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Zagrid

Zagrid

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Zagrid
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  • @ProfessorDunwich said:

    Being brutally tunneled by Huntress whose hatchets magically hit you around corners because of poorly done dedicated servers? Finding out you are playing against a clearly experienced SWF bully squad as a low ranked killer?

    I'm not saying DC's are justified. The guy who DCs because they are the first survivor downed should be penalized. But there are times, although I don't condone it, I get it.

    Maybe if they had a functional ranking system too to make... ya know... fair matches

  • @twistedmonkey said:

    You talk about a dedicated server issue which is causing issue with things on both sides.

    The fix to DS obviously had nothing to do with it being a simple one and therefore the logical conslusion is it must have been about survivor bias 🙄.

    Sometimes people can't see the Forrest for the trees.

    I look at it more like if you got shot or stabbed, you may prioritize dealing with that more than the paper cut you got a few seconds before.

    DS was probably a simpler fix and it did needed to be fixed, but did it need to be fixed more than hag or heck, even the entire dedicated server system... that’s the point.

    They have very poor prioritization for making the whole game functional. They focus on, how much BS can players put up with so they will keep giving us money.

  • Base gamemode has gotten boring after 4 years

  • @Sonzaishinai said:

    I'm subscribed to him and while it's good that he's talking about it and bringing discussion. I feel he's a bit of a tin-foil-hat-man. He's seeing conspiracies where there aren't any.

    Sometimes I feel bad for the devs. They are just trying to make their game the way they envisioned it and every word they say is being picked apart like they are politicians

    That is fair, but there is no doubt some changes were not made for the health of the game. Some changes were definitely made for the increase in what every for profit company is looking for.

  • @Todgeweiht said:

    You don't know what a strawman argument is, do you?

    The streams are not made with the purpose of answering a single question, they have to address the whole patch. Spacecoconut is just being a contrarian.

    That doesn’t mean they don’t get to pick out the questions they want to answer that help out their view and ignore the ones that they don’t want to answer.

    Why was ruins power gutted but it remained a hex? If old hex ruin was powerful enough to be a hex why is this new and incredibly weaker version still a hex?

    The theme of the hag? Sure but for a competitive game it’s a poor excuse to make something high risk low reward.

    And going with your post, I could easily say your just being a contrarian to space coconut.

    They can’t answer every question yes, but they could easily answer the important ones and not the ones we already know the answer to. Unless if they didn’t want to answer those questions.

    Why make an archive with DLC characters after having disabled splinter offerings? Well the answer is obvious even if they won’t answer it.

  • @cipherbay_ said:

    Any signs of it coming to console?

    No date yet, but they said if the get the support on steam it will 100% be a goal to make it to console

  • @Boss said:

    Having the Entity not be displeased.

    So not de-pipping?

  • @Gibberish said:

    Killer- Killing all 4 Survivors is the minimum I would consider a win. If any Survivor escapes, the Killer has lost. The "scale" of the win is determined by number of gens remaining.

    5 Gens=Perfect Victory, 4-3 gens=Good Victory, 2-1 Gens=Okay Victory, 0 Gens=Narrow Victory

    Survivor - How much work I got done. If I barely did anything, I lost. If I did a good amount, I won. Escaping is considered a Perfect Victory, equivalent to the Killer killing all 4 Survivors with all 5 gens remaining.

    Interesting way of looking at it

  • I deranked from not playing for months so I’m yellow rank now and ruin isn’t needed at those ranks. So I still dominate survivors that don’t do gens. But 99.9% of survivors are playing potato. Even if they are good I doubt nearly any survivors “try hard” only the toxic SWF actually try hard and even some of those groups are just made to bully killers and not to actually win.

  • @Cheers said:

    Some killers I still enjoy, but creating Ai would be hard, especially for a game like this.

    Almost as hard as making a ranking and matchmaking system actually pair people based on skill and experience?

  • If you have the characters you can get more bloodpoints. I am not sure how many more but considering you need something like 300mil to max out all the characters now or maybe even more I wouldn’t call it pay to win.

    I would just call it scummy.

