azame
azame
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@Leachy_Jr said:
Almost this entire thread is pointless because scott specified that there is counters to deathslinger, it's just that in his opinion it's not fun counters (and there is counters).
I find him fun to verse much like others might.
You shouldn't advocate for a killer to be changed just because YOU find them unfun, unless the killer is objectively broken (like old legion who truly had no counters) there's really not much reason for him to be changed.
Especially because if you nerf his ADS he becomes clown tier.
Also, the amount of actual people in this thread only considering the survivors fun and not the killers at all is astonishing. Imagine if someone nerfed one of your mains into the ground? How would you take that? Especially because the reason he's being nerfed is because survivors "found it unfun".
Lmao what a joke.
I mean the survivor side been getting nerfed for 2 years straight granted it was justified but that argument is weak when that's happening to survivors almost every patch.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/1629514#Comment_1629514
...Wot, so a Fellow killer main can't have fun with a killer that changes playstyle?
Killer main does not equal agree with everything another killer main is saying. Slinger doesnt change your playstyle he s iij imply forces guessing and has a free zone for no skill.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1629527#Comment_1629527
I play them to but do i expect to win going into the match? Nope. I play the old killers with the full expectation to lose and see them as de-ranking killers.
If you want LONG and "FUN" chases at r1 with true r1 survivors, not the boosted rank 20s. Then expect only a single "LONG and "FUN"" chase.
There is nothing fun about chasing a survivor around a tile that you know there is no counter to, especially when many of the survivors are using stretched res to remove what little mindgame there is.
Does nobody realize that in the vid scott made about how to counter looping, he chased jendenice for 1 minute while "countering" the loops? In his own vid showing how to beat looping he just lost 3 gens from one chase!
Bro stretch isnt cheating ussylis made a whole clip about it. It only shows you more terrain not the killer.
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@Zozzy said:
Did some popular survivor main streamer tell everyone to throw the game against Deathslinger or am i missing something?
This is what i call nursing a killer as this is what survivors were doing to nurse to get her nerfed (and succeeded) literally running to her and just farming each other in front of her for points and all being killed or quitting.
Almost every game today someone has quit the second they see me or they don't bother doing gens and just farm. The few times this didn't happen was against swf sweat squads that i lost against because they did gens and just treated it like a normal game.
Nobody uses D-slinger in the tournament because he is weak, so why the sudden salt fest?
Probably because he isnt the most fun to verse. Also nobody did that with nurse dont make bold claims without real proof.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1630020#Comment_1630020
this is literally a anime battle of
i can counter this
i can counter your counter
i can counter your counter to my counter etc. lol
Yes and now I use my mongekyo sharingan and out you in a genjutsu.
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@Victor_hensley said:
https://forum.deadbydaylight.com/discussion/comment/1628222#Comment_1628222
Sorry for being forced to play that way from the devs. I guess ill just sit in a corner all match and take out all of the fun out of the match because it's all my fault that you are having a bad time, not because you are bad and refuse to get better. No it's everyone's fault but me.
No one said not to camp and tunnel but if you so you shoulsnt be mad that survivors want to counter it.
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@Babyyy_Boyy said:
I’ve been seeing quite a few threads on deathslinger about how he’s annoying to go against and how broken his zoning ability is. I even saw one that said Scott Jund himself said his power was broken? I agree somewhat that slinger’s ability can be kind of annoying as you don’t know when he will shoot because of how instant he can fake his ability. What do you think? Is he next for a rework?
Nah we all know autohaven is on the chopping block to be ruined. Badham isn't bad my friend got a DOUBLE PALLET spawn. That means the map only had 4 other pallets.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1629267#Comment_1629267
Jokes on you, I burn shrouds to scare the survivors :)
Alright fair enough but I tell me saf to run 4 brown toolboxes to force the killers to waste a slot on franklins.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1629019#Comment_1629019
So, what you're saying is give them a second chance and allow them to pick themselves up with unbreakable? Maybe if you use this combo, you should only die in 2 hooks, because they already get another hook state with this combo.
Yes because nk onmatter what you say that's exactly what unbreakable was made to counter. I'm pretty sure the devs dont like slugging. It's also not a free health state as if you would leave the hook and be mindful of how long they have been unhooked you wouldnt be DS'd.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1629287#Comment_1629287
How is purple flashlight with add ons the most skill based? Technically wouldnt that be yellow flashlight no add ons?
and you never call out in swf? You never let slip “I think hes coming your way” when the killer stops chasing you and goes after someone else?
