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alivebydeadight

alivebydeadight

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alivebydeadight
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  • @Killmaster said:
    Michael Myers Halloween 2018 cosmetics you heard it here first folks.

    dId YoU sAy ShIrTlEsS mYeRs SkIn????

  • F, you mean press F to pay respects, I agree(ish) to your list dont worry

  • maybe it could be them releasing the new chapter release date, surprise buff to a killer, surprise nerf to a perk, and a surprise patch

  • spirit is a powerful killer with some pretty fun add-ons, freddy is the same, pill bottle is one of my favorite add-ons for him and I always sleep survivors on one side of the pallet, then go to the other side so they throw the pallet to get a little surprise

  • @The_Crusader said:
    Kind of agree.

    I was a bit iffy on the nerfing BBQ. It was a nice way to encourage non-camping.

    But then someone here was praising it because they like to play stealthy and hiding in lockers/running Distorion gives them more tools to do that. Can't say it's not fair to give survivors more tools to play stealthy if that's how they enjoy playing. Its better than more loops lol

    Except for Claudettes. [BAD WORD] Claudettes.

    One thing im gonna say, distortion is a cool perk idea, infact in my opinion, this perk is a new level of balanced, a limit of uses, a small change to auras, exactly the correct idea for a perk, a limit of uses on it

  • @AshleyWB said:
    I find it quite funny how people would click lol as if they were laughing at your post as if it was controversial or actually funny. 
    Do you know what I'm gonna lol too. Not at you but with you at the state of some of these evil forum people.

    yeah, lol in this forum to TONS of people is like a down vote, if they cant take a nerf or buff then heres a thought, straight from mathiue himself play something else, like civ (I actually like civilization revolution, if thats what he means) also I may have spelled his name wrong, if I did sorry

  • @Delfador said:
    Borrowed time is fine. Don't camp, the problem is solved and hopefully, they will not change it.

    They think that 115% ms is too much for this killer yet a killer like nurse exists.

    I agree with you though. Everybody complains about everything and they always get overreaction from both survivors and killers. The community needs to grow up.

    yeah, i mean 115% to me is fine but, jesus christ people dont complain about nurses bug that allows you to move at 300% till stunned?

  • wow, that is not right at all, please patch this cause you can have 2 survivors working on two different generators in the same spot so they can gen rush with ease

  • 2 things one, atleast they tried to buff legion and 2 @Claudette_Baguette just for you

  • @AshleyWB said:
    @alivebydeadight That type of stuff happens all the time on here. Some people on here are just so stubborn a lot of the time and they float around looking to pick apart at simple points just for a bit of drama.

    Not necessarily the ones commenting on this thread but its a theme which is getting more common.

    You could say something as simple as Rank 20's struggle to disarm trapper traps and a whole wave of people will swarm in to tell you how you are wrong even though its an opinion.

    I know, ffs, they do one little change the community takes it wrong, then we get another freddy

  • Literally run no add-ons and any perk that allows sight and map pressure, so bbq,ruin, and other 2 perks you want, no add-ons

  • and last thing to add in, why not just make switching between modes faster then

  • well apparently me trying to help just pissed everybody off, that makes trying to help even harder

  • @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:
    mori idea would be quite nice but you kinda made surveillance overpowered

    Did you read the entire thing? I want the core mechanics of generators to change. That perk really needs a buff, and feels like it should pair well with something like Overcharge.

    yes I know about surveillance being actual trash, but pairing it with overcharge would be just a small buff towards your buff for surveillance, also the gas cans really remind me of bill, risked his life for the other to arrive to a new place, no infected, but what he can believe to be special infected..... but gas cans would be a cool idea to add into game and franklins will have more of a use than just using it if somebody has a flashlight

    And, on the gas cans thing, the game just needs a secondary objective. So, it's really easy to make the connection between generators and fuel, so that's that. It also balances a couple other things with how I think it should be implemented.

    yeah, I mean the repair thing can be a thing used when the killer kicks the generator while gas cans are how you activate generators, easy secondary objective that requires work and cannot get gen rushed for it

    Right, I think that the beginning and end of a generator should not have more than 1 person so that killers can more reliably patrol, AND instantly depleting phase 3 of a gen would counter tapping and such.

    but this wil require ruin to get a change, not like yours, but it has to be filling the generator with gas skill checks when failing them you miss the generator using up more charges for the gas tank from 20 to 15 if at 20

