Vetrathene
Vetrathene
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/907276#Comment_907276
What killers are exactly weak?
Pig, Legion, Leatherface, Clown, Doctor. At the bare minimum. Nurse.
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/111687/so-when-are-we-getting-some-killer-buffs
Or, hear me out, we don't. Just because you don't get a 4k every game doesn't mean killers need to be buffed.
Who said anything about a 4k? I'm tired of that trying to be forced in my mouth when I have never ONCE called for or demanded that. I just want the weaker killers to actually get buffed so they are fun and strong. Not OP, not constant 4ks. Strong. Because they are alone vs 4. And right now those 4 are much stronger then most killers.
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@TooKoolFoU said:
https://forum.deadbydaylight.com/en/discussion/comment/898159#Comment_898159
I’d say mori should exist. They should require the killer too hook someone twice in order for them to be moriable. Just so the survivor had a fair game of two hooks. If the survivor was on 1st hook without being unhooked and than made it into struggle phase, than the killer still would only be able too hook the survivor. With keys, only the survivor who uses the key should be able to escape with it. So than by anyone else who picked up the key can still use it, if that other person lost it by death/drop/franklins
Making them completely useless.
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@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/905762#Comment_905762
So, without a super lethal killer that has everything going for her, this game is dead. Would be for killers, sure cause they dont have that fallback cheesy killer. There are many strong killers that cant be looped without skill: Huntress, Oni, Billy, Bubba, Freddie, Trapper. Fixing loops for red ranks means fixing for all. A new player wont last long on a super nerfed where a red rank would. There needs a balance on all sides.
It needs to be balanced around high skill survivors and killers though, not around the lowest rung of the game. It needs map balanced. It needs less get out of jail free cards. It needs strong killers.
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@Mr_K said:
No, let them waste time.
On another note. Wouldn't be nice if Cruel Limits blocked lockers too?
Might make it slightly worthwhile. And I'm just annoyed by the constant notifactions, I still ignore them and do something else, but the sound drives me nuts and makes it even harder to locate other survivors.
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Stronger killers and rebalanced maps and tiles.
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@xEcoLog1cDuk3Xx said:
We love nerfing the only skillful thing in our game and not doing anything about the no skill that survivors have.
Huntress nerfs next?
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@korean_zombie said:
Thanks for the advise gents, the core issue is that its not fun.
I am so tired of this survivor battle cry and the devs listening. Why is whats fun for the killer never taken into account? I think both should have fun, but it feels like its the survivor point of view that takes precedence for the devs.
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Rework them. Make it so they can teleport to lockers and leave Legion clones behind to act as traps and indicators of survivor passage.
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@MrsPiggyIsSoSneaky said:
You mean
#reworklegion right?
There is nothing the devs can do to legion at this point, no amount of buffs or nerfs will put him in a good or decent place
You mean #nerflegionmore right? ;) ;) :D But seriously, a rework is what they need, at this point they are barely even a killer.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/902664#Comment_902664
No. All their marketing is around killer. Survivors are just reskins.
If you think they look after survivors over killer then I have a bridge to sell you.
They;re marketing may be around killer, but many balance decisions have been based around survivors, especially thier "fun".
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/902254#Comment_902254
Idk whats worse the fact you made this comment or the fact it got up voted.
My first thought is you're new because you have NO IDEA of the trajectory this games been on since release.
Its not that they don't care about the killer at all. Its just that they care about the killers less.
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Wow they Banned @UlvenDagoth :( #bufflegion #ftopayrespects
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@ygnea said:
https://forum.deadbydaylight.com/en/discussion/comment/901112#Comment_901112
It needs a buff if it’s getting nerfed. It’s supposed to be a strong perk. There’s no reason the way I said it should work shouldn’t work. It would simply be anti tunnel perk that way.
Why is it supposed to be a strong perk when there are plenty of weaker perks? Was MoM supposed to be a strong perk? Because it only got nerfed with no buff recompense. I don't understand what logic your trying to go for.
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@CotJocky said:
*On Topic Statement*
I play both sides. I think new BT is the least painful for killer because the killer at least has a chance at hook swapping, especially if he's running "Make Your Choice".
