Waffleyumboy
Waffleyumboy
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- Username
- Waffleyumboy
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Comments
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Someone said hooks and downs count...can anyone confirm?
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@oh_0k said:
Bruh no
Can't we just have the tokens affect the obsession instead of trying to add unnecessary things on like how legion got a bunch of nerfs when he probably only needed 2 or 3 of them
Well I like that Dying Light fits the obsession perk theme of letting them watch their mates suffer, and that it's not a Thanataphobia copy. The penalty should at least be reduced on the obsession.
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@Kaiser_Emotion said:
https://forum.deadbydaylight.com/en/discussion/comment/1065319#Comment_1065319
You basically lose a perk when the obsession dies/dcs.
You don't even get it back if the obsession changes?
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@Dr_doom_j2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1056336#Comment_1056336
My guy, you are trying to theory craft the most boring and one sided experience ever into this game.
"top of the evening to you, GF!"
"aye, how are ya lad, how's the haunting treating ya?"
"Fair as a maiden, me Lord"
"Say mate, would you happen to have been hooked yet today? Need a good hooking?"
"Oh no, man, appreciate the offer but I've a bit of a full belly from the las' in."
"Ah, guess I'll get you next time. Tip of the hat to ya lad"
Survivor teabags at exit gate
"GG EZ"
"Well ain't that the bloomin' way.."
I see your going for paragon of the forums, I appreciate you're trying to not be one sided on any of these discussions.. But is this suggestion the hill you want to die on?
Penalize killer for tunneling? Yea, that damn OTZ game everyone was talking about for two days, the one where he tunneled the Yui towards the end? This guy's suggestion would have turned that from a brutal killer to a de-pip. Sometimes tunneling is necessary and there shouldn't be anything other than DS that encourages not tunneling, because slowdown has been scaled back again and devs will never touch gens speeds. At most we've a vague promise that they look at toolboxes going forward.
True it shouldn't affect emblems. I was just saying this change could be implemented without hurting anyone if the devs do it right. Apparently every change to this game can only hurt it. Thank you for the civil response, and I appreciate a fellow forum-goer.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1065295#Comment_1065295
I guess my fun doesn’t matter lol, I don’t like having to sweat for a 4k lmao
A 4k pushes you to top ranks, at top ranks it should be competitive/"sweaty", no?
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You can't tell who's swf unless you're running Blindness effect.
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@Kaiser_Emotion said:
https://forum.deadbydaylight.com/en/discussion/comment/1065283#Comment_1065283
https://forum.deadbydaylight.com/en/discussion/comment/1065284#Comment_1065284
I think adding gen was necessary since now the tokens effect the obsession. Also the perk is no longer dead post obsession death.
Why don't you like Dying Light right now?
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I think it's fine right now, just needs to slow down the obsession (maybe 1% to repairs and healing per token?)
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Wow you laid out everything simply and accurately. Props to you. Matchmaking and ranking system needs fixing, will mmr work? Only time will tell.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065243#Comment_1065243
Early game is where slowdown is the most effective as its when there is the least map pressure for the killer and highest possible repair speed for survivors.
Hmm you might have a point. Early game camping is real important for low rank killers.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065233#Comment_1065233
just like toolboxes and perks such as resilience and prove thy self.
No I mean gens need to be fast enough they need to be finished before a person gets downed then hooked for 120 seconds, relative to the start of the game.
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@thenegativone said:
https://forum.deadbydaylight.com/en/discussion/comment/1056226#Comment_1056226
Youre totally kidding right?
Sometimes, you'll never be able to tell for sure on some posts.
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I'm still seeing plenty of different killers.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/1065172#Comment_1065172
So their are supposed to be cleansed at the start of the game then...
Wow fantastic. Now I can play with 3 perks instead of 4. Clearly new Ruin is soooooooo op.
