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WickedKatz

WickedKatz

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WickedKatz
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  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/742921#Comment_742921

    Yes the profile of yours I found by copy pasting what you gave me is also from Brazil.

    Yes, i am. So the only red rank killers are spirit, nurse and billy?

  • @PoisonN said:

    https://forum.deadbydaylight.com/en/discussion/comment/742793#Comment_742793

    I still don't get it why you're thinking that streamers are the only voice of this community

    Im not saying the only voice, i am just saying they are the people who know the most about the game and if they approved the nurse rework, you either shouldn't adress it as a survivor main thing or maybe reconsider being against it

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/742902#Comment_742902

    He did not.

    He says many, many times the few killers that are red rank viable and Plague is not one of them.

    Im pretty sure he said she is viable, i also remember him saying "now we are tier 3 myers" once everyone was broken and then "now were iri head multi shot huntress" when he collected corrupt

  • Here in brazil is late so i will take a print screen as soon as i can use my pc tomorrow and send them here

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/742881#Comment_742881

    I do watch Tru3 regularly and he agrees with everything I've said here today.

    He is the one that said plague is extremely underrated and viable at red ranks

  • @WickedKatz said:

    https://forum.deadbydaylight.com/en/discussion/comment/742877#Comment_742877

    I am rank 1 with 2 pips on survivor, and rank 2 on killer...

    Did you type in "NurseRequiresSkill"?

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/742866#Comment_742866

    Unless the survivors are dumb it is easy to dodge.

    Also, why did this entire time you said you played at rank 1?

    On your profile you have not reached rank 1 on either side and for killer you only have the rank 10 achieve.

    This is what I've been talking about this entire time. You think the addons are crazy strong because you are playing against low rank survivors that play dumb. When you actually play against good players those addons are not good.

    I think plagues corrupt purge addons are pretty strong because they give away corrupt purge, which is impossible to go against

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/742866#Comment_742866

    Unless the survivors are dumb it is easy to dodge.

    Also, why did this entire time you said you played at rank 1?

    On your profile you have not reached rank 1 on either side and for killer you only have the rank 10 achieve.

    This is what I've been talking about this entire time. You think the addons are crazy strong because you are playing against low rank survivors that play dumb. When you actually play against good players those addons are not good.

    I am rank 1 with 2 pips on survivor, and rank 2 on killer...

  • Just search Tru3Talent Plague on youtube. Those are stream videos and most of them i saw live, so they aren't just higilights. Plague is seriously underrated, and yes i do think she is rank 1 viable

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/742775#Comment_742775

    No one that plays killer at red ranks would think these things. If you really do play at rank 1 then link your profile.

    She just spits damage, it is absoluty easy to hit survivors. And my name is NurseRequiresSkill,

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/742754#Comment_742754

    "Well, unless we have a different meaning for rank one, check ayrun's hillbilly build and Otzdarva's Nurse and Myers build."

    First, Billy and Nurse are two of the few red rank viable killers.

    Secondly, both of those players would agree with everything I've said here and have in video.

    Nurse is the only real person that can make use of IF and even then it is not in her top build.

    Neither of those players believe what you're saying here.

    "There is literally a video of ohtofu called "infectious fright is so much fun" because it is quite strong"

    He makes those videos for click bait. If you actually watch his streams and videos he talks about how they are actually bad and how he tried so hard to make them work.

    One example of this being here:

    https://www.youtube.com/watch?v=fRdn8bozcUU

    Then in this video at the beginning he states how he had tried to make Surge work in his previous video and it was just bad:

    https://www.youtube.com/watch?v=Ytp4XwYVpcY&t=76s

    This is click bait fun videos, not serious and they repeat that themselves.

    Why is there a surge video about an IF discussion? Also, you didn't send a single proof of what you said, ayrun's main build of billy has IF, SF, Enduring and BBQ

  • @PoisonN said:

    https://forum.deadbydaylight.com/en/discussion/comment/742626#Comment_742626

    And???????

