WesCravenFan
WesCravenFan
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3118267#Comment_3118267
Botany/CoH is overpowered and I'm surprised no one is talking about it.
16 second heal was apparently not fine, but now it is?
16 seconds PLUS the time spent looking for the totem PLUS the totem spent putting up the totem PLUS the time spent heading over there once injured PLUS this took two perk slots...
.... or you can just use a medkit.
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@Lecruidant said:
Lets not pretend you haven't waited at a gate either.
I have never waited at the gate when I was the last person left. No, as a matter of fact I have not. #JUSTLEAVE
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@Lecruidant said:
On both sides. Have Botany Knowledge? You can't combo it with We'll Make It or anything else. Have CoH? Can't combo is with Bot Know outside of the circle. Playing Killer? You can't combo Thana with Plaything x Pent and Pain Res to just omega slow the game to a crawl and make it unfun. They shook the meta up. Fine. Cool. But now things are becoming grueling on both sides and it's showing. Killers shouldn't be able to just omega slow the game down and have gens not getting done while being in a chase for 7 minutes. And Survivors shouldn't be able to stack healing perks that make a 3 gen slap fest pointless. It's getting to be too much
Are you getting rekt in games by Botany / We'll Make It combos?
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3117995#Comment_3117995
Huh? NOED activates by survivors completing their primary objective.. repairing five generators. There’s no relation to EGC.
Neither one is a Killer failure. You lose when they ESCAPE.
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@GannTM said:
I don’t think a perk should reward failure, which is what NOED does. It’s the same problem like Dead Hard was. I don’t think they actually fixed the core issues with NOED.
The end game collapse is not failure.
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If Dead Hard ever comes back, I quit. I'm not joking. The ONLY reason I didn't was because the devs promised it was being looked at. That perk ruined this game, full stop. It has done far more damage than any other perk or perk combo in the game with the exception of old pre-nerf Ruin being paired with old pre-nerf Undying.
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@Grum said:
There is nothing you can do to make people play a match that they don't want to.
No, but we can prevent them jumping right back in to doing it again.
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Nice try, but that's clearly Jonathan.
Quit smoking all that weed with Argyle!
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Steam user on PC
Survivor Main with Leon, secondaries in Ash, Steve, Jill, Meg, and Cheryl
Killers I play a lot: Nemesis, Freddy, Bubba, Onyro, Deathslinger (before he was murdered), and Huntress.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3114650#Comment_3114650
It’s by far worse. Now it’s impossible to win, and I’m not talking about 4 escapes (win as killer is 4k, so as surv should be 4 escapes). It’s not enjoyable, you only press M1 until the gen is again at 20-30% because of busted killer perks. As I said in other post, can’t imagine a reason to play solo surv now
If it is impossible to win, how did I get several four man escapes last night in solo queue?
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You are holding a weapon that can kill me, my run speed just got nerfed 10% after hit, and that hit has you recovering 10% faster....
.... and you wanna know why I want to not reveal myself to you? Are you being serious right now?
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It is not worse than it has ever been.
Remember old Moris? One down = dead ?
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3103134#Comment_3103134
You could've played Nemesis or Plague... no more IW.
I do play Nemesis. That doesn't make Iron Will good design.
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3103584#Comment_3103584
"It's as simple as pick rates"
So it is okay to nerf perks entirely on pick rates?
If terrible perks like dark theory or self preservation had high pick rates would you nerf them too?
Think that in the last patch, the devs nerfed self-care and spine chill entirely because of pick rates
YES.
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You completely lost me when you defended free, uncounterable end game escapes.
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@Sparks741420 said:
Ok I had this discussion with a friend who is a killer main, He Said Killers Have to play a near perfect game to get a 4k (Pre 6.1 patch - which all can agree is killer sided).
I had said, "Well isn't that the way it should be?". OFC this varies with different lvls of Skill/MMR etc. But, As PVP game with a 4v1 set-up.. Wouldn't it be logical that If 1 survivor does extremely well they should be rewarded? That As Killer You have the strength equal to 4 players and that a "Near perfect Game" should be required to get a 4k?
