WickedMilk03
WickedMilk03
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@Raven014 said:
Chapter: The Arrival:
Now, unlike some people, I do think a certain character can make their debut in DBD without issues.
The Killer: The Slenderman:
Lore: Long rumored to be a folk tale under many names: The Tall man, the child taker, the spirit of the forest... the Slenderman... his name has echoed through history. Now he stalks the realm of the entity, and those he preys on have no hope of escape.
Default Movement speed: 140%
Killer Kit:
Passive: Static Image
This passive allows Slender to put up pages around the map (On gens and totems). This effects the game in a few ways. One, it gives bloodpoints to both the killer and survivors. Two, Survivors will pull the page off before starting the action (less effective on gens but effective for totems). Three, you gain a notification when a page is taken.
Four, pages cause hallucinations that Slender can teleport to, as well as linger. At 0 pages, he is completely invisible. At 1, he can only have hallucinations at a fair distance, and they get closer at a slow rate. For each page, the spawning distance decreases substantially. At 5, he can strike normally, but he will have a distortion effect even harder to read than the Spirit's. At 6, he will start to move like the Spirit, with distortions between them. At 8 he will look normal, with Hallucinations still appearing. This is when he's at his strongest and you will be exposed at this point.
Pages also cause a debuff to all survivor actions for each survivor. A 90% debuff with no pages collected, and +10% increase to action speed for each page, with the downside that they are making the killer more powerful.
However, survivors cannot escape without getting all pages. Not even through the Hatch. Each survivor must collect all 8 themselves. They only secure their own escape.
Secondary Passive: Anti-corn blindness:
Since he's the tallest killer, he will never be affected by corn maps in the same way most killers are. More of a joke passive, tbh.
Active abilities:
Proxy Trap:
By pressing active ability button, you can manifest one of your past proxies to attack any survivor who approaches the locker they are near. The will jump out, perform an animation (Kate would do her scratching, Toby would attack with hatchets... etc...) and the survivor would receive one state of damage (healthy to injured, and injured to dying). Borrowed time will activate because of this. DS can be activated if the trap would put into the dying state to negate that attack.
If a survivor Runs into a locker, there will be a sound of a proxy attacking the survivor, before the survivor is ejected out.
Scattering Pages:
The killer can choose where to place pages. This would place a page on a highlighted area (can be a wall, object, or locker).
Hallucination or Reality?:
He can teleport with the secondary button press. If he teleports, he has a small window to strike a survivor (Standard melee attack like a hag trap).
Perks:
Survivor's Obsession:
Survivors who have seen you have your image burned to their head. Hallucinations will appear to move toward them for 10 seconds before disappearing after they see you for the first time. They will scream in response.
Horror's Past:
Those who linger too long will experience a horrifying moment of the location's past. Survivor's who stand still/stay in one place/are afk will see a scene of a killer mori'ing a survivor (the killer of the match). This is a hallucination, but they cannot move for the duration. They will scream in terror when it ends.
Haunting Shadows:
The light may be your ally now, but it is always night in the trials. Pits of shadow spawn sporadically, restricting movement through the map. If left unattended, Survivors will have entire swaths of the map impossible to traverse. These can be burned away by a flashlight or by the light of finished generators.
Mori:
He uses two of his tendrils to pick up the struggling survivor by the arms, and then uses more to stab from multiple directions up through the lower torso. The struggling ceases after a moment, in which the survivor dies, and he drops them to the ground.
Survivor: Lauren:
Lore: Lauren is one of a few to have lost family to the Slenderman and survive... until she went missing during a wildfire in the woods a decade later. Armed with the truth of the horror she saw, she brings a new item, the camera, to document and understand the killers of the fog better in order to escape better.
Perks:
Understanding:
Understanding the killer is one of the best ways to counter them. After watching the killer for 120/100/80 seconds, their method of killing will become known to you.
If this involves traps, you will be able to notice them better.
If this has a charge, you can see the bar for it flash on screen when they use it near you.
Record:
Recording the killer can help you show others their weaknesses. Allows you to have a camera. After using half of a camera's charges, you can use the camera to reveal the aura of traps in the vicinity.
Pain of Loss:
You know what it's like to lose those you consider dear to you. For every survivor death near you (20m or less), gain a token. For every token, you can shrug off one lethal hit (one that would put you in the dying state).
What does everyone think?
