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WickedKatz

WickedKatz

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WickedKatz
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  • @Frosty said:

    @WickedKatz so with borrowed time. A survivor fails to remain hidden and now in a chase. Then fails to win the chase and is downed and hooked. Then there team mate fails to preform a safe rescue and now borrowed time gives you a reward should you again fail to win a chase. Same could be said with decisive. Why should so many perks reward survivors for failing to remain hidden and uninjured and off hooks? But I digress.

    This is my favorite though

    "None of these perks are related to objective completion, they are survival ones." is survival not the ultimate objective?

    As i said, they dont reward survivors who fail. If the killer is proxy camping, you dont fail to make a safe hook rescue, it is simply impossible, so borrowed allows you to waste the killers time. And decisive rarely activates on low ranks, it is so rare to have a killer who knows what he is doing tunnel you, but since that is very unfun for the person getting tunneled the perk is very used. None of these perks reward the survivor for failling, they help the survivor against some killer behaviours.

  • @newavitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/758608#Comment_758608

    And yet the simple fact that this perk is necessary for regular players to have a chance is pathetic. If gen times weren't so unbelievably fast, there wouldn't be a need for a perk that requires you to leave the objective

    You mixed two things, Gen speeds are ######### up.

    But noed still is a ######### perk and that doesnt justify it

  • Spirit is so easy to play man, go against a swf with spirit and then do the same with wraith, trapper, ghost face or doctor

  • @ahandfulofrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/758593#Comment_758593

    Highly doubt Monto said that, but I know Otz did because he doesn't like using/good perks. Also, you said nobody uses it and I gave you some examples. So... yeah.

    You gave me three meme build users, so yeah, deja vu is red rank usable because tru3 uses it when requested, noob3 uses it, otz used it, ussylis and ayrun. Look, i gave you 5 people who used Deja Vu is a very specific situation and that means it is a very used perk in red ranks

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/758580#Comment_758580

    but..but noed is OP and only bad killers use that perk and NO! adrenaline/dead/decisive strike/borrowed time are not a second chance perks and only the pro survivors use those!

    Adrenaline activates with all gens done, if you are injured. Decisive activates if you get picked up by the killer. Borrowed activates if the killer is camping. Dead hard is not a second chance perk, it is a loop increase perk, there is not a single decent player that uses it to bait the killer. All perks above are related to prevent the killers objective in one aspect, yet noed is a perk that has an extremely powerful effect and only is countered by leaving the survivor objective and cleansing totems

  • @ahandfulofrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/758568#Comment_758568

    Monto uses it. Not all the time, of course, but occassionally. OhTofu uses it. Otzdarva sometimes uses it. Argument invalid.

    Invalid? You listed 3 youtubers who make very alternative builds and most of them are themed. I mean an actual killer strat, not the insta down clown monto made, or the no one escapes michael otz did, those were jokes. Also, you do realise monto and otz have clips saying Noed is scummy right?

  • @UlvenDagoth said:

    Yall wonder why you only see Spirit and such.

    Because not every player is determined to put hours in learning and practicing a killer, like umbra with huntress and Otz with Trapper. They just want a very easy 4k and since spirit is mindless to play, they chose her.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/758496#Comment_758496

    Tell me how I am supposed to prevent it like you say, if i'm using a lower tier killer?

    Low tier killers are more related to the variety of perks and playstyles you can use with them, as well as how easy to learn they are. You play nurse for 2 games, you can 4k against a good swf. You put hours into playing Clown, you will get destroyed by any players you face. But with the right build for say, Clown, you can wreck Swf and you can play at red ranks, against very optimal survivors. So my point is, all killers can be very effective with time and effort, and losing the first games you play with Wraith or Bubba doesn't mean they require Noed to be played

  • @ahandfulofrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/758502#Comment_758502

    A lot of people use NOED at rank 1 lol. Your survivor main is showing.

    Compare noed with literally any other viable perk, and you dont need to search stats, just watch videos on youtube and you will see that no killer with a brain uses noed. They all prefer to have a perk that is active from the start.

  • @[Deleted User] said:

    honestly if anyone complain about noed after the buffed detective hunch comes live then they are just bad.

    Is that even a perk lol?

  • @Frosty said:

    https://forum.deadbydaylight.com/en/discussion/comment/758496#Comment_758496

    Do survivors win once the gens are completed? No. They still have to open the gates and walk through them to be considered successful. Ya, you can still score well and die, but you still die. On the other hand if the killer gets 4 sacrifices at any point in time, they have won, before or after the gates are powered. 2 live 2 die is like a tie because escaping/killing are the objectives of this game. Not being wicked mechanics.

