Do you think survivor's should be rewarded for other survivors escaping?

Rn survivors gain nothing if their teammates escape, so there's no actual difference between letting others die/sacrificing yourself for other's sake.

Do you think it should be changed? Should survivors get an additional bloodpoint/emblem reward for other survivors escaping?

Comments

  • More ways for survivors to earn Bloodpoints and a way to make them more altruistic in endgame letting me snowball further? Yeah I'm entirely down

  • It wouldn't hurt to give something like 500 bloodpoints every time a generator goes off for the survival category.

    I don't think it should drop based on other survivors escaping, because then more than ever you'd be encouraged to stay in the gates and linger in the match just so you get more points if people leave before you.

    Also if you die early it doesn't matter, because you already get the points for the match before you spectate and no more after that.

  • @Justalittlepeeck said:

    Rn survivors gain nothing if their teammates escape, so there's no actual difference between letting others die/sacrificing yourself for other's sake.

    Do you think it should be changed? Should survivors get an additional bloodpoint/emblem reward for other survivors escaping?

    Whatever helps killers/survivors lessen the horrendous grind is a good thing.

  • Yes. I respect the developers attempt to have a whole "Altruist or Survivalist" theme, but at the end of the day it just fuels so much hate and anger and is only hurting the community by pretending that survivor isn't a team-based experience.

  • @Justalittlepeeck said:

    Rn survivors gain nothing if their teammates escape, so there's no actual difference between letting others die/sacrificing yourself for other's sake.

    Do you think it should be changed? Should survivors get an additional bloodpoint/emblem reward for other survivors escaping?

    Yes, and penalized for not escaping. But hey, they live their nonsense emblem system. Killers should also be penalized for them escaping as well. Screw the pip system

  • I'd always wanted for the survivor team as a whole to get some sort of post-trial BP bonus/multiplier based on how many survivors total escaped the trial (with a smaller bonus for any survivors that survived through all gens being completed but didn't escape).

    Pretty much anything that rewards survivors for helping their teammates sits well with me. I think altruistic teams are more fun to play against than cheeky sneakers as killer too.

  • Well, escaping give u 5K on survival points.

    Give to each survivor 1K when another survivor escape will be great to stay in the game to help them if you want, also evoiding survivors who sell you even when is your first hook.


    so, this will help to get the max survival points even without a healing perk/wiggle out the killer grab.


    just have to wait until the others escape to get 1K for each one... and then easy 8K