I like all the perks except the camera one. The hallucination perk is super cool however doc and slenderman would already have this in their kit. May be busted on slendy
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@AssumedName said:
So yeah, bet you haven’t seen these posts before.
Seriously tho, this needs to be recognised because legion has completely unused potential. I enjoy them, but at rank 1, it can be really stressful to play them.
I would like to have his terror radius reduced to 24 metres, because legion actually benefits greatly on sneaking up on survivors, to potentially catch survivors in more of a cluster, for his power and helps with his m1 killer traits more.
Their feral frenzy should also definitely have a speed increase, because at the moment it’s so hard to catch up with survivors, despite their power being meant to injure multiple survivors at once.
Remove that bs where when you miss an attack, you lose your power and have to have it recharge to use it again. From just a single missed attack, you waste your power, which is just really not necessary. Maybe make it so after every missed attack, you lose a third of your max power gauge (to avoid spamming).
Add skill checks to mending, and count the mending as healing, so nurses can have more value. Maybe make it so the survivor can do no action, until they mend themselves from the deep wounds status effect.
They’re not huge, but I feel they’re what’s needed from my experiences, to make the legion a better killer.
I like my rework better. There is no hope for legions current ability and he needs a new one on top of it
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@Chaotic_Riddle said:
Alien would probably make more sense, especially with the Demo being added.
Even better, The Predator. More of a human-like alien. However I would also like to see a xenomorph added as well.
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The movie sucked but I would love to see it in game. New item added replaces flashlights whenever you enter a trial: The iron poll. Using the poll lets you stun the killer by calling him a stupid ######### clown when he is looking at you... All joke but that movie was bad vs the first one..
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/675839#Comment_675839
Needing a perk to counter one addon shows imbalance. Just because it is rare doesn't make it fine.
If a spirit doesn't make any mistake and is really really good, there is no counter play.
Not true. Mindgames are on both sides. Watch true talent play spirit.
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@Steve0333 said:
For one simple reason: as survivor you get absolutely no feedback about what the killer is doing while she is in her phase state, meanwhile the killer (spirit) get all sorts of feedback about what the survivor is doing (sounds, environmental movement, scratch marks) while she is in the phase. How is that fair? Simple answer: It's not. All survivors get is a noise which doesn't really tell you anything other than she's close and if she has prayer beads you don't even get that. Ultimately nothing is based on survivor skill but rather on the skill of the person playing spirit.
No other killer in the game is like that. Even with nurse you get feedback about what she is doing. You can see how she blinks and use that feedback to counter her. Whenever playing against a spirit it doesn't even feel like I'm playing the game. Instead I'm just moving around hoping I get lucky and that the person playing spirit doesn't have a pair of expensive headphones.
I understand that there are perks you can use that make it more difficult for her to track you while she is in her phase but even that isn't player skill. It's just crossing your fingers that it works and she doesn't find you. But you have no idea what she is doing so there is no way to counter her though skill. It's just luck and perks that increase luck.
This is why I don't like playing against spirit. It's not fun and it's extremely unbalanced where survivor skill doesn't really matter.
I bet you think gen speeds are okay. Go watch true talent play spirit. Shes counterable. Get over yourself mate
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@Tzeentchling9 said:
"GeNs ArE fInE jUsT, aPpLy PrEsSuRe!"
"AlSo, SpIrIt AnD NuRsE aRe Op! NeRf WhEn, DeVs?!?!?"
Its funny because he gets an insta down at the start too
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@thedevalex said:
I feel like something has been missing from the game for so long now. Sabotage. One of the ways the game back in the day, maintained its freshness was through sabotage. It was literally the 'second objective' people have recently been asking for. Generators wouldn't go as fast because people would be working on hooks so there would be more time to a game. It was FUN to work on a hook and interact with the environment like that
Now: I know that sabotage was unhealthy. But surely there is some midpoint that it can be brought to (not toxic like it was but not weak like it is now).
We need more environmental things in general that we can interact with. Things like hooks and crows.
I like my gen rework more lol
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/comment/674643#Comment_674643
Not really. Ive seen people be perfectly fine with Nurse but hate Spirit with a passion.
theres less counterplay with nurse???
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/comment/672035#Comment_672035
Or maybe its just an opinion that they dont have fun against Spirit.
No they are just mad that there are killers that can actually win without having to rely on the survivors mistakes.
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@RakNieborakYT said:
@WickedMilk03 who knows
The devs dont really like to add things people want it feels like. It seems like they want to come up with things themselves
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I like this but I doubt theyll add it.
