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Volfawott

Volfawott

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  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1476240#Comment_1476240

    There is no straw man i replied back to the important parts.

    Okay let me make this kinda clear right. What was the first place Dead by Daylight was released on? Also What was the first Place DeathGarden was released on?

    Your reply should be obvious with that in mind that is why things like legacy exist because it was PC FIRST Same goes for Death Garden im sorry the DG devs didn't go through with console.

    I believe you are missing the point an exclusive means never to be done again correct? If you have such a issue with that wheres the same energy for mobile exclusives? I dont see you making posts about that wheres the same energy.

    Cosmetics being platform exclusive and the fact PC HAS HAD DBD LONGER make sense because the games life has been on pc longer and again deathgarden was only on steam.

    With all that being said MY POINT IS if the developers want to make something for console players to get thats a remake of the cosmetics sure i don't care but giving out things that others had to pay for WITH THE PROMISE IT WILL BE EXCLUSIVE is dumb at this point if behavior does that you might as well release bloodletting and at the point you might as well refund people because it would be lying yet AGAIN.

    Lastly this is why event cosmetics should have never been given out behavior gave people an inch now they want a mile this mentality is behaviors own fault myself and many others called it people will never be pleased until every exclusive is given out.

    Again it was done with the switch because the switch was a console exclusive it was something to reward you for getting it on the switch.

    Hence why you couldn't give the exact same variation because Xbox and PlayStation and PC aren't the switch so them using the switch colour scheme wouldn't work.

    It wouldn't work for deathgarden because death Gardens exclusive worth a reward for purchasing deathgarden not forgetting it on the PC there's no need to lock the specific colours.

    Switch literally got a different version of the Trapper that was themed to the colours of switch that is why we've got a different colour variation not so you can keep bragging rights.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1476139#Comment_1476139

    It's not elitist what is though is the fact you feel like you deserve something simply because of your platform. Remember you started this not me.

    What i was saying is if they want to do something similar to what they did with the switch cleaver where they make a remake of it i was cool with it clearly though those that paid money did so knowing it would be exclusive.

    The reason crossplay came up is the fact if you give it out to everyone on console you just kill its value similar to what they did with event exclusives again read next time. Also i could give 0 shits what someone thinks about my cosmetics and i still don't its more of the fact me and a lot of others paid for them after being told they were exclusive these are not PAX Skins where you just had to buy a plane ticket to get them these were skins where you had to own the game.

    They even did a free EVENT for them where you could get deathgarden for free im sorry you feel entitled to everything being given to you but this is the mindset we need to remove from the community sorry to break it to you but you are not entitled to something because of your platform period.

    You really don't read my post do you or do you feel like making a straw man of my argument is a lot easier to break down.

    No one is asking it for it for free. As I even said we would be happy to pay money if it means we could get the cosmetics.


    That's all lot of people are asking for the opportunity to get it.

    I never once said give it to Console players because that's what we demand I have always been of the opinion at least let us be able to purchase it.


    When it comes to exclusives I've never had a problem with him in fact I'm all for that as long as everybody has an equal opportunity to obtain one.

    Whether it be through

    purchase

    Earning in event or challenges

    Login rewards

    Even the Rift if it were to have been exclusive wouldn't have bothered me


    What I don't like however is exclusives that lockout 3/4 the platforms from even getting a chance.


    Especially when you take into account not only did they promise to not do any more exclusives before the death garden things became a thing.

    Keep in mind this statement mainly got brought up when someone was asking if consoles were going to get an exclusive character like bill. They weren't asking for Bill they were just asked if they were going to get their own variations.


    But as I said before in a post above it left console players waiting for a chance for deathgarden to be ported so they can either play the game or get the cosmetics.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475854#Comment_1475854

    Im gonna sound really mean when i say this but with crossplay coming to the game i think its fair to keep it exclusive it sucks you guys didnt get a chance but just like the bloodletting shirt i think its safe to say it should be exclusive.

