Xyvielia
Xyvielia
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- Xyvielia
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Won’t happen, buuut
Luv to see Spooky from Spooky’s Jumpscare Mansion for Nurse🥰
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Agreed.
Completely over the nonsensicalities of players leaving in-lobby, thus resetting the timer (often multiple times in the same lobby), as well as players leaving during the offering screen or during the loading screen, causing all other players to wait out the 3, 5, 7 etc. minutes to get back into a match; also then, potentially having players leave in the next series of lobbies; trapping those of us fully committed to playing, no matter what, in a vicious cycle of (let’s call it what it is) involuntary entitlement purgatory. The minuscule percentage of players who “emergency” leave, or “wifi issues” cut-out-early, are a rarity.
You get a DC penalty if you leave in-game.
You’ll get a DC penalty if you ditch the lobby, offering screen, or loading screen. That’s that.
Any player opting out of a lobby gets 2x the standard DC penalty, and another player will be loaded into the lobby in their place.
Once the multi-dodge-accrual reality sets in, this new DBD law will end lobby dodging/ offering dodging snobbiness/entitlement, permanently.
You choose to be selective, entitled, selfish?
You wait… We’ll play the match without you while ya do.
Yeah, I’m passionate about this, kinda like a top tier pet peeve we’re unfortunately forced to endure.
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Yesss!
Can we get a definitive answer to the
When is the anti-camp mechanic coming?
question… from the mods maybz, plz!
Also, when does the Anti-HookGrab feature drop!?
Jussst wanna kno. It’d be nice.
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@Kilmeran said:
We have the Collectors Edition, with all the killers through Trickster and the extra miniatures, and we love the game. We started with the base retail edition that I got from my son for Father's Day, and loved even that version so much that we went ahead and spent more than I ever have on a board game and found a Collector's Edition (sealed) online.
Off topic, but we also bought the little Scream game from Funko that just came out, and that's also a fun, very quick, game.
Already plan to get the Halloween (1978) and Texas Chainsaw Massacre board games, and the associated miniature packs, from Trick-or-Treat Studios when they release.
Wooaaahhh! Haven’t seen you on here in forevvs!!!
Happy you’re still alive n at it with these super fun board games; hopefully still killing it on DBD, as well!
Thanks for the off topic mentions, btw; totally turned us on to some awesome new BG options to enjoy🥳✌🏽
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We’ll Make It
0 tolerance for SoloQ’s hooked survivors who opt to flee the unhook unhealed, only to get downed less than a minute later.
When they see that li’l WMI icon they almost always receive the speedy good heal Luvins🫶🏽
feeling confident in their next chase😌
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most fun non-sweaty matches were vs Pig
She’d down n trap each of us, then let us wiggle free to follow her around, lining up at all 5 boxes, taking turns trying to remove the RBTs.
We’d all meme for trap removal celebrations or sad vibes when the Jigsaw puppet laughed at us.
These cozy special matches really pull you back into a comfort zone after sheer onslaughts of nonstop ultra sweaty hardcore competition-esque “same ol’, same ol’” gameplay.
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On Survivor side, I main Solo Q (as opposed to SWF) since 2018, preferring it for the reasons you’ve stated: ‘SoloQ’s a fun challenge and you never know what you’re going to get.’ I feel the game is best experienced this way, and certainly in the minority for this opinion.
I’ve found SWF a good time w my nontoxic, chill friends to enjoy on occasion, as well as sth too many players have used as a Schadenfreude mechanism by which to base their joy on the misfortune of a bullied Killer player, regardless of wether it results in a 4person escape or not.
You’re not a trash player; I do believe this.
Never let the shortcomings of this game or any other player of it make you feel you’re inadequate.
SoloQ is ultimately more rewarding for the instances whenever you do get an escape, or happen to make a fantastic play, or get to help another teammate out the exit gate in your place vs a SWF experience any day, but that’s just imo.
I’m 97% SoloQ 3% SWF as far as Survivor’s concerned… I don’t ever see it being any other way for this DBD life.
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omgz, Such a great concept! Luv it!
Why isn’t this a chapter yet!?
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Anyone have an ETA on the anti-camp and hook-grab abolition in-game implementations?
Coinciding w the Nic Cage chapter release?
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Sometimes when you get disconnected due to power outage, the red timer will read sth extravagant to the likes of several hours; even 24hrs like you’ve experienced.
I’ve had this happen a few times.
Closing out of and then reopening the game has always worked for me, as by the time the game reloads, the 1min penalty has expired.