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@Yung_Slug said:
Kinda op as a perk and makes the wraith addon useless tbh. Makes surveillance kinda pointless too. I do want to see more of this effect, but I think it should be in addons. A purple addon for Demogorgon could be decent. It could show the gen progress while he's in the upside down.
okay i changed it. I like that alot more... Hope you do too
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@Yung_Slug said:
Kinda op as a perk and makes the wraith addon useless tbh. Makes surveillance kinda pointless too. I do want to see more of this effect, but I think it should be in addons. A purple addon for Demogorgon could be decent. It could show the gen progress while he's in the upside down.
honestly yeah actually... lemme edit in some magic.
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There are 4 different chase themes I think.
I always wanted different music per killer though... Devs do this after adding a necessary fun secondary objective to the game and better graphics please
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@ZolfSW said:
I am a content creator and am wondering what the community would like to see on YouTube. I love Dead By Daylight and it's community and want to satisfy people in it. Depending on how many answers I get I might make a series on YouTube of community requests.
This seems like self advertisement and I was hoping it was an actual question about the game not youtube vids.
I WANT A BALANCED GAME.
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@SquidFacedMan said:
Third Seal is a bit of a useless perk. To improve it the notification for a survivor being hooked should be removed while it is active and the aura not visible for a certain amount of time. 10 seconds?
It should now make all survivors oblivious ha
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@NMCKE said:
BHVR won't do anything without reasoning, so the developers do try to give us a great game whether you believe it or not.
Give the developers a chance, they are also human too. :)
well if its a stupid change then its a stupid change
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@Peanits @not_Queen @Gay Myers (Luzi) Now I know this hasnt gotten much attention BUT... People likey... BE INSPIRED <3
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@justarandy said:
The new killer is Really fun to play as. His m2 is extremely fun at loops to do with mindgames. Like Billy, but less challenge since you don't have to pay attention to the charge bar. His teleporting is quite nice aswell. Tho, I couldn't use it much, but it saves a lot of time.
Good job in that. He needs some polishing and QoL changes, but he seems to be a very decent killer. Please, just don't nerf him at release. Let it sink into the game for a whole month before changing much
I would argue he should have lesser of a cooldown on teleportation... But overall solid and they better not do the behaviour treatment
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@Zoldyar said:
I think for the expose status could be op becuase it can be stand four times by each killer. So perks such as barbecue and chill with the perk that plague has that gives out the location when you down a suriviour would be op. I understand that killers such as Myers can do it, but his one takes time while your one can be done instantly. Especially if you do take into consideration that the killer will have add ons.
Well it can be used more than 4 times. He has to switch to use it again. On top of that it has a 30 second cooldown.
The times would not be synced up all game since there is no switching cooldown. On top of this, it wouldnt be often that he gets kills with it. It is a fear thing. Survivors will learn to adapt like they always do. If they see which locker he enters, they will know which one to stay away from.
The best way to play him would be to switch very often and put on pressure. Be aware of where you place yourself.
The counterplay is to have any exhaustion perk or be ready to run to a pallet. If you catch them off gaurd that would be on them. He cannot see scratch marks when he uses it and he can only use it as he leaves the locker. He cannot activate on command. Lockers are usually near loops so it seems pretty fair to me.
I like to think he would be best with that new demogorgon perk...
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/84653/legion-rework-concept-i-was-inspired
I like your idea, but I have a few questions.
1. Would the killer see survivors aura while in frenzy?
2. How would this prevent loops or end chases quickly?
3. Would the suriviour when hit go into mending state?
4. Would the killer regain his frenzy when he hit a suriviour?
That's all the questions.
- The survivor could see auras with perks. It would not be part of the ability to see auras (incase thats what you meant I answered both sides)
- He would be able to pop out at times where survivors may not be prepared and he gains map pressure
- The survivor would be instantly downed. Say goodbye to mending(it is annoying) All survivors become exposed during frenzy. This is op because it can only be used every 30 seconds AND only once every killer switch
- They would not regain nor lose it if they landed a hit. Strictly 10 seconds.
The vault and movement speed would remain the same.
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Couldnt agree more
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@MongByeolBuddies said:
When the killer attempts to Mori you, succeed a Skill Check to recover from the dying state and headbutt the killer, stunning them for 5 seconds.