    However if behavior wants to do what they did with the analog cleaver aka the switch cleaver i could careless as long as you can tell which ones exclusive and which one is clearly the given out one.

    If you want to keep to that elitist logic and then by that spectrum shouldn't anybody who downloaded it when it was free also not have it.

    Also again are you literally trying to equate a console bonus outfit with something that let's be honest was an exclusive tack on bonus for death garden.

    Also with the fact that you mention crossplay I'm only assuming you wanted to stay in exclusive even more so you can rub it in console players faces.

  • @MonsterInMyMind said:

    DeathGarden was a game you had to buy in order to get the cosmetics as it had to be in your inventory They should stay exclusive my thoughts are this sorry you didn't download it while it was free but those cosmetics like the blood letting shirt should remain exclusive the difference between them and pax skins was the fact they were handed out free at pax all you needed was a ticket and you were given the code however it was made clear when we bought deathgarden that these were exclusive skins that could only be gained through buying the game.

    You know most of us console players on asking for it for free.

    We wouldn't mind purchasing it the problem is we never got the chance to do it in the first place.

  • @Pepsidot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475739#Comment_1475739

    The official DBD twitter account advertised the DG mask as exclusive:

    https://us.v-cdn.net/6030815/uploads/3YDEZTKH7DVQ/image.png

    Uhm, never posted an image on this forum before so am unsure of how large it will be displayed (I had a warning sign when trying to post the tweet link). But yeah, they did advertise the mask as exclusive.

    Fair enough that's on me

  • @Pepsidot said:

    You refer to the developers not wanting any more exclusives... but in their latest event players were able to collect 'exclusive, time-limited' crown cosmetics. This was I believe ONE day after they gave away all the event cosmetics.

    I find the stance from the developers very confusing. In a year's time, will people complain about not having the 4th Anniversary crowns and hence be given them for free 'in the community's best interests'?

    I have also not heard any further update about the rift cosmetics being available in the store... which I thought was going to be a thing so that they are not exclusive forever.

    But just to be clear. I prefer exclusive cosmetics to... stay exclusive. Legacy should remain exclusive, as well as Bloodletting, the Deathgarden mask, etc. They were advertised as exclusive, so they should remain exclusive. People were told they needed to do x, y or z to receive them and so they did so.

    The case of the death garden masks they weren't really advertised as exclusives.


    They were advertised as bonuses for getting deathgarden it was even stated that if deathgarden had the chance of coming to consoles then console players would also get a chance to get it it was never marketed as an exclusive.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474812#Comment_1474812

    You also had no option for the Bloodletting shirt yet I don't see people asking for that to be given away for free.

    The event ones I don't really care about since they technically were free, provided you played a game. Spending free time and spending money are two completely separate things though, and I'd be pretty pissed if the masks go out for free, like I'm sure some people would be pissed of bloodletting went out for free.

    No one complains about the bloodletting because it was advertised as a limited time thing.


    Deathgarden however never got such a luxury some of us console players were anticipating it we never got the chance we were never told it was purely always going to be for PC.


    In fact a lot of console players were hoping to get deathgarden when it eventually got a port whether it was for the cosmetics or for the actual game those people didn't even get a chance.

    If it bugs you that much let them just put it in the store for auric cells that way you still have to pay money for it.

  • @SaltedSnow said:

    https://forum.deadbydaylight.com/en/discussion/comment/1469988#Comment_1469988

    Unbreakables faster recovery never goes away and is almost strong enough to be a perk in its own right. This isn't even counting that escaping as survivor with only three perks isn't incredibly difficult.

    The other perks also have their own benefit.

    Soul guard gives you Endurance for 8 seconds when you recover that doesn't matter if it's you getting off the ground yourself or someone helping you. Even without its secondary effect working it can still be really useful.


    No mither reduces your injured sound by 50% and stops you from leaving blood also contrary to what a lot of people might say say it actually has a lot of synergy with several different builds for example injured, pure stealth or more.


