WesCravenFan
WesCravenFan
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@BillsHere101 said:
This game is survivor sided and yet you want killers and their perks nerfed? After your wishes are granted, what perks will you complain about next? Killer aura perks? Ha ha don't make me laugh. I can't wait for 2023 and what their new complaints are going to be.
Is there a killer perk being complained about right now other than Eruption? That appears to be pretty much it.
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@crogers271 said:
Isn't this what they already have? The map shrinks. They killer can get stomped pretty hard, but turn things around when the map shrinks or at the exit gates.
Also, NOED.
The map does NOT shrink. If you are trying to imply the number of gens that need to be patrolled goes down, that is true but that is hardly shrinking.
Non-gen areas can still loop, use pallets, and I absolutely will boon in an already finished area for a safe healing station.
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As a "true horror fan" I am more annoyed we got Wish dot com Freddy.
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@LordSturm said:
you still have like a week to earn the skin, if that helps
This. These tomes are so insanely easy to do, you can easily do most of them in a single game. I was doing 4-7 nodes a night.
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Those ten seconds really ruining it for ya, huh?
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I like Legion, hands down.
The worst chase music was that short-lived "inkjet printer having a seizure" music Ghostface had.
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@IronKnight55 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303444#Comment_3303444
Just because you haven't seen it in "your last 15 games" doesn't mean others are having the same experience. I'm seeing it in almost every game I play. I do believe it's busted and needs a change soon.
You think that way about any killer perk with more than a 15% pick rate.
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@IronKnight55 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303424#Comment_3303424
That is a long time to deal with that perk. DH has nothing to do with this, so I'm not even going to talk about that.
You are acting as if this perk is single handedly breaking this game. It's not. Not even close. I haven't even encountered it in my last fifteen games.
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@IronKnight55 said:
Eruption is carrying killers at this point. I don't know why it's been allowed to stay in its current state for this long. It's busted and needs to be changed quickly. I'm seeing it in almost all of my games I've played today.
For this long? Dude, Dead Hard was left alone for YEARS. How long has it been since Eruption was buffed? July?
Your "this long" complaint is 5 months.
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The four Pyramidhead cages was pretty bad.
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@Monlyth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3302881#Comment_3302881
Let's see, off the top of my head: StarCraft, Hearthstone, Legends of Runeterra, Battletech, Battlefleet Gothic Armada, Dawn of War, Battlesector, World of Warcraft (Dueling), Darkest Dungeon (Butcher's Circus), XCOM (Multiplayer)... and probably many, many others.
Like I said, DbD is highly unusual for penalizing you for conceding. If one player in a 1v1 sees no point in continuing the match, they can usually give up at any time. The game counts it as a loss, and everyone moves on. And the player's reasons for conceding, as far as the game is concerned, are none of your business.
Quitting is not conceding in DBD. That's the problem. You are not saying "I give up, you win". You are saying "Screw you, I'm leaving. And screw these other guys, too."
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@VikingDragonXii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3302198#Comment_3302198
Technically it was nerfed but also signals when a Killer is nearby even when stealth
Yeah, but unless he is staring right at you, it's just a lit icon.
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@versacefeng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3302628#Comment_3302628
People heard a random killer main say "Survivors like to tunnel gens" and everyone ran with it.
Because it perfectly illustrates how stupid the "tunnelling" argument is.
When you get on a gen, do you ever stop at 50% and go "I should leave this and go find another gen, to keep things more fair, ya know?"
NO.
You hit that gen until it pops and it is out of the game.
That is what killers do. They find a survivor and hit it until it pops and it is out of the game.
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@DudelPuma said:
information-icons are NOT a buff ! great, now I know that my mates are useless that will definitely help the solo q so much that it's no longer cruel
I mean that no gens are concerned and dull totems are cleansed and chests are open are no indication that they are currently useless no now I only have the confirmation that either the solo q gets a real buff (more gen speed, heal speed, etc.) or the matchmaking measures the actual skill (e.g. chase duration) with the information together it would be much more pleasant and bearable solo
Information is literally the difference between solo queue and SWF, dude.
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I ran Call of Brine before it was cool.
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I am starting to think people do not know what the word "meta" means, and "most popular" is not it.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3302198#Comment_3302198
Does it surprise you?
I... well... I mean, kinda, yeah. That perk was murdered almost as bad as Deathslinger.
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@Renfear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3302218#Comment_3302218
You have a whole thread devoted to hating on a single perk. Take your hypocrisy elsewhere.
The only perk I hate was legit busted, and it was nerfed into sanity.
I no longer have a single issue with any perk in the game. Old Dead Hard was legit insane, and everyone knew it.
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@Ghoste said:
Imo Eruption is comparable to old Ruin where it could carry games regardless of skill. The difference is Ruin could be destroyed.
