batax90
batax90
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@The_Bootie_Gorgon said:
past 7 mins trying to queue up as survivor...
less than 15 seconds to queue up as a killer....
Right now playing killer is a pain for the only reason if you get pallet stun you have a chamce to be bug in the pallet i know some killer have stop playing until this is fix
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In a month or 2 this should be fix this bug favor the survivor so the dev will take their sweet time
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@LetsPlayTogether said:
One bad player less.
That bad player is a killer so that mean more wait time for the survivor not a good thing
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You said it yourself noed counter gen rushing that why its fine the way it is and you just need to do bone if you want to counter this amazing perk
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Yeah right now the game feel weird i had a game where i hit someone before he jump the window and when he fell he was right behind me this never happen before the update and now it happen all the time that or i got pallet stun but i can break the pallet before the stun happen
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What they need to remove is the action bubble when survivor do comolete something most of the time this take almost half the screen and the number of chase that i lost cause of that is ridiculus
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@SmarulKusia said:
I don’t think that any killer specifically needs buffs in all honesty. I think some tweaks?
but what the issue actually is with the three that you’ve mentioned is the fact that they all have overloaded kits.
Freddy can teleport, place traps, put false pallets, a long lunge, and is a second-objective killer.
Doctor distorts the screen, messes with skill checks, stuns survivors out of actions, can find survivors easily and is a second-objective killer.
Ghostface is a small, fast stealth killer, who can gain the ability to instadown.
Freddy have the same lunge as anyone else he is just smaller and he dont have a weapon that why is lunge look like this
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@JediWithASniper said:
So... I think it’s time to talk about respawning pallets.
If hooks respawn, so should pallets. Although, I wouldn’t advocate the pallets respawning in the same place they were broken, nor do I think it should be anything like the speed that hooks respawn. Here is my proposal:
Every two minutes, the map generates pallets to the total number that spawned at the beginning of the match. If the map spawns with 7 pallets, and 3 pallets are broken, not just downed, but broken, then at two minutes in, the map regenerates the 3 broken pallets.
This enables the killer to prevent pallets from respawning by leaving them. Not all pallets are safe, so they don’t all need to be broken.
In this way, the fewer number of pallets on maps is fine, but you don’t end up with a whole map that is a dead zone.
Also, 2 minutes is maybe too fast, perhaps it needs to be 3 minutes instead.
I main killer and i agree with you the pallet should respawn after 2 minute but you just need to had a 100 gen to complete XD
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Im rank 2 killer and most of my lobby are red rank survivor unless they are a swf in those case i see more variation but the lowest survivor ive seen and it was a bunch of solo player was rank 6 or 8 i dont remember correctly
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@wrench0331 said:
https://forum.deadbydaylight.com/en/discussion/comment/1241499#Comment_1241499
I think them taking out the infinite loops is a good thing but like i was looking at maps with a friend and there is literally 5 pallets and 2 wall loops in one of the macmillin maps and the others are just ridiculous against killer cause the pallets and the normal loops are so far spread that a killer can catch up to you and get you 2 times before you reach a second pallet but idk its a very difficult update to get into if especially cause im a rather new player
If you get hit in the first loop because you stay too long you will be down between the first and the second loop you need to leave the loop a bit earlier and they did not chamge the number of pallet drop exept in 1 or 2 map what they remove are the god loop and the ability to have 2 jungle gym spawning beside each other with a long wall right next to this and a LT loop after that that why you feel like they cut some pallet because in every jungle gym you had a pallet drop so maybe i contradic myself but they could have remove 1 pallet in every map
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@BingBongBoi_69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1241600#Comment_1241600
Yes but what I find at red ranks is that survivors don't wake up that much and prioritise gens over going to the other side of the map to wake up.
If you dont wake up then its the survivor fault you take the risk to be vulnerable waking up make him a M1 killer only with nothing for him exept he can teleport to gen every 45 second
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@BingBongBoi_69 said:
Yes I know that there are a lot of other threads on here talking about Freddy but I just want to put my opinion on here. I'm a survivor main but I play both sides (red rank survivor, purple rank killer). Freddy is really unfun to go against as he can spam snares. I don't have a problem with him being able to teleport or his dream pallet add ons. It just doesn't seem right that any killer can just play him and get a 4k. For example with huntress you have to improve your aim, learn timings etcetera. And as survivor believe it or not you have to learn how to run different map tiles. I don't mind going up against nurse and spirit and being killed because I know that they worked to get to this rank and skill and deserve the kills they get. But with Freddy you just need to teleport, place snares and boom 4k. Yes I know that a swf can win against Freddy but shouldn't people solo-queueing be able to to win against Freddy without being god-tier. It just seems a bit off to me but point out if and where I've gone wrong here.
