batax90
batax90
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1760280#Comment_1760280
Freddy will return with the next Chapter. There is no official date yet.
And well, would be better to play Killer, to actually see the impact. I can say that you dont need Bloodlust most of the time.
I do need bloodlust 1 in some loop and map.
Still freddy wont be back for the week end so for sure i wont play killer i dont really enjoy the other killer.
Personally we will see a huge increase in survivor escape rate for the week end.
I dont know for sure but in my opinion killer eith high mobilith will be the priority this week end
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Yeah i cant wait to hold W and jump a window once in a while and have an easy game.
Im not playing killer for sur this week end not only that but they still did not put freddy back on the ps5
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@WalkedMoss92 said:
The main reason I run Iron Will is to escape the killer while slugged with my Tenacity, yet I could still hear my character groaning on the ground? Does it only work if I'm up and injured? There's no point in running it if it's bugged or if it doesn't work while I'm slugged.
Like everyone said the perk dont work if you are slug but the game have a lot of sound issue and sometime i cant even ear a dying survivor. This bug happen a lot when i face Ace and Dwight
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They do but the only video i saw was them getting retk so i dont think they are that good or understand the game very much
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Tunneling is the best strat if the killer want to win. What i mean by that is you chase survivor 1 hook him chase survivor 2 hook him go back to survivor 1 then hook someone else then go back to survivor 1. This is the best strat 5 hook with 1 dead 2 gen to go is a better scenario than 5 hook 0 dead 2 gen to go
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@DarkRicochet117 said:
I'm on my PS5 and my gf is on her PS4 but we can’t join each others lobby. If I wanna play with her I’ll need to download the PS4 version to my PS5 but why would I do that? We didn’t have this problem while I was playing on my Series X. Does anyone have any ideas as to why this is an issue and if it’ll be fixed in the future? UPDATE: I have cross play enabled and it still wont work.
That why after 15 minute of lobby simulator i did not find a game and i just close the app. I dont want to play cross play pc player are a bunch of hacker
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@Mooks said:
Yeah that healthy one should have stayed under the hook and let you hook him/her! /s
they could not have known you were coming back, and why would you? There are gens to patrol after all. It’s not their job to entertain you all the time with a chase. Stealth is just as a viable strategy as tunneling is.
He check some gen saw no one but he got a notification that the hooked guy got unhook the logic thing to do is go there because you know at least 2 survivor are in that direction but you dont know were the other 2 are.
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@GamerGirlFeng said:
Killers don't care about anything other than their pips. Don't expect much more out of them and appreciate the rare few gems who actually want a fun game for everyone.
Its the same for survivor they dont care about the killer pip or fun. Honestly that fine killer should not care about the survivor and survivor should not care about the killer. If you rely on the other party to have fun then the game is not for you.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1756632#Comment_1756632
The devs have said that they aren't going p2w. That's why you can't buy shards or Bloodpoints yet, that'd make them so much money yet they don't do it. They've said they're not doing it and honestly I believe em. So far all in-game purchases except for DLC, and even some DLC, have been cosmetics only. They provide no benefit to gameplay.
Dont believe that i know its not the sane but they said a year ago they were done with streamer code and look what they did for the halloween event they game code to the streamer when they said it was over dont believe anything the dev say
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When i said paid i mean real money the game got so many microtransaction that i wont be surprise you will need to pay real money to skip the grind for the perk you want
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@Smeson said:
Unlocking right now 60+ perks x3 for every killer is starting to be quite the endless grind. Considering you "always" get the perks you want in the end, it makes it even longer. I have several killers I can never play at rank 1, or maybe I can in like 6 mounths when I have unlocked the perks.
Any plans on changing the system alittle with all the new killers being added?
Soon they will prob put a way for you to pay for perk on a character
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1755960#Comment_1755960
Not really. Let alone that Enduring affected DS in a way that it was absolutely laughable to use, the Devs also changed it so that they can create Perks with Stuns without having to worry about Enduring. (Same reason why they nerfed Balanced Landing, but I can also say that "BL was butchered because of Killers!"...)
Like, Power Struggle would not have been possible with old Enduring, since it would affect the Stun of the Survivor getting free, which means that if the Survivor and Killer are on the same side of the Pallet, the Survivor would be down right again.