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ALL of these to be added plz🥳
…then give us Ashley Graham🫶🏽
We explore you; have all our money, plzzz, TAKE IT!!!
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4,386 more hours and you’ll have played DBD for an entire year’s worth of your life🥳
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485571#Comment_3485571
Wouldn't surprise me they are clueless. I still get teammates that tbag like crazy for a heal when they or I are broken. I'm at over 1,700 hours so I would assume I'm being matched with players who would know at least know what the broken effects does!
Yeaaah, those Sadistic Broken Status heal baiters beckoning ppl over to try n make em like fools when they can’t perform the action.
Ugh, the toxicity seems endless.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485523#Comment_3485523
The locker thing happens to me all the time when I use Built to Last. Rather than waste time running to another tile, I can jump off a gen and just hop in the locker next to it. But if there's another survivor on that gen, there's a good chance they'll either stop and just stare in judgement at the locker or they'll repeatedly try open it. There are so many locker perks these days, you'd think they'd learned to cope with it by now.
Yeppers, exactly. They form an idea in their head about you being in the locker, and then wrongfully retaliate against that idea w/o ever knowing how far off from reality they were; potentially bringing down the team, possibly even the match, in the process. Bizarro world teammates, smh
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Creepy, especially the little one in the purple dress!
Would be cool if there were many mannequins scattered through each realm when you face The Mannequin, and some of them move toward you when you’re not looking like red light, green light or sth, and not stop once they get into a certain range. Then Survivors could knock them to the ground to break them into a pile of mannequin parts, but after a while they reform and come after you again.
Some could kick gens not being worked on. Others grab onto you and slow your movement.
idk, there are so many great options for such a interesting Killer idea.
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Players w Bond have been extra toxic, lately.
Had several matches w players using Bond to get close to others just to follow them around, stalking them, the whole match, and copy everything they do (eg. walking, running, crouching, pointing, on/off gens, in out of lockers etc., everything, exactly); also intentionally, repeatedly, purposefully failing multiple skill checks on gens, then sneakily dipping when the killer shows up, so the other players get chased instead.
Bond players doing nothing the entire match, who wait out the deaths of teammates, then lead the Killer directly to the other remaining Survivor (who actually played the game) to sandbag them and somehow get the Killer to give them hatch. Surprised how many times I’ve seen this work in their favor, and the other players just suffer the wrath of these ruthless little Bond hooligans.
Also; this was frustrating: (CoH isn’t worth it anymore, so I use Inner Strength often) Twice, I’ve had Bond players point me out in a locker, then repeatedly attempt to open the locker while I was getting a heal. Had them corner me cleansing totems, then hold me hostage there til the Killer arrived, too.
Just nonsense like that.
Toxicity in ppl and the one perk that empowers their shenaniganistic ways, smh.
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Shaking up the perk meta seems to be the current trend on both sides; Survivors getting it a bit heavier as of late, what with MoM, OoO, DS, DH, CoH, all receiving butchering beyond worthwhile build-worthy usefulness. ProoveThyself, and soon Spine Chill overall player usage will be halved, or possibly greater.
Nerfing BnP and ProoveThyself is arguably a lazy attempt at saving face after the recent healing nerfs have forced a response to the “GenRush” pushback.
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prefer a Womannequin Killer plz🥳
…or maybz just an Apparel-Selling-Device Killer, idk;
would be fun either way.
Could do a Darth Vader cosmetic and call it Mannequin Skywalker🙃
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Not really important, but I was just wondering what Prestige Level the Weskers you face are at.
Almost all of the Weskers I see (very.many.) are P2/P3, rarely anything above P9.
All other Killers; Nurses, Blights, PH, Clowns, Hags, Plague etc. are at least P’d to their mid 20’s+ (most Singularitys, SM and Knights are fairly low, but not as consistently low as MM)
For whatever reason, the Weskers are very low P
…seems weird.
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lulz Yep, that’s the one!😄
Make it happen BHVR… plz🥳
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A Killer (maybz a Frog/human hybrid, idk) that can leap great distances, shaking the ground n stunning Survivors upon landing. Uses their tongue to grab survivors and pull ‘em into its mouth for the hit (chomp) then spits them back out. Pulling injured Survivors in w the tongue retains them in the mouth, n then they’re spit out n up onto the hook.
sth like that, tweak it where necessary🤷🏼♀️
Think it would be fun
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Change 🤎 to ❤️ plz
So Bloodwebs look like this 👉🏽❤️💛💚💜🩷
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Chasing down a survivor to their hooking. Then proxying near the hook, promptly returning upon unhook, and chasing, downing and doublehooking that same survivor, etc., as though they’re the only one in the match; setting up the 3v1.