You got OoO which the killer cant do anything about, you got a purple flashlight with add ons for an almost instablind, you got sprintburst which has no counter and provides a free getaway, all of this is extremely powerful against someone like Trapper, Myers, LF etc and you wonder why people are gonna pick killers like PH and probably Spirit too.
A purple flashlight with addons is exactly the same same as a yellow flashlight with extra seconds. They are charge and less consumption.
I never call out my OoO in swf. Should of specified. Also why wouldnt I call out basic things like that. You can do that in solo by pointing a direction and running away.
Yes I like OoO because I can get chased. Instablinds were removed in December 2017 I dont know what you are talking about. All blindspeed add ons and purple flashlights base blind speed increase has been removed.
Ok I got sprintburst but what's wrong with it it's on a limit. No killer complains about it. Sure its powerful against trapper.
LF's chainsaw can outrun sb and myers has long t3 lunge which is insane on some loops only trapper can get kinda messed up but he has traps so you trap accordingly.
Only thing that is really messing up the trapper is my OoO. Other than that they are just fine. People pick spirit because she has a pretty low skullcap but nice payout and same with PH not a high skill cap.
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@DrBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1628461#Comment_1628461
Lmfao. Oh so itd be too OP like say 4man SWF running OoO and stupid ######### all game and communicating 24/7 and gen rushing instantly? Uhhuh.
sounds alot like “for Thee, but not for me” type of talk to me
Bro I'm not denying swf can be op. But adding another op thing isnt solving problems it just makes you seem childish.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1629300#Comment_1629300
If you want your 1v1 then all gens are to be blocked during a chase and only open to repair when a chase ends since the other 3 survivors shouldn't exist.
If you want survivors to stay the game has to be fun foR and interesting for them too.
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@Zozzy said:
This game is a 1v4.
Yet for some odd reason the 1v1 is the most fun/interaction for survivor why is that? Also doesnt that make it important to be looked at.
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@Boss said:
Fix it, and then put on a more appropriate lower duration, to compensate for Enduring's change from over a year ago.
Like what cause what the stun is now is a little shorter than what enduring used to do to DS.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1628383#Comment_1628383
The problem is there is no reason for me to get stunned just because i did well. Why should survivors get free escape because i did well?
How do you feel if you loop the killer for one or two minutes, and the moment he hooks you, you immediately go to second stage because of a killer perk? Your team is winning the game, and that should not be a problem?
When you replied like that, you have basically already admit it's not an anti-tunnel perk. So not tunnelling does not counter the perk.
Yeah not tunneling wont counter the perk you gotta just "play differently" like a few killer mains told me when I ask what countess spirit have lol. "You just want to bully killers and not change your playstyle."
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1629259#Comment_1629259
I mean just look at that video. Claudette with purple flashlight, sprint burst, Object of obsession and even a little clickyclicky in there. On Ormond too.
Whats your bog standard M1 killer gonna do? Just eat pallets all day while you click click at him from the exit gates? Lets be honest thats what people want.
Yes I like claudette because my character has so much relevancy to your argument. Purple flashlight because currently it is not only the most fun, but skilled based item in the game.
Yes I do indeed run sprint burst a good perk also the ebst exhaustion perk. OoO because DS is bugged and I want variety not to mention I'm usually playing solo and even in swf dont call out.
Clickyclicky because getting the killers attention is sooooo bad not like the gates needed to be opened. Ormond was random btw I dont even like the map tis extremely survivor sided.
That's not what all people w as nt you are assuming this for the sake of your weak argument lol. You got like a vendetta against survivor mains. Chasing Is the most interaction for survivors if the chase is one sided why play? Food for thought.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1629254#Comment_1629254
Lol and how does it work with other killers? There isnt even a 50/50, they’re forced to eat pallets while you run to another and another and another.
The whole debate against killers like Pyramid and Spirit is who should control the chase, survivors or the killer. It has always been the survivors and now people dont like the change. Nurse was always hated too and hell even Clown used to get a lot of negativity.
The 1 relying on the 4 to make mistakes in chases are why so many are not viable. Its also why you get people running an ochido style build, claudette with purple flashlight and OoO because against an older killer the survivor gets to be the power role especially so in SWF.
They arent forced to eat every pallet only fillers that are long and you can see over. Other pallets are mindgamable and you can achieve hits before you get stunned.