Terrible, terrible false equivalency.
Eruption CANNOT carry a game because Eruption does nothing by itself. If you get looped really well, Eruption does nothing. It ONLY works on a down. Ruin requires you to do literally nothing to get value out of it.
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I no longer care about bloodpoints when it takes 45 minutes to spend them.
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@Renfear said:
Play for several hours a night, every single killer is toxic. Face camp, hard tunnel, I'm not hooking the last person unless everyone is slugged sort of bullshit. What's with that? Why is everyone and their mother running Noed these days? Why are killers going out of their way to make sure no one has fun?
Your problem is:
A.) You think camping and tunneling is toxic.
B.) You want to play Perk Police.
and
C.) You think Killers doing any of this is designed for you not to have fun, and not, you know... them doing their objective.
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@VikingDragonXii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3301381#Comment_3301381
Or let's not forget the biggest issue for stealth killers....Spine Chill
Are people still complaining about Spine Chill even after it was nerfed into the dirt?
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300623#Comment_3300623
Unironically, instructions are also one of my go-to toolbox add-ons. Embrace the true hold-M1 lifestyle, don't just pretend you do!
Instructions + M1 Toggle = Bathroom Break.
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3280612#Comment_3280612
This one has the right priorities
Hey man, when life hands you lemons, you make lemonade.
Or Instructions-aid.
Or something.
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@Predated said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300005#Comment_3300005
With this same logic, Generators can go back to the old 70 seconds, just because they serve the same root function with hooking/killing survivors, doesnt mean they are the same, nor should they be balanced the same.
It's not the same logic. You made that up.
Nor are they balanced the same.
They don't even PROCESS the same.
This is the single worst argument I've ever seen you make.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3299790#Comment_3299790
Sure they are not the same thing. But they have same function in game - enhance what the person can do with it in game. There's just 1 killer that breaks this rule and fully relies on it, but that one breaks the game in many different regards anyway (I am talking about nurse of course)
Just because they both serve the same root function doesn't mean they are the same. Nor should they be balanced the same.
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@Predated said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298986#Comment_3298986
Except they kinda are. Same slots, same addons logic(making the power stronger, last longer, act differently), same activation button, same design philosophy. The only difference is that killer powers do not have charges that can run out. Survivors were kinda meant to look through chests or bring in items. The balance of the game is equally dictated by killer powers as survivor items, same logic goes for offerings.
So what false equivalency?
What false equivalency?
For starters, add ons are optional for Survivors as you don't even have an item unless you bring one. All killers have powers.
It's also a false equivalency because you literally cannot call two things equivalent in a 4v1 game. It is BY DESIGN not equal.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3299262#Comment_3299262
I see… so what would you rather happen instead of that?
I'd prefer the game go back to its dark days of night maps, thick fog, and stealth. That to me is more horror movie than someone making Freddy run around the same pickup truck 7 times while hovering their finger over their E key.
But that ship has sailed and this is what it is now. But I still think it sucks.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3299077#Comment_3299077
Interesting, why is that?
The same reason I don't watch NASCAR.
"Oh look, Bill is approaching that tile that is between two bales of hay with a pallet in the middle. WHATEVER WILL HE DO? Oh, look. He ran through the pallet, now he is going in a circle. He has enough distance, he is gonna do it again. And a third time. Gee, I wonder if he drops the pallet now. Oh, look he did. What a shocking development this is. I kick the pallet. Now he is heading over towards that tile over there with a pallet between two chunks of garbage, I wonder what riveting gameplay will happen THIS time?"
Absolutely slog. Boring as hell.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298815#Comment_3298815
There’s no fun in that. The chases / looping is the most fun thing to do. I main blight with a huge reason being his counter to holding W, thus eliminating the most boring tactic.
Chases are the most boring part of the game for me.
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@Predated said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297589#Comment_3297589
Yes, they do. Or otherwise PyramidHead doesnt need one either.
False equivalency. Items are not the same thing as killer powers.
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NOED is an absolute game changer. As someone else mentioned the shock of the perk is easily half its power. If you know it is already there, you'll start prepping for it when the last gen pops.
And the SWFs you are complaining about will be the most defended against it, because they can coordinate totem hunting.
All this idea does is hurt solo queue even more. In most of my solo queue games if NOED appears, everyone flees and anyone in trouble is left to die.
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I give hatch unless you did something to annoy me.
Teabagging after a pallet? That's a paddlin'.
Head-On stuns? That's a paddlin'.
Flashlight clicking? That's a paddlin'.
Using Dead Hard? Ohhh, you better believe that's a paddlin'!
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Translation:
Killers you can loop for a long time.
