Vetrathene
Vetrathene
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1035960#Comment_1035960
That's such a generalization of the actual reason. A perk that effects people differently based on their skill level isn't healthy for the game in any way, shape or form.
It also required no interaction on the Killer's part, which was another motivation for the change.
The ruin change will lead to map changes/objective changes/ something now that the devs can see the actual stats without ruin.
Actually, requiring skill to do thing is a good thing, as it requires players to...practice and improve? But apparently thats only killers who need to 'git gud'. Survivors get a free pass.
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1027279#Comment_1027279
"gen slowdown perks to have less synergy.. "
it's getting ######### pathetic at this point, what are killers supposed to do? seriously. You delete Ruin so people use Pop & Corrupt/Surge etc.. but now that's being targeted.. if they start touching Pop and Corrupt i legit give up
i uninstalled borderlands 3 after the first month because every interesting gun/grenade i found got nerfed into oblivion and it kept happening over and over again, so it's like what's the point of "looter/shooter" if the loot is irrelevant a week after you get it?
same trend is starting to reveal itself here, just not at warp speed like BL3. What's the point of trying to play killer if you can't prevent the matches from being over by the time you get 3 chases? everything out of their mouths is to the effect of "make things more challenging for the killer" and "more fun for survivor".. it's getting ridiculous
Yep, its all about survivor 'fun'. Its never about that for the killer. Fun is also a bad metric to balance a competitive game on.
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After keys get nerfed. Mori's have already been nerfed and are in a fine place now.
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Well lets see, as most of the killers have no map presence and BHVR keeps making larger maps that favor survivors, without slowdown perks those killers are severely weakend. The fact is that its the tip of the iceberg as BHVR wants to nerf even more slowdown perks, taking more power away from already weak killers. Wheras survivors still have BT, which just got buffed, and DS, which is still super strong after the nerf, and honestly in some ways even stronger then it was before. SUre medkits got nerfed, but really only one got actually nerfed, the other one is still an extra health state for 15 seconds that has no counterplay. Keys are still a problem while moris have been nerfed. I, and I am sure other killer mains like me, are just tired of it.
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@ohmwreckerfan8492 said:
Finally survivors can actually win again
Survivors could always win. Now they will just win more. Which they already did pretty well. Because they are the power role and BHVR refuses to admit this, much less change it. They have all the crutch perks, they have all the map advantage.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1033353#Comment_1033353
Why are you waiting around the hook?
I can see now why so many players here find the game hard as they aren’t applying any pressure to the survivors sat elsewhere pumping generators.
If by waiting around the hook you mean starting leave it and a survivor goes for a dive because they have BT which allows for brain dead no skill plays? Or patrolling because I saw scratch marks or actually spotted a survivor? But thats camping. Obviously.
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@gamerscrybecauseofme said:
https://forum.deadbydaylight.com/en/discussion/comment/1033261#Comment_1033261
Let's take this guy.
Insisting DS and BT are overpowered and need nerfing. Well, how are you affected by either of those perks,unless you're camping and tunnelling? So yeah, completely situational and there to punish trash killers.
Yes, its camping when I turn around to leave a hook and survivor with BT unhooks the person immediatly. So camping, much wow. Its tunneling when I hook another survivor then down the other survivor 45 seconds later after not chasing them and still get DSed.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1033325#Comment_1033325
Read above.
Fair and balanced that you need to forsake all other points in the game to tun around a huge map and take out 5 totems which is more than another generators worth of time in the game all to stop one perk which turns the killer into an unstoppable god.
Fair and balanced that a huge map is more survivor sided, requiring a killer to go around and try and defend 7 gens with 4 survivors running around. The fact that NOED can still be cleansed after gates are powered. The fact it doesn't guarantee a down.
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Please stop trying to nerf even more killer things by claiming survivors aren't having 'fun'. That is not a metric to base balance on. Especially when its one sided. This is a competitive game with mutually exclusive objectives. When one side is having fun the other likely is not. I am so tired of this. Just. STOP.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1033277#Comment_1033277
Ok here is the solution
- Just don’t camp hooks
If you go pressure other survivors on gens rather than sitting around waiting for the unhooker to come along you won’t have that problem.
Yes, because its camping when you turn around to go check on a gen and survivor with BT unhooks them while within a meter of you. Fair and balanced and takes tons of skill and can be countered by good play. (sarcasm mode)
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1033269#Comment_1033269
Yep, I sure loved being chased for most of the game or messing about for a few minutes trying to get off a RBT then dying because I didn’t have enough time to scout the entire map for 5 totems before the gens were done.
