WesCravenFan
WesCravenFan
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@Chilli_man2400 said:
I’ve done that challenge before. It sounds hard but it’s actually not. Just run the addon that makes you 115% after a lethal blink and you will get the challenge completed.
You think you can get an M1 without blinking again after going through a fatigue and the Survivor getting a speed boost from hit AND doing that in 15 seconds?
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Dead Hard lets you win a chase you should have lost.
Instadowns do not let you win a chase you lost.
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If Solo Queue is dead why are my queue times under one minute?
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/370955/theory-tunneling-will-go-down
Interesting theory, my issue with it is that with healing being less efficient, how are survs going to ensure a win? By rushing gens.
Without survs using any time to heal they are probably going to start running more dedicated stealth/genrush builds. If you're injured anyway? Might as well run resilience.
When I play killer, survs getting healed doesn't feel like pressure on me. In face it lets me know they weren't doing gens and are only just about to start. What pressures me as killer (and causes me to switch from normal tactics to perhaps tunnel someone) is gens popping.
See, I felt like it was putting pressure on me. Because during the 30 seconds I was chasing them (or however long the chase was), I got a hit that he now has to heal and while yes, he is not doing gens during that time - EVERYONE ELSE IS.
It is not worth the time efficiency to ignore three people just to allow one to run off and heal. Which is what the gameplay is right now. I hunt you down, or you heal and my time was wasted because I got no net gain out of it while everyone else was doing gens.
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@Veinslay said:
wow BHVR do something, every game there's a killer that camps and tunnels at 5 gens and it's no fun!!! wahhhhhhhhhhhhh!!!
::killer plays nice and multiple survivors escape::
lol gg ez baby killer teabag teabag teabag at exit gates
100% this.
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@Sava18 said:
2 of the 3 most boring perks in the game.
The only boring perk I see there is Shadowborn.
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I feel like the Survival points alone for a game that long betrays this claim.
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If I solo queue and see a Blight, the game is over. He's a broken killer. The only chance of escaping is praying this Blight is just someone not good at him trying to do a daily.
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This post is all over the place.
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@Pulsar said:
I used to, when I was allowed to play Legion with those perks :(
Allowed?
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One of the lead Devs must be a Blight main. It's the only explanation at this point if Billy got clocked before Blight did.
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Dead Hard only has a 20% success rate?
Bologna.
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As Killer I actually like the current RPD map.
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@Nirgendwohin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3389714#Comment_3389714
and i wanted to throw up on hatchets.
Gross.
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@huntress29 said:
Why should survivors face the agonising game play of killers tunneling at 5 gens. Hiding is part of the game and therfore not wrong g for survivors to do so .killers cry that survivors need nerfing. Not so killers Nedd needing survivors Need bring back to the way they was. At the old game play macanhic . Killers Need more nerfs to the perks if this is not done then more people will leave dead by daylight
Why should Killers face the agonizing game play of Survivors doing gens at 0 hooks?
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@Nirgendwohin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3389704#Comment_3389704
people rightly complain about the hatchets. I see the player model as less of a problem than the hitbox of the hatchets themselves. they can fly past walls by a hair's breadth, but when they hit the survivor hitbox, they're way too big. there are extremely unfair hits when the killer is lagging, which is unfortunately normal on EU servers.
I'm talking about the "it flew over my shoulder!" argument, when they are clearly playing female survivors with smaller models.
Smaller model =/= smaller hitbox.
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I don't allow myself to get attached to Add-Ons. I don't have enough of them to just burn through them willy-nilly.
I guess I would say Marvin's Blood on Nemesis, but then they nerfed it so you can't Tier 2 off the same Survivor unless you hit them THREE TIMES and ruined it.
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They all have the same hitbox.
And I wish more people understood this when they whine about huntress hatchet hitboxes. You only think it went over your shoulder, Feng, because you have a smaller model than say, Ash Williams. That doesn't mean you are a smaller TARGET. You get hit in the same sized hitbox as every other survivor.
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When I used to play Nemesis a lot, it was not the flashlights that thwarted zombies...
It was trees.
