Waffleyumboy
Waffleyumboy
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- Username
- Waffleyumboy
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Comments
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/962744#Comment_962744
I dislike most of the licensed characters for aforementioned reasons.
I don't see why. Maybe because it takes away from the feeling of anonymity original survivors have. I like the feeling of being invested in the personality of some licensed characters but I can see how people might not relate with them and feel put off from playing them because of their established personalities.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/962720#Comment_962720
Look - I know you live to argue with me at any cost - even when you're 99% of the time always wrong because you like to think you're good at bait, but the handle of the PERSON, which is what he was referred to as, is Otzdarva. Now climb down out of my backside. Thanks.
Like I said you're not going to find someone on youtube without the name of their YT channel. I agree with you plenty but you're stubborn and argue with me when I point out your mistakes. I honestly think you're a pretty chill person but man are you persistent in proving you're not wrong. This disagreement was admittedly pointless, I admit I was just jabbing at you for jabbing at someone else. 2 wrongs doesn't make a right so right now I will hope that both of our wrongs will be righted if you admit your initial statement was just as unnecessary and instigating as my initial statement. Wall rant over.
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It's pretty annoying, replace the speed boost with like 15% missed attack cooldown and give survivors a totem counter and it will be less frustrating to go against and less of a crutch perk for newer players.
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@SnakeSound222 said:
I love playing Demogorgon, but I think the devs rushed it or didn't care about it as much as they normally would. It seems like the devs just threw some numbers on the add-ons and just didn't care if they were nearly worthless. I have a list that contains all of the changes I'd like to see happen. Maybe my changes would bring Demogorgon from mid tier to top tier and it could its own against good Survivors. It's pretty long because it goes into detail about the add-on buffs:
1. Add Shred modifiers to more of his add-ons (like charge time and range). It’s not right that most of Demo’s add-ons only affect his portals. He has like three add-ons that affect:Shred. I’ll go into detail later.
2. Lower the footstep sounds. This makes using the Undetectable effect nearly impossible. They should be as loud as every other Killer’s.
3. Remove the map wide roar when attacking or using the portals.
4. Make hitting a successful Shred apply a slight Mangled or Hindered effect. You’re having an 8-9 foot tall supernaturally powered monster throw itself into you at incredibly high speeds. Having to deal with slightly slower movement speed or a larger wound wouldn’t be that surprising.
5. I think his base Shred charge time feels a little too long to me. I find myself thinking “hurry up Demo!” whenever I get ready to use a Shred. It should be slightly lowered from 65% to 50%.
6. Fix the add-on numbers. For being Rare or Very Rare add-ons, their numbers are PATHETIC. Most of the Very Rare and the Rare Undetectable add-ons seem like they should be Common or Uncommon. I’ll go into detail below.
Detailed add-on buffs (these add-ons are not having their current effect replaced):
*Leprose Lichen/Red Moss: A fully charged Shred will apply the Exposed effect.
Unknown Egg: Increases Of The Abyss power recovery by 5 seconds. Considerably increases Shred range. Moderately increases Shred charge time.
Upside Down Resin: Increases the time to seal a portal to 18 seconds.
Vermilion Webcap: Increases the duration of the Undetectable effect by 5 seconds.
Lifeguard Whistle: The Exhausted effect now lasts 30 seconds. *Slightly/Moderately decreases Shred charge time.
Deer Lung: Moderately decreases Shred charge time.
Violet Waxcap: Increases the duration of the Undetectable effect by 3 seconds.
Brass Case Lighter: The Blindness status effect lasts for 120 seconds. *Slightly decreases Shred charge time.
Thorny Vines: Increases the radius in which Survivors can be detected by Of The Abyss by 3 meters. Increases the time to seal a portal to 16 seconds.
Eleven’s Soda: Increases Of The Abyss power recovery by 3 seconds. Moderately increases Shred range. Slightly increases Shred charge time.
Barb’s Glasses: Slightly increases Shred range.
Rotten Green Tripe: Slightly decreases Shred charge time.
