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VSchmitt

VSchmitt

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VSchmitt
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  • Unrelenting top tier perk, didn't you know? Right there with predator and monstrous shrine

  • @CosmicParagon said:

    You lost all credibility the instant you tried to put Legion and Clown on the same level as Freddy.

    Sush, they're both happy with it. Poor little fellas.

  • What the Devs need to do (but won't 'cause they don't know their own game) is too put one or two more obligatory objectives for survivors in the game. Increasing gen time won't fix the problem especially against a well coordinated SWF (or even a normal SWF, when I play with my friends we usually do all the wrong plays and still can get 5 gens).

    Survivors need to do more then holding m1 on a thing. And bones doesn't count much 'cause it's either 12s +1 if all 4 do bones (and most survivors pretend that bones doesn't exist if they're dull).

  • Micro pipi builds (small pipi build + soul guard).

    Freddy (in general, they're #########)

    Face-camper Bubas (90% of playerbase, at least that I've faced)

    SWF with 4 DS, 2 unbreakables, 1 or 2 prove thyself, boxes, maps and keys.

    Survivors who T-Bag and flashlight click against my baby nurse (very good, you win against a learning nurse and got as toxic as it can be, that's the kind of behaviour that creates Freddy and Stridor Spirit mains).

    Killers that face-camp you/tunnel you just 'cause you looped them very well.

    THE BUGS ('cmon Devs, can't you fix something without breaking 100 other things?)

    The dedicated BS for both sides.

    The game booting me out (or EAC) for no apparent reason.

    MIDWICH.

    Impossible skill checks Doc (thank you Monto).

    Hex totems that spawns either in the face of the survivor or next to a gen (I've given up on using hexes)

    Every coldwind map (jungle gyms intertwined, that's real BS right there AND CORN VISION).

  • @kaeru said:

    Very rarely but sometimes I see those silly dilberts who forget to mend and fall down. It is hillarious. But I don't think deep wound should be stronger. Survivors hate to go against Legion for reason. And deep wound not meant to be guaranteed down.

    I really like going against legion, for me is a win 90% of the time 'cause is just "hold m1 and sit back on the gen".

    Deep wounds should take more time to heal (against legion you just heal your deep wounds, never do a full heal, is useless).

  • Wraith is literally easily seen in his cloaked form unless he's standing still. Meyers is HUGE and PIG? Really? How in the seven hells are you complaining about PIG?

    The only complaint I have with Ghostie is how iffy his reveal is, 'cause (for a change right?) it's bugged as a f.

  • @Opex said:

    https://forum.deadbydaylight.com/en/discussion/comment/1567224#Comment_1567224

    They did exact that to nurse 10 months ago xD. Her original cooldown was her fatigue stun, and they add a cooldown ONTOP of the cooldown.

    Yeah, I'm learning her and It's really dumb that even after full fatigue (2 blinks and a m1) WITH CD ADD-ONS it still have a CD to wait for 2 blinks.

    That's REALLY dumb.

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/185664/differentiate-between-dc-and-console-internet-connection-loss

    Having a bad internet is a really bad thing, you lag, you make others see you lag and mess up game features, it might be an unpopular opinion, but I think it should get a ban too, it's not fun to play against a teleporting killer that downs you out of nowhere, and it's also not fun playing against a survivor who can't be hit cause he teleports due to lag or even a teammate who messes up skillchecks cause of lag. I don't know why people play ONLINE multiplayer games with high ping due to a bad internet... I know not everyone has the money to afford it, but come on, sometimes one laggy player messes with the whole game... and if he was a survivor, thank you for lagging out of the game and leaving us in a 3v1 game, you deserve at least a minimal ban of 30 minutes

    That "bad internet" is a really poor argument. Most of the time ppl have really good connection but the game decides to boot them out, or EAC does the favor. I've got BS DC's so many times that I've started recording my games with a open prompt pinging google, just to prove that my internet was neither lagging or losing connection.

  • 'Cause they don't know their own game, and y'all can say whatever you want but it's the reality, they just don't know their game very well, even on streams you can see that they either play survivor or play potato simulator so what they think is healthy for the game is just "put a bunch of cooldowns on killers".

  • Have you ever tried, IDK, watching a streamer? A YT video? I mean, every DBD streamer is making content on the PTB, so you at least should have a knowledge on what the new killer do and what are the new perks. I'm a PC player and I never play on PTB, just watch some streams or YT and know what I'll face in the next release.

  • @HollowsGrief said:

    I just want them to fix that camera crap where he flings 180 degrees after swinging during his power. It's so disorienting and I have lost chases because of it.

