azame
azame
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@TangledNoodles said:
I just want to know how many people turned it off, and why.
I personally turn it off when I'm playing solo because I don't mind a longer que time but if I play with a friend I turn it back on so we get matched faster.
I keep it on so many streamers I'm putting a streamer video up so that's cool for me. Still bad survivors is always a hard carry.
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@BillyMain77 said:
https://forum.deadbydaylight.com/en/discussion/comment/1638254#Comment_1638254
My cross play is off and my queue times are fine. Im on xbox
What does cross play have to do with your reputation?
When you get reported your reputation gets lower with crossplay on less xbox players less reports.
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1638289#Comment_1638289
Why is it not worth it?
3 years ago they removed the faster blind ability and all it does now is increase the blind duration for 1 second at increased battery consumption. Also the hesl and intense halogen increase the blind duration by 1 second without the downside.
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@Frontdoor6 said:
Like i said, i keep playing killer but its mostly ruined because of massive SWF groups, they treat me like a joke and gen-rush me, it makes playing killer unfun sometimes and i feel we should be given the choice to play with SWF groups or not.
I have Aspergers and losing so badly to SWFs groups makes me feel very victimized.
There are times when i win, i don't always lose, but SWFs groups making fun of me still gets to me a bit.
Please, give people the option to cancel out SWF groups or do something to identify who is SWFs in the lobby or not.
Swf can be op but it's not swf all the time. Take a break get water and improve.
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Vpn/bad wifi killer. Also stop using odd bulb on your flashlights it's not worth it.
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@DBDgamer321 said:
Franklin's Demise should be made into a hex, it is far too overpowered especially when considering the perk allows the user to know where the item is. Without items, killers that are able to down survivors with one hit are given a huge advantage. Spending more than 500k blood points for a purple flashlight only to lose it in less than 3 mins is rather disheartening. If you were to drop an item in a area with no vaults or pallets, then the odds of you retrieving your item are very slim especially against a camping Cannibal , Myers and Ghost Face. Also please stop nefring legacy killers such as The Hillbilly he is practically useless due to the constant nerfing. His only benefit is traveling the map. Even the Oni is better at this as he is more likely to down a survivor after a sprint.
Number one Franklin's shouldnt be made a hex perk while I hate it and its litterally a cop out for people who refuse to look at walls it's pretty bad. If you want purple flashlights 500k isnt enough I'm at 128 you need to spend millions if you want a good amount.
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@GoofyGooberRock said:
When I had crossplay on I was getting terrible games and I kept losing games along with my friend when we would play, but as soon as I turned off crossplay I started winning games again and it felt so good fighting against killers again because it became fun.
Queue times aren't that long if you have a buddy with you because it takes 1-5 minutes to hop in a game.
And yes we would still lose games but at least it wasn't as often as all the time
PC player by the way.
Man if you think console survivors arent good you have not seen me play yikes.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1637548#Comment_1637548
No, being slugged is a prerequisite which generally all perks require so calling the prerequisite a reason to not require input for a strong effect is wrong. Example of perk that has a prerequisite, strong effect, and requires input from the player to get the effect deliverence
Prerequisite be on hook
Strong effect Unhook self 100% of the time on first stage
Input required Safe unhook another survivor
Now unbreakable in the same format
Prerequisite be in the dying state
Strong effect recover faster and pick yourself up off the ground once per game
Input required (none)
As you can see if the perk has a strong effect without requiring input from the player that generally by definition makes it a crutch perk
Aldo if the killer chases a survivor back titok the slug is unbreakable a problem (I don't know what this says / means)
I think it's clear by definition a crutch is something you cant win without. Meaning every perk is a crutch if you rely on it. Also sure it doesnt have a quest to do to activate it but the perk does exactly what it was made to do: counter slugging.
Almost everyone here is saying it's a perk that you cant win without not a perk that requires no input. That would make ruin a crutch because its requires no input to get value correct?
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@OrangeJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1637288#Comment_1637288
An m1 killer's "mindgames" are completely dependent on the survivor and are the same things survivors have seen over and over. They're a joke. I would call what survivors can do especially with linking different loops actual mindgames.
An experienced killer can try attempting or bluffing a mindgame but again it's on the survivor to panic and even then a good number of times it just results in an early pallet drop rather than a hit. That's not even considering the filler loops where the survivor can just see you.
