anarchy753
anarchy753
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- anarchy753
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This isn't exactly new. They've been trying to poach popular content creators from other games for at least the last year.
One of the most popular Warframe youtubers said she got given the game for free by the devs and uploaded a few videos, but she never went further than playing KYF.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1715222#Comment_1715222
If you wanna DwightCrow charm I'd suggest BoxGhost, she gives out 10 at a time (so 100 uses) and does it on the hour, every single hour, without fail (provided she isn't in a game).
I got it from miladyconfetti I believe, she was doing it every half hour one day and only had about 50 viewers.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1715210#Comment_1715210
I believe its a code given out that is usable for the duration of the stream; although I could be mistaken, this is what I've heard
I can manage that, but if they pull the stupid "awww, just watch a little bit longer, we'll drop the code SoOoOn!" for 2 hours like most of the fog whisperers have been doing for the last week, I'm gonna flip my #########.
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God I hope those charms are just "hey guys, here's the code" without limits or BS.
That last one starts at 1am and I have assignments due the next two days.
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Well considering they haven't been talking about a Demo rework for the last 6 months, and the midchapter already happened, it's almost guaranteed a skin.
Can't wait to see what the excuse is to make this one $15 and not mixable.
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Not at all.
I like the game, I play it with friends, but even the slightest investigation into it shows it's gonna crash and burn fast.
It's made by a single person. Joining their discord includes pins ranting about "don't offer me help I DON'T NEED A DEV TEAM I CAN DO IT ALONE."
He also has a board up that lists all features being worked on and being considered at the moment. Almost everything set to change is minor bugs or poor animations with VR. The only thing in the works for 'balance' is nerfing the thermometer because it's too reliable, meaning in future expect more aimless wandering waiting for anything to happen by accident.
There's also concepts like "add an appartment map" and "add a mansion."
There's so very little actual content coming, not even a mention of adding different ghosts. So many of the current ghosts list special abilities that I've almost never seen them use. Even the "fast" ghosts can almost reliably be outran, making it almost impossible to get caught on the big maps.
It is enjoyable, but without keeping content coming and keeping the playerbase invested, it's not going to stay popular. It's a flavour of the month game, and honestly, as good as a job as he's done making the game by himself, it's the attitude that he can do it all alone that is going to make it fail very soon.
That said he's probably made an absolute killing off it for a one-man job.
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"Oh no, people are annoyed and not really as interested in the game, what do we do?"
"Let's just run a terrible event that artificially boosts numbers on Twitch."
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@TheClownIsKing said:
So, if for example I already have 1 token for Sole Survivor, thus blocking my Aura within a 24 m range, and the killer is running Bitter Murmur, does Sole Survivor’s aura blocking range interact with the gen range (which only reveals survivors within 16 m of the completed gen), or does it only block my aura if the killer is closer than 24 m to the completed gen?
Distance from the killer.
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@Animator said:
https://forum.deadbydaylight.com/en/discussion/comment/1708623#Comment_1708623
Yes, this is standard practice for our developers. If you look at the shadow of the other assassins, you can have a good laugh)
Nah, normally his arm is fine, but after this one mori it was rubberbanding around and doing crazy #########.
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Yeah I don't get it either. It is SO GENEROUS of BHVR to allow us to hand them money. I hear some companies won't even let you do that.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1702677#Comment_1702677
so you have anecdotal evidence, and stats that shouldn't be used to determine balance. ain't that such an open and shut case?
The evidence not being brilliant doesn't mean that the opposite of what he's saying is true. Plus half the time the devs just say "don't draw conclusions from stats" because they don't want to be told how to make decision more than they already are, and adding that disclaimer gives them an instant free out on any conversation.
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It wouldn't hurt to give something like 500 bloodpoints every time a generator goes off for the survival category.
I don't think it should drop based on other survivors escaping, because then more than ever you'd be encouraged to stay in the gates and linger in the match just so you get more points if people leave before you.