Receive 30/40/50 percent more bloodpoints for surviving the trial.
What do you think?
------------------------
The vanilla Mom was OP, and the reworked MoM is not good.
My idea is to turn MoM into a Mori defense perk. It also fits the theme of Mettle of Man and is something Ash would be capable of doing. The added bloodpoints is to make the perk not a wasted perk slot when killers don't bring a Mori. Also, no extra animation will be needed as the jump recovery from the dying state to the injured state can be considered the "headbutt."
I like mine more lol. check it out if you wish
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@Fab said:
I have full support for a Legion buff. I don’t want to be that guy, but I did post a really solid idea that would be very realistic for the devs. https://forum.deadbydaylight.com/en/discussion/80758/legion-buffs-serious/p1
I have a pretty unrealistic rework and its a complete power rework. If you wanna check it out lol...
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@Kenshin said:
really devs? really? you already nerfed the ######### out this perk before we could even test it? yall never change i guess 🤢
What they should do is base it off of the killers terror radius instead of having a fixed radius. For cool combos.
This is some bs also
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@TheUnendingNightmare said:
I could just hide in a closet everytime I see one and run opposite of the killer.
not only that but if you were on swf you could tell them all so u right
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also traitor is a good perk. And id like a castle map
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@TheUnendingNightmare said:
Map: An old french castle.
Lore: In a forgotten land lost to history. Lived a King with his two daughters Melisandre and Elena.
Melisandre was adventurous and always full of energy. Whilst Elena was more reserved and liked to read books.
All three lived in an enormous castle in the middle of a forrest. Legend say's a hunter use to steal children at night, never to be seen again. Only folk lore of course.
One day, Elena was once more going through the books at her disposal in the royal archive. Not finding anything interesting she decided to go look through her father's study. Although it was forbiden he was out of town for buisness, he wouldn't notice.
Walking towards the study she had a sense of danger. Her father had been rather quick to anger since his hunting accident. Before she could overthink it, she entered the study and started roaming through the books.
One in particular attracted her eyes. It was made of flesh colored leather and tied together with what seemed to be actual human hair. Elena too curious pick it up.
As she was looking at it terror grasp her insides. There was a belly button on the cover...and the leather felt...too soft...too real...she then realized with horror that this book was made from real human flesh.
Elena screamed and ran away dropping the book on the Floor. As she was running away an old story told by her nan came to mind, "As dark as the night, as cold as ice and with an hunger that cannot be satisfied. This creature can take the shape of anything or anyone they consume".
To others this may have seemed like fantasy but Elena knew it to be true...she dreamed of all this before!
Suddently, a scream could be heard through out the castle but then immediatly stopped. It sounded like a pig had been gutted and then silenced.
-SISTER!
Coming out of the shadow a hand grabbed Elena from behind and then another was put on her mouth.
At first she was terrified but as her eyes were adapting to the shadow. She could see it was Melisandre.
- I don't know what is happening but screaming clearly isn't the right solution. I'll take my hand off now don't scream. Said Melisandre slowly taking her hand away.
- Did you see Edmund ? I...I found a book going through father's study. It was made of real human flesh and hair. Like the book those creatures make after their done eating in nan's story. Explained Elena.
-Are you sure that's what you saw ? Perhaps...
-I know what I saw!
Both were startled by steps coming towards them. It was their butler, covered in blood with a maniac look on his face. He looked around but finding nothing he left in a hurry.
-See! Edmund didn't look like himself! Said Elena almost crying.
-Where did you find the book ? Maybe there's something in it that can help us! Thought Melisandre.
-I dropped it on the study as I was running away. Remembered Elena.
Try to distract Edmund I'll go get it...
After a little while Elena tried doing just that. Breaking statues and even throwing books down hallways. It seemed to work but then...Edmu..it...started crying...was it suppose to ?
-YOU ALREADY TOOK ONE ! ISN'T ENOUGH?!
Elena's brain started working at 100x its regular speed. She slowly got out of her hidding spot...
-ELENA! You're Alive! Have you seen your sister ! We have to leave the Castle tonight a...
- I didn't see Melisandre...but I think I saw it...and I lead it to its book...
Both exchange a terrified look.
Another guttural scream could be heard. It was the last we ever saw of the entire castle and its inhabitants. As if they vanished the same night.
