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azame

azame

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  • @ToxicMyers said:

    Idk what you mean by this. Do you mean you want killers with map pressure instead if chase power?

    Killers like spirit, PH, and DS aka powers without any real counter in a 1v1 and are countered by splitting up on gens.

  • @BioX said:

    You do realise that what you are describing is about the best balance the game can hope to have right?

    Killers strong against a disorganised team and weak against an organised one

    So now people are going for more organized teams and are now being complained about.

  • @The_Bootie_Gorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1634593#Comment_1634593

    So in general, you want 4 azame's to be individualy as strong as the 1 azame they are VSing?

    I mean I'm a strong survivor so 4 strong mes vs a killer me is obviously gonna win. I told you the survivor should have a chance to win a chase if they outplay the killer. If you like I said are fine with killers having no real 1v1 counter then be fine with swf splitting on gens.

  • @TheStabbiNAngeL said:

    It sucks the took away the man's ability to see his own cages, but some player's wanted it the made it so ugly and complained so much that the devs had no choices ruining such a great feature me myself never tunneled one cage and yet the good good punished for the bad.

    They took it away because every pyramid head went immediately to the cages to tunnel it wasn't healthy.

  • @The_Bootie_Gorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1634587#Comment_1634587

    So 4 Ohtofu surivors each individually = 1 Ohtofu killer....that one Ohtofu killer is gonna get spanked 99 out of 100 times.

    Ohtofus killer is significantly better than his survivor for the record so hes taking the w. The point is with that mindset that you dont want survivors to be able to outplay killers in 1v1 encourages swf I'm just saying.

    If 4v1 type killers become common swf will much more because you know lack of real 1v1 counter.

  • @The_Bootie_Gorgon said:

    If the 4 are individually = to the 1 they are VSing, well guess who will win the majority of the time....

    So the better player winning is bad? Why do you think Billy was loved the better player wins the chase the problem with that is?

  • @StarLost said:

    Who is it and why?

    Slinger but pretty sure everyone here knows I hate him lol.

  • @PigMainClaudette said:

    You're right. And that's weird for me to say because I normally disagree with you.

    Something that I have personally experienced in SWF though is that the generators go faster, which means I can't get invested into a match but I also do far worse according to the Emblem system because I don't have time to get my hands into every part if the game as I normally do as a solo.

    Killers do also straw-man the "SWF squad" as how they got completely smashed. Sometimes a group of random is just efficient! I have done it myself, but all 4 of them being 11-12 was kind of a good indication.

    By the logic of the 4v1, Trapper should be somewhat optimal as he can occupy multiple survivors at once. Same with Pig. Yet they are commonly seen at the bottom of people's power ratings.

    Well its obvious when you look at it I bet people will still try to prove my observation wrong.

    Yes swf games can go extremely fast that's why my swf and I dont really do gens we die alot because of that but it's mostly us trying to get chased. This helps our bp and emblems significantly so that's cool.

    Yeah that swf straw man is annoying like I get it sometimes swf can be strong but it doesnt mean that's the reason you lost.

    Trapper and pig dont have 4v1 chase powers that's why they aren't optimal. Pig has a game slow power but it isnt good enough to do much while trapper technically has somewhat of a chase power it's still more of a waiting game type of thing and hope they fall in.

  • @JimPickens666 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633861#Comment_1633861

    LOL wow excuse me you got a 4k as Oni against a bunch of rank 20s with no perks! Holy ######### i had no idea you were such a badass, I take back everything i said Console and PC are obviously the same

    I clicked on your clip to compare stats because your "new killer!" comment probably wouldn't hold up if you compare my 2000 kills to your 200 against perkless rank 20s, but of course you have all that hidden. Dont have your Egirl pfp pic and weird description so trick little kids into following you because yeah people really will be impressed by how many people follow you and not creeped out by the fact that you're targeting children with sexuality. Geez i thought that was only a thing on GTA and Fortnite

    I wasnt trying to showcase a 4k I was showcasing my rank but if you need me to provide more screenshots of my current rank as killer its 4 right now. Add me on discord Azame#7398 it's easier to provide screen shots there.