    I've said this in every NOED thread I may as well just copy it to my clip bored. If NOED is a noob crutch perk, then what's borrowed time? Or unbroken? Or decisive strike? Don't say they are "anit-tunnel" or "anti-camp" or "anti-slug" because then NOED is just an "anti-escape" perk. Live with it

    All the perks you listed, borrowed time is a perk that allows you to overcome a camper, which is a massive advantage for the killer. Decisive is a perk that allows you to basically ignore one hook if the killer is very "attentive" to you. None of these perks are related to objective completion, they are survival ones. Also, every killer perk is a anti escape, the only difference is that they are regular perks and dont give you a free down, live with that

  • @beatddb said:

    https://forum.deadbydaylight.com/en/discussion/comment/758496#Comment_758496

    So, getting to the end game as a killer is being bad? Thanks to noed survivors have a secondary objective: cleanse the totems. And you also get points for doing it, so if you don't cleanse bones you're not doing one of the objectives (that is also on one of the BP categories)

    Totems do give boldness points, but that isnt a reason to make them the objective. Sabotaging a hook gives you points, so all survivors must bring toolboxes to do their third objective? Also, yes, getting to the endgame as killer is bad, your objective is to prevent gen completion and, from what i know, the endgame means all 5 gens have been fixed. And noed is a secret, how can i even assume i need to make totems? Or are you saying i need to spend 3 minutes of every match cleansing totems for the simple existence alone of a perk? Sorry, that doesn't make any sense to me, and as far as i know, my Ruin doesn't delay the game for 3 minutes.

  • @2Khours said:

    she haven't been touched for a year and nurse did had a nerf before her kit get changed, (2 blinks instead of 3)

    some killers will have their add-ons reworked like for doctor and myers, she isn't in the devs radar and won't be since they believe she is in a good place, they know she's strong and she will remain this way.

    cry all you want, it jsut show you simply can't git gud against her, and maybe if you'D stop DC all the time against her you could maybe learn a few tricks ;)

    That grammar was sad lol. Spirit isn't fully a problem, just prayer beads. Also, the problem with spirit is how you need to run iron will to have a chance of escaping, and it isnt fair to have a perk be a must because of one killer

  • @beatddb said:

    I keep reading it all over the forums: "NOED is such a crutch perk because it rewards the killer for being bad", and I believe this can't be further from the truth.

    You, as a killer, can play good and still have the 5 gens completed, specially if you're using low-tier characters.

    NOED doesn't rewards the killer for playing bad, it penalizes bad survivor gameplay.

    Another thing some people have been asking is for a totem counter on the HUD, this wouldn't just be a big nerf to NOED but also a buff to gens. Because if the counter reachs zero, no one will spend time searching for totems and they instead will do gens. And we have enough of gens speed complaints already right?

    NOED is not a crutch perk nor an OP one, just cleanse the totems. :)

    And also, the HUD idea would be pretty nice, since no killet uses noed at the better ranks and totems are more of a farming strat because you need over 25 k to pip

  • @beatddb said:

    I keep reading it all over the forums: "NOED is such a crutch perk because it rewards the killer for being bad", and I believe this can't be further from the truth.

    You, as a killer, can play good and still have the 5 gens completed, specially if you're using low-tier characters.

    NOED doesn't rewards the killer for playing bad, it penalizes bad survivor gameplay.

    Another thing some people have been asking is for a totem counter on the HUD, this wouldn't just be a big nerf to NOED but also a buff to gens. Because if the counter reachs zero, no one will spend time searching for totems and they instead will do gens. And we have enough of gens speed complaints already right?

    NOED is not a crutch perk nor an OP one, just cleanse the totems. :)

    Your post is further from the truth. NOED does reward bad players, since the main objective is to do gens and prevent gens. The survivors dont have to check all map for totems, noed activating doesnt mean bad survivor plays, it means the survivors were focused on doing gens. If you compared noed and adrenaline, which is the most common killer main thing to say, Noed activates if you dont do the Gatekeeper objective as killer, and Adrenaline activates if you do all of your objectives of the Lightbringer category. This means that noed is a noob perk, and it rewards players who cannot prevent gen completion

  • @Lambda said:

    Title is self explanatory, I've had The Trapper and The Ghost Face as Level 50 for a very long time and I've been putting off prestiging them for a long time because I'm at red ranks and I have a crap ton of add-ons and cool offerings left for them and if I attempt to use them at like, Level 20 then I would get clapped. The thing is though is that I realllllyy want their bloody skins because it looks really cool and I figure that if I reset their levels, I might be able to get a better chance of getting actually good perks instead of getting Monstrous Shrine and Insidious.

