Avatar

azame

azame

About

Username
azame
Joined
Visits
0
Last Active
—

Comments

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/discussion/comment/1627343#Comment_1627343

    I mean a 10 minute wait isn't much improvement over a 15 minute wait.

    It is definitely faster than 10 dont know what you are talking about.

  • @Moxormog said:

    https://forum.deadbydaylight.com/discussion/comment/1627343#Comment_1627343

    You are super delusional, or you're playing a different game and extremely confused.

    Play in 2017 as killer and you would understand but you wouldnt cause you are a new player.

  • @The_Bootie_Gorgon said:

    https://forum.deadbydaylight.com/discussion/comment/1627658#Comment_1627658

    Some of us killers can only playafter the evening hours, when you have more of a chance to run into SWF.

    That does not equal sweaty swf just swf in general and besides you can get better going against more coordinated survivors. This in turn will improve your killer skill significantly.

  • @Moxormog said:

    I'm done.

    You keep nerfing and destroying killers each patch.

    I'm so over doing a barely 1 minute chase in the beginning of the match to have two gens pop off because I don't have corruption or using ruin (When it doesnt get cleansed in the first 30 seconds).

    You've literally ruined huntress. Every other game I am having hatchets that are not connecting when it clearly hits the survivor (with a blood splash)?????

    The amount of idiotic sound bugs that makes it nearly impossible to track survivors or when gens are being worked on.

    almost 2k hours as a killer but I can't handle the amount of abuse and disregard Behavior has towards its killer playerbase.

    But, hey, at least you have your 2-3 killer main streams in a sea of ######### survivor streamers on Twitch.

    Survivors, you keep wondering why your que times are so long?...

    Do you really have to wonder??????

    Except they havent done the sort and nerfed survivors for a good 1-2 years not a single buff. Ok buddy sounds like your the problem

  • @Dennis_van_eijk said:

    It is so funny how survivors want to destroy certain killers and/or add ons.

    How many times is spirit been changed now?

    3 times I believe?

    Before the last chance people were crying, if you take away her collision while phasing, give her an actual vault animation and nerf her prayer beads that everything is good and fun to play against.

    And so the devs listened once again and nerfed/changed her.

    But wait that is not enough, they still can't bully her and they still fall for the same old spirit tricks.

    😭😭😭😭😭 Nerf her more we don't want strong killers, we want to bully all the killers and have them play by our rules 😭😭😭😭😭

    Ffs grow up and try to think outside of the box a little (just a tiny little bit is all it needs), instead of trying to destroy killers/add ons/perks.

    The devs are dumb and scared that they listen to much to those kinds of people unfortunately.

    They gave her one nerf that didnt do much. Nobody wants to "bully" killers stop using that for an argument survivors want killers we can counter in chase throughout skill not guessing. Let me remind you the chase is the most fun thing take that away and now you lose survivors holding m1 is in no way fun.

  • @TheWarNung said:

    https://forum.deadbydaylight.com/discussion/comment/1625950#Comment_1625950

    Obviously she's moving and not standing still. She's trying to predict what you're doing and you're trying to predict what she's doing. Seems legit to me.

    Killers have to make predictions about survivor movements All. The. Time. It's why you see them playing mindgames and trying to cut you off instead following directly behind you like a little lost puppy.

    I guess it's only a problem when survivors have to do it too.

    The spirit isnt predicting at all if they watch you then phase they access re actually reacting but he say they are "predicting" when they have all the info.

  • @Cerebral_Harlot said:

    https://forum.deadbydaylight.com/discussion/comment/1626473#Comment_1626473

    It was a buff because now you can DS instantly and for longer.

    But for real, considering the variety of changes made, a rework is a more appropriate term.

    Yes it is a buff but it doesnt city pare to the fact that you could prevent hooks in general.

    I still say no because the killer isnt getting any closer to finishing their objective

  • @Pulsar said:

    https://forum.deadbydaylight.com/discussion/comment/1626110#Comment_1626110

    It also allowed it to be a 100% guaranteed use if the Killer picks you up.

    The stun was also increased from 3 seconds to 5 seconds.

    Seems like less of a nerf, more of a change.

    It's a nerf because you could prevent hooks.

  • @Cerebral_Harlot said:

    https://forum.deadbydaylight.com/discussion/comment/1626404#Comment_1626404

    I am not saying it was a buff then. I am just saying the enduring changes made decisive more viable, and a benefit was incurred as a result.

