UnluckyDucky
UnluckyDucky
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@Nazzzak said:
They should have had the downed PT person have a yellow aura instead of red maybe.
yeah, something. like i've even tried to shake my body "no" when i see them running to me and literally not a single person seems to have taken the hint.
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@katoptris said:
I want my points for healing you.
To repeat--they aren't even healing me. They are picking me up and then just running away. So they 're just giving away my position for nothing and aren't healing me. I'm like 90'd on my Plot Twist so they get like all of 80 BP to ruin my perk
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This sounds ridiculous. I've never BM'ed at a gate, I play pretty 50/50, and when I'm survivor I've gotten tons of escapes via crawling out because a Billy wanted to tantrum all of us as we ran towards exit gates--and since he can't carry 4 of us at one time, we had to pick and chose. Sometimes we're just healing in the gates because its a few extra points before we escape. If we get downed it's not fair to block the gate just because we wanted a few extra healing points.
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@Phantom_ said:
It depends. Could sometimes be add-ons, killer instinct, crows, or insane headsets. Or could also be cheats/exploits.
think there's only 1 game where i would call it cheats. doctor killer was at shack at penn and gave my friend death hook in basement, and I was half way across map behind main in a locker--with distortion, no injury, etc. so there's no way in hell he knew i could be there without cheats and since he got to me within like a couple seconds he had to of had cheats. we thought maybe he had a dredge perk but post game lobby showed he didnt have it.
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@Kaitsja said:
It's hard to say what, exactly, it could've been when you've given us so little to work with. Aura-reading perks don't apply to people inside lockers, but perks like Stridor and Whispers give the killer an indication of your location. Spies from the Shadows gives a loud noise notification when a crow is disturbed.
Really need to know what perks the killer was running in order to make an accurate guess. Odds are he made a lucky guess.
To my recollection they only had gen regression perks. I was treating the game as if they had aura reading since so many killers are running things like Lethal and Nowehre to Hide. It was the Ormond map and while the killer was running in a nearby jungle-gym chasing my friend, I finished the gen and hopped into a locker around 10-15 feet away(walked, no Shift). The killer was behind a wall when they downed my friend, and I had already hopped into a locker. I stayed inside the entire time while my friend got hooked--and then the killer just beelined to me after the hook.
I could understand if there was a notification I did by sprinting, or scratch marks, etc--but none of those applied in this case. My friends in lobby with me also weren't sure how it could have happened unless this guy has whispers--end game shows, he didn't. So THEN they were like "he just heard you breathing" which is apparently a thing? but i got pretty decent headphones and I never hear survivors breathing loud enough to compete with a fully completed gen roaring 10 feet away. the completed gens are usually so loud i can hide within their range while injured to hide from a killer.
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@Pink_Ronin said:
Every killer is a stealth/expose killer now it's awesome.
distortion never leaves my side, so i always know when im being revealed. none of thse killers had aura perks on me, so thats why im totally baffled as to how they're finding me.
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@HugTechLover said:
Just run. Locking hopping all game is a waste of time and can f your teammates over by getting them tunneled.
excuse you, i wasnt locker hopping. when going against doctors or knights that are 30m away from me in chase, excuse me for hopping into a locker ONCE to make sure i dont scream or immediately get exposed. but out of roughly 6 games, i went into lockers about 3 times, only once, and somehow the killer just KNEW. one time it was across the ENTIRE MAP and this doctor beelined to my locker after death-hooking my teammate. i think this exclusive instance there may have been hacks involved so im not really considering this a survivor breathing issue. but im also im not aware of any perks except maybe darkness revealed that tells them when im in a locker, but the killer didnt have darkness revealed.