    My idea was that survivors aren't faced with skill checks during phase 3. Not sure if I clarified, but that's what I intend.

    you did I think, but ruin needs to be easily usable instead of landing 100 greats

    In my version of skillchecks, there are no longer great skillchecks.

    oh ok that works

  • @RSB said:

    @alivebydeadight said:
    doctor is an anti stealth killer that is really annoying and in my opinion a top tier sense he is strong in and outside of the chase, he needed the nerf and they nerfed him, in tier 3 you can only preform so little actions, nurses currently outside of the ptb effects this making it almost impossible to use snap out of it, with this change it helps survivors gain an advantage against doctor and can use snap out of it as a stealth option

    Top tier? Goodin chase? He is a noob stomper, nothing more. Outside of R15-10 he us not good, a normal, loopable killer.

    Really, I lose faith in the players of this game,

    If you shock the pallet the survivor cannot use it, if you shock players before they vault they cannot preform it, if they were using snap out of it and you had nurses and shocked them it cancelled the action, tier 3 survivors cannot use flashlights, and you think that he didnt deserve the nerf?!?!?, the other thing to stack onto this is that shock lasts for a little after being shocked and the scream is over

  • @starkiller1286 said:
    He really didn't need the nerf honestly snap out of it is easy which is why they buffed it to allow NC in the first place. 

    I know snap out of it is easy but the original hurt newer players facing killers that had rank reset pull them to rank 16 or 20

  • @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:
    mori idea would be quite nice but you kinda made surveillance overpowered

    Did you read the entire thing? I want the core mechanics of generators to change. That perk really needs a buff, and feels like it should pair well with something like Overcharge.

    yes I know about surveillance being actual trash, but pairing it with overcharge would be just a small buff towards your buff for surveillance, also the gas cans really remind me of bill, risked his life for the other to arrive to a new place, no infected, but what he can believe to be special infected..... but gas cans would be a cool idea to add into game and franklins will have more of a use than just using it if somebody has a flashlight

    And, on the gas cans thing, the game just needs a secondary objective. So, it's really easy to make the connection between generators and fuel, so that's that. It also balances a couple other things with how I think it should be implemented.

    yeah, I mean the repair thing can be a thing used when the killer kicks the generator while gas cans are how you activate generators, easy secondary objective that requires work and cannot get gen rushed for it

    Right, I think that the beginning and end of a generator should not have more than 1 person so that killers can more reliably patrol, AND instantly depleting phase 3 of a gen would counter tapping and such.

    but this wil require ruin to get a change, not like yours, but it has to be filling the generator with gas skill checks when failing them you miss the generator using up more charges for the gas tank from 20 to 15 if at 20

    My idea was that survivors aren't faced with skill checks during phase 3. Not sure if I clarified, but that's what I intend.

    you did I think, but ruin needs to be easily usable instead of landing 100 greats

  • doctor is an anti stealth killer that is really annoying and in my opinion a top tier sense he is strong in and outside of the chase, he needed the nerf and they nerfed him, in tier 3 you can only preform so little actions, nurses currently outside of the ptb effects this making it almost impossible to use snap out of it, with this change it helps survivors gain an advantage against doctor and can use snap out of it as a stealth option

  • doctor needed a nerf, he got a nerf, its a win-win, just an issue that they nerfed kruger again

  • @KiraElijah said:
    Cold Dirt and the pallet breaking vault

    cold dirt and inderecint button, I know I spelled that wrong

  • @ChesterTheMolester said:
    Leatherface now inflicts deep wounds with his chainsaw.

    smartish idea

  • @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:
    mori idea would be quite nice but you kinda made surveillance overpowered

    Did you read the entire thing? I want the core mechanics of generators to change. That perk really needs a buff, and feels like it should pair well with something like Overcharge.

    yes I know about surveillance being actual trash, but pairing it with overcharge would be just a small buff towards your buff for surveillance, also the gas cans really remind me of bill, risked his life for the other to arrive to a new place, no infected, but what he can believe to be special infected..... but gas cans would be a cool idea to add into game and franklins will have more of a use than just using it if somebody has a flashlight

    And, on the gas cans thing, the game just needs a secondary objective. So, it's really easy to make the connection between generators and fuel, so that's that. It also balances a couple other things with how I think it should be implemented.