  • Basically all the problems that have plagued DbD have all come to a head and are starting to effect the whole game. It was like BHVR trying to band aid fix a dam and the whole thing is starting to break apart.

  • Welcome to the club, wanna join us in Civ 5?

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/122456/state-of-this-patch

    Funny how you mention newer killer players but forget to mention how a surge of new survivors will benefit them.

    What surge of new survivors? Unless they are coming for the doc changes which why would a survivor care about that

    or they are coming over to spend something around 35 dollars to get the game, Jeff, and his skin.

    What reason would a new player look at this patch and go, “this is the patch I have been waiting for, let’s buy the game now”

  • @Colton147 said:

    My graph says that Dead by Daylight is alive and well.

    https://us.v-cdn.net/6030815/uploads/975/264CS345R6J2.png

    I thought only the game designers had access to this 100% accurate and 100% classified predicted player enjoyment chart.

    How did you manage to get it?!

  • 80 seconds for 3 at most another 2 min for the last 2... I estimate if you play... optimally ... 3min 20sec

  • If they were gonna tweak it they would have said something by now. They didn't care from the moment they thought of the change in August to when the PTB hit, the change was going through no matter the backlash. And with this patch really driving home the survivor bias the designers have, you can't be surprised about the reaction.

    Also the PTB is so short its more of a place to test out the content for bugs, not balance.

  • Neat idea, BHVR will probably put them on the premium track of the rift.

  • I have, on PC. Ever since they forced dedicated servers on us like 6 months ago.

  • I think there is a reason we rarely see him on Q&As or live streams.

    I think he is doing a bit more of a hands off approach. But I think the game designers need to be put into his shoes.

    Better yet the Map Designers, teach them that making a map that feels like a open world game is such BS for a killer that can't blink, sprint, or phase.

  • BHVR is growing up so fast. Soon BHVR will rank among its role models like EA and Bethesda.

  • @LegionGhostface said:

    devs need to see this and realize why so many people use ruin. idk, maybe cause of the only objective in the game is fixing the generators which are usually done in such a short time? just a wild guess

    They know why, they just don’t care enough about killer players to actually fix it.

  • No, since they are licensed killers you have to spend real money on them if you want to play them.

  • Overall, probably so people will try out new things in an attempt to keep the game fresh.

    In a gameplay stance, because BHVR don't know how to make a strong killer without jerk-reflex nerfing them a week or 2 later.

  • @underlord99 said:

    Being sent to rotten fields by a team with three commodious toolboxes . that's not fun

    For who? The killer, pfft like BHVR would care if killer players had fun with their game.

  • @Colton147 said:

    Mettle of Man, Decisive Strike, Balanced Landing, Autodidact, Self-Care nerfs.

    Sabotage no longer making hooks permanently broken, removing majority Infinite Loops, Less Pallets, killer perks are more reliable.

    And even with all of that Survivors are still by far the most powerful in the game if they actually work as a team.

    If BHVR made survivors weak enough that 1 killer could reliably get 2 kills 2 escapes against a SWF full team of survivors of equal skill to the killer, almost every solo survivor player or casual survivor player would leave or complain because: “The game is too hard, I actually have to try to win now”.

    ”I can’t carry my team to victory alone because the other 3 have to actually pull their weight like every other team based game ever.”

  • @ClickyClicky said:

    Oh please, you can still take NOED and crutch a few extra kills at the end without any skill. And you say it's survivors who are being comforted like babies?

    @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/999713#Comment_999713

    It's easy for a team, not so much for solo. If you "do bones", as in all of them solo you miss out on so many points and likely a pip as everyone else gets the gens and unhooks and chases.

    Also everyone knows most survivors ignore totems, so many killers have one perk that can easily turn a 1k into a 3k. Yet here you are acting like it's everyone else that's coddled.

    Just take NOED and have the EZ win. No skill required.

    Doing bones gets rid of the perk. And if you complain about a killer being able to one shot a survivor while moving a little faster, I am surprised more people don’t complain about Hill billy, Huntress, Leatherface, Plague, and Ghostface. They all have the ability to one shot a survivor, some conditions must be met but it’s always less conditions than NOED.