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@Shroompy said:
From the killers perspective they see a gen with progress with no scratchmarks or crows nearby disturbed, meaning only one thing: the person is still near
progress maybe, but completely finished? the gen was totally done, and had been done for like 15-20s. idk how often crows spawn, but the killer was in chase when i went into this locker. i kinda refuse to believe they noticed crows while chasing my friend but maybe
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@Mooks said:
hey, please don’t underestimate yourself like that, your art is great and definitely not a reason for you not to win!!
though BHVR stated the contest submissions don’t need to be artistic masterpieces and encourage everyone to participate, you don’t have to worry about that either way ☺️
youre too kind, but i think i got my work cut out for me, some of the people are REALLY creative with their skin designs! i still love that david nutcracker skin--i could never have thought of that! im excited to see what comes out, maybe someone will make an even better jeff skin! do they ever let the community vote?
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@AssortedSorting said:
So if I give Jeff a shirtless skin, I am a COWARD for bowing to you, no thanks. I must stand up for myself. #Jeff in a warm snowsuit,
You activated my TRAP CARD--Cozy Jeff is JUST AS GOOD. IMAGINE SNUGGLING WITH A JEFF IN A PUFFY COAT.
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@KayTwoAyy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409426#Comment_3409426
As a survivor, is there anything I can do against a tunneler?
You've got a few options, depending on your playstyle. All rely on perks, which is horrible design imo.
1) Decisive Strike, Head On, Windows of Opportunity, Kindred
The hope with this build is that the Killer is willing to throw away their entire game for 1 kill, so they camp the locker and wait out the DS timer. Then you Head On them to extend the duration. WoO is there so you can pick a locker close to a safe pallet or window--because Head On gives you little to no distance. Kindred is there so your team knows to stay on gens.
2) Off the Record, Lithe, Lucky Break, Kindred
Most killers will hit the unhooker, rather than the unhookee, even if they plan on tunneling, because it prevents future opportunities for body blocking. You use the haste from being unhooked to find the nearest vault, and you want to lose LOS on the killer as fast as possible. IMO, if you don't have enough time left on Lucky Break to lose the killer after an unhook, it means your first chase was really good. In that case, you dying by being tunneled out is your teammates' fault, not the killers.
3) Reassurance, Deliverance, Off the Record, Kindred
Use this build if you're rarely the one going down first. Deliverance is there, because you're inveitably going to get camped and tunneled as well--you just want to make the killer look like a fool trying it. If you're on PC, I recommend letting your teammates know you have Deliverance pre-game.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409540#Comment_3409540
9 times out of 10 this just leads to 2 slugs on the ground instead of 1.
TY kind, patient soul T_T
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409347#Comment_3409347
A Doctor had first chase with Feng, Feng passed by my Gen, we both ran away, then Feng went right and I went left. Doctor decided to chase me after that. I had Deli.
Oh god this kills my soul. I feel that pain. Ill be minding my own business 80% on a gen, super happy to have done my part on the team--Meg fast vaults a window, looks at me, runs off without helping to finish the gen and then 5s later the killer is here, and stops me as the gen is 99d and im unable to finish, and now in chase and prob going down. T_T.
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@C3Tooth said:
Hitting the healthy unhooker makes then injured.
Hitting the BT unhooked survivor makes them deep wound.
Deep wound is easier to chase than injured. Because of the dark overlay effect.
Dark overlay effect?
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@lifestylee said:
Gens dont take alot longer to do, they take very slighty longer to do since 6.1.0 added 10 seconds of time to a gen taking them from 80 to 90 seconds.
Killer doesnt get much value from pain res (25% first hook for a survivor) when hes tunneling and probaly isnt kicking gens with pop which is also only pretty good when the gen has alot of progress and jolt isnt that good either.
The current gen regression overall isnt crazy, its been nerfed quite a bit which might be why more killers are tunneling as there's not enough time to spread out hooks more, 3 genning also isnt really an option anymore with the overnerfed cob and overcharge.
This tells me nothing on how a survivor can manage a tunneling situation. You can rank all killer perks in a tier list A-F, this doesn't really offer an answer. Eruption, jolt, merciless, pop, etc--all just kind of accessories to killers tunneling each survivor out of the game. Even if all others gen rush, you got about 2 gens down before the killer is on to the next tunnel victim.
