Xyvielia
Xyvielia
About
- Username
- Xyvielia
- Joined
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Comments
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Hatchets always seem to connect with survivors, well around corners of walls.
Also, the hatchets that fly directly through trees... yeah, there’s that.
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Myers is pure evil; absolutely unstoppable decimation. He always comes back... not quite to the extent of regeneration like JVoorhees, nevertheless, in the same vein of invincible darkness.
Ghostface is just young humans, vulnerable to injury and death, sneaking around in a costume with a knife.
edit: MM just feels more mature to play, btw
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Bring Demise and make game out of camping each flashlight out of the match🥳
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Majority of PlayStation players almost never ready-up.
It’s like some right of passage, or sth. They’ll wait until the timer reaches 15 to press triangle, or just be auto readied at 5 seconds.
Crossplay on is a reward, in that sense. Having XBox and PC players that immediately upon reaching lobby actually ready-up to play feels amazing! And these beautifully eager players seem to motivate the other “I’ll only ready up if someone else readies-up” kinda players to ready the f up!
Nearly every lobby on PS w/o crossplay is a freakn slog, smh.
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Yeah, The Entity needs a better phone booth, for sure.
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I’m just super happy Evil Dead is actually immediately releasing on console🥳
If VHS and HSH weren’t PC only games (thus far) I would’ve been overjoyed to play them as other horror-esque pvp titles; breaking up the DBD monotony.
That Dead By Daylight has been the only game of its kind to succeed, and (for the most part) triumph, solitarily, for all these years, is unfortunate.
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Console players have a tendency to get shafted due to names, as they cannot change it whenever they want w/o paying.
Survivors leave when they see names of players in lobby that they don’t want to play with, for whatever reason (personal vendetta, had a bad match, DC’s, possible SWF they don’t want to be paired with, etc.)... and killers do exactly the same, or at least have the ability to leave at the sight of potentially unappealing matches connected to names.
Just remove the names, altogether.
They don’t need to be there;
aside from often: some trope, or attempt at colorful humor to stand out or send a message.
If MMR is as supreme as devs pat themselves on the back for it supposedly being, then the matches will be fair and justified, regardless.
The constant lobby leaving by survivors and killers would drastically reduce, due to players only leaving if they see certain items/cosmetics/characters they aren’t pleased with, and we can all get on with our games w/o waiting longer and longer as multiple players continually opt for a new group.
It is certainly one of the overlooked, unfair (seemingly trivial) bias in the game.
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Nurse or Hag, for sure...Nurse plzzzz tho🥳
https://youtu.be/EJ3HGRwzpfMThis Hag theme is appealing☝🏽 Kinda tribal
Also dying to hear what they compose for Nurse, and I found this piece to be interesting👇🏽
https://youtu.be/dFI524UflwgActual TR theme begins at 3:30. Prior to that, is just eerie, aged lobby music, not bad, imo
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Nancy Wheeler since my first day on the forums; always gonna be☺️
...unless they add JVoorhees🤔
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I don’t like holding R2 on PS controller while running; just not comfy for me.
It’s a really underrated and effective build tho... at least extends the chase for a bit, if you use it properly
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Literally! (not even tmi, either)
If I’m chillin on the couch jus watching a movie, I’m good, but the tendency for sweatiness is shirt-changingly intensified when its DBD, smh🙄
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Shelter Woods was cheaply redesigned.
At least Rotten Fields stages shack in the center so it’s not a complete deadzone.
The “big” tree could’ve been scaled much larger with spacious, maneuverable, roots around it.
Some form of incline in SW’s center (big tree roots or sth) would provide for a BL boost toward pallets on the outskirts (or at least, a set of walls to work with) instead of having to 360 our way out.
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Not a Dead Hard main, but people who are would probably love your version even more than the perk in its current state.
If Mettle of Man was as simple as 5 great skill checks, then deactivates after use, I’d bring that perk all the time. DH would be no exception, as well, since I can get the perks effect w/o exhaustion, then still utilize my Balanced Landing and Styptic in the same chase.
Obviously applaud your diligence to find a better alternative to DH, so no offense toward you, but as a killer, I’m not for this version of your attempted rework at all.
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Categorize all the meta perks on both sides and then disable them for a week (or even a month) and see what the overall outcome is amongst the community; what perks are used, kill/escape rate number fluctuation, levels of toxicity, overall feel of the game without these apparent crutches, daily number of players, etc.
Do something different for a change, instead of continual bs nerf/buff cycles.
Edit: Players more than likely don’t even need all these perks anyway.
Play bare bones for a while and it’s evident how spoiled we are.
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I get the spookies startled outta me everytime I’m working a concealed gen and any random survivor creeps in from around the wall to help repair😅👻
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Everytime I hear that box appear at the beginning of the match, I know my item is about to get demised
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Entirely casual killer; there’s just no other way for me to play, w/o desiring to launch DBD directly into the sun.
Equally as casual on the survivor side, as I main solo q (swf like 2% of the time), and you can’t always be certain what personalities/ moods you’ll be grouped with in any given match.
