Unequalmitten86
Unequalmitten86
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- Unequalmitten86
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Short answer no and here's why.
I am old school gamer like Space Invaders old. I had the original Nintendo when it was first released. Now gaming has come along way and I played COD and yes one can consider that toxic but it was seriously just trash talk to throw you off your game. This is just a whole new level of toxicity and the game is just is what it is. My gamer friends are basically all console and for me to get one involved it would take time they necessarily can't invest in or forget us remembering the perks. We don't have time or care about nasty messages and hurt feelings in a video game were people try way to hard for invisible trophies. It's fun yes but right now the state is just terrible and it's mostly the players general that just feel they need to spill their emotions onto a video game. Face we are playing with recycled Roblox players that really don't know how to play this type of game.
Now Secondly Esports is a thing and it's really taking off (like college scholarships). Games like this may end up losing players because they are focusing on other games that actually monitor interactions with other players and keep their games balanced and as cheater free as possible. The good thing about esports is these kids are learning gamer etiquette and losing is ok. So there maybe hope in the future.
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I have to teens so nothing scares me. But Dredge gets a good jump out of me coming out of a locker and then O laugh way to hard.
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I'm not getting that much out of the items on either side and everyone was cut throat yesterday. In the end though you get stuff
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I'm on console and the smoke is actually blinding when I play killer. When I played survivor and used the smoke the killer isn't phased at all? Is that because of shaders? I'm honestly curious, because it seems unfair to console killer player that can't adjust.
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@Ayodam said:
Someone explain to me why survivors should enter the void? They are revealed to killers at all times while inside, are exhausted and broken. And they do this to possibly create a smoke bomb that briefly hides scratch marks in a small area around them..?
When I played killer I couldn't see anything in the void, at least auras
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I had this happen to me and it was a content creator! When I was dead I spectated and recorded it. I don't record my games because I'm on console but when something off happens I do. You can just record what happened and send it in.
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@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3821012#Comment_3821012
Yup or even depending on a killer i can know what they will have examplw all pyramid heads run am all ears as base kit. All artist is their own pain res perks with deadmans switch.
Actually I have Iron Maiden on my Artist and Gear head. Seems to be good enough.
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All totems must be cleansed, we need to prepare for NOED and Devour. However this does not get in the way of objectives
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It is. With the longer hook time people think they can finish a gen or someone else is getting them. I have left gens as 80% to run across the board because no one got the person off the hook. When I get back the gen is kicked. Sometimes you get a good soloq experience and other times you just know it's going to be bad.
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@Eleghost said:
It is very stale seeing the same perks over and over again, it's like seeing the same map or killer constantly. Variation makes the game more fun in general. The issue is even if the meta perks were nerfed or changed other perks would take their spot and be the new meta.
It's actually predictable because all of a sudden all the same perks are used and you sit there like which creator did this?
On the survivors side everyone uses a different blend but I have seen head on used a lot more and the one that pauses the hook.
Killer tend to stick to the same perks so it almost becomes easier to know which ones they carry and a lot don't stray from that.
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820643#Comment_3820643
Yes! I am not completely sure why the bot didn't just run out, but I think during the chaos at the border the killer situated itself between the bot and the exitgate and the bot tried to make distance, and because the bot knew where the hatch was it reckoned that that was the safer option of escape. But also the locker play and killer blind was so amazing. This bot was on steroids.
Bots won't go near a terror radius. The devs said they fixed it but its so much worse, soon as I have a faint heartbeat they bolt in the opposite way. That's why they ran from the exit gate, but bots know where the hatch is.
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Hit boxes seem to be bugged. I was on top of players and still not hitting them. Xbox is unplayable.
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820624#Comment_3820624
You can tell because the Killer bots play so much worse than the Survivor bots.
Also you can tell you’re playing against Survivor bots because on low loops you can see how they match your input perfectly lol
Yes. I hate survivor bots on playing both ends because they can predict your moves as killer and they ditch endgame so fast.