It's not gamebreaking because m1 killers can usually get hits outside of loops anyway Eg: Stealth killers.
I'll agree that some killers are unfair eg: DS and spirit but lets not pretend that an m1 killer vs survivor is the model that the devs should be basing their game around.
Even m1 killers have powers to help with their m1. Trapper can always have a trap used to zone away from loops which can end up as a free hit. Red stain mindgames at jungle gyms while not guaranteeing a hit can get you to get an extremely strong pallet.
Filler pallets still have ways to either get it down early or use your power. Wraith can use his unlock speed to potentially swing and force it down with a hit.
M1 killer vs survivor is not intended but m1 killers with powers are.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1637326#Comment_1637326
But it still takes input to get its effect, which by like definition would make it not a crutch, what do you do for unbreakables strong effect have the perk
The input is you doing your normal objectives. Seriously. Unbreakable you need to get slugged theres a requirement. Aldo if the killer chases a survivor back titok the slug is unbreakable a problem? I've started doing that and the perk becomes considerably more weak.
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@Almo said:
There is a very small pool of what we consider crutch perks on the dev team. Technician and Unrelenting come to mind.
That makes perfect sense one Carrie's your miss swings and the other carts your missed skill checks.
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@bjorksnas said:
Maybe when certain perks stop meeting the criteria of being a crutch (perk that gives a extremely strong benefit with no input from the player using it to benefit from its effect) I'll stop calling them crutch perks but until that day happens ill call them what they are.
Not like bbq and chili takes much input litterally just play the game like normally and be awarded the survivors position and extra bp.
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@NepalibyDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1636438#Comment_1636438
The effects, descriptions and requirements of the perks say otherwise.
Why should you have to save a city to activate one perk. That's why deliverance isnt meta getting a hook save isnt as easy as you think so qmany things that could happen especially spawning by the killer. There is nothing wrong with strong perks killer or survivor.
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1636639#Comment_1636639
I'm sorry that I made this post. I shouldn't have but I did so in a heated state. I apologise. Even if I don't agree with some of your points, I shouldn't have been a jerk.
I dont mind I'm used to it. Dont worry about I'm not gonna take any offense to it.
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@Kolonite said:
What killer ever said there weren't crutch perks for killers?
I never said that I was merely pointing out its almost every good survivor perk is crutch or second chance how about read my post and see.
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@GrimmReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/1637288#Comment_1637288
Yes. In fact that's basically how it is now. Bad killers can still eventually win the chase even though it might take them the entire match. And that's how it should be. Even bad killers should at the very least average one kill a match as to not be discouraged. And that's how powerful a killer should be. Beatable as a team, difficult to beat solo. You have to remember it's about buying your team time. If you make it so survivors can win chases then you've made killers significantly weaker. Chases for survivors are about lasting as long as possible, not winning them. Otherwise killer would definitely not be a power role if it can be beaten in a 1v1. The 4 is supposed to be equal to the 1.
Yes a killer will eventually kill you if there are no resources but I am talking about having them. Bad killers should not be given 1 kills if they are bad. You are punishing good players and trying to spoon feed baby killers. They have low ranks (when matchmakings working) to get kills.
You know those escape boldness points clearly escaping the chase is intended.
I'm gonna leave it at that because like I said why reward points for escaping chases if it's not supposed to happen lol.
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@ZaKzan said:
as an individual, you are not meant to win as survivor, you need to come together and work as a team to succeed in survivor.
You know why it's so painful for solo survivor? Because the devs give survivors every chance they can to 1v1 the killer. There is no concept of team in survivors because this game caters to survivors so much. You don't need to be that good and you don't need to work with your team to do well as a survivor.
It's the fact that people want to 1v1 the killer that this game is so unbalanced and unfun at higher levels of play. The killer must resort to underhanded tactics in order to win at high levels due to the survivors being so strong at high levels.
Nobody said y ou were supposed to be able to win the game solo. That's also pretty obvious you need to come together because well 5 generators.
"You know why it's so painful for solo survivor ? Because devs give survivors eb every chance they can get to 1v1 killer."