Also if you die early it doesn't matter, because you already get the points for the match before you spectate and no more after that.
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What, you mean all 5 games in the last year?
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It irritates me how much people take "don't take the stats as law" to mean "saying anything that the stats agrees with is INSTANTLY FALSE."
They've shown us he has the highest kill rates both at all ranks, and at rank 1 only. That should be enough to show he's problematic.
Also almost everything OP said is true, he's a VERY low skill cap killer with VERY strong powers, plural. And on top of all of it he has basically no drawback that every other killer has built in. I honestly can't see how he made it through this rework without being 110 when he has cross-map mobility AND slows in a chase.
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Can't put the Dwight charm on Dwight.
[BAD WORD] excellent.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1700195#Comment_1700195
I get you annoyed but try to limit the anger in the thread.
I really want them to read this and try to make this code thing better. Not just disregard this thread as too toxic
As I said in my post at this stage just finding a better way to distribute it like the one you mentioned or just straight up making it an unlimited code and just posting it on social media is the best way to go.
At the very least I'm hoping they learn from it and don't repeat something like this in the future. Whether it be another event or other special cosmetics or charms they want to release.
Yeah because I'm sure they missed the hundred other threads in the last 24 hours.
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Instead of numerically limited codes they should just be active at different times, like change the global code every 3 hours and people have to watch to get the current one. Everyone watching gets it.
Do people also leak it on sites? Yes. Does that actually matter? Not in the slightest.
Do people watching these people just to nag for codes actually contribute anything of value to the streamer or show up again after they've got their code? Almost always no.
It's been seen with other games that run codes like this (Warframe glyphs and timed twitch drops on all partners) and it does nothing but create furstration and annoyance for everyone involved.
Good job, you boosted your twitch numbers for a whole weekend at the cost of the whole community hating you, that's so much better than just releasing a good event that would make people ACTUALLY WANT TO PLAY YOUR GAME.
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Amazing. How is a killer with chase potential, map traversal, semi-stealth, and BT removal with no built in downside performing better than all the other killers?
I just don't get it.
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It's not worth trying to convince them to spend $20 on a game only to find hundreds of dollars of paywall just to collect the characters.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1697537#Comment_1697537
Subs only? So you literally have to pay to even have a chance at getting charms? What the hell...
Also what happened to "we've decided we don't want exclusives in our game anymore"? :/
Well it's up to the streamer how to give it out apparently, so yeah the only one I've seen give any out at all only gave them to subs.
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Yep, and great fun, been watching 3 streamers for 2 hours straight, and there's been one giveaway so far, all to their subs only.
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I still completely disagree with nerfing Deathslinger. Comparing him to Pyramid Head and saying they're basically the same is just wrong.
Yes, they both capitalise off windows and pallets to get hits. So does Huntress, who is also fine.
Differences; Huntress and Deathslinger both move at 110 to counter their ranged capabilities, Pyramid Head does not.
Huntress and Deathslinger have harsh limits on their powers (reloading), Pyramid Head does not.
And out of all of them, Deathslinger is the only one that still gives you counterplay AFTER he's landed a shot on you. You can move behind things, your teammates can free you.
Deathslinger doesn't need a change, people just need to accept that they aren't getting a popup window to ask them if they'd like to be hit by the spear or not before each shot.
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I'll leave it on my Plague, but outside of that it was a terrible perk for nearly every other killer before, and now it's been nerfed. So ######### no.
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You can't feel betrayed just because you didn't read the fine print.
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The issue with them is usually that they give an unfair advantage. You obviously aren't INTENDED to be completely invlunerable in places, or unable to be picked up cos you crawled into the wrong position, so it's you choosing to break the rules. Whether it came about due to a bug you're choosing to exploit or third party software is really just splitting hairs.
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Back in my day the "tutorials" were just a short novel worth of reading.
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That's probably normal numbers if they're including survivor DCs as kills.
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You know what I'd like?
