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Zwergz112

Zwergz112

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Zwergz112
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  • @Lord_Tony said:

    iri head with infantry belt on huntress was completely fair.

    huntress can't compete against sweaty SWF without iri head infantry belt

    Well it's because....oh wait, is this a Lord_Tony post?

    tenor (3).gif


  • @dspaceman20 said:

    The only addons from wraith I want gone is that aura reading and silent bell addon. The rest are fine I think.

    300px-Creating_Bugs_Bunny's__No_.jpg

    No

  • @Phasmamain said:

    https://www.twitch.tv/videos/926510102

    Skip to 18:35. Just a reminder this is who we are talking to

    Why am I laughing so much?πŸ˜…πŸ˜…πŸ˜…

  • Game against Legion where they weren't being productive and committing to chase wayyy too long after one survivor, gens are done and a totem lights up signaling NOED, I start doing it but sadly the teammate unknowingly runs the Killer to me, I get hooked right next to NOED as he hits me on hook over and over and over again. Good times am I right?

  • Was my fault but when Silent Hill Map was still new went to the second floor bathroom, didn't know about the breakable door at the bottom so I head inside, Killer had Insidious and bodyblocked me in, I expected him to hit me but he just stood there the entire game till I died from the Entity after the gens were done and everyone left.

  • I was messing around with an endgame build , Rancor, NOED and Blood Warden plus Pop for the challenge of kicking gens, wasn't there to kill really unless the Obsession got unlucky at endgame. Gens fly as I run around smacking folks but not hooking them, last gen is done and Obsession was next to me so they died, exit gates open so I waltz over to see 2 auras, Nea leaves and Jake starts furiously teabagging, I'm Wraith so I can see him but he can't see me, I keep my distance asking the Entity for a sacrifice, then Cheryl's footsteps come up behind me, I hook her and lo and behold Jake was still there, waiting for me to return, I approach him as he buttdances increase in speed, he runs to the edge but to no avail, panicking as the Entity shuts him in. I down him, his will of iron shattered buy my makeshift scythe as he dc's.

  • Legion, every time I stab somebody "28 STAB WOUNDS!"

    1b0ffd0a82c77878735d6996eacf51d4 (1).jpg


  • @burt0r said:

    I just wanted to hear if anybody has ever gotten a survivor given them a mercy/consolation kill when they got stomped/were obviously outmatched by the survivors.

    I play dbd since it's release 5 years ago in a casual on and off fashion. I never went for tunneling (even letting fresh unhooked survivor pass by to get a new one or hit them to get points for injuring them), camping (mostly heading for the opposit side of a map) or slugging (Atlrast not multiple people, only people on death hook to give them another chance).

    I only start killing people when they dont get much progress done in 5-10 minutes, even then go for 12 hooks and most often let the last survivor get hatch (except they were TBagging/overly cocky, not contributing to their team or even sabotaging their teammates by bodyblocking or the like).

    But I have never in these five years ever seen a survivor come to me after getting stomped by them and give me a mercy sacrifice or anything like that. At most hits when I chased them out of the gate, which I stopped doing since at some point most often they just faked to get more chase points without getting hit and just want to rub in the loss via TBagging and clicking. Instead I go for pallets or breakable walls while the mist annoying ones spam fast vaults and the normal ones leave halfway through the egc timer.

    It does exist, i was playing Leatherface for a daily and lo and behold my match is against a ttv and their amigos, I try anyway and get demolished and mange one hook, could've easily facecamped but I decide not too, they get the unhook and as I chase them to the gate they point at the hook and walk up to me putting down their items, upon rewatching the stream they felt bad for me and wanted to get me points. Other times survivors would give me a last hit before they leave or one would refuse to leave so they die,). Not all Survivors are at the gate teabagging y'know.

  • Huntress obviously and maybe Plague's add-on where she see the auras of sick Survivors, Doctor's King & Queen add-ons are pretty good too

  • Screenshot_20210307-173012.png

    Oooh, my time to shine, was playing Wraith some time ago with no add-ons and mainly messing around. Had a challenge to kick things with Pop and stuck endgame perks on with Rancor, NOED (gross i know) and Blood Warden. Gens done, kill the Obsession and a door opens with 2 auras, one of em leaves immediately and the other doesn't, teabagging like no tomorrow. I stop and just look, wishing I had one survivor to hook, then as if the Entity heard my prayers, Nea was walking behind me, ignorant of my NOED, gets downed and hooked. All the while Jake didn't leave, still teabagging at the gate, running away as I get closer buuuut the Entity says "nah, you lost your chance lol" I down him and he DC's as i picked him upπŸ˜‚πŸ˜‚

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1859180#Comment_1859180

    All status effects!? does that include Sloppy butcher, Third seal Blindness and Oblivious from stuff like Nemesis? 2.5 seconds for cloud to activate seems very long. hope we got add-on to reduce that 2.5 seconds. What an interesting PTB.

