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batax90

batax90

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  • Sometime its the bug but most of the time this happen when i see a mori or freddy so im not sure you can blame the bug everytime

  • @BloodyNights said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573842#Comment_1573842

    So 50 with Legion with no add-ons, and 50 with Hag no add-ons. That's a 100. If he does all 20 killers, That's 1000, but I know a bunch of the killer mains won't be satisfied. With realizing that it's really just them that are playing poorly and they need to level up. When I do lose I tend to look at myself and try to figure out what I did wrong, while others try to blame the game and perks etc.

    I forgot if i want to be good in a game i need to play 8h a day everyday for the next 2 year

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1574553#Comment_1574553

    Thats fair, I personally disagree though. As for not getting tunneled. Iknow all that. But if one of my dummy team mates unhooks me 10 feet away from the killer and they don’t have borrowed time I kinda want DS. It’s pretty hard to loop someone when they’re right next to you.

    That a good use of DS most of the problem with DS are when they do gen in the killer face and are like you cant grab me if you do you get DS and if you slug me i will just use unbreakable and finish the gen.

    Its the same during endgame the DS user is like fool you only hook me ounce ofc i still have DS and look my teamate just open the gate look at my free escape and if you slug me i will just crawl out hahaha baby killer

    This is the survivor with DS in a nutshell

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1568750#Comment_1568750

    Not everyone will have the Halloween chapter, or think that a character like Bill is initially strong.

    Even with those perks, it is still relatively easy enough to miss a DS check or not hold a chase long enough.

    Wait its possible to miss a DS check

  • @OllieHellhunter said:

    I personally find Oni very unfun and boring to both play as and against, and I dont want to learn to play as or against him better, and given that many people have wanted to buff or nerf things because they don't know how to use or counter it effectively or don't like using or going against it, I feel that Oni needs to be heavily buffed and nerfed simultaneously.

    Dont worry right now oni is bug sometime he wont be able to use is power for the match or after one or two power the piwer stop functionning so you should see a lot less oni player right now

  • @OllieHellhunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1572287#Comment_1572287

    Really, I've still only encountered a single game with a hacker in my time playing DBD, and even that one I'm not sure could honestly have been a bug, was a jake I saw that dead harded 5 times in a row, but maybe he had bad internet and somehow the server caused it to display like that, I honestly don't know.

    Yeah im kinda unlucky with that but it only happen 3 time for now if i see one more hacker i will probably stop the cross play and stay with the ps4 player. Its harder the hack on console if you want to hack you need to mod your ps4 and it cost a lot of money to do so its not worth it

  • Tbh pc and console are the same the only difference is i see more huntress and deathslinger now. I forgot i see a lot of hacker too the speed hack and the invincibility hack

  • @Primalux135 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1570447#Comment_1570447

    No, hatch is a resource for iridiscent key and only one person can escape throught it Mori allow killer to save time to the hook and bypass DS and flashlight save so its fair.

    Only first hook mori can bypass DS and flashlight. Tbh if i have the choice to mori someone or bring him to the hook i will always bring him to the hook because its save time unless its pyramid head final jugement that thing is faster

  • If survivor want a new meta the dev need to make weekly buff and nerf but its almost impossible for them to do that they think the game is perfectly balance

  • Best combo is DS and unbreakable you are sure to be immortal for at least 1 minute after each hook. After you take the exaustion perk you like most of the time its Dead Hard or Sprint Burst. For the last perk you need to decide if you want to help the other survivor or be stronger by yourself so Borrow Time is there to be a team player if not you use Iron Will or Adrenaline and you are set to escape 80% of your trial if you are decent.

  • @Scardkekz said:

    Just dont Tunnel, this combo is only strong if u Tunnel and wanna slug the DS.

