YamiTheFurry
YamiTheFurry
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Comments
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@immortalls96 said:
I agree especially when it could stack with other people using that perk/ prove thyself/ toolboxes..gens are considered a major balance concern already for most killers..this seems like itll be poorly recieved
My thoughts exactly, its frustrating after years of complaining about gen speed there has been so little done. I understand that its not fun to hold M1 as survior all the time but after years of compliants I'd hope they would have solutions.
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1.5
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Yea it would be cool, imagine that with insidious and you pretty much have this
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Indoor maps are a lot of fun in my opinion, and look at The Game and Lery's they have an almost 50% survival rate, are they perfect? No, are they bad as other maps? No, don't knock the map til it comes out. I can't wait for another indoor map since I saw the GF trailer and got excited for a derpatment store map that never happened :(
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@Awakey said:
Correct. More grindy teachables.
Oh boy
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@xxshinobazuxx said:
https://forum.deadbydaylight.com/en/discussion/comment/633619#Comment_633619
that being said though, what do you think about the perk, should it be changed or is it fine?
@xxshinobazuxx Well as for my actual opinion? Get rid of the speed buff and its completely fine, don't really think its needed and Im a killer main. Hell NOED isn't needed at all on any killer it just helps less experienced killers.
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If I had a dollar for every post about NOED...
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Well when the best killer Nurse is getting "looked at" its only natural they'll go after the next strongest.
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@Objectively_speaking said:
Or you guys could adapt to the autoaim, just saying.
Where is my downvote for things like this? The auto-aim is poor in execution and I'd like it to be a toggle so I wasn't forced to use it. You can't adapt to a camera you can't control my guy -_-
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Bamboozle shouldn't be in the base kit of killers. Im all for giving killers buffs but this one is abit too drastic. Instead what should he done is the devs should rework/remove those window loops with no mind games and are quite strong such as Ironworks, Farmhouse, Asylum etc.. To give both sides a chance when using them as some window loops are too strong as is.
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Here we go Nurse is getting looked at now people want Billy nerfed. Honestly get some skill if you struggle against Billy he is loopable and mindgame able. Where the hell is my damn down vote for posts like this.
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The fact this post has 6 up votes is scary.
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Thanatophobia
Ruin
Monitor & Abuse
(Toss Up Perk Here) BBQ, PGTW, Devour Hope, Bamboozle
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Survior Perk:
I've missed you old friend...
Once per trial you can resurrect one survior who has been sacrificed.
"Come on old friend we have work todo"
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The game should be played the way you want while staying within the devs rules, not imaginary rules.
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@Aven_Fallen said:
Maybe wait what exactly will be changed before you open a Million Threads crying about it?...
Ahh okay, but its fine if others open threads and cry about how good nurse is or how bad the game is. But when I make a thread not even bashing the devs or anyone for that matter just expressing my distaste in what I think will happen Im crying about it?
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@RakimSockem said:
I just think they need to remove extra blinks and extended blinks.
I enjoy playing against an average nurse because it feels like an accomplishment and it feels amazing to outplay such a strong killer.
Some nurses though..... they're just unfun to play against. Like.... well that match ended in 80 seconds.... was that fun for you? lol
Agreed, I think most of her addons suck. But what makes me curious is they are touching her base kit and its not a rework leading me to think it'll be on a CD
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/597430#Comment_597430
Wouldn't, rather
I don't know man I've been on the forums since they were back on steam an never seen this much nurse hate.
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@MonsterInMyMind said:
Relax there champ put the omega blink away and learn her normal kit she'll be fine.
You don't read? I said most of them suck so that automatically means I like Omega blink?
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@Peanits said:
Orion pretty much nailed it. The more places you exclude, the fewer places you need to check and the easier it is to find them as a result. The game already checks for line of sight within a certain range of where you spawn to make sure you don't spawn immediately next to a totem. If you exclude generators as well, that's a good chunk of the map that's guaranteed not to have a totem in it, leaving only a few places left to check.
So what about the gen rushing he brought up? Since you guys just can't do anything to fix totems and ruin is gone in seconds and the killers that aren't able to go around the map at mock 10 get gen rushed. Any plans to help counter act this like maybe a secondary objective or are you just going to keep ignoring gen rushing and not even replying to this comment. I think I already know my answer after 3 years :)
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Getting really f***ing tired of seeing people complain about Nurse all of a sudden
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Wahhh I can't use my exhaustion perk because the killer has an addon wahhhh! Get over it killers literally have perks that get removed in 30 seconds of starting a game so quit being a baby
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Never watched the show but I always welcome guest characters ^-^
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I like these imaginary rules surviors have...like don't tunnel, camp, down an afk, play nice and let the last survior go, 2 hook everyone before killing. What imaginary rules do killers have for surviors? None and if we did we would be told to get good and don't be a baby killer. Double standards...
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Who now?
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I feel if they keep the 3 protection hits and then give the benefit of not being downed in the healthy state too ontop of potentionally losing the aura reading. It would be much stronger and still require effort to get.
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Dr. Loomis!!!
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I'd love to see Jason, Anima (From Evil Within 2) or Pyramid Head!
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Oh...I'd think that would be nice maybe a more open city type area. But I really want a store now! Since seeing the GF trailer I'd love to see a store as a map :)
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Ghostface, unlimited stalk!
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Yes!! Pyrimad head would be awesome I love the silent hill universe.