    I think they mean negative effects of the tonic itself, the blurred vision and being hindered.

  • As a Wraith main, interesting, just wonder if standing still will render complete invisibility regardless of how close you are to the Survivor

  • e2c00e8fb2b52bb6e81d669407c11e7b.jpg

    Not mine buuut

  • Jessica Jones and Kilgrave 02012021183509.jpg

    πŸ˜…πŸ˜…πŸ˜…

  • In my experience, I usually do it to communicate to the last Survivor to stop wiggling since I'm taking them to hatch anyways.

  • First hook Moris' when they were a thing.

    Getting hit with a 59 second DS.

    That moment you realize that you're getting facecamped.

    Teammates purposely sandbagging.

    When survivors teabag after every stun.

    Getting slugged at 5 gens.

  • I legit can't remember the last time I saw Hag but the Blight has also been absent since his original release

  • @notlonely said:

    well that bug is actually good I wanna be able to hit that skill check omg. Also who runs Unnerving Presence? Rank 20s can hit those skill checks easily lol.

    Ok

  • Was against an Oni, was among friends and we knew hatch was going to be at the shack, I alone was on the last gen with Oni charging my direction, Spine Chill lights up but i stay calm, determined to finish the task. The gen pops and Oni comes into my view, I manage to dodge his slam, stun him with a pallet and CJ Tech through him, Lithe giving me a boost as I sprint towards the shack across the map. With Oni behind me and victory in front of me, I manage to drop shack pallet as his sword hits me and I'm downed, crawling towards the open hatch in front of me to avoid death.

  • xx0hzomcxif11.png

    πŸ‘€πŸ‘€πŸ‘€

  • @My_Aespa said:

    If I am stealthy, (while doing objectives and altruistic of course) I am trash talked endgame for hiding all game, but if I am outgoing and an active in taking aggro for other survivors, I am also trash talked (and sometimes face-camped) for being toxic... what do you want from me as a survivor, killers?

    @My_Aespa said:

    If I am stealthy, (while doing objectives and altruistic of course) I am trash talked endgame for hiding all game, but if I am outgoing and an active in taking aggro for other survivors, I am also trash talked (and sometimes face-camped) for being toxic... what do you want from me as a survivor, killers?

    This literally just happened, leatherface complained we were hiding too well so when 2 gens popped after he found someone he tunneled everyone into the dirt, one person got out cause I got his attention in the end but he called it "the most annoying survivor strategy because he couldn't find us"

  • @EddventureTime58 said:

    Title.

    The PTB patch notes show that the devs have identified multiple issues with the Twins and are still opting to release them as they are. I really don't like the idea of something knowingly being released in an incomplete state, particularly since I have heard of other games/companies having legality issues over that business model.

    I'm curious to hear what other people think of this.

    No, if they are released in the current state alot of the following will occur:

    https://youtu.be/GigkCzgIdMo


  • @The_Crusader said:

    Meg - Seems like a sweet girl deep down, despite her love for tbagging

    Pig - Only one thats human and not mutated?

    "Only one that's human"

    Legion, Ghostface, Leatherface, Myers, and Huntress: "Are we a joke to you?"

  • @AhoyWolf said:

    Legion could use some buffs / QoL changes, so I have a few ideas on how to change them and their add-ons!

    Feral Frenzy

    Tracking

    • While in Feral Frenzy you can see Scratch Marks and Blood Pools.

    It doesn't give Legion any advantage to see Scratch Marks and Blood Pools while in Feral Frenzy, so why not just remove this restriction? Also with this change Feral Frenzy could actually be used for traveling around the map.

    Terror Radius

    • While in Feral Frenzy your Terror Radius no longer increases by 8 meters.

    I'm not 100% sure if this is still true, but if it is then remove it, I would rather have more consistent Terror Radius then a really big one, thus maybe wasting my power.

    Fatigue

    • Reduced Fatigue duration to 3 seconds. (From 4 seconds)

    It's painful, compared to other Killers with lethal powers the Legion does have the longest Fatigue, which doesn't make sense in my opinion.

