Waffleyumboy
Waffleyumboy
About
- Username
- Waffleyumboy
- Joined
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Comments
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/956142#Comment_956142
"Dont know how to use it"
Wrong, used it for 1 month, and you know why I take it off from my build? cause stealth isn't viable (and spine chill is a stealth perk)with a killer that has good eyes, looping will always be better and waste more time.
I hate stealthy play and yet I can't play without Spine Chill. Like I said, it's about knowing how to use it.
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/956133#Comment_956133
Why would I like 2 meters of diference?
1 perk slots for 2 meters of diference?
You didn't answer my question.
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/956127#Comment_956127
Im not judging it at all, I already said it doesn't fit my gameplay and is really usseles for me.
So are you saying it's a bad perk or that you don't know how to use it?
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Almost forgot, GF is A all the way
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Because of sound rn, spirit is arguably at the same level as freddy. Plague is at least B tier. Nurse and doc are D tier.
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/956114#Comment_956114
Most stealth killer make a noise:
Ghostface: When he is moving he make a noise
Pig: You can hear pig breathing
Myers: Has a loud af breathing
Wraith: Needs to uncloack and he isn't 100% invisible
So if you have ears, some good eyes, good prediction and you are experienced you dont need from this perk.
Can you hear them from 30m away?
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/956112#Comment_956112
I already used it 1 month and that 9% is nothing to me.
You will most likely not be able to use that 9% cause probably if the killer is looking at you're direction him is going to chase you.
And that's the why, im not a stealth player, and most people that use spine chill, if their perk activates for 1 milisecond they go in a locker and stay there 1 minute.
That's why people say is a noob perk
Don't judge a perk based on the people that use it. I could say DH is bad because the potatoes I kill DH into walls.
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@JC316 said:
I've had people gripe because I let someone other than them get hatch or the door, but the thing is that I have to get at least a black pip. I usually don't feel bad for them if they make a mistake, since they have so many tools to allow them to come back from a mistake.
I feel bad when they have DC's or potato teammates. Last night I was playing and I got total morons on my team. It was a slugging legion, and while I was looping, two of my teammates kept trying to pick each other up right in front of him, which of course he wasn't having. Me and the other guy doing gens got killed, and in spectate, the legion was farming with them. That was irritating since he went full tryhard on me and the other guy.
So yeah, mercy can be situational.
He probably had mercy on them because their teammates were potatoes.
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I love having the advantage against stealth killers without wasting my exhaustion perk slot. It helps in chase a lot against some mind games but that takes practice to get the hang of. It's not for everybody, but it's potential uses are greater than every other non-meta perk. Is it meta? It is for me :)
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This happened to me and picking up another survivor fixed it.
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I'm a pretty good looper on t and l walls I would say, my friends say I make more use than they do. The secret is spine chill + Resilience, the extra time stacks up as you keep looping and vaulting which allows you to vault even faster. I like running spine chill for better awareness and resilience because I don't let my teammates heal me because they don't run healing speed perks and without them it's a waste. Overall, the combo might lead to the killer swinging early because they don't know you have the combo which will buy you so much time. Just my experience how do others use this combo?
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@Frank_Sriracha said:
https://forum.deadbydaylight.com/en/discussion/comment/954421#Comment_954421
DS doesn't counter tunneling. If anything it makes you a target because you're running a freebie perk. DS, as it currently functions, is just a better, one use BT. It's just an invincibility field that rewards bad survivor plays.
"Rewards bad plays" how?
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/955344#Comment_955344
Yeah, it kind of says alot about the state of the game when its desireable to rank up as survivor, but not desireable to rank up as killer.
It isn't desirable to rank up as either lmao
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Too many invisible hit boxes in this game
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Imagine calling players toxic for playing the game.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/954987#Comment_954987
Thank you! I didn't think of that :) Throw first bottle without aiming for area effect and the second aiming for hit, genius!
Oh sorry
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@[Deleted User] said:
Another great matchmaking experience today. It wouldn't be so infuriating if killers at least knew ranks in advance, so I could chose one with good map control. Pinkie Finger is useless against red ranks, as they can easily avoid direct hits.
Try avoiding direct hits while intoxicated.
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Even on console this is happening now.
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If they aren't doing gens doesn't that mean you are free to spit on the gens?
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@Thomasthetrain said:
Unpopular opinion: but I think No Mither is a good perk.
