batax90
batax90
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I dont know what you guys are talking about this game is not that much of a grind. You only need to level each character to level 40 after you need to level tgs bloodweb close to 240 time for 1 character and it cost more or less 50k bp to change the bloodweb so in the end its only need more or less 12 million bp for 1 character
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How to beat spirit 101
spine ######### chill
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Because playing killer is a pain right now why play killer and sweat your ass when you can play survivor and watch netflix at the same time
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@MrLimonka said:
https://forum.deadbydaylight.com/en/discussion/comment/1779081#Comment_1779081
Here's a fair counter: not going for the unhooked person. :)
Oh, and have you ever heard of slugging? Yeah, that too.
Ok lets say the guy with DS available is on a gen and he still got 40 sec of DS available do leave him on the gen or you slug him. Btw if you slug him he will just unbreakable and finish the gen and next time that scenario happen he will just enter a locker and you cant do ######### because of DS
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@coppersly said:
I really don't understand the problem people have with it. It feels more like a 'win more' combo than it does one that helps you.
It does nothing if you can't apply pressure, and if you could apply pressure you probably didn't need the undying to get similar or same value
one of the perks literally just reveals those close to totems and recycles a hex with a 50% chance
If 50% of a killers loadout to have a 50% chance to have 1 hex perk stay longer than normal is OP boy do I have a lot of survivor perk combos to ban for you.
Its not really a win more combo the amount of time ruin get cleanse before my first chase is stupid. But you are right the combo reward you for applying pressure
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@Ghost_Face_Main said:
...Hex: Blood Favor.
It is safe to assume everyone will run PS and Flip Flop to try their best to get downed at a pallet. Let's say the killer has this hex perk and blocked the pallet on down. Now the dying survivor has no pressure to make the killer hesitate to pick them up out of fear of other lingering survivors, and at the same time, not be able to recover.
Then there's the killer hoping his/her totem isn't cleansed in the first 10 seconds of a trial.
https://us.v-cdn.net/6030815/uploads/STB9XDO1ZD0J/img-20201113-170624.jpg
Power struggle wont be in the meta but just like head on killer will need to play around that even if the survivor dont equip the perk
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@Marigoria said:
The same reason why killers complain about DS+Unbreakable. Going against it 8 out of 10 games is boring.
Also imo the aura just shouldn't be a thing for undying, they should add it to thrill of the hunt instead
I think killer complain about DS+Unbreakable because whatever the killer do he cant counter the combo.
On the other hand undying+ruin you can still ignore those totem and focus the gen or you can get lucky and disable undying+ruin on the first try.
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the game should be f2p but the compagnie is to greedy to go this route them they release a dlc when they know its not ready yet so they can get your money faster and be on time for the next broken dlc
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@DarKaron said:
Recently, I've been using Dying Light a lot, and I've found that it is surprisingly effective in a lot of my games. Is Dying Light actually an underrated and amazing perk, or am I somehow a God?
Its a win more perk if you are winning that mean you would have won whitout it
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Freddy addon are not great so you will see the puddle addon 100% of the time with another random addon.
People dont like the slowdown addon but they got nerf hard last year not only that they work only if you are asleep so they are not active from the get go.
Finally just making his power the pallet one will be a huge nerf for freddy and is viability will drop by a lot for a lot of player specially because in some map you need to break some pallet before you can use the pallet addon
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@GoodBoyKaru said:
Aight so this may sound dumb but as freddy you want to always dedicate one add-on slot to either Sheep Block or U-Block to have the blindness effect so their OoO turns from being a godly power to ######### them over so hard. On the off chance of facing an OoO you ALWAYS want that blindness add-on. Always.
I main freddy and his addon are not great but the one you want the more are the one that cut the tp or paint brush because that addon make you use your power from the start anyway those are the one that work best with my playstyle.
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They need to have different animation, voice actor and thing like that. Not only that bug the game need better graphic and less bug plus a bunch of health patch
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@ZFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/1776320#Comment_1776320
What I mean is that the survivor running to the house is the decoy meant to get your attention away from his team. A simple conclusion is that if he is trying hard to get your attention he isn't doing generators which means his team is. Chase them chances are you down one of them use Thrilling Tremors to block the gens until you hook and move back to hit it with PGTW and then move on to the others. Sooner or later that SB survivor is going to have to leave the house and that's when you get him. If your playing (Pallet Freddy) you have no real house challenge potential but if your using (Puddle Freddy) the the best place to put them would be in the center of the house around the table and on the ledge above.
