Killer Perk rework ideas / tweaks to existing perks

Overwhelming Presence

*Items lose 0.3 / 0.4 / 0.5 charges every second within Terror Radius.

Affected Survivors' Item consumption rates are increased by 100%.

Effects persist for 15 seconds after leaving Terror Radius.


Beast of Prey

When initiating a chase with a survivor , the red stain is 30/40/50% less intense. The Red Stain disappears after gaining Bloodlust Tier 1 and stays hidden until you lose Bloodlust. Gain the Undetectable status effect while Bloodlust is active and 50% more bloodpoints for actions in the Hunter category.


Shadowborn

FOV is increased by 15 degrees. The red stain is decreased by 1/2/3 feet.


Distressing

The heartbeat is maintained at its closest distance regardless of how far you are to a survivor.


Hangman's Trick

( In addition to the other effects of the perks ) After a survivor has been unhooked they suffer from the Broken Status effect for 20/25/30 seconds. Hooks destroyed by sabotage or sacrifice repair automatically after 15 seconds.

Remember Me

Each time you hit your Obsession, you gain a token, up to a maximum of 3/4/5 tokens.

For each survivor remaining in the trial when the exit gates are powered each token increases the opening time of exit gates by 2 seconds, up to a maximum of 24/32/40 seconds.



Tweaks to existing perks :

Saboteur

Auras of hooks are revealed to you within 32 meters. The sabotage progress of hooks can be determined by the intensity of their aura.


Botany Knowledge

The noises caused by your healing and their hearing distance is reduced by 8 meters.


No One Left Behind

Altruistic action speeds increased by 8 / 10 / 12%. Gain 100% more Bloodpoints for actions in the Altruism category once the exit gates are powered.



Thrilling Tremors

Cooldowns lowered from 100 / 80 / 60 seconds to 75 / 60 / 45 seconds.

The killer can kick blocked gens.


I'm All Ears

Cooldowns lowered from 60 / 50 / 40 seconds to 40 / 35 / 30 seconds.

When also failing a Sabotage , Healing or Repair skill check , the survivor's aura will be revealed for 6 seconds.


Bamboozle

Vault speed adjusted to 15% across all Tiers.


Coulrophobia

Effects persists for 15 seconds after exiting Terror Radius.

Comments

  • Just a question - how would you tier Distressing?

  • I currently love botany as it is..

  • @Whomst said:

    Iron Maiden

    You open lockers 50% faster.

    Survivors who exit lockers have their location revealed for 3 seconds.

    After downing  a survivor , any survivors within 16/18/20 meters will suffer from the exposed status effect for 15 seconds.

    Overwhelming Presence

    Survivors within your Terror radius have the great skill check zone reduced.This effect persists for 15 seconds after exiting TR.

    Beast of Prey

    When initiating a chase with a survivor , the red stain is 30/40/50% less visible. The Red Stain disappears after gaining Bloodlust Tier 1 and stays hidden until you lose Bloodlust. Gain the Undetectable status effect while Bloodlust is active and 50% more bloodpoints for actions in the Hunter category.

    Shadowborn

    FOV is increased by 15 degrees. The red stain is decreased by 2/3/4 feet.

    Distressing

    The heartbeat is maintained at its furthest distance regardless of how close you are to a survivor.

    Hangman's Trick

    ( In addition to the other effects of the perks ) After a survivor has been unhooked they suffer from the Broken Status effect for 20/25/30 seconds. Hooks destroyed by sabotage or sacrifice repair automatically after 15 seconds.

    Remember Me

    Each time you hit your Obsession, you gain a token, up to a maximum of 3/4/5 tokens.

    For each survivor remaining in the trial when the exit gates are powered each token increases the opening time of exit gates by 2 seconds, up to a maximum of 24/32/40 seconds.

    Tweaks to existing perks :

    Saboteur

    Auras of hooks are revealed to you within 32 meters. The sabotage progress of hooks can be determined by the intensity of their aura.

    Botany Knowledge

    The noises caused by your healing and their hearing distance is reduced by 8 meters.

    No One Left Behind

    Altruistic action speeds increased by 8 / 10 / 12%. Gain 100% more Bloodpoints for actions in the Altruism category once the exit gates are powered.

    Thrilling Tremors

    Cooldowns lowered from 100 / 80 / 60 seconds to 75 / 60 / 45 seconds.

    The killer can kick blocked gens.

    I'm All Ears

    Cooldowns lowered from 60 / 50 / 40 seconds to 40 / 35 / 30 seconds.

    When also failing a Sabotage , Healing or Repair skill check , the survivor's aura will be revealed for 6 seconds.

    Bamboozle

    Vault speed adjusted to 15% across all Tiers.

    Coulrophobia

    Effects persists for 15 seconds after exiting Terror Radius.

    I love that you made this list. Thank you for taking the time, i absolutely agree with all of them and i hope the devs read this. I just think distressing should be the closest, not the highest distance since you should "Bask in their fear"

  • Woops , Saboteur and Botany are QOL Tweaks - It’s in addition to what they already do.

  • @Milo

    I would say keep the tiering from Distressing as it now with the TR increase plus the bloodpoints. I just put it as a general idea same thing with Overwhelming.

  • I like it, though the change to Iron Maiden seems completely unrelated to the topic of lockers.

  • @EntityEvictor

    Fair enough I suppose.

    As for Iron Maiden , I think it’s very situational.

  • @WickedKatz

    @DudeDelicious

    The changes are all negotiable of course.

    But I'd like to correct that in retrospect.