It was survivors when vacuum pallets were in the game. The older killers have counterplay that usually the better player wins. This is most obvious in billy. Wraith needs a buff fast but most of the older ones have counterplay.
It's not 1 relying on the others to make mistakes. You could say that vice versa "every loop you get is the killers msitakes." No that is far from the case. Ochido isnt good, a predator, and when I watched him back in the day quite sure he never ran OoO.
Swf is a different story so ignore that.
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@Toybasher said:
Bring ebony moris every game. Since you don't pick them up, they can't DS you, and since you mori them out of the game, they can't use unbreakable.
Checkmate, survivor mains!
Press alt-f4/close your game on a secret offering. Since you cant load in the game they cant mori you and since you closed the game others wont get mori'd
Checkmate, killer mains!
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@yandere777 said:
Everyone says he needs a CD for when he fakes his power but that is the only way to really get hits with it. It was made to be easy to react to for a reason so you can't use it in the open. if you miss with it the survivor gets so much distance on you too. So the only way to get a hit is by going for them during animations. by giving him a "1-2" second cooldown as everyone suggests it'll turn his already limited power into a barely useful power. it is literally the same thing as saying demo shouldnt be ablt to m1 after canceling shred or pig faking her roar while crouched.
a decenty amount of killers have sorta 50/50s and some do it better than ph too. if you were in a situation where he hit you with his m2 then chances are very high that most other killers wouldve hit you too if not down you
Number 1 by the time you see the range it's going off it's noteasy to react to.
azame san playing Dead by Daylight: Special Edition at XboxClips.coInstant cancel mans had his power out well after I break los and he still gets rewarded. Dumb if you ask me.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1628999#Comment_1628999
Yes could you imagine how trash he would be if he had a longer cancel time? If the Claudette made a mistake but you’re not allowed to swing you just gotta watch her vault the window and click her flashlight at you?
I swear people will have him nerfed into trash tier at this rate.
Him having an insta cancel into swing is not balanced. It allows to zone and force you into unfair 50/50s. I dont understand how you even can remotely find that good. Every killer besides him and DS has a cooldown. Plague? Yes, huntress? Yes. Why must he not have it.
You know deathslinger was originally going to be 115 but people used his power to zone rather than shoot to gain distance. Food for thought. Sad part is hes still used this way.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1629221#Comment_1629221
Aah yes sorry, I was defending my statement as a whole instead of the issue you adressed, you're right my bad
I'm afraid the only real sollution right now is to wait untill it's fixed.
I know it makes it a lot easier for tunnelers right now but there is not much we can do to combat it except look for alternitive ways untill DS is fixed.
It's fine dont worry about it too much. I'm used to the waiting game with BHVR. They took weeks to fix a small number tweak.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1629161#Comment_1629161
I didn't make any assumptions, I made an example to show how ridiculous it is to blame killers for this.
What is it that you want? That killers get banned if they don't wait 5 seconds after the bug happens?
Then what's to stop me from equiping DS and try to let the bug to happen to see how many killers i can bait into getting banned
I'm sorry but whoever brings the broken perk is responsible for the bugs that happen with it.
And while we obviously won't ban survivors for making it harder on themself. Asking for other people to be banned cause you brought a broken perk is ludicrous.
How strong or needed you feel the perk is is completely irrelevant
I never blamed killers for it.
Never wanted killers to get banned I merely said it gives killers free tunnel range if you dont bring DS I dont know where you got that idea from.
Again very rediculous as I never said I blame nor want killers banned lol.
Once more never said nor implied.
One more time I never said the stuff you are saying.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1628991#Comment_1628991
I won't deny some kilers will take this opertunitty to tunnel with open arms but if you're getting tunneled every game then handicapping yourself by equiping a broken perk only works against you.
There are other options, stuff like dance with me with lithe and iron will to try and sneak away during a chase might not be as foolproof as DS but they do work
DS while the easiest and most powerfull isn't the only option against tunneling
Like i said earlier in the thread. If Overcharge was bugged to not apply gen regression if you failed the skill check you wouldn't call out people of bug abuse if they didn't porpusly stop working on the gen
I don't see why that has to be different with DS just because it's more popular
Number one DS while not being solely anti tunnel it is the best help against it. Sure houdini build works but what good is it I'd the killer just follows you off hook?
Number two I dont condone any bug usage dont make assumptions without proof to help your argument.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1629001#Comment_1629001
Yeah but I also play this game for a living. Expecting everyone to deal with that the same way is ridiculous.