Viscous Webbing: Increases the time to seal a portal to 14 seconds.
Sticky Lining: Increases the radius in which Survivors can be detected by Of The Abyss by 2 meters.
Rat Tail: Slightly increases Shred range.
Rat Liver: Slightly decreases Shred charge time.
Black Heart: Increases the radius in which Survivors can be detected by Of The Abyss by 1 meter.
Rotten Pumpkin: Reduces portal setting restrictions by 50%.
* indicates that I’m not 100% sure about that change.
Making killers rely on add ons to perform well is a dev move. Someone hire this guy 🙄
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/962147#Comment_962147
"When you are not supposed to"? That's out ENTIRE job as Killers. Four of you can split up and tackle your objectives however you like, but were forced to come after you one at a time. Mori's help us level the field by reducing numbers faster and helping to keep the pressure up. Add to that that we STILL have to chase you down TWICE to even use it, and all survivors have to do is use the key ONCE, or find the hatch ONCE, and that's game for EVERYONE, not just one person. We use a Mori, and three people still have a chance. You use a key, and that's game over unless we find it before the rest of your team does. Hatch shouldn't spawn open, and keys should have a skill check that breaks it if failed. Once check for purple, two for pink.
So you think moris are balanced and keys are op? Try playing survivor sometime you'll see how fair moris are.
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@OnryosTapeRentals said:
I prefer that the killers and survivors largely remain unknown to each other.
Having killers and survivors be affiliated through there lore could make things unnecessarily complicated.
Licensed killers and survivors are laughing rn.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/962703#Comment_962703
His handle is still Otzdarva.
No I don't think that's the name of his YT channel.
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Yeah it's weird that the survivors are just random people.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/962589#Comment_962589
It's actually just Otzdarva. Not Otzdarva is just his secondary channel name. He also streams on Twitch as Otzdarva.
OP requested youtubers
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/962676#Comment_962676
I didn't know inconsistent things could be used as a argument.
I wasn't arguing. I just said it was possible to figure something out eventually.
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/962631#Comment_962631
Stop bringing this to the table, that doesn't work (rarely does)
He literally says in the video she has tells.
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@OnryosTapeRentals said:
They didn't do anything to address what people actually complained about. The issue with her is that there is no way to tell if she is phase-walking or not.
Removing survivor collisions was not something I've ever seen requested and in the matches I've played against her recently, seems to have little effect on a skilled Spirit.
Just pay attention to her idle animation. You'll figure it out after about 50 games.
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I miss her not having a vaulting animation. Playing against her is like every other killer at this point.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/962547#Comment_962547
Right, but you were fishing for them, I am genuinely asking where you heard that before?
I don't understand how a handful of responses means people hate her. lol
Well it's a running joke with dbd content creators as well.
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@Peasant said:
The Iridescent Head hardly needd to be concerned.
If used alone, it's a single insta down hatchet that could always miss and need to be restocked immediately.
If used with belts so there are multiple hatchets, just bait throws and dodge 'em.
The interaction between an Iridescent Head Huntress and a survivor is purely skill based.
If the survivor is a superior hatchet dodger they will win the encounter as the Huntress will be forced to either melee with 110% speed or restock and try again. (During the restock the survivor can either use stealth to lose the Huntress or simply run to the far end of the map for distance.)
If the Huntress has superior power understanding and good prediction skills they are rewarded for their experience with an insta down.
"Purely skill based"
Huntress throwing hatchet at melee range or with pallet drop 🤗😁
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Read responses
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I hate the fact that my team loses when I run this perk instead of something useful like We'll Make It, Kindred, or Decisive Strike. That's why I feel scummy using it.
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@Venom368 said:
Rewarding the survivor for getting facecamped =/= punishing facecamping killers.
The emblem system is in place to discourage players from playing in a way that is unfun for the other players in the game. If you facecamp, you won't rank up. And rank is all it should affect. The killer is still completing their goal of killing, but doing it in a way that is 'cheap' and only requires catching the survivor once instead of 3 times.
