing to play if every game is swf genrushers who get my ruin within 1 min of the match and are just toxic all game.
Not having to rely on teamate is a blessing that why i play killer and i love the hate in the chat
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@Cheers said:
Because for every 10 games I play, I have about 1 bad game. Does that bad game annoy the ######### out of me for a few minutes? Absolutely. But I use that anger to drive me forward and do play better.
Additionally, the game gets extremely boring if I'm constantly playing one side.
I use that anger to camp with bubba so i can pass it the the other survivor
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@Komodo16 said:
Ok I wanna hear from every rank 1 killer, do you camp and tunnel as a playstyle or did you earn it with working as gard as you can. Me, I could have hit rank 1 but I wanted to practice huntress and do some meme builds so yeah, but what I've noticed is red ranks are so mixed on skill levels you get god survivors or trash ones and what I've learned is camping and tunneling is needed to some degree. Like endgame if you got gen rushed, against toxic survivors or if you really need to ensure kills and points which im guilty of all of the above. But I've tried my best all my hours to never tunnel or camp as a playstyle I hate it as a survivor and I hate it as a killer its a no skill easy win, and frankly I dont respect anyone who does that as a gameplay style. And I just died to a pyramid head to camped and tunneled half the match with only 1 gen done and then tried tunneling the caged person but then went back to hook to tunnel the unhooked person. And then even slugged for the 4k with enough points to pip or black pip at rank 1 now I understand people want to guarantee points but ge literally played like trash the whole game and benefits for it and called us easy. Now before someone says "its a tactic" we all know that but it's so scummy and unfair and unfun and I know that you can play fair and win. So anyways I digress rank 1 killers out there what is your on honest opinion on tunneling and camping as a playstyle and did you earn your rank 1 through that or did you earn it the hard way?
You cant get rank 1 if you camp you lose to many emblem for that when you are red rank you will depip even if you 4k. For killer its harder to get rank 1 you can only count on yourself but you get ######### by the map lets be honest most map favor the survivor even after the map update.
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@thesuicidefox said:
Thread title.
Every match got an obsession i have minimum 2 ds in my lobby so its basically the norme XD
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1406333#Comment_1406333
Its approximate across the other side of the map. That's enough information to plan your gen rotation. More information and it's just to easy to b line to the catch and tunnel asap
Nope its not if 2 gen are close but one is close and i go on the other gen i lost time going there after i rotate to the other gen it take 15 seconde before i make it that have enough time to finish the gen all that because i did not know the aura of the cage
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1406311#Comment_1406311
Still, not a big deal unless you main playstyle is tunneling. Stop tunneling and play normally. Simple is that.
Its big, now im not sure were the cage is if he get uncage i dont know on which gen the 2 survivor are going and this can result in a lose
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@DwightOP said:
Oh man cry me a river. Can't camp and tunnel easily with ph right? And now you want a refund so you can use that money to buy Leatherface and do facecamping with him or what? Grow up and learn the killer without scummy tactics. It's not that hard.
Im not complaining about the cage relocation i think this is a great idea im complaining about the fact you lose the aura on the cage
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@BigBrainMegMain said:
At the very least, Ruin 1 should not be a Hex Perk.
I would run ruin and never upgrade it the strong part about ruin is not having to kick the gen the 200% regression is a bonus
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PH lose a source of info with this patch making the cage move away when you camp is a great idea but removing the aura reading is dumb, one of those nerf is to much