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Killer: Mimic
Height: Small
Speed: 4.6
Powers;
1- Transfiguration: the creature can turn into a chest, a locker or a generator. It will fake a sound of terror radius increasing, as if getting closer, nearby the disguised Mimic. If a survivor interract with them, the creature will be revealed and attack the survivor(s). They will gain the broken status and reveal the location of a generator being worked on at least 40m away.
2- Book of the dead: After the second time a survivor is hooked, the book is created.
It allows the killer to take the shape of survivors and gain the ability to summon the a decoy survivor.
It will not attack but will charge and grab the survivor closest to them after 20s, for 10s or until the killer hit them. Revealing the survivor's aura to the killer.
Perks;
1- It could be anywhere: Cause 1 aura or 1 sensory reading perks to randomly go on cd each 60s/50s/40s.
2- Devious: Gain 10%/15%/20% bp for deviousness actions.
3- Traitor: When in a chase for 30s/25s/20s the location of another survivor, at least 80m/60m/40m away from you, is revealed to you.
*Under construction*
seems like you would be stuck waiting for someone. Doesnt seem helpful but we all want a viable killer that can disguise itself... its just hard. Interesting tho. Well done
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/666193#Comment_666193
I still think being able to just hide in lockers to see the killer is OP af. The only way currently to spot the killer is by completing a gen, using the rainbow map, if HE breaks something or if you both reveal your aura to each others.
So if you want to be able to see the killer aura every 20s you have to either make it so it put YOU in danger or the killer does something to trigger it.
Just imagine in SWF how game breaking this would be...
but also i agree. The above persons enlightened me for i didnt think about how annoying it would be for swf.
I came to the conclusion that auras of survivors within 16-24 meters would be shown.
No blindness either
and haste after leaving it
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/666193#Comment_666193
I still think being able to just hide in lockers to see the killer is OP af. The only way currently to spot the killer is by completing a gen, using the rainbow map, if HE breaks something or if you both reveal your aura to each others.
So if you want to be able to see the killer aura every 20s you have to either make it so it put YOU in danger or the killer does something to trigger it.
Just imagine in SWF how game breaking this would be...
oh no the aura reading part is only while you are in the locker. The haste is applied for 20 seconds after you leave it.
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@Chocolate_Cosmos said:
All Survivors will be attached to Circle of Night, that reduces their vision and decreases their awareness. Survivors can't see outside of their Night Circle, instead they will see Dark Fog and nothing else. Circle is moving when Survivor moves and Survivor is always in the centrum.
- Each time Survivor is hooked, you gain 1 token up to maximum of 2 / 3 / 4.
- Each token decreased vision circle by 8 meters.
- At the begging of the game, Survivors allready have decreased vision circle that is set to be 48 meters radius.
- Survivors can't hear or be effected by terror radius until Killer enters their vision circle.
- Aura reading perks works only if they are within Survivors vision circle
https://us.v-cdn.net/6030815/uploads/794/XWEITP8RIFAF.png
What do you think? :-)
i like alot please add devs
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/84737/new-survivor-perk-concept-take-a-breather
Much to powerful to not have a down side.
Maybe when you get out of the locker you reveal your aura to the killer for a few seconds.
Well that downside would actually help you because the killer would chase you but you would be faster.
Could require 6/5/4 seconds in the locker to activate and keep the time at 20 seconds then?
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/664986#Comment_664986
i didn't think anyone had even mentioned a second objective. that being said if one was added i would hope it would be completely optional, like totems. something that takes time to do but results in a buff, or anti debuff even, or hell even just bp.
https://forum.deadbydaylight.com/en/discussion/comment/664987#Comment_664987
honestly flat out disagree. you should have a running start in order to fast vault
I would prefer a gen rework over an optional secondary objective. If it is optional then the survivors that only want to win will ignore it and we have the same problem "gen rushing"
I posted a concept for a secondary obj/gen rework if you wanna check it out. Would be a super cool change I think.
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@Maelstrom10 said:
My most hoped for changes are to take away the bloodpoint cap, to make addon's sellable, be able to convert bloodpoints to iridecent shards at some kind of low exchange rate! Oh and for lower tier killers to be in some way buffed (which appears to be being worked on.) Also really hope for killers to eventually be able to "fake out" breaking a pallet!
Some of my less wanted or applicable changes I wish for are for them to expand kyf in some fashion, and to add stats/achievements of some form in game. I also want no "charge up" channeling phase for maps or keys, flashlight add-ons to have another sweep and a slight fov increase for killer. Also some kind of first person mode for survivors to be more immersed in the game, and a possible third person for killers in kyf would be fun.