    Yes it made DS more viable but it still doesnt compare to older DS cause it doesnt prevent hooks

  • @Cerebral_Harlot said:

    https://forum.deadbydaylight.com/discussion/comment/1626317#Comment_1626317

    I mean, considering the thin scope of the enduring nerf, I think it is safe to say that the enduring nerfs were a boon to decisive strike.

    Does not matter nerf does not equal buff to to something else.

  • Oh alright chases are definitely fun thatsbwhy I avoid chases.

  • That's true but a nerf to one perk does not equal a buff to another.

  • @Cerebral_Harlot said:

    https://forum.deadbydaylight.com/discussion/comment/1626110#Comment_1626110

    I mean, they also got rid of its primary counterplay and made it viably usable 4 times a match rather than once.

    Dribbling was countered by swfs and atleast 1 smart solo player to bodyblock for the obsession. 35% was achieved almost every wiggle. I ran DS permanently back in the day.

    Sure it's like everyone has obsession but I mean still you have to be hooked. You could prevent hooks.

  • @EvilJoshy said:

    Seriously. This is a competitive game whether you admit it or not. It has 2 sides each with an opposing objective so they compete. The complaint I keep seeing in various forms is "that's not fun for the other side" In any other game with a multiplayer, when has the other side give a damn about someone else's fun? Do you see people in fortnite, overwatch, CoD, They fall saying "you shouldn't do that. Not because it's effective but because it's no fun for me". Killer, survivor, doesn't matter. If you want both sides to have fun then the game cannot be competitive. If your not having fun move onto the next match or take Kote's advice and "Play something else".

    This is a party game lol.

  • @ToxicMyers said:

    https://forum.deadbydaylight.com/discussion/comment/1624058#Comment_1624058

    doing all the gens in 3 minutes isn't fun either but thats ok right?

    Never said it was did I. Also I avoid gens I prefer chases ;)

  • @Pulsar said:

    https://forum.deadbydaylight.com/discussion/comment/1625698#Comment_1625698

    It got changed, I wouldn't say it was an outright nerf. It got buffed in some ways and nerfed in others.

    You have to be hooked to use it. That is a major nerf.

  • @Pulsar said:

    https://forum.deadbydaylight.com/discussion/comment/1624746#Comment_1624746

    Idk if that is quite fair.

    Ruin isn't that great anymore, it's more a nuisance.

    PGTW is a god-tier perk but it rewards you for hooking Survivors (your objective.) It doesn't reward the Killer with passive pressure or for losing.

    Thana isn't good.

    Dying Light is alright. Really good at near max stacks, but it won't help you win games, it'll just help you win harder, if that makes sense.

    Sloppy is good.

    Surge would be good without the cooldown. As it stands it's pretty meh.

    Anyway, the point is, that if you look at the Devs reasons for nerfing Ruin and apply it to DS, DS should've been nerfed a long time ago.

    Wasnt it nerfed before ruin though lol. It isn't a get out of jail card anymore.

  • @PigMainClaudette said:

    It's common knowledge that a lot of people on these forums don't like Self-Care. That's fine. You do you.

    What I'm doing today is just sharing why I use Self-Care on ALL of my builds that I have the perk available for, outside of custom games with friends.

    I'm the type of survivor that likes to have two health states. I'm quieter when at full health, and I'm not immediately screwed if I make a mistake in a chase against a majority of the killer roster. I don't hate Iron Will, but a second health state feels more beneficial to me.

    "BuT jUsT uSe InNeR sTrEnGtH oR a MeDkIt ThEn!" Sure, I could do that, or I can also go with a perk that has INFINITE USE, and isn't completely negated by a single perk that a killer is likely to bring after seeing at least two other items in the game. I don't like that Inner Strength is tied to totems, something I hunt fairly often to deal with NoED because you lot won't, and I hate that Med-kits can be dealt with Franklin's Demise entirely.

    Both of those solutions also run off a limited resource, which again, I hate having. Yes even as a Pig main that has a limited number of my primary power.

    Lately in my main build that I am running, I've also got Resilience, so having a perk like Self-Care that allows me to be at 99% healed, activating Resilience, and being at basically full health because I have eyes, ears and Spine Chill to tell me when the killer is near to pop my healing. Something I cannot do without comms is warn the other survivors of what I am doing. Extremely detrimental as a solo player.

