Vetrathene
Vetrathene
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I stopped playing because of all the killer nerfs.
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/926239#Comment_926239
Well they've said that they don't want to and aren't going to buff him, so that only leaves two options.
And this is why I'm not playing the game right now, I'm tired of killer nerfs, especially on already weak killers.
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@Almo said:
What usually happens with SWF is that they get super-altruistic and refuse to leave the match unless they can get everyone out. Only at very high ranks and with SWFs that play together a lot is there much of a benefit in terms of escape rate.
That does not mean we don't want to do some things to make the solo experience better. As someone else pointed out, that's the reason for the Kindred buff.
Perhaps escape rate isn't the right metric, as SWFs can be more annoying to play against even if they don't necessarily escape.
What about making the killer experience better though? Everything you seem to mention is focused on improving the survivor experience.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/925753#Comment_925753
DS doesn't need any changes. Don't tunnel and end game don't go for the same injured person just to save your own ego or pip because then you deserve the stun. If you get stunned you deserved it. Perk is annoying at times but perk is fine. BT is also fine nothing wrong with it either to OP
Saying you deserve to get stunned for finding someone after you already hooked someone else is the height of entitlement. Saying you deserve to get stunned because you downed someone at end game because it was your only change to get a kill then when everyone else is full health is nearly as bad. I'm sorry that going after the same person is the most effecient and effective way for the killer to gain control of the game. I guess if that's wrong then survivors need to not do generators as quickly as possible?
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I don't want more killers, I want map balance. I want the Dedicated servers to work better. I want a balanced game. I want a less buggy game. I want sounds to be fixed.
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Doc leaks already seem to indicate he is getting nerfed.
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I would also like them to fix the sounds...again...
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@X_Scott said:
On DS — if you get hooked, then someone else gets hooked, but right as you're being unhooked, the killer came back and slaps ya down, pixks you back up, and throws you on the hook — to that survivor, it will still feel like being tunneled.
Then don't make stupid plays.
@RakimSockem said:
Literally nothing wrong with Borrowed Time or DS so yeah.... Iri Head nerf would be a priority if anything gets nerfed
There is plenty wrong with them. They allow for survivors to get away with bad plays.
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@BasedMorlis said:
"SWF is so broken!!!"
Y'all do realize they removed it for all of 2 weeks and almost no one played as a survivor, right? They've tried this. What they should implement is a "KWF" with 2 killers and 8 survivors with twice as many gens needed to be turned on. Not only will you be able to coordinate with others as killers, but you can combo killers together, like Michael Myers and Hillbilly. Michael Myers can lighthouse to spot killers and with Hillbilly's ability to cross maps like crazy, it would be dope. Stop asking for them to remove options and start asking for them to ADD MORE!!! I dont understand why people always look to remove things instead of add.
This never happened. There where plenty of people playing before SWF. It was never taken down after it was implemented.
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@ALostPuppy said:
I'd probably agree with ds needing a change, but bt is fine. Borrowed time shouldn't even go off unless the killer is a d!ck and wants to tunnel them off the hook, in which case the survivor absolutely deserves a chance to actually play the game. It's not an OP perk, nor is it a second chance perk. There aren't any of those in this game.
Or ya know, it goes off when a killer sees the survivor or thier scratch marks nearby and patrols. Or the survivor goes for the save as soon as the killer turns thier back and tries to do a dumb play.
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I like surge+surveillance
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The thought that this game was dying before SWF was not true, it was quite popular from the get go even before that, and was even growing. It just got reveiw bombed. (An Unfair and unethical practice) And the devs where forced to add it in or watch it wither away on steam. It would have been fine without it if not for that.
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@Thrax said:
gens are the primary goal for survivors gen rushing is just something killers say to make them feel better about doing poorly.
I'll fight about it but not argue online.
Tunneling is just the primary goal of killers, survivors just say that to make themselves feel better about doing poorly.
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Legion needs a complete rework.