    • Removed Tunnel Vision while Fatigued.

    BHVR introduced a QoL change that allows Legion to see Scratch Marks and Blood Pools while Fatigued, but what's the point if the Tunnel Vision is so intense that you can't see anything, reduce it significantly or just remove it.

    Cooldown

    • Recharges while Fatigued.

    This makes the cooldown actually 20 seconds, not 24 seconds... ("23 seconds" in this buff)

    Movement speed

    • Increased Feral Frenzy speed to 134% or 5.36 m/s.

    Currently Survivors can outran Legion by being slightly further from them, also the Legion travels much further by just walking then using their power, with this change the Legion should travel the same distance as if they just walked there.

    Power Gauge

    • Picking up or grabbing a Survivor from the Locker no longer depletes the entire power gauge.
    • Missing an attack or hitting a Survivor with Deep Wounds ends Feral Frenzy, but no longer depletes the entire power gauge.
    • Flashlight blinds end Feral Frenzy, but don't deplete the entire power gauge.

    Just making the power gauge more consistent.

    • Removed the penalty when hitting a Survivor while not in Feral Frenzy.

    No reason to keep this penalty, it just doesn't make sense.

    !!! OPTIONAL, Not sure about this one, NEEd feedback !!!

    • Stunning the Legion while not in Feral Frenzy depletes the entire power gauge.
    • Stunning the Legion while in Feral Frenzy depletes the entire power gauge. (This is already the case)

    I want to introduce a new way to counter Feral Frenzy, and pallet stunning sounds like a good idea to me at least, since Feral Frenzy is easy first hit, just slightly more counterplay wouldn't hurt I would say.

    Deep Wounds

    • Reduced the bleed-out timer to 15 seconds. (From 30 seconds)
    • The bleed-out timer is reduced to 10 seconds when hitting an Injured Survivor while in Feral Frenzy.

    30 seconds is extremely long, and since the bleed-out timer does puase while running, I don't see a reason why not reduce it slightly, also I wanted Feral Frenzy to have some effect on injured Survivors, so their bleed-out timer is slightly shorter.

    • Deep Wounds now has Skill Checks, these Skill Checks look like Doctor's Snap Out of It Skill Checks.
    • Skill Checks have 12% chance every second to appear while mending.
    • Missing any Skill Checks while Deep Wounded removes 2 seconds from the bleed-out timer.
    • The action Snap Out of It now pauses the bleed-out timer.

    I wanted Deep Wounds to be more interactive than just holding m1 for 12 seconds, so I added Skill Checks, and potentional lethality if you can't hit these giant Skill Checks at all.

    Vaulting

    Since Feral Frenzy is so easy to use, I wanted to add something slightly skillful to it, so now you can perform a medium vault while in Feral Frenzy if you don't have an angle and distance, similar to Survivors.

    • Slow Vault: 1.7 seconds. (The default vaulting speed while not in Feral Frenzy)
    • Medium Vault: 1.3 seconds. (Medium vault, almost tier III Myers speed)
    • Fast Vault: 0.9 seconds. (The current fast vault)

    When fast vaulting Legion now keeps the momentum, so they just don't stop after vaulting a window or a pallet.

    • Fixed the Collision bug when vaulting a pallet or a window and while fatigued.

    Survivors could go right through you, like if you were a ghost, that's why I always use bamboozle on Legion.

    ADD-ONS

    I'm not really the biggest fan of Legion's current add-ons, they are really boring and half of them are basically unusable, so I tried to make them unique, fun and viable at the same time.

    Common Add-ons

    https://us.v-cdn.net/6030815/uploads/VC0CYW108247/smiley-face-pin.png

    Smiley Face Pin

    • Hitting a Survivor Highlighted by Killer Instinct while in Feral Frenzy applies the Blindness status effect for 60 seconds.

    I really like that you need to chain hits to get value from these pin add-ons, so they will probably all stay the same.

    https://us.v-cdn.net/6030815/uploads/BQW2SOSB67TA/scratched-ruler.png

    Scratched Ruler

    • Slightly decreases the time required to refill the power gauge. (-2 seconds)

    Since I'm changing how the cooldown recovery works this and the Etched Ruler become a really decent add-ons in my opinion!

    https://us.v-cdn.net/6030815/uploads/GJPLVYOM39V0/joey-27s-mix-tape.png

    Joey's Mix Tape

    • Vaulting over windows and pallets while in Feral Frenzy is silent.
    • Slightly increases Feral Frenzy vaulting speed. (10% faster vaulting)

    I made this add-on to make Legion a bit more stealthy, you could use it at tiles like shack to mindgame the Survivors, also I always wanted an add-on that increases Feral Frenzy vault speed. (I know that Bamboozle and Fire Up exist, but I wanted to be even faster!)