Wondering what other people's most wished for changes are. Can be suggestions or even things promised to be changed, or even very controversial opinions survivor/killer sided alike.
Edit: added a few more ideas and opinions.
Edit 2: since this threads gained some traction hear are some suggestions that keep popping up if any more are commonly mentioned i'll list them here:
(P.s. this doesn't mean don't suggest them im simply listing common ones so the devs are more likely to hear them)
- Buffing low tier killers = doctor/clown expecially (Trapper extra trap) (pig adjustments)
- struggle phase adjusted to not require keyboard to be broken (like mine is now :( )
- Insta heals, keys and moris to be adjusted in some way.
I like these except the exchange of bp to iridescent.
Im not trying to advertise myself but I have a doctor rework concept if you wanna check it out and support it if you agree. Im all for buffing map-pressure-less killers and having the game be less annoying :)
The devs dont really discuss what they wanna do. They should just balance it and if the cry babies dont like it (can refer to both sides) then they will leave and thus we have a cleaner community lol.
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@LiquidLink1988 said:
https://forum.deadbydaylight.com/en/discussion/comment/664325#Comment_664325
i appreciate your opinion and courtesy
Although i see how bond is a good perk, I would rather use my idea Dire Awareness, and here's why:
Once you begin a chase, you can start to map out your escape plan based on where the other survivors at the start of the chase. Also, whenever I use bond, I start running in a direction, and by the time that I see survivors, working on a gen, I'm already headed in that direction.
Don't get me wrong, bond is good, but my idea has more strategy
I just dont see it being used as often when you take in consideration that bond is for the whole match where as your perk is only when being chased. Bond can have use both during a chase and out of the chase whilst this one would only be useful every so often.
If you see an injured teammate with bond you can go to them and heal them. You cant get that with dire awareness
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@GeneralSpudmuffin said:
With a perk called Take A Breather, it should also speed up exhaustion recovery. Just common sense imo
Well the idea is that you would take a breather and then run faster for x amount of time. Resting so you can sprint.
Not a bad idea but it wasnt what I was going for seeing as that would counter itself in that people would be in lockers instead of working which inevitably you would recover from exhaustion
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I just cant relate at all
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@Gam1ngga5tly said:
Me and my friends were thinking about the survivors perks for our fan made banshee character and we have it.
Battle Medic:
You heal dying survivors 10%/15%/20% faster. When the survivor returns to the injured state, all survivors auras are revealed to you and the healed survivor for 6 seconds.
"Come on Soldier. Keep on pushing. Find your team and get home safe." -Jacob Joseph Krie
//May be unlocked in the Bloodweb of Jacob Krie from Level 30+ or in the Shrine of Secrets//
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Fearless Soldier:
While in the radius of terror, gain a 4%/5%/6% speed boost to repairing, healing, sabotaging, searching and opening.
"Nothing scares me. I've seen it all... in the heart of war." -Jacob Joseph Krie
//May be unlocked in the Bloodweb of Jacob Krie from Level 35+ or in the Shrine of Secrets//
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Determined Warrior:
You are determined to escape, no matter the situation. While injured, your movement speed is increased by 4%/6%/8%.
"Nothing matters except my return to her. I must move faster." - Jacob Joseph Krie
//May be unlocked in the Bloodweb of Jacob Krie from Level 40+ or in the Shrine of Secrets//
The speed one is too good because you can just combo dead hard and self care and get yourself at 99%
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@8obot1c said:
https://forum.deadbydaylight.com/en/discussion/comment/664382#Comment_664382
There’s only 1 and haunted grounds has 2 and when one is cleansed the other goes dull
I think this one should also have 2. It would be super helpful to make them blend in with real totems. Would really slow the game I think.
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I really like this because theres only one trap totem. Would there be 2 totems are just one. Haunted grounds has 3 yes?
This seems very helpful with pop goes.
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@Psylent said:
I agree, the killer aura needs taken out. A swf would be able to safely call out a killer's position with one person hiding in lockers. Other than that, I'd say it's a pretty good perk suggestion. Alternatively, you could make it so all generators and totems are revealed to you instead of survivor auras. Then it could help find difficult totem spawns or sneaky generators.
There you go. You have enlightened me... SWF XD
Maybe survivors within 24 meters of a gen. You would get an idea of where the gen is + survivors.