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@DyingWish92 said:
What they need to do is make it so the survivor objective can't be completely so ridiculously fast and then remove tunneling from the game completely. Make it impossible to tunnel, put a mechanic in the game that prevents it. But something MUST be done about the speed of the gens, its so ridiculous and always has been tbh.
I'm fine with gens being a little longer, the only reason the 10s is so painful in particular is when you're being tunneled a LOT happens in 10s. A decent chase is anywhere from like 30-40s, so 10s is 30% of that. Asking someone who's in deep wound to last 30% longer in chase is a LOT imo, esp when the killer will outright refuse to even hit another surv other than the one they're after. I had a games tonight where I physically barricaded myself between a killer and my teammate and only THEN when I was collision blocking them did they hit me.
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@appleas said:
https://forums.bhvr.com/dead-by-daylight/discussion/373529/new-meta-tunneling
Game prioritizes Queue times over MMR, if there were no killers of your skill level online when you were playing, the game will either match lower or higher skill level Killers with you.
Since gen regression perks which was the “meta” previously has been demolished, Killers only has camping and tunneling to fall back on until they get used to a different perk set.
Ahh I see. I feel we got into matches REALLY quickly these past two nights. When I play killer I feel like I get royally curbstomped by the most ungodly survivors stun-chaining me around every corner, so I haven't had as many killer games lately because it becomes less of a game and more of a stobe-light simulator for me. I feel ike i havent seen a baby killer in forever, either.
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I feel like yall just kinda skimmed--
Giving me a rundown of perks you think aren't "that good" or "kinda meh" and specifying how gens are now 10s longer--which isn't anything to snuff considering how much can happen in 10s--doesn't do anything to my original point---what can I, the survivor, do to survive this tunnel meta?
Because as "meh" as you say perks like Jolt/Pop/etc are--the end fact is out of my last 10ish hours of playing, out of my ENTIRE TEAM, we've had 2-3 escapes, the majority of these games being tunnel/campers. These escapes weren't even the whole team, usually just ONE of us was left and we managed to find hatch due to a shack offering.
As a survivor, is there anything I can do against a tunneler? Or is it just "gg, do gens/find hatch?"
Please dont tell me killer perk details--im aware of what they all do.
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@Pulsar said:
Nope, that's just the DBD rules.
It applies to other things.
If you equip Deliverance, you WILL be chased first, even if the Killer has to throw the game to catch you.
If you run DS, you will never be tunneled. Don't you dare take it off though, because you'll get turbo-tunneled off of first hook at 5 gens if you do.
FR tho T_T. like i always run deliverance, i could literally be in the farthest corner, no scratch marks, WITH DISTORTION and the killer just pops out of the trees and finds me, and i get first hook. like.... y tho.
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@tippy2k2 said:
Most killers don't slug so that's probably why you keep getting picked up right away
The only way to tell if a survivor has Unbreakable is if they get up from being downed at some point. There's no way to tell in advance that they have it equipped
"most killers dont slug" as i said, in the matches that THEY SLUGGED--i was never left on the ground, but all of my teammates were.
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@Man_of_triangles said:
This only works in games that restrict the same character from appearing twice in a match. And that have much smaller rosters. DbD was built around survivors being skins and can't go in the other direction even if the devs wanted to do so.
Again, this is all precedented on knowing this will NEVER HAPPEN, I just wanted to know what kind of things y'all think the characters would get as their built in perks. It was su pposed to be a fun conversation.
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3389650#Comment_3389650
Right, but as soon as you assign ANY amount of benefit to mechanics to game characters, there will be a breakdown of which one is "best". Tierlists would happen immediately.
Yeah sweaty players tend to ruin the actual fun of things, I get that. But for the sake of the CONVERSATION, because in my original post I said I know this would never happen--the balancing alone would be a nightmare--what kind of benefits/stats do you think each survivor would have, or what drawbacks they'd have to pay for their perks?
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@WesCravenFan said:
As much as I love these ideas, it would quickly degenerate into the same 5 Survivors being run that were the most "meta".
And Feng mains would be pissed if she wasn't S-Tier, since all Feng players require their Equal Attention Cake like Peter Griffin.