Great having to run map wide around 1000 mile long maps like mothers dwelling hunting for 5 little totems just to stop a perk that turns the killer into a god and removes the speed penalty from slow movement killers. Seems like a fair exchange.
It does, as it has counterplay. DS only has mitigation, not counterplay. You either leave a person alone for 60 seconds, or get stunned for 5. You know a perk is too good when the better option is just to get hit by the perk.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1033269#Comment_1033269
That can't all happen in a minute...nice try
It sure can buddy!
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1032716#Comment_1032716
I play the game a lot, and I question your 99% statistic. I main Killer, and I use NOED quite often. It is for sure not 99% I get to use it. They cleanse all 5 totems far more than in 1 game out of 100.
I question a bunch of this statement.
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Do it. Before they nerf NOED because it ruins 'survivor' fun.
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Yep, I sure love tunneling that survivor that got unhooked after I hooked another survivor, kicked a gen, then found them on another gen and downed them after they had healed! I am the best at tunneling. :D
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It sure is! That way all the survivors using DS, BT, and all of thier other broken and powerful perks can get up into those ranks they deserve to be in! Yippe kai ay #########! :D
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It's because the devs allow and in some cases encourage this kind of entitlement and attitude. They continually either nerf good killer perks or refuse to buff the weak ones; while giving survivors buffs to their bad perks and in some cases improving their already powerful perks. Or in the case of DS, just moving the power laterally and not really giving it any counter play still, only mild mitigation. They continually go on about 'fun' but only as its related to survivors; so if a killer is ruining thier 'fun', its obviously going against what the devs want. And what the devs seem to want is to make killers into punching bags for survivors to have fun with. The only reason they haven't removed the killers ability to attack is to allow survivors to use DS and feel smug that you 'tunneled' them after you hooked someone else.
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@Hex_Devour_Dez_Nutz said:
https://forum.deadbydaylight.com/en/discussion/comment/1027711#Comment_1027711
they should increase gen times or add some other objectives
They won't. It wouldn't be 'fun' for survivors. Never mind whats fun for killers.
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@[Deleted User] said:
It was inevitable that this Ruin change would filter out the killers that don’t truly know how to play this game from those that never needed Ruin to begin with.
The upside I see is that BHVR will work on further map balancing. And any new players we get won’t be tarnished with an unhealthy perception of old Ruin.
Or you know, just make killer mains continue to feel bullied, ignored, and outright shat on by the devs who refuse to give the weaker ones buffs while continiung to nerf the strong ones and remove anything that helps slowdown the game for the killer; which is the largest and most effective strategy for nearly all killers.
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Legion is a killer without a power. I would not recommend playing them right now.
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Yep, they are so survivor sided it hurts. Literally everything they have done has been for the excuse of 'fun', but its always been for survivor 'fun'. Killers are just glorified punching bags for survivors to have 'fun' with.
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Yeah Maps need to be rebalanced, and they need to stop being made giant. But that dosen't seem to be a very high priority for the devs.
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The devs have a double standard too. New survivors need to be coddled which is why ruin got nerfed, but new killers is fine and who care how it unbalances the game at higher ranks and more experienced players?
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I don't see Any buffs. Some things to the addons but nothing major, while his base kit seems worse to me. especially with the 3 second cooldown after Shock Therapy.
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Meh. Nerfed killers constantly and SWF is still OP.
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DS is still stronger then ruin. BT is still stronger then ruin. DH and SB are still stronger then ruin. It dosen't need a nerf.
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I'm not giving the devs anymore money until they stop nerfing killers
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Going to be nerfed any day now. And then supposedly they will buff all killers after buffing survivors to SWF levels. But gotta nerf them before then. For survivor fun.
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@Jukenobi said:
If you need ruin to win games, you just need to get better at the game. I am in no way a killer main, but I 4k constantly in Purple/Red ranks without it.
As for making it basekit, it will never happen. Even the devs laughed at the question and said "Not happening". Ruin is boring, and always will be. I am pretty bored of seeing it in every survivor game I play. All I do is sigh and hit my great skill checks anyways. 10 seconds later it is destroyed and now you are out an entire perk slot.
"I don't play killer anywhere regularly, but supposedly I am in red/purple ranks and 4k and win all the time." Sure.
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@Fibijean said:
Ruin is not a required perk. People just feel like it is because they don't do well without it, because they're used to relying on it. Survivors used to feel the same way about Self-Care.
I know people who can consistently not only 4k, but achieve Merciless Victories, at rank 1 without Ruin. You don't need a perk to win, you just need to be good.