    There have also been a lot of times, again as a solo player, where I've had to scramble and ditch the person who just unhooked me because the killer is returning to the hook. No survivors then make contact with me for a solid while, so I'm left alone to heal myself. Even at red ranks. With a lot of survivors also caring about splitting up and "generator optimisation", you're then not always guaranteed to be nearby another survivor provided they also haven't removed themselves instantly.

    One thing that everyone covers is the amount of time that Self-Care takes. It's literally the same time PER SURVIVOR as getting someone else to heal me base, and with Resilience it's even slightly faster for me to heal myself if we want to go there. Don't get me wrong though, I appreciate the healing if you're here and going to help me, but you have to actually be there to heal me.

    Now something that is also rarely covered is that Self-Care in a split team can also rob the killer of some potential pressure. Let's say that they are a stealth killer, with A Nurse's Calling, and they see me Self-Caring or you healing me. They down me because I can't get away in time because I didn't notice them. If you're there too, they can just slug me and chase you meaning the killer has even more pressure with two of us now removed from doing generator work, where as if I get done by myself, then there is a chance they will leave me. Especially if there is the threat of Decisive Strike. No this will not come up very often, but it's still something that I have had happen to me on both sides. I know full well the risks of using Self-Care against a majority of killers, and I take measures to ensure my safety while I do so.

    It's also surprisingly easy to get, especially since Claudette and Dwight are two of the best characters for a brand new player to start with, or at least those are the two that I recommend in a heartbeat. Claudette is base game, where as Nancy is locked behind a paywall of the Stranger Things DLC or Auric Cells, or the luck of the draw with the Shrine of Secrets. Med-kits are tied to the Bloodweb, and for anyone who knows about cycling them for specific perks/add-ons/items can tell you, "consistency" is not a word that the Entity knows.

    I'm not here to convince anyone to switch to Self-Care as a healing option, or say that it is objectively the best. Just that this is the how and why of my use of the perk. I don't expect to make any friends by saying all of this and I don't care either way. I'm not an immersive P3 Blendette that hides in a corner all match to heal, since I now main Yui who's also my only prestiged character, but just an average player in red ranks who likes to have two health states and unrestricted perks where possible. I can't trust anyone as is, and usually have a mentality of "I can do it just fine myself" in a variety of things, not just in game.

    Use whatever perks you want, but don't demean, harass or make insulting remarks to people who use perks you don't like. If you think less of them, keep it to yourself. Nobody asked and nobody cares if you do.

    I'll see you all in the fog.

    Run iron will sprint burst or iron will deadhead practically the same thing. Also relying on a second healthy state doesnt improve your skill or force you to learn to make less mistakes in chase. That being said run what you like I will do the same.

  • @JohnnyB1491 said:

    Almost every 1 in 3 games I run into a cheat killer who can see where everyone is. PC players ruin every game out there cause 90% of em have to cheat. All games should keep PC players on their own servers so they aren't so toxic to the gaming community.

    You arent necessarily lying. I had a speed hacker and a wall hacker. A ton of speed hackers who modify is slightly to make it less obvious and then also an instant hit hacker if that makes sense.

  • @Chrisko said:

    https://forum.deadbydaylight.com/discussion/comment/1624098#Comment_1624098

    The dude is Evil...It's literally in his name. He just wants to be a dick.

    Just seems like a killer main who started recently.

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/discussion/comment/1623914#Comment_1623914

    I'm at that point with DS were idgaf anymore, survivors acting bold because of DS or force DS on me, I will make it my mission to make them wish they used DS to not be tunneled!

    Granted there are still some problems with DS, but I firmly believe that if Enduring still had an effect on DS, the perk wouldn't be too much of a problem!

    Sorry for the late reply, didn't get the notification

    Well do what you want. If you ever face a good looper that playstyle will be punished. Like the devs said it is a smart play to use outside of tunneling.

    The stunn isnt even 5 seconds the animation is shorter. This was noticable because it used to show you the DS being used in the bottom right. With enduring you arent gaining distance.

    You are fine for the late reply.

