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Volfawott

Volfawott

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Volfawott
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  • Yeah when you disconnect only do you rob the killer of points and a potential Pip

    You also rob your fellow survivors of points and make it harder for people to escape.

    Please for the love of God can we not disconnect because

    1) you don't like the Killer

    2) you don't like the map

    3) you don't like the offerings

    4) a survivor teabagged or the killer nodded at you

    5) you don't disconnect because you don't like a perk I don't care if it's decisive strike or hunting grounds

    6) you don't like an item or add-on that that was brought into the game

    There are a lot more but I feel like this is long enough

    Ps: no because it's your death hook does not validate your disconnection as the couple of seconds it takes to bring you to a hook could give us an extra time to pop gen

  • I feel like I'm the only person who likes the head of the cosmetic. I feel like it will look better in game then it does now even though I personally like it on the render

    Outside of that I'm not really fond of the shirt I don't know it feels like it's the type of outfit that doesn't really go with anything like if you want to wear you're going to have to wear with that specific set or it looks awful

    The pants are ok I could see them going with different things for example her black sci-fi outfit

    Overall I have every cosmetic for her so I will be getting this but I'm only really excited about the head and the pants

  • @TAG said:

    Perhaps I am erring excessively on the side of caution, but I'm not sure the Pinned Shred tactic should be a thing. Is there a logical reason why regular attacks should allow Survivors to pass through but a Shred pounce should not?

    It's not a regular attack

  • I will be all for changing it back if there weren't specific areas still in the game that could be very easily considered pseudo infinites without certain pallets spawning in an area but if they do spawn that makes it even worse.

  • See the problem with dying light and thanatophobia is that you can never make them to powerful by themselves because they stack.

    Second you buff the numbers of thanatophobia you also buff combination it has with any other slow down perks.

    Same goes for dying light

    Now imagine you have Legion or plague ( two of the killers who have the most reliable at keeping survivors injured whether it's because it's not worth healing or healing gives the killer an advantage) running those two perks if they got buffed.

    Can you imagine the immense amount of slowdown that these guys could achieve very early on.

    Let's say thanatophobia got buffed to have a maximum 24% ( a number they tested with on the ptb)

    Let's also say dying light buff it give you 5 per token this is only a difference of 2 ( what's the harm)

    So with everybody injured and at least 3 hooks you already have a slow down of roughly 39%

    Whilst this is happening you could still have a ruin up

    the slowdown has already become so painful that you're probably going to start to get survivors just disconnecting or killing themselves on hook

  • Might as well throw another piggy nerf in there whilst you're at it I don't think she's quite dead enough.


    Yes I technically know they were bug fixes not exactly nerfs but it's still reduced her synergy

  • Favourite Piggy/ Legion/ Demi Logorgon

    Least favourite Ghostface. He sounds like he is having an orgasm when he gets stunned

  • It's pretty much done to give them the time to to get saves and do what they need to do without endgame collapse pressuring them.

    Even with the slow down you only have a certain amount of time to get people off hooks if need be and if the killer is defending them that becomes a lot harder

  • @Dr_Loomis said:

    https://forum.deadbydaylight.com/en/discussion/comment/718408#Comment_718408

    Not sure if it would be that hard to simply not have the crows react to a survivor in a dying state.

    It simply means moving get found in fact you don't actually have the move just hold down the recover button.

    It's mainly for survivors who pin themselves in the corner where they can't be found and just stay there until they bleed out.

    What you suggested wouldn't happen to a survivor in that situation because they would be moving and trying to get hatch.

  • If you want to stop camping you're going to have to be careful because they're way too many situations where the Killer needs to camp whether you like to hear that or not.

    End game

    For survivors who are hooked right by an exit gate

    When survivors sighted grouping around and rushed a hook.

    You're going to have to implement something where these guys are not going to get punished for these situations

  • I just hate how mindless the adept survivors are compared to the adept Killers


    You could literally do absolutely nothing as a survivor and I mean nothing and just escape with hatch and get your achievement.

    Whilst a killer can work their hardest get themselves a 4k and not get their adept achievement because they either snowballs too hard or to gens pops to quickly before they can snowball.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/715321#Comment_715321

    I honestly think they should remove the part where it deactivates if your obsession dies as it isn't good enough to warrant that negative. It should just simply freeze where it's at and make you unable to get any more if they die.