This makes no sense it litterally contradicts its self. If this were true solo wouldnt be as problematic as it's now and killers wouldnt get as many 4ks as they do now. You do need to work with your team because you cant win a 1v3 from 5 gen. Maybe 2 or maybe even 3 but definitely not 5 gen you need teamwork.
I want to be able to have chases I can extend due to my skill us that so wrong? It's the interaction of the survivor but apparently I should be going down in 20 seconds or it's not good enough? The game is way more balanced than it has be and killers are getting buffed every patch so more balance is coming.
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@The_Bootie_Gorgon said:
This game is meant to be 1 survivor VS 3 Survivors VS 1 killer.
Sorry you right about that lol.
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@GrimmReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/1634593#Comment_1634593
Yeah that's kinda the point mate. You're supposed to always lose the 1v1. Killer is the power role. If you try to balance a 4v1 game around a 1v1 then you completely screw up the balance and the survivor becomes the power role. Predator hunting grounds has done this exact thing and it's a ######### mess.
When engaged in a 1v1 your goal is to buy your team as much time as possible. Not get out unscathed and constantly beat killers in 1v1. Sounds to me like you want 1 person to be able to loop the killer the whole match.
So you as re telling me even if the killer is being outplayed. Even if the killer is losing mindgames they should still win a chase? Im not saying the survivor should win the chase easily, but if the killer is losing the chase why do they deserve the anyways?
Yes that is obvious you want to buy as much time as possible. Nobody said that we want to loop and never be hit or win chases guarenteed. I also never said I want 5 gen chases all the time I do want though is a fair chance to extend my chases through skillful decisions but some killers (slinger) ignore that.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1636783#Comment_1636783
Maybe not in low ranks. High they do.
High ranks is flooded with bad survivors. Sure you will come across it sometimes definitely not all.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1634637#Comment_1634637
No not all, but the vast majority do.
That is optimal play the majority definitely does not do that.
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1635574#Comment_1635574
People aren't upvoting you because the forum is biased, people aren't upvoting you because your viewpoints are flawed.
I dont care about upvotes I dont have a flawed view I play both sides. I try to talk about things objectively my posts are things I have seen and choose to bring up.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1636362#Comment_1636362
They literally just named all the fair perks that reward the killer for playing well, and didn't even name NOED.
They said haunted grounds is a crutch and didn't name noed.
Haunted grounds is not a crutch though that's the thing. This is a delusional survivor main.
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@YehBoiGoku said:
Killers definitely have crutch perks not gonna name any- UNDYING, RUIN, POP, HAUNTED, CORRUPT, BBQ, SOME MORE THAT I CAN'T REMEMBER. Other than that I guess only survivors only have crutches
As a survivor main I can confirm those are not crutches.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1636226#Comment_1636226
Yeah, I dislike bamboozle even as a killer main tbh. It is pretty badly designed, since it encourages killers to just vault windows, and not even attempt to mindgame them.
Yup it makes them very predictable just insta vault that and this. My biggest problem is some maps have no windows like thompsons house. Had a bamboozle bubba couldnt do much because there was not enough tikes to chain.
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@MusicNerd_TC said:
I think there are some crutches on both sides. For killers, NOED is an obvious crutch, because it rewards bad plays. Bamboozle is the "I don't know how to mindgame" perk. The enduring and spirit fury combo punishes survivors for stunning the killer.
For survivors, there is DS, which is fine if it stops tunneling, but it is a crutch when it is used against people who don't tunnel. Dead hard punishes the killer for making a good mindgame, and it feels like BS. Sprint burst is less of a crutch, but it allows the survivor to almost always be in a good position, so you can't punish them for being out of position.
There's nothing wrong with running these perks, I just understand why some people call these perks crutches.
I can agree with you on this deadhead is pretty crutch that's why I reframe from running it, it doesn't help my loops. I havent used DS is like a week I have been preferring object.
Bamboozle for killer it's very annoying if the map you have has not many windows and you can chain them together.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/193432/so-lets-stop-calling-perks-crutches
Do you even understand that certain streamers in the past, used certain perks, not because they are good but because they tilt survivors and they throw a tantrum "!!!1 wahwahwah you used x crutch you are a trash killer!!"? When do killers call survivor perk crutches actually? They live with it as every game is full of them, there is no point to even say something against as you will see them most of the time anyway.