    yeah, I mean the repair thing can be a thing used when the killer kicks the generator while gas cans are how you activate generators, easy secondary objective that requires work and cannot get gen rushed for it

    Right, I think that the beginning and end of a generator should not have more than 1 person so that killers can more reliably patrol, AND instantly depleting phase 3 of a gen would counter tapping and such.

    but this wil require ruin to get a change, not like yours, but it has to be filling the generator with gas skill checks when failing them you miss the generator using up more charges for the gas tank from 20 to 15 if at 20

  • @KiraElijah said:
    Let me introduce endgame Wraith

    Coxcombed Clapper, The Ghost

    Ebony Mori

    Remember Me, Blood Warden, No one escapes death, devour hope

    JESUS CHRIST

  • @KiraElijah said:
    alivebydeadight said:

    @KiraElijah said:

    alivebydeadight said:

    @PhantomMask20763 said:
    
    I would love something for Wraithy boi, he needs some love
    
    
    
    he may be weak but he is loved too, sortof
    

    He is not weak, in correct hands...

    well he is good for pallets

    And with spec ops build he is just plain great

    .....skin thought just by seeing spec ops........

  • @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:
    mori idea would be quite nice but you kinda made surveillance overpowered

    Did you read the entire thing? I want the core mechanics of generators to change. That perk really needs a buff, and feels like it should pair well with something like Overcharge.

    yes I know about surveillance being actual trash, but pairing it with overcharge would be just a small buff towards your buff for surveillance, also the gas cans really remind me of bill, risked his life for the other to arrive to a new place, no infected, but what he can believe to be special infected..... but gas cans would be a cool idea to add into game and franklins will have more of a use than just using it if somebody has a flashlight

    And, on the gas cans thing, the game just needs a secondary objective. So, it's really easy to make the connection between generators and fuel, so that's that. It also balances a couple other things with how I think it should be implemented.

    yeah, I mean the repair thing can be a thing used when the killer kicks the generator while gas cans are how you activate generators, easy secondary objective that requires work and cannot get gen rushed for it

  • @KiraElijah said:
    alivebydeadight said:

    @PhantomMask20763 said:

    I would love something for Wraithy boi, he needs some love

    he may be weak but he is loved too, sortof

    He is not weak, in correct hands...

    well he is good for pallets

  • @PhantomMask20763 said:
    I would love something for Wraithy boi, he needs some love

    he may be weak but he is loved too, sortof

  • @se05239 said:
    Poster-boi needs his cosmetics. He needs them for when new players get let down from his underwhelming power.

    I call him fappy-boi, and boy needs no nerfs or buffs, he no need new cosmetics

  • @se05239 said:

    @alivebydeadight said:

    @se05239 said:
    The PTB is not a place where things are testing for the sake of weeding out bugs. It's a place where people (especially streamers) can get early access to content to hype their followers with thus ensuring extra cash to the devs. Bug fixing and balance changes are secondary, or maybe even third, priority.

    so the ptb is a version of making people want to try to buy dlc when it releases

    A free sample, yeah. Get a taste, get hooked.

    no pun intended thats for you btw, but really I always think of it as finding bugs or if the killer is OP or weak

  • @KiraElijah said:
    Wraith needs a new cloak

    2 things: one I quickly read this and I did not see cloak, and two thats what I though of

  • @AntiJelly said:

    @alivebydeadight said:
    mori idea would be quite nice but you kinda made surveillance overpowered

    Did you read the entire thing? I want the core mechanics of generators to change. That perk really needs a buff, and feels like it should pair well with something like Overcharge.

    yes I know about surveillance being actual trash, but pairing it with overcharge would be just a small buff towards your buff for surveillance, also the gas cans really remind me of bill, risked his life for the other to arrive to a new place, no infected, but what he can believe to be special infected..... but gas cans would be a cool idea to add into game and franklins will have more of a use than just using it if somebody has a flashlight

  • @se05239 said:

    @DocOctober said:
    Janick said:

    @alivebydeadight said:

     @se05239 said:
    

    Probably the killer with the least build variation in the entire game. Doesn't help his already weak-ass situation.

    which is why either his ability needs to be changed to work with them or the perks

    Hello

    We have no plan to alter his base movement speed, not at the moment at least. His Frenzy is basically a free hit, him being at normal killer speed was very problematic during development and very unbalanced. There are a few tweaks coming on him for the live update. These will be announced soon by NotQueen. Stay tuned, thank you!

