WickedMilk03
WickedMilk03
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- WickedMilk03
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Although this game is the smash bros of murderers, I dont want chucky. Would be too silly
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@Rydog said:
Also, I'd love to hear your explanation of how Chucky would physically pick up a survivor and put them on the hook. :D
he would have a stool next to all the hooks......
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/734619#Comment_734619
https://forum.deadbydaylight.com/en/discussion/comment/734441#Comment_734441
Don't you guys read my post? I didn't talk about fast vaults and that they should stay the way they are.
This is more of an general idea, the base to where the devs can make them balanced and fun, keeping their identity.
I said quote by quote "...with the corresponding counterplay". That means no fast vault and no pallet vault UNLESS devs have another way of counterplay that doesn't make pallet and window vaulting op.
I'm repeating myself. Read the post, guys!
Well I think he just cant be balanced like that. If he can down with frenzy then hes back to normal, a #########. I am just on my hands and knees they pull a freddy on him.
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@ghostface_tryhard69 said:
Nea
I like this
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@StupidPallets said:
... And it stretches beyond that by which you can't discern where it ends. It's dotted by abandoned cottages and caves. All you know is you have to get out of the woods because one of the 17 DBD Killers is after you. You can't hide, cause you'll starve to death.
Which Killer would you fear the most if being pursued after in real life?
hag, wraith, or like demo
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/734296#Comment_734296
What's your definition of annoying? It seems really strange because legion isn't annoying to play against now. Their power is useless if you face good survivors. How can you still make him annoying? Their annoyance now is the fact that they can m1 you to death.
But you wont answer why do I bother?
he isnt annoying now. It seems like you want him to be annoying, or atleast by your changes it feels that way.
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Killers never complained about the healing speeds. Killers complained about the super fast generator speeds and how unfair they were. Devs assumed that nerfing heal speed would fix this. They were clearly wrong.
Decisive: It may be anti-tunnel but sometimes it just punishes the killer for being too good as in: They win a chase and find the obsession quick enough and the long ds timer is still active. On top of this, survivors have changed the perk. They do not use it as anti tunnel. They still use it to be toxic. They hide in lockers in front of the killer to try and get the free stun and waist their time. You can say that it is just an anti tunnel perk but it really isnt. On top of that people wouldnt complain if gen speeds werent so quick.
Adrenaline is actually the most OP best perk in the game. I want it to remain the way it is. But I understand killer frustration with this as gen speeds are so quick.
Dead hard is so easily countered when survivors use it wrong however, if used correctly in can turn a 30 second chase into a 2 minute chase easily. Very strong, very efficient. It is fine but I understand the frustration because gen speeds go so quick.
Borrowed time is meant to counter facecamping however, like ds, survivors re-defined this perk by running in front of the killer toward the hook, saving and having the injured one take a hit. Is it face camping if hes walking away and then you run towards the hook and he sees it? What is he supposed to just ignore you? The way you explain this perk and ds is completely contrary to how it is actually used. You explain them like this to make it seem as if all killers are just trash. Well they are. Except for nurse, spirit and sometimes billy, demo, and freddy. But those are just OP killers right?
The thing about saying that killers are the ones making survivor meta perks are quite idiotic. Survivors do not use ds as anti-tunnel, survivors do not use borrowed as anti-camp, adrenaline has no counters and will always be strong unless it is nerfed but thats genuinely okay like I hardly hear killers saying anything about adrenaline other than "damn" AND survivors figured out how to actually use dead hard most efficiently and it is so strong but thats okay.
Killers are not crying about these perks. They are crying that the objectives are so quick and yet survivors still get all these crutches. If only they just reworked objectives, made them longer but more fun and then no one would be saying those are OP perks.
The game is in the survivors favor so its not wrong for the killers to complain because the game is balanced around rank 10s instead of rank 1. So those anti tunnel and facecamp perks are used how they are supposed to be in rank 10 whereas in rank 1 survivors are smarter. Killers are also balanced around rank 10 which is unfair because they make weak killers that can only be viable in ranks where the survivors suck at looping and working.
Therefore the weak killers remain weak and dont have the ability to say "its my fault I lost" instead of saying "its the games fault I lost for being SUPER IMBALANCED"
All devs need to do is increase game time via REWORKING THE MAIN OBJECTIVE and then killers would always just have a "damn" reaction about these super strong perks.
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/734238#Comment_734238
They made him trash because the changes that they made were rushed and almost no thought was put into it. And the changes that they thought would be good turned out to be the opposite.
TL;DR They made him trash, but they didn't mean to do it.
they made him annoying when he was already annoying. Im gonna be done discussing this mate. Pointless because the devs arent dumb enough to turn him into what he once was. gg
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/734160#Comment_734160
"well everyone, killers and survivors, believed that pre pubescent legion was annoying."
If that was true, I would agree with you.
why would they make him trash then? No one enjoyed him bruv. If u did, good for you but no
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@Chocolate_Cosmos said:
1) Why combo "Slow heal" for "wallhack gens"? That's weird and also bad trade.
2) It's weak perk in my opinion, I would not run this. Sorry.
when you take in consideration that autodidact is hardly used, it would be a better perk with auto.