    Not really, after the update prestige only awards the skin, since it is easier and cheaper to get perks on the 4 slot bloodweb after level 45. Also, there is less luck involved, so if you dont care about different pixels for your killer, just stay at level 50

  • @WickedMilk03 said:

    https://forum.deadbydaylight.com/en/discussion/95437/worst-killer

    wraith because he is dogshit, leatherface because he is dogshit, then trapper because he is annoying and underpowered, then doctor because he is annoying but underpowered, then ghostface because his stalk is useless against actual good players... you know, the players the game should be balanced around?

    Trapper and ghostface are actually pretty strong

  • @BloodyBunny said:

    Im curious what is your worst killer to play as and whats your reason for me its the nurse im not good at the the blinks and she gives me a bit of a headache whenever i play her but what about you

    The worst killet for me is the wraith. I have knowledge of every killer and strats for them, but the wraith is very underwhelming without the windstorm addon. Also, without Play With Your Food, he is just a survivor who hits

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/758223#Comment_758223

    how are insta heals fine? they had 0 counter, and could INSTANTLY erase a killers map pressure in a snap with 0 skill

    That is true, but they required coordination and a swf to be able to do that. Otherwise, it would just be a hit more you need to score, and the survivor would lose their medkits. Also, if you are running perks like save the best, insta heals were good for you and killers like myers, plague, hillbilly and bubba could just ignore the entire insta heal action

  • @Mert_MK said:

    Is it just me? I thought he was okay to play against when his rework just came out.

    But nowadays all i see are Freddy's that use gen slowdown builds with perks like DL, Thana, PGTW, Ruin, Thrilling Tremors, Discordance etc. with Swing Chains and Jump Rope on top of that.

    And then there is the recent change that Borrowed Time doesn't work against him anymore if the unhooker is asleep. And even if the unhooked Person gets BT, if the killer decides to tunnel he will just go down anyway because of Oblivious. I find this change really stupid.

    Also doesn't help that most Freddy players like to bloodlust you with snares. I can live with this tho.

    I get that gen times need some fixing but i still think this is too much. No one wants to hold M1 for even longer. Or at the very least make BT work against him again.

    Reminder that i don't think he is OP. Just unfun to go against, not Spirit level since you can loop him at least but still.

    Unrelated but i have created this discussion before but it didn't appear for some reason. Hope it's okay to post it again.

    Borrowed time should just be a regular perk, no TR involved. As to the rest, freddy is a pretty balanced killer and honestly, unlike spirit, he offers a lot of counterplay

  • @TAG said:

    Pebble should just be on a flat cool-down IMO. None of this terror radius junk.

    @[Deleted User] said:

    Is that really your complaint? I main Freddy and was going to offer suggestions on tactics vs him. But pebbles? Really?

    That is the problem, people are just ready to fight and argue about killers and survivors

  • @joshuashep22 said:

    Ah yes... my old and still favourite perk was butchered ruthlessly by the game development anyone else remember when it was a god tier perk? These days if you use mettle of man you will likely end up getting yourself killed trying to get protection hits that don't even register.

    It should be buffed again to normal hits but reset if you are hooked. Also, when it reaches two charges, it should appear on the hud

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/753528#Comment_753528

    o look an entitled survivor main that thought insta heals where fine

    Insta heals were fine. Keys and moris were unbalanced, but the insta heal was simply a ultra rare item that worked as such

  • @Eggscellent said:

    I have a solution just don't use him if you don't like him. If you want to go 100% invisible use spirit.

    you guys are ruining dead by daylight

    Not every killer / Survivor perks needs a damn rework.

    If wraith gets this 100% invisibility they're also going to Nerf him as well probably giving him a timer for invisibility basically making him like spirit.

    I think wraith is balanced and I enjoying using him personally.

    You guys also ruined Freddy he had a gimmick that he could put you to sleep and see your aura and invisible to awake people. Nothing was wrong with Freddy. Old Freddy with like Freddy Krueger from the movies. Now Freddy is just a Trapper and a clown. I used to main Freddy because I liked his originality

    You guys are going to make wraith become a spirit and ruin his gimmick

    This comment should be ignored, if you think wraith is balanced your name should be part of the rank 21 concept

  • @Nekoo said:

    2 years into dead by daylight, I always want to ask this question, and I wish the dev could answer it.

