WesCravenFan
WesCravenFan
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- WesCravenFan
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NO SYMPY FOR DEAD HARD.
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@MommyHunktress said:
I will quit every match, I will only do customs and killer. nothing tells me that someone isnt good as running bamboozle, ok yeah terminus bamboozle ok whatever, but doesnt change the fact that it requires zero skill to block every good window or a t wall window and then bloodlust the other side. bamboozle is extremely unhealthy for the fun parts of the game. hands down.
Well someone is certainly entitled. You know the whole point of that perk is shut down a window, right? Like that is the idea.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3168040#Comment_3168040
How Killer is a good question
I'll do you one better:
Why killer!
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3166063#Comment_3166063
Nemesis was apparently "unfun" to play against when he only had to hit Survivors 2 times
Not only that, but when he was in early beta they didn't have his tentacle cause speed boost. It was deemed overpowered and the testers threw a fit about it. So the "bug" about him causing speed on infection because a "working as intended" on the PTB.
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/3167779#Comment_3167779
Gross. You enjoy being able to read? Having roads? Happy your sweet sweet gram gram can get medication? That's all taxes, baybee. In a unified society everyone pays their share. Uplifting your fellow man is something to take pride in.
How does that boot leather taste?
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@ImNotBobDylan said:
"If it's in the game, it's fair"
I have the feeling OP is a Nurse player / facecamping Bubba and made up these "rules" as a way to legitimate themselves
That would imply anything needs to be legitmized in the first place.
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Dream pallets should be base kit and toggle like Clown bottles do.
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Imagine trying to drum up sympathy for DEAD HARD.
@sluc16 said:
The amount of times the perk just doesn't do s***t is ridiculous. Half a secod is stupid, just a little bit of latency completely screws you up, no matter what perfect timing you have when activating it, just nothing will happen and you still get hit, dummest perk change ever.
The nerf to Decisive Strike form 5 seconds to 3 was far, far worse.
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Taxation is theft.
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I only tunnel if I see you next. I only camp to secure a kill - like if you are ten seconds from death, or it is the end game collapse, or I'll hang out a few extra seconds to make sure you second stage before going back on the hunt.
I think a lot of people take these examples as "hardcore camping and tunnelling". It has been months, literally MONTHS since the last time I got hooked and the killer and I had a staredown until I was completely dead.
I straight up do not believe these people that say "I get camped to death on first hook EVERY GAME!"
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I think you are hearing what you want to hear.
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@EricDouglas81 said:
https://forum.deadbydaylight.com/en/discussion/337166/data-doesnt-lie-proof-dbd-is-dying-fast
When you have no survivors left to play against then we’ll see how fun you think it is
Why did you reply to a banned user from a 5 week old thread?
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I hate when in a game where the killer's job is to kill me.... he kills me.
So unfair. Fix when?!
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@versacefeng said:
This is kind of on the same subject, but why do killers slug survivors unnecessarily and let them bleed out. It just adds on more time to their already long queues.
Not even close to the same thing.
One is killing and doing your objective.
The other is literally quitting.
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@Alen_Starkly said:
https://forum.deadbydaylight.com/en/discussion/comment/3153056#Comment_3153056
"help a lot when hook trading against a camping killer "
You missed the bold part. ;)
So the killer can do what in your scenario?
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@OnryosTapeRentals said:
None. He's literally fine.
He's fine? You can look at the Licker Tongue add on and think that is fine?
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Old Corrupt could cause a huge snowball effect.
The point of the perk was to buy you time to get a down. You still do that now. You just can't get two, or three, or four....
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They took away the fog, took away the darkness, hold back on the violence, and have costumes like the Dwight elf.
Who liked to you and called this a horror game?
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*you're
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@MikaelaWantsYourBoon said:
No, she is not. Trapper and Myers are weaker than her.
At least Sadako has some nice mind-games with her power and teleport helps a lot for pressure on gens.
Myers is stalking you for tier 3 and he is losing 3 gens already. And even with tier 3, smart survivors will not get give him multiple downs.
Trapper? I don't need to talk about this guy right? Even best add-ons does not makes him viable.
Myers? The guy with no audio cues with insta down and insta kill options? He's worse than Sadako? Bruh.
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No perks should be rewarded with chase time.
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I'm sorry... are you implying this perk no longer slows down camping?
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All of his nerfs need to be reverted.
All of them.
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@Reinami said:
If instead of going for kills, you just go for hooking each survivor twice, then just keep slugging them. The following will happen:
- You'll easily get over 35k bloodpoints
- Your MMR will go down, resulting in easier matches next time.
- The survivors will be less salty because they all escaped.
- You'll still 1 pip most of the time except for maybe in iridescent ranks (for those you can just tryhard a few games to get rank 1, then go back to the same.