No one uses dance with me unless they combo it with lithe (usually)
Wall hack gens would also help you know when perks like poised or adrenaline are gonna go off. You would be able to plan alot better with this perk. That is beneficial to me.
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@Baltoz said:
Could we PLEASE remove collision while spirit is phase walking??? seems like it would be only fair since shes already the second strongest killer and is only countered by iron will which isnt beneficial to run unless you know you're going against a spirit which you have no way of knowing
I am okay with collision but I would rather spirit just show grass movement while phasing.
-Iron will is SUPER beneficial against any killer.
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/734084#Comment_734084
Annoyiance is subjective because what is annoying to you doesn't need to be annoying for me and a lot of people thought legion was fun to play against. Either way, all killers should be somehow annoying, mixed up with being strong.
Like, spirit is annoying to play against for me because I don't like guessing games. I like to actually have a plan according to what the killer is doing. In case of spirit in a chase, her power makes her 90% unpredictable and makes you just guessing - it's coinflip.
I don't mind mending and try to make Legion not hit me with their power. Now I just make them miss by running to them and then crouching (autoaim sucks), but before it was really cool to make chases take as long as possible. Frank's mixtape was impossible to take that much time tho.
My point is that these things are and aren't annoying to me, respectively, and for you it can be the opposite. Legion just needed a fix mixed up with some buffs that don't make him impossible to play against (which he wasn't, with the exception of exploits and Frank's mixtape), that can be done without what they did to him.
I think that this way to put him is the better way to have a mix between power, not being annoying and being easier to balance. His power was on edge of too OP or too weak.
well everyone, killers and survivors, believed that pre pubescent legion was annoying. Reverting or making him similar to the old legion in anyway is not something that I would see as beneficial for the game.
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/732560#Comment_732560
You, as a survivor, should avoid chases, not search them. If the game got to that point, then it is a bad desgin. Because there should be more fun things other than chase, because is what you must avoid.
The secondary objective is really required not only because gens go too fast if you know how to play, but mainly because doing gens isn't fun. This is not killer related, but instead a game design flaw. You shouldn't mix both.
To answer your question, I prefer a new Legion (not the post patch) created from the OLD one.
I am addressing your point that all killers should be annoying. In which they shouldnt. Just strong (top tier preferably)
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@KrazyAce13 said:
https://forum.deadbydaylight.com/en/discussion/comment/732560#Comment_732560
Isn’t that what happens anyway?
wdym
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/731509#Comment_731509
All killers should be annoying to play against. After all, they are killers and you are a survivor. Freddy's pallets are annoying, tier 3 myers one shoting you is annoying, hag's traps are annoying.
In my opinion, that isn't a valid point. Just like "It takes time, but he could down you no mather what". Well yeah, like every other killer with bloodlust tier 3. At some time you will go down because they have 130% movement speed, windows blocked, some pallets were down.
The only problem was that he wasn't strong, the exploits, frank's mixtape, the no interaction with already injured/exposed survivors and he couldn't hit multiple survivors effectively. Which all could be solved without destroying him like they did.
So you would prefer old legion over new legion?
If killers were annoying then people wouldnt have fun in chases. People wouldnt quit working gens to go get chased FOR FUN.
There are certain things about killers that make you say "damn" but it shouldnt be to the point where you are complaining about all killers being op or something.
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@Hoodied said:
Her traps are meant to be a distraction, not actually kill them
if rule set 1 was base then its primary function still wouldnt be killing. The whole point of the saw movies is to put people in horrible stressful (exciting in game and to watch) situations where they have to choose what happens. What is stressfully exciting about knowing where the boxes are? If it were like that then it would reward players for paying attention which is solid.
Good players deserve an advantage. The rng is there and wont be changed. You can turn that into something rewarding for good survivors or ones who pay attention. Then it is more skill based, more time for killer, and more threatening and exciting.
As for dash (not that you mentioned it) maybe it should be like ghostfaces be crouch and if you lunge from the crouch, it would allow you to charge at them instantly. The roar would be timed with right as you lunge. Heartbeats would be revealed when you do it. You would go alot slower but could one hit down maybe? or faster but have a longer stun and normal damage.
Obviously cant do mending.
Ok ok my full thoughts are:
- Ghostface type crouch in which terror radius would quickly decrease
- Lunging while crouched would activate the charge instantly
- Hitting a survivor would give them the broken status effect for 2 minutes. This would make it significant to keep hitting the healthier people with it, then sneaking up later when they can heal.
- no charge up time because it is just the attack button from ghostface crouch to do that for maximum mindgames
- The speed of the lunge starts off 4.4 and gradually increases like bubbas chainsaw. So basically added acceleration to the lunge so she cant just walk up behind survivors and get it 100% mid chase As in the survivors would have a sec to vault and stun. Mindgames at loops would be more viable.
Yae or nae guys?
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@WickedMilk03 said:
Legion is not that fun kind of so here was the idea I came up with after being inspired by a fellow in the forums. And lets be honest... Is it really a legion when there is only 1 killer in the match? Is it really a torment creek without a creek? NO
This Changes his whole ability:
- You spawn in and hidden killers are highlighted in yellow
- You can switch between them by hiding in a locker
- Whenever you get in a locker you aim toward the direction of the one you wish to take over and your previous character would then be in the locker that you placed yourself in.