    Why are you suppose to see a invisible killer when he is "invisible"?

    The problem with wraith right now is that his power doesn't help him in chase,

    once he get out of power he is a powerless mouse 1 killer,

    so most of your gameplay comes down to catching survivor off guard

    Yet, his power already have two things that allow survivor to be prepared:

    • you ring your bell
    • you move slowly when getting out of cloaked

    But dev think it is ok for survivor to see you from a distance when you are "invisible",

    and go to safe pallets/window BEFORE you even ring your bell?

    Why???

    Because the only killers are nurse and spirit, the others are just survivors on a bad mood

  • I mean that the original perk should be reworked as to reset the count after getting hooked, not your rework

  • @NuclearBurrito said:

    Mettle of Man

    • While you are Healthy, injured Survivors within 8/12/16 meters of you have the Endurance status effect
    • If a Survivor absorbs a hit this way you will be put into the injured state

    Basically you transfer hits on other Survivors to "hit" you instead.

    I think it should just be reset if you are hooked

  • That video was awesome. Can i repost this on reddit and here?

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/753056#Comment_753056

    Ah, well i'd like to remind you as I did so many others during all this that the Devs are on the GAME'S Side. Not Killer or Survivor. I know it can feel different at times but it's all big picture stuff from data they got. I trust them to either make good choices (And I'm a Legion main) or fix what they do wrong. (Which is why i have a healthy Legion rework thread I hope the devs comment on).

    It's a game for FUN. I do not really understand why people let it get to them so much. If it's not fun, they need to take a break or remember WHY they like playing it.

    It was a post made to the people complaining, not the devs

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/752907#Comment_752907

    .... but you listed Survivor nerfs. Well, you listed broken things in the game that helped the Survivors to a massive extent. I remember all those from 2016 and it gives me PTSD

    I was being ironic from the start. The amount of people telling me those words in these forums after the nurse nerf is huge so i made this list

  • @UlvenDagoth said:

    .... I honestly can't understand your point here. Are you for or against nerfing them? The tone is unclear.

    I think they need to be nerfed, behaviour hasnt touched them ever since the game started...

  • @FlamingkittyUmad said:

    It would be pretty cool if the pallet/ gen break animation while using Brutal Strength turned into just a single solid attack (not any faster or slower), The ol' "two quick hits/ kicks" thing has always felt a bit weird.

    If I'm using a perk called brutal strength, I would think the added strength would let me destroy something in a single stomp/ swipe, not kick/ hit faster.

    I think the perk should be buffed a little, and then the animation would fit

  • @Irvin said:

    https://forum.deadbydaylight.com/en/discussion/comment/752659#Comment_752659

    I run Iron Will, Dead Hard, DS and Adrenaline/Unbreakable/Borrowed Time but it would be nice if we didnt feel we had run all these anti tunnel builds. Also it is not a great experience being on the hook for the entire game. Not saying that happens to me, in most cases it is one of the random team mates who I play with and they usually just kill self on hook if being camped or dc if they get tunnelled which does nothing but cause the team more harm. I came up with these suggestions in hope of encouraging players like this not to give up. Currently in red ranks myself :)

    Ever since i got into the red ranks, i did not get camped a single time. Also the kindred effect could be nice to be put into the game as default, but not the killer vision. Also, borrowed should be fixed since the TR mechanic is #########

  • Hey, i used to be just like you. I thought these playstyles should be removed, and they made the game a lot worst. But, as i got to rank 1 and played more, i realised they are simply not viable. BT is one of the perks with the best win rates, and at low ranks everyone uses it. Also, my build is Dead Hard, Iron will, DS and Unbreakable. Tunnel me? loop, dead hard, ds Camp? The Bt my teamates have Slug? Imma pick myself with unbreakable

  • @mcNuggets said:

    https://forum.deadbydaylight.com/en/discussion/comment/747125#Comment_747125

    Instead of travelling the map with her power being used all the time, she now has to wait doing nothing with her extremely slow movement speed.

    She deserved a slight buff and huge addon nerf, but not this.

    All nurse players I know are upset, only the survivors are happy.

    She was fun to play, because you get rewarded for playing good, now you get punished and rewarded for doing so and get bored because of your ability is crippled.