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@UnluckyDucky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3389648#Comment_3389648
Im not sure you understand the concept. You cant pick a built-in perk, it just comes with the character, and a lot of them would have a draw back. If you mean like everyone would be running David to have an extra long Dead Hard or something--I doubt it. Plus, the built-in stuff may not even be perk related.
What if male characters could heal just a teeny bit faster? Or could bleed out a teeeeeny big longer--biologically speaking, men hold on average a pint more of blood than women. So it would make sense for them to take longer to bleed out or go into dying state.
I just find it a little dull survivors are, for the most part, same thing other than loudness/height.
Right, but as soon as you assign ANY amount of benefit to mechanics to game characters, there will be a breakdown of which one is "best". Tierlists would happen immediately.
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As much as I love these ideas, it would quickly degenerate into the same 5 Survivors being run that were the most "meta".
And Feng mains would be pissed if she wasn't S-Tier, since all Feng players require their Equal Attention Cake like Peter Griffin.
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It's us.
We are the playtesters.
That's what the PTB is.
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@Mechanix82 said:
I am sure that the way killers play now is going to kill this game.
How dare those Killers...
**checks notes**
... take a Survivor out of the game?
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What the survivor HUD taught me is that there has absolutely, 100% been games where I did all 5 gens, by myself, while my teammates did nothing. I used to tell myself I was imagining it, but sitting on a gen has given me all the time in the world to see what little they actually did. Congratulations Feng, I've done three gens in that time all you have done is loot one chest while Meg is in chase.
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Lucky.
When I play Killer my Lethal perk tells me all four Survivors are somewhere out past Instabul (not Constantinople) and nowhere near me at all.
Why'd they change it?
I can't say.
People just liked it better that way.
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It was my understanding the scream was designed to occlude other sounds. It's an intentional game design, just like the bubble.
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At least they are in Alphabetical Order. Can you imagine if they were in Release Order?
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You must be mistaken. I'm constantly hearing that licensed perks are, and I quote "never" in the Shrine because this game is "Pay 2 win".
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"Why did you remove our bullying tool?!" - this thread.
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Collision really should have some kind of timer on it.
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Rapidmain recently made a video where he was playing very successfully on Billy using only a flight simulator joystick with one hand.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388961#Comment_3388961
I mean, that's all well and good until Wretched Shop decides you get 6 pallets on the map and 3/4 of it is a dead zone.
For good or for ill, the devs also seem to think that RNG is also part of the game.
Cause I've also seen the reverse: a strong shack with the window facing a triple pallet tile into a jungle gym with the window facing the shack.
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Dead Zones are a core part of the game. The idea is that an area that a Survivor has expended of pallets is now more dangerous to be in is important.
I feel like you are forgetting that Survivors are INTENDED to lose chases and go down. The developers stated outcome from a match is 2 deaths, 2 escapes. This idea sounds like a person trying to bring back running a Killer for 5 gens. Which was terrible for the game. That is why things like bloodlust, removal of infinities, and window blocking were all put into the game.
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@MrPeanutbutter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388856#Comment_3388856
Yep, this. I rarely see Bubba anymore, let alone a hard facecamping Bubba
I think I have faced maybe 8 hard Facecamping Bubbas in my 1700 hours.
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@smartemarte said:
2 or 3 years ago it was funny it was a meme.... now when you wait 10+ minutes for a game and it's either no braining 5 gens or it's staying on the hook until you die to give everyone else the chance... either way it's just a pointless waste of time with no gameplay and it's not just bubba.
nothing done to stop camping killers but yeah nerf dead hard and healing
Dead Hard in every game.
Camping Bubba one game out of a hundred.
MATH.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388281#Comment_3388281
But that's not a player issue. That's the game. It just comes off as you're asking ever killer to stop and think if all 4 survivors have had a "chance to play" before eliminating them.
This, exactly. Perfectly said. No notes.
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@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388197#Comment_3388197
I'm not shaming anybody, go back look the thread I told someone else that I'm not against slugging camping or tumbling, I just don't get why it's so crucial to do that at 5 gens.
If you enjoy your play style great don't let anybody take that away from you, I really don't get why you care so much about other people's opinions as you can see I don't care what anyone says about my opinions or what I say.