Im not sure you understand the concept. You cant pick a built-in perk, it just comes with the character, and a lot of them would have a draw back. If you mean like everyone would be running David to have an extra long Dead Hard or something--I doubt it. Plus, the built-in stuff may not even be perk related.
What if male characters could heal just a teeny bit faster? Or could bleed out a teeeeeny big longer--biologically speaking, men hold on average a pint more of blood than women. So it would make sense for them to take longer to bleed out or go into dying state.
I just find it a little dull survivors are, for the most part, same thing other than loudness/height.
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376271#Comment_3376271
I suspect the more likely reason some things don't appear is that designs haven't been finalized at the time that production of the trailer begins. You don't know whether a character will make money or not until you introduce him/her, and no one would intentionally design a character who wouldn't potentially bring in revenue.
Its not a very good way to advertise the character by excluding them entirely from their own trailer, but I'm not in marketing. Just wish with as little love as some characters get, they could get a little spot in the limelight with in their own trailer. This is Canadian erasure!
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@UntilValhalla13 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376270#Comment_3376270
I care about Jeff. XD metalheads gotta look out for each other.
Exactly! Jeff is a true metalhead. When someone falls down, you pick em up. The ultimate bro in the mist
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@Cassiopeiae said:
Let's be honest hardly anyone at all cares about Jeff.
Jail. How dare you.
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@BlightedDolphin said:
Felix, Zarina, and Jane aren’t in their trailers either from what I can remember. So it’s not exclusive to Jeff.
Thats true, but I dont think those trailers show ANY survivor, did they? You hear someone screaming, sounds like a Dwight maybe, in the Chains of Hate. Im just shocked that for a trailer that showed the killer AND the map, why didn't they show the survivor?
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@Caiman said:
I think it had to be David in the trailer because Jeff would have recognized Frank and not gotten shanked in the ribs.
Jeff is one of my favorite survivors, I'm going to focus on leveling him up. I like him just being a humble dude who likes art and rock'n'roll, makes him one of the most sympathetic characters to me. Maybe he'd be more popular if BHVR gave him a shirtless cosmetic like David, Vittorio, and Renato.
I'm also a fan of Adam Francis, he's my other favorite. I like the survivors that feel humble and grounded, regular and relatable people. I'm grinding shards to pick up Zarina eventually too.
Possibly? I think they knew eachother when they were kids. To Jeff its been like 20 years or something, hasn't it, and he only knew them the one time he did the art work for them -- at least from what I know. If they did know eachother, you'd think he'd feel even safer with Frank seeing a familiar face as they run for their lives.
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@G_Hunters said:
This sounds like a high ping/packet loss issue.
Do you notice any yellow/red icons up your character hud portrait when this happens?
Hmm, I'm honestly not sure. I'll have to take a closer look in my next few matches. I'll watch some of my gameplay tapes as well.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3314359#Comment_3314359
I mean if there is at least a teammate in trial (that not on hook), it will not skip you the attempt. Unless they escape before you getting hooked, which in some case its understandable that they afraid of Blood warden, especially if EGC is below 50%.
Those cases are rarely happen though.
Its not as rare as you think. Ive had it happen at least twice to me tonight. This horror game gives us several perks and fucntions purely as a last-ditch god send chance. WHY don't they give us this chance to unhook ourselves if we're the last ones? Its the final chance and tehy dont even give us that chance.
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@C3Tooth said:
https://www.youtube.com/watch?v=R4zPDPKP26M
I mean, if you dont have any hook yet and knowing your teammate is in chase. You should attempt to take hook for them.
Deliverance need a buff though, I want my teammates know I have the perk activated so they can ignore me and do Gens.
I should take the hook?--I have literally done that. I had 0 hooks, and the gates were being opened. I distracted the killer and I let myself get caught, and what did my team do? They all ESCAPED out the gate, and LEFT ME. But I had Deliverance. Did I get a chance to use it? NO. And I should have. But because they all left, I was instakilled.
Theres so many reason you may be the last one in the game--someone DC'd/Quit, someone Escaped before you got hooked--however it happened, IF you are the sole survivor and IF you get hooked for the first time you should be granted that 4% or a chance to use your delivernace.