- Feral frenzy activates whenever you jump out of the locker, you run fast and your hits deal damage but it only lasts 10 seconds. The stats for feral frenzy would remain the same (vaulting, speed)
- You can choose when to jump out of the locker after you port.
- There would be no cooldown on transportation
- Feral frenzy would have a cooldown of 30 seconds.
- Once feral frenzy is used on one character, it cannot be used again until you switch between characters. (As if they were exhausted)
- Feral frenzy is activated from inside a locker ONLY.
- If the feral frenzy cooldown is not complete, you will jump out of the locker as a basic m1 killer.
- It takes 2 seconds to enter a locker
- The distance between the characters you choose dictates how long it takes to teleport between them
- If a survivor attempts to enter an occupied locker, The legion will pop out and one hit down them and enter the locker again (a new animation for this would need to be implemented) After they are downed, the feral frenzy goes into cooldown.
Would this be OP. no. Would this be top tier, probably. Would this be fun for both sides? IT SOUNDS FUN. IMAGINE YOURE RUNNING AWAY FROM ONE GUY THEN HE DISAPPEARS AND YOU SEE ANOTHER KILLER OFF IN THE DISTANCE CHASING SOMEONE AS IF THERE IS A LEGION. I love the inspiration. I feel like he would be a sort of map pressure trapper in that feral frenzy is big now but you would have to plan it out.
NOTE TO DEVS IN REGARDS TO COSMETICS: There would be 2 male and 2 female with the basic outfits but you could buy all of them and make the real legion by buying those outfits. Simple solution
Nuff said...
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His ability as a whole just needs to be changed because it's nothing but annoying. The devs put him in a place where he wasn't annoying nor good at all. They did this because:
- Its better to have a bad killer that isn't annoying vs a bad/decent killer that is annoying.
- They put him in a position so that they could rework him because it is difficult to balance that ability. Like seriously he can totally ignore all survivor defenses and get hits. The hits do hardly anything. If you give frenzy the ability to down with frenzy then it's annoying asf. If you make mending longer or slow the game more efficiently then he still sucks because he cant use the ability to down. If you add the slow vault/med/and fast vaults then he is basically the same (although i like that idea alot) His base ability just shouldnt have came into the game the way it did.
Im sure they are just going to change the whole ability...
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/728731#Comment_728731
I didn't understand your question that well, but what i think you said is "How can you down someone with Feral Frenzy?" then I didn't understand the other part.
You can make his power down someone by simply hitting someone while in feral frenzy multiple times reducing their timer to 0. Old Legion worked like that, but the problem was that he had no counterplay because he vaulted every survivor's defenses.
so are you saying he wouldnt be able to vault?
The main issues I have with this is:
- Legion has little map pressure at all like this. He would be super slow and then have the speed for 6 seconds until he hits and it makes it longer. But the 6 seconds thing is too short I feel like. You would have to be right behind them or very close to hit that.
- He is still able to down survivors with it making him good at tunneling...
- What is the counterplay? Because it seems like its just lesser of counterplay than the existing one which really isnt even counterplay. Its usually just the games fault or killers for missing, the the survivors for doing a good maneuver because as legion you have to be super close to land the hit. Unless the legion is super bad he shouldnt really be missing hits at all. The existing one hit miss is better than a continual miss depleting the bar.
I myself have a legion COMPLETE REWORK bc legion sucks and I really thought it through if you want me to link it for inspiration. There is only one part of my own i am conflicted on. Mending and Frenzy sucks ass me bruv. It just needs to be replaced or changed completely.
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/728689#Comment_728689
This is a general idea. Devs are the ones making the counterplay in chases.
No, it has nothing to do with old legion.
Old legion could do 2 exploits: moonwalking and spamming hits to go further. Had no chaining hits potential and was only "good" at tunneling. He could down you no mather what (you can do it with every killer, but that is another topic). And Frank's mixtape.
Resulting in a weak, unfun killer. Now, that way that I propose to change gim takes away all the negative and unfun aspects of him.
He doesn't need a complete rework, devs just didn't have the better mindset when they desgined him and updated him. They 2 mindsets that they had resulted in an exploited and weak killer and in a unfun and even more weak killer.
It must stay clear that what I'm saying here is the concept/mindset, not the actual changes or values.
But how can this ability help him get downs? Did you say because I dont understand that part which is just classic legion cant do shid
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@BenZ0 said:
After seeing that demogorgon got a own chase music for both views different ones, I would personally really love to see for other Killers some own made musics. Atleast for the dlc Killers! I dont think that needs that much effort and it would spice up the dlc Killers alot more!
Heres a example that I found, I personaly love this really much, this guy did a really good job!
I completely agree. Maybe year one killers have a theme different from year 2 and 3? so it wouldnt be obvious what killer it is.
But i have seen the videos of different chase themes and really like them. I want them in the game but im so set on the devs actually balancing the game instead of adding small features. Like seriously devs NEED to fix boring gens and add fun into doing the objectives. That should be the next big thing. They fixed endgame now I want post game...