*Off Topic Statement*
https://forum.deadbydaylight.com/en/discussion/comment/900864#Comment_900864
If that change you mentioned was made, BT would fall way down in the Meta. Face/proximity camping would become more viable than it already is if you are just looking to "4K" without worry of points or pip (especially for noob killers who typically camp anyway). That change would greatly lower BT's value. People would compensate a different way, but I think it would ultimately be bad for newer players. A.) Getting demolished every game doesn't promote most people to want to continue to play long enough to get better. It's typically much rougher to be a noob survivor than a noob killer (if matchmaking does its job, no smurfs in your lobby, etc). BT helps noob players to feel safer about going for hook saves. We all remember the low ranks and how other survivors would just leave you on the hook to die. As they figure out things such as the BT/WGLF combo, they get points greedy, and come get you off the hook if only for their own purpose. Being farmed is better than being left to die while they hide on the edge of the map and hope for hatch.
People get tunnel vision on specific perks and forget SWF is the strongest "perk" in the game. Over half of the player base play mainly in solo queue.The more and more you nerf perks/survivor, the less and less playing solo queue is viable. Killers despise SWF and by nerfing survivor more and more, you are pushing people to only want to play in a SWF. This will lead to a larger percentage of players only playing with select people making SWF teams stronger and stronger and therefore making killer less and less fun. Survivor has had a very large amount of nerfs since the launch of this game. I won't deny that killers get occasional nerfs, but the survivor nerfs are far more frequent and severe in comparison.
Don't screw yourself (as killer) by hoping for survivor nerfs to the point that everyone you face is a well trained 4 man SWF with flashlight skills, looping skills and can hit Ruin skill checks in their sleep.
As with anything in life, the harder you make things, the weak will fall away and the strong will persevere. I'm thankful for the games when I get obvious weak links with poor skills. I don't want to think about the day when I log on as killer and find every team to be precise, deliberate and well skilled. They will just lead you from pallet to pallet and in 5 minutes they will all teabag at the gate and leave with their 13K points. Personally, not my idea of fun.
A game should not be balanced around the lowest skill, it should be balanced around the second highest tier of skill.
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@ygnea said:
Just make DS deactivate after someone else gets hooked, and make it permanent until someone else gets hooked instead of timed. It’s literally the simplest fix ever.
It dosen't need a buff in place of that nerf, it just needs that nerf. I am tired of survivor powers getting buffed and nerfed at the same time while that rarely happens to killer perks.
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@Mister_Holdout said:
Don't agree, locker protection is fine imo.
It should deactivate if you get fully healed, touch a generator, or rescue another survivor. Because at that point you aren't getting tunneled.
I am down for this idea.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/900841#Comment_900841
No it isn't too powerful. If, as you've stated, hooked someone else and chased the survivor with the activated DS down then there shouldn't be a lot of the timer left. At most, there might be around 30 seconds or so left. Its easy enough to just wait out, slug or do something else for that time.
30 seconds is a long time, and its difficult to keep track of not only how much time is left one DS but also who had it left. Playing killer is already a mile a minute of trying to do everything at once, and adding DS on top of that just makes it exponentially worse.
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@X_Scott said:
How can you abuse it? You get 1 shot and it's gone, like deliverance. If anything, it should just be a built in mechanic against tunneling.
THen killers should get ruin permanently as a built in mechanic. Plus its not an anti-tunnel perk, its 60 seconds of immunity. It should deactivate after another survivor is hooked. It also has no counterplay. Slugging is not counterplay, its the best you can do in the situation, its not over coming the ability with good play.
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Just keep BT as it is but make it work only once per game.
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No, stop trying to get killers nerfed for survivor "fun".
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@OnryosTapeRentals said:
There's no reason why this would make sense as a change. Decisive Strike is designed to punish tunneling killers. It already has multiple limitations (e.g. criteria to use it, timer, limited use etc.) and adding another one would just make it unnecessarily complicated and weaker.
A survivor spamming a locker really doesn't make a difference and in fact just wastes generator time. If anything, survivors using DS in this way is beneficial to the killer.
It might have been designed for that, but its active for so long that even if you go hook another survivor, it can still be active. Plus it has no real counter play, its more it forces the killer to do something else. Its requirements aren't that hard to get, as the survivor littleraly has no active participation in it, they just get it as a get out of jail free card for being unhooked. Its better then it used to be, but its still way too powerful.