It's not hard to slug a recently unhooked person. DS/UB is a fair build.
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@Kebek said:
You put enough LOS blockers to increase your chances to win the prediction of his attack and do your best to reach as far outside of his reach.
Do plays that would be normally really weird like double fake windows, run through pallet just to inta teleport back to bait out the M2 cancel and stuf like that to make him question when it's safe to use his power. If it's a random non-animation lock shot you can react to it via dodging.
There isn't simple answer since his power is strong as powers should be. It's not like wraith etc where you just drop pallet and you're 100% safe.
You talking about vacuuming the pallet that works wonders but if the PH is patient they will shoot at the same time of the stun and get the hit anyways. Heres a vacuum clip.
azame san playing Dead by Daylight: Special Edition at XboxClips.coAlso showcases insta cancel bs
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@gatsby said:
Killers are extremely perk dependent. Having the right build will easily be the difference between a win or a loss and most of the best Killer perks are in DLC characters.
Take my best Legion build for example:
Blood Echo (Oni Perk, DLC character)
Hex: Ruin (Hag Perk, DLC character on PC)
Hex: Undying (Blight Perk, DLC character)
Barbecue and Chili (Cannibal Perk, DLC character)
The Killer is DLC and so are all of the perks. No one learning Legion would ever have this build right out of the gate and because of that they'll really struggle to do anything with the Killer because they're really weak without good perks. While I can easily 4k at Rank 1 merely because of my perk build and experience.
Now look at the Survivor side. Here's one of the best and most meta builds in the game:
Dead Hard (David Perk, Free)
Decisive Strike (Laurie Perk, DLC character)
Unbreakable (Bill Perk, Free)
Iron Will (Jake Perk, Free)
To get top tier Survivor builds you barely have to unlock or buy much at all and can mostly just level up the free characters. But to play top tier Killer builds tailored for each one individually, you'll need to unlock or buy the majority of the characters because the free perks are painfully bad.
So did you forget survivors get significantly less bp, no real consistent survival point gain outside of struggle wiggle and escape (only one that's gives alot is escape).
As killer you dont even have to win to get 25k plus you can average 50k with bbq. Not to mention bbq actually has a secondary effect. WGLF was fine when it was 200% instead of 100% extra.
Also you have to get these to tier 3 for the max effect which is more blood points. Sure killers nee dot buy dlcs for a proper build sometimes but the bp gains make up for it.
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@NekoGamerX said:
I hope the hook bug fix soon.
Me too and the vault bug cant do my normal mindgames as killer. Also my friend wiggled out due to the bug.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/discussion/comment/1627342#Comment_1627342
Difference with the wake up bug was that it benifited those who equiped it,not the opposition
As killer i can't control what survivors equip
You can avoid the DS bug by simply not equiping it
Now killers have even more free range to tunnel that is not a solution.
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/192749/i-am-getting-fed-up-now-vent
Because killers get annoying sweaty swfs all the time so they start playing like jack a$$es to even the playing field. Blame SWF not killers
Playing with friends doesnt warrant toxic behaviour. If you feel like that let's remove swf and kill the the survivor playerbase.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1628872#Comment_1628872
As much as I hate to say it, swf does solve all those problems. I never play solo que anymoe. Since they turned on cross play this feels like the worst batch of randoms we've ever had.
If you are gonna complain about swf dont play it. Although you said it yourself terrible randoms encourage swf.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1628190#Comment_1628190
I am not too concerned with losing since I'm a baby nurse. I'm more focused on improving my blinks.
This is where I wish MMR was working so my baby nurse could go up against other players around my skill level with nurse.
Yeah but their mmr was scuffed and even after the 10 games there was no improvement. The devs are very amateur and it shows.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1628521#Comment_1628521
I'm not saying these perks need to be nerfed, they are just badly designed. Sprint burst allows the survivors to pretty much always be in a good position, so the killer can't punish them for being out of position. Dead hard is badly designed, because it fixes your mistakes, and if the killer mindgames you at a pallet, or plays very well, they could still be punished because of dead hard. I've already stated multiple times why DS is quite overpowered.
It's not bad design there is nothing wrong with having strong items. It would make no sense for the perks to be weak. Having strong items that change gameplay but not break it allows the players to have to adapt and change their gameplay.
Dead hard even though it's a crutch it's still good to have something that is strong. If every perk was weak and didnt do much what would be the point.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/192703/113-million-a-year-yet-bugs-exist
I'm no expert myself,but fixing bugs really doesn't sound easy at all.