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@Predated said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3296918#Comment_3296918
Not really, on average, they would be 15% as powerful overall at best. Personally, I'd say 10%. There are 55 normal survivor addons(57 including the event ones). Out of those addons, 21 being as good as useless, and 12 being extremely niche to the point of requiring more than 2 perks to make it work. A lot of killer addons barely need to care about the perks, and those who do, are basically extra perks. So thats 33 addons, out of 55, that a killer never has to worry about, even if all 4 survivors run those addons. For the Key, you basically have to worry about 2 addons, Medkits, 3 that you need to somewhat worry about, toolboxes, 3 realistically(4 if you are really afraid of sabospeed), flashlights, only 1 that basically every single flashlight user uses. Maps? You dont really need to worry about any of the addons.
So out of 55 addons, thats 9 addons that you should worry about if multiple people run them, if people run items in the first place. Thats 9 addons that are about 25% as powerful as killer addons. 2 of which being about 30% as powerful, blood amber and anti hemorrhagic syringe, BNP is annoying, but most people use them on the first gens, which dont really matter, BNP is only really powerful when there are 2 or 1 gens remaining. And that is comparing those addons to the average of killer addons, not comparing them to the most powerful killer addons. The most powerful survivor addons are maybe 10% compared to the most powerful killer addons.
Its almost like survivors need an addon pass too. Hmm.
No, they don't. /thread.
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I personally do not consider Boon totems oppressive enough for me to lose 25% of my perk loadout over.
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It is not cheating to use information YOU are putting out there. YOU are streaming your content. And YOU put your name in plain view.
Is it cheap? Yeah. Did you bring it on yourself? Also yes.
Also, to nitpick: cheating is when you break the rules. Since there isn't a rule against stream sniping, it isn't cheating.
It IS bannable by Twitch, though.
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For Survivor:
Rookie Spirit - I love running to 'rescue' a dying generator.
For Killer:
Spies From The Shadows - As Scott Jund would say, "HUGE BIRB VALUE".
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@Predated said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3280316#Comment_3280316
Killer addons(in general) are fantastic, they can instadown, they can speed up charges, make you undetectable, reveal survivor locations and even their aura's.
Survivor addons are meh, medkit addons are only good due to the power of the medkit itself, sabotage toolboxes are fairly mediocre and while bloodamber is really good, keys are not worth running as the rest of the addons are extremely mediocre and require perks
It's almost like Survivor add ons are 25% as powerful as Killer ones. Hmm.
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Aside from the obvious free information SWFs get that feels unfair to killer players, there is another element.
Twitch and Youtube are filled with SWFs that mock, belittle, and insult Killer players and make content out of it. This has created a community of jerks that act like jerks for views and clicks and so "groups" of them now invoke that same energy.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294701#Comment_3294701
Some people are actually taking this stuff serious?
it’s a game. You are only playing as the killer in a game. Against other human people playing the survivor side.
you can of course play how you want as long as it’s within the rules. But don’t try to dictate how others should play if you are so against it on your own.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294822#Comment_3294822
Stay with them, as soon as they try to do a gen, chase them/grab them away. Let them struggle free (while kicking the gen) - can’t do that effectively with multiple survivors but to some degree it’s still possible to prolong a game like that.
That is a nuisance, not holding the game hostage. Even if he leaves you on the ground, you'll bleed out.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294632#Comment_3294632
You can. It’s even stated as a reportable/bannable offense in the game rules.
you can farm with some survivors and prevent the one from progressing the game without killing them thus forcing that one to farm with you.
How do you do this without bodyblocking them into the corner?
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294640#Comment_3294640
"However, I don't think this strategy should be bannable."
If DBD gets changed so that you're not allowed to drag the game out for the purpose of winning then it makes so many killers less viable. Any killer that relies on M1 to down is essentially garbage if you can run the gens in 4 minutes. Any team worth a damn will be able to loop you for 4-6 minutes. People hated playing against pop because 6-9 pops was 2-3 minutes longer to finish all the generators.
There is a part in Hens video where he says this is my side of the map and that side is yours. This reflects a poor game design element where we have come to a point where the killer must rely on 3 gen and tunneling tactics. Gens are too fast. toolboxes are too strong. We have too many perks that can rapidly make gens take less time.
The devs proclaimed that +10 seconds to generator completion time meant that killers don't need to use gen regression perks. Nothing could be further from the truth given all the ways survivors can rush gens.
I will be the first in line to ask for tunneling to be removed - as long as it applies to both sides. Survivors should not need to be tunneled out for the killer to have a chance to win. Generators should not be anywhere near as easy to tunnel out as they are now. It doesn't matter when you play Blight or Nurse as almost any combination of gens is a "3 gen" but on most of the other killers you must keep three gens close together if you want to try to guard them.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294617#Comment_3294617
-"But at the same time everything a Survivor does is defended with "It's part of the game". This, however, doesn't translate to Killer gameplay."
