Verconissp
Verconissp
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- Verconissp
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@MJ_Out said:
This dude spreads love in some of a weird way, but he spreads love. I like him, I guess.
Keep that attitude up and i'll boop that damn flower mouth of yours, swear to all that is the Entity..
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@Heartbound said:
I like you, you get the hatch.
Hell nah i don't want hatch mah boi, i want to make your day by calling you a sexy bastard and to have a Glorious day / night my good sir!
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@ArtCrusade said:
The colon at the end just makes this so much worse than it already is
Could be worse mah boi, could threaten everyone in this damn forums with a Heccin' Hug
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@slunder said:
So, in dbd, to many killers are just weak or to strong. This is why I decided to make a list of buffs and nerfs for them. I am going to start with weaker killers and then I will propose changes for the stronger ones. And please, try to get out of the mindsets "I want my 4k for free" or "I cannot bully killers and t-bag them all game if they are to strong".
The Trapper: when someone falls for one of his traps, people should not be able to instantly get out of trouble just because someone is nearby. It should take twice as much time to rescue someone. Also, escaping should not be random because it is just dumb to have one side get a free down&trap escape and compensate for a lack of skill just because of RNG. Make it so that escaping takes twice as much time as rescuing.
The Wraith: this killer would be viable if you could truly use his stealth. Right now, pay attention and you will see him coming and his power is useless. My fix for this would be: make him completely invisible and make his footsteps 25% louder. This would force the survivors to pay attention and keep their guard up, which fits the horror theme, while offering fair counter-play: you can hear him coming if you listen closely. He would not be underwhelming, because he could get close to survivors and get an easier time getting them, but he would not be op, because survivors could pay attention to sound and grass, allowing them to know he is coming and run away before it is to late.
Myers: Myers just takes to much time to stalk. If the survivors are good, they will just pop gens before he can really get his stalk. And if survivors do not stick around together and avoid the killer during his tier 3, they will limit his downing potential to 1 down per tier 3. I think that it would be interesting if downing his obsession resets his tier 3 timer: it would feet the theme of a stalker, downing the prey he wants motivates him, while making it so that he can be dangerous and that you need to be careful even at the end. He would have an obsession at the beginning of the game.
And now, those killers should be nerfed:
Deathslinguer. Why is his terror radius to small? It should be the default 32 meters. It is so dumb: he is already strong enough in a chase with his gun and this terror radius does not make sense: he is not a stealth killer by his lore, he is not meant to be creepy but to be a chase killer. This killer has the double ability of being a stealth killer and a chase killer. Those 2 should not be merged together, it just creates an op character.
Pyramid head: this killer can basically spam the hit threw the wall ability. If he misses, no problem, there is no recharge time, just a tiny cool down. He is basically free to spam as much as he wants this broken ability that can down someone. He should have to wait 15 seconds of more before he can use it again. Like, come on, if the survivor does not guess you, you get a free hit, but if the survivor guesses you, you get almost nothing as a penalty. The survivor does not have enough time to get to another loop, unless it is a broken map.
Sooo. Deathslinger gets a 115% m/s due to a terror radius change. When slinger's weakness is stealthed survivors. Indoor maps. LoS. And people that can dodge him instantly? I mean the m/s would be great =D
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So as a streamer (Myself) i'm always toxic to someone.. bully every survivor / killer i come across and are never friendly, which is the Huge exact opposite of what i do, since there isn't enough wholesomeness in dbd (Besides Otz and a few others) i tend to believe even trying to play nice no matter what you'll get hate =D
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@BloodMoneyMerc said:
https://us.v-cdn.net/6030815/uploads/6M7IIXYPRLEN/my-image.png
Some might call this stereotyping, but I assure you this list is fairly accurate (at least in my experience). And to let everyone know, I am an Ash main, but I feel like I don't fit the stereotype of being an average skill player (especially for a red rank solo queue that understands how to do gens). Sorry if I may be hating on some of your mains, but I feel this best describes how many people view these characters even before seeing them in action.
Two points to add: these are not 100% accurate to how every player plays these characters (believe it or not I have met friendly Neas & pro-level Megs). Secondly, if you disagree with something on my list it might be that we experience different things. I'm in the NA (West Coast region) if that helps with understanding what players I'm usually playing with.