There just seem to be a lot of complicated bugs (like the ones you mentioned) that just take a lot of time to actually get fixed.Their spaghetti code probably doesn't make that easier.
Also,i think they couldn't fix their code beforehand because they never imagined to get this big and when they realized it it was probably too late.
Also also that's just the way bugs are.You change a thing and something else completely unrelated gets broken.
Doesnt matter they are the devs we are the consumers if they expect us to keep playing and paying they have to give us a good product. The way the game is they are lucky we are loyal fans.
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@Buttercake said:
When he throws his harpoon at me, I just pull him closer and closer and wink and say "Howdy" unfortunately he's abusive and slaps me in the face. Boohoo I can't deal with him. And he doesn't seem very friendly...
Lol, just kidding. But honest I don't know how to escape him so I just let him take me if he harpoon me....
You can't really break the chain unless you are lucky and can get into a wall and block it other than that he gets a free hit.
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@EntitledMyersMain said:
https://forum.deadbydaylight.com/discussion/comment/1628576#Comment_1628576
Ok.
Yeah, I see where you're coming from.
They spent a lot n the new graphics, but the fact that not enough bugs are getting fixed is odd.
Perhaps they need some excess money to buy licensing rights in the future?
I guess still frustrating to deal with this buggy game.
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@MonsterInMyMind said:
113 million for just dbd alone? Or behavior as a company not trying to defend them but if this is behavior as a company that money gets split quickly so in reality the dev's probably don't make as much as people think. Don't get me wrong i feel your point but if you are talking about the company as a whole that's not exactly a good argument.
I'm gonna say as a company and while yes that does get split quickly they make it back from cosmetics is it really hard to hire multiple people to fix bugs?
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@EntitledMyersMain said:
Is this amount after licensing?
Yes that's there annual income
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@MusicNerd_TC said:
Dead hard, sprint burst and DS are problematic right now, and need some fine tuning, that's it.
Only one I can say maybe is DS. Sprint burst has had multiple nerfs and technically and indirect one. Dead hard how would you even change it? DS I still think its fine.
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@DrBrain said:
https://forum.deadbydaylight.com/discussion/comment/1625236#Comment_1625236
So how do you balance it? Why not make a ranked and unranked mode? Why not add a SWFvsKWFs mode where its two killers vs 4 man stacks? That would balance out the game imo
Buff solo to swf and balance accordingly. Not every swf is a tourny squad and two killers like let's say 2 nurses is gonna destroy a 4 man that idea seems to have little to no thought provided or like doctor and huntress info and projectiles.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/discussion/comment/1628289#Comment_1628289
Old Ds wasn't a get out of jail free card?
I meant like old DS is a get out fonjail card and this one is
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@thesuicidefox said:
https://forum.deadbydaylight.com/discussion/comment/1628027#Comment_1628027
No I main survivor.
Killer wait times are just fine. Survivor wait time is awful.
Ahh I see but you said you are playing at night so I mean. Getting insta queues rn
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@D3spair said:
https://us.v-cdn.net/6030815/uploads/PYZUNA8S2QAF/ds-complaint.png
I am sick and tired of Decisive Strike + Unbreakable Perk Combo always at Red ranks man. As a Killer main I always have to worry about this invulnerability phase all the time. Like bruh every trial I get, I always eat at least 2 decisive strike early out of the fear that they're just gonna use unbreakable or just 99% themselves so to save unbreakable. Even if a Survivor does not have this combo, I'm a red rank killer so my anxiety is always telling me that these good survivors always have a small pp. After eating those D. Strike, I just let get away so I can "Just Pressure Gens" so those Survivors just got a Get out of Jail card for FREE. Well please devs, make it so that in the upcoming balance changes take away these Invincibility Phase Survivor have after getting hooked. I know this game is balanced after casual players and I'm 100% SURE that casuals are not using the small pp combo as offensively as possible SO please nerf.
You should watch old footage of old DS it isnt get out of jail free. Improve your skills as killers. DS/UB isnt gonna magically win games it doesnt help looping skills. It isnt small pp build either if anything its the killers with the small pps (/s)
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@EuphoricBliss35 said:
Unbreakable wasn’t super common with Old DS. They nerfed DS to it’s current state. Oni came out, who’s entire playstyle is to slug. Slugging became one of several ways for killers to 4k. Survivors caught on, and created builds accordingly.
Also, you’re running Undying and Ruin...