I don’t play that way.
No Survivor gets hooked consecutively.
I’ll chase down any others before returning to those immediately, previously hooked; Even if, and especially if, it means getting looped extensively by an experienced player; Just betters my gameplay.
I know, and do understand that Devs have green lighted Tunneling; It’s a kill rate boosting aid.
I believe they’re not all for it.
While it is helpful (easier) to secure a kill for newer players, at more experienced levels it just feels petty and unnecessary.
I find it to be aggravating as Survivor to be multi-consec-hook tunneled.
As killer, tunneling (imo, imo) displays weakness in decision making, as a strong case can be made for that the strategy lessens one’s character and attempts to prove lackadaisical concerning one’s skillset.
I’ve tunneled before and felt overpowered, from a bullying standpoint, and simultaneously, oddly pathetic; Like I could be better at the game w/o such extreme 4K “crutchability.” I’m cool w getting a 2K w/o Tunneling. Feels better. Makes the 3/4K’s more justified and rewarding.
0/1K’s happen, that’s DBD. I, personally, don’t employ Tunneling as avoidance of that L; I’ll take it and move on.
…and that’s just me, I’m just not into it. Weird maybz, idk… But if ppl choose to play that way, it’s all good, I have 0 qualms w them.
I do wonder tho, how Tunneling would be perceived by this community should, one day, the Devs come out to abnegate it from being a healthy, acceptable strat.
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@sluc16 You’re correct; It’s not “Ping!” this time, friend.. but they’ll say it is, every. single. time, to the extent where it just sounds like some talking point or cliche excuse.
Wesker was released w these sloppy ‘after-vault’ and ‘around-the-corner’ hits. Just a design flaw adding to his top tierness, which may never be polished.
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If you’ve ever seen the numerous mathematicians on these forums and their computational brilliance, deconstructing the inner-workings of all things DBD, then in the same vein, I will assure you that the devs certainly have kept their maths in check with hook layouts and such.
Less-than-par RNG is often a thing, but everything is well pre-calculated to the devs liking.
I remember wiggling off from Killer’s grasps waay more in 2018 than 2023. The game’s become very precise w certain things. Always a work in progress (and I hate the sneakiness of shadow-nerfing/buffing anything, as well, fwiw, js).
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Disclaimer: Just answering the question of ‘What could make Solo Q a better experience for Survivors?’
Wether or not I, or anyone else, agrees with these potential changes holds no relevance; nevertheless, the following would certainly make Solo Q a better experience for Survivors:
•Base kit DS coupled with 30sec base kit BT
(ONLY WHEN IMMEDIATELY BEING TUNNELED OFF HOOK) to curb mainstream tunneling. Of course there will certainly be those accepting of a 1K, tho far and few in between.
•Base Kit Empathy (as SWF already has this for free w coms)
•Visible auras of cleansed totems
•Visible auras of completed gens
•At 1 remaining survivor, base kit Wake Up
(Either that, or killer powers no longer take effect on/near exit gate switches) or…
…Otherwise, force RNG of Exit Gates to always be only on opposite (NON ADJACENT) walls.
Feel free to save all lists for what would make matches better for Killer in the “What would make matches better for Killer?” post.😘
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idk, but Father Cambell’s Chapel must be map of the week or sth; been sent there 9x’s today in just over 2 hours.
Yesterday was Yamaoka day
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Shroud of Separation would very often be my solo q go-to if I could offer it up as a Survivor
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4 in a row Tuesday, took a break for the rest of the day.
Wednesday… 5 consec Weskers
I apologized audibly to the Entity, kept playing and only saw 2 others a few hours later.
Seriously, there’s gotta be a more efficient way to avoid seeing this killer so often.
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Have been in multiple matches w P100:
PH
Nurse
Blight
Also saw GannTM post a pic of their freshly P100’d Spirit😎
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mmm, all or nothing mentality, unfortunately.
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Are survivors going to be given the option to free themselves from 1st annnd 2nd hook stage while being camped, or will the new camping meta for killers become 2nd hook to death camping only?
Just wondering. btw, I don’t favor camping as a viably acceptable “strat”
…don’t camp; haven’t ever, never shall I.
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When a player deliberately leaves on the offering screen, forcing everyone into an additional 3+ minutes to get back into a match
…then it happens again with the next lobby.
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Totems wedged into such tiny crevasses that the window for the “cleanse totem” prompting is so minuscule, forcing survivors to be at the perfectly precise angle to interact w it.