I Just feel that many killer mains have taken the "challenge" away from being a good killer when they argue against it..
So i'm opening the discussion and would love to hear everyone's opinions on it... Should Killers Have to play a near perfect game to get a 4k? Or Is that really asking too much?
In my experience it has less to do with how "perfect" the Killer plays and more how stupid the Survivors play. You can 4K on your worst killer just pressing M1 and never using their power if the Survivors are dumb enough.
If I had a dollar every time I did a daily on a Killer I suck at and got screamed at in endgame chat for being a "dirty tunneler" cause Claudette kept running in front of my face, I could take my family out to a nice dinner right now.
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@HugTheHag said:
Also, OTR is a DLC perk. Not everyone wants to invest 6$ and 15 hours of grinding to get OTR on their characters.
You can buy the character with shards. For no money.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3103708#Comment_3103708
And i said it happens to me sometimes. Is it so hard to understand?
Yes. Yes, it is.
How often is "sometimes"?
DC timers recover over time. Are you telling me your system is SO HORRIBLE at staying connected that you are crashing more than once every few days?
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3103639#Comment_3103639
It happens sometimes. Glad your performance is good but this game did not optimized well for old consoles.
My performance isn't great, but I am certainly not CRASHING so often that it would legitimately be a DC concern.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3103643#Comment_3103643
"If you want to cure the disease, you need to tackle its causes, not try to cover its symptoms."
^ this.
I honestly cannot blame people for DCing against Forever Legions or Plagues. Who wants to spend 20-30 minutes in a game and lose in the end anyway? It is just so boring to play those games out.
And those things need to be fixed. There will always be people who DC, this cannot be avoided. But the cause why people DC needs to be fixed.
Let alone that there will always be a way for players on both sides to just not play the game. At the very least, both sides can just go afk if they dont want to play, so you will also not have a game at this point.
I can and will blame people for DCing.
If you want out that bad, suicide on hook.
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I hate Blight so much I legit want him removed from the entire game. He is so insanely imbalanced, I do not know what kind of meth people are on when they not only say he is well designed, but "the most balanced killer in the game". This is a level of absolute idiocy I cannot even fathom.
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@Kotentopf said:
Yeah it is one of these threads.
Yes it's annoying.
Yes, I'm not the only one.
But I'm tired. I'm super tired. My last 14 matches were ALL against a nurse and 11 of them were starstruck agitation and 10 of them had full range addons.
I hate it. And I tell you that I'm just annoying the nurses with locker spams now till they get me out of the game. When they slug me i put some weight on my shift key and leave the room. This is not cool, i know and i agree. but I am solo Q only and facing way too much nurses.
In psot game chat they tell me i need to accept it cause this is high mmr. but this should not be the general rule (high MMR = nurse), also im sure i am not high mmr anymore like the people tell due to the massiv amount of suicide on hook i did the last days. I want to play for fun, but facing the same killer with the same build over and over and over and over again makes me sick.
This is what you get for beating the snot out of M1 killers. Congratulations. Welcome to the Big Leagues.
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@MikaelaWantsYourBoon said:
Yeah, BHVR. Please don't listen this man/woman.
I'd uninstall game after these changes. Because my game crashed, now i have to wait 20 minutes for new game. No, thanks. This pal has no idea about game.
How often is your game crashing? I've had four crashes since I installed the game years ago.
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Protest is just another word for temper tantrum.
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It's not bannable but it should be.
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3103417#Comment_3103417
And just because Top player ran this perk deserves to be nerfed to the ground? Dead hard i totally agree but iron will? I have seen top players use perks like Deception or Autodidact, would you nerf them too?
https://forum.deadbydaylight.com/en/discussion/comment/3103422#Comment_3103422
answer for each paragraph
1 - I agree, but are you telling me those brief seconds of not seeing a survivor and not knowing if the survivor left the loop are enough to make iron will is 100% broken and nerf it to the ground?.
2- Adrenaline only becomes active in endgame, not many people like having a dead perk for 90% of their game, prove thyself is being heavily used now.