*Insert bill main screaming*
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@DarkMagik said:
I did & it was because the killer lost me in a chase then i escaped.
I got called hacker on my stream... lol cause a killer main with over 3k+ hours can actually track even after Bbq is over..
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@ich_häng_mal_rum said:
I think the biggest problem in dead by daylight is that a lot of killer don’t understand or can’t accept that the game is/ will be balanced around 50/50, that means that a killer played well if he gets 2 or more kills. But why so many killer expect to get 4k every match? A lot of them think „it don’t feels like a win if a survivor escape“. I can understand those killer cause it’s the goal of killer to kill survivors and if they don’t kill all four survivors think they miss their goal. So it’s a psychological problem of the game: it’s hard to understand that 3k are still a „win“. But those killer who can’t accept this 50/50 are the players who are crying for all the survivor perk nerfs and say the game is unbalanced or survivor sided. These are the player with a tryhard playstyles (tunneling, camping, insta mori, slug for 4k) what makes the game really unfun. You have to take a look on the other side, the survivor: if a killer could easy 4k every single game there are four players who couldn’t „win“, escape. It’s needed that every killer have different results: 0-1k, 2k or 3-4k, so the survivor gave the chance of 50/50 too. Sometimes you have some „bad games“ in a row, but in total you will get your 50/50, and that’s needed on both sides.
It’s a bit sad that the devs don’t show us the actual stats but here you can see the last one from november 2019:
https://us.v-cdn.net/6030815/uploads/ZXJWYCSPGSIV/105f3345-bf87-4f87-bfc4-86fcad0798c5.jpeg
You can see that the killrates were over 50% (2 kills) so it’s nearly balanced for both sides or more killersided (70%). When I play killer I’m still fine with 2k and around 25.000 bloodpoints, that’s mostly a „gg“ for both sides. So please stop crying and try to find a way to count 3k as your personal win and know that 2k are still fine. Play the game in a fair way and accept that you don’t need 4k every game and have fun. Nobody can „win“ always ;)
The only real issue is the actual matchmaking which makes it very difficult and unfair for lower rank killer who faces highrank survivors, but I hope the new matchmaking will coming soon and makes the matches for these player more fun.
I‘m very interested in what you are think about that, so feel free to leave a comment.
I'm sorry but.. Wasn't the graph also released when there were Archive challenges for said killers? I.E Trapper.. Spirit...Etc..? Or are we gunna ignore that fact completely so to say, and not include actual ranks of these kills. aswel with skills, Not tryin' to be rude but... Unless you have updated Graphs, WITH Proof of said updated graphs, Please don't lie and say a 2/4 is alright, that's just my Opinion though,
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/1429918#Comment_1429918
What would the perk (as you've changed it) do with respect to the Oni's power? Stay the same as is or be altered?
It would still drop blood orbs, Don't want the 100% risk free,
@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1429918#Comment_1429918
You can't have your recovery hidden at the same time as still getting the benefits of being healthy initially.
The point of no mother is that just somebody that the killer can't risk slugging because you can get up infinitely this limits to kill his choices when downing you.
Sorry to say this but being permanently injured is not worth all the positives you listed especially considering we live in a meta where people don't heal anyway.
Especially if you're planning on takeaway all tracking capabilities beside scratch marks you're going to need a bigger down side then injured for broken symbol is that downside
The point is if the killer notices you've been Injured for the rest of the game, you'll think he just doesn't want to be healed in the long run, Plus this would reduce slugging by a Hellova amount if they don't see your broken status icon,
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@AshInTheTallGrass said:
Instead of No Mither being activated from the start of the game, it will activate once you've been hit. From that point on, you'll have the broken status.
You Start the Trial Healthy, However whenever you take a hit. You are affected by the Broken
Status Effect for the duration of the Trial. The survivors will see the Broken Status Effect, However the killer will not, Your thick blood coagulates practically instantly.
- You do not leave Pools of Blood
- .Grunts of Pain caused by injuries are reduced by 50/75/100 % at any time.
- Grants the ability to fully recover from the Dying State
- Bonus Points in boldness increased by 25/50/50 %
This is what i'd like to see No Mither changed to..
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1422096#Comment_1422096
Yep, I did that when Plague came out and got a two-pip in the very first game. And guess what? Achievement was bugged -.-.