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@Sycamore said:
Wait. Was hatch closed? If it was then you can't touch gens. If it wasn't you can. Why did you not just run for hatch? If hatch was closed, why were you not running for the door?
Was there another survivor and you two were just taking the game hostage? Then yes - that is one of the reasons why idle crows are in the game.
it was just me, and i still had gens to do and there wasn't hatch for me to escape out of. i couldnt move anywhere bceause killer wouldn't leave like the 10m radius if i moved he'd see me and i'd of been dead instantly. only reason i was still alive because i was hiding, and i couldnt run, but because i hid too long crows started flying and gave away my position
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@xfireturtlex said:
If hatch is closed, the gates get powered. You don't need to do a gen. Prime a gate by only goin to the C in esacpe (just before a red light comes on). Then hide somewhere, wait for the killer to check gate and go away. Jump on the gate as soon as he's outta range n you'll have a good chance of gettin it open before he comes back.
up to teh C? I can't say I ever tried that before, I 'll have to give it a go!
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3263180#Comment_3263180
instead of going down as survivor at 5 generator, try going down at 2-3 generators. Like that, your teammate can finish gens and the killer will lose for camping 1 spot. You will die but your entire team will escape.
The depip problem is issue with old ranking system and current ranking system, its because dev balanced it off 1vs1vs1vs1vs1vs1 instead of team-based system. they're still punishing you for dying in upcoming system but that is its own thing. the emblem system was never updated to reflect team-results. you can largely ignore emblem system depip's towards facecamping. its not relevant but if you play a lot of games and you on average pip, you will eventually get to rank 1 because not every killer with facecamp depip you.
bro are you frfr XD "oh just DONT GET CAUGHT its SO SIMPLE just LOOP THE KILLER for 2-3 gens and THEN GO DOWN" okay ill try that next time. ty. i didnt think to just NOT GET CAUGHT. my bad.
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@Katzengott said:
https://forum.deadbydaylight.com/en/discussion/comment/3263163#Comment_3263163
Kindred, very good. Sometimes the team just need to recognize that there is no way to safe someone, esp. vs. a camping bubba. The only reason he does it is he learned THAT IT WORKS most of the time as many survs are very altruitstic. When i die like a martyr for the team, allowing them to finish the gens and get out, that's a win, at least a draw in my book.
I think my biggest gripe is that I was de-pipped for being face camped. It seems extremely unfair to a player to be punished for a tactic like facecamping. Like i wasn't bother about the face camping because I knew as a whole the team would "win" even if I didnt escape so I was doing my part and just making the hook phase last as long as I could make it go. But it sucks to be caught out early game and punished with a depip when all the killer did was literally just stare at me and they get a pip-up as a reward.
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@Katzengott said:
The only 2 excuses for not at least getting 2 man out vs. a hard camping killer are Nurse and / or playing solo.
Gens are a bit slower now without perks, yes. You need to split up on 3 different gens asap when the killer is clearly camping.
It was a Bubba for the times we experienced the camping instances. And it was just me and 1 friend, with 2 soloquers. Luckily I had Kindred so they could at least SEE I was being camped, so we didn't waste much time with save attempts. 1 tried for like a brief moment but Bubba scared her off. If everyone worked at MAX efficiency and all got 1 gen done while I went through both hook phases, the killer would at minimum still get a 2k--which is enough to pip in most ranks. So very low effort for relatively high reward.
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@Ayodam said:
https://forum.deadbydaylight.com/en/discussion/comment/3263134#Comment_3263134
Facecamping has always been viable (against solo queue, anyway). That hasn’t changed. There are several changes BHVR can make to curb it but they don’t/won’t because facecamping isn’t enough of a bother to the player/consumer base for the devs to roll out a real solution. Your best bet in dealing with it is joining a SWF. That seems to be what the devs encourage.