They shouldn't be punished for completing their objective, but they shouldn't rank up for completing their goal in an un-skilled way. The emblem punishment seems fine how it is.
Throwing some bloodpoints to the survivor who gets facecamped would be fine if they wanted to throw in some pity points. But the survivor shouldn't get any pity when it comes to emblems. If you did not satisfy the requirements for the emblem categories, you shouldn't safety pip just because you happened to get facecamped to death. Just GG go next.
Game: Here you get to depip because you never had a chance at pipping because of something the killer did. Also we discourage the killer from doing this by keeping them from toxic red ranks for longer 😊
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@Jason_cx said:
Yeah you can, which is realistically impossible considering he doesn't have eyeballs.
He is a creature sensitive to light
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Camping is pretty weak rn. Camping at the beginning of the game gives the other survivors time for about 4 gens.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/962332#Comment_962332
yea its technically hit registration since the killers hit detection cone will sense if a survivors hitbox is inside it as your attacking and will set your camera/view to look at the survivor as you hit them to make the animation of your attack connecting look good. This does suck when concerning hooked survivors however because of their hit box being wider/bigger than a standing survivor and if both of the survivors are in you hit cone you will attack the closest one which is often the hooked survivor when they try this tech.
Yeah good killers know how to aim towards the hook which is why the tech is useless.
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@Dwight_Fairfield said:
I have more fun with Clown, plus his perks are overall better than Doc's.
Agreed
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New player queue times as survivor are that long?
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/962329#Comment_962329
Agreed. It doesn’t even bother me, you’re literally just helping your teammate die by having me stand there 😂
Agreed. New hook tech sucks.
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"Aim assist"
Shows how reliable your posts are
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@Seltas0208 said:
Just make it a one in the quiver type thing, only your last hatchet insta downs, then running the belt add ons are actually detrimental
Great idea
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Free grab sounds weird for the Doctor to have. It doesn't really fit in with his theme imo.
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@LOA said:
https://forum.deadbydaylight.com/en/discussion/comment/962284#Comment_962284
True that. Noob doesn't post much anymore. I have never watched those other 2. Any good?
Well honestly they're not that toxic, they just play really well and optimally. They don't do memes and jokes to cover up how boring their gameplay is, instead they constantly offer helpful tips for both sides. Demi is the only dbd memer I know of on YT.
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@Mr_K said:
Sure but to balance it, if the survivor crouches after getting hit the chain breaks causing a 5s killer stun.
Oh and a 60s cool down and 4.2m/s movement speed but the chain can be used for movement.
Balanced. 🙂
You have to be joking lmao.
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/962158#Comment_962158
Please read carefully. All I’m saying is that if survivors have died and gens still need to be completed, then the hatch should only appear when 1 is left. Nothing about the egc changes. Just that a survivor can’t camp and leave the other to an inevitable demise.
Yeah that's pretty unhealthy, but there's discouragement enough towards camping because of bp. If someone maxes out their objectives and boldness they deserve to camp hatch maybe?
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@LOA said:
Go Watch some Noob3 videos. You will quickly learn what toxic is.
Noob3 is just an old meme at this point ngl. Ayrun and Ussylis are the ones actually keeping up with the meta.
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Blendette is pretty much all I can think of. Unhooking in my face could also be considered toxic if the survivor I just hooked is only on first phase.
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@Liruliniel said:
I'm confused what's the point of this?
Didn't you read the last paragraph?
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@JC316 said:
The emblem system, much like everything else BHVR does is stupidly survivor sided. Anyone DC's should be an automatic black pip.
Survivors quickly going up to toxic ranks where they have high queue times and very little chance against killers their own rank, sounds survivor sided. I agree killer should black pip easier.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/961534#Comment_961534
I think people like you just read this crap on the forum and parrot it back, because she really isn't the strongest killer in the game. No lunge, no move speed, no map pressure. How many nurses have you gone against since the nerf? How have you fared against them? How many streamers play her at high ranks on a regular basis? How do they do with her?