Playing freddy is more then that XD if the survivor is awake he dont have a power and is addon wont work if you are awake and you find the pallet to be fine but its the most useless addon he have i dont know with the new update but with the last one in a some map you needed to break pallet before you could start using dream pallet and spamming blood snare is only good because its stop survivor running the same loop over and over again
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@MeeSush said:
well we need to wait and see how happens, but so far 4k every game for me (i play both side but mostly killer), i guess kills rate will go from 3k on average to 3.5k on average because of how easy its been for me these games now.
Killer who go use to play around the infinite will find it easier to kill the survivor they find a way to play around those exploit so now that they remove most of them they can play like they want
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1240546#Comment_1240546
Ya in what? 6-12 months? Freddy still hasn't been nerfed yet and we've been waiting almost a year for that.
Freddy got nerf before the oni chapter i dont know if you remember forever freddy but they nerf those addon by a lot
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Ok so lets start from this summer with all the survivor nerf insta heal go nerf, toolbox got nerf and they took away infinite. Now lets look the killer nerf from this summer spirit got nerf, nurse got nerf, freddy got nerf, legion probably got nerf im not sure this killer get too many change for me to keep up lol oni got nerf, ruin got nerf and im not counting the perk that were in the pbe that got nerf like gearhead and thing like that. Im not counting all the survivor glitch and bug that gave them an advantage and the dev took their sweet time to fix while the bug that favor the killer got fix whitin the week and i probably forgot some nerf in that
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Destroy all 5 totem and you just remove noed from the game but seriously if they touch noed they need to touch all the second chance perk to make it fair
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@CJ46 said:
https://forum.deadbydaylight.com/en/discussion/comment/1208705#Comment_1208705
ruin was never hard to hit in my opinion, insta heals already got nerfed, gen rushing wouldn't be a thing if people knew how to patrol gens and infinites aren't a problem if you just leave the survivor and look for someone else
That the problem with infinite if all 4 survivor go to the infinite you do what as a killer you just go afk and hope you wont get a map with an infinite in your next match and if you do you go afk again until you can get a balence map
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@myersismydaddy said:
The new patch is a sh*tshow, there is no denying that. Devs are largely ignoring us, as usual, so it is now on us as a community to do something about it.
First of all - stop spending money on this game. Vote with your wallet. You do not need to buy the new rift that comes out tomorrow. You do not need that trash recolored outfit from the store. Spend those 10 bucks on yourself or your family. Treat your dog/cat to a new toy.
Secondly, we all need to coordinate and stop playing for a set amount of time. Let them feel the drop in playerbase.
Thirdly, there are a few key figures in Behaviour Interactive that you can find with a quick search on google. I will not post names or whatever, because I don't want to get banned for that, so search it on your own. Send messages to the President of the company. Let him know just how bad things are for you, as a consumer. The more of us that do this - the better.
It is time to take action, otherwise they will continually give us crap, and force us to eat it.
All that and you never mention why you are pissed
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1238717#Comment_1238717
It's sad that some ppl can't play without meta perks
Tell me a better slow down perk and a better tracking perk that dont rely on the survivor mistake then im all ear
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So during the week bbq or pop are ban you will see a decrease in the killer population so i dont think its a good idea
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This is normal when you are killer your game start when 2 gen are gone at this point its only a matter if you can snowball fast enough. But they will always make it to those god loop and this map is big and full of god loop XD
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@GrannyonAcid said:
https://forum.deadbydaylight.com/en/discussion/comment/1234781#Comment_1234781
The pebble? Object of Obsession? Exhaustion perks? Adrenaline? What the hell is op about those?