    Also if you're asking why did I changed the rarity of Joey's Mix Tape, I wanted every Mix Tape add-on to be one in each rarity with every one of them having unique effects!

    https://us.v-cdn.net/6030815/uploads/JFY55H6ON4NV/friendship-bracelet.png

    Friendship Bracelet

    • Get 100% more Bloodpoints for Deep Cut score events.
    • Survivors mend more easily. (Mending now takes 8 seconds from 12 seconds)

    Eventually every Killer will get this awful Bloodpoints increasing add-on...

    Uncommon Add-ons

    https://us.v-cdn.net/6030815/uploads/POUYGZLTB28J/cold-dirt-uncommon.png

    Cold Dirt

    • Moderately increases Fatigue movement speed. (25% increase)

    With the decreased Fatigue duration and removal of Fatigue add-ons, this and Never-Sleep Pills add-ons helps you to catch up to Survivors slightly faster, without being too overpowered.

    https://us.v-cdn.net/6030815/uploads/BQVJS18TZZWU/mischief-list.png

    Mischief List

    • Slightly increases Feral Frenzy duration. (+1 second)

    The duration add-ons are still the best add-ons in the Legion's kit, so I moved them all up a rarity.

    https://us.v-cdn.net/6030815/uploads/5OUKPJTTH06H/suzie-27s-mix-tape.png

    Suzie's Mix Tape

    • Moderately increases Feral Frenzy movement speed for each chained hit. (4% increase)

    I really have no idea why Legion is the only Killer that can move faster than the base movement speed without having any movement speed add-ons, so I added one, rewards for chaining hits!

    https://us.v-cdn.net/6030815/uploads/7HX2156ZO3JU/etched-ruler.png

    Etched Ruler

    • Moderately decreases the time required to refill the power gauge. (-4 seconds)

    Slightly buffed this one, from 3.5 seconds to 4 seconds, to make it better!

    https://us.v-cdn.net/6030815/uploads/4X0NO2OIK08P/defaced-smiley-pin.png

    Defaced Smiley Pin

    • Hitting a Survivor Highlighted by Killer Instinct while in Feral Frenzy applies the Mangled status effect for 60 seconds.

    Rare Add-ons

    https://us.v-cdn.net/6030815/uploads/SY1T73B868HM/the-legion-pin.png

    The Legion Pin

    • Hitting a Survivor Highlighted by Killer Instinct while in Feral Frenzy applies the Broken status effect for 60 seconds.

    https://us.v-cdn.net/6030815/uploads/YXAROHY6XA7S/julie-27s-mix-tape.png

    Julie's Mix Tape

    • Considerably increases your Terror Radius while in Feral Frenzy. (+8 meters)
    • Considerably decreases your Terror Radius while not in Feral Frenzy. (-8 meters)

    This add-on replaces all the useless detection range add-ons, making you more stealthy while not in Feral Frenzy and increasing your Terror Radius while in Feral Frenzy.

    https://us.v-cdn.net/6030815/uploads/OPBG9UA2EFJX/mural-sketch.png

    Mural Sketch

    • Moderately increases Feral Frenzy duration. (+1.5 second)

    https://us.v-cdn.net/6030815/uploads/LVEUE5NPGKAG/nasty-blade.png

    Nasty Blade

    • Moderately increases Skill Checks trigger odds while mending. (+2%)
    • Slightly increases the penalty for missing Deep Wounds Skill Checks. (+1 second)

    I know that probably most people will be angry about this change, but it's really not that fun to hold m1 for long periods of time, so they increase the Skill Check chance and the penalty for missing one!

    https://us.v-cdn.net/6030815/uploads/M5BLWQ4MVSNN/never-sleep-pills-rare.png

    Never-Sleep Pills

    • Considerably increases Fatigue movement speed. (50% increase)

    Just to be clear, the wiki says that the Fatigue movement speed is 2.07 m/s, so this increases it to around 3.1 m/s.

    Very Rare Add-ons

    https://us.v-cdn.net/6030815/uploads/V6018V1DAB2L/stab-wounds-study.png

    Stab Wounds Study

    • While mending Survivors suffer from the Oblivious status effect.

