Wedeguy
Wedeguy
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Agreed tbh.
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@Kelmat said:
They should give survivors ways to defend from zombies, like shovels or baseball bats that break after one use, so you can hit the zombies and stun them in an emergency. The way it works right now is completeley uninteractive for survivors, they either not bother you at all or just stand in the only way you can go in a chase and there is nothing you can decide to escape that situation.
Exactly. the latter happened to me twice in a row which determined the result of the game. It's dumb.
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@FFirebrandd said:
Question. How do you know the Killer "did nothing" for those downs? Herding Survivors into your traps as Trapper or Hag is a very very common and powerful tactic. How do you know that Nemesis didn't specifically herd you into an area with a zombie? Cause that's basically what the Zombies are. Traps that Nemesis doesn't have to place.
Why he deservs to kill me with traps he didn't place after he tunnels me? If he didn't have an input of these traps, it means that the game just did the job for him. without the player having to show skill or thinking.
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@Marik13 said:
Imagine being upset over RNG screwing you over in this game and giving the other side an undeserved edge. So glad that this doesn't happen to killers in any way. Like can you imagine RNG screwing us over with like saaaay hex totems? That would really suck if RNG had totems spawn on hills, next to gens, or literally right next to survivor spawns. Phew, thank god that doesn't happen to us though and survivors have to actually go out and put some effort in to looking for things like totems.
I play killer a lot and use hex perks. while it's true that sometimes it screws you over(the spawn). the ruin undying combo is a strong thing if you play your cards right and against a good killer, if you won't find them you will lose cause of these 2 perks.
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@HaunterofShadows said:
you jumped into the zombie thats your problem buddy. You jumped into that mess you need to jump yourself out
okay bro. lemme find another pallet after the killer tunnels me off hook. thanks for the tip buddy what will i do without you
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2276832#Comment_2276832
you can lead it away they're slow as ######### so if you lead it away its not going to be a problem.
Sure.. lemme lead away a bunch of slow as ######### zombies(as your words) for 30 seconds and get back so nemesis can come and kill me by the time he patrols my gate again.
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@eli44 said:
ok Idk how to get this info to the ppl that need to add this item to the game but since they are allowing this killer to be this cheesy they need to add a pistol that can kill the zombies but doesn’t harm or stun the killer the killer is immune to the pistol just like how they showed in their little commercial for the new resident evil update it’d literally go with the whole flow of the agenda that they’re tryna pull also if they were to add this item they really need to at least give use like 5 bullets and to add more you’d have to put add ons on also if they add this item it’d literally be perfect for the new characters bc it’d go with the whole theme that they’ve added to the game so that’s why I believe and know for a fact if they add this item it’d even out the odds by a lot bc you’d only be able to use the pistol against one killer so everyone plz help get this to the hire ups or who ever needs to see this
That's a cool idea but i think those pistols should be picked up only against a match with Nemesis. like you take the Vaccines. It's stupid to take it as an item. and if you brought other items to the game you have to drop them in order to use the pistol.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2276649#Comment_2276649
I also play Solo Queue and I find my Teammates are rarely useless. I suppose it depends on where you are and what YOU do. I play both Killer and Survivor equally. When I screw up and get killed, I take responsibility for it. Let's take an uncomfortable look in the mirror here. You are complaining about ZOMBIES. You got killed by Zombies and apparently are unaware (or won't admit) that Nemesis drove you into them twice. Clearly you need another 3K to practice.
Nah let's admit that solo Q is unplayable and everybody knows that. you're just trying to paint it in a pretty picture while everyone knows it's a lie.
I was downed by zombies because they caught me in situations that i couldn't escape them at all. the killer had no input cause he didn't PLACE them there like trapper or hag are doing. I don't need another 3k to practice I know that my skill levl is high but thanks for the tip.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2276683#Comment_2276683
PH's anti-loop is stronger than Nemesis' one, and He doesn't need to use it three times, so Nemesis' anti-loop is not as strong as PH's one
You're right. so my solution is:
Zombies can infect, injure and also maybe mend but they canot down you. and you won't get a speed boost if they hit you while you're injured. you only need to mend.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2276627#Comment_2276627
"this forum is funny as hell"
With you being on here, yeah it's a circus.
Thanks I'm glad i can provide more entertaintemnt to the redicilous stuff killer mains are saying here.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2276647#Comment_2276647
Pyramid hasn't and will never have NPCs or RNG elements so why this pointless comparison to Nemesis
To show you that giving Nemesis a code that can kill for him while he has a strong anti loop is stupid. If Pyramid Head doesn't need it Nemesis doesn't either.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2276618#Comment_2276618
Survivors can take away all their noise by equipping a perk and their entire meta is based around free second chances. Compared to that, a random series of accidents specific to a single killer doesn't sound too bad to me.