If you cant see what is op about them i dont think what i will say will help you but here i go
Adrnaline: the fact the perk work when you are exaust or on the hook make it op
Ds: only one person need to have this perk then the killer need to play around it for all the survivor because you dont know how many people decide to run it and a 1 minute immunity + a 5 second stun is a lot dont forget you can enter a locker if the killer tunnel you like that you cant be slug
Unbreakable: when this perk is run with ds you are sure to get up if you are in dying state that why people think its op in my opinion not only that if you are in the last 2 survivor alive most of the time the killer will slug the 3 survivor so he can get a 4k
Exaustion perk: i dont see what is op about them balence got nerf so its not infinite anymore, most of the time you get dedicated for using dead hard
Object of obsession is op because you know where the killer is at all time so if you are in a swf you can tell your team where the killer is at all time and if he decide to chase you you can loop him around all the god loop the map provide you
Finally i dont see why he find the pebble op its the first time i ear that in my opiniom sabo is stronger because if the killer cant hook a survivor he is sure to depip and lose the game
I hope this was helpfull and all those are my personal opinion for why those perk are op and hope you can read that and see the reasoning behind those explanation
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@citron said:
BBQ is not "needed" its used for the blood points
you could take away the survivor reveal and id still use it as its the only reason left to play killer.
can you image going through the pain of playing killer and getting the same BPs and a survivor... ugh
I dont think so i use bbq for the reveal its so strong conpare to the other perk maybe discordance can be use but you should just pair the two togheter its not like killer have a lot of good perk
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@ZoneDymo said:
nobody sabo'd before, nobody sabo's now
nobody used hangman's trick before, nobody uses it now
(For BHVR....) a LOT of work, accomplishing exactly nothing, good stuff
I see sabo more often now and sabo squad are worst then ever and hangman trick was really good on the ptb but they nerf it for some reason and the nerf make it useless
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@BigBrainMegMain said:
Adrenaline activates when survivors do all the gens, doing their objective.
NOED actives by the killer literally eating a burrito.
Both have counters though.
Noed have a counter adrenaline dont have a counter unless i kill all 4 survivor before you finish the gen if you have another counter plz tell me because i dont kbow any other counter
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They should just remove all the second chance perk so people will stop complaining about them jajajaja
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Afk wraith is so fun to play i connect in a game i watch netflix then the game is over i receive my hate in the chat and queue for another gane
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@LuciMoe said:
Here me out I know killer main and even good survivors say this is stupid and a bait but NOED as we all know is a killers best friend POINT BLANK PERIOD. If it’s an offering is won’t be as oppressive and it work be seen in every game due to it being and offering. Making it an offering would have the killer not being able to use extra blood points or have a helping offering like putrid oak.
Can we make DS,adrenaline, borroe time and all the other second chance perk an offering because all those second cha ce perk a survivor best friend and you got them in almost all your build
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@AnnoyedAtTheGame said:
I've to write this down because this has to be the worst match I've ever been in on this game. I've had some bad matches but this was disgusting behaviour.
I've just had 2 survivors take the game hostage for 15 minutes because they refuse to do any object or anything other than creep around and avoid me on the PS4.
Just wow! I can't believe 2 players would intentionally take the game hostage refusing to do anything at all other than to troll me.
I've used the in game button to report both players.
I looked behind every rock, every locker and every corner of the game and it took me 15 minutes just to find one of the survivors hiding in a corner. As soon as I hit him he ran away so he was playing (wasn't afk),I chased, downed him and hooked him, he did straight away.
I then went looking for the hatch and closed it. I then went to both gates and put traps on both gates and went backwards and forwards until the other survivors set my trap off. I gave chase and hooked him.
I sent both players a message on the ps4 telling them I would be reporting them.
How can DBD allow players to take the game hostage for this long? I mean cmon.
Me in those scenario i dc and i stop playing for the day i know this wont happen again anytime soon but this kind of ######### piss me off and i dont think the report button work i think its more like a decoration XD i know dcing is worst but sometime its the only way if you want to do another game because waiting 5 minute is nothing compare to those 15 minute
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Its not because i ise 4 second chance perk a med kit with the best possible addon a map offering and i hold M1 all game long until the killer find me that im a bot. A bot wont be abusing the god loop like i do and pip almost every single match
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I wish the killer i face could run ruin i want those easy win
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Old ds was strong but it was a 3 second stun and you could reduce the stun time with enduring not only that you could dribble the survivor to the hook but with the new ds you cant do anything about it unless you slug the survivor this is not a great counter play tbh
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You should still be able to play with your ps5 because of backward compatibility
My personal opinion if the dbd team dont upgrade the grafic and fix the majority of the bug by the time the next gen is out some console player will leave
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1220838#Comment_1220838
Devs refuse to buff solos and killers, but they also refuse to nerf swf. Why they won't buff solos and killers is beyond my understanding tbh.
