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WickedMilk03

WickedMilk03

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WickedMilk03
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  • Guys I want him to be viable in all ranks, top tier, but I dont think this is it chief. I want him to be able to tp inside of lockers but be slightly easier to see whilst giving him more time to hide. THAT IS A BUFF. If he is able to tp inside a locker behind a survivor, stalk them from inside and hop out and stab, that would be fun. If he is easier to spot, then he will require more stealth bc right now he really doesnt. Obviously this wont happen. I do not want the nerfs to go through. He needs to be strong. Dont nerf him until a buff is prepared for him.

  • I literally hate crying survivors. I get rank 1 in both (not that that means much) I main spirit. I have 2000+ hours. I want balance. I want him to stay the way he is or have him be buffed whilst making him easier to spot which would actually make hime better if he had map pressure so no. not a crying survivor

  • @Commander_Riker said:

    https://forum.deadbydaylight.com/en/discussion/comment/535444#Comment_535444

    there is a musical sound cue that increases in intensity as you are revealing him.

    Yeah but the music doesnt tell you how much its decreased until you see him again

  • @WildDovami said:

    https://forum.deadbydaylight.com/en/discussion/70083/i-do-not-like-versing-ghostface

    It's too late. The killers got what they wanted by underselling how good he actually was until he was OP.

    No no. He needs to be stronger but in a different way. Survivors get what they want too much. I just want things perfectly balanced between all ranks. I made a discussion on how to make a killer that can work in all ranks fairly... Check it out if you want. GF is fine but it's annoying not being able to see him but if that was taken away then hed just be ######### which is why he should have map pressure so he can work in all ranks but press x to doubt. GG devs. Do better next time bc this was not a pretty good job so far.

  • @Detective_Jonathan said:

    Everyone here is talking about the reveal progress resetting, are you trying to say that survivors have some kind of indicator to let them know how close they are of knocking him out of stalk?

    not a bad idea bc you cant really tell if youre spotting him... well done

  • @Someissues said:

    https://forum.deadbydaylight.com/en/discussion/comment/535326#Comment_535326

    The devs 100% will not buff him at this point, and if he ended up being weak, it will take 1-2 years for them to revisit him

    Their next chapter better be the next shattered bloodline or im gonna take a large break like damn does this ######### frustrate me. How they make everything require no skill and give skilled players little advantage. Like ######### with thrilling trimmers having a cooldown? If im good enough to get downs that quick then i deserve the perk. ######### is THAT? Reward good players

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/535176#Comment_535176

    It actually is working as intended, but survivors aren't used to having to essentially aim at the same level as a killer. You needed to also commit to looking at him as we've tested the other way and the killer absolutely didn't function. It isn't hard to ask that survivors be properly aware of Ghostface and focus up on him. They are even increasing the detection range in the hotfix. Even they the reality is that if you're being chased and can't steady your camera on his you're getting stalked. Lower skilled players are already showing a struggle to do this, but higher skilled players are breaking Ghostface with ease. Usually the ones in red rank that play both killer and survivor.

    I am saying he shouldnt have to be in the middle of the screen but he should have more time to not be seen unless he is in a chase.

  • @twistedmonkey said:

    In around 40 games playing versus him I have been exposed twice I think it's relatively easy right now.

    I think many players rely too much on the heartbeat instead of using their eyes.

    I definitely use my eyes. Im very aware. BUT WHEN IM LOOKIN AT HIM NOTHING HAPPENS. Just frustrating that they have a spotting mechanic except when I spot him nothing happens and he can just crouch to cancel

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/535326#Comment_535326

    That is a whole other developmental process they are not going to do. If we want changes we need to make reasonable changes. That isn't one.

    At this point they are only doing number tweaks essentially, not adding entirely new abilities to the killer, that's unrealistic.

    Its not unrealistic when you take in consideration THEY ONLY HAD 1 KILLER TO WORK ON. No map and no survivor. They need to give more than they have because his perks are ######### and hes in a sticky situation.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/535103#Comment_535103

    Then we're back to PTB version of Ghostface being trash.

    Thats why I dont want my change to be implemented unless he is buffed too. I want him to be able to tp inside of lockers but be easier to spot so it encourages stealthy gameplay instead of "you can clearly see me but im crouching a bunch so theres no counterplay" HOWEVER DEVS SHOULD ONLY MAKE HIM STRONGER AND MORE FUN! Not weaker and more fun. Bc that wouldnt be fun for everyone.

  • @Blueberry said:

    He gets knocked out very easily. Most survivors just haven't figured out the correct camera angle yet.

    Well the camera angle shouldnt be a problem. If I see him, I see him.

  • Too large of a conclusion to come to. He just needs map pressure. Then his other things could be tweaked to be more enjoyable

    @weirdkid5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/535002#Comment_535002

    He needs to be able to 99% for him to even remotely be viable at high ranks.

  • @Someissues said:

    People need to understand you can't move your camera at all when getting him out of Stalk, if you move once it will reset

    90% of the survivors does not know how to play against Ghostface atm, he was trash on the PTB when survivors can detect him out of stealth in 32 meters

    Hes broken now due to one Bug, Infinite Stalk Duration, due to being able to stalk marked survivors.