    Idgt both of them plays survivor and killer lol you think that streamers are the main reason? Should I blame OhTofu for showing how Nurse is unfair!?

    No but the opinion of someone who literally spent 5000 hours on the game and has hundreds of thousands of subscribers, being rank 1 on both killer and survivor has some value right?

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/742737#Comment_742737

    I play her regularly at rank 1. If you think that is seriously that strong I do not believe you actually play both sides in red ranks. No one in red ranks would agree with that. If you're seriously getting 4 survivors with 2 pools you are playing in green ranks. Post your steam page please.

    She literally can hit survivors at a 20 meter range by just moving her mouse. If you play her "regularly" and at "red ranks" you know people never cleanse, so yeah giving her the corrupt purge without even being a survivor cleanse is pretty broken. Also, not quite sure if you need my steam page, the legendary killer and survivor achievements have pretty high achieved rates, so getting to rank one means nothing and i have no way of proving to you that i get to red ranks every single season

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/742732#Comment_742732

    No, it is not. No actually rank 1 killers would agree with that.

    Well, unless we have a different meaning for rank one, check ayrun's hillbilly build and Otzdarva's Nurse and Myers build. Infectious garantees a snowball. There is literally a video of ohtofu called "infectious fright is so much fun" because it is quite strong

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/742653#Comment_742653

    Bleeding and Moaning doesn't mean diddly squat in this game at red ranks.

    Broken is also irrelevant with how numerous and strong loops are.

    "so she is a better fragrant tuft myers"

    Incorrect.

    She is a much, much worse fragrant tuft Myers. Myers has a much smaller TR, longer lunge and vaults faster in T3. His size also gives him better mind games.

    She is quite weak. There is a reason you hardly ever see her played.

    Tier 3 myers has the same terror radius, and has no ability to detect survivors. Being broken DOES make a HUGE difference, i play plague and 90 percent of the time i found a survivor is either because of the coughs iron will wont counter or the green gas that emanates from survivors when they are broken

  • @Zoldyar said:

    The main problem I have had playing against killers that uses Plague are those that uses add on that spawns in pool of devotion. Those type of add ons have no counter play or disadvantage and will give a killer a free win if used correctly. Its just extremely overpowered and I would like to know how it isn't op.

    What I mean by used correctly is by the Plague putting everyone in broken and using pool of devotion. On addition to that it's common for red ranks Plague to use Infectious Fright or any perk that can help locate survivors. This just removes the whole point of survivors having a choice to cleanse or not and just gives the killer an easy win because her corruption counter plays all loops or anything a survivor can do to waste time for more than a minute. This simply ignores survivors dodging her attack because her vomit can go anywhere in front of her. All defences such as pallets and vaults are useless because she can simply hit you before you get there or use it. And on top of that the survivors are all injured and if they were to cleanse the killer could choose not to corrupt and leave them to be put injured. Or to have unlimited corruption. To put it simple if the huntress was allowed to spam axes to all direction in front of her while having the one shot add on, is that balance?

    The reason why I will say it's op is because the survivor doesn't have any choice in the matter to prevent the killer from using her corruption. With it on it allows the killer to hit a survivor from a stupid range to where if the killer was to m1, no matter how far the survivor goes while having their small sprint burst, her corruption can hit. Not only that, but let's say the survivor was hide and try to dodge it. All they are doing is reducing the distance and allowing the killer to get a free hit because if the survivor was to move he would most likely get hit by the corruption.

    Now this can compare to how a survivor would hide in a locker with ds and inner strength. However, the killer has a choice on rather or not they would go after that survivor. Against a plague with these type of add on,the survivor has no choice and can only result to the killer winning.

    Plague isn't op, but with her add on she is op in which a survivor can do little to nothing against. I think her add ons should either have a rethink or be removed, but that's just my opinion on it.

    I simply made this post just to hear other people's opinion and why some might disagree with me.

    Absolitely agree

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/742688#Comment_742688

    "There are add ons which grants the killer corruption without the survivor cleansing."