If all survivors run it chances are when you move away from the house and find someone else who runs to the house the other survivor will have to move away from the house not to mess up the loop. I know it sounds complex but understand that Sprint Burst is an exhaustion based perk. That means that once its used it needs to be charged again and two people running the same loop will eventually push one off the loop or sandbag their friend.
They dont need to get my attention all they need to do is split on gen when im close they SB to the house they see i leave them be they work a bit on the gen because the house always have a gen go somewhere else work on a gen meanwhile i continue my rotation i go near a gen a survivor is there he will SB to the house see i leave him be go on a gen i continue my rotation and repeat the process and because i have no hook or down my perk are mostly deny while the gen are getting done and even if i kick the gen if i dont have pgtw activate its a waste of time because the regress speed is to sliw to mater when that kind of game is your first game of the day you are already fed up for the day and you will play something that more enjoyable for you
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@ZFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/1776243#Comment_1776243
All Killers can have a 3 gen potential. As Freddy the best thing to do would have been to set up as normal and anytime the sprint burst got in your way just making them waste it running back to the house. Chances are that player would have waited around the house for it to come back and rinse and repeated. I honestly would have moved toward his teammates chances are he was the most experienced looper so going for him would have costed you. What perks where you running?
That the thing if i was going for someone else they knew it so they use sprint burst to go to the main building and they were rdy to loop the hell out of me so i did not go there.
The perk i use are the best in my opinion for freddy thrilling tremors, pgtw, brutal strengh and the last one is a flex perk but most of the time its surge
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@ZFennecFox said:
Eh take it with a grain of salt. The best thing to do is let them have the house sooner or later their going to have to move out to get the generators. What Killer where you playing?
Freddy so i hace 2 choice when im in this map
1 for the house put 5 or 6 blood pool on the ground and get there when they are asleep and play the game normally.
2 ignore the house completly and start a 3 gen scenario exept freddy is not the best killer to use a 3 gen strat.
Finally the best solution was to close the game because those option are not that appealling so if i want to have fun i need to close my ps4 open my ps5 and play demon souls or assassin creed
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The game is frustrating i can get a red rank lobby but because the survivor bring OoO and a map offering its a lost most if the time
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@AggressiveFTW said:
The 19 perks that I'm talking about are: Overcharge, Hex: Ruin, Corrupt Intervention, Thrilling Tremors, Oppression, Dragon's Grip, Discordance, Surveillance, Pop Goes the Weasel, Gearhead, Trail of Torment, Surge, Hex: Huntress Lullaby, Tinkerer, Dead Man's Switch, Fire Up, Thanatophobia, Dying Light and Mindbreaker.
It's honestly sad and depressing to know that killers have 18 perks that have to do with gens. How come we have so many gen perks? Have we ever asked for that amount of gen perks? Is this a sign that survivors need a new objective?
If I'm gonna be honest with you guys, I think that the devs have lost their creativity a little bit with perk creation. The game will definitely get more boring over the years if survivors don't get a new objective soon.
The saddest part of all of this is that half of those perks aren't even used very often and isn't very good and viable in high ranks if you are trying to play serious and sweat.
What are your thoughts and ideas on how to fix this? Do you also believe that survivors need another new objective soon?
All those perk and only 2 are great another 3 are good and the rest is garbage
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When you pmay killer you need to play perfectly specially if you dont have any slowdown perk.
In this map you cant chase a survivor were the main building is this place is pretty much an infinite or close to that
I wont point the mistake you made because like i said killer need to play perfectly but use your power more often and play around the gen a bit more at one point you had 2 survivor on a gen and another 1 on another gen while you got loop around the shack you need to never be in that kind of scenario
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1773732#Comment_1773732
You're just bad at the killer role if the only way you can win is by tunnelling.
I'm not even going to challenge that assertion, but do people who are bad at the game not have a right to play it?
You should know if you are bad at the game you should never play this game that just how it is in the eye of the survivor
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You will see a difference. Specially when a survivor drop the pallet you will get a hit cause of bloodlust 1
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I dont see much of a difference exept one is ps1 or ps2 graphic when the other is ps3 graphic. Thegame is so badly optimise im always scare my ps4 will overheat because of this game and that one of the reason i dont play this game on my ps5
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Nah i will just dodge if you had a map offering or bring a mori im not wasting a slot for frankling
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For all the people that say break the wall and be done with it its not that simple it take time to break the wall and during this time the survivor escape
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@Victor_hensley said:
Personally i'd prefer if a game was not good looking if it means the game can be...well...a game.