    Better yet add menon xbox and lets talk my clips arent private btw also I have about 1.5k plus kills but I'm a survivor main as I have been saying so I mean.

    I never tried to trick little kids into following me I dont see my sarcastic profiles relevancy to our conversation. Is this your way of making me look bad by accusing me of like soft pedophilia? I get I proved you wrong I can provide even more proof with current rankings so I mean what is it?

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1634406#Comment_1634406

    Well you don't have to stop mentioning it if it's relevant to the conversation, I was just saying that because I'm sure you and I are familiar with the issues they both pose to the table, so discussing it doesn't really seem necessary.

    As for WHY it's complained about is exactly why I made the post actually, I personally don't see the issue with it considering they're more or less a mutual benefit to have, rather than a combo itself. The "combo" only really works when Corrupt is active, once Corrupt is over it just stops being a combo and more-so continues to be reliant on Pop. That's why I dance around the word combo when replying to comments since it really isn't one when you get technical. But of course someone can argue it's, in my opinion it isn't though, it's just easier to call it a combo than a "Mutually beneficial pairing".

    As for why some players might hate it is probably due to how Corrupt functions. It blocks 3 gens that're the farthest from the Killers spawn, which to some might be annoying since they don't want to move and risk being hit when going to another gen. Than when Pop is added into the mix it might be considered annoying to them since they also have to avoid being downed to avoid heavy regression on the other 4 gens that're available. That's at least the reasoning I can see behind why some players hate it.

    I rather not because the combo definitely brings the worst out of people atleast when discussing it. The combo is strong and it synergizes well. This divides the community between those who hate it and those who defend it. This whole thread could become hostile.

    Exactly the combo is a combo when corrupt is done. It's just pop. But its just like DS/UB when one is gone it relies on the other and stops being such a combo so it has similarities.

    I agree with that, but the problem is in 2 minutes if you are a good killer you can get major pressure and get gens close to a stop. Gens are boring to do so thst doesnt help.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631850#Comment_1631850

    Well both combos have their own issues as to why people dislike them. DS/UB is usually hated more by Killers and even Survivors for... well... reasons you and I probably already know. I don't want to turn this into a DS/UB conversation either, so I'm just limiting what I say about it unless it needs to be brought up for a moment.

    To say it's hypocritical of them is... arguable I guess? It's hard to really say without having a full discussion about Corrupt/Pop Vs. DS/UB, which again I would prefer to avoid.

    Yeah I agree they both have their issues I personally dont mind them either side its fair game. I dont want to start an argument either so I'll stop mentioning DS/UB. Without a proper way to stop early game gens I dont understand why the combo is complained about.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1634258#Comment_1634258

    It doesn't matter if he know it or not. He has to guess. The survivor can abandon the point altogether and run in a different direction, or run around the corner after he fires. It is a guess, plain and simple.

    He doesn't not have to guess it's all reacting so what are you talking about. You can only make distance if he misses. He can also zone you know ads spam and make you dodge he has no guessing only reacting you have to guess. He can insta shoot before you react.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633945#Comment_1633945

    It’s obvious when he is going to shoot most of the time. If you are running along a structure or tile, DS has to shoot before you reach the corner. It’s not hard to know when he will do it

    Yeah that's a choke point but even then its still a guess for all you know a good DS knows choke points where he wont shoot and allow you to dodge.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1634149#Comment_1634149

    Yew entitled sewvivah main, git awff are killer side- I mean dbd forums.

    Ewww kiwwa main yew should be happy kiwwas get buffed over and kver.

  • @JimPickens666 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633242#Comment_1633242

    Actually i've been playing about a year, Stranger things was my first DLC and i didnt go for adapt for well after that except Myers because he's who i mained.