Becuase they are the best perks there is literally no reason to use the rest of the survivor perks they do not compare and the devs neglect buffing them.
Not to mention stuff like DS is required these days.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1635562#Comment_1635562
Dude, I only die when one of three things happen:
- The killer is just overwhelmingly better than I am. Sometimes they're just better and there's no shame in admitting that.
- I ######### up. Everyone ######### up from time to time and that's alright.
- Someone else ######### up. Due to the asymmetrical nature of this game, if one survivor massively ######### up, everyone else is #########.
Meanwhile, as a killer, you can lose because you chased someone for a little too long or because someone had DS or because someone found a key.
Survivors are not getting the short end of the stick. It only feels that way because they've been used to being the power role and are now becoming more balanced.
You named 3 things for both no argument there DS is only bad when you are losing otherwise thags a stretch. A DS stun isnt the decider of a 4k for christ sake it's 5 second stun.
Power role argument yikes. I'm fine with the game being balanced and the devs helping killers who need necessary buffs but they re neglecting survivors. Every update is a nerf to survivors buff to killers. Which is fine but there are no qol or the nerfs are downright stupid.
You have things like losing add ons on escape despite lower bp gains, polluted blood webs, survival points are the worst offender of the bp gains. Items being nerfed tot he ground things like bnp still being ultra rare despite the fact its more green to purple rarity. Odd bulb being ultra rare despite being useless and polluting blood webs.
Solo survivor still being a nightmare. Things like these are neglected. When was the last survivor buff. So many killers acting like the devs are out to get them when every patch is nearly a new buff.
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1635574#Comment_1635574
Dude a survivor made a post asking for advice on how to counter a certain killer and he to shut it down due to backlash.
I'd have to read the thread to see what happened, but sometimes ######### reach a thread before reasonable people can get to it. Happens on every forum and it has nothing to do with who mains what.
You tend to have a more killer sided view which is cool whatever but in a killer sided forum that gets upvotes.
No, I'm just reasonable. Being reasonable doesn't mean supporting two sides in the same comment, nor does it mean being a contrarian. It means looking at things objectively and making statements based on that, even if those statements tend more toward one side than the other. Because, in almost every single case, one side is really worse than the other. It's just how the world works.
Its obvious unreasonable things get shutdown but there are comments or posts about how survivors want easy wins or dont want to change their playstyle? How about the comments that say survivors wanna bully killer in swf? That stuff doesnt get commented on its accepted.
As a former member of a SWF bully squad back before SWF was even a thing, I can guarantee you that most SWF groups are sore losers who bully killers in the trial and post-game chat.
I guess that's a fair answer but still when a post is made by a survivor it's always some type of rude person trying to shut them down or it's always some comment about how survivors want easy wins.
I could beg to differ on you being reasonable as you have said...questionable things kn the past that are far from objective view. Yeah I've seen you make reasonable and valid points your comments just tend to be in favor of killer. If you comment on my post on you almost always disagree.
That's your swf bully group that's just an assumption with no real proof so no comment.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1635552#Comment_1635552
As I pointed out before, the forum is killer sided for the same reason firefighters are biased toward dry, hot areas.
The survivor POV is definitely listened to on this forum, when it's reasonable. Source: My POV is listened to on this forum. I didn't get all my upvotes for no reason. However, when survivors say certain killers should be deleted or that they DC when killers yell "boo", they rightly get shut down.
Unreasonable killer complaints also get shut down just as quickly as unreasonable survivor complaints. For example, killers demanding that the hatch be removed or that keys be deleted.
Dude a survivor made a post asking for advice on how to counter a certain killer and he to shut it down due to backlash. You tend to have a more killer sided view which is cool whatever but in a killer sided forum that gets upvotes.
Its obvious unreasonable things get shutdown but there are comments or posts about how survivors want easy wins or dont want to change their playstyle? How about the comments that say survivors wanna bully killer in swf? That stuff doesnt get commented on its accepted.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1635543#Comment_1635543
I'm a survivor main and I've noticed (and pointed out) that you're usually just bashing killers. I don't want you "sticking up for me" if you turn everything into a survivor vs. killer issue like you've done with this issue.