I never said face camping wasnt viable, its a great strategy if you want to use players altruism against them. While I dont think its the most skillful strategy, its still a strategy. And it seems HIGHLY favored against killers that can insta-down so the risk is far to great for the reward. Now that gen times have increased, and hook phase being 2min or longer depending on perks, even if you gen rush you're hard pressed to punish a camping killer. Even if you all HARD gen-rush and manage to pop 3 gens while the first survivor dies, the killer will still at least get a 2k if not a 3k before all gens are complete and the user can pip up pretty easily with that, at least until gold ranks.
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@burt0r said:
We still just need a band aid fix in Form of a distraction category for BP and emblem progress that gives the camped survivor enough to safety pip and something between 5-10k, just for the getting camped for 2 hook stages.
But on another note, just for understanding, HOW did your teammates not manage to pop 3 gens if they were all on separate ones?
According to you they all had a 30-60 second headstart before you even went on hook and then another 120 second before you died. Even with 90 second gen times this seems like a skill issue on side of your teammates or you left something out of them running around while you were on hook.
Otherwise it's illogical for them to sit all on different gens for your whole hook duration and not finishing them without something else interfering like missed skill checks or the killers perks.
It takes 80 seconds for a complete gen, solo, and I was able to run Bubba for a bit but not much--Im ass at looping, and he insta-downed me--so lets graciously say I bought my team 110 seconds. Idk what they were doing BEFORE I got on hook. So from the second I was on hook, I scanned around and saw 1 of them on a gen, 1 standing nearby I think considering coming to help me but since I ran Kindred they could see Bubba was camping.
Phase 1 takes 60s, and phase 2 also takes 60 seconds. And as I said, one gen BARELY popped before I died, so that stands about right since they'd of finished the gen just as I was finishing up my 2nd phase--maybe 10 seconds before my final death rattle. Ando for all I know they also could have popped another gen immediately after my death. But if you account for people running around the map just trying to FIND gens, that can also eat up time especially if its an indoor map, or just a massive one. We were on the Haddonfield map, and 2 gens were near my hook so when I scanned for my other survivors they were all pretty far across the map so maybe they had to take some time to find the gens in the first place? Not sure.
TL:DR Idk why it took my team so long to do gens. My friend was on her own gen, and she didnt finish it before I died. Couldn't tell ya why it took her longer than 2min.
But I play soloque mostly, and on the rare occasion I have 1 friend I play with. Overall I always knew camping was a viable stradegy, mainly hoping on the survivors altruism, but now it seems even MORE powerful because if the survivors aren't super coordinated, as most soloques aren't, all you ahve to do is just find one, down them, camp, and repeat. If youre the unlucky first person like I was, you're punished for not being a looping god and depip from being facecamped.
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@Ayodam said:
To be fair I don’t generally face Bubba’s who camp. It seems like every other killer I face does to some degree, though. I recently faced a Demogorgon that face camped and two Plagues doing it as well. But of the Bubba matches I’ve had, no facecamping.
Its not so much about the Bubba--the main topic is face camping. I just mentioned who the killer was because thats who was doing it to me and its the killer i most frequently experience doing it. Regardless of killer, face camping I can now see becoming a real problem now that gen times have been increased. Unless your entire team squads up and starts doing gens together, you can get at max 1.5 gens done before the person on hook dies. Then the killer can just find the next survivor and repeat the cycle. I think I'm most bothered about the de-pip from being camped on hook. Even if I ran the killer for a solid 2 minutes, I'd of still de-piped because I wasnt able to get anything else in the game done.
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@Sonzaishinai said:
I think it would be worth to test in a ptb hoe increasing hook times would work.
Even something like 10 seconds per hookstage would make a world of difference
Yeah it makes a huge difference, especially when certain perks can slow down gen progress already like thanatophobia, even 1 person being hooked, on top of how they extended gen time, a camping killer can basically just rank up without breaking much of a sweat even if the survivors gen rush.
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/342831/wiggle-checks
Prob super delayed horrible internet. You most likely have an indicator in the top left of your screen telling u your internet is trash. No offense btw.