    As for the rest of your comment you lose ALL credibility lol. Not because you're obviously upset about PC players ######### talking to the point where you say "Its no different!" or the fact that you readily admit that you're a survivor main but because you had the nerve, the audacity to say "Atleast with this update the optimization is better for me and alot of other xbox players.". So you dont play killer AT ALL yet you feel the need to argue that console and PC killers are exactly the same and we all just need to get better so that you can feel justified in your choice of platform. Get adapt nurse, hell get it at rank 20 and then talk to me lol

    Also I wasnt going to mention this because i didnt want to be a dick but i skipped most of your post because you wrote it in basically bullet points and it was mind numbing to read, but then i caught the last of your comment and i think thats how you spell irony lol. Oh and you dont mean indent btw, indenting is where you put a space at the beginning of a paragraph not when you space out every sentence

    Yeah cant reply to that bud

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632786#Comment_1632786

    Oh I read carefully. The fact is that most killers don’t have an advantage in chase because there are too many safe tiles.

    I don’t care how good you are with DS, you can’t do anything except guess which way they will wiggle. Unless there is someone who can move the spear mid shot, it’s not happening lol.

    No they have to guess when you shoot. If you can isnta shoot you can shoot before they wiggle.

  • @JimPickens666 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633242#Comment_1633242

    Actually i've been playing about a year, Stranger things was my first DLC and i didnt go for adapt for well after that except Myers because he's who i mained.

    As for the rest of your comment you lose ALL credibility lol. Not because you're obviously upset about PC players ######### talking to the point where you say "Its no different!" or the fact that you readily admit that you're a survivor main but because you had the nerve, the audacity to say "Atleast with this update the optimization is better for me and alot of other xbox players.". So you dont play killer AT ALL yet you feel the need to argue that console and PC killers are exactly the same and we all just need to get better so that you can feel justified in your choice of platform. Get adapt nurse, hell get it at rank 20 and then talk to me lol

    Also I wasnt going to mention this because i didnt want to be a dick but i skipped most of your post because you wrote it in basically bullet points and it was mind numbing to read, but then i caught the last of your comment and i think thats how you spell irony lol. Oh and you dont mean indent btw, indenting is where you put a space at the beginning of a paragraph not when you space out every sentence

    Ok so you are a new killer main alright checks out. I have been playing for three. I should mention I have more than 50-70% of the killer adepts. I lost all my credibility because I don't play killer?

    Xbox Clips is the best place to find and view your Xbox clips, Xbox game clips, and download all of your greatest xbox videos and screenshots. The best xboxclips website, better than xboxclips.com.

    Semi old clip but I'm rank 5 killer right now working my way back up but you get the point. I had the audacity because despite the fact I main survivor I play both sides. Yes pc and console killers is pretty much the same but hey a new killer main from 2019 so it makes sense you have a complaint lol. Get adept nurse I will when I finish p3 50 maxing my survivors I'm hard focusing the side I enjoy more. I typed stuff on my phone and spaced it out appropriately.

    I'm on my pc currently and it looks just fine. On my phone your text looked gross it was a huge block on my pc it looks better but still. Yes I made a mistake on indent I meant spacing but you got the point. Don't skip my text and you would know I said something about playing killer.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632085#Comment_1632085

    1. If you've ever played solo queue, you'd know that most of the time when a survivor dies early, it's because they were an idiot who either ran right into the killer after being unhooked, or thought they were better at looping than they actually were. It's hardly ever a tunneling issue.
    2. Genrushing exists, but it only happens about 5% of games. If that. What people call genrush is a gen popping in the first minute. What genrushing REALLY is, is 3 gens popping in the first 90 seconds.
    3. This isn't an argument. We are not each others babysitters. Nobody particularly enjoys losing no matter the role they play, and you don't die early every game unless you suck at the game.
    4. The issue is, you're talking about this as if tunneling/camping etc happens every game. It doesn't. Not even close.