Yeah you may be a survivor main but you sure as hell ignore the fact survivors are getting the short end of the stick. Also arent you the same guy what tried to justify a mod closing the console optimization thread? The same pc player who doesnt understand problems and trying to start stuff?
I dont bash killers and if I come off like that it's not what I mean.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1635471#Comment_1635471
If it's not meant to be a killer vs. survivor thing, then why did you phrase it like one? You didn't just say "Sure, survivors have X, but killers have Y" or whatever, you literally opened a thread to complain about killers and contrasted their behavior with survivors' behavior.
And there are definitely a lot more posts from survivors calling killer perks like NOED, BBQ, Whispers, and so on "crutch perks" than there are killers doing the opposite.
There is nothing to say about killers because even if survivors claim those perks are crutches they really arent and will get shutdown by killer mains.
Survivor pov isnt really listened to on this forum so I preface it as a survivor main because damn it's always this is a crutch that's a crutch.
Call it a complaint but I'm just saying what I think. This forum is killer sided.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1635483#Comment_1635483
His posts are pretty biased as of late, it seems.
Im biased because I stick up for my survivor mains. Bro I play both sides and this forum is quite biased.
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@Haening said:
Hi everyone.
After days of theorycrafting and testing, I may have found the most optimal build in DbD.
Foremost, I want to point that this will work better with Ace. (I'll explain why later on).
So the build consists of Sprint Burst, Spine Chill, Resilience and Self-Care.
Let's move into why I do think this is the best build.
First off, we know for a fact that Ace has the quietest grunts.
So we can use it at our advantage.
The way you should play this build is abusing the 99% heal so that you get quicker gens, but not merely.
Spine Chill will let us know when a killer is approaching. Now considering that you are still injured, Sprint Burst will help us gaining as much distance from the killer to have a loop which benefits us. You might think what do I mean by benefiting us.
Well it's quite easy. Any loops that provides a good windows will do the job (in total, roughly translated as 15% vault speed since it's the main point of using these perks).
Now, two different things can happen.
The killer will drop the chase (theoretically the better choice for him), or he will continue. Ace has quiet grunts so he might lose you due to that, but if he finds you, you can loop him in the most optimal setup for quite a while UNTIL self-care gets his use.
Let's suppose that now he is catching up to you because you've been looping him for too long while being injured.
Simply tap Self-care to get your two health bars, get another hit (another sprint burst, right?), and again from the distance you covered, you already got your Sprint Burst timer back (more likely).
It's redundant then.
If he continues chasing you, 4 gens will be popped from a single chase. If he isn't, it will let you some time to get your 99% heal back, do a gen which again will give you a free Sprint Burst and your quicker heals and gen speed.
All this, while being quiet.
Simply now imagine playing against 4 survivors that are using flashlights and toolboxes (since they don't need med-kits), Ace, with this build.
I can tell you it's a nearly guaranteed gg for survivors.
I'm looking for counterplays to this build as I haven't found any.
Cheers!
Sprint burst, iron will, decisive strike ,ub is the best survivor build.
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@YehBoiGoku said:
To be fair I was very good at looping then when I played with dead hard for a month it felt like a crutch I needed because without it I will most certainly lose when up against a good killer.
Good old press a to outplay. I dont use it I prefer sprint burst.
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@Orion said:
I was gonna agree with you based on the title, but then you had to make this into a killer vs. survivor thing again and even swapped the roles (there are a lot more survivors calling NOED, etc., crutches than the opposite).
It's not meant to be a killer vs survivor but its there are so many spots calling good perks crutches. There are not as many posts as killers calling every good survivor perk a crutch than someone saying noed.
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1635355#Comment_1635355
I didn't mean make him more powerful. I meant, in my opinion, the killer should usually win the chase.
Ok so how would you do this if the survivor is is outplaying the killer to last a long time.
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1635303#Comment_1635303
I think, in my opinion, most chases should end with a killer win. The chase should be how long you last, not if you last.
How would you make that happen? "as the chase persists the beast gets stronger as stronger" new effect rage if the chase lasts to 1 minute stun reduction is increased by 100% breaking pallets 50%. /s
All jokes aside I would like to know how would the killer win the chase guarenteed?
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@VioletParr said:
I feel like if they made it so when you hook a survivor the entity blocks generators for a certain amount of time and regress them by a small percentage. It makes sense since hooking pleases the entity and basement hooks could double the regression.