Why should i kill survivors again?
This is where I am at with the game right now. I don't actually kill a survivor unless I have a specific reason to, like a Tome archive that says I have to kill the obsession by any means. There's just no reason to, although it does get a little irritating when I get to the end game chat and some survivors are like GGEZ.
Like, I let you go, dude.
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No one should be allowed to tell killers what order they have to kill people in.
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The two most overpowered perks in the game were Iron Will and Dead Hard and they both been fixed.
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@Ikalx said:
https://forum.deadbydaylight.com/en/discussion/comment/3133172#Comment_3133172
I mean, that's my point? That killers asserting that doing a generator and tunnelling a survivor, are the same thing.
I'm pointing out the logical inconsistency to compare the two like for like. It's bizarre to say that.
It's even more bizarre that killers act really put upon and aggrieved when survivors escape or do more generators, since their gameplay doesn't end. Instead of each hook or kill being a victory it's a culture of anything less than four kills is a loss (for a lot of people on these forums, not in the game generally, I think).
I dunno, maybe the game's just built in a way to promote that mindset, since it's the horror genre.
There is no logical inconsistency in the fact that a survivor doing a generator and a killer killing a survivor are both their objectives.
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People who DC or die on first hook should not be allowed to have a vote in game design. It's as simple as that.
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@jamally093 said:
I don't mean the tunneling where there's multiple survivors and you down the one that went on hook and another I mean seeing another survivor but going out of your way to still just go after who was just on hook. That kind of tunneling is just a scummy thing to do and I don't know why people do it.
Give me one good tactical reason NOT to remove a player from the game in this 4v1.
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@Ikalx said:
https://forum.deadbydaylight.com/en/discussion/comment/3131238#Comment_3131238
I don't really understand this. A killer chases a survivor off a gen, and survivors move to other gens. They don't go back to the same gen - at least not immediately anyway. This is why the game gets more difficult when there are fewer gens.
I don't really understand how people can both think and post this illogical stuff. "Rushing" generators and tunnelling are not the same. Generators and Hooking are closer to being like for like.
Tunnelling is unsportsmanlike. Everybody knows it is. It's cheap, it's simple, and unless the survivors are organised and coordinate well, it's very effective. Again, the evidence in this is how killers will do it when they want to punish a survivor - understandably for things like t-bagging or baiting the killer. It's the most effective way of taking away someone's enjoyment.
There are actually a bunch of ways to mitigate tunnelling though. Some, like Pyramid Head's Cage already exist in the game. Sure, there's no hook interplay there, but it is rather effective at reducing a tunnel.
Others could be wildly different. Like if we suppose we wanted to say tunnelling survivors and gens was the same, we could simply have a hook counter of 12, where any combination of persons can be hooked up to 12 times, but on that twelfth hook, game over.
Or, another route is when one player dies, the game ends. That would be another "actual" like for like with doing generators and tunnelling.
Because, for some reason, some killers don't really seem to get that killers don't get killed in the game. It's wild but true. When a survivor dies, the game actually ends for them. They don't ghostly do all the extra tasks on the ship to catch the murderer and watch things play out, they're done interacting. It's over. End of the game.
I'm not sure why I have to say that, but some people still don't really get it. The survivor finishes playing the game when they're out. The killer does not. This is why tunnelling (and camping) is an issue.
Welcome to every video game ever with a death mechanic. When you die, you die. That's what dying is. There may be weird exceptions like Among Us, but for 99% of games, dying means you are done. Yes. That is.... pretty standard. So yeah, sitting there complaining that a killer killing you in a game where the killer's killer role is killing you.... that's a weird take.
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@Wowie said:
https://forum.deadbydaylight.com/en/discussion/comment/3131130#Comment_3131130
The gen doesn't lose points or MMR for being finished.
Points has nothing to do with it.
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@VicRatlhead said:
https://forum.deadbydaylight.com/en/discussion/comment/3131130#Comment_3131130
No offense but the tunneling gen mumbo jumbo is totally comparing apples to oranges. Tunneling a survivor knocks them out of the game with under 5k points. A killer would have to stand in the corner doing absolutely nothing to earn such subpar rewards.
I've let everyone go and still gotten over 25k. I mean, it's just completely different.
It's not different. "Points" has nothing to do with it.
Doing a generator until it is done is a Survivor game objective.
Targeting a Survivor until it is dead is a Killer game objective.
Killers are expected to stop and spread it around to other Survivors but Survivors are never expected to stop and spread it around to other generators. This is a double standard, and a very blatant and obvious one at that.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3129450#Comment_3129450
In that case wouldn’t they hate huntress too?