    Unbreakable only really has one benefit and that's faster recovery and getting your self up once outside of that it's pretty useless

  • @Jb94 said:

    I think it would be good to start creating links in lore, I think this specific idea is a little too simple to be worth implementing.

    At a push this could be implemented through legendary skins- but I'm not really sure what meg's brother brings to the game that any other character doesn't already offer it.

    There is potential for some interactions based on proximity. Rin, Yui and Adam all lived in Japan at around the same time, it would be interesting if any of them came across each other in passing- some kind of butterfly effect situation. Jeff and legion all come from the same town and that's not been explored either, but could be interesting.

    We don't know exactly what time Adam Rin and Yui lived in before they were taking so you can't exactly say they were all taken around the same time.

    For all we know Rin could have been taken a good for 30 years before Adam and Yui.


    We know Jeff and Legion or at least Frank have interacted with each other as Frank commissioned him to paint the mural in Ormond ski resort. In fact when Jeff came back to his hometown it was the memory of his first Commission from Frank that made him go back to that ski lodge way he was taken

  • I doubt it would be licensed considering the licence holders are behaviour.

    It will be kind of weird for them to be like hey guys we had to get the licensing from ourselves

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472148#Comment_1472148

    Here we go with the accusations.

    I’m sorry but if someone disconnects or 1st hook suicides 60 seconds into the game ruining it for me then I dont see why I should be punished and forced to stay in the game when I did nothing wrong. I’d rather quit and move on to a new game. With the penalties its the people who stay in the game who get punished the most. They get a 5 minute time out, I’ve had games where 2 disconnect and I seek out the killer to end it and as expected try hard sad case slugs for the 4k and pick up and slug and it went on over 5 minutes. That was me being punished through no fault of my own because the mechanics in this game are easily abusable which leads to so many disconnects in the first place.

    Likewise is a swf farms with the killer against my will, if Im just a playtoy for a toxic swf teaming with the killer why should I sit there and put up with it? People who defend this often do it themselves am I right?

    I need to sit there and be trolled for 5 minutes while the toxic troll players have their fun. Then its on me to record a video, waste time uploading it to youtube, waste time submitting a report just to get a generic “Hi we will look into it” response from the support site and never an update.

    Behaviours support is shocking. The number of trolls out to ruin everyone else games is shocking. Behaviour as always does nothing about it because they couldnt care less.

    I'm of the opinion that no one should have to play nice just because a person disconnected the killer really has no control over if the random blendette gets annoyed that she got found.

    However I feel like they shouldn't go out of their way to be a douche simply either be nice or just play the game how you normally would there's no need to to make the poor survivors stuck in the game suffer

  • If I'm farming as killer and a survivor doesn't want a farm. I'll typically just treat them like a low priority actual player.


    If I see them I'll down them and hook them then they can go off and do whatever they need to do I won't tunnel then I'll just continue for me with the others but if I find them again I repeat the process down them and hook them.

    Essentially I'm not going to go out of my way to look for you or tunnel you but if I do happen to bump into you I'll treat you like a normal player in a normal game.

  • @Zeus said:

    Trying to get all totems to counter noed is a bad against because

    1. You're wasting time and killer might not have noed

    2. If you get totems that spawn on obvious areas then the very well hidden final totem that becomes a hex would be troublesome to find.

    Wasting time is the point if you're worried about no weird you risk wasting time if you don't want to waste time then you risk being hit by it

  • @BloodMoneyMerc said:

    https://forum.deadbydaylight.com/en/discussion/comment/1468861#Comment_1468861

    Care to explain why? Bc just saying no it doesn't is not a valid response.

    https://forum.deadbydaylight.com/en/discussion/comment/1468942#Comment_1468942

    It has changed the outcome of so many games where the survivors played badly, but they had crutch perks to give themselves many more chances than they really deserved. It has rewarded bad gameplay so many times in my experience, & I see it do the same all the time for content creators I watch. At least with Deliverance, it requires that the survivor actually does something successfully before it can be activated.