The new graphics are good looking...but:
The killer is legion, but somehow worse
The yamaoka map is even harder to see through
Badham is so crowded it's nearly unplayable
They made graphics better, but not hitboxes
new graphics chug the performance way too much.
I don't know about you, but I play a game to play a game, not to gawk at. It's trying to appeal more towards people that watch DBD content than people who want's to play a game.
When the gameplay is bad you need good graphic but this game still have ps3 graphic even with the map upgrade. That why i think this game need a huge graphical update if i play assassin creed then i go play dbd right after i will start a headache after 10 minute because of the graphic
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@HarlowXRaven said:
I just saw this one post and it gave me an idea that could help determine which are stronger survivor or killer if we do a no perk weekend it would determine that it sounds really fun also it could settle the war many survivors and killers have against each other
Survivor are stronger a decent swf will destroy any good killer. This got proven again and again by some streamer and youtuber
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You have the time when you play in the morning its instant but during the evening it take a while.
Or you have the fact that survivor have it easy. Its the only role were i can watch netflix and escape or play on mute and escape
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@Eleghost said:
https://forum.deadbydaylight.com/en/discussion/comment/1769003#Comment_1769003
I would have to disagree. The burst of speed is necessary for gaining some distance, bloodlust is also necessary (at minimum tier 1) to close some stupid loops and prevent infinites.
With all the forum and facebook post that i read most of the survivor still say bloodlust reward bad killer whatever the tier the killer use it
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@HarlowXRaven said:
Hi I quit this game for two months any tips for playing killer and survivor i'm going to be playing killer to gain blood points for survivor but I need to know tips for the new updates that came up *No Negativity pls*
If you already have the survivor meta perk you can still play survivor whitout a care about the recent buff nerf
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@Aven_Fallen said:
You know what a "no DS"-weekend would do? Killers would tunnel the ######### out of Survivors, meaning that it is quite clear that a Perk like that is needed.
We can also do a "Anti Slowdown"-Perk Weekend just to see who gets carried by slamming on 3-4 Slowdown Perks because pressuring Gens without is too difficult? :^)
But on a more serious note, I am always for reasonable tests like the Bloodlust removal. It is an outdated mechanic.
I think kicking a gen is useless if you dont have pgtw anyway and a weekend with no slowdown addon will result in a slugging fest or a mori fest
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Simole before the bloodlust experiment you had 1 or 2 minute survivor queue.
This weekend they did the bloodlust experiment and killer saw for another time how the game is survivor side so they decide to swich to survivor or just dont play
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If they remove bloodlust they will see a decrease in the killer base just like it happen during this week end
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@Nikatara69 said:
I started bring DS as surv but don't see any profit from use it, cuz I die last or killer just slug me and don't picking up so this making my DS useless as far as possible??? I don't know, this game is so broken
With ds you make sure you have an obssession during the match like that the killer need to play like everyone have DS. That mean no tunnelling unless he dont care about that. If you expect someone else to have DS you can just bring UB and any other meta perk and the killer will play around your DS because you get 1 obssession in your game
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@MeltingPenguins said:
Title.
Would it radically shake up meta builds and gameplay? absolutely.
is that a bad thing? not necessarily.
This community is prone to complain 'bout all sorts of changes to the gameplay, so we might as well give it a try.
Im sorry but no a 5 fifth perk slot will make survivor much more op. Imagine a build with DS, UB, BT, DH and adrenaline or iron will this is a nightmare for all killer.
Meanwhile killer build will be like ruin, undying, tinkerer, bbq and a flex perk
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@UnknownlyKnown said:
Agreed. I rarely get bloodlust ever, as I just break pallets and use my power before bloodlust comes into effect. Which is what all killers should do. The true skill of killers should come out around now.
Damn you must be amazing at this game finishing all your chase under 15 second
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@nytkim said:
Considering most maps are unbalanced around loops, killers like Wraith and Trapper will be basically useless with this mechanic gone. On the other hand, we will see more and more of Spirit, Freddy, Pyramid Head and Deathslinger.
Which killers do you think are affected the most and that will never be played again?
freddy is not that good whitout bloodlust unless the survivor is asleep
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Some survivor disable some killer best example try to play GF when someone use OoO or spine chill never you will stalk someone XD
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@Raz_ said:
because BHVR is scared, scared of releasing good survivor perks.
because as soon that happens killer players will start asking for nerfs again like they did with MoM
but then complaining about everyone using the current meta SMH
bhrv did release good survivor perk but the problem is they are not stronger campare to the meta perk if they could nerf the top 6 survivor perk you will start to see how strong some new perk are. Sadly they focus more on the killer recently.