This exactly killers tend to forget survivor meta is a reflection of the killers playstyle and vice versa.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/discussion/comment/1627996#Comment_1627996
Out of 5 matches last night, 3 had OOO. Again, I can't prove they were SWF, but they moved as 1.
The 2 matches felt fair as I'm trying to learn nurse. The 3 weren't even close.
I'm down to rank 13 because lack of play time. I'm attempting to learn nurse, I don't even have any tier 3 perks on her yet. I'm being matched with reds that have full meta loadouts.
DBD is different during the day and night in my area from my experiences.
That's matchmaking although a swf with OoO is unfair. I suggest doing customs to learn nurse and get good players. I do have sympathy for you though.
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@Endstille said:
https://forum.deadbydaylight.com/discussion/comment/1627991#Comment_1627991
That is completely false.
Yes it is tell me the last survivor buff
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@ClickyClicky said:
https://forum.deadbydaylight.com/discussion/comment/1627818#Comment_1627818
Whats weird is even killer mains defend DH and say it takes skill (it really doesnt). Yet they complain about DS
Depending on which killer I’m playing I’d take 4 DS over 4 DH anyday. You can play around DS. Most killers can’t play around DH and rely on the survivor making a mistake.
Dead hard is actually a crutch. You can play around it sometimes lunging late can get you that hit at pallets or windows but other times it's just a free vault or stun.
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@Zozzy said:
Meanwhile, here i am with 20 ping playing Death slinger and my shots are passing right through survivors where even they are confused and stop running or question it in the after game chat. Seriously contemplating a vpn just to raise my ping to 60ish
I can vouch for that ill play slinger the shots like hit and miss and same as survivor very weird.
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@thesuicidefox said:
https://forum.deadbydaylight.com/discussion/comment/1628012#Comment_1628012
Doesn't change the fact there are 10 minute lobbies.
And some of us have jobs we work in the morning and afternoon.
Ay man that sucks late at night what can you really do people are sleeping you got the weekend to look at to. Let's say you work a 9-5 you still get good queues by the time you get home. If anything play killer. You are a killer main right? If you are worried about swf I dont get it. I play a lot of late night killer it's a blast but that's just me.
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@Chippy said:
Well first off when ever I play dbd I normally quit after my first or second match as it is to frustrating to play all 4 survivors which bring DS and adrenaline and I get this 90% of all match’s. If I’m truely unlucky there is a almost 0% chance of winning if they bring DS, Adrenaline and Unbreakable with the usual exhaustion perks. My point being is that because most match’s are around 5 to 6 mins in length, how am I supposed to hook everyone minium 2 times. How am I suppose to down every survivor 2 times in 6min but I’ll be kind 10m with DS and unbreakable also with some sprinkling of exhaustion and some nice adrenaline on the side, it’s realistically impossible to win you cannot hook people... you cannot hook people you can’t they are gods for most the match I really want people to understand not being able to hook anyone for minutes plus having to chase them again. but people don’t run this stuff that often as every match becomes boring real quick.
another point, why are killers not scary, well I know the answer I just want others opinions to why killers aren’t scary for them.
since you nerfed the following billy, nurse, Freddy (buffed one), legion, spirit, etc and perks such as ruin, knockout, and lightborn etc you instead leave incredibly powerful perks for survivor in this game or should I say you out right buffed them;) DS use to have a counter but now it has 0 counter. When I play survivor and I have DS equipped I find this game to be almost a funny joke on how to make someone cry/ruin their days just because you can. but that’s one perk out of many over powered perks such as adrenalines and exhaustion themed perks in the game and that really hitting the surface with a light feather, this game is honestly a buggy broken mess still to this day. one last point why can’t I hear anyone in front of me when they clearly have no iron will they are dead silent.
but to rap things up could survivors get a nerf for once instead of a buff it’s the reason all killers are weak ######### . It would be nice to get a killers to get buffs for once in however long it’s been like to know that!! I think it was doctors buff but that was canceled out by nerfing all killers (bye ruin)
Are killers really in a good spot at the moment?All I'm gonna say is take a break improve your skill and watch 2017 footage and tell me if you would rather have that new killer main im guessing.
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@thesuicidefox said:
https://forum.deadbydaylight.com/discussion/comment/1628000#Comment_1628000
Last night I sat and watched an entire YT video of Metallica live performing One waiting for a match. One is almost an 8 minute song.
Late at night is always long wait time for survivors. Been like that for years. Early morning to afternoon is the best.