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@KillermainBTWm8 said:
The game is the most balanced it's ever been the sides are mostly even nowadays with some low tier killers needing buffs.
But its still not balanced and BT and DS allow for brain dead plays that require no skill.
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@Karl_Childers said:
https://forum.deadbydaylight.com/en/discussion/comment/918532#Comment_918532
Yep. It’s funny to see some people try to argue killer vs 4 solos is balanced. That’s nonsense as it is very clearly advantage killer. If SWF were removed, or turned into ”unranked mode”, killers would completely dominate ranked games. Like it or not, SWF to an extent is required for balance.
No, SWF broke the game permanently when it was put into the game. It was never intended to be there.
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@ThisGuuy83 said:
Survivor is like riding a bicycle, it's not that hard to learn, and once you do, your good to go.
Killer is like riding a bike too, but some bully keeps popping out and throwing a stick in your spokes.
I love this so much, I just want you to know.
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Yeah I agree, this perk needs some love.The killer shouldn't be made aware of it until they hook the survivor, i.e. it dosen't show up on thier hud until then. Maybe not at all. I think that would help it a lot.
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Killer is far more stressful. You don't have a minute to stand still and just sit like survivors can. You have to constantly be working to manage gen pressure, chases, and downing. You have 4 people to keep track of and have to make split second decisions on when to keep a chase or try and go pressure some gens.
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@Mert_MK said:
Just don't tunnel, seriously. It's that easy lmao. And if they really want to use their DS just slug them or pull them out of the locker and eat the stun.
Overall, it's being easily countered by simply not tunneling, stop crying.
I only agree that the perk should be disabled when the gates are open.
The problem isn;t tunneling, its that DS stays active after you hook someone else (which is the opposite of tunneling) then find the other person, down them, and they still have DS.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/916540#Comment_916540
Yes, let me control what my teammate does in solo queue. Good idea.
Thats on them to play good. Each person is only responsible for themselves. If they don't want to play well then thats the problem with playing in a team. You get punished for everyones mistakes, not just your own.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/916533#Comment_916533
What if a one for one trade occurs against for example the Oni and he just AoEs the savior and you off the hook, hooking the savior first. You shouldn't have DS for that? Seems kinda lame.
Then don't make bad plays. I know thats hard for survivors to grasp with BT and DS, but really thats what a game should be about it is NOT rewarding bad play, but good play.
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Whats wrong with that? It still prevents tunneling, if the killer dosen't hook another survivor it still lasts sixty seconds? Its such a minor nerf that just prevents the perk from being overly strong to still being strong. I don't understand the resistance to this idea.
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@brokedownpalace said:
I guess we needed another place to hold hands and cry about DS.
Yep, this seems like a good spot. DS just needs to be changed so that it deactivates after hooking another survivor.
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I would love to see some buffs for my piggy. She does need something to give her more map presence, her crouch is too slow and ambush is really only useful for playing around pallets instead of getting hits from actual sneak attacks.
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/913698#Comment_913698
No I'm good. The nerfs to survivors since I've been playing don't compare to the killer nerfs.
Plus theres only one major killer BUFF I can think of, and that is too freddy. Wraith got a little love, but not much. It also always seems to take longer to nerf survivors, as they have to carefully deliberate, while anything involving a killer takes way less time. Spirit out of nowhere, changes to deep wounds immediatly after PTB for Legion. And yet Mettle of Man took over a month to be fixed and it was far more broken then what Legion could do with nemesis and a bunch of addons to even make effective. I can also think of plenty of survivor buffs, like when vacuum pallets got buffed, how DS has remained a super strong perk even after the nerfs, how survivors have more time on hooks before they die, and how BT JUST got buffed. I'm not saying there haven't been improvments for killers, nice QoL changes, but they where small things over a large amount of time.
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@Ellen_DeGenerator said:
Fast vault a window? you'll still get hit.
a metre away from the window? if the killer looks at you, you'll still get hit.
Dropped the palette and got the stun? you'll still get hit.