    My rule to never die to NOED is always assume the killer has it. If you do, you play safer, be stealthy, and maybe running directly to an exit that the killer is definitely headed towards isn’t a good idea.

    Its almost like the perk is trying to make survivors use their brains a little and make killers a bit more threatening so survivors might actually fear them for a bit instead of T bagging them to only stab them in the back because the killer “tunneled”

    My deal is if you want the “No skill ez free kill” perk gone, I want the “you can’t hook me for 60 seconds and there isn’t anything you can do about it” perk gone.

  • Will the largest maps in the game (ormond, mother’s dwelling, most cold wind maps) be looked at to bring them more in line with the more balanced smaller maps now that killer pressure is going to be more important considering a lot of killers are incapable of putting enough pressure on those maps?

  • Probably Bubba. No map pressure, a difficult to land ability on a lot of maps, and if you do land it, it hurts your emblem scores. But plague is probably also a pretty hard one.

  • Some are definitely over reacting that ruin will be the death of the game

    It is actually the busted matchmaking causing 30 min queues that will be the death of this game.

  • @StardustSpeedway said:

    I use STBFL, Pop, Sloppy Butcher, and whatever other perk you want. Seems to work fine for me the majority of the time.

    I never run any killer without BBQ because... bloodpoints

    But I think you will find whispers to be very useful. If it lights up, someone might know where you are playing traps, last person left? Easily be able to pin point them. It saved my butt both games I played without ruin. So for me it is like shadowborn, a drug.

  • @Sally55 said:

    So i just was on steam and it seems that Killers are Review bombing Dbd over the Doctor/Ruin changes. Like seriously guys? Could you not? I may not like these changes but this is getting ridiculous.

    Survivors did the same when their perks got nerfed. Its just the DbD playerbase always calling the devs changes stupid.

  • Dedicated servers needed another year in the oven before they forced them upon us.

  • Well in less than 2 weeks the PTB goes to live servers with some tweaks. We will see what happens then. But I think you are one of the few killers who actually want to play on that patch.

  • Voice chat is the most powerful thing SWF have access too. This is why high rank killers complain about balance all the time. The game hasn’t been balanced around people having access to voice chat, therefore voice chat is OP.

  • I would be OK with this nerf if DbD took a pass on every map that is larger than coal tower, and adjust it to be either exactly or nearly exactly the same size. Then a pass on certain killers in particular that have extreme mobility to realign their power to better fix smaller maps. With this the lower tier killers can finally put down reliable pressure on the map and the Highest tier killers finally don't have a need to have all their mobility. Then we might finally see a diverse group of killers being played at high ranks other than Billy, Nurse, Spirit.

  • @oxygen said:

    All that post says is that if someone consistently depips in any given rank, they'll do so until they end up in a rank where they black pip/pip enough to stay there. That's sort of the entire point of a ranking system, it's not supposed to just be a climb to the top ranks and then staying there.

    Even though after falling through the ranks the game will still pair you with rank 1s even if you are a rank 13 killer

  • The only Survivor perk that ever got Gutted was Mettle of Man. Which was definitely deserved because there was no countering it. You got a free health state for literally just playing like normal. Literally No risk for an insane reward that is why it got gutted.

    Ruin is easily countered by hitting skill checks, finding the totem, or arguably gen tapping.

    There is a high risk with hex perks which should offer a high reward if they are able to stay alive. This new ruin throws all of that out the window with a perk that gives at most a decent reward for a very high risk.

  • Tell me how to put down pressure on ormond or mothers dwelling as the Trapper, Clown, Ghost face, Huntress, Doctor, Leather Face, or Legion.

    Trick question you physically can’t. So 2 options either 1 you play a different killer or 2 you go play Civ 5

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/976257#Comment_976257

    Naturally. But if that's the case, those who can't play at a high level will derank to a place where they're more comfortable. That is the point of a ranking system, after all.

    That might work if it was actually functional. But it isn’t.

  • All explained by one simple sentence. They don’t care about their killer players, plain and simple.

    Not the majority, not the priority.

  • Why even have a PTB or even forum posts about changes if they are just gonna plug their ears to what their players have to say about it.

  • I have come to expect nothing more than this from BHVR game designers.

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