I care when the community starts pushing double standards. And this one of the biggest ones there is. Survivors can play SUPER HARD from minute one, and nothing they do is ever considered "scummy". A Killer does it at 5 gens, and suddenly that's an issue.
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@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388190#Comment_3388190
My point was always about gameplay and how Killers had options you changed your point
You were complaining about killers using tactics at 5 gens, engaging in the same gatekeeping put-down that is rehearsed over and over and over again, while engaging in a double standard.
That was my point, and it didn't change. You are trying to shame 5 gen tactics, because you claim there are "other options".
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@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388176#Comment_3388176
Everything I said was to prove my point Killers have other options over slugging tunneling or camping, if you don't like the backlash why are you reading end game chat? If you do read end game chat and find that people are being nasty report them and call it a day. Also I asked this in a different post that you never responded to, "if you are enjoying a certain playstyle why do you care what other people say?"
Never have I said that it was okay to be hostile to someone who plays a certain way. My only point was that there are other options killer have and they didn't need to Camp, tunnel or slug. But again this is just my opinion.
It. Has. Nothing. To. Do. With. Options!
It's about community behavior.
It's not just end game chat. It's also on Twitter, Facebook, Reddit, and these very forums. To "just turn it off", you'd have to withdrawn from the entire community.
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@Mane said:
@Raptorrotas @WesCravenFan @Simfeliz
Just want to remind you in case you forgot I mainly play killer now over Survivor though I spent two and a half years only playing Survivor, so the fact that I'm getting hounded because I "by into the 5 gen argument" is ridiculous, obviously I don't expect you to agree with me these are just my opinions.
@WesCravenFan Fine this is about you being a try hard and wanting 4Ks when you didn't earn them, you're okay with the Devs spoon feeding you kills and you harass anybody who disagrees with you.
@Simfeliz killers are capable of going hard at the beginning it's simple after you take the hook you earned you go after someone else, that's what I do, and I've seen streamers do it all the time.
@Raptorrotas it's weird how a mostly killer main buys into the 5th gen argument isn't it?
1.) This has nothing to do with who plays what side more. For the record I play more Survivor than killer. This has nothing to do with getting 4Ks, tryharding, devs, or any of that. At all.
2.) You are again ignoring my point. I have never said "OMG I need to tunnel to win111!!111".
I said that attacking Killers for using prime strategies when the Survivors have 0% objective progress is a hypocritical double standard as Survivors will use their prime strategies when the Killer is at 0% objective progress.
All that other stuff you made up.
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@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388145#Comment_3388145
You're saying you get 4 stack swf every game? how do you know? Cuz when I played Survivor my only option was to solo queue cuz I don't know anyone who still plays dead by daylight.
Items run out of charges, and if survivors are fighting tooth and nail to prevent hooks how could they possibly be getting generators done at the same time?
This goes back to you not wanting to change your build, or not accepting you when you get out played, or you committing to chases for too long.
At no point did @Simfeliz say anything in their post about SWFs. You are making a strawman argument. You still think this is about builds. It's not. This has nothing to do with perks, or medits, or "getting outplayed".
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@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388126#Comment_3388126
I specifically said before that killers are not at risk of losing at five generators, we don't need to slug to get a 4K or camp or tunnel.
There are perks to prevent survivors from doing certain things like taking protection hits or making chases last so long, and there are even regression perks so that the generators will take longer for survivors to do.
It's not anyone's fault but your own that you don't want to utilize all of the useful perks that Killers have.
Also yes the community doesn't like camping slugging or tunneling but the devs allow it so no you don't have to play a certain way, you don't have to not Camp, tunnel or Slug it's just not preferred by the community.
Perks have absolutely nothing to do with it whatsoever. This is about the community treats its members, nothing more.
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@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388116#Comment_3388116
The five gen argument is valid, whether you agree with it or not.
It is not valid and you have provided no argument to say that it is. Especially when you saying "no one ie saying you have to..." when this forum has posts made daily whining about camping, tunnelling, and slugging. Killers are absolutely told not to do these things, and are called names if they do.
The number of gens does not matter.