3- It is not broken. It is perk to counter an specific aspect of the game and only that. If you would tell me that iron will would also remove scratch mark and blood i would agree it would be broken, but only sound?
In the same way as iron will, would you nerf calm spirit? because calm spirit is an specific counter to shouts and removes an aspect of the game.
would you nerf Lightborn? that counters blinds
4- Even if you took away the exhaustion change, i dont see the meaning of taking a perk that did something specific and reduce its value so i wont proper work anymore.
YES.
It's as simple as pick rates. No one touched Deception or Autodidact because they had no measurable outcomes. You do know that BHVR can track which perks are used during match escapes, right? Because that was the data they used when they measured Object Of Obsession initially.
If a HUUUUGE number of people are all running the same 8 perks in a game that has over 100+, there is a reason for it. And the answer is not "it came on a free character". BBQ & Chili is top tier Killer perk in terms of pick rate and comes from a LICENSED character.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/3103532#Comment_3103532
Nurse is by fas better now than she was before the update. Slower gens means you're given more time to miss blinks or hits, you get even more time if you have Thana for example, whcih comes with her, so it's free real estate. giving her more time to do anything is only going to make her stronger and easier to use.
I'm not discrediting camping as 100% valid option. I'm just saying the extreme cases of it need to be adressed.
Why would you play Bubba and not Camp? It's just so much easier than doing everything else. And this update made it even easier because this update gives killers more time to do their stuff. which was a good change, however BHVR did not account for the extreme cases where giving a killer more time is not a good decision.
I've posted this in another discussion and i'll mention it again.
We got to manny changes in a row, and we didn't test any of them individually, we tested all of them at once so we have no way to know if all of them were necessary or not.
We went from Old vs Old directly to New VS New. Maybe killers wouldn't need improved action speeds against New DH, maybe Gens wouldn't need to be 90 seconds when killers got so manny action speed changes.
Point is we never tested changes in isolation to see if they were correct or not, we lumped everything together and now we're in a chaos of changes, the only difference right now is killers are probably the most opressive they've ever been, or at the very least the most opressive they've been since i can remember.
The Killswitch is not there to disable things you don't like.
Also, I play Bubba and don't camp.
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3103179#Comment_3103179
It is not that Sound is not used in chases, the thing is that dbd has a lot of ways of showing the killer where the survivors are.
Survivors bleed, they leave scratch marks, they shout, their aura can be revealed with many perks and addons. Blocking sound is not as big of a deal when you consider all this.
https://forum.deadbydaylight.com/en/discussion/comment/3103355#Comment_3103355
again, those survivors dont bleed? dont leave scratch marks? you are much more inclined to follow the scratch marks than hearing the sounds.
https://forum.deadbydaylight.com/en/discussion/comment/3103183#Comment_3103183
Iron will is a good perk, i am not saying is weak. But the pick rate it had was mainly because it was one of the easier to get, as it belongs to one of the free survivors, not because it was broken by any means.
What i am trying to say is that people believe that Iron will was the ultimate stealth mechanic, like it was some kind of invisibility when it was nothing like that. And because of a perk is designed to specific counter 1 out of 4/5 mechanics the killer has in order to track survivor does not make it broken.
Easy to get? No, dude. We are not talking about a charity perk. TOP PLAYERS ran this constantly, nonstop, in conjunction with Dead Hard.
Dead Hard / Iron Will became the new "smol pp build".
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@Droneinthrwind said:
https://forum.deadbydaylight.com/en/discussion/comment/3103136#Comment_3103136
Remember most people here are younger and probably plays in the morning, day time. And teens young adults don't give a F about people fun and play to win.
At night older people play who have some empathy and at least try to make everyone have some fun.
I play both times because of my job and morning gameplay is WAYY different than night gameplay.
Hmm. That is an interesting theory. I personally tend to play between 7PM and 10PM with friends and 1AM to 5AM when soloing. I generally do not play during the day as I sleep at that time.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3103261#Comment_3103261
They wouldn't dodge if it meant that they were going to get timed out.