If you DC your survivor just stops moving (or has AI like mobile) and the killer can kill it as usual, or ignore it.
You then don't have a "find match" button, you have a "reconnect" button. You cannot queue for a new match until your survivor dies.
It would take out a lot of the benefits of DCing just because you don't like the killer, the map, or how someone looked at you, if you couldn't just continue playing a new match. A DC penalty is nice, but obviously they're struggling to make it work without being exploited.
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It takes 100 charges, which is 200 seconds passively. That's basically enough to get all the gens done before it charges passively once.
In order to manually charge it you would need to do 9-10 actions which are basically hits or breaking.
So basically by the first time you use your power the map is clear of pallets, and all of the gens are done.
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Pretty sure the devs confirmed he's Max junior like 2-3 years ago.
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Both, they aren't exclusive.
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@GoodBoyKaru said:
NOED is for bad killers. If you rely on NOED to get kills you don't deserve to be high ranked.
If you have to stack second chance perks on top of second chance perks (like the infamous Smol PP Build^tm) then you're not a good survivor. If you rely on those perks every game you don't deserve to be high ranked.
Both sides have their issues. DS by itself is fine, and unbreakable by itself is fine. They need anti-synergy together and suddenly there's no issue with either perk.
BT is counterable by chasing the unhooker. I'd prefer it to deactivate during endgame but oh well.
Dead hard is counterable.
I'd also really enjoy BT being disabled for like the first 10 seconds after someone's hooked. Very tired of it being used offensively. Both as killer, when the instant I hook someone they're unhooked and all pressure is immediately off, and as survivor when I'm farmed in the killer's face and smacked the instant I hit the ground. Yes I have endurance then, but I'm still a 1 hit down from the get go.
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Not a big nerf, but he could use a little toning down. From what I've seen of him since the change the chainsaw is just way too oppressive, nearly every rev is a down. Even Billy was never that reliable.
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I basically run DH all the time. There's never any noed, hex builds get absolutely wrecked by it, and it gives a lot of free boldness. Played against a Huntress with TotH+Lullaby the other night that was crushing us. A single gen went off and there went all her totems and she didn't get another hook until 4 gens later.
Tenacity is meh. I like that you can crawl and recover. It gives you the opportunity to hide without your allies running over to you and finding you unrecovered which gets you hooked and makes them annoyed. The issue is you have to be slugged to use it at all, and then you also have to wait for the killer to not be looking as nobody will slug you when they see you move quickly.
Stake Out is decent. IIRC it still uses old great skill checks, so it actually gives you a significant percentage boost to skill checks. That said it's not really worth the slot as Prove Thyself does the same thing better and gives you a craptonne of bloodpoints.
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It would also mean perks could individually be a lot less overtuned. A second chance perk can be strong if there's not 3 other second chances behind it. Surge can hit basically every gen on the map and not be OP when there's no other form of stalling in the match.
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@Zucker_Schock said:
https://forum.deadbydaylight.com/en/discussion/comment/1501222#Comment_1501222
Why the hostility ? If you consider them incomplete if they arent P3 and you are a completionist that's fine by me. I dont really care for shiny stuff that i dont even see myself for the most time as killer. I just wanted to have the freedom of choice and all the stuff that alters gameplay.
Who's being hostile. I just disagree with you.
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No. ######### Billy. Nerf him more.
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Yeah I can't say I've ever been impressed with it. It's also akin to Dead Hard, once you've tried it once it's done.
Funniest for me was I had someone yesterday do this to me. Saw me coming across the map. Dawdled out in front of me. Waited for me to get into swinging range before Sprint Bursting. Thing is I was playing Deathslinger and I shot her during the sprint, so her dumb ass died.
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It's funny though, the community is pretty small down here. You get familiar names nearly every other match if you're in the high ranks.
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Pig. Used to really hate it, but these days compared to most new killers, I just enjoy that I don't have to watch 3 gens go off in the time it takes for a full on cinematic brawl and chase between the survivor and killer.