    Ita not that simple i can hook 1 or 2 other guy and i still get it by a DS sometime because i snowball to hard so in a way i get punish for playing well

  • This game need to have some buff and nerf weekly for it to be diferent because right now its always the same thing every game unless you get some troll

  • @TAG said:

    No streamer will convince me that Corrupt Intervention is worth running on most Killers. :P

    Sadly it is only because you dont have any option to slow the game down at the start so its only there by default

  • I hate survivor the fact they always get the best killer perk nerf with their complain while they still have the same 6 best perk for 2 years and the dev dont look at them because they want to play favorite with the main player base

  • spirit is hard to play with. a lot of people forget that the sound are still bug and spirit cant see the survivor when she use her power

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/117488/designer-notes-doctor-gatekeeper-hex-ruin

    Here's the important part. These are not in any particular order. But you only ever hear people quote #1. I promise #1 is not the only reason we changed Ruin; it's just one piece in the puzzle.

    We took a close look at the perk to identify what makes it so frustrating to play against. Three key issues were identified: 

    1. Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better. 
    2. The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer. 
    3. Its inconsistency due to the random nature of the appearance interval of skill checks.

    By that logic when are we seeing DS and unbreakable nerf

  • @Talmeer said:

    Billy got his nerf and the dust has not even settled and now we have a ton of deathslinger nerf threads already?

    What should this?

    Imo, every nerf of a killer, or a survivor abilitie makes the game more boring.

    Do some people really prefer a dangerous free match, where the biggest problem are the skill checks on a gen?

    I watching this pattern already more as a year in this forums and I still have never get how nerfs have make the game better.

    Guys who cry for nerfs, rob theirself for good and exciting matches imo.

    Maybe I am alone with this but to nerf everything is the wrong way. This makes a game boring.

    And before someone comes with this up... No I am not a deathslinger main. I have not even bought the dlc.

    I have this thread write to wake maybe the one or other guy up.

    Tbh i think buff and nerf should happen more often like on a weekly basis. Only because survivor have the same meta for 2 year now and every new perk they release get use at the start but after a week or 2 they go back to their old build its the same for killer for a couple month now its bbq and pgtw the other 2 perk are what the killer prefer because all the other perk suck but with a weekly buff and nerf the meta could change every week and the game will be less stale

  • Depend what time you play in the morning killer take a while like 2 or 3 minute. In the afternoon it take 5 sec before i have a lobby and im red rank

  • @MrBuffalo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560985#Comment_1560985

    Don't get me wrong I have nothing against Deathslinger but you cannot say "Dead hard is a counter"

    In a way dead hard is a counter but that perk counter everthing exept latency XD

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561010#Comment_1561010

    Yup there it is that us vs them mentality. I dont want to be able to loop forever. I want a fair chance at outplaying the killer which you are ignoring my words.

    Survivors dont asnt easy games we want games where our input matters slinger ignores this. If a killer that makes it hard Is boring how about nurse, good billy,oni,huntress, killers that had better designs, designs that actually had survivors fun and counterplay in thought.

    Its frustrating talking to someone with an obvious killer bias who refuses to look at things objectively the 1v1 is the most fugi n part of the game! If you cant have a fair chance outplaying why play gen sim.

    That the thing each killer can be outplay differently that the thing you forget. Deathslinger pre drop pallet and you are safe, freddy stay awake and he have no power, billy and bubba vaulting or hugging structure its the same for all the killer in the entire game you may find some of those counter play boring but this is still some counter play

  • @azame said:

    As it stands right now we got Deathslinger, PH the last to killers have no counterplay. The devs are most likely gonna do the same for the upcoming killer and genrushing will become even more prevalent.

    The devs wont focus on survivor when they make the killers and it's obvious. They really need to make a better designed killer like oni, new bubba,billy huntress, nurse. They got to stop only thinking of one side. The game is becoming stale and very uninteresting.

    You want a new meta its easy second chance perk need to go and bbq and pgtw need a nerf see i just remove the best 5 or 6 perk for survivor and butcher the killer at the same time a new meta will forme for sure

  • @FearlessHunter said:

    We not gonna talk about how bad Demogorgon's addons are? Not just his ultra rare ones but pretty much all of them. They are so worthless.