    Because each thing that helps you get off the ground has a condition itself

    Soul guard to unlock the effect you have to have been cursed by a hex if the killer doesn't have a hex Totem, the Hex totem gets cleansed or you weren't affected by it by the time you get down and you won't be able to use it for this reason there's no need to have an indicator or another condition.


    No mither give you the ability to constantly and repeatedly get up off the ground however in return in not only makes you injured but give the killer a notification this way the killer to the make the choice in whether slugging you is appropriate or not. No one's going to waste a time to go over and pick up someone with no mither


    Unbreakable the condition of this perk is that it only has a one-time use both of the perks above can be used endlessly with this perk you get one use if you waste it it's gone

  • @Veen said:

    Tbh, a rainbow colored bunny feng would have been danker than this NUMEROUS rainbow/like recolor of her default outfit from that last rift.

    @Volfwott you forgot about Kate outfit from the last rift.

    It was the archives themed character for that Rift I was mentioning all the characters that weren't themed in the archives but still got new cosmetics

  • I'm not a fan of forcing technician away from being a lone wolf perk

  • @Alice_pbg said:

    people asked for FNAF.

    people complained about people asking for fnaf

    people complained about people complaining about people asking for fnaf

    people complained about billy nerf.

    billy got less nerfed

    probably some swf and Noed posts.

    something about mori and keys aswell.

    that's pretty much it

    Yep pretty much

  • @ProfoundEnding said:

    Yeah like as a Jane main I want my Jane doll. Much rather have that then all the common charms literally no one uses.

    I'm just hoping when it's Min's archives she gets a doll.

    Come on Behaviour don't do my girl dirty

  • @ProfoundEnding said:

    https://forum.deadbydaylight.com/en/discussion/comment/1468832#Comment_1468832

    I said usually, not always. As all those tomes had re-skin outfits as well.

    Fair enough

  • @ProfoundEnding said:

    https://forum.deadbydaylight.com/en/discussion/comment/1468781#Comment_1468781

    The only new outfits we get in Rifts are for the tome characters. Most of the other cosmetics are usually just reskins.

    Not true

    Tome 1- Gave an outfit for Nurse, Jake and Wraith


    Tome 2- Gave us the cosmetics contest winners Clown and Min


    Tome 3- Gave us Summer Yui


    Tome 4- is giving us a Zarnia, David and Doctor

  • This 10000×

    Please @Peanits we really need this

  • If I would see anything I would say definitely doctor most of the other Killers will murder you with varying different degrees of a brutality.

    Even super sadistic Killers like ghostface, Freddy and Clown would probably just end up killing you in a brutal ways.

    Myers, Trapper and huntress will typically just kill you in whatever way they can how brutal it is just depends on what they have at hand.


    Pyramid, Oni and deathsinger seems to have tried and true methods that they use your death will be pretty simple and often then not quick unless you actively do something that pisses them off

    Demo kills you on a matter of Instinct no malicious intent just Animal Instincts.

    Nurse would most likely have some remorse for the action.

    You also might at least be able to convince Amanda or maybe Legion to not murder you. The worst you leave the situation is injured


    Doctor on the other hand will torture you to no extent for his own research and amusement and your death would pretty much be a unintended by-product of that torture and that's only if you're lucky. Otherwise you'll end up a vegetable that he can play with and test as he sees fit.

  • Honestly I do enjoy seeing survivors like Jane and Jeff it's nice to see people of a little bit more weight to them. While I don't play them I do think they're both a good addition

    I mean don't get me wrong I be slim af but I do like the fact that people can play that can appeal more to them because of body type or other reasons is great.

  • I play both sides even though I do tend to play Killer more I will say this.


    Swf is usually the most fun and least stressful way to play you get to have a good time with your friends and overall it's a lot easier because of how effective your communication can be.

    Killer is usually the most stressful as you heavily have to manage your time effectively and you really can't afford to make mistakes


    Solo survivor honestly is usually a flip of the coin it's so heavily based on your teammates that it can pendulum swing from being stressful to fun. I typically play Lone Wolf when I play solo Survivor but even then I still have to vaguely rely on the other people and surviving with.