No seriously, lets ignore the fact that that totem spawns have been ######### for years now, it's going to take even more years with these map rework and the fact that survivors can just simply negate the perk by simply staying on the damn generator.
This is quite clearly a top tier perk that dare I say is even better than old ruin. Because my God... think of all that pressure you might get against all those new players that have no idea how to hit a skill check.
Killers need more nerfs. #changemymind #killermain
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It's mediocre. Why bother waste 2 slots for gens when Weasel is far better?
Dude if ruin gets cleansed that's 14 seconds a survivor spent cleansing it. Massive value!
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@MiniPixels said:
https://forum.deadbydaylight.com/en/discussion/comment/1065189#Comment_1065189
Your correct it doesn't, but it gave us time, without that time every second counts, and your borrowed time and your DS and your dead hard costs us a large amount of that time, you pick a any mid tier killer and you get a down and realize a gen is already done, and then you get another and 2 more gens are done, and you sweat your ass off in red ranks only to get 2 kills because we don't have time anymore, you can't enjoy the game anymore unless you play top tier killers.
I heard ruin saves about 64 seconds. Not much more than 2 uses of Thrilling Tremors. A heck of a lot less than new Ruin.
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Whoa
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065203#Comment_1065203
it's only a problem if you Let it . dont go for the save , instead hop on gens.
Not what I mean. Key word: game speed
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1065222#Comment_1065222
BT, DS, Adrenaline, Unbreakable, Dead Hard
Have all 4 survivors run that and you are in for a good time.
I really am. They are wasting 2-3 slots and running the 2nd weakest exhaustion perk. I'm like the detective's hunch to their noed.
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@mmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1064996#Comment_1064996
As a survivor main I had never really thought of it that, but I can see how you would feel that way.
Yea many have suggested maps become very similar while killers become what you have to change your playstyle for. I like this idea.
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@ZoneDymo said:
The meta is the problem, ESPECIALLY in combination, you are basically fighting 4 x 2 x 2 x 2 survivors
What exactly is the meta? Most exhaustion perks aren't too troublesome, but Unbreakable and Adrenaline give free health states so those can be seen as problematic.
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@Exerlin said:
https://forum.deadbydaylight.com/en/discussion/comment/1065194#Comment_1065194
That's another part of it too. Sometimes I completely stomp a group that clearly shouldn't have been put against me in the first place, and it just makes me feel bad for them.
It's amazing how frequently this happens on both sides. Ranking and matchmaking are real screwed.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1065157#Comment_1065157
With a survivor bully squad?
no, they will do all the gens but 99 the last and just harass you the entire time.
Never heard of it. Probably because I never gave up before.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065185#Comment_1065185
You're the same dude that made a discussion asking for killers to be punished for camping.
Camping is a major problem that affects game speed. You already knew this, right?
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I stopped playing killer as much. Too many potatoes = too easy. I am relearning survivor and although queue times and tunneling are frustrating, at least I'm not getting handed wins by survivors that don't belong at my rank or even 4 ranks below me.
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@MiniPixels said:
I completely agree without ruin survivor perks effect the game much more than they used to and something has to be done about it.
Ruin doesn't change how survivor perks work.
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1065050#Comment_1065050
Tunneling is a term used in most games, and that's what it means. Literally what you are doing is in the name. Focusing in on one target, and it's frowned upon because the player would do better if they stayed aware of everything in the match instead of letting their emotions get the better of them.
Entitled survivors made up the idea that "it's when you chases you off hook", because that just apart of the game you gotta deal with if someone unhooks you unsafely
Yes you got the definition right that time. Don't change it to fit your narrative please.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1065140#Comment_1065140
Technically that falls down to the unhooker. If they have BT but don't use an Alarm clock or get another survivor to wake them up, then it's on them.
INB4 HIT SLEEP
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It gives Doc and Legion a needed boost. Sadly, Freddy, Billy, Spirit etc. Also make great use of it.
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It was a buff. He's faster, more in control, stronger at loops.