Please @not_Queen im on my hands and knees
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@NullSp3c said:
This isn't a very complex and detailed concept, it's more just a general idea that the devs should follow if they want to fix Legion imo.
He should be a 4.4 killer with a 24 meter terror radius and be reliant on his power, so he has a very special and unique kit, like spirit, nurse, hag and huntress. And myers at some point.
So, in my opinion devs should take these steps:
- Fix Deep wounds. How?
Well, the bar doesn't go down when inside a 24 meter fixed radius from the killer. Survivors can't do the same actions while experiencing Deep Wounds that they can't do when in madness 3.
- The power should have fixed effects/stats and then those effects are improved or changed to a better way when they hit a survivor that is not deep wounded.
Ex: The power lasts 6 seconds by default. When hitting someone that doesn't have deep wounds, refills the power gauge and it drains at half speed and Legion sprints even faster, activates killer instinct,etc. This is just an example ofc.
A good example of this is the old Iridescent Button, that had an effect that got triggered exactly the way these should.
This brings counterplay in chases and makes spreading hits more easy and viable.
- Give a missing hit a X% reduced cooldown.
X is the number that makes it so Legion travels the same by spamming lunge and by not spamming it.
- The power should be lethal. He should be reliable on his power to conserve uniqueness. Make the power more able to down survivors FASTER (not easier) but bring the corresponding counterplay.
This comes along with the past change that I mentioned. His power is different to down someone and to spread hits. This killer has potential, but needs the right numbers so he doesn't stand on the edge of being too OP or weak with the slightest change.
- His power should be dynamic, meaning that it can be activated when the bar is NOT FULL.
This makes the main part of his kit be more easy to use and it's the player that needs to choose when to use it, increasing the skill cap.
- Make his power to have sinergy with already injured survivors that do not have deep wounds and exposed.
Ex: The deep wound bar has 30 seconds by default, with a hit with FF reducing it by 10 seconds. An exposed or already injured survivor starts with only 20 seconds.
- After all these steps, Add-ons should be reevaluated to make them fair or good. The new pin add-ons with being activated in 1 hit seem really good.
Basically, everything is on the dev's hand. The effects, the numbers, the mechanics is 100% up to them, but I think this is the way to proceed to fix Legion.
Share your thoughts with this.
this seems like putting him back where he was before. Mending and frenzy is really hard to balance... he needs a full rework
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Im not trying to self advertise BUT!
@WickedMilk03 said:
It is said that survivor takes no skill... But why do people say this? I think the primary reasons why people say this (including myself) would be that:
- Hold <repair action> to win
- Killers most usually rely on the survivor(s) mistakes to catch them.
Problem number 2 is being fixed or has been over a long time. With shorter loops, the killer and survivor(s) skill clashes. However problem 1 is a biggie.
Why you ask? WELL...
Survivors escape 30% of the time (I think) which is weird because killers say that the game is imbalanced.
The reason that survivors only escape 30% of the time is because SURVIVORS GET BORED OF HOLDING <repair action> It would be unreal to say there has been someone who has not left a gen and tried to get chased for fun.
The problem is the gens. They make Survivors bored as balls. This would explain why killers feel at a disadvantage; they lose all the time when versing coordinated swf teams that only want to win. HOW IRONIC, survivors blame killers for only wanting to win, but they are only complaining about the survivors who strictly want to win. Killers do not care if they lose as long as they are able to blame themselves for their loss instead of the games fault.
What should be done? Secondary objective that is FUN!
- Gas canisters would be placed in 3 white boxes spread out with equal distance between them.
- Gens would only have 60 charges
- After a gen is completed, gasoline must be carried from the box to the generator and poured into it.
- A survivor holding gas cannot sprint
- A dropped gas canister can be seen by all survivors and the killer via aura.
- The killer can break the canister (resetting progress as in The gas goes back to the white boxes)
- Gens could not be regressed during the gas phase which would be after the gen is completed
REASONING FOR THIS SECONDARY OBJ IDEA:
- Survivors are forced to play stealthy after a gen is complete. This is good because stealth is not a very common thing people go for since it isn't very rewarding
- Survivors are forced to be on the go during the match. This makes it less boring and gives a higher chance of interesting outcomes in the match.
- Survivors will not try to die anymore because they are bored. Survivors will be actively trying to win.
- Killers have a more fair advantage versus swf and can win a match based on their individual ability to put pressure on the survivors.
- Overall more interesting gameplay
- Generator times are decreased (again: less boring) Dead by Daylight remains the classic "repair gens and get the fug out game with all the cool movie killers" that the commons look to it as.
- Map pressure-less killers actually stand a chance.
Tell me your thoughts. If you disagree with this, actually tell me why please. I try not to be bias and I do play both sides. I have 2300 hours. GG
Dont hate me please, just thought it may inspire you.
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@Twinbros said:
The 60 second window really is entirely too small and makes the perk absolutely useless. Hardly any killer is going to down and hook you again within 60 seconds of being saved from a hook. If you want to make the perk useful again I would suggest idealy removing the window entirely and make it store for when you are next picked up, or at the very least give survivors a 3 minute window. Considering the crazy perks Killers have this isnt much of an ask.