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@8obot1c said:
It could show the killers aura in a certain radius, but being able to see him all the time in preschool especially no no
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/84737/new-survivor-perk-concept-take-a-breather
Remove the kille aura, and this perk will be great for finding survivors! :)
I'd say thats fair
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@LiquidLink1988 said:
While initiating a chase with the killer, you see the auras of all other survivors for 20/30/40 seconds
This is one of those perks they would add and no one would use because bond is better at doing what this one is meant for. No hard feelings
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@Peanits If you want inspiration???
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/663709#Comment_663709
Naw. You can 99% a gate, run and unhook someone, loop the killer, then go back to the gate and open instantly. Tea bag/ flashlight click till Killer-Senpai notices you, then leave.
Yeah I know, I do it all the time minus the toxicity.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/663684#Comment_663684
SC needed to be slow, cause people could body block a killer holding someone and heal BETWEEN HITS. Clearly something was wrong. NoED shouldn't be hated on as much, but it DOES teach Killers how to play wrong. If the survivors get all the gens, even more so with Exit gates opening so quick and not losing progress (Yay 99% both gates) then I pretty much count it was "They are getting away." You should try and win BEFORE that. I also get tired of only those 3 killers being Viable at high ranks. We need more variety, or reworks to the Killers that are shafted at the moment.
Agreed. AND WOAH gates should lose progress over time... Or maybe the killer can reset it as well as open it.
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@AWesley91 said:
"Nerf sprint burst! No, it's op now sprint burst on demand!!"
"Nerf sc! No, nerf adrenaline, since survivors never run sc now!"
"Nerf dc! No it's too powerful now!"
"Nerf MOM!"
"Comraderir is OP!"
"Gen rush is OP! How dare those survivors fix gens to live!"
"Looping is OP! Survivors should rely on stealth in this ######### excuse for a stealth game! Camping is legit, your fault you were camped to death hook 1!"
"Lobby dodge is perfectly fine you entitled survivor! Killers are not obligated to play with you if you have toolboxes or medkits! Yes those evil survivors are garbage humans if they dc on loading screen because of mori!"
Honestly self care needed to be slow. Adrenaline shouldnt be nerfed. Gen rushing is hated on not because survivors shouldnt do work but because
- There are certain people who enjoy escaping more than being chased so they strictly do gens only, ignore totems and complain about noed (which is a "I suck at the game and need this" type perk but its also good bc it punishes these players.
- Gens are too fast and this game is imbalanced as hell. Low tier killers have little advantage in this game and people are forced to play the strong ones like: Brain dead billy, Spirit (the perfect killer) and nurse (the god)
I made a post on secondary OBJ that appeals to both sides I feel. If you wanna check it out.
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@UlvenDagoth said:
Now, I know that i will get a lot of hate for this. If you just want to come in here and yell at me, then be assured i'll ignore you. But I think somewhere in the game, it was forgotten that Killers are supposed to be these strong monstrous beings that are out to kill you by any means necessary. I have been told several times to go kill myself cause I was slightly near a hook someone was on, while all the other survivors were swarming me and/or looping around the hook. I've been told to "go play neck rope instead" cause I "Tunneled" by going after 2 more survivors before coming back to one person. Most games I see that have good Killers (read that as the Top Tier Killers, plus Clown oddly) have been called "Boring" or "No Counter Play" or people just DC instantly cause they don't want a challenge. A Killer has a slight issue? NERF HIM INTO THE GROUND! Killer just came out and is doing good cause people aren't used to him? NERF HIM INTO THE GROUND! I just don't understand this mentality. It's 4 vs. 1 and most act as if the ONE should be handcuffed, bound with rope, and set on fire before being put into the match. Maybe I'm wrong, but any Killer buff I ever see is screamed at like its the end of the world and the game forever and ever AMEN. Go get the pitchforks, cause Stealth Killers can Stealth! Bump up Gen speed even more so Ruin can even more useless, and we can get games we waited for 15 minutes for done in 3 minutes!
Maybe I'm wrong. Maybe I've just seen the more Toxic side of the community. If you have opinions on this, let's talk in a mature way about it and get some insightful and interesting conversations going about it.
Also, a side thought that I'm not gonna get into much cause it is about SWF and I know that is a can of worms. BHVR, just give me bonus BP based on the amount of SWF people I'm dealing with and I'll be happy. You and I both know you didn't make this game with Comms in mind, just give me a reward for putting up with it till something gets figured out. Thank you for listening.