    It's literally one pool...that's practically worthless.

    Your entire team gets a heads up that she picked it up and she had to waste the time to go out of her way to get it as well. If your team is going down to that they are just bad.

    "Corruption which allows you to hit a survivor with little to no fail."

    One pool that can simply be waited out and it isn't that difficult to dodge when looping at all.

    "-_- Plague isn't as weak as you say she is because most killers are like her. So does that mean all m1 killers are weak?"

    Yes, all M1 killers are extremely weak.

    "Plague isn't strong( arguably very weak) against high rank survivors""

    That is the basis we are going by because you determine somethings strength when both sides are playing optimally and using things to the best of their ability. You don't determine somethings strength at low ranks where people play stupid, that isn't going to give you a realistic idea of how good it is.

    "but once she has her corruption you can't tell me she is weak."

    Against competent players she is NEVER getting her corruption even once the entire game. The ONLY exception to this is if she uses an addon for ONE pool of which is meaningless when they just wait out that one corruption and then you have nothing and wasted an addon slot as well. That addon isn't even good.

    Both of them are 2 pools, and you dont seem to play plague much but with one corrupt purge i can get all 4 survivors sometimes and i am a red rank both killer and survivor

  • @Blueberry said:

    Plague is weak and needs buffs.

    None of her addons are anywhere near "OP".

    Infectious Fright is also a weak perk.

    Infectious fright is top tier on at least 5 killers, and the apple addons are very op

  • @BunnyTheHutt said:

    Just my opinion, but I feel these changes could make the killers fun too play AND viable at red ranks. I am a rank 1 killer main with over 1.5k hours in the game. Note: Nurse, Spirit, Billy, Myers, Huntress, Hag, and Demogorgon don't really need changes, they are fine as is.

    Trapper: Let him have all his traps at the start of the match and rework the trapper bags into another use. The fact he has too run around the map picking up traps really hurts him.

    Wraith: Make his Uncloak faster, not by much, but sometimes when you're uncloaking the survivor can either outrun the speed boost, or can get too a pallet and be completely safe.

    Doctor: Make his shock not have such a massive delay. It feels so weird too use because you'll use it at the right time, but the survivor still vaults/drops a pallet anyway.

    Leatherface: Honestly he just needs a full rework, but the change I would do until the rework comes out is make it too where his chainsaw charges like Billies, so it doesn't stop charging at 99% and then drops it.

    Freddy: Freddy doesn't need any changes base, but change Z block to apply an extra stack of Hindered too Dream Pallets and Snares, but you loose 2 tokens to each. This change would be strong, but it would balanced with the fact you have less snares and pallets too work with.

    Pig: Give her more Bear traps. Only having 4-5 Bear Traps just isn't enough with how fast they can get popped off. I say give her 5 bear traps base, so that way if traps are removed quickly, she isn't completely handicapped.

    Clown: Kinda out there idea, but what if his bottles had an effect on gens, so if the gas hits a gen, it applies a debuff too gen speed for 30 seconds. I find Clown lacks a lot of gen pressure, but with this change it could make him better at stopping the gen rush he faces a lot.

    Legion: Let Frank's Mixtape be base, let the Deep Wounds Timer go down in the Terror Radius, let Killers see the Deep Wounds Timer go down, and reduce the cooldown once Feral Frenzy is over. None of these changes are incredibly strong, but it's enough where you have too be a little more smarter about where you mend. The amount of time I've seen survivors simply keep doing a gen once I stabbed them with Feral because I'm near by is just outlandish, so Deep Wounds needs too feel like an actual threat, instead of a minor hindrance.

    Plague: Survivors who are broken from Plague's vomit suffer from Blindness until cleansed. This way survivors actually have a reason to cleanse, but it doesn't outright buff her beyond that of Spirit when mixed with Thana.

    These may be way too strong in actual gameplay, but I want all killers too be strong in red ranks in some form and not just be "add a brown addon base" because that wouldn't work for some killers. What brown addon would make Legion any less useless then he is now? I want too hear from other people what they think and what they would do too buff the bad killers. Please be merciful on my soul, I'm just a Freddy main.