    I agree they need to remove the obsession dying effect.

    It means that the obsession becomes a low priority as you want to get your stacks up from the others but it also means that if your profession becomes too much of a nuisance you can get rid of them.

    As it stands they have way too many bonuses for someone who is so safe.

    The immunity to the slowdown

    The removal of dying light if they die

    Also aboost to healing others and unhooking

    That's three benefits with absolutely no drawbacks

  • I still question why thrill of the hunt is a hex totem to begin with.

    It kinda destroys the purpose of this as it's meant to protect your hex totems when it itself can very easily be broken whilst it the killer is preoccupied because it's a hex perk.

    Especially considering I can't tell two random totems apart I end up spending more time protecting thrill of the hunt then I should have to.

  • @Aven_Fallen said:

    Out of all the licensed Killers, Pig is one of the more useful ones. She is not that bad as some people claim. Not Nurse, Spirit or even Billy-Level, but still decent.

    Just dont expect Head-Pops, and rather expect Traps to waste the Survivors time and slow the game down. If you have fun with M1-Killers in general, you should have fun with Pig as well.

    Don't get me wrong she's definitely not useless and she could be pretty damn strong in the right conditions but I wouldn't call her one of the most useful of the licensed Killers

    Myers and Ghostface are debatable better than her

    Rework Freddy is better than her

    Demi Logorgon is better and with the new update she's getting even better

    Bubba yeah definitely consider how better than Bubba

    She is definitely not as weak as people claim her to be but when compared to other licensed Killers would definitely not say she's in the top echelon

  • Yeah I already have to be careful about my perks lots as I usually don't have the time to waste perks what's on down perks.

    If I'm going for a build centre around end game I rather go for a more endgame focus build noed ( bit me I use it on my endgame builds) remember me, blood warden and rancor all have more benefits


    As the killer the fact that I don't have to usually worry about running into the power role that means I could usually traverse the map and find the hatch a lot quicker.

  • @Wuhelm said:

    Sounds typical for a lot of new players. Dbd is known to have the worst community in gaming after all.

    That is the most naive statement I have ever read.

    Call of Duty

    Soulsborne

    League of Legends

    Overwatch

    Smite

    And that's just off the top of my head most of these Communities makes the Dead by daylight community look like a bunch of saints that feed the homeless.

  • I think the reason they gave was specifically because they can't make new maps of the Nightmare on Elm Street theme without having to re discuss licence agreements.

    However they are allowed to make multiple variations of the same map.

  • @Alba said:

    Next chapter will be a map rework, but I dont know which map

    They've mentioned prioritising the licence maps as they really can't add any new assets or different maps to them so variations are the best way they could change them up so it's unique and different.

    The likelihood is haddonfield and the game are on the list.

    Then I could definitely see it's spreading out to the single area original maps

    Memorial Institute

    Mount Ormond resort

    Yamaoka Estate

    Debatably the asylum

    Maps setting to have more general enough that you could add different map types of in the same theme we're just probably get different maps.

    So probably be your redwoods and swamp

  • Don't get me wrong I love this perk but it won't become meta.


    It's requirements are to specific and limited. It only has 5 uses after that 5 uses it's a dead perk. However there's no way of controlling how you get those uses you would have to find a totem which isn't too hard and get into a locker.


    Most of the time you would have to secure a totem pretty early on usually so you don't spend an annoying amount of time looking for one.

    Now I've heard suggestion to try to make the perk better which all of them will fall flat.

    Make it a token based system instead of a single-use system: sounds like a great idea on paper but then you're just going to run into people who use small games and just go and totems hunts. Basically it's going to turn into a very cut-throat hallowed blight situation

    Make it work on more objectives not just totems for example like a generator you complete. Well this will also make it more useful it would make it a colossal pain in the ass for Killers

  • This would be abused into the ground.

    You don't like a killer's build block them

    A fellow survivor made a specific mistake that you didn't like block them.

    A group of survivors steamrolled you like it was nothing block them

    A killer steamrolled you like it was nothing block them.

    Someone used a specific killer you don't like block them

    Mori, insta heal, key that's a blocking

    Killer nodded or Survivor teabagged blocked

    Honestly I could go on all day but I think you get the point.

    I love Dead by daylight but trust me over 50% of the community is more than toxic enough to end up doing this sooner or later and it's going to be a situation where people are whining that they can't find matches because they block them

  • In general I feel like there is a time and a place to camp.