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@humanbeing1704 said:
people who automatically run after being unhooked against a hag
…all the while knowing Hag has Make Your Choice😫
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Niceee🥳
Haven’t ever seen a P100 Spirit, that’s Awesome!!!
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Not sure why it would wanna put survivors on a hook instead of just eating them.
I mean fr, it’s a shark.
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@Chilli_man2400 said:
BHVR needs to post something to honor him
BHVR posted this about an hour ago, 11:30am EDT. in honor of Puppers.
Peace to you😔
https://twitter.com/deadbydaylight/status/1664655822956163073?s=46&t=1OIm6LrQYHLQaynCWn0kQg -
…btw, it isn’t worth anything to be angry and frustrated towards anyone, ever, especially while playing DBD. We should always be trying to lift each other up, showing love and being supportive.
Thats living life free and fully, and not just breathing a stale, toxic existence.
💜Peace n Blessings to all💜
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For anyone who doesn’t kno, Puppers is beyond a beautiful soul and a Lovely human, and he’s actually more of a DBD legend than most ppl who’ve gamed with/ vs him understand…
Max lost most of the function in his hands to the extent where he used a special foot controller.
So yeah, to those who weren’t aware, he was looping killers with his feet, like a boss!
Peace to Max, his family, and all his friends and followers💜
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Onryō
She’s a creepy-cool, fun n spooky grrl who, if you know how to play her properly, can be superr stressful to go up against.
Luvv facing her just as much as playing her💜
Shouldn't have listened to all the complaints about her.
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I mean, Pinhead and especially Wesker, seemingly taunt survivors with their in-match voice lines.
That’s undeniable.
Just sayin.
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Probably won’t have PG😔 considering, rip
Imagine it’s gonna be the current “barcode.”
JJ is a must tho, for sure, but since the scenario of him leaving, and the fact that he currently isn’t in the lineup, I doubt he’ll be able to be a DBD cosmetic, so that sucks.
Though, I’m sure the band owns the rights to both of their collection of masks, therefore it can’t really completely be ruled out as a possibility; just doubtful at this point.
Still gonna be a cool cosmetic addition, so🥳
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something nice about DBD
there… consider it said
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2018 & 2019 were the best days of DBD imo; including the array of glitches ( Gigantic Survivor glitch was my absolute fav🥳).
Just a really special n memorable experience, all around, w some of the most fun matches I’ve ever had.
DBD really felt like a chill party game back then, with extremely mild toxicity levels.
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@Mandy said:
What platform are you on please?
Same issue, currently, on PS🤷🏼♀️😔
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2945579#Comment_2945579
Memorial would work in context but, like,
https://us.v-cdn.net/6030815/uploads/0HBOUP5E4H8W/image.png
that's an O at the start.
I pulled up a cursive alphabet and comparing side by side it looks more like Ottomariar than Ottermarial but I'm also illiterate in cursive and my actual handwriting looks awful so I can't compare
https://us.v-cdn.net/6030815/uploads/EYQC1WU8ZA18/image.png
I guess it's a family name?
Looks kinda like Ottemorim
Mori Totem - whatever that would mean🤷🏼♀️
Too early at this stage to speculate, but it’s also too much fun🥳
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Not a better game… any game.
DBD has numerous enjoyable qualities that greatly outweigh the negatives, and I do enjoy playing it.
I just want VHS to succeed (and eventually release on console), the same with Evil Dead (which thankfully, is already releasing on console this week), and at least 3 other titles, in the same vein of DBD, to become equally sustainably relevant, so we (myself especially) can have other similar titles to have fun with in a horror pvp rotation.
Dead by Daylight has stood on its own for plenty of years; It’s absolutely due time for others to step up with something worthwhile, and not at all as competition, rather to feed and bounce ideas off of one another in hopes of aiding in the flourishing of the franchise from a balancing standpoint (or closer to legitimate balance than what we’ve experienced thus far).
Edit: These games are so much fun, and we need more of them!
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😩Had it 4xs in a row last month vs:
1 Clown, 2 Huntress and a Slinger
In RF’s defense, there are at least 3 or so areas to utilize Balanced Landing.
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Know exactly where all totems spawn in every realm (with the exception of new Haddonfield and Eyrie), find them relatively quickly, and will cleanse/ bless accordingly, if/ when timing is appropriate.
Hex perks seldom effect the matches, save for Pentimento, which is totally annoying, and it’s amazing that more players aren’t using it… complete game changer, imo.