    I disagree with most of them, since some of them dont need a rework or buff. But Clown, Pig, Bubba and Wraith definitely need. Also trapper could just have base 2 traps max

  • @sorrowen said:

    I assume bhvr just wants more fun and interactive spirit games which are fun for everyone :D misery all around with these nurse changes Billy and Spirit will be top with spirit inflicting more misery then ever.

    Freddy is definitely viable, and huntress is still pretty common. Also, to face a 3 blink or omega nurse i would rather 9000 spirits

  • @Blueberry said:

    You mean the Plague has no real counter to survivors right?

    They don't cleanse.

    You never get your Corrupt Purge.

    You're now just an extremely loopable M1 killer that never gets to use her power.

    Being 1 hit down is irrelevant when there are more than enough pallets and windows to end the game before they run out.

    Plague needs buffs.

    She doesn't need a buff, you just gotta use the right build. You seem to forget that if you dont cleanse, you bleed and moan, as well are are broken, so she is a better fragrant tuft myers

  • @Lost_in_the_Fog said:

    Just wondering why people can be so extreme about getting their pips? I've been threatened in post game chat because someone "almost didn't get their second pip." It seems like people complain so much about play at higher ranks yet they also act like their lives have been ruined if they don't pip or God forbid depip.

    Not to that point, but im a very competitive person and i like to be at the top, so staying on red ranks is one "objective" i have on the game

  • @Trwth said:

    No Survivors like Memento Moris. No Killers like keys. It's pretty obvious that both of these things are very harmful to the health of the game, as they don't encourage skillful gameplay like the current game wants to do. So, I have a proposal for a change to these two doohickeys here. The key one is the bigger change, for sure.

    Memento Mori

    • In order to use Ivory and Ebony Memento Moris, new conditions must be met.
    • To begin killing, ALL survivors must have been hooked at least once. From there, the Killer can choose which Survivor they would like to kill first (Ivory); OR they can begin their rampage (Ebony). With this change, it means that Killers can't just tunnel the Survivor off of a hook and kill them like that. If one member of the team is to go down, the entire team must be weakened first.
    • Lastly, in order to perform the kill, the Survivor must be picked up and carried to a nearby hook and dropped near it. About 16 meters should do it. This way, it gives other Survivors a chance to save their friend from being removed from the game early(DS, Flashlights, etc.). When the downed Survivor is close enough to the hook, they may be killed.
    • When a Survivor is killed in this manner, their corpse may be picked up and placed on the hook, skipping the second phase completely and instantly sacrificing the Survivor while also rewarding the same(if not more) bloodpoints as if it were a normal sacrifice.

    Keys

    • In order to use either a Dull or Skeleton Key, the holder must play carefully to not lose it.
    • The Key is always bonded to the key-holder, meaning that its power can only be used in the hands of the holder. When any Survivor holding the Key is hit by the Killer, then they will drop the Key without losing any of its durability(unless the Killer is using Franklin's Demise). The aura of the Key will always be revealed to the owner if it is on the ground. When another Survivor picks up the Key, the owner's aura will be revealed to them at all times. In the hands of another Survivor, the Key cannot open the hatch nor can the mind channel be accessed.
    • Returning the Key to the original owner will grant bloodpoints in the Boldness category.
    • When the Hatch is available, it can be opened by the Key's owner. This features a new animation of the Survivor unlocking the Hatch, which takes about 5 seconds. This animation can be cancelled, but no progress will be saved. While the Survivor opens the Hatch, they can be grabbed by the Killer. When the Hatch is opened, the Survivor who unlocked it will jump in immediately.
    • Certain add-ons for the Key can instantly open the Hatch or prevent the Key from being dropped. These add-ons will be Ultra Rare.
    • QoL Change: The Killer can always grab Survivors that are jumping into the Hatch.

    And that's that. Hopefully this helps a bit.