Is this sarcasm? like is this a joke?
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/724017#Comment_724017
Hold up did you say spirit and nurse are fair? I understand why you would say that for other killers (maybe even Hilbilly at times), but nurse and spirit? Good joke. Nurse requires skill (which is why I don't mind her), Spirit is basically nurse without skills(she is the only killer I won't accept anyone saying she is balance).
I'm will make sure to check your post. I don't hate on people's idea(I think I don't), but I will say if someone is taking it too far or not.
What if you are a rank 1 suriviour (still), but an ex rank 1 killer?
metas change so ex or not just playing both sides consistently makes me become more respectful of ideas. Like if a dude says that face camping needs to be fixed then i will literally pee on them. Like it's annoying and all but just do gens (shtuff like that is one sided or just inexperienced sounding to me) I wouldnt mind a slight spirit tweak but as for being fair or not, the gens are so terribly balanced, i dont think that her being op matters rn. Not til obj is fixed atleast. As i said: She could have some slight tweaks but gens are insane...
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/722053#Comment_722053
You are saying it as if a suriviour aint sick of killer mains saying "Nurse and spirit aren't op you just don't know how to play ".
Another thing is that you didn't explain anything on why he shouldn't get a buff so I don't get where you are getting at.
Furthermore, what was the point of your comment?
I play both sides and feel that spirit and nurse are both fair CONSIDERING how quick objectives go. There is more skill required in playing them vs running in circles and holding a button.
I did say he should get a buff. I made a post about my own complete rework (since his ability is so hard to change) that I would prefer over most changes.
The point was: If you arent at rank one for both sides then you cant use that excuse. If you knew the bs then you wouldnt have said that.
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@Zoldyar said:
This is just op without a doubt. This isn't even a rework, but a massive buff. The killer can still easily win games if the killer use him correctly, so all these buff you are listing us jusr ridiculous.
I am about tired of this: "you guys are just playing him wrong" From SURVIVOR MAINS!
very one sided- anyone who says that type of bs
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@KidDope25 said:
https://forum.deadbydaylight.com/en/discussion/comment/714559#Comment_714559
I always countered MoM when I played killer. I was able to always get rid of them way before end game. If you guys can’t it’s cause you can’t catch survivors
One sided.
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@KidDope25 said:
https://forum.deadbydaylight.com/en/discussion/comment/712227#Comment_712227
I’ll use what I paid money for buddy. Stop trying to control other humans cause you didn’t like a second BT and got easily demolished a perk that was easily counter-able
woah. Easily counterable is quite the statement. Perk was BROKEN. But yes I agree they should change it bc it is useless. I have a rework concept in mind.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/708688#Comment_708688
Yeah, sure, can you send me a link? :)
@WickedMilk03 said:
Legion is not that fun kind of so here was the idea I came up with after being inspired by a fellow in the forums. And lets be honest... Is it really a legion when there is only 1 killer in the match? Is it really a torment creek without a creek? NO
This Changes his whole ability:
- You spawn in and hidden killers are highlighted in yellow
- You can switch between them by hiding in a locker
- Whenever you get in a locker you aim toward the direction of the one you wish to take over and your previous character would then be in the locker that you placed yourself in.
- Feral frenzy activates whenever you jump out of the locker, you run fast and your hits deal damage but it only lasts 10 seconds. The stats for feral frenzy would remain the same (vaulting, speed)
- You can choose when to jump out of the locker after you port.
- There would be no cooldown on transportation
- Feral frenzy would have a cooldown of 30 seconds.
- Once feral frenzy is used on one character, it cannot be used again until you switch between characters. (As if they were exhausted)
- Feral frenzy is activated from inside a locker ONLY.
- If the feral frenzy cooldown is not complete, you will jump out of the locker as a basic m1 killer.
- It takes 2 seconds to enter a locker
- The distance between the characters you choose dictates how long it takes to teleport between them
- If a survivor attempts to enter an occupied locker, The legion will pop out and one hit down them and enter the locker again (a new animation for this would need to be implemented) After they are downed, the feral frenzy goes into cooldown.
Would this be OP. no. Would this be top tier, probably. Would this be fun for both sides? IT SOUNDS FUN. IMAGINE YOURE RUNNING AWAY FROM ONE GUY THEN HE DISAPPEARS AND YOU SEE ANOTHER KILLER OFF IN THE DISTANCE CHASING SOMEONE AS IF THERE IS A LEGION. I love the inspiration. I feel like he would be a sort of map pressure trapper in that feral frenzy is big now but you would have to plan it out.
NOTE TO DEVS IN REGARDS TO COSMETICS: There would be 2 male and 2 female with the basic outfits but you could buy all of them and make the real legion by buying those outfits. Simple solution
I didnt do addon reworks. Just the concept that matters.
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@Ihatelife said:
THE LEGION
https://us.v-cdn.net/6030815/uploads/129/QCYH5U7RUJY5.jpg
A lot of people must agree that Legion was too butchered in their update... So I have some ideas how to improve them in other way rather than lethal!
LEGION's BASE KIT - MY CHANGES:
- Legion can now destroy the pallets by default in Feral Frenzy once they vault it.