TL;DR: Killer Main is talking, get the tar and feathers.
I couldnt agree more. Every time I suggest a killer rework, even when I go to benefit both sides, survivors complain regardless. I always wish to buff weak/annoying killers whilst making them not annoying. I aim to make it alot more fun when thinking of New concepts but no one can even think of having a stronger but less annoying doctor, SERIOUSLY if you want check my doctor rework right? and just go through the responses. No one listened to anything I said everytime I responded and I was speakin straight f a c t s.
Too scared of having to adapt to a new killer rework even though they do it every 3 months... And look at spirit. She has a huge learning curve, great mindgames, and strong. But survivors say "no counterplay" THERE IS VERY CLEARLY COUNTERPLAY BECAUSE I DO IT AND IM AT RANK ONE! anyway Good to see this because people seem to forget that if there was a murderer chasing them in real life, they couldnt say "bro youre tunneling" and have him go "oh yeah sorry" AND LEAVE LIKE THAT JUST DOESNT WORK.
gg
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@DBDbuildsYT said:
Preface:
1: Plenty of survivors didn't like the old Legion so the old Legion is gone, please do not bring them back into this post
2: Plenty of killers do not like the current Legion
With this post I would like to discuss the possibility of Legion becoming a "legion" as their story suggests.
Changes to the current Legion:
- Legion cannot hit survivors while in feral frenzy (FF), no if or buts. it is too difficult to balance this so better remove it once and for all
- FF is back to 5.6 m/s and it is now unlimited and can be triggered whenever the player wants. It becomes a mean for map pressure
- Cancelling or losing FF gives a 3 seconds stun. Visual like now
New power:
- Legion is now a legion so you can play with two different killers by swapping them through the match
- this power has a 60 seconds cool down
- switching to the second Legion causes a locker to start to shake and the second legion (or the switched one) starts in feral frenzy, so you cannot right away attack survivors or gen grab. You will get your stun and then you can attack
- you have a primary legion, the one you start the trial with, and a secondary legion, the one you can switch to
- Primary Legion has 4 perks
- Secondary Legion has 4 DIFFERENT PERKS
- hex perks can only be taken as the primary Legion and they don't have any power when the secondary Legion is active BUT they still are lit.
- we can discuss limitations to avoid super strong combo I cannot think of right now
With this change, and please discuss how to improve it, we could have two different killers in a match, one could be specific for slowing the game down, one maybe for chases.
Decent map pressure with both the locker switch and the feral frenzy, lots of unpredictable plays AND still not op because at the end we still have an m1 killer.
As Legion main I would love something like this
I like it but the whole feral frenzy turns to map pressure is useless because he would already be able to switch. INSTEAD:
you would have all 4 of the characters. They would be hidden in lockers.
- Only 1 set of perks.
- You spawn in and hidden killers are highlighted in yellow
- You can switch between them by hiding in a locker
- Whenever you get in a locker you aim toward the direction of the one you wish to take over and your previous character would then be in the locker that you placed yourself in.
- Feral frenzy activates whenever you jump out of the locker, you run fast and your hits deal damage but it only lasts 10 seconds. The stats for feral frenzy would remain the same (vaulting, speed)
- You can choose when to jump out of the locker after you port.
- There would be no cooldown on transportation
- Feral frenzy would have a cooldown of 30 seconds.
- Once feral frenzy is used on one character, it cannot be used again until you switch between characters.
- Feral frenzy is activated from inside a locker ONLY.
- If the feral frenzy cooldown is not complete, you will jump out of the locker as a basic m1 killer.
- It takes 2 seconds to enter a locker
- The distance between the characters you choose dictates how long it takes to teleport between them
- If a survivor attempts to enter an occupied locker, The legion will pop out and one hit down them and enter the locker again (a new animation for this would need to be implemented) After they are downed, the feral frenzy goes into cooldown.
Would this be OP. no. Would this be top tier, probably. Would this be fun for both sides? IT SOUNDS FUN. IMAGINE YOURE RUNNING AWAY FROM ONE GUY THEN HE DISAPPEARS AND YOU SEE ANOTHER KILLER OFF IN THE DISTANCE CHASING SOMEONE AS IF THERE IS A LEGION. I love the inspiration. I feel like he would be a sort of map pressure trapper in that feral frenzy is big now but you would have to plan it out.