    1. While that can be the case solo queuesurvivors are tunneled consistently. You can deny it, but especially with this DS bug going on it's even more frequent.

    2. While genrushing foes exist and it's not ccommon. 3 gens in 90 seconds as far as I know is impossible a solo gen is 80 seconds doubling is about 45+ it still doesnt add to 90 even with BNP I doubt it.

    3. I mean once again DS bug man and hard tunneling is common in this day and age of dbd not saying its every game but it's very common now my friends and other forum members could vouch. These 1 second stuns make early game deaths very easy I ended up trying it out myself and I managed to get someone out at 5 gens at the very start.

    4. Once again camping and tunneling is nearly every game considering end game canp/tunnel or doing it at a low gen amount to secure a kill. Not to mention...... DS bug!

  • @BaldursGate2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631984#Comment_1631984

    Maybe all killers should be on par with freddy. Nobody says: Oh no, not a clown. They are happy because they have to play against this garbage killer that does most of the time nothing and you have a easy time. Nobody says that about freddy and that's a good thing.

    And btw, it's allready proven that freddy is not picked more than any other killer in red ranks.

    Or do you want the opposite, that every killer is as hard to play as nurse? I don't think that the majority of killer players will keep on playing then.

    I personally find clown boring because bus counter is pretty easy and so is he to beat. I dont mind freddy he needs dreamworld and snare adjustments.

  • @FFabeq said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633649#Comment_1633649

    i mean Before the hit validation update, I didn't get as bs hits after vaulting a window as I get now

    Sounds good for you I have always been getting it since dedicated servers.

  • @FFabeq said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633643#Comment_1633643

    Wait what? Window hitboxes were decent 3 months ago, why did they messed it up with hit validation?

    No they have always been bad with dedicated servers because for some odd reason despite it being ran on a server killers have hit priority and as long as it hits on their screen it hits.

    Windows were fine 2 years ago back when yk the game was actually good even post vacuum pallets removal was fire.

  • @FFabeq said:

    I get hit from 2/3 meters away after fast vaulting.

    Does the devs messed up windows again?

    No its normal currently. The devs are adding hut validation but the problem is they think 150 ping is good so it's still gonna happen.

  • @AhYesIPlayKateAndPig said:

    So i want to learn hillbilly and yes i know he was recently nerfed but i still want to learn him as he looks fun to play as and still doesn't seem that bad even after the nerf. I also want to know if ruin and undying would be good on him because i feel like he has the mobility for it to work. I definitely am running BBQ though so 3 more perks.

    Bamboozle, bbq, pop, infectious fright. The goal is to slug as much as possible and use pop and bbq to regress gens and find your next kills. Bamboozle is a great way to zone free chainsaws.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633249#Comment_1633249

    Amen, however it isn't funny when you are on the receiving end, it's just annoying.

    That's true music nerd have you must have interactive with him before then correct? It is annoying when he does his super smart anime persona.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633532#Comment_1633532

    The windows r still open and bad at house of pain. My problem with these places is that it feels like such a snooze fest when you just follow someone through labarynthes and corridors for long periods of time. I would rather chase someone at a car loop or shack any day.

    Oh so you rather not chase on those because they are like maze runner type tiles. Fair enough to me they are easier to mindgame.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633527#Comment_1633527

    Amazes me considering they then leave the basement house and preschool as relatively broken but nerf the fun parts of the map which is the outside loops, shack and tall house.

    Dude house of pain and main building got nerfed hard. Main building got breakable walls 2 entrances which good killers never break and so does house of pain which has one pallet now.

  • Yes I noticed just like on badham they removed a good chunk of street pallets. They continue to make sidesteppable pallets thqts once you throw you are dead.

  • @MusicNerd_TC said:

    As a PS4 player, I quite like him, however there are some rubberbanding issues with him. But I like playing him too much to not main him.

    The rubber banding issues is the console movement bug it's really bad for survivor and killer makes you teleport when you spin as survivor or use a flashlight and it teleports when you use your killer power.