    If you hook a survivor by an open exit gate let's be honest leaving them to go do something else is completely stupid.

    If you can see a group of survivors hanging around a hook and they're wasting a time and nobody is doing gens.

    Some more specific reasons or instances but that's the first two off the top of my head.


    Now if you're talking about general down your first survivor and camp them the only time that ends up working is if the survivors are dumb enough to let it work and instead of working on generators they throw themselves at you like suicidal lemmings

  • Like what @Yung_Slug said you're going to have to find a general consensus on what is overpowered and good luck with that.

    Got some people who consider Michael ultra rares to be op some people don't because it's balance by how how much time it takes to get the effects.

    I've heard people call the Aura reading add-ons of stealth Killers overpowered.

    Amanda's letter: probably the worst out of the three don't get me wrong I love the add-on but it has way more negatives and positives

    All seeing : nothing much to say it's just a really great add-on

    Scratched mirror: the best out of the three and definitely balanced with its downsides

    All of these add-ons would be under contention for removal.

  • @Gardenia said:

    First of all, forget Kate, forget Steve, I need some tweaks to My girl Jane's screams when she gets put on the hook, her screams. Are. So. Long.

    And LOUD, I have to take my headset off or mute for a second to brace for impact.

    Devs please reduce her volume, I luv mama Jane but this would be appreciated.

    I mean it's why I always smack a Jane on hook to cut off that irritating scream

  • Random Pokémon Wi-Fi battles.

    Or watching YouTube

  • @joan said:

    Rework moris and penalize camper and tunneler killers. Easy solution. Killers want moris and camper, they get DC. And I'm not promoting DC, but when a surv DC I know immediately that the killer is a camper.

    I've had people disconnect because they were the first person down and they couldn't use Deliverance so please get off your high horse about Moris and camping

  • I was going to add Steve on my mains along with Feng but every time he's on a hook he sounds like he's the bottom in a gay porno

  • When people are making memes about the Stranger Things chapter coming out before we got any information about it.

    As a joke/meme people said "new chapter coming out better nerf piggy".

    And then the actually ended up nerfing piggy. Hey behavior we were kidding

  • As cool as it would be it's probably not going to happen considering the reason why the variations are a thing that doing with the licence Maps first is because they can't really add any new assets to them but they can't flip them around and rearrange it

  • I'm not going to lie I love it when someone pallets stun me during frenzy thanks you got me out of thst with a quicker stun time than the fatigue gives me.

  • 1) If at least two people disconnected a match I will phone with the last two a bit and let them escape.

    2) I will personally go off to anybody who plays immersed when there's only two people left you know the type of people those who wait for the hatch and just hopes the other person dies. (If you're not going to at least try to work for your escape then the person who's working for it is going to leave and I'm going to just hunt you down)

    3) unless a person is an immersed douchebag I talked about above do not sell them out if there in a locker that is sure fire way to earn yourself a camping

  • 1) Hi Vis horror Joey

    2) Blue hair purple sweater Susie

    3) Frank with the varsity jacket

    4) devil-may-care Joey

    5) Susie with the pink hair


    Yeah I don't feel like Julie has anything and makes her look different from Frank and I doubt she'll ever get that considering I'm guessing they want to keep the theme of a couple looking similar but I could be wrong

  • @Gardenia said:

    So as the title suggests, if this were a TV show. The following characters are corresponding to seasons.

    Season 1 (OG characters):

    Claudette: The Prototype Nerdy girl, sweet cinnamon roll but still has to die (sorry hun)

    Meg: The first Final Girl who survives the season.

    Jake: Boyfriend of Meg(Final Girl), dies trying to protect her.

    Common interests: They both love the outdoors and Meg likes runs in the forest trails.

    Dwight: Friend of Meg who secretly pines for her, dies second to last.

    Season 2 ( When the views are getting good and they get a bigger Budget)

    Feng Min: The competitive bish, who acts super tough and likes to be alone. Into Goth and being a rebel too. Dies in her room on a twitch stream.

    Kate (Season 2 Final Girl): Is clueless and oblivious to much of what's going on until the last minute. Very artsy and into music. Has a tragic past with losing her mother, making us pity her.

    Nea: Everyone suspects her of being a killer. Very mysterious, was bullied in her childhood giving her a false motive. Dissappears, and moves away after the first murder. Not having it.