No, because the Huntress is 110%, goes even slower when raising a hatchet, ANNOUNCED she is raising said hatchet, and basically gets screwed if she tries this and misses or has her line of sight blocked.
A tier 3 Nemesis can bring it out as he is running, lose no speed or momentum, and basically force a hit.
And even if the survivor does drop the pallet, the Nemesis can still follow through and break the pallet. Hatchets cannot break pallets.
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@Wowie said:
https://forum.deadbydaylight.com/en/discussion/comment/3130571#Comment_3130571
You can't tunnel a gen.
Oh? You've never gotten on a gen before and refused to touch another gen until you had that one done?
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Killer behavior is not required to be throttled by the number of gens left.
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Survivors don't like killers you can't teabag at a pallet. They love that "I am on the other side of the pallet, what are you gonna do about it?!" attitude.
Nemesis literally slaps them in the face for it.
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@Grum said:
https://forum.deadbydaylight.com/en/discussion/comment/3126989#Comment_3126989
Crouch walking behind rocks at the edge of the map is such a thrill in comparison, for sure.
Did you never play hide and seek as a child?
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@Blue_Foxy said:
its not being tunneled, or teammates leaving on hook. its these freaking insecure killers that check every profile before the game starts and when they see someone with under 100 hours they tunnel the hell out of them and then the rest of the team gets screwed at 4 gens, and please dont be one of those copy and paste killer mains who are like "but they have base-kit bt!" explain how the hell 3 seconds of endurance is supposed to stop hard tunneling
Are you one of Xavier's students?
How do you know Killers are checking profiles for tunnel bait? You a mind reader?
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In doesn't matter if it works with the first formula or the latter, either way it is trash. Anything less than an ACTUAL heal is a waste of a perk slot.
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@Grum said:
https://forum.deadbydaylight.com/en/discussion/comment/3120703#Comment_3120703
Who cares what the devs compared it to? That #########'s boring, for both killers and survivors.
Not for me. Looping is the most boring part of the game. "Let's run this circle three times, then he throws pallet, then I break pallet, then he runs to the next pallet and we do this again."
Repeat. Yawn.
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@Grum said:
https://forum.deadbydaylight.com/en/discussion/comment/3120022#Comment_3120022
What are they suppose to do? Crouch walk behind rocks while occasionally tickling gens? What part of the game do you think is the fun part?
Hiding from the killer.
The devs literally compare this game to hide and seek.
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/3119882#Comment_3119882
Funny I don’t see “Nemisis has no counters” anywhere near my comment. I said he’s a pain in the a$$. He’s an anti-loop killer. Anti. Loop. Put 2 and 2 together man, the only person having fun is the killer.
Survivors aren't supposed to want to get chased. That's kinda how you die.
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@Carnivorone said:
https://forum.deadbydaylight.com/en/discussion/comment/3118340#Comment_3118340
Again, I don't care about PERKS! The generator time is now too long! The most boring, gruelling and tedious part of the game has been EXTENDED!
It's ten seconds a gen.
And it is the MAIN OBJECTIVE. It's time you get over the fact that "interacting with the killer" is not a game objective.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3118572#Comment_3118572
21.3 seconds was fine for a heal that everyone could use with a 14 second time investment that also only required 1 person to bring the Perk.
Anything under 20 seconds and CoH/whatever Perk reduces the self-heal speed needs a nerf
Do you have anything to give merit to those numbers except that you picked them?
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3118567#Comment_3118567
Because it nullifies multiple Killer strategies with almost no time investment that can also be used by all 4 Survivors
So would it stop being overpowered at 17 seconds? Or is there some magical number you have arbitrarily decided where using a fundamental mechanic of the game like "healing" is okay?
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Blight.
I don't care what anyone says, there's no counterplay to "I can run you down at mach 7". You can't even try to mind game around anything longer than 4m because he'll hug tech around it.
On top of that, his insane mobility makes certain perks ten times more oppressive because of the reaction time.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3118446#Comment_3118446
16 second CoH is overpowered
Why? Why is a 16 second heal that takes 50% of your loadout that only works in one section of the map overpowered?
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3118439#Comment_3118439
Everything was always there. You always to set up the Boon, you had to run to it, you then had to actually heal. Nothing is changed except it now takes 2 Perk slots
And?
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3118314#Comment_3118314
All those things (except the 2 Perks slots) were always there. 16 second heals with CoH are overpowered, simple as. Just because you use a total of 5 Perks slots at most to bring that back doesn't nullify its strength.
Med-Kits are overpowered, your point?
They are not "always" there. You cannot sit there and try to cite 16 seconds and then casually ignore everything else padding that time to heal that is taking you out of the game.
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I will never stop blaming DCers.
You clicked join. Play the game.
You wanna protest? Stop playing.