Against potatoes sure. On a decent map sure. With a viable killer sure. But thats a lot of variables that need to go right.
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@Schmiddy21 said:
https://forum.deadbydaylight.com/en/discussion/comment/936998#Comment_936998
BT and DS both got nerfed way back. BT only applies to the unhooked. Used to be both. DS is now just slugged out for 60 seconds. As for SB, DH and adrenaline, they are all situational, if you want a survivor look at it.
On the killer side you have mori's, ruin, bad hit boxes, the basement and any other way to slow the game down. How is one perk, easily avoidable like BT, an issue? Just don't camp and its useless.
Its not camping if you hook someone, turn around, and the survivor gets unhooked immediatly.
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It would still need something against using it during endgame, because that was the main problem with old BT. The new BTs problem is it allows for Survivors to go make braindead plays over and over again and going for instant saves and then calling the killer a 'camper' without even giving them a chance to leave the hook.
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Yeah, BT is out of control now. Its way beyond preventing camping to "I unhook the other survivor right as the killer turns thier back to go away and they can do nothing about it."
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They only nerf killers now so survivors can have more fun.
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Voice coms are broken as #########. They negate any advantage a stealth killer has, and makes life hard for all killers. It is broken, it is not balanced, it never should have been in the game and ruins it.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/934827#Comment_934827
This is not what happened. When we've been testing the Doctor, I ask the players "is it fun?" The general impression ranges from same amount of fun to much more fun. Personally, I like the new one a lot better in terms of Killer fun.
Try it on PTB once that goes live and see how you feel about it! :)
Is Legion fun? The answer is no. Is nurse fun? The answer is no.
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@UncannyLuck said:
https://forum.deadbydaylight.com/en/discussion/comment/934833#Comment_934833
People on here don't know how to read stats. See: people complaining about 3 months vs 1 month for averages.
Yes. If you look into scientific studies you need a valid comparison. Which means doing them for the same amount of time. Also the longer you do a study the more valid and realistic the data will be. One month of time is not nearly enough to figure things out.
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@poyant said:
https://forum.deadbydaylight.com/en/discussion/comment/934819#Comment_934819
Come on bro. Killers are OP. Borrowed Time is simple for killers who tunnel or camp hooks. It’s only used for that reason because devs or anyone doesn’t want a face camping tunneling toxic killer lol. Again, as with DS, used to counteract killers who tunnel so you’re not getting double hooked within first 5 min of game if the killer is toxic. They may seem OP if you are the toxic killer who relies on those weak strategies to get a 4K or pip. It usually doesn’t work out for the killer with those perks though.
Yes, killers who camps hooks by turning thier back to walk away and the survivor they just hooked gets removed with BT and they have DS. But that killer was camping, sure.
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@TheCrookedMan said:
https://forum.deadbydaylight.com/en/discussion/comment/931750#Comment_931750
https://forum.deadbydaylight.com/en/discussion/comment/931746#Comment_931746
Both of these comments are both unrealistically hopeless
Or an indicator of the feelings killer mains have right now considering how nerf happy and making killers 'fun' (for survivors) has been lately.
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Sounds like a nerf to me.
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I'm tired of the devs balancing for survivor 'fun' but not taking into account what is fun for the killer.
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How about some good killer perks that are as powerful as DS and BT?
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The last stats they used where 3 months of data. This one is only one month of data. It is not equal, therefore it is not truly comparative.
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Slugging is not a counter to DS. Its mitigation. And not even that if they have unbreakable.
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Comparing one month of data to 3 months of data is not a good comparison.
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Pig main, I love her. I wear my sexy blood covered leathers and beautiful, lustrous dark hair and then stab people and put traps on thier heads. I do wish she would get some buffs as she never got compensated for her end game nerfs, but she is still my piggly wiggly main.
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@BDS22 said:
https://forum.deadbydaylight.com/en/discussion/comment/927177#Comment_927177
Use Haddonfield offers if killers are purposely slugging with DC penalty being live. lol
How dare killers do anything that interferes with survivor "fun"? I hate this new metric for balancing the game, because the devs never seem to care about killer fun.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/926239#Comment_926239
Doc leaks indicate a sidegrade.
We'd need more info to conclude a nerf or a buff.
Even if it is a sidegrade (which to me from what I've seen does not seem to be the case), whats the point? He's already one of the weaker killers.
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@[Deleted User] said:
40s for giving the hatch while being slugged
Yep, got rid of that exploit finally.
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Killers don't get buffs anymore. There hasn't been one since Freddy rework. There have been plenty of killer nerfs though, including to already weak killers.