If you buff solo you buff swf at the sametime
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@Cookiescrumble said:
So I am going to get a lot of salt here from a lot of killer mains I feel like but here goes...
Am I the only one who finds that mori's just make games short and unfun?
I feel like Mori's need to be changed to second hook phase. The reason I say this is a majority of killer's who, after hooking someone, instantly tunnel for that mori kill. Adding another hook phase will add more chase and it also may make the games last longer depending on their skill. It makes it a challenge like it should be. So far mori's just aren't fun and ruin game experience for well--survivors and sometimes killers. I find as killer that Mori's are just an ######### thing to use and they make MY playtime short and unfun. Please change mori's or at least consider it? It's not fun, it's short for everyone at times. I understand dailies and getting kills by a killer's hand but that person should work for their kill not just hook someone once then get the kill. That's so aids.
Another cool thought that someone had was Mori people after all four survivors have been hooked, this one I am iffy on because sometimes that's not possible! Skill is a thing a lot of survivors have and I understand it's hard.
Please make it to where you have to work for the Mori.
I am by means not on any side. I have played enough of this game to enjoy both sides. Thank you. I am open to discussions, feel free to comment your thoughts.
Second hook mori is not a good thing you when you are a killer each second count and a mori animation is more or less 15 second and depend were i down you but most of the time you are hook in the next 10 second i down you so i just lost 5 second were i could have chase someone or use pop and with a mori pop dont activate so its worse for me so the obly appeal for using a mori is cosmetic value personnaly i wont pay 7k bp for that i could have a better addon for less. And if you want to nerf mori you need to nerf the key both are cheat item/offering.
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@Cookiescrumble said:
So I am going to get a lot of salt here from a lot of killer mains I feel like but here goes...
Am I the only one who finds that mori's just make games short and unfun?
I feel like Mori's need to be changed to second hook phase. The reason I say this is a majority of killer's who, after hooking someone, instantly tunnel for that mori kill. Adding another hook phase will add more chase and it also may make the games last longer depending on their skill. It makes it a challenge like it should be. So far mori's just aren't fun and ruin game experience for well--survivors and sometimes killers. I find as killer that Mori's are just an ######### thing to use and they make MY playtime short and unfun. Please change mori's or at least consider it? It's not fun, it's short for everyone at times. I understand dailies and getting kills by a killer's hand but that person should work for their kill not just hook someone once then get the kill. That's so aids.
Another cool thought that someone had was Mori people after all four survivors have been hooked, this one I am iffy on because sometimes that's not possible! Skill is a thing a lot of survivors have and I understand it's hard.
Please make it to where you have to work for the Mori.
I am by means not on any side. I have played enough of this game to enjoy both sides. Thank you. I am open to discussions, feel free to comment your thoughts.
Second hook mori is not a good thing you when you are a killer each second count and a mori animation is more or less 15 second and depend were i down you but most of the time you are hook in the next 10 second i down you so i just lost 5 second were i could have chase someone or use pop and with a mori pop dont activate so its worse for me so the obly appeal for using a mori is cosmetic value personnaly i wont pay 7k bp for that i could have a better addon for less. And if you want to nerf mori you need to nerf the key both are cheat item/offering.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1221382#Comment_1221382
Oh look, someone making a stupid argument trying to defend moris. I wonder how much you use them a day.
You know im right XD if i see a mori imake sure i hide and go in a chase only if i need to that call logic i know for survivor main its hard to change their playstyle but you need to adapt if you want to win
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@Cookiescrumble said:
https://forum.deadbydaylight.com/en/discussion/comment/1221231#Comment_1221231
kEYS ARE ITEMS YOU CAN COUNTER THEM WITH PERKS AND BY DEALING WITH THE PERSON WHO HAS THE KEY IT IS VERY DIFFERENT FROM AN OFFERING. PLEASE DO NOT USE THAT COMPARISON BECAUSE THERE IS LITTLE TO NO COUNTER TO MORI'S.