Stress less n keep it casual😌
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2910623#Comment_2910623
I mean he can be, probably be year 7 if it was though, chapters are planned about 6months in advance and liscene was in court not long ago
It’s a possibility, tho it just feels like the devs have moved on from the passion they once had of making a F13th Chapter.
unfortunate😔
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2910549#Comment_2910549
I didn't get mine from a gen grab I got mine as I recall from chasing a guy through Ironworks of Misery. Basically, equip three blinks and get a chase to lead through a vault, or near a locker. It will make it much easier though it will never be "easy".
Yeahhh, still sounds like a chore😆😔
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/2909859#Comment_2909859
I used to "give out" Left Behind to survivors if only one gen was left when they were the last one lol
Most Generous of you, indeed😌
those lucky li’l trophy collectors!
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Watched Friday the 13th franchise extensively; then, here in DBD, over time had to give up hope on ever getting the opportunity to main the big guy😔
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better yet, make them both base kit for a week and let’s see those results🥳
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but call him Aloysius Devadander Abercrombie, that's long for Mud... so I've been told🤔
Nea- she’s the first survivor I ever played as
Nurse- also the first, and she floats☺️
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2909859#Comment_2909859
https://us.v-cdn.net/6030815/uploads/MM4JO7YV0UNO/capture-png.png
I actually had that one. I didn't think I did.
Adept Nurse wasn't too hard to be honest, though this one was comparatively:
https://us.v-cdn.net/6030815/uploads/MXQ5WAWLNDAR/capture-png.png
Yeah, for sure, and adding that FtVSK trophy to my collection legit, w/o farming, probably isn’t ever happening for me, tho😅
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@MrCalazans said:
https://forum.deadbydaylight.com/en/discussion/comment/2909859#Comment_2909859
L4D achievement... i did that one back in 2017 against a trapper while I was playing as Claudette in the The MacMillan Estate. I guess it was on that map
I didn't even know about the existance of that achievement at the time.
Nice, love when that happens!
I tried for weeks in 2018 to get the perfect match scenario, and finally did it in solo q by 99ing the gens and waiting for the other 3 teammates to get hooked 3 times; Locker to avoid BBq, & then WakeUp on the gate. It was fun, and simultaneously agonizing.
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These two were supremely agonizing😩
With no help from killer👇🏽
👇🏽especially on console
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ugh, Huntress😩
dodging my hatchets like I’m tossing toothpicks at them
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@VaJaybles said:
Maybe it's Maybelline
🤷🏼♀️🧟♀️
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2908457#Comment_2908457
I don't see why anyone should be "forced" to use comms.
Players shouldn’t be forced to use coms.
If coms are able to be turned off in solo q, then the whole team may not be communicating, and the game would be less effective than a full SWF communicating with each other.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2907544#Comment_2907544
If they add comms I don't see why soloq needs to be removed.
If coms are added to solo q they most likely will be optional; players won’t be forced to use them, and would be able to turn them off.
If all survivor players were forced to use coms, then solo wouldn’t have to be removed.
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...because I get to do this🥳
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@Hex_Ignored said:
The problem is and always has been swf and how they have the ability to completely make the killer a non threat if they want to. It is undeniable that swf gives you an advantage. How big that advantage is depends on how serious the swf is playing but even a simple "I'm going for the safe, don't worry" or "killer is Ghostface and he's heading towards shack" is huge.
And before anyone says "Uh, yOu'rE jUst jeAlouS BeCauSe YoU doN't haVe fRieNds" that's not the point. I don't care about the fact that people want to play with friends, but I do care about how this is not balanced at all in this game.
Swf is the problem. BHVR can't balance killers around solos because then even the most casual swf would stomp them into the ground, but if they balance around swfs, solos will have it even worse. Frankly, I don't know a satisfying solution to this problem, but I do know that something needs to be done. The disparity between swf and solo is not healthy for the game and makes it impossible to correctly balance killers.
As long as coms are a possibility, then there will never be any true balance to DBD, unfortunately. Even if the game is reverted back to the original comless format, the 3rd party com capability will threaten the integrity.
The only way to truly balance the game is to eliminate solo q and make DBD Killer vs 4 man SWF, no bots. Adjust survivor items, as well as perks and add-ons for both sides, and that’s that.
All survivor players will have to friend-up on a team with coms. Whatever that does to lobby times is whatever it does to lobby times, but each game will always be as fair as possible, or at least more balanced than what we’ve experienced since the implementation of SWF.
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Refuse to allow the Entity to beat me at the bloodweb war, where she strategically attempts to mindgame me n steal the nodes I plan on claiming next😤
Also, refuse to facecamp, cause that’s not how I enjoy my kill
Refuse to take any pleasure in stale, boring Shelter Woods, entirely, on both sides
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After hours Amusement Park realm (maybe a abandoned AP) with coasters n rides operated by the entity (creepy, with a feel similar to early Rush of Blood levels).