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@Mew said:
Id love to see something from The Evil Within- like Ruvik or boxhead or somebody
Ohh, I like the idea of something from evil within maybe even Anima? She is really creepy
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What perk is it? Im confused, and not wanting to come across it or use it myself. My only guess is prove thyself?
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only 1 person needs Tom kite the killer the whole match I it takes less than 5 mins for all gen’s one be done unless u have rune which is a must have at high r…
I nearly had a stroke trying to read that
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@hahugow said:
https://forum.deadbydaylight.com/en/discussion/comment/530671#Comment_530671
That reply was so expected, but not every match is going to be SWF, and what if an add-on or by default every time you switch you get a different surv skin? sure it needs some small rethink but the concept is pretty neat!
thanks @YamiTheFurry
Oh, also what would happen if the killer in survior mode was to "heal" someone?
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I like the creativity of it, the whip sounds like a nice weapon. But if I had to change something I'd make the red eyes normal to truely blend in. Also I was thinking since survivors heads will turn when on gens the killer could attack after looking at a survior while working on a gen together after 5 seconds or so an maybe during this time the eyes could turn red.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/528311#Comment_528311
There is no place for Distortion in my builds
Thats your fault, don't complain about the devs "killing" stealth if you aren't even willing to pick up a good stealth perk.
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Read his update, it might just be because they added a buffer so you can't spin your camera. And also he has to be in the center of your camera now and more of himself needs to be on screen than before. So tight conditions but welcomed ones.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/509509#Comment_509509
The design team is currently looking over the feedback and figuring out what changes would be best in the time we have left. I don't have anything to share at the moment, but we'll let you know as soon as we can. It's only been a day since the PTB has gone live at this point.
A bit of feedback I hope you take into consideration @Peanits if you remove or lengthen the "spotting" mechanic this would be more enjoyable for a killer than having 4 surviors dictate your power. And I know we are suppose to play "stealthy" as him but thats hard todo when he is loud in his stealth form and also when the surviors get a 180° camera and third person and the killer can't even stalk past 2 feet of grass or in corn it makes his power hard to use if not impossible with some maps. Im not sure how you help GF without removing the "spotting" mechanic and making him quieter. You guys shouldn't be afraid to make strong killers in an asymetrical horror game give the surviors some fun tension with GF by making then constantly have to use their eyes and run if he sees them or use line of sight blockers to avoid a stalk.
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Is there any plans to add more objectives for surviors todo besides gens, so the games can last longer and both sides can have more fun?
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Can we keep old Freddy and adjust him to like 25% extra BPs and mark his as Freddy A and have rework Freddy as an option B? pleaseeeeeee
Simply put, no.
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@Bongbingbing said:
If this goes to his live version I most definitely wont be playing him. Being knocked out of your power for a survivor looking at you for one second?! That's ridiculous. I know it's probably so you cant keep putting the exposed status on survivors while chasing them but Any survivor? that's stupid. SWF are going to have so much fun taking this killers power away.
As for his perks, 2 are useless and the generator one is maybe useful in a gen stopper build but even then not worth a perk slot imo.
Yea, I agree 16 seconds isn't much for getting a hook. Even then its gens surviors aren't working in :/
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@Tsulan said:
I can already see the complaint threads about OP SWF groups that have 1 survivor always stalking the killer. Just to make sure, that he always has a terror radius.
Oh lord I hadn't even thought of that, yea this spotting and removing of the killers power needs to be removed :/
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@TheShape78 said:
https://forum.deadbydaylight.com/en/discussion/65702/ghostface
Totally agree. Don't like his perks either, but agreed his power is nice. I just really hope they remove the whole survivor spots him thing.
Exactly, removing it would be even nicer. But I doubt they'd go that far, but I mean atleast increase the time you have to look at him 1 second is obsurd
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Well we are used to underwhelming perks, but maybe in the PTB they will change them? I think the tremors perk is okay because it gives information and can stop random surviors from hopping on a gen but it seems okay at best.
I think it would be cool if it blocked the gens the surviors were working on and forced them to do something else an try an get the unhook
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Alright, u changed the walls on farm map. Good job. But the job isn't finished with farm maps.Alright, u changed the walls on farm map. Good job. But the job isn't finished with farm maps.
Anyone that is down voting or trying to defend the map is either a heavy survior main who doesn't play both sides, or is just obliviace to the balance of this game and several of the maps. What happened in that video is a prime example of how this game is unbalanced gen wise and map wise.
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Well, this Friday they said they are reworking maps or something. Lets hope its actually I good change that can benefit slower killers on big maps
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Yes, I really just want a map to go alongside him. It would be so weird to just plop him in here without it. But the devs already confirmed no map or survior and still they call it a "chapter"
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@ZeBee said:
https://forum.deadbydaylight.com/en/discussion/comment/497325#Comment_497325
Then it’s not considered Chapter 12 in my eyes. You can call it a chapter but this shouldn’t be counted as THE twelfth chapter. since Chapter 1 they’ve all had survivors and maps, can’t really change that now... even if it is licensed 🙄🙄
Yep, they shouldn't call it a chapter just call it a paragraph and stick with their own terminology. I was hoping for atleast a map but I guess not.
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@BBQnDemogorgon said:
@YamiTheFurry Ash is irrelevant here because thats not what my point is about.
If you release JUST a killer everyone will jump to JUST killer queues making the game literally unplayable.
With survivors its fine because you need 4 survivors to 1 killer.
Its alright people will try him out for a little while and if they don't like him they will switch back. At first que's might be a little longer but they are already long so whats a few extra minutes?