When the achievement was finally fixed, survivors were accustomed to her and it was so much more difficult. Eventually I got it, but it took like a dozen attempts.
We don't talk bout plague, Nor Legion...
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Don't forget his Legacy Knife =D (Cough cough Withering Blight Knife)
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Where's clown? XD
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That's....also stupid aswel, a mori shouldn't cuck you outta adept.. Let along a Built-In Mori, that's like saying you can't use your chainsaw once as Billy / LF..
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@lucid4444 said:
https://forum.deadbydaylight.com/en/discussion/comment/1421725#Comment_1421725
this, it's not like you need the achievement for bloodpoints or perks... it's just a ticked box
So i shouldn't say i got all the achievements in the game due to the fact i Wanted it alll?
@Angelicus23 said:
the thing about achievements is that they are suposed to be new challenges for players, if they were so easy to get, players woldn't be proud of seeing this thinking on how hard it was for us
That should've been adept but was AN INCH off... and before you do ask..
Not new either..i've been playing this game since piggy came out, (Back when killer adepts were just 4ks, pallet vacuums, recovering exhaustion while running, etc) So... it does Need to be changed back to what it was, i shouldn't have to not use my powers just because of this Adept..
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@Goatman_Jack said:
The state of the game is clearly a joke right now. Things had been going downhill since before the ruin nerf, but that was just the icing on the cake. Since that and the legions chapter it’s become increasingly more and more frustrating as a killer. Yes yes there’s the dark days of long past. But they improved the game significantly since those times. But now it feels as if we’re headed back that way.
Not everyone who plays this game aims to get to red or even purple ranks. Yet they had to deal with the same #########. No, I don’t want to switch over and play survivor. That’s why I’m a killer main. No, I don’t want to be massively OP and 4K every game. And I don’t, nor have I ever expected to. I just want to actually have fun as a killer again. Before it still felt tense and like I had to use my head at times. But as of late it just feels like a nightmare. No one expects to win every single time, but no one also expects to lose over and over and over.
So my question stands. Why bother staying? What is it? Even I’m confused as to why the hell I still play fully well knowing I’m just going to get frustrated, but I keep coming back.
Well besides having every killer p3 level 50? ...Tbf someone has to do this job, might as well play killer and suffer endless looping and tbagging while doing so, =D
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1107769#Comment_1107769
Not bait, the proof is in the stats. He's overperforming.
The problem with your suggestion to nerf a killer because he went from sucky to "op" is just redic, and Not only that, apparently now hes too op and needs to be nerfed? why, what's the reason? lets remove the stats and deem me multiple reasons why he needs to be nerfed..
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...Is this a Bait thread or wut, I don't find him Op at all in the slightest, and i know this as i do play both sides, and knowing my luck i rarely, "RARELY" ever verse a freddy, a Decent one but not the best... He's fine the way he is
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@LemeTheMeme said:
I mean, billy has an insta down and the best mobility in the game. If he should receive any nerf, it's bringing his movement speed to 110%. I think that'd put him in the most balanced spot imo. He can be quite oppressive at high ranks.
That would just gut Hillbilly instantly, He is already balanced as it is...
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@ppo8820 said:
These vent posts are getting long and a bit pathetic. “ I’m uninstalling” , “ I’m going to Mori and noed all survivors”. Please tell me these are 12 year old raging at home and not actual adults.
Also, how many of you who complained have played the game on the ptb? I saw the map and it looks so good. Clearly the devs put some time and energy into this but as with every change, everyone complains.
So if you’ve played. What do you think? I don’t care what anyone else is ranting about. Thanks.
Well, I'jj just say, / list off some thoughts bout the changes: #1: Lerys change: I actually love this, it looks so much better than the original and it's lovely. 8.5/10. #2: Doctor changes: Well...hes somewhat decent but not like his old self, the madness part is kinda not worth doing half the time but i do it out of habit, The only thing i'd want to see changed is when you use shock therapy to have some sort of animation... just meh seeing it w/o the whole animation 7/10 maybe if they something to the animation i'd rate it higher...and lastly, #3, Ruin: Honestly...out of like the 20 / 25 games i had, i only got it to last the whole game 3 times. the other times they either spawned on it OR it got found after 2 gens were completed, so can't really say much...6.5/10 altogether..