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@LetsPlayTogether said:
Gen speeds are fine. How comes that all those killer who regularly win games never complaing about that? Right, cause its not an issue.
True3Ta1ent wins games plenty and complains about gen speed.
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@Peanits said:
Well that's simple. One was an easy fix, the other was not. If we can quickly find what's causing the problem, we're going to fix it as soon as we can. If we can't find what's causing it, we can't fix it.
Why did Mettle of Man take so long to change but you managed to change the way deep wounds worked from PTB to live in less then a week?
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@LoverOfDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/896862#Comment_896862
So they made a quick fix patch that nerfs legion even harder for the moment because they created a perk that affected legion in such a way because they lacked foresight... omg these devs are somethin special.
They really are. Killer nerfs come swiftly. Survivor nerfs take time and need to be worked over and made sure its the correct response to the situation. Mettle of Man took a month before it was fixed. Deep wounds was changed before release so it wouldn't work with BoP and Nemesis.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/896865#Comment_896865
and now it broke worse. Reality will break before Legion gets love or help it feels like.
Sounds about right. Its weird though, I still have some hope (or maybe an addiction), because I'm still on these forums trying to get things changed.
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@LoverOfDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/896854#Comment_896854
Is it better to force purple ranks to play with grey ranks? You seem to just have zero foresight as to why people want the feature back
Actually yeah it is. Rank shouldn't even be a thing since it does nothing mechanically. It gives no rewards, it gives no bonus. A rankless system that just pairs people together makes for a more casual and fun experience overall.
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@Peanits said:
I would argue that DS isn't really the key in that scenario, it's the mori. Perhaps the issue isn't that you can't use DS, but rather that there's no counter to the mori.
Theres no counter to DS either.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/896852#Comment_896852
Oh yeah... I saw that. Made me sad.
Yeah I was in that thread when it was posted, my mind broke a little when I read that.
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@FearedbytheGods said:
Now you're just mischaracterising my argument and conflating your own arguments
She's broken, she's always been broken. She was introduced to counter REAL infinites and killers still complained so REAL infinites were removed.
She should never have been introduced because she broke the game. This magical line of yours where she was 'OK at one stage' doesn't exist.
And you pointing the finger at me while misconstruing my argument is the equivalent of trying to rile up the mob while yelling 'get him'.
Devs should have never allowed such a broken killer in the game to begin with.
Killers still complained because not everyone wanted to play nurse. And her power was fine, it was her add ons that where the problem. And the changed those...and then continued to beat her with the nerf bat for no good reason afterwards.
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@Nonfunctional said:
Guys if you want to play a S tier killer then play a S tier killer.
A killer is always going to be the weakest and it's not even Legion so what's to complain about?
Because acceptance leads to stagnation and continued abuse.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/896678#Comment_896678
Same goes for nurse
Yeah I'm trying to help keep them alive through the massive bugs the new update brought out.
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@alphaholic said:
The fact that some survivors have exploited bugs in the past—while equally scummy—is not an excuse for killers to be freely exploiting the basement bug... and acting like it's their God-given right to do it at that, just because they got hit with a DS their last game. (Pro tip: you can literally counter DS by not tunneling. Wild, I know.)
Stop making excuses for cheap exploits. It's garbage *no matter who does it* the end.
Thats not a counter, thats being forced to leave that survivor alone. Counterplay involves overcoming an ability with good play. You are not over coming it, you are forced to do it.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/896832#Comment_896832
I bit harsh, but I can't argue the point much at the moment.
Maybe, but like you said, its how I feel. I thought this game was going in a good direction finally, until it was suddenly Nurse, Spirit, and FREAKING LEGION nerfed all in a row. And it makes me worry about Doc.
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Its dark, its full of too much foliage, and the middle structure is one of the most powerful juke spots I've seen in a very long time. The statues are cool, but thats about it.
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@UlvenDagoth said:
I also want to point out i'm not "Abusing" or "Harassing" the devs here. I just want an answer.
I also would like an answer, But with the potential for another killer nerf soon, I think the answer is "We made it seem like we where trying to balance the game properly lately, but that was just to try to get killer mains to shut up and be happy with a reworked freddy and some desperately needed survivor nerfs that took much longer to come out then all of these killer nerfs in a row.