So either Power Struggle would have never existed OR it would have gotten some extra seconds of Stun on the Killer to compensate for a potential Enduring, which would make the Stun even longer for Killers who dont use it.
Enduring is still a really useful Perk, even tho Killers tend to put as much Slowdown as possible, since you dont have to play that well if you stack Slowdown as much as possible.
The BL nerf is because you could stack 2 exaustion perk whitout any consequence
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Depend the player for me its a lose.
0k lose
1k lose
2k lose
3k last one doors escape lose
3k last one hatch escape tie
4k win
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Power struggle is not op but just for existing the perk is game changing. The killer need to change the way they play just like head on its annoying tbh.
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This is call having a mcdonald wifi with latency issue in that case freddy is not the issue you are
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@SquillDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1751284#Comment_1751284
Correction: keys are worse than ivory moris, but ebony moris are so much stronger than keys.
I cant find a mori in the middle of the match but survivor can find a key during a 3 gen scenario and escape so yeah key are far stronger
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@TAG said:
Yeah, Ebony Moris are crazy strong. I would say Ivory Moris are also problematic, though.
Ivory mory are just as strong the only reason you dont see them often its because killer have too much rare addon compare to the ultra rare addon. Ivory mori can make the game a 3v1 early its really strong.
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Tunneling is part of the game people need to learn to deal with it. And dont forget everyone get a different opinion for tunneling, camping, etc... People give up on this game because the dev do some bad descision example the halloween event and it take too much time for them to fix the bug the game is out dor more than 4 years and its still feel like an alfa game with the monetisation of a gacha game
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Key are worst than mori. Countering a mori its easy you use your ressource and you sneak the gen.
Key on the other hand are worst you cant win against a rng key. And if they bring a map offering plus hatch offering be sure you just lost the game on the spot
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@APoipleTurtle said:
It's a difficulty with the Nightmare on Elm Street license. It's all probably been made a little more complicated due to the domestic rights to NOES passing back to Wes Craven's estate in 2019. Freddy was added to DbD in 2017 when Warner Bros and New Line Cinema still completely owned the franchise
Presumably the original license agreement did not include featuring Freddy on more modern versions of the game, or at least not any of the ones that were released after the rights changed hands (like DbD Mobile, Switch, and now Next-Gen). They can't legally use Freddy in these ports of DbD right now.
I'm inclined to guess that BHVR is probably working on arranging a new licensing agreement with Craven's estate so that Freddy can be added everywhere that he's missing. Until something is worked out though, there's not really anything they can do with him.
If all this is true i have no reason to play this game anymore look like i will save money and a lot of frustration
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The cant even fix 1 game mode i dont see them creating another game mode imagine the amount of bug the game will have
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Like someone else said victor look too much like a baby and the community wont change their view because bhvr ask us too. They need to rework victoe comoletly if they want the community to stop calling him a baby
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1742174#Comment_1742174
PTB Progress doesn't transfer to live.
https://forum.deadbydaylight.com/en/discussion/comment/1743415#Comment_1743415
Still, why not just unlock those perks. Or make tested characters have everything. (every perk and add-on)
What i mean is on league of legend pbe i can test a champion before i buy it and play on the pbe everyday its always open but for dbd i dont know if its like that if it is maybe that why they dont let it open so ayer dont swich to the ptb because live server are so broken player on the pbe wont change much
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1745091#Comment_1745091
The Devs know the locker tactic and will do something against this. And no I don't think they are the weakest Killer.
They are the weakess killer just like plague before her little buff you can hold the killer power hostage the dev know about the locker that is true but the dev know about the problem with blight fov and still dont do ######### about that and so if you think in 3 week the locker problem will be fix you have some nice dream my friend
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I used the perk for a while and for me the biggest issue was the cd most of the time the perk did close to nothing corrupted intervention was always better for me
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@aidNbsns said:
https://forum.deadbydaylight.com/en/discussion/comment/1743601#Comment_1743601
I have a few hundred hours on console and go against/play a decent bit of Freddy. Recently joined the forums. I feel if the changes suggested were implemented they would make everybody happy.