TL:DR I just pray something good comes out of this whole ordeal of this patch, Otherwise the changes would be for not, .
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I mean even then, if we wanted to balance, But you can't truly balance dbd since Bhvr already screwed it over, (big time) and if we were to say to balance out the killers so new players don't struggle, then we'd might see more than billy or spirit or nurse or w/e people spam nowadays,
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@SafetyOff said:
https://forum.deadbydaylight.com/en/discussion/comment/895220#Comment_895220
Yeah...a killer isnt supposed to be balanced around inexperienced players. So...why even type that.
I mean, Billy is balanced with new and veterans.. Trapper is somewhat balanced, still needs a small buff imo, Nurse? Nah, punishes the new players literally, doesn't help
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@HamdaN said:
so everyone whos played the dlc knows if u get hooked in basement your camera is permanently blacked out and you cant see anything. killers have been purposely trying to force basement in order to do this in games. but god forbid somehow basement ever gets disabled or its fixed within 24 hours making every game miserable for any team. this is equal to the old flashlight macro crashing peoples games.
im curious to see what you do devs.
If that's the case, shouldn't they have banned people for abusing the wake up bug aswel? or are we gunna let that slip by cause survivors have "nothing" buggy with,
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Not really, she didn't deserve that basekit nerf, the addons yes, But behavior Did lie to us bout it, and besides, Nurse is not fine to me at all, it punishes the new players that don't know how to use her blink properly, Not fun imo..
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@SaltySwag said:
I still am against this overall.
Not because it's sticking it to IRL skin sellers/scammers. ######### those guys.
I am upset at the Cosmetics I earned, and had to painfully work through some the crappiest glitches and toxic play to get. I am talking about the Event skins. The Yellow Slip Dress, The Pro-Pain Hammer, The Wolf Mask, and the Donkey David.
Those items SHOULD NOT be given away. If you didn't suffer through the event you do not deserve them.
The Pro-Pain hammer? that was the easiest thing to do as a killer? tf..
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I hope they do realize, it'll be very bad for the killer sided community, the ques will be So long after a spirit nerf, nobody would wanna play killer anymore due to it.. We don't want what happened to last time this sorta stuff happened
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But that doesn't make sense, if they push back the Update, Again..then nobody would want to keep playing this game. Period mate, imo that's just bad to delay the update Again,
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Jeez i leave the discussing for one day and come back to everyone trash talking eachother bout dcs, now let me sum it up with what i ment:
As a killer with emblems, it's harder to even pip so to say when it comes down to red ranks in terms of survivors dcing, I.E you hooked everyone 3 times, But the dced, but since the guy dced, you're not even gunna get any emblem score at all. Even though you hooked everyone else 3 times.. but you could still get better scoring with the other emblems of course but, it would still barely blackpip you or even derank you because of One dc, that changes how it would affect you ranking up (Not that rank matters but still) And sure, Survivors get punished harder for it...But most likely won't depip because of it, whereas killer..he would depip / blackpip reguardless of what happened,
TL:DR Survivors do need to compensate for when others dc, but they needa somehow fix it so it can favor both sides, not just "Oh...we're screwed"
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How does being the first one down result in being unfun? it could be versing a bing bong (Bless his bell...)
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I mean the 640 points for brutality ain't enough, it screws you outta alot of points for hooking and hitting him etc.. Edit:
@thrawn3054 said:
Are they going to fix how badly it screws the rest of the survivors? I doubt it. It's a ######### situation. But it is what it is.
I mean when you also screw over the teammates, they don't get any compensation points for it either, i'm hoping they'll fix it so both sides are given equal share...or h/e people want it to be
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I mean, then you'll just see people using Whispers to counter this last bit, so therefore, you could slug the 3rd person to go for that 4th person, Imo that would be the next thing a perk would be normal for,
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Wraith is the Weakest killer out of all the killers that have been rarely played, Imo that is..
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What will happen to the addons that will never be used in said Ptb or as such, will it be Reworked before live launch? or will it stay the same from Ptb to live?
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Are you guys going to help the solos out abit and give them something of a advantage of what a swf can do? Like either making Kindred baseline or bond baseline for them? I feel bad for them abit.