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It is frustrating and a lot of people don't record games. However I have been in this position lots of times and more than not they are TTV's. Whether they actually are or not is to be seen. But sometimes the killer will make a deal in chat or PM and the they tunnel the non groupie out and they just have fun. I don't record games but if something fishy starts to happen I will record and send it.
As mentioned some killers will realize one player is hiding and purposesly go after them and let one live, it has happened to me a few times. Sometimes the rats get hooked endgame too.
An actual automated thing isn't going to happen unless they redo BP and track low player amounts and do something that way.
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/429995/killer-bots-did-i-miss-that
I have been having a sneaking suspicion that there are indeed unmarked Survivor and Killer bots in our matches.
Yes. I have seen a lot of temp-######## players in the past few weeks. I thought at first someone may just put that but some numbers were to random to be significant
But there were killer bots in 2v8 and I was actually slugged by one 😆
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The biggest thing is that BHVR has said a 1K is considered a win. You have killers hard pressed for the 4K thinking that's a win that they will tunnel, camp, and slug. Not only that you have content creators showing how easy it is on win streaks and face camping to get the kill or mori. The thing is kill ratesat a 4K all the time should be 50%, with 4 survivor escape rate.
It really comes down to player mentality and why they strive so hard for that 4K only to climb the ranks and get outplayed they complain. Some players are so used to content creating showing them this is how your supposed to play but in reality it's a learning curve and you need to figure it out for yourself.
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@buggybug said:
Amma keep it real simple, 6.1 to this recent patch is the reason. Pretty positive people know what those reasons are. Also for the love of god please stop thinking its solo que who is suffering, casual swfs also is suffering, one of them major thing is as example use to have 50+ friends to always swf up with but being down to 2 to 0 because everyone has moved on to other games, I tell you if I was not such a sucker for glams and things in these rifts pass I would be long gone. The riff pass keep holding me back.
This is extremely true. They either DC, hookacide, or run to the killer. I was playing with a squad of 3 and as soon as their teammate went down the ask DC'd. Luckily the killer let me live. But in that case they literally did nothing wrong.
I have seen this as a killer as well. If that happens I let the last one live.
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There is another thread about a similar subject. Playing on console in general is harder than PC. It's a common complaint. A killer can block a pallet on PC but not on Console. There are stark differences and was actually brought up in the last survey about trying to fix console. Oni goes in straight line and trying to turn him is as of sliding on ice in a car, he's also slow. Blight, Wesker, nurse are the same way. Then you add the new killers with a more complex control form and it's just so overwhelming. There is so much more fluidity of movement on a PC than console. PC can hug corners and console you have crash interference. It's kind of ironic because the game started on console and now it caters to PC more.
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It was 150% for two days after the update for me for survivor. Wait times are terrible though. For killer it's about 15 minutes and survivor about 5-10 and most times it's an empty lobby. It's been 25% since.
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@TragicSolitude said:
Had a discussion about this in a different thread. I'll sum up what I said there: the problem is that the game places too much emphasis on escape. The more emphasis placed on escape, the more likely someone is to give up the moment they think it's not in their future. The game doesn't do a good job of rewarding participation or helping your team. If the player thinks they're going to help their team survive only to be left behind, they'd often rather just leave now rather than later. In this game, the big difference between dying early and dying later is how frustrating it feels to die later, getting all that way into a match and then not reaping the reward. Because escape is highly rewarded.
The game feels punishing to a lot of people. They get discouraged. Punishing them more is going to lead to more obstinate behavior. People who behave poorly in ideal situations may require punishment to adjust their behavior. Punishing people who are already in a negative situation is not going to lead to a positive outcome.