I've gone against two nurses and I easily escaped both times. Like she got one or two hooks the entire game.
Just because someone's bad with a killer doesn't mean the killer is bad.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/961434#Comment_961434
When I play survivor I get insta games, not so as killer.
Yup
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She's not faster than survivors already?
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Honestly though...
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@Xerge said:
Looping Darth Vader around a Pallet... seriously? I also don't get the people who want a xenomorph and a predator in the game, a xenomorph and a predator that can get looped around TL's, jungle gyms and pallets would be the worst and most pathetic of their species.
You think a demogorgon can be looped around a pallet?
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@Blueberry said:
The main issue is map design, not gen speed. However, I do still think gens speeds are too fast. I'm basing this on how their map reworks have been so far, and they haven't been good enough to slow down gens as much as they needed to.
Also, as you already pointed out, almost all the killer "slow down" perks are just really terrible and don't accomplish their intended effect very well.
Badham is great for me as killer...GF main...
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@Blueberry said:
Only if baby yoda is the survivor.
Ok boomer
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That would be really jank to manage. Imagine you only got hit because of bad running animation RNG.
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@IceCreamPrincess said:
I do like the core of these ideas, big pay off for big rewards, the issues are in the details.
Stab for example, you basically apply an old MoM to them, and with a relatively short cooldown and minor downside this is heavily abusable.
Scream seems divided to me. Theres a passive sprint burst but on steroids, absolutely busted powerful infact, and then theres a second action (like pebble) that seems in no way tied to the sprint burst, but instead to be a tool whos only niche is to bring the killer to your location, which is heavily abusable in the other direction, the sandbagging one
Not really stealthy also seems unnecessary powerful, trade off the ability to crouch to essentially be running everywhere without scratchmarks is absolutely ludicrous, even going against the name itself since the no scratch marks makes you the stealthiest around.
Unfortunately, as they are and even heavily tweaked they would be unlikely to fit the game for various reasoning, but as i said, the core of them might be possible to salvage
Only scream has potential to me. The others just don't fit the dbd vibe.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/961073#Comment_961073
Solo for me takes like seconds, it only takes 10 minutes when I am in SWF.
Oh true...90% is still pretty bad though.
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@[Deleted User] said:
Killer is always more frustrating, there is no doubt.
Losing as survivor? Hook suicide and done.
Losing as killer, Being bullied, anything?...You are stuck for the whooollee match, and the elongated end game cause they won't leave till you force them out, till then they will tea bag at opposite gates.
The only problem is when you have to hook suicide 90% of the time and wait through 10 minute queues. That's solo queue.
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@whammigobambam said:
https://forum.deadbydaylight.com/en/discussion/comment/960013#Comment_960013
Yes getting dumped on by a group is way better
Yes at rank 20
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@DoomsdayDame said:
https://forum.deadbydaylight.com/en/discussion/comment/961045#Comment_961045
Well, my boy. Anyone who cant see that needs to sort out their priorities lol. If you need me to break it down genuinely I will, but if you're a survivor main who is just gonna argue that the killers are op and need nerfs and survivors need buffs and all this bullshit I'm not gonna argue with you. The game is 100% survivor sided, SWF is broken and comprised of MOSTLY bullies, and killers HAVE to play dirty to get even a 1k anymore so they get all the blame.
Like I said, I can actually break it down for you if you want but if you're just here to troll I'm not gonna waste my time. :)
The outcome of a match is always determined by the skill level of the players participating, unless of course the map favors one side over the other. While I agree more maps favor the survivor side than the killer side, that doesn't mean the entire game is heavily favored to one side or the other.
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Hitting through pallets has happened a lot to me as killer recently. I guess it has always been a problem.
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@DoomsdayDame said:
https://forum.deadbydaylight.com/en/discussion/comment/960913#Comment_960913
I totally get how you might feel that way, but SWF is undoubtedly one of the primary reasons this game is so horribly toxic and survivor sided.
Not here to have a spat, just saying.
Who said the game was survivor sided?
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This is on xbox too