But its not happening on ANY other skillchecks. I have 0 issue with gens
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3101169#Comment_3101169
Thats nice man but you are thinking of what happens when you injure some one during a chase. Things become very obnoxious when they are already injured and you have no idea where they are. Again, noise is a big component of this game, sometimes as important as sight if not more. You cant just take it away with 1 perk slot, that was beyond busted mate.
Just let the perk go, there is a reason it got the nerf hammer. Just removing a big part of the game from the equation... lul
WHAT ARE YOU TALKING ABOUT. There are 4 other sources of sound survivors make! Breathing, footsteps, vaulting, grass, bush--the ONLY sound you aren't hearing is "AHHH!!!!!!" Even if they're not moving in a bush, you will still have collision with a survivor near by. And on top of that, you dont have to play hide and seen with a survivor--if you cant find them, move on. its like a survivor looping you endlessly in a chase--you can just disengage. the survivor will come out of hiding--its literally just another mind game. make them think you left, then double back and i promise you you'll catch a survivor standing up from a bush or slightly standing out to the side from behind a rock/tree.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3101141#Comment_3101141
Bigger survivors should make less noise. It would be fair to either you pick Feng/Nea who are harder to see, but easier to track. Or Jeff,Ash who are easier to be found, but harder to track. Should not be much different. Like only 30% lower volume than Feng/Nea
Jeff has a lot going against him, he's the tallest survivor I think and he sounds like hes having an asthma attack if you run for more than like 20 seconds. I've played other characters and they all have this gentle pant and Jeff/Bill are like "Oooof! Whuhh. Hooo! Huahh. Hhaaa." Which Iron Will doesn't even negate, it was literally only inquired noises--characters are still plenty loud when uninjured.
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@WesCravenFan said:
While I understand that some characters are louder than others, what I am reading is that you overly relied on this perk.
Yes, I relied on it to HIDE. Because not everyone has grinded 2000 hours into this game to god loop. If I'm fresh off of a hook and I dont have time to run a reasonable distance away from a hook, your only chance was to hide. If youre yodeling from a bush the killer is gonna find you instantly. Iron Will made it possible for a wider choice of evasion, and the fact that it can't even be used while Exhausted? There's literally 0 reason to even consider running this perk. It's become completely useless. For the year I've been playing this game Killer Mains havent shut up about DS and Dead Heard, this is the FIRST im hearing of "over powered iron will"
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3101151#Comment_3101151
Stridor didnt counter IW in a long time and apart from foot steps, you didnt really get anything. Sometimes IW bugged out and you didnt get even that. I understand that it was a crutch for looping but it was busted beyond belief. Sound is more important than sight sometimes in chase and just taking away that part completely is beyond busted.
75% is more in line with what it should be doing anyway. I hope they revert the nerf on being disabled when exhausted though. I get what they mean, they basically count IW as an exhaustion perk because its basically as strong as one but its probably fine at 75%.
Okay if I, a baby bronze killer, can find survivors during a chase who run Iron Will, I have NO CLUE ######### is going on with everyone else. If youre in a chase and your prey just suddenly VANISHES--they didn't. They're hiding. Taking like a 2 second look around and you will physically FEEL your character run into theirs. How does anyone on earth think this perk is broken. I hardly even saw it in my killer games, and when I did see it, it didn't do anything for someone in chase--because I can literally see them. Being quiet wasn't gonna hide them.
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@Dead_Harder said:
I mean yeah those boys are loud but you understand that completely being silent during chase was busted af right?
You were never completely silent during chases. You still hear footsteps, breathing, vaults--like the ONLY thing you dont hear is "OOOOOH AH.... nnnnnn!....OOOOHHH" There are dozens of different noises in this game to let you know a survivor is nearby. There were already perks in game to counter Iron Will like Whispers and Stridor. You also have scratch marks to literally HIGHLIGHT where we were, Not to mention all the aura perks killers already have to literally just SEE the survivor's outline almost at all times. I'm All Ears is a great perk to just 100% negate ANY stealth like QQ, Lithe, and Iron Will.
Iron Will was LITERALLY you're ONLY shot at being able to HIDE while injured. Not all of us are good at looping and so our only choice is to hide--now it's completely gone.