  • @Heartbound said:

    I had a dream Mathieu Cote was playing the PTB Blight with infinite charges, and no matter how much he bumped into things he couldn't really move around, let alone chase the survivors. Also the Blight was making Myer's stun noise every time Blight collided with something.

    Mathieu started sweating profusely, and quickly ran over to a computer and typed 'THE BLIGHT HAS BEEN CHANGED SINCE THE PTB' and then he jumped into a gigantic vat of Canadian maple syrup.

    Then the Dead by Daylight theme was played on a banjo.

    That is one weird acid trip. Ill have what you're having.

  • @[Deleted User] said:

    I've never encounted a hacker in this game ever. "PC hackers" is just a cop out excuse because you got outplayed.

    That's true but they are there trust me.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632799#Comment_1632799

    Why do you have to be so passive aggressive about everything?

    They can manipulate their ping at any point. Thats why some cant be picked up whereas some can but cant be hooked. Depends when they flip it.

    Their ping is fine, they go down and it jumps to 1020ms, their friend comes to pick them up it returns to normal. Thats why they have normal ping when running but high ping on the ground because they can manipulate it at any point.

    I had video evidence and sent it to the support site and the guy got banned.

    You argue and get passive aggressive so much, really looks bad on you when you have no idea what you’re talking about.

    You are right lag switching can not be hooked I agree with you on this clicky. Lag switching is exactly what the name suggests switching the lag on and off when you need it.


  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632819#Comment_1632819

    Passive aggressive - of or denoting a type of behavior or personality characterized by indirect resistance to the demands of others and an avoidance of direct confrontation, as in procrastinating, pouting, or misplacing important materials.

    Am I being arrogant? Absolutely. Passive aggressive? Well...by definition? No. But go on. This is fun. Proving you wrong and watching you resort to ad hominem attacks.

    Dude why do you treat this like an anime. You arent L he isnt Kira relax. Honestly the way you act on here is...weird, funny but very weird.

  • @CalamityJane said:

    I love how console players are all of a sudden jumping on the bandwagon that every PC player is a hacker. We've all been playing for years and know there's very, VERY few of them out there.

    A killer that can hit you while you 360 is not suddenly a hacker.

    Nah theres definitely some hacker seen a great deal of killer speed hackers. I'm talking about just getting a hit and gaining distance quickly. Also dont say it because we cant 360s they never worked anyways with all the respect and the broken movement.

  • @JimPickens666 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632629#Comment_1632629

    Wow so convincing. Im sure you're really telling the truth and aren't just triggered by the dumb PC players saying console players are ######### because they can't stare behind them in chases and 360 mindlessly.

    I've only seen ONE nurse 4k before crossplay and it was me trying to get adapt and once i finally did i stopped playing her all together because shes basically unplayable, Blight too for that matter. Adapt Blight is currently the rarest achievement in DBD with only 0.03% meaning statistically you probably dont have it right? I feel like me having all adapt killer gives me a littttle bit of credibility when talking about the killers on xbox right? Nurse and Blights power are useless almost useless on xbox. It's not because xbox players need to "get better" its because you have faster more precise control with a mouse, not to mention higher frames. Again I played Blight enough to get Adapt AND speed kills (and all of nurses stupid achievements( and im telling you his power lagged every single time. I didnt pull off any of those impressive pinball plays because i would either get stuck on an invisible corner on have my cane go through their body at point blank rang. The only time I got use out of his power is when people were trapped in a straight line and even that wasn't 100%

    Instead of being defensive against people who have 10,000 hours on this game mocking your platform choice why don't you instead advocate for these killers to be optimize for console play?

    Why would I be triggered by pc players? Its literally the same thing. Killer or survivor. As survivor you can still loop as killer you can still kill there is quite literally nothing but different hardware and tools they use.