  • @DrBrain said:

    https://forum.deadbydaylight.com/discussion/comment/1624742#Comment_1624742

    Asking for the option of having a choice is entitled? No. Telling others they cant have a choice in a game because itll ruin YOUR FUN is the entitlement

    No your option is quite literally splitting the community because most killers are disabling it. Causing swf players longer queues killing the game because playing with friends is soooooo wrong.

  • @DrBrain said:

    https://forum.deadbydaylight.com/discussion/comment/1624511#Comment_1624511

    This is the most entitled survivor main post I’ve ever read. So what you are saying is, you cant win unless you and your friends are on comms running OoO and trolling the killer right? smh

    maybe people dont wanna be tryhards 24/7. Maybe they wanna level up there favorite killer without getting gang banged by people who have the same mentality as you do.

    why dont you take your own advice and solo que for awhile. “Use it as a learning experience to get better” 😒

    What he said was not entitled you are more entitled by asking the devs to decide the community. He never said nor implied he cant win without OoO and trolling the killer with a try hard swf. Without swf this game dies becuase solo is very bad.

    Maybe survivors dont want to try hard and relax in solo but no bad teammates and killers that camp and tunnel. See I can flip the words and make a straw man argument.

    Solo is just a nightmare every body knows this but you sound like a new killer main you join in 2019 huh?

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/discussion/comment/1624098#Comment_1624098

    No I'm pretty sure enduring didn't work on DS all the time because I remember juggling and unnerving presence were the only ways to try to counter it. This was back when the obsession could use it anytime and everyone else had to wiggle to 30%. Then they changed it one day so enduring works on ALL stuns instead of just pallets. Then they reworked DS and enduring didn't work on it anymore.

    As for killer's abusing the ds bug. I've no doubt some are but there's also a chunk of them that simply don't know DS was up. Often when I get hit by DS it's because someone with it CAME to me. I either forgot they were hooked recently or I didn't feel like counting to 60 in my head. This is my beef with DS. Even if I don't tunnel there are tons of survivors that deliberately get in my face because they have a get out of jail free card. This is not a small minority because it happens pretty much every time I see someone running DS. Even if I don't tunnel I am getting punished by it. This is why I don't run the perk because I feel it is cheap. If you need DS to survive I suggest you either learn to loop, learn to route or have your teammates rescue you at a better time. If the killer is face camping than you've won. Do gens and get out. That killer will get no blood points or pips.

    Enduring has always made DS stubs shorter until patch 2.6 go check the wiki. It started being effective to DS as soon as it came out which was 1.2.1.

    DS isnt solely an anti tunnel perk. The devs never said it was and they went as far as to say in their original post using it outside of tunneling was smart. The community coined it as anti tunnel thus you went with it and used it as a reason to complain.

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1623914#Comment_1623914

    Then check my yt channel as there are some old once on there.

    I hardly ever come across a spirit these days.

    I'm not into trying to remember like "oh I need to record this for someone on the forum"

    Dennisvaneijk1980

    Ight ima check you out. That's fair I haven't faced a many spirits in the passed week.

  • @StarLost said:

    In the process of leveling a few characters, I seem to have dozens of these lying around on each.

    But...I'm hesitant to use them. They just seem so powerful.

    As a newer player - is there something I'm missing, or is this a 'I've had a bad day, now it's time to stomp some folks' button?

    Tempted to just use them up, but I'm worried that I'll artificially inflate my rank and then hit a wall once I've used all of the bleeders.

    Well do what you want but me personally I whenever a secret offering appears my game crashed quite odd actually.

  • @Xzan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1624098#Comment_1624098

    You just contradicted yourself by calling ALL killers bug abusers.

    I didnt mean all spelling mistake. Some*

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1624058#Comment_1624058

    My last game I had a Bill that kept running to 1 spot. He ran there because every time I downed him he landed on top of something and made it impossible for me to pick him up. He did this throughout the match. It took like 5 downs before his team stopped healing him and he bled out. So long as survivors continue to use crap like this on me it will remain an "Us vs Them" scenario.

    It's not like we haven't had this situation happen before. Remember that brief time enduring worked against DS? This isn't new to me.

    Ok that doesnt represent all survivors. When you generalize survivors you continue the circle of hatred. This childish mindset of us vs them needs to stop. Some of the killers are abusing the DS bug currently. Survivors who were caught in the hill were hooked I think I even seen a post of a killer refusing to help. Even after all that I wont generalize killer mains because there are good ones.