Killer can stall the game with a simple gen defence build and add tinkerer to it. oh there's also spirit. we can both play this game. Which second chance perks are even good nowdays? DS is useless nowdays unless the killer actually tunnels(and in that case, deserved to get dsed). Bt works but you can easily wait it out now or just hit the unhooker. Unbreakable is a rare perk and only does good against a slug heavy killer(which is also a good perk to avoid this ######### tatic). really what do you want?
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2276576#Comment_2276576
- I doubt you were Tunneled.
- If you were being Tunneled where was your TEAM?
- They should be taking protection hits.
- They should be stealing chases.
- They should be bringing the proper Perks to help mitigate Tunneling.
- They can certainly lead off Zombies.
- They can do Shoulder Saves.
- They can sabotage hooks.
- They can even trade hooks with you.
I could go on but those are the BIG ones. This is a 4v1 game. No, if you have to protect yourself, you are going to lose. Survivors stand or fall as a team. I have found, playing both Killer and Survivor, that most of the time Survivors incorrectly identify Tunneling and Camping. It is easier on the ego to blame something outside themselves. Zombies are here to stay. You better get used to them.
Hahaha another killer telling me after 3k hours of gameplay if i was tunneled or not. my team maters were regular solo q team mates who are useless and hide from the killer. Yes I got tunneled off hook and an NPC killed me twice. stop protecting your precious fellow tunneling killers and blame solo q survivors LOL.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2276617#Comment_2276617
She is way weaker than PH infact, you can't compare Pig to Pyramid
Who compared them?
I compared Pyramid head to Nemesis and showed you how it would be dumb that pyramid head will help NPCS that will help him kill.
Then compared Pig's RNG power to Nemesis's one because you started it. I'm starting to think you're trolling or you can't read.
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Are you kidding me? the game becomes more killer sided as time goes. this forum is funny as hell.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2276500#Comment_2276500
This game is full of situations where you can do nothing by design, and unlike Zombies it's usually not rng-based. You really did just get unlucky and you really should just move on.
I'll move on but not before I'll give my 2 cents about how a killer can win the game by NPCS helping him, without doing something to actually provide that down.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2276587#Comment_2276587
You said it, "maybe kill", isn't it "unfair" to be killed from RBT and not from the killer itself? Zombies are part of a killer power too
No. Imagine dying to a pyramid head that already has a strong anti loop just because random trails that are spawned. chase you and down you.
Pig has no strong anti loop and has to earn her traps by downing people with her poor chase power.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2276587#Comment_2276587
You said it, "maybe kill", isn't it "unfair" to be killed from RBT and not from the killer itself? Zombies are part of a killer power too
No. because the killer has a strong anti loop already which pig lacks. Imagine pyramid head with his strong anti loop and you can die also by random trails that spawn in the map and targeted on you. it's dumb.
Also pig earns that trap by downing you first with her poor chase potential.
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@SMitchell8 said:
Its nice that they added something different with the zombies, they are annoying though, 1 gen left, 3 gen and zombie kept me off 1 of the gens.
It's nice but the killer has no input for them. they are just doing work for free or in my case winning the game for him.
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@[Deleted User] said:
If RNG zombies are broken then RBTs are the most broken thing in the game lol
RBT's are the killer's power. Pig has no(good) anti loop and she can only rely on their helmets to stall or maybe kill.
This killer has a decent anti loop that becomes stronger. why does an NPC needs to kill me?
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@Akhaten said:
https://forum.deadbydaylight.com/en/discussion/comment/2276534#Comment_2276534
Then why not complain about legion or deathslinger too while you're at it? Deep wounds does the same thing.
You are entitled to your opinion, but that doesn't mean it can't be wrong, only time will tell if you were right or not about the zombies. Until then, play more games to get a feel about how strong the zombies are. Like i said, one match is not proof enough. If you fail to understand that, then your chances of having your opinion matter is low to none.
Omg do you really compare a deep wound- that you can get away from by MENDING DUH to an attack you can't avoid if it's too close?
Attack that was made by a PC and not by the killer? really these people in this forum are a joke.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/257851/i-literally-died-twice-cause-of-a-zombie
This sounds hilarious. If for no other reason than that, they Zombies should 100% stay. :) You should know that Nemesis will HERD you toward the Zombies since he can see them. It is rather arrogant for you to assume that was entirely random. I know I run people into the Zombies all the time.
Yeah but think about it like that. If i get tunneled I don't have time to check around for zombies. I have to protect myself.