- Each time Legion apply a Deep Wound Status Effect they gain a bonus to Feral Frenzy's movement speed +0.25 m/s to maximum of 1 m/s. This effect disappear once Feral Frenzy's bar is empty.
- The Legion's cooldown is now 3 seconds.
- The stabs in Feral Frenzy are stronger for each time. For each survivor that they stab mending is longer. Each survivor that was stabbed in one Feral Frenzy survivors gain debuff to mend: First survivor (15 seconds - default, Second - 18 seconds, Third - 21 seconds, Fourth - 24 seconds.)
- Feral Frenzy now lasts for 13 seconds.
- Feral Frenzy movement speed is now 5.5 m/s.
- Feral Frenzy charge times is now 15 seconds.
- Legion's vault speed of pallets and windows are now: 1 second.
- Mended survivors that are still injured has a debuff speed to repairing by 10%. Once survivor is healthy the debuff is gone.
- Survivors that has deep wound status effect longer than 15 seconds lose their balance movement while running and are stunned for short amount of time (3 seconds). Doesn't work in chase and the killer's terror radius.
dEEP WOUND STATUS EFFECT CHANGES:
- Mending now takes also a priority against repairing, sabotaging, opening exit gates and cleansing. Survivors must first mend in order to do any of these actions.
addons changes:
https://us.v-cdn.net/6030815/uploads/997/51BN9K3GSQ3F.jpg
Scratched ruler - Slightly increases faster the Feral Frenzy's vault speed. (0.9 seconds for windows and pallets).
Mischief list - Slightly increases the Feral Frenzy's duration (14.5 seconds.).
Friendship bracelet - Slightly increases the Feral Frenzy's movement speed (5.65 m/s).
Smiley Face Pin - Hitting a survivor in Feral Frenzy applies the Blidness status effect for 90 seconds.
https://us.v-cdn.net/6030815/uploads/145/DLKNL4XGN66B.jpg
Etched ruler - Moderately increases faster the Feral Frenzy's vault speed (0.8 seconds for windows and pallets, 0.7 with Scratched ruler)
Defaced Smiley Pin - Hitting a survivor in Feral Frenzy applies the Mangled status effect for 90 seconds.
Never-sleep pills - Moderately increases the Feral Frenzy's movement speed ( 5.75 m/s, with Friendship bracelet 5.9 m/s)
Mural Sketch - Moderately increases Feral Frenzy's duration ( 15.5 seconds)( with Mischief list 17 seconds)
Julie's mix tape - Slightly increases the Legion's movement speed in cooldown. (+0.10 m/s)
https://us.v-cdn.net/6030815/uploads/094/EKJ3XQNAO37V.jpg
Nasty blade - Slightly increases the debuff speed penalty for repairing. ( +3%)
The Legion Pin - Hitting a survivor in Feral Frenzy applies Hindered status effect for 20 seconds.
Susie's mix tape - Considerably increases Feral Frenzy's movement speed. (5.9 m/s)(with Never sleep pills 6.15 m/s)
Stolen Sketch book - Considerably increases Feral Frenzy's duration (16.5 seconds)(With Mural Sketch 19 seconds)
Joey's mix tape - Moderately increases Legion's movement speed in cooldown( +0.2 m/s)
https://us.v-cdn.net/6030815/uploads/470/IT0SSDHT2197.jpg
Cold Dirt - Considerably increases Legion's movement speed in cooldown ( +0.3m/s)
Stab Wounds Study - Reveal mending survivors aura's for the Legion within 24 meter range.
Frank's Mix Tape - Each time you stab the survivor that does not have a Deep Wound Status Effect in Feral Frenzy gain a following effect:
- Your vault speed is tremendously faster for 10 seconds ( 0.5 seconds)
- Gain a boost of movemet speed for 3 seconds(similiar to the Wraith)
- Increases the mending time for survivors moderately (+2.5 seconds)
- Does not work in cooldown or outside the Feral Frenzy
Filthy Blade - Moderately increases the debuff speed penalty for repairing (+5%) (With Nasty blade +8%)
https://us.v-cdn.net/6030815/uploads/773/IA7VSW4RT8NK.jpg
Iridescent button:
- Legion's grunts and footsteps are no longer hearable for survivors in Feral Frenzy.
- Once activating the Feral Frenzy, survivors does not hear the Terror radius (TR radius still exist)
- Cooldown grunt maded by Legion is no longer hearable.
Fuming Mix Tape:
- Feral Frenzy vaults now blocks the windows by the Entity for the duration of the power.
- Does not work on pallets
IMO BETTER IDEA MADED BY @Raven014 for Fuming Mix Tape:
- Frenzy has no countdown when in Frenzy (Infinite Duration)
- You can see Generator progress auras.
- Exiting Frenzy Cooldown increased to 5 seconds
- You can only hit one survivor per Frenzy.
- The Killer is affected by Undetectable during Frenzy. (You can still hear Frenzy noises)
- Frenzy's Charge time reduced to 0.
RESULTS:
Legion might not be the top tier from these changes, but definitely better than they was before (:
i like these alot. Anything to make him top tier/add more strong killers. Maybe this would be OP?