I disagree because there a lot of killers quitting too. With them putting data out like they do they basically said if your not in a SWF your going to lose. Killers are going to win. They post kill rates and yes every killer gets 60% or higher so again discouraging. They need to further explain that kill rates are 1 kill or higher. There are some hard pressed killers that strive for the 4K not realizing a 1K is a win. About 90% of all killers tunnel, camp, or slug. When a player is forced in this situation they don't want to continue.
Also to back up your comment a survivor will get more points for running a killer rather than unhooking, healing, and doing gens. So if you die in game and ran the killer you get more points than actual objectives. Then there is the hider that did nothing and pulls the gate and escapes they get more points too.
Also subtle hacks are more and more. There is a multitude of reasons why. I just feel the game itself is not in a healthy state and players are mostly to blame but when it comes down to a lesser player count the are going to let players do what they want.
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@IronKnight55 said:
Making the penalties harsher or removing self-unhooks from the game won't solve the issue of people giving up. Instead, the developers should focus on understanding why so many players are leaving games and develop a solution that makes people want to stay. While some players may give up for no reason, most of those who leave do so (in my games) because they believe the game is unwinnable or they are getting tunneled or camped. They will leave if the game is not enjoyable to play. No number of penalties will fix the problem.
I agree there are usually valid reasons. People forget we can see you while we are hooked. If your hiding in a corner and three books in pointless, some actually see working with the killer and nothing is ever done about it, locker hiders, someone doing invocation while two are hung and one is chased, camping and tunneling, sometimes people just need to go.
I have seen killers quit at 2 gens or endgame because they didn't hook anyone or get a kill and that is at least twice a day.
Problem is player behavior and the sense of entitlement. Just because a game isn't going the way you want it to the player just quits. I think that with all the changes and slugging taking a front seat more players are less tolerant or have moved on. I don't even think matchmaking is on point anymore with lack of players. The changes they are making doesn't really fit in the majority of players and people just are not having fun except top tier players.
Right now between the hit boxes being incredibly broken and distortion nerf the game is nearly unplayable at least on console and that believe it or not is a huge amount of players.
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@smurf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818356#Comment_3818356
I agree that basekit UB will get abused unless it's only applying in very specific situations. And even then, bully squads find ways to optimize every mechanic they can to be annoying the killer. Also agreed about them not really being a problem since most bully squads don't do enough gens. But if they bring one dedicated gen jockey, and make their plays right, they can make the game unenjoyable for the killer.
Also also agreed that basekit endgame mori wasn't thought through; it definitely incentives slugging for 4k, which much of the community funds either annoying or toxic.
I think we are all in agreement that buily squads are the sole issue and there seems to be more of them than a few months ago. From playing both sides it's out of control and BHVR shouldn't have to babysit people. From what I am seeing from multitudes of people is that a killer goes in a game assuming it's a 4 person SWF, now survivors know in reality that's not actually true. Killers play defensive and go for the 4K at any means. I do feel that's the whole issue. It's a vicious cycle and the decent players leave or stop playing leaving.
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@MindGame3301 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817671#Comment_3817671
on the flip side what are the good games?
I love a good chase. I mean that is why I started playing. I don't really care if I die but as long as I wasn't tunneled, camped, or slugged. I feel that this playstyle got away from everyone and spread like wildfire.
@MindGame3301 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817671#Comment_3817671
thoughts on making slugging less "kill me now"?
an idea i had was, two survivors down at same time one gains unbreakable, to basically cause less of a domino effect.
Yes I mentioned this on another thread but it would be to hard to program. I don't feel basekit unbreakable is the way to go either because bully squads exist and would just abuse it. Teleporting hooks are the only answer as in 2V8 and then they can make slugging not restricted game play. It can be reported and perhaps a player could be banned for like 6 hours from log on and up from there. I also think exit gates need to be reworked I mean seriously just leave! Lol
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@Bookern said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818297#Comment_3818297
the 2 left wouldnt work since it directly breaks Devs new basekit mori system which encourages slugging the last to so they wouldn't add it realistically they can only allow self pickup to prevent 4 man slugging extremes
I figured that. It's just the toxic game play on both sides is really out of control and it needs to stop.