Possible secondary maps to feature a waterpark with hot zombie lifeguards, and a spacious House of illusions/ haunted mansion kinda vibe; with hall of mirrors, ball pit, one of those spinny tunnels, ghosts n clowns n other various animated creatures popping out, etc.
sth like that
Need more motion and life to the realms, they’re soo stagnant
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I suppose that if you haven’t yet reached the *people extension-cording their setup outside, just so they can say they’ve touched grass* kinda DBD hours, then it’s possibly not yet hazardous, tho🤔
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Imagining some of the streamers who have played faithfully since 2016 have over 20k hours; Some players may have that without all the stream finances.
That’s 1 full year of their life spent just sitting in front of a screen, nonstop, playing only 1 video game.
I have merely upwards of 4K and I’m questioning reality... is this one game really worth a continually full year of my (or anyone’s) life?
bizarro world scenario
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@SMitchell8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2904560#Comment_2904560
Maurice could use a vet
Yeah, that too... or an exorcist 🧟♀️
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no, tho I have noticed that RPD seems to take longer to load into. Everytime we’re sent to that realm I end up thinking someone DC’d after the lobby.
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Maurice could use a friend😔
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@EvilJoshy said:
Personally I think login rewards are just to screw with the steam charts.
one can only wonder what real motives lie within
Kinda liked the edgier forums from a few years ago, btw, when people were in general discussion exposing the hidden agendas.
...much more color then, from today’s complaint boards.
Where’d they all go anyway, those banned voices of truth; defenders of our souls🤔
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@lauraa said:
the Kick area should be wider too. kicking it feels kinda finnicky at times
Finicky is the perfect description! Unsure if it’s due to the environment around some totems, but same goes for cleansing or blessing totems, it just feels like you have to be at an exact angle to trigger the prompt or sth.
One of those DBD pet peeves of mine😔
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@Vakka said:
You have perks like Pain resonance and Deadlock that help you prevent gen progress right? Not to mention everyone's favorite hex perk, Ruin and Undying combo.
I get that you need to chase in order to down a survivor, but if you're spending that long chasing a single survivor while the others are doing gens, that's more of a personal proficiency issue rather than a balance one...
Also, Lethal Pursuer instantaneously shows you every survivor’s location before they even touch a gen, and you can get to one of them of your choice in less than 7 seconds; Win the chase in less than 1min, hook em, and Resonance activates.
I agree, it isn’t about gen speeds at all.
LP, DL and Reso are plenty; it’s all about winning the 1st chase and getting that 1st hook as fast as possible.
Corrupt is effective early on, and my personal fav, the underrated Surge/Jolt is sneakily helpful.
Success greatly depends on how ppl receive criticism; I never needed anyone to tell me to “git gud,” I needed someone to teach me how to play better, and since I was willing to listen and learn, my game improved.
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Even the lesser grade of horror flicks doubled or tripled their box office budgets; some in the opening weekend. DBD simply as a series could easily generate 10 seasons. People flock to horror.
Soo much more than just gens n loops.
Well done, in-depth killer/ survivor backstories, alone, makes for extended milkability. Adding in the mystique of the Entity just gives it all a much greater appeal.
By the time BHVR gets around to this goldmine of a reality, there’ll be like 64 killers 72 survivors, thousands of cosmetics n over 400 perks we’ll all have ground ourselves to death over.
A DBD show would be a nice accompaniment
...tho, it’s understandable there isn’t anything grandiose to be excited over on that front, considering how the past 6 years have unraveled
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SWF’s usually just bring the meta dominance crutch perks & pick each other up, so not seeing much usage there.
I main Solo Q whenever I play survivor, and when I run Expo, killers usually pick up immediately anyway; but it does slightly help ppl who bring flip flop to be able to wiggle free easier... also, flip flop’s a rarity, so there’s that.
Regardless, Exponential has saved many games for me & solo q teammates. I have been using it with CoH, since most SQ players are hoping for a heal; then, when they find out it’s also Expo, they at least know there’s potential for distraction, long enough for a survivor to pick themselves up.
Free unbreakable for everyone can’t be that unappealing, still don’t see it used in solo as much as it could be.
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Demo
I don’t main him, but I when you play against someone who does, you easily understand his extreme domination potential.
some of the most fun matches I’ve played on both sides were Demo matches
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Haaa!😈
jk tho, I’m hella pitiful with the torch n never use em
...fortunately unfortunately😌😔
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obvz gotta have Mileena legendary skin for Spirit🥰
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You could inform them that other’s have expressed similar sentiment, however the outcome wasn’t sustainable, as with each of these comments you always end up achieving full reserection😏
punderstand? 😬
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rarely use SG, tho I love seeing teammates pull off unexpected escapes with it; feels rewarding... always respect the play from both sides.
Curious to see what the next survivor perk to become incessantly bemoaned over after DH gets nerfed down to complete uselessness, like MoM & OoO (CoH, somewhat). Maybe it’ll be you, Soul Guard, you lovely li’l perk😔