I know i will stop playing freddy if those change happen. Those change are so bad you make old freddy look amazing and i used to main old freddy he is the reason i bought the game
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1742022#Comment_1742022
Your opinion. I'm much more comfortable with the information you get from Surveillance. TT can be countered easily so you get no information at all, Ruin Undying is also very luck dependend, probably leaving you with 2 perks early game. That can't happen with Opression + Surveillance. CD is always a target for change (let's see what happens after PTB), also Surge is used quite a bit at least, even though it has a cooldown and other requirements to work
For me the issue is the huge CD and lets be honest the regressing speed for gen is not that good.
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If you are full health just get hit by the baby and dead hard away. If the baby miss his lunch go kick him like that you remove her power for a couple of sec.
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I dont know the ptb work for dbd but maybe its because the dev are scare that the player base will swich to the pbe so they dont need to grind for perk they dont want
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@Deadeye said:
The perk could be great. Just because it does not apply 100% regression with Pop doesn't make it bad. Combine it with Surveillance if you want a strong combo. But potentially regressing 4 gens with a single kick is truly not the worst thing.
Btw "kicking" is the killer action and after a kick, the gen will regress. Opression starts regression like Ruin does, so without a kick action.
Ruin undying is better and pgtw with thrilling tremors is better.
The perk have a huge cd with no synergie so forget this you will see this perk at the start because its new but after a week or so no one will run it
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@Milo said:
That would be too Opressive don't you think?
kicking gen normally dont do much so if the perk have no synergie with pgtw i cant see this perk getting a spot in the killer meta
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@GoshJosh said:
If you mean all four generators get 25% instant regression, then heck no.
Ty now i know i dont need the new killer for now
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At the start or a bit after i dont remember exactly when exaustion perk use the be on a 20 sec cd and you could regain the cd while running so exaustion addon was the answer to that.
Now if you think then they should remove those perk because the exaustion perk are less powerful than they used to be forget it if they do that killer will complain about the enduring nerf they did when they rework ds
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What if ebony mori are base kit wait ear me out before you burn me on the stake i know that sound stupid but it is
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1736659#Comment_1736659
No you can’t change your killer, in that scenario both killer and survivors are not able to change the character.
besides, being afk is kinda against the rules, isn’t it? You can however close the game so the match doesn’t start at all, That way you are not wasting everybody’s time. And you can let it stay closed if you avoid to play it anyway..
I dont think its against the rule because you did not dc and an afk killer is like a survivor that kill himself on first hook for me its the same. But honestly its not like we are getting mmr soon so i dont see the issue with an update to bring back the possibility to swich killer in lobby. If its because of the bug every update bring new bug even the fix bring some bug so its not an excuse for me its only because they are too lazy to bring that feature back because they cant make money out of that
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@AChaoticKiller said:
DS is fine just. dont. tunnel. however it is a problem when combined with unbreakable because there is no way for the killer to benefit.
Head on is also fine, it makes it safer to hide in lockers and can be combined with other perks for a certain play style.
Dead Hard is probably the best exhaustion perk however it can still be baited out and without a pallet or vault to get to when your about to be hit it does nothing. I would say this perk is the closest one to being OP while still being balanced, it's just good.
also they all are being used as intended even DS, the survivor went into a locker? shouldn't have gone after them.
I can agree with your take on hand on and DH but DS is not fine. The guy with DS can do a gen in the face of the killer without a care in the world because if he get grab he will DS if he is slug he will just UB and continue the gen. When the gate are open its a free escape. The killer can down and hook 1 or 2 survivor and when the third survivor get down he can still have DS. So no DS is not fine because its not an anti tunneling perk but more of a 1 minute invincibility after each hook perk and just having 1 person in the lobby with DS the killer need to play around 4 DS.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1735593#Comment_1735593
Okay. Imagine: the survivors are unable to switch characters and have zero items equipped. But choose your perks and addons. The survivors don’t ready up.
now it’s 10 seconds to go, two survivors equip flashlights, one equips key and one equips a map and the match loads.
it does not make a difference for the killer if survivors can switch their characters.
It does i have time to swich to wraith and do my favorite build against key user and its playing afk wraith the rage in the chat is real
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1734767#Comment_1734767
Survivors are just skins. Even if they weren’t allowed to they could still switch their items/loadout. It wouldn’t really make a difference.
It make a difference a 0 item survivor squad vs a 4 item survivor squad wont have the same impact in my killer and perk selection
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@DanielPaint said:
I think everyone who is in red ranks know the problem that you face the same build every match.