Most people only really think about one side of the game in regards to fun and balance. And while this goes for both sides - most of the offenders I see are survivors (since mathematically survivors are 4/5ths of the players in any game).
It's nice to see that at least one person is looking at both sides of the game.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294386#Comment_3294386
If you do some searching you can find a recent game where CMWinter plays against a "comp drop" squad who stomp him on coal tower. He's a great player but he loves to play pig who becomes powerless at most loops. Do you remember how people were upset with the game before they relaxed MMR? Most people who got to a certain point were playing game after game against blight or nurse. Survivors need to be very careful or those will be the only killers that people bother to play.
It would be one thing if all the gens were a minimum distance so that any 3 gens was able to be defended by a regular movement speed killer. But that's not how the game is setup. SWF teams will almost always try to give the killer what my friend calls a "Y gen" which is the opposite of a three gen.
One of the reasons I main survivor instead of killer is precisely because of the attitude. I can play survivor for 9 hours straight and get no salty killers and a bunch of GGs.
I can't play killer for more than four matches without getting someone salty over literally anything as killer. Even inane nonsense like "Trash NOED user" in games where they didn't even finish the gens, or running a perk like Spies in the Shadows. Seriously, we are shaming the birb perk now?
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@Mooks said:
Don’t force them to farm. But don’t camp/tunnel either.
personally if all are on death hook it depends how many gens are done. Only 1-2 to go? They can all go. If more then I will probably kill the next one I see/play normally just so it doesn’t get dragged out too long. Haven’t had complaints for that. Though I rarely get complaints as killer (I do normally not dominate in game either so I get why)
You can't "force" someone to farm.
If, as a survivor, you don't want to farm, you can just do the gens and leave.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294144#Comment_3294144
What exactly are killers not allowed to do? As long as they are not abusing exploits or cheating they should be allowed to play in whichever way they see fit. If a Bubba feels the cold of winter and therefore wants to cuddle up with you on a nice and cozy basement hook they should be allowed to do so. They bought the game just like you did.
Now, don't get me wrong. I know this is frustrating but you can't really blame that on the killer. They try to win using every tool at their disposal just as survivors do most of the time. In addition I don't know what else (besides camping a hook) the Knight is supposed to do with his power. Everything Knight should be good at, he is actually terrible at.
"What exactly are killers not allowed to do?"
I feel like every day there's another thread on these forums screaming about something Killers do that needs to be stopped. Camping needs to be stopped. Tunnelling needs to be stopped. Slugging needs to be stopped. Every perk Survivors don't like needs to be stopped. 3 genning needs to be stopped. It's CREEPY to me how everything wrong with the game is apparently the Killer's fault, while Survivors hide behind the weird defense of "If when a Killer does Y, it takes me out of the game!" as if that isn't his freaking JOB. But at the same time everything a Survivor does is defended with "It's part of the game". This, however, doesn't translate to Killer gameplay.
AND I AM NOT EVEN A KILLER MAIN.
It's just exhausting to see day in and day out. Next week there will be another thing that BHVR needs to fix regarding Killers because it is "unhealthy" for the game.
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@SunaIIanu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294144#Comment_3294144
The survivors couldn't finish the gens before the match automatically ended after an hour despite them trying. Do really think that this is a healthy strategy for the game?
"Do you really think this is a healthy strategy for the game?" is something I've heard about everything from Basement Bubba to Eruption in the last two weeks alone.
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@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294144#Comment_3294144
This is really just what about-ism though and doesn't take away from the fact this is broken and is being exploited fully by unethical people.
We all know there is a long list in the survivors rule book for killers that can be dismissed as a joke. But turning the game into an automatic stalemate that has no win condition other than giving up or going a full hour is indefensible.
It's not whataboutism.
Whataboutism would be if I were to say "Yeah, but survivors do the same thing by immersing for an hour and refusing to do gens".
I'm just straight up sighing as the naughty list has now reached the floor and rolled under the couch.
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@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294124#Comment_3294124
As Edgar already said...
This is creating a scenario for solo queue players that is unwinnable and honestly you are better off to just give up so you can move on to a fun match where you are not being forced into a tedious stalemate.
I play a lot of killer too and I see how often survivors 3 gen themselves without any influence from me (they just choose the safest gens to do first), that is not an issue when I end up in a situation where I have no choice but to defend a 3 gen.
But these scummy players are creating a scenario where they just camp 3 gens and no matter what survivors do they cannot break the obvious inevitable 3 gen.
Not sure how you can possibly defend this?!
I'm less defending it and adding it to the long, long, long, long, long list of things Killers shouldn't be allowed to do.
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The Killer meta was Ruin/Undying/Tinkerer and that combo was blasted into oblivion.
So yes, the Killer meta changed.
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"If a killer loses all five gens, he's lost the game."
"It's unfair if a killer defends a 3 gen."
Hmmmm.