I find it so annoying that the only feasable tools survivors ahve to create distance and play mindgames, more often than not end up getting me killed eventhough im pulling them off correctly. i've noticed it more recently. i always knew in the back of my mind playing survivor that it's killer favoured in terms of what counts as a hit and what doesnt but its really making me mad after 250 hours.
I know i sound like an entitled survivor but the game isnt fun when you vault the window and get skullF*cked by an oni m1 or billy's chainsaw. every game feels like a nurse game.
I cant see myself playing any more survivor without friends untill this gets fixed or something is done about dedicated servers. i'll be playing killer and waiting 30 minutes for a game againt people 6 ranks higher than me.
You can play dedicated servers for this, its not a purposeful choice by the devs. The balance team is not killer sided. And you just need to get better if you are getting out mind gamed on strong pallets.
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I know both sides have been buffed and nerfed, and that the game in some ways has gotten better from release, and in some ways worse. SWF ruined everything to start off. It made the game a mess that is nearly unbalancble. And it when it comes down to who is stronger, its still survivors, which is why all of these killer nerfs, especially to some of the weakest are completely unnecessary and just kind of a slap in the face. It also looks like doctor will be getting nerfed, as it looks like they are targeting his ability to find survivors, one of the few things that actually make him decent. And while there have been some survivor nerfs, such as medkit and balanced landing, it isn't even close compared to what is being done to killers while refusing to buff the already weak ones. If they would focus on redesigning maps so that they are more fair for both sides across the board that would help. But as they are taking thier time with that it would be better to give weak killers buffs instead of nerfing the already strong ones. They are supposed to be the power role for gods sake, but the devs don't seem to understand how an asymmetrical game is supposed to work.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/910634#Comment_910634
Knowing all the memes about the devs, i can't imagine it being the opposite.
Oh I could. Nerfing killers is the old new rage.
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@kcbearz said:
https://forum.deadbydaylight.com/en/discussion/comment/911562#Comment_911562
If you need pop/ruin to get a win i feel sorry for you maybe you need improvements and not rely on crutch perks!
Tell that to DS and BT.
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/911110#Comment_911110
nah, in general killers are not being nerfed, only stupidly strong killers are, or broken add-ons.
So yeah, bye bye Forever Freddy, we won't miss you!
Legion says Hi.
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Yep, this is one of the reasons I refunded the DLC
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@Unicorn said:
Gen time being increased I don't think will fix this problem, nor nerfing toolboxes. Increasing gen speed is only gonna make it easier for Killers to camp. What Survivors need is a second objective. Dull totems are not enough, also I feel like until people can actually come up with potential ideas to pitch that will fix these problems your complaining just looks like whining. Be productive in your arguments and complaints.
People can complain if they want, with our without a comprehensive argument to back it up. Complaining is often what leads to change, not accepting things as they are is an important step to growth and improvement.
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@Thanatos_x said:
https://forum.deadbydaylight.com/en/discussion/comment/907274#Comment_907274
Better be a buff tbh
Not the impression I'm getting.
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I don't care, if you want NOED and also DS goes with it, I am fine with this.
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Legion needs a complete rework, they are not in a fine spot right now. Pig needs some love too. Her ambush is pretty useless and her traps are mediocre at best, better with addons.
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Yeah they are in a pretty bad place right now
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Pig needs add-on changes and some QoL buffs to her base kit. Trapper needs to be able to carry all of his traps from the beggining of the map so he can start setup immediately. Legion Needs a rework. Nurse needs her base kit reverted. Maps need many reworks, especially the ones with infinities.
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/907383#Comment_907383
Can't agree that looping is an exploit. It's the survivors main defense against killers. If no one could loop the game would be over before a single gen could be touched.
Its an exploit because its using an unintended side effect of making survivor hit boxes smaller. And somehow people managed to escape before it existed.
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@Negi said:
https://forum.deadbydaylight.com/en/discussion/comment/907376#Comment_907376
Don't you know? Killers get shamed for actually using good stuff, only survivors are allowed to be meta even though the game is survivor sided. It's in the survivor handbook.