    There are good nurses on console they are rare yes because controllers vs mouse and the poor console optimization. Atleast with this update the optimization is better for me and alot of other xbox players. Breaking that skill ceiling with controller is possible it just takes.... time. She is far from unplayable even with the bugs.

    Adept blight yeah I dont have it. For a few reasons, I'm a survivor main I'm working on finishing my survivor p3s, I like playing as oni, and I'd have to put more time into him cause adepts at rank 1 are difficult.

    You could of easily got those adepts at rank 20 you having all adepts doesnt give you credibility. It's a achievement which was easier back before emblem system which btw I'm sure you could of gotten atleast up to leather face by 4k mori.

    Once again nurses power is not useless on xbox but blight yeah he could use some fine tuning for console my friend has been telling me his he breaks his thumb turn. Nurse you have no excuse though.

    Frames do play alot and the devs still need to make.the game more optimized but blight is the only killer I'd say on console needs to be changed to suit controller.

    Every one else is doable but my fellow console players are quick to claim disadvantages and how difficult things are. Its only on indoor maps where the frames actually die. Every other map is pretty smooth.

    I think you are exaggerating a bit with lag every power use but there is a console movement bug that effects killers and survivors so you could mean that. You cant be getting stuck invisible walls they fixed his hitboxes dont exaggerate to make your argument stronger it doesnt work.

    Your cane isnt going through there body you are missing. Sure aimassist cucks but that isnt you going through their body. If you are only getting kills when they are straight in a line that's you as the problem.

    My friend who even though says turning needs tombe reworked can still get insane pinball plays and even hit a few on me when we 1v1.

    Finally I'm not being defensive in simply telling you as a console player to work to improve there isnt much of a difference the only problems are optimization which I advocate for.

    You just dont like other console players telling you, you can compete with pc players. One more thing please indent a paragraph space that out it was atrocious to read and type this up.

  • A few notable killer nerfs such as Billy, nurse and like a one more name the last survivor buffs.

  • @normalusername said:

    Devs are survivor mains and simply want the game to be as easy for them as possible. They don't care about making it fair, fun, or balanced, it's all about making survivor easy.

    Yes you say this as every patch survivors have been nerfed lol.

  • @Sluzzy said:

    Pallets have been bugged since they fixed vacuum pallets. What I saw in the video is a common occurrence. You have to throw the pallet early to avoid getting hit. Same with vaulting a down pallet too, you can be totally vaulted on the other side and the killer will still hit you. Been like this for over a year now and the devs refuse to fix it.

    In a normal ping game me throwing the pallet would have gotten me hit and what I did in the video the smart thing not throwing would of gave me another loop

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632674#Comment_1632674

    No, it was never like that. Latency was always an issue, people just ignored it til the dedicated server bandwagon came along. When I go back and watch videos from P2P, it's the same.

    No it's not it was never like that if you watch older videos you can see them vault pretty late and not get hit. Link me some of those videos where the hit was unfair. The Miller had 0 ping and as a survivor you could dodge high ping lobbies if yours was green it was a fine game.

    Also how does this have prove the fact that the killers body is the.... weapon?

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632674#Comment_1632674

    What are you talking about? I always stab survivors with my body as killer, because science.

    Oh sorry I forgot about that. Yeah you have to use your....body to stab survivors.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632623#Comment_1632623

    Killer weapons have no hitboxes, they never have touched you. It is an attack cone, so use the killers body as a point of reference, not their weapon.

    That is the most dumb them I have never heard. When the game was good and consistent the blade and to clip into I cant believe there are people trying justifying this.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631852#Comment_1631852

    that fair but I wish looping was part of the game ( in the dev eye is wasn't).

    I still say killer have to guess all the time what survivors going to do but when survivors have to guess it not work double standard,

    a survivor should never be able to loop a killer for 3 to 4 gen when killer got 12 hooks to survivor 5 gen and dev ideal game would be 2 get out 2 die.

    It wasnt originally but it is now part of the core mechanic.