    Im not a nurse player by any means, but the treatment here is unfair.

    Where are the fixes to godloops, pallet rich maps and bad game design maps?

    Where is the fix for the tons of killer bugs, bad totem spots, straight out exploits etc?

    I've reported so much and nothing got changed. Not even an answer from the devs.

    Game development isn't that hard, they just need to listen to the user base.

    They need a quality control team.

    Also Otzdarva really isn't a good killer player.

    She has to wait almost 3 seconds, as i explained. She is now a much more balanced killer for rewarding more skilled players and smarter blinks, the old nurse was very mindless to play and you had no down time.

  • I really enjoyed the new addons, they are balanced and are what a ultra rare should be. They provide you with enourmous help, while still offering counterplay

  • @MistressChara said:

    Addresses the issues without nerfing her massively or changing her place in the meta drastically. We all wanted an addon rework and that's what we got. Props to the Devs.

    Place your thoughts below.

    Absolutely agree

  • I would much rather have the actual game be the common 4v1 but they just allowing us the do custom game as an actual custom game.4v1, 2v3, 5v1, 8v2... The ranked public game should be free if bugs and have constant new maps.

  • @Sn0wJob said:

    The addon rework I could have stomached, but you guys just left her base kit in the dirt.

    How out of touch are you? All the dead by daylight tournaments that go on use nurse as their benchmark for top tier competitive play.

    Maps still are not fixed, gens still go too fast. You want to make nurse garbage?

    Revert the changes to her base kit, please do not do this.

    There needs to be a proper answer to gen times and SWF, you cannot be this dense I won't believe it.

    That is just soooo wrong, just read my post on that, i spent my evening thinking on this

  • @Whomst said:

    Iron Maiden

    You open lockers 50% faster.

    Survivors who exit lockers have their location revealed for 3 seconds.

    After downing  a survivor , any survivors within 16/18/20 meters will suffer from the exposed status effect for 15 seconds.

    Overwhelming Presence

    Survivors within your Terror radius have the great skill check zone reduced.This effect persists for 15 seconds after exiting TR.

    Beast of Prey

    When initiating a chase with a survivor , the red stain is 30/40/50% less visible. The Red Stain disappears after gaining Bloodlust Tier 1 and stays hidden until you lose Bloodlust. Gain the Undetectable status effect while Bloodlust is active and 50% more bloodpoints for actions in the Hunter category.

    Shadowborn

    FOV is increased by 15 degrees. The red stain is decreased by 2/3/4 feet.

    Distressing

    The heartbeat is maintained at its furthest distance regardless of how close you are to a survivor.

    Hangman's Trick

    ( In addition to the other effects of the perks ) After a survivor has been unhooked they suffer from the Broken Status effect for 20/25/30 seconds. Hooks destroyed by sabotage or sacrifice repair automatically after 15 seconds.

    Remember Me

    Each time you hit your Obsession, you gain a token, up to a maximum of 3/4/5 tokens.

    For each survivor remaining in the trial when the exit gates are powered each token increases the opening time of exit gates by 2 seconds, up to a maximum of 24/32/40 seconds.

    Tweaks to existing perks :

    Saboteur

    Auras of hooks are revealed to you within 32 meters. The sabotage progress of hooks can be determined by the intensity of their aura.

    Botany Knowledge

    The noises caused by your healing and their hearing distance is reduced by 8 meters.

    No One Left Behind

    Altruistic action speeds increased by 8 / 10 / 12%. Gain 100% more Bloodpoints for actions in the Altruism category once the exit gates are powered.

    Thrilling Tremors

    Cooldowns lowered from 100 / 80 / 60 seconds to 75 / 60 / 45 seconds.

    The killer can kick blocked gens.

    I'm All Ears

    Cooldowns lowered from 60 / 50 / 40 seconds to 40 / 35 / 30 seconds.

    When also failing a Sabotage , Healing or Repair skill check , the survivor's aura will be revealed for 6 seconds.

    Bamboozle

    Vault speed adjusted to 15% across all Tiers.

    Coulrophobia

    Effects persists for 15 seconds after exiting Terror Radius.

    I love that you made this list. Thank you for taking the time, i absolutely agree with all of them and i hope the devs read this. I just think distressing should be the closest, not the highest distance since you should "Bask in their fear"

  • @UlvenDagoth said:

    Also, everyone remember. The Devs are on THE GAME'S side, not Killer OR Survivor.