<3
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@StrodeWins said:
https://forum.deadbydaylight.com/en/discussion/comment/907341#Comment_907341
and this is the same guy that probably got mad about the pig EGC nerf, spirit nerf, and nurse nerf.
lul.
Yes, a bit, and only to her base kit. You thinking my opinions and feelings are irrelevant does not make them so.
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After infinite was added faster vacuum pallets. And SWF. And smaller survivor hit boxes, creating looping, which is still an exploit to this day. After that survivors where given increased time to hang on hook before they died, making them have more leeway to make mistakes and stay on gens.And that was at the same time as the killer cube, the most one sided change to ranking during the entire life of this game. Its been up and down and back and forth for both sides, and will continue to be so. That dosen't change the fact that killers needs buffs.
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Complacency is death.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/907324#Comment_907324
Not sure what you think I'm not understanding? I think that's an unnecessary change.
https://forum.deadbydaylight.com/en/discussion/comment/907291#Comment_907291
Reducing the stun from 5 to 4 is fine IMO. I don't like the other suggestions because those are the type of conditions that I think makes the perk too situational.
Given how much you hate the perk, though, I don't think a 1 second stun reduction would keep you satisfied for long. Maybe I'm wrong but I think if that change was made people would be like "cool that's a decent nerf that makes DS more tolerable" and then within a week or a month or so they'd decide that's not enough and call for further nerfs.
Kind of how it continues to killers when survivors claim they are not fun to play against? You know whats not fun to play against as a killer? SWF depip squads. But Devs aren't doing anything about that.
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@StrodeWins said:
just sLuG....
the devs aren’t going to nerf, they’ve said it already. it’s easy to counter.
Its not a counter, its a mitigation. A counter is overcoming the perk. Slugging means they can be picked up or get up themselves and doesn't give them a reduced hook health state. And I don't care what the devs had said currently, I'm not going to stop complaining about it. I'm not just going to accept things as the way they are. That leads to stagnation and tyranny.
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/907326#Comment_907326
I was saying that every survivor that runs decisive and gets downed within the 40-60 seconds they get to use it deserves the get out of jail free card.
No they don't.
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/907318#Comment_907318
Go for it. Nobodys gonna stop you from running ruin and I usually find ruin within the first 3 minutes of the game starting with my small game and inner strength Nancy.
I meant it sounded like you wanted DS to be a permanent addition to Survivors. If thats the case I want Ruin the same way. And its not that he bought a flashlight, its that hes trying to bait the killer by purposefully being annoying, then going for a no skill bonehead save and then escaping for it as a reward.
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@Ghoste said:
Sure, their speed was buffed but mending and deep wound were heavily nerfed, so Legion's stall is almost nonexistant now. Overall, I think the changes are a nerf, but glad you're enjoying them.
Also, there's already a post detailing most of your suggested changes and more. Check it out: https://forum.deadbydaylight.com/en/discussion/110693/a-couple-of-qol-improvements-that-would-make-legion-a-lot-better-devs-please-read/p1
Yep, very much a nerf. I haven't played the game since it happened.
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/907303#Comment_907303
I'm not referring to the video. Didn't even watch it. I'm talking about every decisive strike in general. Oh yes how dare a survivor bring a flashlight to try and escape the killer. That's so toxic wow. Jeez you killer mains act like bringing a flashlight is abusing a bug in the game but it's not. Flashlights were added to blind the killer and but time for the survivor being chased.
So DS to you is a survivor right? Fine, then I want Ruin as a killer right permanently.
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/111669/this-is-why-ds-isnt-anti-tunnel
If you've downed a survivor and picked them up within 60 seconds of them being unhooked then they kind of deserve a get out of jail free card. So until NOED gets nerfed let's leave DS alone.
Yes, that flashlight clicking steve who was fully healed and made a stupid play to save that Yui totally deserved the get out of free card because how dare the killer try to punish his bad play?