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Personally i run Whispers Blood Warden Enduring Spirit Fury...it works out surprisingly well and you get to laugh at EGC with one minute to spare and get a easy 4k =D
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@Tru3Lemon said:
Fix the dc issue but also penalty those that leave also fix the issue about crashing the game and having 3 survivors later full rework addons on nurse and billy and also billy needs some type of debuff while using the chainsaw then make killer/survivor useless perks a buff or a rework (and yes theres alot survivors perks that are useless than killers make new maps like a new macmillan cooldwind etc if they do this not only the playerbase will increase but ppl will also enjoy the game
Sorry fam but. bhvr said they won't touch Billy / Nurse so. all of us have to deal with what they have in their kit plus if they Did change their kit, then every killer main would lose their ######### about said changes..
Edit: although i do want some dc punishments...don't get me wrong here but, all of us hate dcers and we just want punishments. now if they crashed then it's not entirely their fault, but if it's like a forced dc than That should be punished altogether
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Maniac: The hope of survivor's freeing themselves are limited to none. And the Entity hungers for the living. For each survivor you hook. The Entity temporally blocks off the hook for 15/20/25 seconds, Can only affect two hooked survivors at once
"Welcome to my Hell.."
Hex: Insanity: The survivor's plead for escaping is limited to none, and you'll make sure of that. if there is a remaining dull totem on the map at the endgame. once the gen is finished it'll activate. showing the survivors 2 more exits to choose from. if they open the wrong door. they'll be greeted to a Blocked off exit route, However. once this hex is cleansed. the fake doors will shut permanently,
"Your sanity will be tested. Your will to live. and how you can overcome it..."
Driven to Madness: The thought of survivors freeing themselves off hook angers you from withen. making you a force to be reckoned with, you start the trial off with 0 tokens that'll increase overtime after a save has occurred. However for each pallet stun hits you. you'll lose a token:
1 Stack: Reduced missed swings by 10%
2 Stacks: Bloodlust Gain reduced from 15 seconds to 10 seconds
3 Stacks: Increase kicking a pallet / generator by 10%
4 Stacks: After you hit a injured survivor. they gave the broken bones. for each hit reduces their healing by 5%
5 Stacks: Increases your movement speed by 5%
Does not stack with increased / Decreased perks that is affected with its stacks
"Sometimes..you just gotta give it your best shot."
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Maniac: The survivor's hopes wanes with each passing moment.. And the Entity hungers. Everytime you hook a survivor. The Entity will temporally block the hook from anyone trying to rescue for 15/20/25 Seconds. And can only affect two survivors at a time.
"Welcome to my Hell..."
Hex: Insanity: The hope of escaping dwindles the hopes of the living. For when this hex totem is active at endgame. It will show 2 fake exits. Opening one of the fake doors will lead into a walled off exit cleansing the Hex totem will disable the fake doors.
"Your sanity will be tested.. Your mind. And your will to live."
Driven to madness: The sound of survivors rescuing their friends brings hatred into your soul. For each time a survivor is hooked. And if saved in less than 10 seconds gain a stacking buff up to 5 tokens. However. If waited longer than 10 seconds. You'll lose one token.
1 Stack: Reduce missed swings by 10%
2 Stacks: Bloodlust reduced from 15 seconds to 10
3 Stacks: Breaking a gen/pallet increased by 10%
4 Stacks: injuring a survivor gives them a broken bones. Making it harder to heal overtime
5 Stacks: Movement speed increased by 5%
Does not stack with other perks to increase / Decrease time.
"Madness brings out the worst in people...and it does so perfectly."
EDIT: Fixed some grammar mistakes.
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Everything needs a rework.. I.E Trapper QoL. start with all traps. Amanda on rng traps. Clown's physic's. Like. the only balanced killers i've seen / played are Mikey (<3 waiting for shirtless mikey) And Spirit. both take skill and would destroy a team easily. the one thing i can say is Gen rushing needs to be fix...tis why 4 man swf is such op against said killer and you'll have complains about it all day.
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There are killers that i find actual fun and decent but are useless to even try with because they're just "GGEZ GIT GUD TRASH KILLUR!" And honestly. this ain't a horror game. dbd is a rage-infueled game that needs to understand both sides instead of catering to just the rank 20s. they needa listen to the actual good survivors/killers of said game, Not just "OMG NERF DIS KILLER. HES OVERPOWERED AS HELL! WAAAAAAH!!!!" its how bad killer has gotten..