So a form of thrilling tremors honestly I'd prefer a basekit starg game feature to provide killers chances for early game pressure but in turn nerfing corrupt because then that would be problematic.
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@SMitchell8 said:
Experienced Solo players aren't stupid. They'll still use the best perks and spread out across the map to make more travelling for the killer. Swf are stronger because they have the communication and altruistic tendencies, but solo players are hard to find when introverted and still understand good team play such as taking a hit, gen tapping and leading the killer away from a gen and onto a goose chase
That's cool and all but everyone knows with matchmaking experienced solo players arent put together often. I dont agree when you say solo players know when to run away from a gen to avoid it being pressured. Solo is just a....nightmare for lack of better words.
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/193363/the-flaw-of-the-4v1-argument
Thats the problem. A killer should have his strength in a 1v1, and if the killer and survivor are both on equal terms, well, that's not really fair. I've always had an idea that multiple survivors should help in the chase. This idea wouldn't work if everybody had the same power level.
I mean gens are quite boring and if in the chase you have no real chance to outplay is it really even a chase then? You should be able to escape it or it becomes an inevitable run to your doom.
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@Raccoon said:
I've had games where a friend runs the killer for the entire game, I run the killer for the entire game, some random runs the killer for the entire game, etc.
Yeah, the killer should break chase, but it shouldn't be possible to run a killer for 5 gens - This results in everyone else just playing M1 simulator and getting zero Altruism points.
Once found, barring a juke or stealth move, survivors shouldn't be able to dominate chases, carrying a game by just looping and dropping pallets early.
Another trend seems to be everyone running to a particular section of the map that is now "dead" (gen free) as soon as the killer is seen in the distance - Just hold W into a useless section of the map and waste their time. Abandon that survivor and find another? Hope you're ready for a revisit.
Ideally, imo at least, being in a chase should be about buying time with a moderate-high chance of going down to provide further chances for other survivors to interact with the killer/get Altruism points.
The game, and chases in general, have became so robotic and formulaic that one man carries are not even hard to do/an anomaly, and gameplay is suffering as a result.
It should be possible as long as the survivor is outplaying the killer. 5 gen runs have existed forever and is usually the fault of the killer failing to mindgame or break chases. Jungle gyms regardless of how you slice or dice are mindgamable filler pallets dont make every map.
I mean you cant juke a good killer they either respect or have good tracking, stealth is dead with perks like bbq, killers like doctor, aura reading perks. Looping us interaction and also fun you said it yourself you dont want m1 sim which isnt what looping is. I agree with pre dropping pallets early that's not fair but making less ormond like maps can fix that.
I have not seen any survivor doing this that has to be a you thing and even then I main oni so what much can they do when I'm in blood fury. Holding w is just as boring which is why people stick to looping. Only when reversing a DS, or PH when I hold w and pre drop.
Bloodlust is exactly that if the killer is losing a chase they are rewarded a speed boost to help end it. What more do you want a gun to shoot survivors?
One man carrying is not common as y ok u make it out to be smart killers break chasd and catch survivors out of position.
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@CalamityJane said:
Not to mention landing a much harder shot (long range) ALSO gives them way more opportunity to break out.
https://forum.deadbydaylight.com/en/discussion/comment/1634842#Comment_1634842
Oh well if Scott Jund said so then we should all just accept that and stop thinking for ourselves.
I dont think that's the argument hes trying to say if you think slinger has counterplay verse a good one and showcase it. I doubt you could. If im wrong give probe it to me.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1634587#Comment_1634587
It's not about the better player, it's about the better team. Go play fortnite for some juicy 1v1s.
Alright thanks for the advice guess I'm playign in the most sweaty swf
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1634562#Comment_1634562
Well, "chase" powet is a subjective term in this instance. My point t was that they have powers that take the attention of multiple survivors.
Trapper does this with careful placement, and it CAN be incredibly helpful in a chase. You can also lead people into trapped areas. Hag is in a similar boat, yet is amongst the top of people's power ratings.
Pig, for the purpose of my comparison here, has 3 powers. Ambush can be interpreted as a chase power, but is more of a 1v1. Pig's 4v1 comes from an RBT effectively removing a survivor from the game and them now dedicating themselves to removing the RBT applied to them.