  • @Onyx_Blue said:

    With Hag, I think Flashlights should reveal her Traps but not destroy them.

    With Wraith, I think he should be able to be burned, but they should replace the status effect function of his two 'Blind Warrior' add-ons with the new function of: 'slightly increased burn resistance' and 'slightly increased burn recovery + slightly increased burn resistance'.

    I mean that is technically what blind warrior used to do it reduced the effectiveness of Lightburn and if I remember correctly his old ultra rare completely negated Lightburn.


    Almost never used because honestly people really didn't Lightburn the Wraith that much so when he got the addon pass it was effectively changed

  • Honestly survivor loadout should be locked when there is only 25 or 20 seconds left this gives the killer enough time to adjust their build accordingly and prevents the last second switches.

  • @CWill22 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1466245#Comment_1466245

    NOED isn't fine tho it rewards bad killers for doing nothing and "JUsT DoIng BOnEs" slows down the game for the killer without them working for it. A totem can be the difference between a gen getting hit with pop or being finished (just one example). NOED is too strong for requiring absolutely no effort at all. I suggested this before I think NOED should have a token system and that rewards killers for actually playing good and giving them the chance to secure a win. Current NOED allows killers to be outplayed all game and still get kills that shouldn't happen.

    There is a counter to a perk I don't want to use that counter to the perk I much rather whine about it until it gets changed.

    Coming from someone who played solo Survivor when it came time to doing the challenges for archives literally bringing in small games you could basically do all the totems by yourself.

    If you don't want to do totems that's fine you don't want to waste your time with that but don't complain when the content of just rushed generators and leave ends up turning terrible for you

  • Yeah I doubt they will revert all the new mechanics and the work they went through with the rework.


    It's the same reason why I predicted that the overheat mechanic on hillbilly wasn't going to go away. Unless the devs find a severe problem they usually stick to stuff they put a lot of work into

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1465418#Comment_1465418

    Honestly, even if it got the change I suggested I still think barely anyone would run it. It would be a meme/niche/fun perk that at least has a use. Why make it weaker if even in the stronger version it would barely be ran?

    Personally I love the perk and I think it's pretty underrated.

    A lot of Higher skilled Killers will break a chase if they hear somebody working on a generator close by technician is very good at masking that.


    Honestly I think almost all of Min's perks are underrated

  • @Blueberry said:

    All Technician needs is to make the gen completely silent, period. Not decrease the distance it can be heard. This will apply as long as one person working on the gen has Technician regardless of the amount of people.

    Most killers just do drive by's and listen if the gens being worked on without actually looking at it directly.

    Honestly I completely agree with this with only one exception it should not work if someone working on the gen does not have technician.

    In all technicality the concept of technician is supposed to be it's a lone wolf perk it fits with Min being a lone wolf character. With this in mind it should only work that way if people technician are working on the gen the somebody without technician works on it or the person with technician gets off it the sound should return

  • @dudeguy129 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1465138#Comment_1465138

    Actually after talking it out I think changing from a stun to a slow would actually be a more healthy addition to game , giving people that extra wiggle time or a few extra meters for a window etc etc that way the item basically just mimics a missed M1

    Now that's something I could definitely get behind

  • @dudeguy129 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1464979#Comment_1464979

    1) noed gets unlimited uses when activated until destroyed or the game end , the proposed item is one time use 1a) melee version put you in m1 range of the killer 1b) I should of stayed but ranged version would need to be aimed sorta like flashlight/hatchet so it could miss

    2) bringing a counter perk is part of the game

    Ds = anti tunnel , bt= camping/proxy , unbreakable and the new one= for slugging

    Those are perk slots just to counter game mechanics not killer ablilities or perks

    3) the why the points are set up in order to +1/+2 you need to be altruistic the game almost forces it ,

    4?) It's not free ,

    Melee is obvious that if the killer sees it can M1 if it's in their range

    Ranged version I should of stated it should be a skill shot type item not , a automatic free homing missile rock

    You clearly don't know how powerful a stun can be.