    It was never brief how long have you been playing? Enduring always worked against DS until that one patch but I was on break then. Also when it did survivors could not get away. I remember seeing a clip of tru3tal3nt getting hit by DS and still managing to down the guy as he was vaulting to escape with enduring.

    Back to my main point stop being childish and looking at one person to represent a group.

  • @ToxicMyers said:

    So basically I was doing quite well in a match and had pretty much had a win in the bag. Then I see this hatch opens and both survivors leave. That is my main issue with keys. If you find hatch it's a get out of jail free card that can be used for bad play. It kinda ticked me but still. Unbalanced and there was nothing I could have done to stop the key besides hooking the 3rd person.

    Evidence: https://youtu.be/gWLfLBOMeU8

    Dont worry about it it's getting nnerfed not much you could do.

  • @Talmeer said:

    To say "We have to do it, because they forced us to do it" is nonsense.

    You rob yourself of your fun, if you follow this philosophie. If you like to play with ds, then do it, but don't come up with this sort of excusses, because they aren't.

    Every player has bad experiences in dbd. If everyoneone would play like that, we only would see ds and noed, but it isn't always like that.

    No killers do force a DS, BT, UB meta. Tunneling and camping is common. If there is no obsession people are getting tunneled straight off hook. Dont complain about DS, UB if it's the killers who have made the meta what it is.

  • @OmegaXII said:

    I wish it stays that way. I definitely see less survivors being cocky because they have DS activated.

    Isnt the perks little sentence "dont be afraid" or something like that?

  • @Primalux135 said:

    I hope it becomes 3 secs stun forever.You got a second chance I want mine too.

    DS was second chance before they changed it to what it is rn. Havr you even experienced old DS?

  • @EvilJoshy said:

    How many bugs have survivors exploited till they fixed them? How many fat shame spots? Remember when one of Quintin's perks provided a action boost to ALL actions instead of just opening gates? Paybacks a ######### :P

    It's a bug that benefits killers. We all know that will get fixed shortly. Meanwhile I am still waiting for bug fixes to Nurse introduced from her rework last year -.-

    Ok the while I dont condone bug use this bug quite literally let's you delete the survivor in 2 minutes thats not fun nor fair. That's how you kill a playerbase when one side cant even play. Forget the us vs them agenda it's not cool.

  • @PNgamer said:

    Deal or No Deal ?! Wine or Water ?!

    That means, if a Survivor put the Exitgate on 99% and stop, the openprogression goes down to zero.

    The result: Killer´s will have more control in the Endgame and the game is much more exciting, before the Endgamecollapse is starting.

    Any opinions?

    Greetings

    No deal egc is meant to end games not give you free pressure!

  • @Revolver_Ocelot said:

    Just finished a few matches on the Badham Preschool maps and they are ATROCIOUS to play on. Sure, they LOOK aesthetically better, but they bring more problems to the table (the most notable being lag and frame rate drops). Not only does the amount of pallets seem unchanged, but now there are too many breakable doors that HAVE to be destroyed that only hinder the Killer (crappy placement). On top of that, the foliage around the map has been raised high enough to obscure 40% of the map from a distance. As if locating Blendettes wasn't hard enough already, we have to deal with Vietnam conditions and NO LIGHT!

    Poll: Who would approve of these changes?

    -Significantly brighten Badham Preschool realm

    -Move breakable doors/walls to better locations or reduce amount of pallets

    -Lower or remove foliage

    -Slap a reflective vest or bright patches on Blendette's wardrobe options.

    Gonna stop you there there is barely any pallets and they are unsafe. Not to mention they SHRUNK killer shack.

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1623426#Comment_1623426

    Well, the best spirits should not play vs a lot of solos, and most swf, but only vs the best. That´s what matchmaking is for.

    And to your second point: So, if spirit has counterplay, she can still be beaten by gen rushing if the survivors decide to, and also in 1v1, like a lot of other killers that are only viable if you get a potato team on the other side.

    Giving her counterplay makes it easier for survivors to beat her, but does nothing for spirit, aside from taking away her ability to end a chase fast enough to apply pressure to the gens.

    1. The best spirits do happen to play against solos and win just how mm works it happens and sucks. It's terrible currently.

    2. No every killer is viable and not just good due to potato survivors that's really huge claim to prove a point but go crazy.