My idea is a Perk cooldown. When you play a Perk you get a cooldown for this perk after the round.
When you win you get a cooldown for 2 rounds and when you lose only 1 round.
Maybe this will fix the boring meta build problem.
If you want a meta that change play killer for the last year the killer meta changed a lot because of the nerf you can be sure killer will have another nerf in the next patch so the killer meta will change again
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1734382#Comment_1734382
not all survivors use 4 second chance perks
For me i always expect survivor to have DS, IW, DH, BT, SB, UB, SG, adrenaline, OoO in the lobby, best item with addon and its a swf like that im never suprise when i see the end game screen
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Ruin alone is garbage the only reason ruin is back you said it yourself undying is here now to support the perk. And still you will have same game were survivor find undying and ruin in the first minute but at least its a 50/50 for the first totem
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1731533#Comment_1731533
if you use 4 slowdown perks on freddy im not the biggest fan of you either
This is the best way to counter the 4 second chance perk survivor use
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@BeHasU said:
https://forum.deadbydaylight.com/en/discussion/comment/1731654#Comment_1731654
I don't think there is one good killer on this earth that would pick you up, with hatch open right after you unhooked yourself. They will just wait the Ds and hook you again.
This change will just make matches longer when they aren't supposed to be.
You dont pick me up my soul guard and UB combo will do the job because those are still perk the survivor can have. Both of those perk are good specially right now with the undying/ruin meta soul guard is better
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True but imagine the killer get you before the hatch spawn and you were it is but the killer have no idea you unhook yourself with luck or delivrance then he go to grab you and hook you again you stun him cause of DS you take the hatch and leave the killer will feel robbed in those scenario. You can say he just need to leave you un the ground but what happen if you have soul guard with UB you will be able the escape anyway
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You legit want to nerf the build i use the more often corrupted intervention, surge, pgtw and thrilling tremors this is the build i mostly usr on freddy and i use the same on ph exept remove surge for im all ear or nurse calling. So im not the biggest fan to this kind of change
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@PrettyFaceKate said:
The emblem system is broken and is getting scrapped for practical purposes. Some killers are affected more than others due to how their power works. You can safety pip with 0k in the red ranks. I did it a couple of weeks ago with Nurse and the thought had never crossed my mind that it was possible. On the same token, you can depip 4k with something like Trapper even in ranks with easier pip requirements. I agree that if you 'kill-rush' you should rank up and 'theoretically' be facing better survivors.
With that out of the way, the issue is that there's no win condition and that's why the emblems carry little value. A 4k is not your win condition. We can argue to no end about that, but the hard fact is that it's nowhere set as a win condition. The game would be broken if it was balanced around that, by the way. That works on both sides. Survivors don't get rewarded if they lose, contrary to what you said. There is no condition that defines an escape, individually or team-based, as a win.
For winning and losing it depend on the player some player see a pip as a win other see kill or escape. In that example the killer stomp the survivor so he should be reward with a pip but he get nothing. I can assure you the rank 13 and 8 pip the rank 5 prob black pip and the red rank one prob de pip but im not sure for him its really hard to depip as a survivor. So if we follow that logic the killer get punish for behing better the bad survivor get reward for getting stomp that not really fair
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Im sorry to say this but gen speed is too fast specially at the start of the match. If you dont have pgtw its useless to kick a gen because the speed gen regress is near to zero it take too much time for a gen to regress. If you dont know the speed the gen regress here the number if survivor work on a gen for 10 sec it will take 40 sec for the gen to regress to 0 if the killer use a normal kick
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That why hex perk are not reliable
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@PlzDontStabMe said:
https://forum.deadbydaylight.com/en/discussion/comment/1717399#Comment_1717399
Ormond is the Survivor-friendly map.
Midwich is the Killer-friendly map.
Midwich is survivor side. The only thing you need to do is run in a straight line the second you see the killer he will need at least 30 sec to catch up and start a chase when you think the killer is close you enter a room jump the window or drop a pallet
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They have a single mode and they cant even do an update whitout having 99 bug in it. Dont forget the game still look like a ps3 or xbox 360 game and the game cant run over the 30 fps on console and most of the time console got insane frame drop when they get a certain map or play a certain killer so i dont think dbd can have other mode