I myself made a rework if you want inspiration or want to have your mind changed?
Very cool concept. Im in class rn so ill really think about it later when i have time lol
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Agreed, just do plus signs.
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@bendermac said:
Idk why this was even taken out. Now we've to go back to main menu to select playing Killer or Survivor. The old switch button was much better.
Bring it back :)
multi killer glitch would come back somehow ha
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/694825#Comment_694825
He does, he can inflict - Blindness and Hemora.... that thing.
so it would stay on regardless of if you were in the terror radius?
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/694051#Comment_694051
i knew it wasnt terror radius but i assumed if u go oblivious then all status effects would disappear? my fault.
i take back what i said but at the same time, doesnt freddy have status effect addons???
and would those change?
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@Toxicboii said:
Sloppy Butcher is not based on terror radius. It only works when you are injured, and it's permanent on you until you become healthy again.
I am honest to god dumbfounded how you thought butcher was effected by terror radius. It literally doesn't even specify or even mention the terror radius!
i knew it wasnt terror radius but i assumed if u go oblivious then all status effects would disappear? my fault.
i take back what i said but at the same time, doesnt freddy have status effect addons???
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@Yung_Slug said:
- Sloppy butcher isn't based on terror radius.
- Coulrophobia is already useless.
- Dream snares do not suck if you use them right.
- Borrowed Time no longer activates in the dream world.
- Even when BT works, getting hit by Freddy means you will go into the dream and therefore lose blood even while he is chasing you.
So how is this a nerf?
Also, Freddy might not be top tier, but he is definitely high tier.
but sloppy would deactivate if you entered the terror radius yes?
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/689027#Comment_689027
I don't care. I said my piece and wasn't looking for a conversation so stop quoting me.
Thats the whole point of discussion though. Maybe next time you could add
"nuff said"
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/678007#Comment_678007
No, but survivors might think she's actually phasing and jump back into her.
THATS THE MINDGAME! YOU HAVE TO THINK ABOUT IT! USE BIG BRAIN!
If other survivors can do it then you can too and if not, there is a trash ranking system in place.
Spirit is the most balanced because she forces survivors to actually play smart and she herself has to play smart. That is healthy for this game.
It is natural selection. bad survivors need to adapt or die because the good ones can do it and there are better things to ask for than this like more entertaining objectives that last longer. Because right now they are short and boring which makes them seem long which means no one does them. But when they do its basically guaranteed win.
Make it more fun but longer is perfect because survivors right now have to go and die to have fun. MAKE OBJ FUN THAT IS WHAT WE SHOULD ASK FOR
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/688994#Comment_688994
You serious? I'm a Spirit main... She needs tweaks.
No. I am also spirit main. I play both sides and have 2300 hours in the game. She is the best killer as in: most fair, most rewarding for having big brain, most mindgame killer and its perfect for the game.
I made a post a while back on why shes great and why more killers should be like her. She is the only killer that survivors kind of fear. This is a horror game.
There are many vids out there that show spirit getting outplayed. It is possible but hard. Killers should be the strong ones, not survivors. They are the 1/5. They have to balance everything on their backs. They have the stress. Spirit is the only killer I can play and lose and say "that was my fault." which is something the other killers cant say because the objectives are SO quick when survivors actually try but they like to chase and have fun which is why the gen rush does happen always.
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I definitely like this change but also like my own in which it would activate after winning multiple chases. I wrote about it if you wanna check it. This one is also cool because of the chase however I feel like alot of times the killer would need to ignore it to focus on other bs and get punished for it. Also the killer would know to ignore you once the aura went away. I appreciate this post on MoM tho because it is the only one I have liked of all of them.
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@Kabu said:
Make it so that she can't bump into survivors while phasing. Also, give her a subtle animation that indicates she has begun phasing.
I play survivor and dont like to be scared. I want no mindgames and no interesting gameplay. The game should be in my favor even though they are literally murderers. This assymetrical horror game is not fun because it is scary but because the devs love me the most. I am the 4/5ths and the game is balanced around me, the side that lacks any stress despite being chased by someone who wants to slaughter me. Instead the killer is stressed but that is fair because I am one sided and dont understand balance. A mindgame that I am not able to win constantly is only something I will complain about.
ADAPT SURVIVOR MAIN
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@TheGorgon said:
it has no horror aspects to it. Why has the new engine been so bad in terms of graphics?
https://www.youtube.com/watch?v=G70NgX1ffFk
Credit to the rightful owner:
So what happened? Has the new engine totally broken down on graphics just for performance and bug fixes? Many of these cool ambient and atmospherical sounds are now.... gone? Bring these back with even more ambient sounds and turn back the lighting like it used to be! Heck! maybe even make it a bit darker. Who knows, but the game lacks the dark atmosphere that it used to have.
they need to fix objectives then make it creepy as hell. Like right now i feel nothing being chased by a murderer. The music should be more eerie instead of metallic. It should be darker but survivors should be brighter or heard easier. Make generator lights actually light the area but flicker so stealth killers have it easier. ######### like that after dedicated servers PLEASE
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@TheUnendingNightmare said:
Name: Manbearpig
Lore: one third man, one third bear and one third pig.