    Killers dont have to guess all time. They only guess when put in a situation they have to. Like 50/50 thats a coin flip guess but even on jungle gyms you can hear grass and have the survivors former whereabouts to go off of.

    A survivor should be able to loop as long as they are good. It's the killer getting outplayed you cant be mad at that.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632529#Comment_1632529

    Don't bother, mate. OP is here to have people agree with him and pat him on the back, not tell him why he is wrong.

    How am I wrong what have I said that was wrong in my first comment? Damn you really are cool with these unfair hits.

  • @JimPickens666 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631373#Comment_1631373

    I do agree that PC should be taken out of console crossplay but not switch because

    https://forum.deadbydaylight.com/en/discussion/comment/1631846#Comment_1631846

    this. Survivor is simple enough that yeah you are at less of an advantage on any console but switch survivors aren't really that far behind regular console players even with joycons. Think about how many Switch survivors you've met, to me its obvious when someone is on PC but switch blends in with the rest of the crowd. For killer it's obviously different, a few killers weren't made to be played on anything but a mouse and keyboard (even in 2020, god i love blight) theres no way in hell you're playing nurse or blight or probably even Oni or billy but I think thats all the more reason they need to be matched up with Xbox and PS4.

    They'd still be the butt of a lot of jokes but if they were paired with mobile players they'd be god among men. Maybe if xcloud and....stadia take off that would be a better fit for them

    Uh no I play killer on console its the same I still 4k at red ranks I still end chases quickly. Also there are still good console nurses, and blights dont downplay yourself as a console player learn to improve.

  • @MadLordJack said:

    That second clip was completely normal and exactly how hits have always worked. The first was just a lag spike.

    Second clip was not normal watch that slow the blade never touched me. That's backed up by the first clip and the fact he had delayed stuns all game.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632231#Comment_1632231

    "This happens/ can happen on maps with short loops. That killers will try and force a pallet vault into a hit 50/50. So I'd say yeah pretty regularly. I win these 50/50 but latency is common on console and with crossplay the amount of vpners on na west is gross. It's a free hit."

    If they're really forcing that many bloodlusts they should be losing a lot of games unless the randos you're getting are real potatoes. I don't like balancing the game around assuming the players will be potatoes. Balancing like that leads to unbalanced games against actually semi competent players.

    "Ok back to corrupt 20 seconds with corrupt is not detrimental even without it. That's exaggerating and assuming everyone is on gens but this is solo queue. To back this up I've had long chases where no gens will pop so this is a huge claim."

    Even semi decent survivors they should all be on gens, I don't think this is exaggerating. If we assume they all aren't and balance around that things will be very unbalanced against competent players. Balancing things around assuming the player will be dumb and not use their tools they've been given correctly leads down a bad path. I want the game balanced around good players playing against good players.

    "I dont know if you know this but their is a speed glitch take my words with what you will but bloodlust t1 is really fast. Even with s window there always latency and vpn it's so common that windows are pretty weak currently I actually made a thread regarding that."

    I haven't experienced any of this myself yet.

    "If they add a solid wall there sure it would remove that well its optional but not really feeling but still killing loops instead of reworking them."

    Why would a hypothetical wall there instead kill the loops?

    Let's jsut end it here it's pointless and the devs are gonna make mote maps with pointless breakable walls and shorter loops.

    I do want to comment in two things. I'm not saying bloodlust is every pallet its usually those medium ones they do that for a bit and it's usually a win for me since I know how to time my vaults.

    The problem is latency and newer players you can get hit over pallets that you are already over and newer players will struggle. Not to mention just flat out boring.

    The hypothetical wall kills loops due to lack of an optimal way to run it. The walls cut the loop down so much it's not much of a loop anymore.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632217#Comment_1632217

    Shrug. I know this is a rant thread, but once you calm down a bit you'll probably realize that this isn't how it works.