    Also, Ghostface can just marked you at 99%, then mark you immediately later to get u fully marked, like Myer

    Even if you see him, if he has you marked at 99%+, you will get exposed, there's no way to get out of this

    Infinite stalking is honestly fine to me. My problem is that I see him and It doesnt cancel him. The killer will always be on the move so I kinda need to move the camera to put him in the middle. Im saying they shouldnt add the easier spotting until they add another buff (aka locker teleport come on devs) so he will have to play stealthier and be able to get behind survivors without needing to walk by them. If hes easier to spot but better at getting around, then HE WOULD BE SOLID

  • I also think the upcoming nerfs are bad, do not implement.

  • @pemberley said:

    I’m sad that as a Scream fan I am utterly disappointed in how this chapter turned out. Bhvr is not getting my money towards him (at least until he’s actually worthwhile. Although I am a bit sour we were led to believe it was Scream only for it to just be the mask.)

    I am getting pretty miffed and annoyed that the design philosophy has no consideration for killers’ fun, that Plague’s woeful state was not an unfortunate fluke that put too much control in survivor hands - and now Ghostface is even worse off than Plague.

    Killers need to have fun too. Being bullied by nasty survivors and having to deal with survivors who have too much power is not fun, its exhausting.

    They never implied it was the character license. All signs pointed towards it being about the mask. We knew it was gonna be 1 killer, funworlds tweeted about the announcement, all his gameplay was leaked without a survivor or map in files. You should have expected that. However the killer is dogshit

  • I mean... Who doesnt want a killer to jump out of a locker and scare the ######### outta you. They even teased it on the year 3 stream.......

  • @AetherBytes said:

    https://forum.deadbydaylight.com/en/discussion/comment/517299#Comment_517299

    I've just never heard of it. Locker teleport does sound cool, as well as being able to stalk by peeking from it, as well as trapping survivors trying to jump into a locker, but then what about lockers that already have people in them?

    If there is a survivor already in it then you wouldnt be able to teleport into it. Id say there should be a range that you'd be able to see the aura of the locker as well as a limit to how close you would be before you wouldnt be able to teleport. So you get in the 24 meter range between you and the locker and you could only teleport between there and 16 meters. The lockers you could enter would be highlighted yellow and if a survivor was in one there would be no aura. This would make ghostface have to pay attention more and it would prevent gf from knowing when you enter one mid chase. Survivors wouldnt even know he was on his way too because of his low terror radius. So in conclusion he should probably have a limited area when he could use it.

  • @WickedMilk03 said:

    The huge problem with this chapter is that it was bugged on release. This means all the devs are probably gonna do is fix the bugs, maybe adjust minor stats, and release him. He'll be trash because everyone is so focused on his ability not working instead of if his ability worked how would he play? He would still be #########. This is kinda like a leatherface to hillbilly type thing and I am betting he will be low tier forever unless they listen to True Talents interesting idea on how to fix as well as give him locker teleport. I REPEAT LOCKER TELEPORT EVERYONE. Ive said it 1000 times and I will say it again. He needs the ability to teleport into a locker within 24 meters. He would be able to peek out of it and stalk survivors and jump out of it. There would be a cooldown. This gives him map pressure, more stealth, and extra spooks. Yes I know guys. My idea is great XD. This would be on top of his regular stealth ability as a side thing.

    Ok someone explain why they dont like this idea...

  • Making the objectives longer would make top tier killers stronger and mid tier killers strong. This would kinda make the top tier OP I feel. However buffing the weak killers only makes them stronger and does not change anything else. I do think objectives should be longer or adjusted. But if they are changed in the wrong way, then we have OP killers. Something that would be fair for both map pressure killers, and m1 killers.

  • The huge problem with this chapter is that it was bugged on release. This means all the devs are probably gonna do is fix the bugs, maybe adjust minor stats, and release him. He'll be trash because everyone is so focused on his ability not working instead of if his ability worked how would he play? He would still be #########. This is kinda like a leatherface to hillbilly type thing and I am betting he will be low tier forever unless they listen to True Talents interesting idea on how to fix as well as give him locker teleport. I REPEAT LOCKER TELEPORT EVERYONE. Ive said it 1000 times and I will say it again. He needs the ability to teleport into a locker within 24 meters. He would be able to peek out of it and stalk survivors and jump out of it. There would be a cooldown. This gives him map pressure, more stealth, and extra spooks. Yes I know guys. My idea is great XD. This would be on top of his regular stealth ability as a side thing.

  • I do not think nurse should be reworked. Shes very strong but takes skill. That is how every killer should be. I know high rank sucks on pc but what Im saying is that all the weak killers should be top tier. Hell every killer should be top tier.

  • No Mither:

    • Exhaustion recovers 40% faster
    • Exhaustion meter can go down whilst sprinting.

    If a survivor goes a whole match with one health state, they deserve something that is actually useful.

  • GhostFace gets a locker teleport where he can teleport inside lockers within 24 meters. He can peek out of it and stalk survivors as well as jump out of it and stab stab. Adds map pressure and fear, as well as giving him a chance to use his ability

  • I think thats just a given requirement. However the hook thing might stay due to the devs wanting solo queue to have similar info to swf. But I dont think those changes themselves will fix him

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