Height: Tall
Speed: 4.4
Terror radius: 36m
Weapon: Right claw
Powers;
1- Cross species: Man, is smart enough to trap all chests at the beggining of the trial. This is instant and automatic. When someone use a trap chest they will be blinded for 10s and reveal their location to the killer for 3s.
Bear, after the first chase (succesful or not) the Manbearpig will gain the ability to smell his prey when it is around a 26m radius and not in a chase. It will creat an audio and visual notification to the killer for 3s.
Pig, can enter a state of frenzy increasing his speed but also strenght. This will increase his speed by 10% for 10s and try to hit anything close enough. The ability then goes on cd for 10s.
2- Inhuman scream: The Manbearpig can howl causing survivors at least 40m away from him to scream. This will reveal their aura to the killer for 2s and is on a ressource gauge.
Perks;
1- Technology: The killer will get notified when survivors are working on a gen at least 120m/80m/40m away from them for 3s/4s/5s.
2- Devolution: Slightly/ Greatly/Tremendously increase the reduction penalty on missed skillchecks but notifications to the killer have a 20s/15s/10s delay.
3- (Hex) 3 little pigs: 2/3 survivors will appear to be the obsession but only one really is. The real obsession can repair and heal 5%/7%/9% faster (can stack with other perks) but if the killer down the real obsession the aura of the two other survivors is revealed for 3s/4s/5s.
https://us.v-cdn.net/6030815/uploads/185/C030XPTY3QX2.png
Just for fun don't take it seriously but I welcome criticism :p
seems a little weak and the name is funny
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@TheUnendingNightmare said:
Name: Manbearpig
Lore: one third man, one third bear and one third pig.
Height: Tall
Speed: 4.4
Terror radius: 36m
Weapon: Right claw
Powers;
1- Cross species: Man, is smart enough to trap all chests at the beggining of the trial. This is instant and automatic. When someone use a trap chest they will be blinded for 10s and reveal their location to the killer for 3s.
Bear, after the first chase (succesful or not) the Manbearpig will gain the ability to smell his prey when it is around a 26m radius and not in a chase. It will creat an audio and visual notification to the killer for 3s.
Pig, can enter a state of frenzy increasing his speed but also strenght. This will increase his speed by 10% for 10s and try to hit anything close enough. The ability then goes on cd for 10s.
2- Inhuman scream: The Manbearpig can howl causing survivors at least 40m away from him to scream. This will reveal their aura to the killer for 2s and is on a ressource gauge.
Perks;
1- Technology: The killer will get notified when survivors are working on a gen at least 120m/80m/40m away from them for 3s/4s/5s.
2- Devolution: Slightly/ Greatly/Tremendously increase the reduction penalty on missed skillchecks but notifications to the killer have a 20s/15s/10s delay.
3- (Hex) 3 little pigs: 2/3 survivors will appear to be the obsession but only one really is. The real obsession can repair and heal 5%/7%/9% faster (can stack with other perks) but if the killer down the real obsession the aura of the two other survivors is revealed for 3s/4s/5s.
https://us.v-cdn.net/6030815/uploads/185/C030XPTY3QX2.png
Just for fun don't take it seriously but I welcome criticism :p
wish i could read this but im in class. Will review later
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@8obot1c said:
https://forum.deadbydaylight.com/en/discussion/comment/684877#Comment_684877
Yeah, but you have to turn a bit in order to use it. You can turn it past 45 degrees and go that direction, but if you want to go forward you have to turn a bit so if you want to be able to go forward you use dead hard.
its just dead hard I think. Cool idea, incorrect approach.
Maybe its only when you are walking/crouching and you can do it at any moment except there is a 5 second cooldown and you would only move a little bit and you wouldnt be invincible. It would just be a dodge.
The way to use it is to be hiding against. If the killer spots you, you can dodge the hit if you do it right and they dont get the hit: you last longer in the chase and are able to make stealthy plays.
If the killer hits you then you can still have an exhaustion perk to get out with.
I like to think this perk would synchronize with Urban Evasion and that one new Nancy perk with the scratch marks.
Maybe you agree maybe you dont. It would be like a better 360 but instead it would be a perk. The animation would be weird though? maybe?
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@SquidFacedMan said:
Clown's secondary attack throws a bottle which slows you, the fact that he moves at full speed makes no sense in this regard. Why should a killer designed to alter movement speed of the survivors be so fast?
Yes he is fat, but when he sees them toes he gets an adrenaline boost...
His ability is to slow down survivors so why would he be slower than the average killer? Like seriously he would just be trash if he was slower. THE WHOLE POINT IS TO SLOW THEM. If he was slower himself, then he would basically have no ability...
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/678720#Comment_678720
I still see hope in it, they just need some more tweaks to it.
nah its cheeks
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/678915#Comment_678915
I use small game all the time. It's very useful to get points and avoid traps. Then again, I'm not proficient with all the totem locations quite yet. : P
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/678740#Comment_678740
Any particular reason for the camera one?
The Hallucinations because of the perk would not be able to be teleported to, but you would be able to see where they are. (I should update that).
Thanks for the feedback!
The camera just seems like small game part 2 and that perk is already underused