With resilience you're gonna have a 9% increased action speed for the whole game.
And with No Mither you'll be able to use Dead Hard anytime you want; not caring about a killer's oneshot ability/perk.
Not to mention that you can use it to save a teammate that is being chased; you can bodyblock the killer and you'll crawl away (after being hit) and recover or they are kinda forced to pick you up ,letting the other survivor escape.
It's also a godlike perk for sabo squads.
No Mither has uses but it's not good
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@heavendog said:
How did the survs get 27k bloodpoints though? I'm lucky enough to get 20 even if I escape
Let the game run a bit longer. Ussylis did a vid on it I think.
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"Funny coincidence"
Yes that's all it is. I don't get why the devs are being thematic instead of fixing the game.
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@Karltastisk said:
Lery's is one of the maps that favours killers (statistically). Haddonfield favours survivors (statistically). So you can guess why lery's is getting reworked first. We can expect the game map to follow after this one...
Bold assumption.
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@VoodooChild said:
https://forum.deadbydaylight.com/en/discussion/comment/954827#Comment_954827
I luckily dont run into people who leave me hanging too often...but I also dont always run into who do gens at all. And the game I just had they were rank 20 to 15, so its not like I can even hold it against them. Especially with it being on gamepass a lot of people use this as a party game which is completely fine, great even different people can enjoy it in different ways....but I want to be woth my people lol
https://forum.deadbydaylight.com/en/discussion/comment/954830#Comment_954830
Are you saying that because you play her or because youre a survivor main who goes against her? Keep in mind youre saying spirit is easier than Legion. Easier than Clown, myers, hag trapper, freddy, Bubba, Wraith, Ghostface ect all of the killers who powers are extremely straight forward And yeah sure Legion and Clown and bubba all suck but actually playing them and using there power, according to you, is harder than Spirit
Okay legion, meyers, clown, bubba, and wraith are the killers easier than her. Happy now?
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Sometimes if they type a wall
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For the memes
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@DepressedClownMain said:
I have over 600 hours on Clown.
In my opinion, while this is a creative rework, it is not very doable neither very effective. I think the Clown needs a mechanic just like they gave Freddy, something that allowed him to pressure the map and end chases quicker. A rework for me, for starters would be to simply get rid of the penalty he gets when he throws a bottle, both speed wise and the 1 second action cooldown. Also, I think the Intoxicated effect should prevent fast vaults, and hinder more its target. Freddy's snares for example have bigger duration and penalty than Clown's bottle. Also, I think Clown should have more bottles (5 or 6) and get them back after hooking someone (just like Freddy is rewarded with a charged dream channel).
Now, for his ability to pressure more I dont have settled in any ideas, but my favorite one would be to introduce the "Show's Puppets". The shows puppets would sit on gens and when they reached certain percentage they would laugh like Clown and create notifications, as well as exploding the gen or just blocking it for x amount of time.
What do you think about pinky finger basekit? I've heard it suggested a couple times it's probably not a good idea though.
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@VoodooChild said:
https://forum.deadbydaylight.com/en/discussion/comment/954744#Comment_954744
Red rank Ghostface/Myers main actually. Youre really bad at insulting since i think spirit is probably the hardest killer to use save Nurse, and if you were just saying it because shes also one of the strongest….why not say nurse? Exactly silly now back to making you look dumb
Adapt Ghostface, Myers, Demo, Spirit, Oni, Demo, Trapper, Wraith, Doctor, Freddy, Clown, and Legion. How many you got again? Oh none....well how many killer challenges you got done?....oh. Damn its almost like you dont play killer at all, probably why you made the weird insult about being a spirit main. Also probably why you dont want to talk about it and instead coming with them them weak ass insults and racism like its gonna hurt my feelings or something lol
https://forum.deadbydaylight.com/en/discussion/comment/954770#Comment_954770
Deadhard is not that hard to use, its probably the hardest but even if you dont use to dodge a hit you can use it for distance to a pallet or window which would be more useful than bond or iron will, plus again you gotta learn sometime. But before i even really touched survivor i played killer so i already understood most perks, so maybe it wouldn't be the best for new survivors.....but i really dont think most people would have a hard time grasping it.