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@Viridyan said:
It's almost rank reset time, a lot of players on both sides like to mess around. Isn't it also a free play weekend?
im not sure, to be honest. but other survivors causing my death more often than the actual killer isn 't anything new. today it was just extra bad to the point i snapped a little bit
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@Grandpa_Crack_Pipe said:
I don't know why people keep asking for a 2v8 game mode when Solo Queue already gives us 1v1v1v1v1s.
Forreal. Like I can't imagine having 7 other people to worry about, on top of 2 killers after me. Most of my deaths involve the interference of another player. Killer being led right to me, trying to heal them, them trying to heal me at a bad spot, unhooking me in front of killer... I'm actually praying for a perk when I can kick a fellow survivor off me if they try to unhook me at a bad time so I dont get farmed. I run deliverance I don't need your "help" Meg.
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@OogieBoogie said:
-no sprint bursting off gens
-no dead hard when chased off a gen unless you manage to stop moving for 5 seconds mid-chase
-exhaustion cooldowns don't recover while doing gens
-all aura reading perks (Bond, Empathy, Kindred) useless while working on gens (mainly effects solos)
-can't see where other survivors go down (and by extension where the killer is) and you can't tell when they are picked up
It's a very solid perk.
Ah, I suppose. I guess the killers ive gone against havent been very effective with it. I noticed some of those debuffs when hopping off a gen but they weren't drastic enough to really make me go "oh DANG IT its fearmonger!" i just wait the 5 seconds and just go about my day. ty for for filling me in :) i guess it can be pretty handy with a good killer
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@pseudechis said:
I think half the posters here take this stuff too seriously.
I mean wow look at some of the comments, people talking about having...
"the tools to make informed strategic decisions." <- the unkown and the threat is half the fun you aren't a general in a war you are a camp counselor at crystal lake.
"Baseline abilities to counter it camping every game" <- have my cake and eat it too argument, I want to bring my uber looping build and get even unsafe hook saves for free.
"its exploiting major game flaws" <- how so, its possible to save against it unlike true face camping of old where you could body block the save. Its exploiting game design no more than say looping, which exploits smaller hit box for max advantage and unintended but now accepted gameplay. 360's which work only because of screen stutter and lag. locker flashlight tech I got more but I'll stop.
"it guarantees wins" <- only against people who aren't very good at the game, kinda like "gen rushing" guarantees wins against killers who aren't very good at the game. (Actually nothing guarantees wins but its a nice excuse to use rather than looking at your own gameplay).
My favorite is "why not just let me finish my gen" <- man I hate it when my opponent doesn't let me win.
Sheesh, camping works because people like you lot get so triggered by it that you make stupid plays and end up handing the killer kills, that's basically it.
The are games where I'm outclassed by the survivors, so I switch it up to hook defense over chasing and what happens... everyone gets all in my face because they are triggered by it and I end up with 4 downs with no extra gens done.
Its often a better option than chasing in a lot of scenarios, but the game elements that lead to that aren't people's concern they just want to punish camping because hey they don't like it.
Yeah its not much fun to hang on a hook all game, but that's a core game mechanic camping or not. At some point you are going to hang on a hook, that may happen for your whole game.
https://forum.deadbydaylight.com/en/discussion/comment/2972687#Comment_2972687
Best quote here. The only thing that makes a player bad is getting triggered by gameplay and acting like a sore loser as a result, regardless of which side they are playing.
Sounds like a lot of killers who highly utilize camping don't actually LIKE playing Dead by Daylight, they like ranking up. Because the main gameplay design of the game is to be chased and to chase--thats why theres so many perks around that. If it was designed for camping there would be perks that make camping better--"When standing within 5m of a hooked survivor all survivors within a 10m radius will have their auras revealed" yet we never see perks like that do we? Sounds like killers who boast the face-camping strategy just want to rank up and gather blood points, not play the game. Because if your TRUEST form of enjoyment is just standing in one spot watching someone die on hook, you'd really enjoy watching grass grow.