    As for no one escapes death the fact that simply because you desperately needed a free gotcha your point which it wasn't is sad.

    No one escapes death is not present for 90% of the game or potentially not present at all.

    One time or not there shouldn't be an item that gives you a free stun because people aren't idiots and they're not going to just randomly try to aim it mid Chase. You see your teammate get down you could just simply run up and stun the killer whilst they're carrying the person no need for timing or anything.


    A counterpart should never feel like an obligation to bring. Just because I see a flashlight doesn't mean I feel obligated to bring Franklin's or lightborn because I have ways of looking away from it.

    With what you're suggesting it wouldn't be hard for a survivor to just wait until I'm carrying a person and moving to just stun me. There would literally be no other way of avoiding them besides running from the survivor in question.


    Yes to get points you have to be autistic but there's a difference between playing for points and playing smartly. If someone has no one escapes death and there are across map and you're by an exit gate leave if you can't find it. You don't all rush in like suicidal lemmings then get all shocked Pikachu face when all of you get down and the killer gets a 4K

  • @dudeguy129 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1464727#Comment_1464727

    Yes because it would be a shame to give survivors a legitimate tool to win the game if only us killers had a item or perk that lets us play like crap the entire game then 1 tap murder every survivor once they basically won the game , but instead I get to 4k win the game ...gg enjoy the safety pip

    Did you really try to combat my idea about how free stuns would be annoying with boohoo but no one escapes death.


    Is that honestly the only straw people can grass when trying to come up with an argument.


    But you know what I'll play ball.

    1) having a free stun item is something that can be used at any stage of the game no one escapes death can only be used in endgame.

    2) no one escapes death can be cancelled out by survivors with the base ability of cleansing totems and it becomes even easier if they have perks to locate the totems killers on the other hand would have to be forced to bring in Franklin's Demise and even then they can still be stunned before I get it off.


    3) a killer cannot be in 4 places at once if they got completely wrecked and they are relying on no one escapes death they still shouldn't be able to wipe a team unless that team is a bunch of altruistic potatoes.


    I never brought up any problem with the survivors getting extra items for example I feel like the firecrackers should be added to the pool not just be event exclusive but there should be even more however I just don't think there should be a free stun item.

  • Yeah that's a negative on something to stun the Killer.

    We don't need this turning into a Friday the 13th speedo Chad party

  • @Buttercake said:

    https://forum.deadbydaylight.com/en/discussion/comment/1464452#Comment_1464452

    They wont be making characters like Lisa, anymore? 😦

    I thought this was going to be a trend. Like, Pennywise for Clown????? 😭😭😭😭

    They're talking about Legacy not legendary cosmetics

  • @Widden said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463816#Comment_1463816

    Yeah i agree about crouch and add on side but other things is unfun for balance

    Tunneling is a very annoying consensus to put on a killer it's usually the fault of the player rather than they killer themselves.


    Technically any stealth killer would be proficient in tunneling. Worst case scenario they just have to eat a decisive.

    As for her stall potential it's very chance based this can help survivors and burn the killer ( trap off in the first two boxes) or burn survivors and help the Killer ( trap off in the last two)


    Now with adjustments she's in a very delicate balance when it comes to taking away elements from her kit.

  • She's an amazing killer she might not be top tier but she's good.

    Honestly besides an add-on pass and maybe a couple of tweaks to her kit like increasing the Crouch movement speed there's not much you need to touch.

    Honestly even without any tweaks the only thing she really needs is an add-on pass as a lot of her add-ons are pretty bad

  • @Angelicus23 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463191#Comment_1463191

    It's not the fact to be afk it is to take advantage and improve your objective easier by doing some thing you aren't suposed.

    Survivors do it to survive, get banned, killers do it to get easier kills, doesn't get banned.

    There's a difference between getting to an area where you can't be hit no no matter what the killer does. Potentially taking the game hostage for making it literally impossible for you to get down a pseudo Infinite.

    And achieving an easier hit by cutting off a loop.