    3. She can be beaten by genrush which is boring. Survivors wouldnt be forced to gen rush her if she had chase counterplay. Also if she did the spirit would have a higher skill ceiling and people would actually have to improve their game more to play her. She would still have insane chase power but now it's harder to sue and shes no longer jsut a nurse for players who dont want to put in effort.

    @MigrantTheGreat said:

    That's the way Spirit is suppose to be! A guessing game! Spirit is also a product of what's wrong with looping! Survivors are use to peaking around the corner and/or looking for the red stain to counter a killer! Spirit flips the script on survivors and they don't like that! While at the same time killers mindgaming is guessing and hoping that survivors bake a mistake!

    Just because you can't mindlessly loop a killer doesn't mean they're broken!

    The devs also said DS used outside of tunneling is smart. By that logic you shouldnt complain about DS that stuns you when you arent tunneling but you so right?

    It's not about mindless looping it's a killer that takes very little skill for a big payout that you cant really do anything against.

    @Dennis_van_eijk said:

    👆 Someone understands it luckily 🤘✌️

    Cant argue yourself though lol. Never replied to me

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1623420#Comment_1623420

    Sorry but there I have to agree to disagree tho.

    I never use iron will and don't feel like using it.

    And yet I still can loop and keep spirit busy for a long time and even escape 90% of the time.

    So injured and no iron will doesn't doesn't mean you're death

    Huh so you are playing against bad spirits. A good spirit will always capitalize that. No iron will/stridor does equal death. If you say these spirits are good record your next spirit game so we can see your chases and most importantly see how good the killer is.

  • @Rhe2veja said:

    You can hear her footsteps if she´s using her power

    Same bugs that hurt killers hurt survivors. Those footsteps arent consistent.

  • @sulaiman said:

    The question is do she need counterplay? I mean, she still doesn´t 4k every game, does she? in my solo games, it happens sometimes, but more often than not 2 players at least escape, and 2k 2e is the balance the devs wish for, isn´t it?

    She is in no way oppressive, even if its harder against her to escape a chase (but its still possible), and looping is a dynamic that should be removed from the game anyway, as its the most boring aspect of the game.

    So you are fine with a killer not having counterplay. The best spirits will obliterate solos, and most of swfs. Only the swf tourny teams will beat a great spirit. Other than that the average spirit can be beat by gen rushing which is boring for survivors and killers.

    Then killers complain about gen rushing and it's just a circle of complaints.

  • @Johnny_XMan said:

    First, sorry for all the immature comments you received in the beginning... it’s not what I think BHVR strives for, but know that there are others willing to help with your questions.

    From my experience, something I have learned to do against Spirit is the moment you hear her phase and while you’re running, make small stops and walk and force her to rely on the direction of your scratch marks. This can be effective, but if she has the right add ons (Father’s Glasses for example) it might not always work. Alternatively for perks I would say bring Iron Will or Lightweight, Fixated.. I would put Iron Will at the top of the list because it gets rid of your grunts while injured by 100%. Which is a big deal.

    Always remember that because she can’t see your character, she will have to guess your next move, especially if you’re in a specific spot. So for example if your sound is coming from a pallet she will more than likely immediately swing, thinking you will drop it down, that’s when I run to the pallet stop for a sec and walk away. To mind game her.

    I hope this helps. 🤞

    That's avoiding the chase I'm talking about the chase. If you step in a chase and injured she is not guessing. With stridor they can now hear your breathing much louder and locate you with that.

    The spirit is never guessing if they just use their ears they have ALL the information. It's only somewhat s guess at windows but even then stridor/injured with no iron will is death.

    I dont want an x perk response that's unhealthy by design.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1621815#Comment_1621815

    https://youtu.be/DggcHI1boFM

    this was the old version of billy, see how long these survivors do last in chases? :> Also most of the roster does not have the mobility billy has, yet he struggles, not because these survivors are good in any way.