    The best demo addon are brown all the other one are a waste of bp

  • Its easy to avoid them you just need to stop playing killer

  • what make survivor op is the number of second chance perk available and the swf comm. If killer could get some new perk that are playable the game could be in a better spot. But right now tge second a second chance perk get nerf lets say unbreakable, souls guard is there for that meanwhile killer get a notification when you heal at 32 meter away from him

  • @catnip18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1543385#Comment_1543385

    Not even close to the point. What would be closer in analogy is that blendettes tend to be useless because all they do is hide, which is a valid "character to action' correlation. We weren't discussing perks at any point.

    He quote a good build most freddy player use (NEVER saw a good freedy they always does the slowes gen build with slow perks) that why i compare the survivor to freddy but your exanple is great too

  • Saying freddy player are toxic is like saying all the survivor are toxic because they use second chance perk that just stupid

  • Its not ok to dc but those map are a pain in the ass so i dont see the problem with it

  • the game is call bug by daylight ofc there will be bug its in the title

  • The mmr system make me stop to play game were too easy im a rank 1 killer and i was facing rank 20 survivor back to back

  • Imagine thinking killer take no skill when the only thing survivor need to do is run around a pallet and drop it after 2 round and you go to another pallet and you repeat the process until the game is over

  • There is no mmr in this game the dev want an excuse for the bad matchmaking.

  • @Babyyy_Boyy said:

    Other than using a mori for a daily ritual, why do you bring a mori in your match or matches? Just curious here.

    •Someone you don’t like?

    •A team you don’t like?

    •just had a bad match previously?

    •just to be toxic or mean

    •revenge

    •for the animation

    •A key in the lobby

    •multiple medkits, flashlights, toolboxes, etc.

    If I I didn’t list something put it down below. I personally don’t like bringing moris but if it’s for a daily that’s probably about it.

    If i dont want to get DS i bring a mori

  • @slunder said:

    Lately, I have seen a lot of killers complain about the game being survivor favored, while in reality the escape&death ratio is around 50&50. Even so, killers tend to think the game favors survivors. Why is that? No, it is not because they have smaller brains, no it is not because they are dumb, no it is not because they are entitled: the reason is that they feel stressed when survivors make progress. This is going to assume that it will be an average match.

    Let me explain: when you down someone, chances are, one or two gens are going to be done. This puts stress on the killer, because survivors have already done 1 out of 6 of their objective (if we count that escaping after the last gen is as hard as doing one generator). Meanwhile, the killer has only done 1 out of 12 of his objective due to having 1 out of the 12 hook stages required. Then, the game goes on and in the end, survivors will have done all generators. The killer most likely killed someone by then and can catch someone else to camp and kill. This will feel bad for the killer, because they feel like they failed due to all generators being done, while in reality they have done ok by getting 2 kills. For survivor, on the other end, can still feel good even if you lose: you will still have been chased, done gens and unhooks, etc. You will still feel that you have done something and the dread feeling of defeat will not be here.

    So, here is the solution: do not panic when generators get done. You can still get kills, in fact, survivors are supposed to be unstoppable for generators (if both sides have equal skill), otherwise the 2 kills 2 escapes ratio (which is what the game should be balanced around) will not be applied.

    If the survivor and the killer have the same skill then all survivor will escape

  • the do bones response is the same as the dont tunnel respinse both of them are there to piss off the other party

  • Bring some map offering if you are tired of the same map. Sadly killer are random but the best killer are played more often

  • @Dabomb932 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1524815#Comment_1524815

    im not talking about items, im talking about ability add-ons, and item add-ons are divided into four different items, and most items need add-ons to be usable, while abilities are plenty powerful enough. killer add-ons push most powers over the line of balanced into over-powered i feel, and there are definitly over-powered item add-ons, and thats a whole other discussion, but i dont think you should get desert if you already got a steak, you know?