Evil Dead the Game has this and it works perfectly. You get like 2-3 dodges before you are timed out from queueing up again.
Uh... are you sure? I have 350 hours in that game, am account level 110, and am playing right now and I have never seen this lock out.
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@MaudetteClorel said:
https://forum.deadbydaylight.com/en/discussion/comment/3103241#Comment_3103241
Tbf, I don't care about someone's challenges as long as they don't impact my gameplay in a negative way. I also do tome challenges, but I'm not running around cleansing totems while my team is struggling because I don't wanna be a burden and ruin the experience for 3/4 other people.
And if I have some spare time during endgame,I'll cleanse some totems. But some challenges are so crazy stupid that you have to throw a game for 3/4 other people just because you want to be selfish. For some people it's okay, for me it is not since I am a teamplayer myself and would put my team first. And I want to have teammates with a similar mindset.
I am convinced that even the no mither player will find a lobby. And as someone has stated before, if the perk is so bad and has a big potential to be dodged by other players, it's to blame on the perk.
That is all fine and good, but I disagree with the idea that you should have the power to ditch people for running perks you do not like.
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This would just create insane amounts of lobby dodging.
I would feel nothing but sadness for the player trying to get the No Mither challenge completed but every coward in every lobby nopes out.
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@Sparks741420 said:
https://forum.deadbydaylight.com/en/discussion/comment/3102761#Comment_3102761
yeah absolutely I've literally been robbed with this update and Got nothing but a few "red player" icons on my P3's.. its a total slap in the face
No whine thread is complete without dusting off the old "slap in the face" chestnut. It's like the free square on the Bingo card.
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@boogerboy123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3103136#Comment_3103136
i still havent been tunneled or camped ever since the patch. people complaining probably run right into the killer then say they got tunneled when they die
This.
I am 90% convinced people think "tunnelling" is when the same person gets hooked three times.
Listen people, you are not being tunnelled if I hook you, and then you get off the hook, and then I chase your savior, wound them, and then I stop to kick a gen, and then turn around and THERE YOU ARE AGAIN.
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3103134#Comment_3103134
"Iron will was broken. It cut off an entire one of the killer five senses for one perk slot"
My god, what do you think dbd is? a real surviving experience where you focus your inner strengths and hone you 5 senses to your limits?
3 out of 5 of your sense you cannot use because you are playing a PC GAME.
The only ones you can use are sight and sound, and sound only comes as confirmation of you cannot see.
In a normal chase you would use like 90% sight and 10%sound. if you think that sound makes the world of a difference, i invite you to play blindfolded
If this claim was true Iron Will would not have had the pick rate it did. Raw game data proves this post false.
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Where are you people finding these nonstop tunnelers?
I played five games last night, and I was tunneled ONCE.
ONCE.
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@Sparks741420 said:
https://forum.deadbydaylight.com/en/discussion/comment/3102900#Comment_3102900
so blood and scratch marks and footsteps totems opening boxes lockers and breathing from running and perks that reveal survivors locations are completely irrelevant ways to track survivors because they have iron will.... and its the only way killers can track survivors
Iron Will was silencing footsteps and breathing as well. Nobody does a totem or box in a chase. And blood means nothing on certain maps where it gets buried under grass or blends in with the floor.
Iron Will was broken. It cut off an entire one of the Killer's five senses for one perk slot.
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@Tiufal said:
Killer players tend to be the most lazy playerbase ive ever seen in any game. they think they deserve a 4k every game without having to pay any sweat into how to play a character and just serach for the most easy ways of playing to achieve their entitled 4k. thats why killer players are far more worse in skill than survivors, who are also mostly not even good to begin with even though the fundamentals are so easy to understand. also killer get hard carried by gameflaws and now even by anything else. base mechanics? hold your hand now. perks? hold you hand even more. devs did pretty much everything to make playing killer the easiest and most braindead experience possible. youre bad at this game? who cares? just play killer and win even against better players with ease.
Pontification Level: 9000
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/3101634#Comment_3101634
You'll make a brilliant career in customer care and satisfaction.