    Makes mending more intense, you never know when the Legion just comes back to down you without you even knowing that they came back.

    https://us.v-cdn.net/6030815/uploads/QR1INM3IBTJA/frank-27s-mix-tape.png

    Frank's Mix Tape

    • Feral Frenzy no longer ends when missing a hit, but you still suffer the default missed attack cooldown. (between 1.5 or 2 seconds, I'm not really sure on this one)

    Now when you accidentally miss you will not just yell at your hands, also this would probably help a lot console players.

    https://us.v-cdn.net/6030815/uploads/QL8FX0AL2HH2/filthy-blade.png

    Filthy Blade

    • Considerably increases Skill Checks trigger odds while mending. (+6%)
    • Moderately increases the penalty for missing Deep Wounds Skill Checks. (+2 seconds)

    https://us.v-cdn.net/6030815/uploads/OR4OM8ULHV34/stolen-sketch-book.png

    Stolen Sketch Book

    • Considerably increases Feral Frenzy duration. (+2 second)

    On some maps the Legion can just stab you over and over when the 2 duration add-ons were combined, so I slightly nerfed this add-on. (Also it bugged me that the add-ons went from 1, 1.5 and then to 2.5)

    Ultra Rare Add-ons

    https://us.v-cdn.net/6030815/uploads/5OFW1UF2SNMS/iridescent-button.png

    Iridescent Button

    • While in Feral Frenzy your Terror Radius affects the entire map and any pallets you vault are immediately broken.

    https://us.v-cdn.net/6030815/uploads/337VPALYNBED/fuming-mix-tape.png

    Fuming Mix Tape

    • While in Feral Frenzy, the repair progress of generators can be determined by the intensity of their auras.

    I hope you like these changes!

    Legion is one of my favorite Killers and love using them, probably my favorite post regarding a rework and with so much effort too, definitely appreciated, "Now when you accidentally miss you will not just yell at your hands, also this would probably help a lot console players." That made me laugh cause it's so trueπŸ˜‚

  • @NomiNomad said:

    Well, I don't use NOED anyways...

    What do I win?

    And what comes next?

    "Don't Decisive December"

    Sounds good to me lolπŸ˜„πŸ‘

  • @DFP said:

    The water hose spraying is his ability, he beats you with it for an m1...until morale improves. XD

    And yells "get off my lawn" after the M1

  • @SweetTerror said:

    I don't like to use what's considered "meta builds". I understand that some perks are certainly more useful and powerful than others, but going with what's popular isn't what I necessarily find fun.

    For survivor I've always found value in Small Game. It combines really well with Inner Strength, and knowing where totems always are is a great counter to Undying.

    For killer I enjoy Bloodhound. I know that it's considered a beginner perk, but with Iron Will being heavily used these days, it's the perfect counter to sneaky quiet survivors. For me, it's quite possibly the best tracking perk in DBD.

    I have to agree, I've been using Bloodhound on Wraith alot more recently and it is soooooo easy to track down survivors even after your attention goes somewhere else. Basically bright red arrows leading me to my prey.

  • 04b459e6822ca814d122182688d3eebf.jpg

    Never hurts to be wholesome, have fun in the fog☺

  • I'd love it lol, I still play Naughty Bear 1 and 2 on PS3, and would buy a 3rd title in a heartbeat but yea, I wouldn't mind something like that.

    Also wouldn't mind Naughty Bear as a Killer just for how hilarious it would beπŸ˜‚πŸ˜‚πŸ˜‚

  • @Exerath1992 said:

    Maybe they were doing "thank you squats"?

    Usually "thank you squats" are a quick double tap, at least that's what I've come across

    EMuNGB6VAAElCX1 (1).jpg


  • @adirgeforthedead said:

    I just started playing the game about two months ago so I don't have a rather large catalogue of cosmetics just yet, but I just change it depending on my mood and what I feel like using.

    You truly sound like one of the Killers that I'd truly enjoy playing against since you seem to have fun and scaring people with your Killer, ahaha.

    I love scaring people as Wraithy Boi lol, even though he may not be the most powerful Killer I love the idea of stalking my prey and the mind games he can do😁

  • I would love to see a House Of Mirrors incorporated some way, imagine hearing the bone flapper from Wraith and then seeing him come from all directions.

  • Snapchat-1600760050.jpg

    I actually got told this a few days agoπŸ˜‚

  • Leader, Empathy, We'll Make It, and Breakout?