Now a trapper or a hag can tunnel me to a direction of a trap - but they PLACED the trap there. they thought about it, wasted their time, it involved the player's skill to outplay me with their power. this power is just random and an npc is doing the work.
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@ALostPuppy said:
"Second hook - I was on a safe loop and the zombie just comes from one side and Nemesis from the other side. I'm dead for nothing."
...not so safe anymore is it
https://us.v-cdn.net/6030815/uploads/6IYLJ1HVU3TN/pepelaughz.jpg
I dont mind. if a trapper made a loop unsafe gg he earned it by putting a trap there. thinking about it and wasting his time.
Nemesis be like : "MUH MUH KILL HIM NPC MUH"
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2276506#Comment_2276506
Cheer you on while you're doing gens and occasionally hand out a key
Lol generic killer mains. It's funny how the game is easier than it was ever before for killers and they still don't care that an npc is doing their kills.
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@Hex_Ignored said:
you fail to realize that much like hag traps nemesis can see the auras of his zombies and herd you into their direction so maybe he was just 3 parallel universes ahead of you in this chase
Doesn't matter. I got tunneled I didn't have much time to look around me i just had the nearest safe zones.
The difference is that hag needs to set these traps and think about them+survivors can destory them.
The zombies are just an NPC that can win the game for you like happened with me.
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@Zacharry100 said:
https://forum.deadbydaylight.com/en/discussion/comment/2276523#Comment_2276523
From my point of view you can dodge his power easily...zombies again are rng based and the killer was lucky that even happen for him. Safe zones...where the killer can't do nothing but break pallet? So you know the loop isn't fair but complain when Nemesis get really lucky with zombie rng and you lost at the *SAFE LOOPS". alright I am done.
do you realize that i ran the loop once. cause it would be stupid to waste a good pallet right away. then I noticed the zombie coming from the other direction.
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@Weasdat said:
DBD is full of rng mechanics that win or lose games all the time. Zombies are no exception. Calm down.
Fine. have fun with a game that you can be killed by an NPC. 0 skill required by the killer. just to be close to you so you have nowhere to go. I hope dbd will stop making killers that don't need to get a hit in order to down or the game will go to a bad way.
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@NVerde said:
Surely it's a matter of environmental awareness, to avoid them? I get that it might seem annoying but that's part of the core functionality of Nemesis.
Try to avoid them when you're on a loop and they come on the other side while Nemesis closes down on you from one side.
Or when you vault a safe window just to be attacked by a zombie right in front of it. not even a chance to move left or right.
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@Akhaten said:
Let me get this straight. You had ONE bad luck match and you then spam the forum with posts to call for nerfs? Entitled much?
I get that the situation was frustrating but that doesn't mean it's proof enough to call for a nerf. Play more matches against nemesis and then make a summary of how many times you were screwed over by them.
Doesn't matter. the fact that the killer can kill you without doing anything is stupid. he already has an anti loop power.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2276478#Comment_2276478
what this guy said. Noob Survivor
I can teach you how to play survivor. trust me.
Let's see you mr big shot. have nowhere to go in a safe loop cause of a zombie+ nemesis attack or valuting a safe window just to be downed by an NPC.
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@Zacharry100 said:
https://forum.deadbydaylight.com/en/discussion/comment/2276497#Comment_2276497
Like I said the zombies are rng....have you played Nemesis yet.
Yeah I know they're RNG but let's look about it both ways:
The zombies doesn't work out for him - he still has a good Anti loop and a power that's gets stronger. it's not like he's an M1 killer who relies on zombies.
The zombies do work for him - He takes me out of the game twice in 2 really safe zones just because a zombie just joined a chase or was waiting for me at the window.
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@MedicSpirit7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2276500#Comment_2276500
“NPC doing kills for them”. What tf do you think they’re there for?? To stare at survivors and do nothing?
They can infect. Injure too. but shouldn't be able to down. it's stupid.
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@MedicSpirit7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2276485#Comment_2276485
So then game over. Que up and better luck next time bud
I forgot how killer main this forum is. killers will turn their back to an NPC doing the kills for them LOL pathetic.
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@Zacharry100 said:
Zombies are way too rng...they are either good or do nothing.
they literally won the game for him. i could loop him for more time or at least have a fair chance if not those zombies.
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@Emeal said:
Why you running near zombies? have you never seen a movie? Zombies are known to attack people in fiction.
I got tunneled off hook so i had a little time to reach a pallet. the only pallet i found within safe distance. after i loop it once i see a zombie approaching from the other side.
The second time - who the hell knew there was a zombie there? I couldn't hear him cause i was downstairs.
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@MedicSpirit7 said:
It’s his power. You aren’t going to have situations like that every time you face him. Sometimes the zombies do literally nothing. I think they are fun
It ruined the game for my team. I got tunneled and the killer didn't even earn it. I died by his npcs cause they came to my loop and exactly on my window vault. it's dumb.