Just because a power isn't strictly useful in a chase, it doesn't make it necessarily a bad power.
Ik a non chase power doesnt make it immediately bad. This is evident with blight his speed allows to cut down distance extremely fast. Not to mention also get across the map insanely fast.
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@JimPickens666 said:
https://forum.deadbydaylight.com/en/discussion/comment/1634658#Comment_1634658
No i didn't I said it was strange to make a profile with the specific intention of alluring young boys to follow you. You also did call me a baby killer which i think matters less to you since you go at length to explain even though you have a fraction of my kills in 4 times the span you have more experience then me because you played it sooner....my dad played football as a kid so ig he knows more than the majority of the NFL?
No of course it doesn't make since you wrote in a fit of rage after repeatedly attacking me because i stated the simple fact that PC is different than consoles and that hurt your feelings even though we literally share a platform. So then you go asking for my GT and tagging a mod accusing me of calling you a pedophile which i very clearly did not do, i actually broke down exactly why you're doing what you're doing because its for some reason a very common thing on xbox and its weird. Speaking of weird
@MandyTalk I'm being accused of making false pedophilia allegations
Ok so you are telling me making a profile to attract young boy is pedophile behaviour which is what you are accusing me of doing despite the fact it's my main account and I play on it all the time. Never called you a baby killer me saying a new killer main means you joined in a recent date and main killer rather than an earlier one. You might not be a baby but you definitely are a new killer main.
I have 1558 kills which is exactly 442 less than you. I have more experience because I've been playing killer longer than you. I've been through harder challenges and it's made me a better player and made me improve far more than you could in 1 year.
It never hurt my feelings pc is different than console *hardware wise* not skill wise. Sharing a platform means nothing you still refuse to give me the gt so we could at the very least talk in a party. I'm accusing you when you keep saying ok trying to ATTRACT young boys. I dont make about you but thags what a pedophike would do what so you call that?
So all in all dont accuse me of this predatory behavior and maybe try to improve your skills pc is better in terms of the hardware and performance because the fps can hit triple digits but despite all of that you can still be a great player.
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@JimPickens666 said:
https://forum.deadbydaylight.com/en/discussion/comment/1634635#Comment_1634635
Kind of skimmed through that because you're for some reason upset at me, a fellow xbox gamer.....maybe because I called you out for having a profile targeting kids. Jk i know you profile is actually sarcastic! I mean its because you added a bunch of people on gears or.....well whatever story you go with im sure it makes sense!
But through the mishmash of letters you told me that kills don't equal experience, I only have more kills because ive played more killers....which is experience. You actually attacked me for having only played since 2019, specifically calling me a baby killer. So according to you time = experience right? I mean you've played since it came out which is 4 times longer than me.....but you still only have 3/4th of the kills? But like you said i have spent more hours as killer so obviously you kind of made my argument for me but i want to make sure that you understand that not only do i have more kills than you in less time, you had 4x the amount of time on the game as me.
So basically my 2k kills in a year matches up to your 375 kills a year. Ouch. And you know whats really funny? This whole post is about why PC is different console, you got offeneded and attacked me and told me i didnt know what i was talking about because I haven't played enough so my opinion (Not that PC has a higher skill cap than console is an opinion its an objective fact) didnt matter. So by that logic now that we know i have wayyyyyy more experience than you (do the math per year and its 5 times more than you when you had played as much as me) doesn't that mean you don't know what you're talking about?
According to you
You are accusing me of paedophilia that is a huge claim to make. I got thus xbox one in 2016 having 600 followers us not far fetched.
I never attacked you but I did however say as a new killer main you are complaining about non issues. You have more kills because out of your time on dbd you played more killer than me. However I've been playing killer longer than you I have more experience than you. Never called you a baby killer. You are a new killer main. I've spent my time into survivor that's why you have 500 more kills than me roughly. But you cant seem to grasp the fact that I am a SURVIVOR MAIN I spend my time into survivor mainly.
Yes I have less kills because I am a survivor main. As this is game isnt a competitive shooter pc cant objectively have a higher skill cap. Your inexperience in the game is why I called you out. Making these claims as you are struggling against pc survivors. You still dont have more experience because I have been for one playing killer since the dark times.