    And sure, if I remember, the next time I come across it I'll link it here. But I've done this dance before and know that the second I do, you'll shift the goalposts to 'well, that's only one example'.

    You have fun, mate.

    I did calm down but you are making claims without proof. Also is been hours before this has happened.

    There is no such thing as the game failing to register hits as killers the only real example ik rn is the previous hit validation with huntress and deathslingers spear.

    Also killers have hit priority as long as it connects on their screen it does. Until you get that video of "the game failing to register the hit" I'm afraid its nonsense. Also dont tryjustify these unfair hits survivors been going through for a good year.

  • @Orion said:

    Because of the laws of physics. No amount of netcoding, hitbox fine-tuning, or predictive algorithms can avoid this one simple truth: information cannot travel faster than the speed of light.

    ... yes thank you Orion for you extremely helpful information I know that, I know why it happens I was just frustrated also these are 60 tick servers not to mention you could easy shoe the killers ping so I could dodge all these high ping ones.

  • @KrazyAce13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631846#Comment_1631846

    Clearly you don’t comprehend hardware differences too play killer vs pc swf then we’ll talk.

    Yeah I do but you are assuming every pc swf is good that's why you arent improving as a player. Not every swf isna tourny swf. Good equipment does not equal good player.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632199#Comment_1632199

    "But it is an issue with perks like corrupt that slow down early gens and solo queue teams bloodlusting is still common. 10 seconds is not detrimental to you as killer that would be an exaggeration."

    Just so I understand, you're telling me that this happens on the regular for your solo queue teams at rank 1 on Console?

    Tbh it's actually 15seconds not 10 and when you add in the time starting the chase that's a good bit of time. Anything over 20 seconds for a chase is losing the killer the game. Pallet or hit in 20 seconds or less if you want to win is a general rule. Anything over 20 seconds and you misplayed.

    This is also assuming the chase never gets broke long enough for a reset and that there's no windows. Even with T1 bloodlust you can still loop a good bit longer if there's a window.

    "Actually nailed it here except my biggest gripe is there are too many breakable walls and this shows that anything the devs think is problematic they are gonna shove in s breakable qall that's never getting broke."

    I get your point. Feels kinda like semantics though.

    What if hypothetically every time there's a loop that's problematic they add a solid wall by closing off a window or doorway? Would kind of be the same thing as adding a breakable wall no?

    This happens/ can happen on maps with short loops. That killers will try and force a pallet vault into a hit 50/50. So I'd say yeah pretty regularly. I win these 50/50 but latency is common on console and with crossplay the amount of vpners on na west is gross. It's a free hit.

    Ok back to corrupt 20 seconds with corrupt is not detrimental even without it. That's exaggerating and assuming everyone is on gens but this is solo queue. To back this up I've had long chases where no gens will pop so this is a huge claim.

    I dont know if you know this but their is a speed glitch take my words with what you will but bloodlust t1 is really fast. Even with s window there always latency and vpn it's so common that windows are pretty weak currently I actually made a thread regarding that.

    If they add a solid wall there sure it would remove that well its optional but not really feeling but still killing loops instead of reworking them.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632208#Comment_1632208

    No, trust me. This is pure confirmation bias.

    On PC, you get some very clear moments where you should have landed a window hit or a lunge hit but it fails to register. You can clearly see this happening even at very high level play (watching some Otz and Tofu vids at present).

    I think some of this weirdness on the survivor side of things also comes from killers having a universal hitbox size but not a universal model size. Smaller killers like Pig, Freddy and Hag seem to get very jammy hits at times because of this.

    How about provide me video evidence. Instead of saying "watch otz." It's not the game failing to register its the survivor vaulting the window in time.

    Watch any old dbd clip and notice how close the blade could get to the survivor and not hit. Even early as 2019 before dedicated servers.

    Dont blame it on weird weapon hitboxes you could clearly see him not touch me and hit me and then hit me after like 3 steps through the window. I let myself die after that. VPN killers are accepted for some reason..

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