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@MedicSpirit7 said:
It’s his power. You aren’t going to have situations like that every time you face him. Sometimes the zombies do literally nothing. I think they are fun
dude they literally ruined the game i was eliminated which ruined the trial for everyone.
I don't mind getting tunneled but why do i have to die after dying to an npc? it's stupid. i quit the game right after cause i felt robbed.
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AH! another entitled killer main who wants easy games against solo qeueue scrubs.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2202617#Comment_2202617
Solo q isn't unplayable.
Oh really.. come and watch one of my gaming sessions. you'll get blinded by the cancer.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2202595#Comment_2202595
None of that matters because matchmaking doesn't work. As a green rank I got put with 2 rank 2's a purple rank and we were going against a rank 20 trapper with nothing.
Well.. then killers can't complain about swf since the alternative is unplayable at all(if you actually wanna win).
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@Mr_K said:
Tutorials outside basic game mechanics is useless. There is no one right way to play and the meta does change over time.
It be like tell someone how to juggle and handing them running chainsaws.
Fine. so find a way to calculate survivors true skill instead of letting them join my lobby against a killer who knows what he's doing.
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Nah, devs hate solo queue and a normal match making. that's why survivors love swf.
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get downs quick.. injure a lot of people and surprise them later with monitor. that's the only way to compensate for his bad map pressure
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People will give you tips here but lemme tell you how all the killers against me win when they realize they lost 2 gens too fast - they tunnel and camp. then survivors become altrustic and from there all the game goes down hill. have fun
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@NightmareKiller said:
- I've noticed that killers who shouldn't belong to red ranks by their quality of play are winning easily when i play solo/duo queue cause the other team mates are just giving him free stuff: free hooks, free downs, free trades.
Which is the core problem of the game. The killer relies on the survivor's mistakes instead of being able to shine on his own. And when a killer can shine on his own because of some power, like Nurse, Blight, Spirit, etc people come crying asking for a nerf. A good team of survivors vs a killer will always have the survivors win. Specially because of mechanics like the hatch or keys that give survivors a win based on luck rather than skill, a thing killers don't have on their side.
It's why everyone thinks Trapper is trash yet if you play him at red rank over 80% of your matches will end with an easy 4k. You rely on the survivors not paying attention and refusing to do another objective (disarming your traps) rather than being able to get the 4k on your own.
Yeah. but in red ranks I see many killers play strong killers(which is fine, I do so as well).
They can down good survivors such as i do with good killers.
Trust me, delete keys from game(maybe only attainable through chests) and give me that mmr thing we had a month or two ago anyday.
That way survivors won't be able to screw the killer over with a stupid item, but the game is going to be balanced. you won't have comms on solo queue but you have team mates who have a few brain cells and exp.
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@Trickstaaaaa said:
I mean if you look at the steam stats for trophies only 15% of survivors have reached rank 10. Meaning 85% of players have not reached rank 10 for this game as survivors, and for killers it's way lower. Meaning most of the people who play this game are casual 85%, makes sense why they would adjust the game on lower ranks.
But what about the portion of players who are playing on red ranks? the killer is 1 person, and if he's a competent killer, all he needs is 2 boosted survivors to give him a free win(out of the 4, sometimes even 1 is enough).
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@Trickstaaaaa said:
I mean if you look at the steam stats for trophies only 15% of survivors have reached rank 10. Meaning 85% of players have not reached rank 10 for this game as survivors, and for killers it's way lower. Meaning most of the people who play this game are casual 85%, makes sense why they would adjust the game on lower ranks.
Yeah. but let's try to be specific about the portion of players who do play on red ranks. they know that killers there are capable, thus you need 3 team mates who are capable as well so we can have a fun, equal match.
The killer is one person, if he's capable and he's versing 4 people which 2 of them are boosted, urban evading and can't loop for 5 seconds. he's gonna have an easy match.
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900 hour red rank survivor main and i never take spine chill off since day 1. my friends made me get used to it when I started and I'd rather take out any perk than spine chill tbh.
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fine. remove bloodlust then.
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@PhantomChimera said:
Are you sure it is a hacker?
We experienced something similar earlier today were the killer couldn't hook one of the survivors. It was a little different in that the survivor appeared to be stuck over a pallet to the other survivors but to the killer he said he was carrying her and could not drop or hook her.
https://us.v-cdn.net/6030815/uploads/9BBUYKZLYSCZ/floating-survivor-1.jpg
https://us.v-cdn.net/6030815/uploads/D5P89TG2P38G/floating-survivor-2.jpg
How did it get solved?