Looping counter mori if you know your tiles it should not be a problem
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@Respectfulnancymain said:
I quit playing survivor because every single game i get a camping killer with noed even when im red ranks cause the game decides to put me with a rank 11 killer i understand camping is viable in endgame but it gets very unfun being tunnled and camped almost every game then get hit With noed cause i dont have enough time to do bones cause the killers following me for like half the game
Camping is a strategie while the god loop and then infinite are call exploit by the dev that the difference between the 2 of them
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@Mooks said:
Well, that scenario is pretty situational though, and maybe those survs are just escaping. There is no shame in not getting that one kill in the end.
even though it’s apparently your job to kill, that’s not necessarily true. This is a game, have fun, don’t obsess about this one potential kill, you got the hook and probably some more before in the match, you had chases, you injured and downed survivors.
When i play killer i have more fun when i have kill looking at the survivor while they escape is boring even if i pip in that match for me its the same when i play survivor and i get kill even if i pip i see this as a failure i coyld not complete my objective and if this happen in multiple of game you get pissed by that even if you pip in all those game at least for me i cant talk for everyone
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Survivor queue on ps4 are a nightmare you need to have something else to do between you game because you can do 2 game per hour if you are lucky its 3 but its mostly because right now a lot of killer main are fed up with the game a lot of killer issue are not getting fix and thing like that i recently swich to survivor myself when oni came out because im tired having the sound issue and sometime i cant stalk with myers or ghostface those are just small example of the issue im talking about hopefully the new patch will bring some killer who swhich side back
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@Dccrasher said:
Killers are too OP right now as it is, so giving them an ability that 1 shots survivors is so BULLSHIT. Hell, remove any and all perks / abilities that give killers the 1 shot ability.
I have no problem with that but remove healing and second chance perk and if you think killer are op right now its because you cant abuse those god loop
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@ZaKzan said:
actually it should just boil down to chase time
doing gens is brainless, if you can end chases quickly as a killer, you will do well, if you can prolong chases as survivor, you will also do well. Forcing survivors to learn how to play the game is a good thing, and this would do that. Then since objectives are roughly the same for both survivor and killer, the game can be attuned and balanced accordingly. This also forces survivors to play more actively instead of hiding everywhere and taking no hits for the team.
Be careful if you end chase to quickly you will lose if piping is your objectif specially if you are unlucky and the last survivor find the hatch
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You cant get rid of the mori its part of the killer charm some peoole play only to see those mori animation personaly i start to like killer because of that and if it was not of the mori i would have droo the game a long time ago
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Recharge 5 time with deathsling whitout any addon and open the locker see which one take the more time and you will see if you are faster when you relaod with deathslinger or not but overall i think he is weak if im full health i will just bm him and when im injured i will start dropping pallet more like that you hit me with your power i just go into deep wound and you will be stun for 3 sec while i run the hell aways with the speed booat i got from behing hit and you still need to recharge meanwhile my teamate continue to do the gen and he is good in a 1v1 scenario if no pallet are nearby while huntress is just better in all those scenerio because she can get the down and those hit box are bigger
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I dont think head on is op but it is annoying when its in a swf build.
Like someone else said when you got hit one time you start to check the nearby locker before you grab someone its just a perk you need to think about
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Toolbox are still strong sabo squad is a thing and the speed burst can make the difference between you finishing a gen or the killer coming for the kick
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@SurviveByDaylight said:
Eh I don’t mind the toolbox nerf as much as the add ons. The add ons suck now :(
but the killer gets to keep the same OP add ons without change? Psssh that’s what’s nonsense.
Not every killer got op addon just like not every addon on the survivor item are op you need to see both side in this scenario
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Your late for your april fool and if you are serious i think you need to learn to play both side a bit more because the only time i can feel tana do some job is when all 4 survivor are injure before this perk do ######### and everytime you kill someone the perk is less effective so in a way the killer get punish for using this perk lol and you should say why you want a bad perk to be nerf
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So you think noed reward bad play but most of the survivor run desicive steike and this reward you getting down with a huge stun advantage borrow time reward bad teamplay because as a survivor you dont get punish for using this yeah seem fair to say noed reward bad play