Beggining game phase

So awhile ago the devs mentioned a sort of early game slow down phase that functioned like EGC so im wondering what ideas people have on what this could be. My guess is a gen slow down for 2 minutes allowing killers like trapper and demo boi to set up.

Comments

  • I would hope for some other objective to make things more interesting instead of just slowing gens down, but who knows. I just hope they keep in mind all the other balance changes that would be needed alongside an early game Phase.

  • @ad19970 said:

    I would hope for some other objective to make things more interesting instead of just slowing gens down, but who knows. I just hope they keep in mind all the other balance changes that would be needed alongside an early game Phase.

    Agreed im hoping for something more fun as well, fingers crossed.

  • we may not get it for another 6 month

  • @DontNerf said:

    So awhile ago the devs mentioned a sort of early game slow down phase that functioned like EGC so im wondering what ideas people have on what this could be. My guess is a gen slow down for 2 minutes allowing killers like trapper and demo boi to set up.

    One suggestion i saw that would be fun is, as a generic outline, survivors have to go get parts for the generators, depending on how many parts they need and how it functions, etc... it would speed up gen completion. like, theres 20 parts spread out and survivors can use a part to double the next 10% of a gen, so if survivors managed to get all 20 parts (5 each) they'd each be able to do a gen in half time. Obv this isn't tuned, just a generic concept. I liked this a lot for set up killers, would give them time to get ready while gens cant be done.

  • If that's gonna be a thing, they better add another stage to the hook cause in red ranks, there are too many games where we just barely scrape by with everyones next hook being their death hook.

  • @BabyDweetMain said:

    If that's gonna be a thing, they better add another stage to the hook cause in red ranks, there are too many games where we just barely scrape by with everyones next hook being their death hook.

    This was a fan suggestion not a BHVR suggestion. if they did this the idea is that the parts you collect speed gen progress so if you have 8 downs before someone dies, and you get all the parts with 4 downs, you'd still have 4 downs to finish the gens in half the time which would make sense. But again this wasn't a BHVR idea so they'll likely do something way different.

  • @catnip18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1568405#Comment_1568405

    This was a fan suggestion not a BHVR suggestion. if they did this the idea is that the parts you collect speed gen progress so if you have 8 downs before someone dies, and you get all the parts with 4 downs, you'd still have 4 downs to finish the gens in half the time which would make sense. But again this wasn't a BHVR idea so they'll likely do something way different.

    I must be dumb cause that all sounded so confusing to me lol

  • @catnip18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1568405#Comment_1568405

    This was a fan suggestion not a BHVR suggestion. if they did this the idea is that the parts you collect speed gen progress so if you have 8 downs before someone dies, and you get all the parts with 4 downs, you'd still have 4 downs to finish the gens in half the time which would make sense. But again this wasn't a BHVR idea so they'll likely do something way different.

    BHVR mentioned it was in the works in a dev stream just before the silent hill chapter

  • I had an idea a few minutes ago, which came to my mind after reading a comment. This is not thought-through and it would affect Solos more than SWF, so its probably a bad idea:

    Survivors Repair Speed is reduced as long as they have not met another Survivor. For each "Reunited" Score Event, the Repair Speed increases (but it goes back to normal after a fixed period of time). So its not like that the Killer will have bad RNG when all Survivors spawn apart form each other and good RNG when they spawn together.

    Also, this would make the Shrouds worth using, currently the Killer Shroud is bad for the Killer and the Survivor Shrouds are bad for the Survivor. But with my idea in mind, the Killer could get a Slowdown at the start of the game by using their shroud (even though it would need to be a higher rarity then) or Survivors can get rid of their Slowdown.

    Slowdown should be minor of course, not something like 50% Repair Speed or similar nonsense.

  • So this early game phase, will it stall hook states then? Or can a survivor get tunnelled out of early game so that it’s a guaranteed win for the killer?

    Also what about killers that are already strong and regularly 3-4K every match against solos? Will this early game phase just guarantee the 4K?

    I really wish the devs will release some sort of information about it so we get an idea of what’s going to change.

    Right now I’m thinking it’s going to be a hard nerf against solo survivors.

  • @BabyDweetMain said:

    If that's gonna be a thing, they better add another stage to the hook cause in red ranks, there are too many games where we just barely scrape by with everyones next hook being their death hook.

    This is so true.

    Any slow down or delay in gen repairs will need equivalent adjustments to hook stages and times.

    If not catching and camping the first guy to death will be meta. And 3 v1 after 2 minutes will be the norm.

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1568405#Comment_1568405

    This is so true.

    Any slow down or delay in gen repairs will need equivalent adjustments to hook stages and times.

    If not catching and camping the first guy to death will be meta. And 3 v1 after 2 minutes will be the norm.

    Why not have it so when the killer hooks their first survivor the begging phase ends

  • @DontNerf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1569416#Comment_1569416

    Why not have it so when the killer hooks their first survivor the begging phase ends

    What do you mean by the begging phase?