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@Bookern said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817692#Comment_3817692
Force bleedouts will just be the new going next 2.0
I was already told by some killer mains slugging is the new meta.
I don't agree basekit unbreakable but maybe something like if there is 2 players left then it kicks in. Problem is with many players leaving due to playstyles and such you are left with bullies and hackers mostly. This should not be given freely and needs to apply to certain situations.
I started playing more killer lately and man these survivors are awful.
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Also if a survivor quits the game the killer gets a quitter bonus. We don't get that from the killers quitting and it's happening a lot lately. Ever since they took away Prestige I get at least one a day.
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@MechWarrior3 said:
I play on PS5. So this isn't true to be honest. However, I don't totally disagree with you to be fair…M1 killers is a breeze. Killers like Oni, Trickster, Plague, Huntress, Death Slinger, Blight, Nurse, are a lot harder…. M2 Killers are not console friendly. When they gave singularity some love they helped out fellow console players, so I thank them for that at least.
I agree. Some killers just aren't fluid on console. Also the hit boxes are weird too. Even playing survivor on console is different than PC. There is a definite divide.
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Me running a killer long enough for a gen to get done and NO ONE did anything.
Slugging, tunneling, slug for the win.
My personal favorite survivors loading to the game just to mess with the killer. I hate these matches from both standpoints.
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I agree with a lot. However I play both sides and more survivor. I agree the level of toxic game play is through the roof but it is on both sides and I am about to stop playing.
From a killer standpoint I agree with everything you said except the blood points. I think you get more as killer than survivor. I also hate the toxic in game crap, but as you play more just avoid certain situations. I have let some go because of this fact. Try to stay calm and remember a game can turn around at any point.
From a survivor standpoint I am sick and tired of the slug to win. It's pointless and boring. Killers nowadays are so hard pressed for the 4k it is unbelievably pathetic. I don't think slugging should be removed but limitations. Slugging is a necessary tactic at times when you play against those you mentioned. I also can't stand when fellow survivors just eff off in the exit gates especially of the killer actually tried. If they so happen to hang I won't save them because it serves them right.
The toxic game play is on both sides and at this point is terrible. I don't even have fun playing anymore and will probably move shortly.
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816175#Comment_3816175
"It’s meant to give Survivors more of a chance to coordinate a rescue"
Wrong, this changes nothing because the timer doesnt go up when a survivor is close to the hook, which means the killer can just go back and forth when they see a survivor coming to the rescue
My personal favorite leave slugged survivor by the hook and face camp because the meter doesn't go up. It doesn't happen often but still annoying.
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@doobiedo said:
Killers whined so much that they could not find survivors so Bhvr. did this. That wasn't good enough though so now killers also almost unlimited aura reading / wallhacks as well.
I can't see some survivors because of my eyesight, but that's on me and I would never complain about it.
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@Nursenjoyer said:
I think it's just hackers DDoSing the servers there is no other explanation for the disconnects happening so often.
Yes this. There was even a game when I had a Micheala looping me and I would drop chase because someone was nearby. One was out and when the Micheala went down all of a sudden game crashed. I wouldn't have thought about it but it happened three matches earlier when the killer got slightly gen rushed, not really but 3 survivors on a gen each while they hyperfocused one chase. I have noticed a huge uptick in "server disconnects". It really burns me when I complete a tome challenge and it's at the end of a game. It just shows how many whiners there are.
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I agree with you here. I recently started using distortion again since a plethora of aura perks were being introduced and most brought LP. All it does is help me complete or almost complete a gen. I still get chased and had to redo my build because of that. The problem is most killers will not hold chase for 30 seconds, 15 is better but still is ions in the game. I do agree that just being in the radius can be used in the wrong way. Distortion was not strong because it was a rare you could keep them steady throughout a game or it was a wasted perk slot.