    I agree with nurse not being on her own tier anymore, though i had that feeling before the nerf

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/744666#Comment_744666

    @WickedKatz Well of course not every killer is a bot lol That’s why there is a skill gap. You have bad Plagues but you have good ones too.

    Like I said, I would suggest practicing in KYF and you will see that there are ways to evade her corrupt purge. You have to make sure you’re not in a “dead zone”, so if you hear her get it, it’s time to change positions.

    If she gets it without it making the sound is because she has an ultra rare add on, in which case you may not be as lucky but like I said it just takes practice dodging her vomit.

    She can just wiggle to hit you horizontally, so unless you are in tall loops like the coldwind ones you cant avoid corrupt

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/744139#Comment_744139

    @WickedKatz When she consumes the corrupt purge there is a sound indicator letting you know she has it.

    I have countered it by initially hiding and then looping and dodging.

    Also not to mention you can also remove her corrupt purge by stunning her with a pallet. Very difficult to do but not impossible.

    If she has corrupt, she wont loop you to get stunned man, not every killer is a botx and also the context i meant was that it auto collectes corrupt purge

  • @Johnny_XMan said:

    Corrupt Purge can be countered... You have to play extra careful if you’re fixing gens, going for a save... and if you’re being chased you just need to have map awareness and make sure you find the nearest tile to use LoS blockers that will prevent her for hitting you with the vomit and if it’s not a full wall just crouch.

    The ashed apple is on a timer so it will run out.

    It isn't, she just goes to you if you dont take her before it ends

  • @Zixology said:

    Plague is one of the most unfun killers to go up against. And for obvious reason. You either have to play the game with permanent No Mither or by getting downed just as easy via impossible to dodge corrupt purge.

    I know what you're thinking. "Don't cleanse! She's loopable! Force her to M1!"

    No. Two big problems with that.

    Playing with with permanent injury and no stealth b/c of puking and green smog is horrible and has no counter. Plus, even if I can deal with being one shot at all times, that doesn't mean that my team is going to do the same. So if I don't cleanse, but my teammates do... What counter do I have? None. Simple as that.

    My suggestion for a change would be to lock her view while puking. Make it so that she cannot turn her head once the puking has started and won't be able to again until she has stopped. She can still walk as freely as ever. Just not turn.

    I'd say "discuss", but I'm expecting to just have a bunch of people say "no" and give the same excuses I've already listed above.

    So, to anyone not on a one track mind... Discuss.

    I agree, i always thought i was pretty broken to be able to shake your mouse and have impossible to dodge puke. But maybe making it so it only locks on corrupt purge and not vile would be nice

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/742959#Comment_742959

    I can maintain rank 1 playing nothing but Plague. That does not mean she is rank 1 viable.

    Search for "RemoveNurse"

  • @PoisonN said:

    https://forum.deadbydaylight.com/en/discussion/comment/742944#Comment_742944

    So? I don't give a crap about them and I'm still able to have my opinion. And that's it. I really blame survivor mains who are so entitled and full of themselves for every nerf who aren't justified.

    Also, all of these stramers that you @ play both sides, know the true inconsistencies of the killer side and always treated Nurse and Spirit as the only viable killers against red ranks. Tru3 is always talking about how survivor mains are complaining about the wrong things in this game. Also, streamers always talked about how Nurse's add ons were broken but not the killer itself. I'm done with this conversation because it doesn't make sense. You wanna blame me for showing my opinion using people who are "better" than me but guess I don't care. Thank god I don't need to rely my opinions on streamers.

    Yeah, survivors do complain a lot, but that doesn't mean the nurse nerf was wrong. Also, while tru3 says nurse is one of the only viable killers, he says her addons should all go

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/742930#Comment_742930

    Those statements are NOT the same as saying something is red rank viable in any shape or form.

    He was also saying those things for entertainment purposes. He has videos where he actually talks about killer viability.

    Well, i do think they are. Iri huntress has been considered op for the longest time now, and tier myers is literally what i just said before, you can one shot every survivor if they don't cleanse

  • @[Deleted User] said:

    @Blueberry you do get that there are in fact Plauge players in red ranks?!??

    They didn’t climb up there (or maintain it) by accident. She’s far from weak. Players investing time into Plague since her release about 6 months ago have adapted to the silly just don’t cleanse “counter”, and know how to make just 1 apple count mid chase with or without Infectious Fright.

    I tried to tell him that, but it seems it is too hard to aim with plague

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