Also i was referring to the fact that you didn't read my post, made more apparent by the fact that youre telling me i can get purple, when i started getting matched will all browns and yellows i was purple. The issue isn't my rank its everyone elses
Spirit is one of the easiest killers to use
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@Raccoon said:
"What I suspect is happening is that if your a long time player whose dropped money on the game and you usually play killer then you get preferential treatment. It also might be different across consoles compared to what I've seen on PC."
LOLZ
Ok...laughing at him means you're right and he's not?
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Yes
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Red ranks are potatoes now
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@premiumRICE said:
https://forum.deadbydaylight.com/en/discussion/comment/954635#Comment_954635
expose ghostface is not even a thing in red ranks, its just a m1 killer and get looped into abyss.
stealth is meta cause it doesnt require you as killer to loop.
Btw why should he be better than wraith?
That's not how GF gameplay is at all. I'm starting to suspect you don't play at red ranks.
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I just got an instant red rank survivor queue, my lucky day.
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Joke thread
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@StrictlyEvil007 said:
The survivors would never settle for it and that's who the devs cater to.
Are we just going to gloss over how it affects game balance?
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I play killer because my friends are busy
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Survivors have very little customization as is.
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@28_stabs said:
I play solo all day for survivor archives challenges to get the last Claudettes note and it is ok.
Oof that matchmaking. I got it done in solo queue as well but it took a really bad Freddy versus my teammates who did all the dull totems.
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@xEa said:
:D same here, i hate the Trapper aswell and right now he is everywhere. But relax, the ammount of trappers is because of the challanges from the tome :)
I can't wait until it's over
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@OGBatDad69 said:
https://forum.deadbydaylight.com/en/discussion/116191/lets-start-all-at-rank-20-on-1-1-2020
Dude suprisingly. I actully agree with this and would be ok with it im rank 2 suvior right now.
Lmao
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/952656#Comment_952656
It's the fault of the asymmetrical structure of the game. As a killer, you get to see the end, even if it's the bitter end. You always have a chance to turn the table even when the gates are powered. Maybe you down a survivor and the other ones become stubbornly altruistic . Maybe you snipe the cocky survivor who wanted to teabag at the exit and gets too cocky, dishing out some deserved karma. As a Killer, it's not over until the post-game screen and, during the match, you always have something to do.
As a survivor, if you get camped and tunneled, you're just removed from the match and you spent most of it passively staring at the screen from the hook or the ground, plus you get cuck-tier bp for your inconvenience. So, I can see the reason in the disparity of the views. It's not bias, but the asymmetry of the game.
That is indeed a pretty face ;)
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/954497#Comment_954497
I love DH, but have switched to Lithe because it's been treating me pretty pretty bad on dedicated servers (Hit DH, get Exhausted, still get hit without lunging forward).
Console doesn't have dedicated servers yet and I hope they fix them before they hit consoles.
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@Raccoon said:
I can't see him functioning the way people think he will - IE - Rework is meant to make him more fun to play as/against, so I can't see them making it so you can shock a survivor going for a vault/pallet, completely denying them the interaction, and then immediately swinging for a guaranteed hit at 115%.
It doesn't make sense in the rework's context.
I honestly feel like there is going to be a lot of disappointment in his future :(
They're making him much better
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I'd rather run no exhaustion perk than BL. I prefer DH over SB because I run everywhere.
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@S_Panda said:
https://forum.deadbydaylight.com/en/discussion/comment/954328#Comment_954328
Still adds 1.6 seconds for every skill check they get compared to a not hexed skill check cutting out 2% generator progress... Which is almost nothing considering you get maybe 7 skill checks on a generator from 0-100.
I said very little. Not nothing, and definitely still worth cleansing.
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@Runcore said:
https://forum.deadbydaylight.com/en/discussion/comment/954437#Comment_954437
Yeah, there is noticeable increase in survivor waiting times coz most of ppl better play no stress surv with easy win then hard nerfed killers.
Wait times for survivor are almost instant outside of red ranks. People are just tired of having to sweat.
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No one wants him nerfed lmao. Killer mains always coming up with imaginary problems.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/954407#Comment_954407
If it doesn't, then what do you call the bs at Haddonfield and iron works then??? There's only 1 counter, and that's trapper, and that BARLEY works...
God windows
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@2LuvRias said:
https://forum.deadbydaylight.com/en/discussion/comment/954388#Comment_954388
Well tbf the ranking system isn't the best
Agreed
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/954407#Comment_954407
And neither does tunneling...
Well if you run DS it doesn't