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Aren't games fast enough?
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I haven't considered making one but I probably could if the devs backed me.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1064845#Comment_1064845
You can stop bitching about otz, he was the better player by a longshot, no doubt about it. The survivors were horrible.
They do not even know the fundamentals of the game but ofc you keep defending that this is fine. No wonder that the amount of people that there is nothing more to survivor than holding m1 increases, you might want to ask devs to half gen times so these potatoes always win. facepalm
Yea can't wait for mmr. Anything's better than what we have.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065057#Comment_1065057
Its not slugging im just laying the survivors on the ground and just coming to pick them up later and its not camping im just surveying the area while not moving from one spot lol.
Exactly. It's not gen rushing it's just letting my teammates rot while I push gens with my toolbox.
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It's always been this way. At least on xbox. At least now camping killers aren't empowered by ruin, they instead rely on noed.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065050#Comment_1065050
guess you two have clashed before?
Yep we're besties
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I don't think this makes firecrackers too strong, but if it's broke it's broke I guess.
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1064995#Comment_1064995
No that's not tunneling, chasing the more optimal target is not tunneling. That's just a toxic survivor trying to use toxic mind games to make you play worse. I just had a match where every time I hooked someone the dwight was on my tail to unhook them, then he would proceed to try and body block me. If had body blocked right I would of struck him, but he was not. So I chased the two of them until I downed the injured target. By doing so I eliminated 2 survivors from doing their objectives in a single chase, and made eliminating 1 survivor even faster.
The mistakes of other survivors is not your fault, nor is it your job to cradle the survivors.
No one shares your definition of tunneling. YOU ARE WRONG. You are justifying toxic behavior by taking off the ugly name. Leave the name on, it's not gonna hurt you mate. No one will take you seriously if you just live in denial.
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Just press gens /s
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There are dc bans in place as well
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Last Year did it right I think. Take survivors needing rescue far from the killers reach and far from objectives.
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Maps are kinda dumb with how inconsistent they are. I would rather have inconsistent killers over inconsistent maps.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1064973#Comment_1064973
Well they were literally feeding me the unhooks while the Kate was pretty much doing gen after gen. What was i supposed to do just walk away from obvious kills handed to me?
Nope you did great
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@toxicghostface69 said:
https://forum.deadbydaylight.com/en/discussion/126868/do-gens-go-too-fast
lol what add-ons or offerings equal to tool boxes? Better yet, purple tool boxes with a brand new parts? Also, 4 survivors = 4 opportunities to bring in meta add-ons/offerings vs the killer. Gen speeds definitely need to be reduced. If survivors can pop 3 gens in under 3 min, before I can even get a hit, that’s a sign of an unbalanced game.
2 mins is a lot of time
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It's a bad strategy because time spent going after unhooks is less time spent patrolling.
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It's not a toaster it's a microwave
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I wonder what the fastest possible heal is. We'll make it + BK + Resilience + Spine Chill + Fastest medkit + Leader.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/1064845#Comment_1064845
That's a wonderful exaggeration.
Just simplifying it for his sake
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1063222#Comment_1063222
This x1000. Being bad at the game shouldn't be viable against an equally ranked opponent, but it is. I play in a 4 man SWF sometimes and 2 of them hold W and scream when they encounter the killer. We all get out most of the time. I don't think there's necessarily a clear bias from the devs as much as there's a bias in the mechanics of the game itself. One tiny mistake as a killer will often cost games, whereas all 4 survivors can utterly fail in chases yet still escape against an average killer if they just slam gens and only send 1 in for saves.
That wasn't the case in otz's game. He won by a landslide even against prove thyself and toolboxes on a bad map using bad perks.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1064799#Comment_1064799
I really don't see how unless the killer hangs around the hooked guy
Killers deserve privacy from nosy survivors.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1064799#Comment_1064799
If it's so broken then why is it so rarely used?
It's a hidden gem like no mither and deja vu