    Yeah, the power issue can be solved by hitting a healthy survivor, but the flick after the power always throws me off, I even lost infectious value 'cause of it.

  • @Heartbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1554111#Comment_1554111

    Indeed. I'm using crossplay because I want fast games in a quantity vs quality mindset, but those globes are bad. Like, consistently bad.

    No offense crossplay players, I'm glad you're here but oh my god.

    Well, as a killer, I had to step up my game quite a bit, console survivors are waaaay more tryhard (not that's bad, they just are really focused on gens).

    As a survivor, don't know man, bad teammates are everywhere, PC, console...

  • So... After all this time... PC Master Race confirmed????

  • @EmpireWinner said:

    His power design is garbage, I expected something new, not a new faster legion

    It's worse than legion, at least legion don't get screwed by environment hitboxes, I was watching Otz play him and it's really bad. Tight corners will be a pain to navigate.

  • I play with M&A, Infectious, BBQ/Thrilling and Pop/Ruin

  • Guys, please, don't get off point, just want to know how's been the matches against console survivors, just to know if it's just me or another killers get the same feelings, no harsh words, no poiting fingers =/

  • @Hex_Stalk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1546654#Comment_1546654

    Wow it's almost like we have to compensate for worse controles.

    Actually playing survivor on controller is way better then kb & m, you get much more "smooth" actions and can do better angles in loops...

  • @CaptainLevi said:

    DS has been nerfed plenty of times, or would you like the good ol' DS ? I only made this account cause the amount of hypocrisy is astonishing

    Yeah, so was NOED, Ruin, even Unrelenting or "name a good and strong killer perk", that's not a excuse.

  • All you guys are saying is "just don't chase the unhooked". Did you even read? Can you? For me the timer can last the ######### game if it wants. It just has to deactivate as soon as you touch a gen or heal somebody. #########? Isn't tunneling what you're complaining? That's it, it's solved, if DS lasts forever you'll not get tunneled, and if you have time to sit on a gen or heal somebody, you surely aren't being tunneled.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1540947#Comment_1540947

    What entitlement? Because I think a perk that's one time use and has requirements shouldn't be nerfed? lmao ok buddy.

    When I play killer I very rarely if ever prock a ds unintentionally, if you can't remember who you've hooked, that's your fault, if you don't slug someone who you know has DS, that's your fault, if you're letting survivors YOU KNOW you've hooked do "90%" of a genenerator because you've failed to apply pressure that's YOUR fault.

    So, what happened to the "hit and down the another 3 survivors?" You know that a killer can only chase one person at a time, the unhooked will have DS so I wouldn't touch him as long as I don't have a advantage on the match, so I'll go for one of the other 3, then chase him, then down him (after 20 to 30s of chase if he's healthy) by that time the unhooked will be sitting on a gen for 30s. If I go "apply pressure" on him, he'll sit there 'cause DS will still be up. If I go "apply pressure" somewhere else, he'll still either be sitting on the gen untill DS deactivates or will go for the unhook.

  • @KentCStrait said:

    DS already got changed in the past from already having it activated in the beginning to only after being unhooked.

    Also why don't you just go for another survivor or if you find it necessery to start to tunnel let the survivor on the ground after the minute is over?

    Unbreakable or another player picking you up? But again, just READ what I've said. DS will be active as long as you want, you just can't sit on a gen and give a big f. you to the killer 'cause you can't get grabbed

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1540930#Comment_1540930

    Or you hit the survivor and down them? You know there's only 4 survivors in the game, it's insanely easy to remember who you've just hooked.

    and yes, if you don't get hooked you've played with 3 perks the entire match and still haven't been caught, so that sounds like a killer issue to me.

    And again, ignoring the part in wich you can do by yourself 90% of a gen 'cause the killer know you have DS up, so you can sit there as nothing will happen to you. Dude, I don't even need to guess if you're a survivor main or not, the entitlement is strong on you.

  • @Aven_Fallen said:

    Because the complaints are not reasonable. Its Killers playstyles which make Perks like DS necessary. Whenever I get my DS to use, the Killer went straight after me after Unhooking (some "interesting" guy also once told me that I was baiting DS by running away from the Hook when he came back...).

    Same with Unbreakable or better the "small PP Build": Stuff like DS is used with the hope to never have to use it. I rarely get hit by DS, so I can only assume that other players who claim about getting hit by it on a regular basis despite "not tunneling" are indeed tunneling.

    However, I would be totally fine to turn DS into a Anti-Tunnel Perk, as long as it is a big middlefinger for the Killer when he decides to tunnel me down.