  • Myers definitely, Blight, Demogorgon and Pyramid Head

  • Wraith can hit you while cloaked

    Ghostface can no longer be revealed

  • Trapper, Wraith and Bubba, even though I love playing as Wraith, whenever I hear the Bing bong or lack thereof I'm paranoid for the entire game, always seem to step in traps at the worst time and Bubba because the insidious facecamping still gives me nightmares, honorable mention to ghostface even though I love him to death but when you stare at him till you're blue in the face and he still stalks you.

  • @golightheros said:

    Can anyone explain to me why killers just seemingly teleport to the other side of the pallet? Like there better be a good ######### reason for it cause its complete and utter bullshit. Especially when the killer also hits you through a pallet stun like it is the most infuriating ######### to ######### deal with. Like they could just barely start their lunge and I'll stun them and then BAM right on the same side as me and gets the hit like what the ######### is that #########?

    300px-James_Franco_First_Time.jpg

    I'm used to it by now lol, then I get hooked shortly after the pallet stun that made them phase through time and space

  • My take on it is doing something that to belittle or ruin the experience of the other player that doesn't have any gameplay value at all. Example would be for Killers to hit someone on hook over and over, it doesn't add points and is just annoying, example for survivors would be to take the game hostage, I've seen a couple of survivors refuse to do gens and just crouch around the perimeter of the map, most people also don't like it when they just wait at the gates after they're opened so they can teabag instead of just leaving, it's mostly perspective. People also mention facecamping, tunnelling and slugging but those are also situational. There's a difference between slugging at 5 gens and slugging the last 2 survivors. At least in my opinion.

  • @TheWarNung said:

    https://forum.deadbydaylight.com/en/discussion/comment/1613568#Comment_1613568

    Because... she's a killer?

    The day we see killers crouching behind a tree all game and ignoring gens I'll consider this to be a problem.

    This made me laughπŸ˜‚

  • @GhostyyBoi said:

    https://us.v-cdn.net/6030815/uploads/3GMXRBK2WMH5/annotation-2020-09-10-202646.png

    I'm still unsure about a lot of this, but the top two tiers are not arguable for me. Feel free to make your own tier lists in the comments!

    Aww, Ghostface needs some love, he just sounds done with everything lol

  • @Dabihwow said:

    Hey guys I hope you are all doing better than I am, Today sadly was just a depressing day, a lot of bad happened to me personally today and i am seeking some comfort, some good laughs today so if you could share some laughs that would be great and thank you, its just a lot of stuff personally effected me today thanky you again, and I'll see you in the fog i guess.

    b1fa334710c0c0e4ccef2ed0fdcdcd5a.jpg

    Hope this gives ya a laugh mate

  • I'm bookmarking this

    oh-this-is-getting-good.jpg


  • We were on a swamp map against the Wraith, about 3 gens in, one of my teammates stunned the Wraith and he was stuck in the pallet, frantically spinning and ringing his bell, cloaking and uncloaking as if to cry out for help since he couldn't break the pallet. We slowly approached him, crouched and ready to run at a moment's notice and realized he was like a trapped animal crying out for help. So we did the obvious and pointed at him, vaulted the pallet as he tried hitting us, finished the gens and left our items at the pallet that became his home before heading out.

  • @skarsguts said:

    To be clear: I'm not here to talk about any NOED nerfs or changes.

    Just had a Blight chase me through five generators, and I get screwed over by NOED at the end. In this game he was running Hex: Undying with Ruin and NOED (I forget the fourth perk).

    I was able to cleanse one lit totem before I started to get chased (was Ruin but because of Undying it transferred.)

    In this scenario, I really think a totem counter could have brought more incentive to my teammates to cleanse totems during the game - and of course it helps keep track of how many totems remain on the map. They cleansed a lit totem while I was being face-camped to death but it wasn't NOED.

    I'm the type of survivor that cleanses every totem I see, so this is really irritating as a solo. On top of it all, I de-pipped, which in itself is not fair considering Blight was all over me the entire game. Red ranks BTW.

    One thing i remember someone mentioning for that was a tally counter in the basement, that way there's a need to actually go to the basement and it could just look like the same tally marks in the lobby, going away one by one till they're all gone.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1571381#Comment_1571381

    Do not take my Kingfield away from me, or so help me I will riot-

    https://forum.deadbydaylight.com/en/discussion/comment/1571471#Comment_1571471

    This is about the worst attempt of mockery of non-binary, pansexual, asexual, and genderfluid individuals I think I've ever seen. If you're going to force your opinions here (that have nothing to do with the OP) please at least be original so I can mock you for being wrong in original ways. Thanks.

    K