    I seriously have to ask: why are those changes not in a PTB?

    I also don't intend to be rude, but the way you guys play in-house often does not overlap in its crucial points with how people actually play on the live build.

    The PTB is not a place where things are testing for the sake of weeding out bugs. It's a place where people (especially streamers) can get early access to content to hype their followers with thus ensuring extra cash to the devs. Bug fixing and balance changes are secondary, or maybe even third, priority.

    so the ptb is a version of making people want to try to buy dlc when it releases

  • @PigNRun said:
    Spirit. She is best girl.

    sorry, she is a fun killer and would be nice to get themed face paint, or mask

  • dealing with good ol' rank 20, rank 1 no in between, they are very annoying and but really just run around a wall at the right time

  • okay, thanks originally my first message didn't load and I thought it was a code thing or an one time event thing

  • @SmokePotion said:
    Yes, i can play Kill my friends, but I don't get any progression and it requires having friends.

    I read the entire thing dont worry, I found this to be hilarious in a manner, but yet the game is competitive if your in the right matches

  • @Orion said:

    @alivebydeadight said:
    yeah no

    Because...?

    well if they grow brighter the hex would become less stealthy, and we dont want that happening to hex:devour hope or ruin, the hex perks are brightish but if they become brighter every minute (through some experimenting some matches last 16 minutes) and I know he/she stated only minutes 1,2, and 3 and they are an increase of 10%, after the 15 or 14 minutes, or after most of the time when all or just 1 gen are done or remaining, good map pressure will help with the 1 gen remaining part, but the effects of this will not just wound, but ruin (no pun intended) the use of hex perks, and most of the time they are destroyed within a few seconds of the match starting, and we already know that the hill hex location only helped hide it from 2 sides

  • mori idea would be quite nice but you kinda made surveillance overpowered

  • @Bravo0413 said:
    twistedmonkey said:

    They said they wont patch the actual PTB.

    If you are asking when the patch comes to the live servers then when it is ready is all anyone knows atm.

    My only hope is they dont release it just before going on vacation, it never ends well and I would rather them delay it till next year.

    I pray for the chainsaw nurse to come back >:)

    blink hillbilly would be hilarious

  • Its not crutch, coming from the possibility that they ran ds or something due to them saying its crutch all the time, but you can literally hit great skill checks and get the gen done and get 150 hex skill check to objective

  • @DarkWo1f997 said:
    alivebydeadight said:

    And his swf friend sent me this one and this was hilarious, he never joined the party and never messaged me back too

    Heh, you’re on Xbox. I can tell. 

    question if you played xbox over weekends, have you ever played against or with a player named ToxicFengM1n, cause thats my username and I feel like I have played with you before, also that message from me was when I was playing l4d, the only way I actually can message people

  • like we need another killer power where you can run behind a wall to avoid it or vault a window/pallet

  • like we need another killer power where you can run behind a wall to avoid it or vault a window/pallet

  • @DarkGGhost said:

    @alivebydeadight said:

    @Master said:

    @alivebydeadight said:

    @Master said:

    @alivebydeadight said:
    why do people think alert is op, it shows the killers aura when they damage or break something, how does that make the perk op when it only has one ability

    Because it has unlimited range and you only need it in one perkslot out of 16 and your whole SWF has the knowledge

    then if you know who the killer is, like billy or nurse, you really dont need to know who the killer is because all you hear is a banshee screeching for air or a revving chainsaw, but other killers like spirit and myers tier one and freddy they dont work well or at all on

    Yes it is useless against freddy (but your playing against freddy anyway....). Against spirit it works very well since she needs to be in the real world to break stuff. Aura detection only doesnt work when she is using her ability, but thats nto relevant for this perk.

    And even against nurse or billy its extremely useful to know their precise location, but the killers who are hurt most by the perk are those who cant travel so fast. I agree on this one

    or just give us our meter limit back.....

    this will work but i don't think many survivors will have the same opinion

    im a survivor main

  • meh, rank 11 is cancer currently, cause that is the only thing you see

  • @Master said:
    DBD is not a scary game

    unless myers just comes out of thin air then that will scare the hell out of you

  • @KiraElijah said:
    Blueberry said:

    If you're playing one of the base M1 killers you're in for a bad time and have no control over the game.

    I play Wraith, Spirit, and soon, legion.

    I want to try legion

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