    Then again, that's what I'm talking about. DS can last for the whole match as far as I'm concerned, you just can't touch a gen or heal somebody, so as long as you have your "immortality" you can't help to progress the game.

  • @Seanzu said:

    Because it's already a one time use perk that has requirements before you can even use it.

    "Requirements". Dude, if the killer don't hook you, you'll never need DS #########? The problem ISN'T the tunneling part, wich is fine, the problem is a minute of immortality where you can sit in the killer's face and do 90% of a gen by yourself and the killer can either eat the DS or let you go free to try apply pressure somewhere else.

  • @Customapple0 said:

    Probably because DS is fine? Not all players “abuse” it you know.

    Some of us just want some breathing room against tunnelling.

    But in what sense it would stop being a perk against tunnel? I really can't see how you are being tunneled if you're doing gens or healing someone...

  • @Kikki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1540850#Comment_1540850

    Yeah but change it so that it deactives if someone get/got healed or a Gen is done isn't ideal too bc if you got unhooked and the Killer is coming back. In the meanwhile a Gen is done or someone got healed(most Survivor's do Gen's befor healing) DS will be deactivated too quickly if the Gen is done 10 sec's after you got unhooked or someone being healed bc they don't focus Gen's first.

    No no, DS deactivates if the unhooked player (who has DS up) sits on a gen or heal somebody.

  • @maderr said:

    https://forum.deadbydaylight.com/en/discussion/182622/counter-to-camping-do-gens-counter-to-noed-do-bones

    Use your brain and map control ?

    During the first 3 gens, you can chase/down/hook surv. When 2 to 3 gens are done, then you start to slug, tunnel to get 3 to 4 survivors injured at the same time an to get 1 to 2 kills.

    Keep noed, if you apply enough pressure on gens/survivors, they won't do all gens.

    Also use Corrupt Intervention to help you getting map control the first 2 minutes.

    I think he's asking as survivor against a camper, should he rush gens or should he do bones to prevent noed?

  • @Kikki said:

    https://forum.deadbydaylight.com/en/discussion/182619/why-the-devs-turn-a-blind-eye-to-all-the-ds-complaints

    I read in this forum a while ago that they should change it so that it deactivates if someone else got hooked but will be active as long as nobody else got hooked.

    Or maybe make it so that it stay activates as long as nobody else get downed.

    But that would be really worse, DS is fine as a anti-tunnel perk, really is, but you certainly are not being tunneled when you have time to sit on a gen or heal a teammate

  • @NoShinyPony said:

    Imagine the amount of complaints if DS would get changed vs the current amount of complaints.

    Yeah but that would just show the hypocrisy of (some) survivors, as DS would still be a great anti-tunnel perk.

  • @behave_pt said:

    Well... perks in general give you an advantage in some form or another. Also many meta survivor perks can be countered by killers. I never mentioned skill in my post because thats not the point. I can't use my 3,000 hours worth of experience to pick myself up from being slugged nor can I use it to get off the killers shoulders in the endgame collapse 30 seconds after my last hook. I also do agree and said that they need to make some changes to the way perks are now but I guess everyone ignored the second half of my post.

    The thing is, besides ebony moris or being pyramid head (wich is f. up, you should never be forced to play as a designated killer just to be able to do something about survivor's perks) there's nothing a killer can do to counter ds+unbreakable.

  • It's a latency issue, I've been getting teleporting survivors and killers lately, probably some dedicated servers BS, as I check my connection and ping everytime I boot the game.

  • Yeah, but ebony moris ARE stupid (as keys and small pipi builds) and if the killer decide to use it on the first hook it's a 100% lost game to survivors. But hey, since the small pipi build is rising (almost all the games have at least one) so will ebony moris.

    I myself don't mind unbreakable + DS as I play mostly as Oni, my snowball isn't hooks, is pressure, but a really good team (doesn't even need to be SWF, just competent survivors) can delete any pressure that I make in the map with this build.

    And now, with cross-play, I'm not even playing Oni that much, since all I got from console survivors is gen rush (they don't care healing, even aginst Oni) and this kind of playstyle hurts every killer besides nurse and spirit.

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1540559#Comment_1540559

    ^This. The issue with this combo is it leaves the Killer with no Counterplay other than camping the slug and hence throwing the game. But even this has gotten harder, thanks to soul guard.

    It´s kinda comparable to a skilled stridor spirit with an ebony, which is BS as well.

    That's the thing. If you camp, probably gonna lose, as survivors with at least 2 brain cells will rush gens. If you slug, unbreakable (plus if you slug not necessarily the slugged will waste the unbreakable, he most likely will 99 himself and wait for somebody to pick him up, so he'll get ds+unbreakable in the next hook as well) and if he waste his unbreakable, he'll probably have soulguard so you can't even wait for the unbreakable plays anymore.