    Hey, what about just removing both?

  • @PoisonN said:

    https://forum.deadbydaylight.com/en/discussion/comment/741874#Comment_741874

    Yes, I read today that she is toxic and her apple add ons are insanely unfair.

    They are, because corrupt purge is very overpowered and winning against a plague with eyes basically means not giving her that power

  • @PoisonN said:

    F

    Congratulations, Survivor mains. After this huge nerf, obviously Spirit is the next one. Who is gonna be other killer after her? Hag with 2 traps? Huntress throwing flowers? Adiris puking soda? Billy with mov speed 96%?

    Aparently, "survivor mains" did this. That includes Ayrun, Otzdarva, Tru3Talent and basicly all streamers who have spent thousands of hours playing the killer, but yes, congratulations survivor mains.

  • @Hex_KillerMainBTW said:

    I now noticed a lot of negativity towards the spirit. But the question is why? Is it because she's good and has an actual snowball chance to take down a 4 stack SWF? She's not that over powered, she just has good mobility. She can't even get over a window while using her ability. Sure she has good tracking abilities, but there's good survivor perks to counter it. Iron will, so on and so on. She isn't even that oppressive... A good nurse is oppressive and any killer who's good at the killer can still win games.

    So what's going to be next? Plague? Any killer that actually can do a decent job?

    Spirit is very unbalanced because she requires a perk to go against, which is unfair. Also, true she can't vault a window but she more than makes up for that with her speed while phasing and the fact she disappears

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/738756#Comment_738756

    The perk is designed to counter genrushing by either significantly slowing down gens or by making people waste time trying to find the totem. If Survivors are just ignoring the totem and just powering through it to genrush, it's just not doing its job.

    A generator with ruin takes 80 seconds to complete because there are no skill check boosts, so if you are complaining about genrushing while ruin is active you are garbage. Just patrol the generator

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/737379#Comment_737379

    That's not counterplay. That's the perk not doing what it's designed to do well enough.

    The perk is designed to make people hit great skill checks, so that is pretty much counterplay

  • @MisterCremaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/737385#Comment_737385

    Read. Blood points offerings aren't secret, and I wish they were too, because I've had survivors DC when they see that I use a bonus to sacrifice BP one or survivor soup. I don't even use those offerings anymore.

    There is not a single survivor who does that, it is just ######### conection

  • @MisterCremaster said:

    The only thing that showing secret offerings does is give survivors a reason to disconnect because most of the time the killer is using a mori, and this scares them. Hell, I've had survivors (seemingly) disconnect because I used an "Increase Sacrifice Points" offering.

    Killers aren't disconnecting for any survivor offerings.us.

    Or better yet, lets show the ones that are applicable to the team. Why hide "survivors start together" from the other survivors? Just show it to them, and don't even let the killer know such an offer was made. If another survivor is using the 'objective boost', I don't care. I don't need to see it. Did they use BP, or a green evenlope? Show me.

    Fog? Increase/decrease? Its a total crap shoot if that matters depending on the map/killer combo since there are plenty of killers that benefit from fog and plenty that dont. I don't care. I'd find the game more interesting NOT knowing if there was going to be changes to fog.

    Honestly, that is the shittiest idea ever. Moris shouldn't even be a thing, and bloodpoint offerings aren't secret, so you are lying.

  • @TAG said:

    The issue is that this doesn't solve the problem of Survivors who are good enough to just power through Ruin.

    Is that an issue?Counterplay?

  • @Nobsyde said:

    I'll start immediately with the idea, then I'll explain as to why it could be an interesting change:

    GenERATORS ruin

    All survivors are affected by Generators Ruin, which causes the following:

    • Good Skill Checks result in 1 / 1.5 / 2 seconds of progress pause on the current Generator.
    • Great Skill Checks grant 0% bonus progression on the Generator.
    • (Optional) Skill checks are 5% / 7% / 10% more frequent.
    • (Optional) Great Skill Checks hit area is 10% wider.