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@BBQnDemogorgon said:
@Verconissp Did you play back when almost every tile on a map had 2 pallets?
That was a lot of pallets. What we have now is nothing in comparison...
Yeah. but there are still too many Good pallets on said maps. strong loops around said maps that provided with said Rng makes it a stress job as a killer main. it amazes me that bhvr still caters to said rank 20s / Fog whisperers on dbd..
@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/405951#Comment_405951
This is why killer mains get a bad rep, compared to what it used to be this really isn't a lot.
Blame bhvr for their proper imbalance to said dbd. They cater to survivors since 2.0 and it's stupid.
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Not the way if you have terrible Rng on said map. and there's more than 10 pallets per map which is waaay more than it should offer..
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You forgot to put in Nerf pallets on All maps....it's literally catering to survivors at this point, making killers to go Nurse / Hillbilly / Spirit. It's not fun and it needs to change.
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@The_Crusader said:
Pinky finger is fine. Clown is very rarely used, pinky finger even less so, and many killers still struggle to get a clear shot with it.Iridescent head is fine, it's the combo with the infantry belt that needs to go. You get 5 hatches and +2 with infantry belt, that's a free 40%. So why is it an extra 2 with iri heads? make it 40% extra rather than 2, this would mean iri head + infantry belt = 2 hatches total. Might be more manageable, if not then just don't let them be used together.
NOED - Yeah this needs a nerf.
Myers add ons - yeah I've said these are busted for a long time lol but the killer mains gave me salt for it.
Noed has been nerfed so many times. when will it end. Give up on the nerf. go do totems or GTFO.
Iridescent head takes 4 hatchets away from her. making it only 1 Hatchet then reload. so combining that + the belt. its 3 hatchets. Making it fair. Survivors already get away with broken crap as it is. Don't nerf the killers only things that can carry it to acouple kills.
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Well if that's what you're gunna say about Noed. Then you must also agree that Anyone who uses Ds is a noob aswel? Because otherwise you'll just be one of thoes Survivor mains that says "OH NERF KILLER AND GIVE MORE BUFFS TO SURVIVOR!!" Cause...that's just dumb in my opinion. Most (not all) Use Noed if:
1: they don't have any other perk to help. (tbh i'd rather run Noed than the other shite perks)
2: Meme build. that is all.. -
@Master said:
All changes are reasonable, but I dont agree with the DS proposal. The problem of DS is that its a free escape and even if the stun time if lowered a tiny bit every time you are hit, that doesnt change that the survivor can go back straight to looping (unless nurse)This can be countered by using enduring aswel with the New Ds changes. making it so survivors have a lesser chance of escaping with that on. It's why i made it.
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Kay.
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Well. Thanatophobia by itself is good. ish. But BHVR said it would work even when the survivor is dead. But they never made the change. so i decided to add the change myself.
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@Ray_Penber said:
Lets start a petition to get rid of ALL very rare and ultra rare add ons for ALL killers. The reasons behind this is because someone started complaining about Myers wall hack add ons. I have also heard people complain about his other very rare and ultra rare add ons. So if we ask the devs to get rid of those for Myers, then we should get rid of all very rare and ultra rare add ons for the rest. That way it stays balanced. However, since the devs cater to survivors, they get to keep their very rare and ultra rare equipment and add ons so as to counter these already OP killers. So insta blind purple flash lights, purple toolboxes with brand new parts, and purple medkits and insta heals. This sounds like it would balance the game more and give the survivors a chance right? If you killers don't like it then you need to get gud. Survivors have such a hard time already escaping without your OP add ons.Fact you made a troll post makes me laugh as it stands. how bout we also remove half the pallets and remove windows so you can be Equal as killer....Oh wait..
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@Sleephartha said:
How the heck is this fun for anyone but the killer? Its basically a free win game for Michael. I’d be ok with this if survivors had anything close. How about a suit of impenetrable armor ultrarare? One game where the survivor is unkillable. Or to be fair, one game where all 4 survivors are unkillable? What? The killer would leave because “whats the point? Its an unwinnable waste of time?” Exactly.If you really complaining about a addons that slows him down and can be countered by hiding in a locker or working on a gen then....I got nothing to tell you but to get good sadly,