    That build just states how overpowered are survivor's perks since it can be used by all the four (at least 2, all the games).

  • Look. if you want to bring DS+Unbreakable in a game it's ok. As long as you accept killers bringing ebony moris. That way everybody has it's second chances and broken combos :D

  • MMR execution was #########, but the system was really ok. In my main killer (Oni) I was getting fairly accurate matches, some wins, some loses. In my wraith (who I don't play since I've started the game) I started with potatoes and babies, but was quickly getting better players.

    MMR is not the problem, BHVR just don't know their game all that well so they didn't know how to execute it.

  • Been like that to me in red ranks too. If it's a game full of console survivors, I know it'll be a rush game, their minds is set on "sit on a gen untill it's completed, no matter what". They don't even bother to heal.

  • I don't mind playing against SWF who are just playing for fun but in reds most of SWF are playing to be as optimal as possible, sharing information on killer whereabouts and sitting in separately gens, offering ######### ormond or haddonfield usually bringing one or two prove thyselves if they need to rush a gen and/or toolboxes/very good medkits (since crossplay i've seen a rise in syringes...

    And no, they're not the "swf death depip squad", they're just what SWF really is, a big advantage in coordenation and coms.

  • And it's rank reset. Never touch survivor in the week after rank reset.

  • Honestly, I play both sides equally so, when I see that there's no obsession (as a killer) I play normally, but much more relieved that if a survivors screws up hard and appears in front of me, I can punish it withouth the fear of one minute of immortality.

    But what I see, as a survivor, is that most killers will go out of their way to play scummy if they see that there's no obsession.

    I HATE DS and never run it as a survivor, I think that's a really broken perk per se, and if you combo it with unbreakable (and now soul guard, good job, devs) It's all the second chances that you can get and it's almost impossible for you to die in a match, but killers who tunnel and camp hard when there's no obsession are the dumb ######### that "legitimate" all the DS excuses on survivor side.

  • If the killer won't be able to use his power in the early, Oni will be utterly #########. His weakness is the early game and his hard counter is not giving him his power early.

    Unless you can get the juicy blood, it will be the worst for Oni.

  • Looks like a SWF who was crushed by Oni...

  • @cyniChris said:

    I've been playing a bit of Oni here and there over the last few months, and in recent weeks I find that when I hit a survivor with Demon Strike, I look up facing the opposite direction. It never used to do this.

    As for hitting walls, I thought I was just bad as him...

    The camera bug is well known and been for a while, at this point I think the devs just put a "feature" in him. I've got used to it but it's annoying 'cause most of the time It moves away from the infectious procs and by the time I get up from Bam Bamming they are already gone.

  • Most DC's I see is from rank 3 to 1 survivors, so I think is a little bit of entitlement with a lot of disregard from rankings/BP/other players.

  • @Fellek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1515695#Comment_1515695

    Are you sure? Please check my first post for info. There I explain the entire situation

    Link me up, too lazy to search for it hahaha, but no man, 100% sure you can't be banned for playing the game in the way you want to play.

  • The lesson is: Get the 4k, no mercy, survivors will cry either way.

    Btw, no, you will not get banned, ppl say this 'cause they're salty and will report you for anything, but only hacking/messing with files get you to ban zone.

  • @Desh said:

    Let's hear your builds that have absolutely infuriated Killers/Survivors that rewarded you with angry words in the post endgame chat. I'll start:

    I'll sometimes run an all Hex-perk build for fun, mainly to give Survivors control of how many perks I as a Killer have. Usually it's: Lullaby / Devour / Ruin / Third Seal.

    However damn near every game, I get the common comment of "Who hurt you?" followed by racial and homophobic slurs due to me running a build they weren't used to. My response typically?

    Do Bones

    4 men SWF with head on build (Head on, quick and quiet, etc...) Not a strong build but rather a really annoying and paranoid inducing build (you won't pass near lockers after the second chained head on)

  • Btw, BHVR really missed the opportunity to change his Kanabo into a freaking combat axe (or a two-faced axe) in his Minotaur skin.

  • @Roobnus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1515490#Comment_1515490

    Woooow how dare you assume my gender in 2020!?! You know that people actually have been perma banned for using the wrong pronoun to adress a person? You've got some BIG BALLS there I must say!

    JK, thank you for the info and that actually sounds like Oni could be a Killer worthy of "mastering" for me! nice

    Look on youtube for ScottJund's Ultimate Oni Guide, it helped me a LOT.

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