    All numbers should be playtested of course, but there would be two basic principles that differentiate Gen Ruin from Hex Ruin

    • Gen Ruin is not an hex, the perks stays always on.
    • Gen Ruin do not causes regression, it causes only slow down.

    The reason for the suggestion

    Currently hex ruin is very divisive: some sees it as too unfair to solo survivors, especially on certain maps, some are on the complete opposite side of the spectrum, with the totem exploding at the very beginning of the match.

    Honestly, I appreciate the thought process behind hex ruin being a hex: it's a gamble, high risk high reward, but the problem is that at low rank level it tends to stall the game too much, while at high ranks it is almost a "must take" for certain killers, and if it goes too quickly the game becomes compromised.

    In other words, the current meta shows that gen slow down is paramount for the killer, but the very nature of ruin being a hex makes it a difficult perk to modify without becoming unfair.

    what this change aims to accomplish

    • slow the game down at higher ranks
    • quicken up the game at lower ranks
    • free up a hex slot for whatever future use / soft counter to the new Inner Strength

    To wrap this up: gens without ruin go too fast, but changing their speed could lead to the opposite problem, especially at lower ranks, if ruin is not nerfed at the same time - which would basically render ruin a very subpar perk due to its hex nature.

    Removing its hex status while at the same time massively nerf it could be a solution - but again, numbers must be tested thoroughly.

    Ruin is fine, it isn't overpowered or anything since most good survivors hit great skill checks.

  • @Peanits said:

    As of yesterday (October 2nd, 2019), we have begun testing dedicated servers on the live PC version of the game following the changes made in the 3.2.2 hotfix.

    Please note: Dedicated servers are not enabled on consoles just yet.

    If you have had a chance to give the dedicated servers a try, we'd love to hear what you think below.

    Additionally, if you could fill out this survey, it would be greatly appreciated: https://www.surveymonkey.com/r/J2JRJ6X

    Thank you!

    They are awesome, i have 3 minute queue times to perfect lobbies. I have not crashed a single time with them, but dead hard just doesn't work on them

  • Honestly, i don't understand your swf point. Swf is broken, and that comes from a main survivors point of view. Matchmaking them with a lower rank killer makes sense because of the enormous advantage speaking offers

  • @DrVeloxcity said:

    https://forum.deadbydaylight.com/en/discussion/comment/693435#Comment_693435

    Pig is in need of love and a buff, but she is nowhere near being one of the weakest killers. If anything, she is right in the middle. Maybe less in the middle than before, but still in the middle. Her power is complex and when used smartly, her power can really slow down the game. She is even stronger with add-ons and can mind game loops well. Pair this with the fact that she can remove her terror radius and know where survivors are by using Whispers, and you've got quite an effective killer at slowing the game down and locating them.

    Although I am a Pig main, I don't think my opinion is biased. She isn't A-tier, and maybe during her prime I'd say she was middle to high B-tier. A current skilled Pig player can have her perform like at least a low B-tier, and currently I'd say Pig is high C-tier (aka the mid tier.)

    Her power offers no chase time reduction, and the ambush is a joke, in most loops you have a clear vision of the killet and if she starts the ambush you can just open more time. Also, the traps are awful, they are luck based and addon dependant. So if the person you trap just gets off it in 40 seconds, you just lose.

  • @TheGorgon said:

    Let's look:

    https://us.v-cdn.net/6030815/uploads/617/SXDCXWOZ5QFM.jpg

    Ok, seems like we have gotten everything except dedicated servers. The new chapter 13 comes out tomorrow with, Nancy, Mom and the Demogorgon. Now, the rift we all know is coming and the Switch version was announced to be coming very shortly. Now to the spice:

    The reasons why I personally think Pennywise will become the next killer is:

    • Stand-alone chapter: If we looked back at the Stranger Things chapter and even in the teams own mouths, they said NO KIDS and it makes sense. Eleven and possibly Mike would have been even more canon than both Nancy and Steve, but guess what, they're underage. Same thing with Pennywise, the kids are underage and the first stage (Kids, not adults) were much more popular. The adults don't seem to be very popular.
    • Derry is TOO big to be a map. You can say "Hey, maybe the sewers can be a possibility". Sounds awesome, but I highly doubt it's going to happen with the Map Rework, which I'm pretty sure it will be Haddonfield.
    • All other stand-alone chapters have been licensed before. They did not say a survivor is not possible, but every stand-alone chapter has been from another franchise, not ours.
    • Cote himself admitted to trying to get Pennywise, but it wasn't the right time. Go to Paulie Esther's video at 9:15 to 9:50
    • They just started following Stephen King: Paulie Esther made the argument that they followed him a long time ago, but why re-follow? It makes no sense and especially from the companies own Twitter account.
    • Blu-ray for IT 2 comes out around December, when chapter 14 is launched.

    https://us.v-cdn.net/6030815/uploads/783/5PUHF22ASFWY.jpg

    Yeah, I think I'm sold.

    Now: If you don't know and have hopes for the Halloween Bright Event. If you go to the LeaksByDaylight Twitter account, they've been tweeting about it.

    Not to be a complete ego waste, but I've got a pretty good track record. Even guessed the Stranger Things a month before hand with one of my threads. You can see it, I won't plug it. Have a nice day :)

    *SAD CLOWN NOISES*

  • @LCGaster said:

    If moris go so should keys

    Keys only are useful after completing 3 gens, 4 gens or all of them. Comparing keys and moris mathematically makes no sense, since moris allow to one hook and kill survivors, making it so you have to complete 4 hooks, and that is a third of the Killer Objective. On the other hand, keys are only used if you complete 3, 4 or 5 gens, which are 3/5, 4/5 and 100% of the Survivor Objective. While I don't agree with the keys existing, it is dumb to justify moris with their existence

  • @Kycer said:

    As long as SWF exists, so should moris.

    That is very related. Since you play with your friends, i should one hook you because im incapable of playing against a four man. I have over 250 hours on the game, 150 survivor and 100 killer. Moris are very overpowered and using them garantees you a win. I also think keys should go, three people leaving is unbalanced, but nowhere near having your objective reduce to a third after using an offering

  • @Gardenia said:

    My opinion, Ebony Moris are unhealthy for this game. I also, find them greatly unfun to go against and a waste of time because everything you do in the match means nothing because they'll just kill you on the spot.

    Highly agree

  • @LonlyGamerX said:

    https://us.v-cdn.net/6030815/uploads/335/ARZBR0KHHWTF.png

    Please note i am including the addons being applied to this as well like for example gen grabbing spirit. I know a some say billy is op but i dont think so im a survivor main, being many times at rank 1 and still vs powerful billy i find it easier to dough him with his chainsaw making more of an 1m killer because of it. The reason i put other killers like pig and legion at higher tier is because their powers help slow down the game some like legion a little bit others like pig a better. Ive faced the new killer and for me he doesnt seem that good his lunge is easier to doung for me it feels like a slow mo billy and it wont even down you, his portals arent that powerful and they are easier to get rid of than hags. For me and my friends he his mainly an 1m killer but he is still fun to play against.

    Wraith for me is the weakest due to the power makes him invisible but no good enough and high ranks many survivors can easily see him and even with add ons he feel extremly weak like leatherface except leatherface can 1 shot down someone unlike wraith. As well they should make an add on like ultra rare that makes wraith completely invisible like spirits phasing which could buff him. I know he can be silent when coming out of the cloak but what good is that going to do if the survivor can see you and knows where you are at.

    The reason i put both nurse and spirit at the same tier is due to add ons and perks. For me if they both have powerful perks and add ons i find them equal but for example without add ons i find nurse more op than spirit. Please as well note this is just my opinion, yours might be different. This is how i would rate from my own and my friends experiences. Please as well tell me what you would do different and why

    Highly desagree, pig is one of the 3 worst killers. Also Plague and Myers are super strong, and huntress is definitely a tier. Also, the doctor is very weak, and totally not an a tier. A more realistic tier list would be

    Nurse_Spirit

    Hillbilly_Huntress_Freddy_Plague

    Hag_Myers_Trapper_Demogorgon

    Doctor_Pig_Ghostface_Clown

    Bubba_Wraith

  • @DonnieTheZombie said:

    You guys going to start doing something about these little ######### who dc the second they go down?