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Yep, over all one of the most disapointing chapters to date. The killer is cool, but not my style, and everything around it is just awful, especially the nerfs to so many killers in a row (and soon to be doc). The bugs that break the game are almost as bad, but at least I figure those will be fixed. The killers likely aren't going to get a buff for a long time, if ever.
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@neoncatjacky said:
Just make feral frenzy down deep wound survivors again. The new deep wound system is literally garbage. All u need is to sprint or mend and u won't go down.
Or maybe just reduce the timings for BT and Feral frenzy like 6 sec or somewhat.
Because now the deep wound effect is literally not a harm to survivors and totally not a map pressure thingy.
Since the speed within feral frenzy is the main symbol of legion and why not give legion back his ability to down people with it?
Because thats not fun for survivors. Never mind killer fun, thats not important.
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@Brookster said:
https://forum.deadbydaylight.com/en/discussion/comment/890469#Comment_890469
It was so not busted it just gave the survivor the slightest edge and a slightly bigger possibility to escape. Mettle of man required to be hot once more and killers had a fit over it. Whereas literally all killer perks and add ons are way over powered
Mettle of Man required literally no skill and had no counterplay. It was broken beyond broken. No killer perk or other survivor perk matched it. It was a plague on the game for all killers. And survivors still have stronger perks then killers. BT, DS, Adrenaline and all other exhaustion perks are better then anything the killer has.
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Why did you nerf Legion and buff BT instead of fixing the add ons that was the problem?
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@TheCrookedMan said:
Idgaf how much skill a character takes. You. Don't. Get. To. Break. The. Game. She can LITERALLY IGNORE ALL OF SURVIVORS DEFENSES. Sorry folks but that's game breaking.
Technically she still breaks the game as she ignores pallets and walls. She just can't use it to any good effect now.
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@Kagrenac said:
She had it coming for years. She broke the game and was left a monstrosity for that entire time. There was NOTHING you could do to counter a Nurse player that knew what they were doing before the nerf.
Looping? Ineffective against a Nurse that knows how to counter jukes.
Stealth? Good luck with that considering every new release adds more and more perks to make it harder for survivors to hide.
Gen Rushing? Didn't work against a character that can zoom across the map at mach 5 every few seconds.
Even if you managed to juke her it didn't matter. Her blink would recharge and she would close that distance again. There has never been a killer as powerful as her and I'm glad she's been changed.
No she didn't. That was the addons that where the problem. Her base kit was fine. Now she has no map pressure and a weak chase on most maps.
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Since he's the same size as survivors they should just make thier hitbox as small as a survivors so they can't be looped anymore. That's why they made survivor hitboxes smaller right, because they where physically smaller? Because otherwise I don't know why they did it.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/893198#Comment_893198
But that doesn't mean injuring survivors is not significant, still less than downing, but people are one shot down
I still rarely see people get 2 hits much less 3 with the minor speed increase. You still have 4 seconds of stun for no reason that you can't see blood or scratch marks, you still lose your power on a miss, and you lose half your power on a normal M1 hit. They are worse.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/892977#Comment_892977
What's the point of getting more hits? You still have to M1 chase them down. You don't even get any stall any more.
Yeah, cause they don't need to heal because your power is non lethal, so why bother with it?
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@EverflowingRiver said:
https://forum.deadbydaylight.com/en/discussion/comment/892811#Comment_892811
Great point. The reason they made FF hits not basic attacks was for consistency across characters. This seems like an inconsistency to me.
You know, unless that was only an excuse.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/892950#Comment_892950
It drives me crazy that anyone can see this as a buff.
Me too, so many people say it lets you get more hits, and I have not seen this to be true. I haven't been playing because it bummed me out too much, but I've rarely seen two hits with the new speed boost let alone 3 or 4.
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Killers must be feeling disillusioned for some reason.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/892669#Comment_892669
Don't gotta go to some Twitter page, can just look at doc's power description and add-ons in-game right now. "Static blast" or whatever it's called could be cool...
Could be, if it wasn't likely removing his passive madness buildup. And the add ons confirm it will be on a cooldown. It sounds like a nerf to me.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/892886#Comment_892886
Exactly. They have enough going against them that there power is literally a punishment to use.
Yep, welcome to the killer with no power.