    Using a specific video to proves an argument is not helping you out. I could give you a video of the first gen taking like 4 minutes does that mean they need to decrease time? No.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1619027#Comment_1619027

    You know what Nurse,DS,PH and Spirit all have in common? They all have MIND GAMES with their power. They force the survivor to loop differently and they force survivor to make reads at every turn. The other common part in their powers is all of them zone by sheer fear of their power. Nurse & Deathslinger are countered by LOS blockers, otherwise Nurse can easily confirm hits in open field(which is why indoor maps like hawkin, lery, rotten fields, yamoka estate are really bad for her), Deathslinger does same thing, except he still gives you a chance to dodge his shot even when in the open and he is weaker in tilesets. Spirit and pyramid zone at loops and what makes them good at zoning is the fact their power provides limit to no feedback at loops. Obviously PH can only hit people out of position with his 115%, but Spirit in open can easily track survivors using scratch marks and sounds of pain if there are no windows or pallets to use as mindgames.

    3/4 of killers have provide little feedback when their power will be used but the one killer that does(Nurse) does not change her strength as a killer. Imagine survivors complaining that they're forced to make reads when killers have been doing reads on semi-safe pallets and window vaults for years. Apparently making reads is guessing according to the survivor and that is unfair.

    This thread is dead why are you commenting.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1620640#Comment_1620640

    See the problem is that as survivor you do not even need to be good at looping, most killers will struggle simply by pressuring the objective. Killers will have to sweat their ass off in order to win, yet simply holding m1 is more often than not enough to win.

    Also your argument ignores everything, hey what good is coms when we are all on the hook eh? Yeah maybe think about how it is when the game starts and survivors do have the advantage and the killer has 0 pressure.

    Pls do tell me the scenarios where comms do not make a diffrence, there is none. As soon as one survivor is in chase or spotted the killer, everybody knows it. Hex totems can be telegraphed and what the killer is doing... when you end up getting slugged, that is due to failure and making mistakes not because comms have no impact.

    Ok so let's say I start a chase with a survivor and they tell him hey I'm in a chase. Then I end that chase quickly then the next then the next. Sure you can know what the killer is doing but what good is that as long as the killer is outplaying you.

    A good swf with coms is the exception because that's scary. Other than that the average swf with coms shouldnt make an killer have to sweat hard if they are good.

    None of the information matters if the survivors cant do nothing with it. Sure coms are strong but communication doesnt matter if the killer is winning. If coms was a problem as much as you are making it no killer should be winning.

    Start game all coms can do is tell you where the killer is. Running corrupt helps negate the early game gens which I'd a band aid fix but it does mitigate the strength of coms start game significantly. Just enough time to get pressure and render those filthy swf com users.

  • @BadDocter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1621678#Comment_1621678

    Well you're gonna go down eventually you can't play against her the same way you would a trapper and if she bothers you that much run iron will.

    Laughs in stridor*

  • @behave_pt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1621650#Comment_1621650

    The term doesn't allow for an actually conversation for balance. It is just a subjective view. Even if this tweaks were implicated a vast majority of survivors wouldn't suddenly start having fun playing against her. She can still dominate you in a chase. Like why should clown get a buff? He is the most "fun" killer in the game to me! But seriously a spirit tweak should definitely happen, I just don't think survivors will actually be satisfied with it.

    Yeah the term is subjective but the reason she isnt fun to verse us objectively. Clown is pretty boring to me but thats because his counterplay isbjust pre throw.

  • @behave_pt said:

    I wouldn't necessarily say make her more "fun" to play against. Her husk could disappear or sounds could be loud as hell while phasing but does that mean survivors will have a fun time against her then? Most likely not.

    The lack of fun stems from the lack of info and real chance of beating her if shes good. When you make winning a chase a possibility by being good and attentive yourself fun can be had.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1621625#Comment_1621625

    Please don't give me PTSD. Oh, and old MoM, that was terrifying.

    I came back from my break st the end of old MoM glad to say I stacked it with DS. Then again I wasnt that good. So I was carried.

  • @HommeBizarre said:

    But hey, killers don't know what DS used to be... that's why they still complain

    These new killer mains who never played when DS prevented hooks lol.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1621609#Comment_1621609

    The stand still "tech" needs to go anyway, as it is the cheapest way to hit someone.

    It is cheap I dont run back into spirits to counter that but still doubling back into the spirit should be a good tactic to fake her out.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1621603#Comment_1621603

    Yeah, maybe you can also make her footsteps louder as well, or make the grass rustle, in case she fakes her direction. Survivors would be given lots of feedback.

    Moving grass and louder footsteps would be great. Now survivors have to pay attention. This would make the stand still kinds useless because you can now tell where she is and do something accordingly

1 … 23 24 25 26 27 … 52