Once again either give me the gamer tag kt this over. You are literally ignoring these questions and purposely ignoring my points by skimming through my post to provide a weak argument.
@MandyTalk I'm being accused of pedophilia
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1634615#Comment_1634615
Makes sense. Personally I think all killers should be able to traverse the map rather quickly and should be balanced in chase. For example base kit old billy(none of his add ons)
That's what in saying but alot of people say killers should be like current freddy.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1634606#Comment_1634606
so should the basic 4 survivors always escape the basic killer?
They should only escape if they outplay the killer.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1634608#Comment_1634608
There is nothing "now" about it really, this has been the status quo for a looong time.
No not all swfs are going for optimal split pressure gens.
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@JimPickens666 said:
https://forum.deadbydaylight.com/en/discussion/comment/1634550#Comment_1634550
What's sarcastic about it? If anything it could be ironic because you could be mocking the people who do that to get little kids to follow them....but you aren't doing anything different. You had like 600 friends who are mostly little boys who think you are this e girl, there's no joke. And i would HOPE that the only reason you're doing it is to inflate the number of xbox friends you have (something that is sure to impression any and everyone) but it doesn't make what you're doing any less weird.
Anyway back to the 1.5k, aw that's cute and you're probably rounding up. I thought i was a baby killer but apparently im more experienced than you in a fraction of the time, making you the baby killer yeah? I mean i could see how you could think you're as good as any PC killer slaughtering perkless toddlers but I just don't think you have the perspective of someone who has actually experienced the game.
PC and Console are different. Im obviously a more accomplished killer than you despite you trying to call me a baby killer and I obviously do very well, no one said console killers are bad. That's like saying console COD players are bad, obviously not true but the best console player wouldn't compare to high level, not even the best PC players because a mouse allows you to point at what you want to die. Just like in DBD they can do things that are impossible with a controller. Even killers that are far from unplayable like Oni, compare your game stomping noobs to a competent PC Oni and try to recreate their curves and more importantly flicks. Its the same right, if you can't do it its just because you need to get better
Oh and I know your clips aren't private. I saw your pinned post showing off a random Prestiged Claudette in a lobby with you who you claimed was yours, presumably for the benefit of your child followers
Cnat believe I really have to explain myself to a random who is struggling against pc survivors. Let's state with my followers I have 600 followers because of my gears of war 4 days when I played and added everyone and everyone added me back. I cleared my friends list and they still had me. Not because I pretend to be an e girl, and actually my thing literally contradicts me being an e girl so why do you keep bringing this up? I'm not inflating xbox friends btw i dint need anymore I actually have alot because of followers from my years on xbox.
I would show you screenshots of my kills but you refuse to add me on discordnor give me your gamertag is that a fear to speak to me? I have exactly 1558 kills as killer because well I'm a survivor main and I enjoy survivor more. Does that make me a baby killer no. Kills doesnt mean experience bud you have more kills because you spent more hours on killers.
I have spent mine on survivor which you cant seem to understand. That screenshot was showcasing the bad mmr when they activated it. Once again I can show you more recent screenshots but you remain your anonymity because you rather not be called out directly.
PC and console have hardware differences skill wise you can be pretty much the same though time and effort. I never called you a baby killer I said new killer main as in a killer main who got this game after the old days, after the game was super survivor sided.
Oni flicks arent hard on console they are easy I am an oni main I can speak on this first hand honestly his kanabo is weird you can like hit through walls and stuff but I digress. Dbd is lnt a shooter that's why mouse doesnt matter much even to range killers you can become good with time. You disregard this and downplay your console abilities as an excuse to not improve.
That pinned screenshot is once again a joke it clearly isnt my claudette as the characters are always the ones in the right. It was a joke because if you couldnt tell their was a legacy 2 claudette which I thought was cool. Back to accusing me of this pedophiles nonsense.
I'm gonna end this and say either tell em your discord or xbox gt and talk to me directly. Stop accusing me of like predatory behaviour. It's not cool. Also we can always play games in kyf like 1v1 chases or even put together whole teams to scrim. I know you wont though because people like you use that anonymity to hide their cowardice ways. Either add me on either platform or this conversation is done the claims you are making is huge and making me quite uncomfortable.