The MoM nerf is the worst example of a survivor nerf only because you could MoM into an instant heal into a BT save and all that was free with no penalty for the survivor with was almost impossible to win during this meta
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normally i buy a new killer day 1 with real money but recently im not happy with the descision the compagnie took so i will wait to have enough shard and for the locker fix.
i really hope other player will do that bhvr need to know the player are not happy with the game right now but the whale continue to trow their money at them like some sort of stupid #########
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I think bloodlust tier 1 is needed only because of the average loop
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its probably some killer that are not happy with the change they put for the week end monday all of the afk will go back to play normally meanwhile im busy playing wraith whitout uncloaking
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@Mandy said:
Changing things like adding in BP is going to affect the data because people play differently and the data needs to be collected when people are playing regular matches. When double BP events are on for example, people farm more etc etc
I dont know for other but i know whitout bloodlust 1 the second a survivor maje it to a single loop if they are not already hit i dont chase them anymore only because they can run around the loop 3 time before they start feeling any pressure from the killer when they do they just drop the pallet and they escape to another loop its really frustrating
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They wont reduce the chase music because if they do that this will be a buff to the killer and bhrv dont want that
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@ILoveDemo said:
Ok what I mean is a early game perk for survivor...
Corrupt intervention block the 3 gens that are furthest from the killer. Why we don't have a perk that give the 3 closest gens on the Killers spawn a Buff so they can repair them 50% faster for the next 80/100/120 secounds. It dosen't sounds broken for Swf because that perk can't stack.
That would be very good for solos because they mostly need more time to do gens. And it's rewarding risk because they are still the closest gens to the Killers Spawn.
Now just imagine the perk you create with brand new part and the killer you face dont run corrupted intervention how fair that sound
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@GoodBoyKaru said:
But- but any means necessary- my crutch perks!!
im losing my favorite crutch with blood favor so you see its a fair trade XD
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@Heartbound said:
If you think you should have bloodlust...it's probably time to drop that particular chase. Once you snap the pallet the entire area is weaker, so if they come back you can bap them much, much easier.
There's no shame in dropping a chase. Don't let survivors control where you're going. You'll find the game much easier.
Those that mean i should drop a chase after 10 sec because i dont know if you know that but bl tier is at 15 sec
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@lucid4444 said:
Better yet, disable all generators. Survivors now have to befriend the killer so they can escape together! You can go to the shop and buy the killer a gift, talk to them about their hobbies, and even share a beer with them at the local pub. Most friends wins.
You have the best idea the beer i like is stella artois if we face each other
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1761707#Comment_1761707
Nope, that is never true. I only ever get T1 bloodlust right as I land a hit, if at all.
If you start your attack and bl activate at the same time you covert more distance and that distance make the diference between a hit or a miss when survivor are at the pallet or window.
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@MadLordJack said:
I don't think Bloodlust has ever given me a hit that I couldn't have gotten without it. If the meta does magically shift, then it's not because of average players.
All the time you hit a survivor at a pallet is prob because of BL tier 1 or when a survivor greed a loop and you hit them just before the pallet its prob BL 1 too. I can agree with the removal of bloodlust tier 2 and 3 but bloodlust 1 is need
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@Raz_ said:
Getting Dedicated hits is fine..
70% killer sided maps is fine..
every map 90% unsafe pallets is fine..
Dead ends in 50% of maps is fine...
Hitboxses large as a refrigator is fine...
oh no they remove bloodlust ... BHVR how dare you did that, that is unacceptable!!!
Missing grab cause of dedicated server is a thing too
Actually only 2 map are killer side most of the other map are survivor side
You can use up to 20 pallet in some map i dont why you are crying about a couple of unsafe pallet if you stun the killer its a safe pallet
Learn the map so you dont get ######### in a dead end
The removal of bloodlust will be hard on the killer specially the tier 1 the number of hit a killer can get because the survivor think he have enough time to run the loop a third time before dropping the pallet is insane. The tier 2 and 3 are not that important because the remove most of the god loop they are still good for some main building loop but overall its not that bad losing bloodlust tier 2 and 3
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@Kebek said:
I don't know about that, BL is pretty bad. Like it's not horrible but the times it actually made real difference between catching a survivor or not are very little. Most of the time it does nothing unless you're forcing T3 which is a loss in itself.
BL tier 1 is enough to get a window a pallet hit the other tier are useless but tier 1 is need for some loop.
I will press W jump a window when the killer is to close get some distance no survivor need to loop this week end