    1) if the survivors paying attention they can quite easily just not to go the way they were going instead of double back making what you did Pointless

    2) you're not taking the game hostage or creating an impossible situation as a killer

  • @Sirco1990 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1462286#Comment_1462286

    Skill wise nothing change but last minute swiching can make a 0 item lobby to a 3 flashlight with key lobby. Against that kind of lobby the killer perk change a lot and maybe against that they would bring a mori but now they need to close the app in the loading screen of they dont want to deal with this and just like that those survivor need to reset the queue time.

    I'll trust me I'm not condoning the last seconds swaps is pretty much an awful thing and something that's likely to get you tunneled to death if you tried to do it to me .

    However I was just answering the question ar hand

  • Well just from reading the post considering The Killers are going to have their own matchmaking levels

    The reason you're locked in is so if you pick Legion it runs the matchmaking based on Legion.

    Basically so you can't just pick your clown who has a low MMR have it matchmake you with survivors equivalent to that and then switch it to to your spirit who you're super skilled with just so you can kill a bunch of noobs.

    Considering survivors all skins there's no reason to lock your character into Nea considering nothing changes skillwise from you using Nea or Meg

  • As much as I think this would be good I don't feel like it should be a thing I could imagine somebody who plays tons of other killers and doesn't play Something like nurse and the slowly building up passive MMR to the point where when they actually use nurse they get immediately demolished by survivors day shouldn't be up against

  • @Kai6864 said:

    Shirtless Joey, I’d pay for that.

    Yes

  • @Terra92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1457766#Comment_1457766

    Adding a health state to the beginning of the match wouldn't change the perk, it would run as intended past the first hit. Killers could reasonably presume that the survivor has no mither afterwards. You would not be able to become healthy one you've reached the injured state.

    That's completely ignored the point of my post.

    Literally read it again

  • @Terra92 said:

    I think if No Mither just started off in the healthy state, and once you're hit once you cannot go back to the healthy state, it would fix a lot of the initial problems the perk has.

    Reason why you start of healthy is so the killer is aware that they are unable to slug you.

    The purpose of the Perk is to help you if you are slug but because you can get off the ground infinitely it needs a counterbalance and staying in to all match isn't enough.


    The only two other perks that get you off the ground is soul guard and unbreakable both of which don't inform the killer specifically because specifically their effects to get you up or so conditional.


    Unbreakable can only do it once and once alone so giving it away would be actively detrimental.

    Soul guard requires you to because considering it completely for a part of the killer doesn't bring a hex perk or the hex perk is destroyed this is why this doesn't have a indicator

    No mither allows you to get up infinitely with next to no conditions as well as not leaving blood and having a reduction in injured sounds to balance this out you are permanently left injured and the killer is a where they should be careful when Downing you

  • @DrDeepwound said:

    Majority of changes to Legion had nothing to do with the chasing survivors backwards cheese.

    Devs added things that can only be considered punishment, as I refer to it.

    "Lets address chasing people backwards"

    "ok, I got it, lets add a 4 second stun + a blind when they cancel frenzy and also make it take 20 seconds before they can use that power again, oh and if you miss your attack you are stunned, that should fix it"

    It can only be described as overly punishing, hopefully one day we will have our day of revenge, and they change those things.

    As I've said before honestly I think it's because of the immense amount of backlash we were getting for the Legion that they rushed rework out without thinking about it too much.


    A lot of the changes overlap each other in extremely punishing ways when lethal attacks don't do this.

    The add-ons pass was also incredibly rushed.

    The initial pins were absolutely useless and detrimental.( they're still not the best but they're at least better)

    The removal of the the speed add-ons in exchange for killer instinct detection range add-ons was stupid.

    Franks mixtape and stab wounds study are super counterintuitive to The Legion's new playstyle and they're both still tuned towards old Legion.


    I am glad they're going back on some of their changes like the vaults speed and the overall speed of frenzy hopefully they follow suit and just look over Legion again to try to fix the rushed job they did.

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