  • @Aven_Fallen said:

    I had an idea a few minutes ago, which came to my mind after reading a comment. This is not thought-through and it would affect Solos more than SWF, so its probably a bad idea:

    Survivors Repair Speed is reduced as long as they have not met another Survivor. For each "Reunited" Score Event, the Repair Speed increases (but it goes back to normal after a fixed period of time). So its not like that the Killer will have bad RNG when all Survivors spawn apart form each other and good RNG when they spawn together.

    Also, this would make the Shrouds worth using, currently the Killer Shroud is bad for the Killer and the Survivor Shrouds are bad for the Survivor. But with my idea in mind, the Killer could get a Slowdown at the start of the game by using their shroud (even though it would need to be a higher rarity then) or Survivors can get rid of their Slowdown.

    Slowdown should be minor of course, not something like 50% Repair Speed or similar nonsense.

    Sounds like a good idea actually, but the one problem I see is that this would be harsher on solo survivors than on swf survivors, since they have generally an easier time finding each other.

  • Oh, got you.

    So like, say 2 minutes or if a survivor is hooked first?

    But I would add slugging as well. Or killers would just slug everyone at the start while gens are slower.

  • It's obviously the phase where killers beg survivors not to do gens. /kidding

    I honestly thought about making corrupt intervention base kit for all killers. There are some maps that are just too big to patrol while pressuring gens at the same time. Forcing survivors to come closer to you and while having a smaller area to patrol helps quite a bit.

    I would make it so that the furthest gens from the killer are corrupted for 90 seconds at the beginning of the trial. The perk Corrupt Intervention will add an additional 40/50/60 seconds to the corrupted gens.

    According to DBDLeaks, there seems to be some sort of glyph system that will be implemented for early game so we just have to wait and see.

  • @Aven_Fallen said:

    I had an idea a few minutes ago, which came to my mind after reading a comment. This is not thought-through and it would affect Solos more than SWF, so its probably a bad idea:

    Survivors Repair Speed is reduced as long as they have not met another Survivor. For each "Reunited" Score Event, the Repair Speed increases (but it goes back to normal after a fixed period of time). So its not like that the Killer will have bad RNG when all Survivors spawn apart form each other and good RNG when they spawn together.

    Also, this would make the Shrouds worth using, currently the Killer Shroud is bad for the Killer and the Survivor Shrouds are bad for the Survivor. But with my idea in mind, the Killer could get a Slowdown at the start of the game by using their shroud (even though it would need to be a higher rarity then) or Survivors can get rid of their Slowdown.

    Slowdown should be minor of course, not something like 50% Repair Speed or similar nonsense.

    You're right, that's a terrible idea. Swf solo gap becomes wider and the top tier killers and camping become oppressive.

  • It's not going to be a static slowdown for a set amount of time...otherwise devs would have already been slowing down gen speeds.

  • @BabyDweetMain said:

    If that's gonna be a thing, they better add another stage to the hook cause in red ranks, there are too many games where we just barely scrape by with everyones next hook being their death hook.

    Actually, if they add another hook state that would result in killers having to hook survivors 16 times instead of 4 times, so the early game phase wouldn't really end up changing anything. The problem many people have is that they feel like killers just don't have enough time in able to hook survivors the required amount of times when going against an optimal survivor team. Which is why the early game phase is supposed to give killers a bit more time to actually have a fair chance of winning, since gens can be repaired so fast.

    Now whether you agree with that or not depends of course, I only partially agree with this, but that's just the point of the early game phase, or at least people hope that that's the point of the early game phase.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1568405#Comment_1568405

    Actually, if they add another hook state that would result in killers having to hook survivors 16 times instead of 4 times, so the early game phase wouldn't really end up changing anything. The problem many people have is that they feel like killers just don't have enough time in able to hook survivors the required amount of times when going against an optimal survivor team. Which is why the early game phase is supposed to give killers a bit more time to actually have a fair chance of winning, since gens can be repaired so fast.

    Now whether you agree with that or not depends of course, I only partially agree with this, but that's just the point of the early game phase, or at least people hope that that's the point of the early game phase.

    I guess I get screwed by matchmaking cause the killers I go against don't need an extra phase. They do their job quick.

  • Like others said, this implementation would need some balance changes. Especially another stage to the hook. It's bad enough now in higher ranks with killers who run builds to slow the game down. You are consistently battling to get a singular generator done. Imagine that with a slowdown at the beginning.

  • Another hook stage would completely defeat the purpose of the change. You have more than enough as is with current match times, that's part of the problem.

  • @BabyDweetMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1571491#Comment_1571491

    I guess I get screwed by matchmaking cause the killers I go against don't need an extra phase. They do their job quick.

    Pretty much everyone gets screwed over by matchmaking. But personally I still do get my fair share of teams that are actually really good and know how to do gens. But yeah, if survivors are all really good, they can be very fast on gens. Though I do still think that killers are now in a fairly good spot already. Which is why in my opinion the devs really need to watch out with that early game phase or people won't want to play survivor anymore.