I would give a customer the same reaction if they came to me demanding to know how much money the stockboy makes per hour, which is basically what this poster is demanding. It is not relevant to the product you purchased. Your garden hose purchase is unaffected by the answer to that question.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3101606#Comment_3101606
I dont want to escape, I want to have fun. I always let the killer kill me if he played fair and he didn’t get a kill my surv name is “play fair and don’t 0k”, and that’s what I do. So yes, I have no problem if I don’t escape. But I don’t want to be hooked 2 minutes with a killer in front of me, and if there’s a reason for this I want to know it.
If your motive is honest, why do you care what the kill rates are?
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@jajay119 said:
https://forum.deadbydaylight.com/en/discussion/comment/3101687#Comment_3101687
There was no rule to say every survivor in the match couldn't use old Dead Hard.... but we all know the situation round that and where it has led us; and for good reason.
Sometimes it's not about that, but more about what creates a more stable and balanced experience.
You can argue that making the strategy less effective might be better for the game, but that doesn't mean it is being "abused".
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You cannot "abuse" tunneling. It's just going after the same prey until it is gone. There's no rule that says you have to LITERALLY let your victims go.
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@GentlemanFridge said:
Yes. Although it has a different name now. “Self-Aware”, I think?
Correct.
It was one of the 9 perks that had to be re-named because of the loss of the Stranger Things license.
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@drsoontm said:
Executioner, a cheating parasite took the place of one of the survivors
Demo, obviously one with some personal issues (kept hitting the last hook, and managed to miss some), camped like a champ, two hook-suicides, 4k
Spirit, average, good team, 2k
Birdie, proxy-camp, the team wasn't too good, 3k
Dredge, pretty weak, good team, 0k
Legion, but two worms had found their way in the match and promptly killed themselves at 5 gens. 4k (The killer sang their praises for giving him such an easy time)
Dredge, at least two drooling idiots in the team (healing? nah, let's just lock every single locker and do gens ...) take a guess how it went.
Executioner, average killer and team, but Ruin and Pentimento did a lot of damage. 3k
Four bad games (the cheater doesn't count), three good. Two killers only played in a very annoying way.
It's still about 50% good matches.
I'm guessing I'm lucky?
I 100% believe this data over all these people that claim "OMFG I JUST PLAYED TEN GAMES AND GOT CAMPED AND TUNNELLED OUT OF EVERY SINGLE ONE!"
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@fogdonkey said:
We often see this as a suggestion against camping: Stop the hook timer if the killer is in a certain range.
Sure, it would make camping useless, but the counter argument is that survivors would abuse this by deliberately looping around the hook.
I was wondering though... Is it really that big of an issue if another survivor deliberately loops around the hook to stop the timer?
Or can't we add some conditions to fix the most common cases, e.g. "hook timer resumes even if killer is within range, but in a chase"?
Yes. Yes, it is. /thread
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THE FOG
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3101624#Comment_3101624
When making a claim that kill rates dropped, they should show the stats showing so.
That implies BHVR owes us anything. These are not a President's tax returns. They don't have to prove anything. It could be 10%, 50%, 90%, it doesn't matter.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3101606#Comment_3101606
BHVR always released stats, I don't see why they wouldn't show them this time, specially when they even showed us other stats like most used perks etc.
I don't see why some people get so up in arms when others ask to see stats showing the kill rates dropped. Because from January to now, not really much was added to decrease kill rates.
I think it's only fair to show what the kill rates were and state how much % they were aiming for.
I've only ever seen them post kill rates TWICE. It's not like it is something that they do often.
And they have told us what they want. They want a 50/50 kill rate.
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Why do Killers camp at 5 gens?
Why do you do Generators at 0 Hooks?
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3101523#Comment_3101523
That’s not true, but it’s easier think it is
Your post history says otherwise. Anytime the Killers get anything at all you act like it is the end of the world for Survivors. You've shown zero impartiality whatsoever. You legit think this is a "killer sided game" despite BHVR coming out and flat out saying the kill rates are too low.
You would not be placated by a data release, when their own announcement was not enough.