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@Zucker_Schock said:
https://forum.deadbydaylight.com/en/discussion/comment/1495635#Comment_1495635
https://forum.deadbydaylight.com/en/discussion/comment/1494033#Comment_1494033
Well if you dont want to use the skin, its basically wasted time and afford, stats show that there isn't an increase in bloodweb rarity. : https://www.reddit.com/r/deadbydaylight/comments/at25tj/does_prestige_matter_bloodweb_comparison_over_500/
And most Killers have better store cosmetics anyway, i wouldnt wear a P3 Oni if i could run around as a Minotaur.
Who said it's about cosmetics or the bloodweb. To me a character's going to feel incomplete until they're really complete. And with the stuff that made it onto the PTB it may be possible that prestige is being reworked to work with all cosmetics. In which case, ooft, what a waste of 4320 perk tiers.
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And like any anti-camp suggestions, this becomes really problematic in the end game where it basically guarantees the entire team is healed up, runs in with BT, and opens the 99ed gates before your meter even starts ticking down. At least with the current iteration SOMEONE has to be around in a dangerous position.
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@Milo said:
Not reliable? How exactly?
I've personally found the few times that I've run it that the notification gets lost amongst a lot of other notifications. Especially while you're chasing someone it can get muddled in with fast vaults and stuff.
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This absolute C-bomb I played with tonight who decided it would be funny to point out where everyone was hiding, and bodyblock the exit gate switch to kill everyone else because she thought the killer might have been her friend.
@Sunbreaker7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1498673#Comment_1498673
Reporting works on a very bad level that it was designed as. There is no modern game as of today that implements the same old technique of forcing a player 1. Gather own video footage as evidence 2. Report ingame 3. After reporting in game, step outside of the game to report again on a website - all this before your report is valid for review. How many do you think really do all those 3 steps to report 1 cheater out of many they will come across every now and then. Even I, who is a hardcore dbd fan can't bother anymore to do this process.
So no, it's not fine, not even by the slightest.
Sadly I can be bothered. It took roughly 45 mins because I don't record my gameplay. Luckily the idiot was a streamer so I recorded her current vod and uploaded it to youtube so she couldn't delete it in the meantime. But that process is SO ######### and takes SO LONG just to fill in all the details. At the very least reporting someone in the post game should come with a button that opens a window with all the "your 64 id" "their 64 id" "your player cloud id" and rubbish filled in.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1498636#Comment_1498636
Yeah, I've been doing the same thing for 3 days since the patch came out.
My goal isn't to 4k. My goal is to make your item disappear.
Gotta get the insidious and knock out going too, make life rough.
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"Franklin's already did it's job perfectly."
It didn't. The biggest reason to bring Franklin's is keys, and old Franklin's just meant they had to go back to where they were hit at ANY POINT during the match to still get the hatch.
New Franklin's means keys actually have realistic counterplay now.
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@slim0b said:
https://forum.deadbydaylight.com/en/discussion/comment/1498716#Comment_1498716
It's a joke, someone runs iri head and infantry belt whoop 4 people dc.
I got my Adept Doctor back when it just meant a 4k and DCs counted. Double Calm add ons and a Game offering, I think I got 1 hook and 3 DCs.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1497522#Comment_1497522
Yes searching for something so you dont have the same post 10 times a day.
As in noed threads, ds threads, bugs, egc threads, "is this bannable" threads.
If its STILL relevant, make a new thread about why its still untouched.
Make it known it's an ongoing issue, not just a one off thread from a year ago.
It does not matter in the slightest, the threads on the front page and it's being discussed, "bUt It'S a NeCrO" doesn't actually matter.
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I use it every time I have a protection hits challenge. I also played against a Kate who bamboozled me with it today by taking her last protection hit with the styptic agent so then was able to use Mettle of Man to tank a second hit both while injured, it was pretty cool.