    David: Transfer student turned Jock. Boyfriend of Kate(S2: Final Girl). She constantly tells him his drinking is getting out of control but he acts like a douche. Dies fighting the killer after being caught Cheating by Kate.

    Season 3 (The season where they take risks with the show and things get weird and you don't know if it might be cancelled cause it was trash):

    Jane(S3 Final Girl): Murders have been happening and as a reporter she seeks the truth, she digs and digs until she finds something she wishes she hadn't. Kind and caring but also very inquisitive and that gets her into trouble.

    Adam: Intern who works with Jane, dies trying to one up her by following her and trying to take credit before she reports to her boss. A kiss up who died.

    Jeff: Boyfriend, soon to be fiance. Doesn't take things as seriously as Jane, comforts her while supporting her as she investigates. Dies after sex, in Jane's house during the final scenes of the movie.

    Ace: Carefree gambler who risks it all, but has a temper despite his apparent sanguine demeanor. Dies in a casino, body never found. Although people in the casino have complained the food tasted weird...

    Thank You for Reading, I'll make one for the licensed characters and killers, but would love to hear how you felt about this.

    I had fun making this lol


    The general concept is nice but it comes off as way too fanfiction for my liking

    Looking into the characters I don't think it kind of completely the words from the bits of character we've gotten from them in the game.

    1) Kate and David

    Jake and Meg

    Jane and Jeff

    Honestly none of these characters being together really makes sense with what we know about them. I feel like if you have to break the character to ship them together it makes it come up as a really bad fanfiction.


    2) yeah a lot of characters are just broken in this.

    A) Feng Min: I feel like people tend to mistake being a lone wolf for being a bish. Min seems to be the type to care about people but if it's a life or death situation she jumping into a situation that would get her killed.

    B) Adam: Jesus what the hell did the Adam do to you. Again nothing about Adam suggested he would typically act like this

  • Why does dying light still give the obsession so many benefits despite the fact they no longer have a massive target on them?

    Immunity to the slowdown.

    Reduce chance of becoming the priority target due to losing the effects of dying light if they die

    Increase speed of altruistic actions

    I can understand having one or two of these factors but all of them at once makes you obsession for too safe with no downsides.

  • @Peppa_Pigsaw said:

    https://forum.deadbydaylight.com/en/discussion/comment/696371#Comment_696371

    See the thing is, having Rule Set be baseline would actually hurt her. Because survivors when they see that the boxes don't have auras, they will just do gens and then remove traps normally. So I'm actually glad they have ignored that in all honesty.

    I would agree if you but for the most part survivors tend to do generators regardless if reverse bear traps are in play or not.

    2 minutes and 30 seconds is a lot of time to take the bear trap off. So it's become a massive non threat to some survivors to the point where they will even do generators whilst they have a bear trap on them or that other survivors just do a generator whilst the trap Survivor is on the hook then rescue them.

    So the question becomes why am I using an ultra rare add-on for an effect that could be so easily negated and ignored?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/694907#Comment_694907

    If all survivors are hooked at once, -100%. They can't do a generator if they're all on a hook.

    You can effectively get up to 10 stacks of Dying Light for a total of -30%. You could get 11, but at that point, the only remaining survivor would be the obsession who is unaffected by it.

    I've always wondered why The Obsession is unaffected by it.

    Don't you think there's too many benefits to being The Obsession when dying light is active.

    Your death already cancel that the effect of dying light making killing you something I'm going to avoid doing but then on top of that you're not affected by the slowdown and you also have a bonus in altruistic actions.

    With the old dying light it was understandable why The Obsession had benefits mainly because they were the person who was most at risk now the person who's the least at risk and they have even more benefits than they did before

  • I really ever use it unless I'm in desperate need for points.

  • I would agree with you but I just had a game playing as Demi Logorgon and I could tell you just with 32 alone locking down a 3 gen is straight up ez pz

    I don't even want to know how annoying it would be to face against a doctor in the game with a massive terror radius build

  • I literally don't get why the uninjured requirement is a thing.

    Killer can still use blood stains to track so it's not like mind games with fixated will become impossible to win

  • I'm guessing it's just the way they set out the progression to activating the perk until it gets fixed or if it ever gets fixed just don't hit greats if your healing somebody

  • Honestly who was really complaining that they were being downed by ambush when they were exposed.