    First thing i like to do when a killer or survivor comes out is get their adept. But when one or two, sometimes three people dc because they cant handle getting downed that cant happen.

    Doesnt matter how well i do, its still in survivors hands if im allowed to get the merciless or not. Its the same exact bs when it comes to mori rituals. Oh youre tryna mori??? ha nope bye.

    You need to start making temp bans or something for these survivors who think its okay to ragequit on the first down every single game.

    I agree, adept should just be a no one escaped. My biggest struggle in game was to get adept plague, it is impossible to merciless

  • In my opinion it won't become meta, since it has such a narrow use. If you are in a chase, you won't have the time to heal in a locker, and since you heal with a medkit in under 20 seconds, sacrificing a perk slot for it doesn't make much sense to me. But it will be awesome to do some DS Inner Strenght plays or Head On Inner Strenght

  • @VolantConch1719 said:

    Spirit. Onryo are scary powerful, their power fueled by their never-ending hatred and anger. Even IF Rin killed her father (which we know didn't happen anyway from the devs), onryo can never find peace, and her anger would keep her "alive" for eternity. They are strong enough to kill with ease, but they enjoy watching those close to the object of their hatred suffer first.

    Rin is so powerful that even the Entity can't control her. "A dark Fog slowly veiled her eyes, but it could not subdue her rage."

    Is this Japanese mythology or something?

  • We already have thicc clown, so i guess we won't be seing pennywise. But i hope i am wrong, it would be really cool a flying clown

  • @Kebek said:

    It happens so much honestly. I can't have 3 games in a row without someone instantly dcing or suiciding on a hook to completely ruin the match for other survivors and maybe even the killer. This is the most frustrating part of solo survivor experience.

    I think that devs should rework the hook stages so that it's impossible to #########. If it's really necessary we can keep the first hook stage where you can try to unhook yourself but second stage should 100% be impossible to let go. I presonally think that both stages should be impossible to tamper with so that nobody can willingly ruin other people's game by suiciding without any punishment.

    I wonder why devs don't punish suiciding when it's obviously bad design in every way. It's pretty much the same as DCing with bonus 10s of delivery to the hook. Defence "it's part of the game so it's legit" isn't right and something needs to be done about it.

    Also don't worry about wasting time when match is already decided. If all survivors are hooked and struggling game should just instantly kill them so they don't have to waste time. Also our space buttoms would be spared of the painfull smashing.

    TL:DR Rework hook stages so that players can't suicide and ruin other people's experience since it's pretty much DCing with bonus 10 seconds.

    I agree that it is a problem, but it can't be fixed. While the struggle phase is useless, you can really remove the attempt escape option and killing yourself can be done by just afking and having the killer make you bleed out.

  • @Micheal_Myers said:

    https://forum.deadbydaylight.com/en/discussion/comment/650433#Comment_650433

    Trying: meaning unsuccessful.

    And actually you do get points 😂 it's called the E.G.C. sacrificing em all.

    Ok, you got me there. Enjoy 8k bp

  • @DBDbuildsYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/650454#Comment_650454

    Jack doesn't have psychic abilities, his son Danny does.

    Jack is simply a puppet for the overlook Hotel to capture Danny and eat his shining

    Yes, i am quite aware. I just said the dbd killer could have the hotel's "powers" imbued on Jack's to make it more interesting.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/659992#Comment_659992

    I’ve seen some pretty good huntress players, she is much better than Freddy imo.

    She is weak in some map tiles, and while you can win by being a god she isn't top tier

  • The best killer are Nurse and Spirit, and they are unmatched. After is hillbilly, freddy and plague, all same level

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