    Addon make some killer playable and a lot of addon are garbage just take demo the best addon he got is a brown one. Survivor dont need addon to make an item usable a brown med kit is a full heal and you dont need any addon on your key if you want to escape. Addon and offering are part of the game and whutout them the gameplay will become stale so the game need them

    in g Comment by batax90
  • @DetailedDetriment said:

    When can we buff solo queue?

    you cant buff solo whitout buffing swf

  • This is something the dev said themself skill check are a survivor mecanic only. The best way to counter mori is to hide when the killer is near you

    in mori Comment by batax90
  • The problem with BT is you can unhook while you get chase whitout getting punish so the perk reward bad play

  • I dont think they reduced the killer colission in a lot of map i have some place i cant pass with freddy but i can walk or run into them with jeff whitout any problem

  • The new mmr will push all kind of player away from the game its so easy right now that it is boring. When i play killer if i dont face a swf i have no challenge because i can have a rank 20 in the game so this basically make the game a 3v1.

  • @ACTIV3_GNASHER said:

    freddy

    Impossible you need to wait 45 second for your power to appear not only that but you have garenti a gen will spawn in that corner

  • @Snowbawlzzz said:

    https://forum.deadbydaylight.com/en/discussion/comment/1516441#Comment_1516441

    If someone's hiding all game, you're going to win. That guy's not doing anything productive and 3 survivors aren't going to have the momentum to win. Therefore, the ebony would still net you a win if the survivors adopted that strategy.

    You can hide and do gen wt the swneime the second you ear the ressor radius you hide

  • You cant really nerf the mori whitout ruining the offering. If you make the mori activate on dead hook it will be faster to hook someone. If you make the mori active only when you hook everyone at least 1 time if someone is hidding all game you just waste your mori.

    Changing key is easy you make it so you dont find them in chest and key are fair again

  • Survivor need to play swf if they want to win right now. If they stay solo they will have 2 rank 30 in their team vs a rank 1 killer

  • Yup i can play this game again with those aura i love them

  • @BloodMoneyMerc said:

    https://us.v-cdn.net/6030815/uploads/501PCVPW7CC3/my-image.png

    Note: THIS IS MY OPINION. I am slightly taking into account some perks/addons that work well on these killers, but the majority is based on the killer's power at base. I have also had some other changes beyond Billy & Bubba since my last tierlist, as my thoughts on said killers have changed since then.

    Explaining some hot takes I feel I may have, first I would like to say that I believe Hillbilly is basically unchanged. He lost some very powerful addon combos, but besides that his power works the exact same & his addons have actually given him a few unique ways of using his power now.

    Leatherface was buffed, but I honestly don't think it is anything too significant. He still suffers from window loops the same as before, but he does seem to chew through pallets much faster than before helping create dead zones for him.

    Myers is not a good killer at base. His tier 1 is a nuisance unless you are playing around his 1 tier with a particular build. Tier 3 Myers is a force to be reckoned with, but I feel his power overall is a bit outdated.

    Spirit is over Nurse now only because I think Spirit is more consistent & less map dependent. Both have powers that can challenge the strength of really good survivor teams, but a great Nurse is much more rare than a great Spirit.

    Freddy has a tool for almost everything & crazy gen pressure. He counters BT. I only put him above Oni because Oni needs to gain his power.

    Doctor in the right hands is nasty & can find survivors quickly. At loops, a good Doctor can guarentee some quick downs. No mobility, but these make up for his lack of that.

    Deathslinger is a good killer, but lacks map pressure. His chase potential is great, but he also tends to get blue-balled a lot, especially when survivors drop pallets early.

    Pig is too RNG based. Plague seems helpless at many loops, but has great snowball. Demogorgon has potential but still feels quite underwhelming. Hag has some of the best gen/hook control, & when played aggressively she can snowball easily. & Pyramid Head just makes looping really difficult while also having a few means of time management.

    Its a good lost but you need to consider every killer with addon or whitout addon you cant say some got addon other have nothing

  • For the map an offering should do. For the killer some are good some are bad sadly most of the killer are bad so they dont see play

  • Tbh going after the injure survivor is the right play and if the survivor unhook in front of you i dont see any reason to ignore the injure survivor and pls dont tell me its not fun for the survivor its not a valud argument

  • Im sorry to say this but a perk like that is useless broken is not that favorable for the killer in the late game if it was we would see the new PH perk a bit more

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