    While I can someone understand someone being irritated they got down by Demi Logorgon's as it has a large range comes out quickly and doesn't really need how much charge time.


    But come on for a pig to ambush you mid chase she needs to Crouch and then charging up her ambush and even then the speed is an instantaneous it's more of a gradual speed pick up. Even with Crouch reduction and ambush charge of time reduction addons it's still isn't anywhere near as fast as Demi Logorgon.

    so the change just comes up as wildly unnecessary ambush already didn't proc remember me, surge, infectious fright, dark devotion, stbfl, sloopy, Franklins or hex the third seal all those perks lost synergy with ambush you didn't think you could just let us keep the exposed perks.

    Honestly the only good thing that came out of the ambush change was being able to hit your obsession and not lose stacks that's it.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/694886#Comment_694886

    Gotta' say, I wouldn't want that. You'd be taking your RBTs which are meant to take people off of generators and telling them, "Hey, don't bother looking for a box until you do a generator." They'll still have enough time to remove it, it's not meant to be an easy RNG kill, but you'd be losing the one thing they're good at.

    What's the time I find myself playing with this survivors tent up objects regardless of if someone has a trap on their head or not.

    Usually unless the game is going super slow it's mostly before the person even gets off hook which when you're running the add-on kind of makes it seem like a massive waste of an ultra rare.

    But I do understand what you mean

  • I'm really hoping that Amanda gets the same treatment when it comes to ruleset no. 2

  • @Satelit said:

    Y'all underestimate us Jane players

    Most Jane players I encounter tend to play like they're playing with one hand.

  • Honestly I'm still of the opinion that it should affect The Obsession or if you're not going to make it affect the obsession could you at least take away the stupid healing bonus that The Obsession gets.

    I can't kill The Obsession or I lose the effects.

    They're running off not being affected by the slowdown and they have a bonus healing and hook save speed because reasons

  • @Clockso said:

    i doubt it's a bug but every time you start healing you become completely silent, it's like iron will, the second you stop healing you then you start to grunt, it's a really nice small little change tbh

    Probably a bug tho

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/694202#Comment_694202

    No it's not garunteed to be a safe save but I feel something needs to be done to buff it to make it more useful and less situational.

    It's not a guaranteed safe save it's a guaranteed farm what your suggested would allow people to farm without being effectively punished.

    The perk is not designed for you to hook dive and get a fast save.

    It's designed for you to be a distraction whilst the person you rescued sneaks away undetected.

  • @Maelstrom10 said:

    Her arms just so outstretched it looks really... Weird like I don't want to call it stupid, but afaik they just reused the toolbox animation.

    Also babysitter should let you take an extra hit for 5s or be immune to killer grabs whilst unhooking with it's aura reading being transfered to wglf imo

    If they added that to babysitter this would just increase the amount of hook rushing.

    It will also almost make it nearly impossible to punish a bad save.

    The perk is meant to be more of a "hey come over here and chase me" whilst the person you want hug to slinks away unnoticed. It's not meant to be a guaranteed save

  • Sorry but there's a long as it's still possible to run until 4 insta heals I'm not down for getting rid of ebony mori

  • Chunky: I do like the child's Play franchise but Chucky just wouldn't work gameplay wise. Unless there's an option to switch between human Chucky and the doll however let's be honest people who want Chucky want the doll not to run around as a random dude. Just gameplay and thematically I can't see him being added.


    The Creeper: The creator is a pedo I don't need to add anything else on that I don't want to support that scum by give him any money.


    Jeff the Killer: For the love of god please stop suggesting this edgy mary-sue self-insert cringe fest of a character. If you want to play as a a male teen who stabbed things with a knife just play the legion ( you have Frank and Joey take your pick) also don't bring up Jane the Killer because same thing goes as with Jeff just play Legion ( you have Susie or Julie because the Legion don't discriminate)

  • @ajbustetter said:

    https://forum.deadbydaylight.com/en/discussion/comment/685843#Comment_685843

    I read this in the office and half died.....lmao....coworker looking at me like I'm nuts.

    https://forum.deadbydaylight.com/en/discussion/comment/685884#Comment_685884

    PLEASE tell me you escaped though?

    https://forum.deadbydaylight.com/en/discussion/comment/685829#Comment_685829

    That just sounds terrible. Billys right?

    In his defence I did deserve it I shouldn't have been crouching in a corner they dead to begin with

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