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@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388108#Comment_3388108
I think the "at 5 gens" was first brought up because both sides know that the Killer is not at risk of losing a match when they're still five generators to be done, so if that's the case then why Slug why Camp why Tunnel?
@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388108#Comment_3388108
You didn't ask but still those perks are there for certain situations, so why not use them? Instead of complaining about how unfair this game is?
1.) Because you can lose generators FAST. It is entirely possible, while in first chase, to lose 3 generators in a matter of seconds of one another. It's a tactically stupid idea to go "I'm at 5 gens, so I'm safe". That 5 can vanish QUICK.
2.) I'm not complaining the game is unfair. I'm saying the "at 5 gens" argument is a hypocritical double standard.
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@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388088#Comment_3388088
No one said Killers had to play Bad but if you get someone down you should put them on the hook otherwise you risk a different Survivor saving the one you down and therefore you're still at no hooks which is on you.
And what I said about those perks doesn't take away from answering your question, after all those perks were designed to solve certain problems
I never asked for anyone to solve a problem. I'm calling out this rhetoric of "At 5 gens?!"
The number of generators doesn't matter. A Survivor is never, EVER going to play worse just because you don't have any hooks. He's never going to say to his SWF "Guys, he has zero hooks, stop doing gens." But that is what people are asking Killers to do with their "at 5 gens" argument. They are trying to gatekeeper Killer tactics, but it is a double standard because they would never expect the reverse.
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@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388072#Comment_3388072
Not every Survivor brings flashlights, flash bangs or toolboxes ( for sabotaging )
When I started having a problem with flashlights and flash bangs I brought in a lightborn to counter it. On top of that I brought lethal pursuer because it gives life born an additional 2 seconds of seeing the Survivor.
To stop survivors from taking protection hits I brought in StarStruck, that also helps with sabotaging survivors sure the one I'm carrying will probably wiggle off but at least I knocked another one down and can hook them instead.
Also remember that flashlights and toolboxes will eventually run out of charges and Flash bangs are only available for as long as that Survivor is able to charge it by working on a gen.
I'm not asking that.
I'm asking why do Killers have to play bad on purpose and avoid using strong tactics when the other team is at 0% completion of their objective, but it is perfectly acceptable for Survivors to go hard at zero hooks?
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@FootMan2893 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388003#Comment_3388003
I gave an explanation as to why. It'd give the killer the ability to see if anything strong is at play. Like I stated: Did I just knock a brown medkit out of a survivor's hand or did I just knock a ranger medkit with the best charge addons out of someone's hands? Better yet, did I just knock an instaheal or styptic out of someone's hands? Well the answer to both is I now have the ability to play around it if they are.
Why do you have to "play around" and item on the FLOOR?
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@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388048#Comment_3388048
It should be considered unsportsmanlike or not playing the game properly.
If you camp or tunnel that Survivor doesn't get the opportunity to play the game so they don't get to experience how fun this game really is ( win or lose ) in that match, and if every match is like that why would they continue to put their time and money toward a game that they're not having fun in?
Slugging is the same but it's counted towards every Survivor that is forced to bleed out because they are either constantly being picked up and then knocked down or they're waiting their turn for you to hook them which might take a while because you could forget where they last were and then they never get onto a hook or you could decide not to hook them at all and force them to bleed out which is a complete waste of everybody's time, which has happened to me as a Survivor hence why I switched to killer.
Okay, it's not fun, basically.
So why then, at 0 hooks, which is the Killer version of 5 gens, are Survivors not expected to hold back THEIR gameplay? Why do we gatekeep Killers and not Survivors?
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3387971#Comment_3387971
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3387972#Comment_3387972
Unless they buff the numbers they'll be completely useless though.
Extra charges are not useless. They defend against missed skill checks.
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@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388037#Comment_3388037
I don't get your point, gens take 90 seconds to finish. If you're chasing a Survivor for that long you need to learn how to drop chases and find someone who's not so good at looping you and go back to that Survivor when all of the pallets are gone so they have nothing left to work with, trust I learned the hard way too.
Let's take a step back and think this through:
WHY is it not okay to camp, tunnel, and slug at 5 gens? What is the reason.