Playing devil's advocate it was a strong perk with SWF's, but soloq is suffering for how strong SWF's play at times.
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816502#Comment_3816502
Why is it that when people post complaints like this they use the most exaggerated, hyperbolic statements possible? No every killer is not in fact using 2-3 aura perks. There is no way all three tokens were consumed in the first minute of the game on a regular basis. The rest of your post is about 3 gens and people swapping lockers in basement and killers apparently not chasing(how are they hooking anyone without chasing?) which are super outdated complaints.
The whole thing paints you as someone bolting into a locker the second you hear the terror radius and only doing gens on the edge of the map, 3 genning your team. Frankly you sound like a terrible teammate.
It isn't exaggerated if it's true. There are lots of killers that play all aura perks or even two or three. I don't feel you actually play as a team mate, just because you don't agree with a statement doesn't mean you have to guess on the play style. If you even read the whole thing, which obviously you didn't, I don't even bother with lockers because they always catch me.
You may have been playing longer than I have but that does not give you reason to downgrade someone else. If you actually look elsewhere other than here, everyone complains about aura perks.. if a killer had LP they are guaranteed to have another aura perk so intact that makes 2. Most killers also have a 3rd or hex and I have noticed Thantaphobia a lot too.
Also furthermore the payoff for doing gens isn't compared to being in a chase. I will get more BP being chased an entire game than even touching a gen, and it isn't lack of trying. So these people that are hiding are actually in lockers and playing musical lockers.
It sounds like you are an advanced player but keep in mind there are a ton below you and you need to look at it as a whole not just from your POV. You are really quite rude and come off entitled.
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816475#Comment_3816475
It's assumed that if you're trying to avoid the Killer, you would get off the generator and hide somewhere nearby when you hear them approaching.
With all due respect I play only soloq and it is brutal. Every killer has at least 2-3 aura reading perks. I ran distortion and most of the time my tokens were eaten up by the first minute of the game. It allowed me to do gens I also don't hide in lockers because I always get caught. Even users that don't have distortion jump off a gen and hide when they get the heartbeat or sound. Problem is the killers I face don't engage in chase and drop it extremely quickly. They don't patrol and just really hang around one area if the board is large, some killers even force a 3 gen situation. The players that I have found that didn't do anything (and trust me it was a lot) hid in the basement doing a locker shuffle, some even just hid in a locker all game and the killer ignored the explosions, these players did not have distortion but Object of Obsession they also knew exactly where the hatch would Spawn. I am also seeing now as both killer and survivor that when there is 2 gens left nothing gets done. I don't know if this is because of the mori now but it's a standoff and I just put myself out there because I'm not going to hold up a game but I them am the lucky one to get bled out.
Also tying the token recharge to just chases will discourage a aura running killer to drop chases quicker. Most aura build contain LP so they will figure out who the distortion user is. As per the lives you all do you constantly stress "the killer to engage chase" but adding gens repair or solely gen repair does encourage both patrol and chase. These killers don't chase, they hang around the edge of the hook or weave in an out and really tunnel. They don't have gen regression perks and it's all aura builds. The games are always hard pressed after an update but I fear this change (and eve buff) will discourage players.
Also there is a huge handicap between console and PC. Console can't maneuver as smooth as PC a lot of distortion users were console because looping is a little hard for us, out fast vaults and pallets are super broken.
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@Halloulle said:
the reduction to 15s makes it quite a bit better. - Though, given that there's plenty of killers where you effectively don't have chase is what makes the whole while-in-chase-thing a mit meh. But for that chase as a mechanic needs to get overhauled. - You can have a three gen chase with a Wraith and still not even have thirty seconds of chase according to the game. You can dodge a huntress for three gens and not have a single second of chase. And so on. It's not all killers but it adds yet another level of conditions that are out of a player's hands and make it miserable. —- That being said; I don't hold my breath for the chase mechanic to ever get changed.
This!!!! I ran distortion and quite honestly there have been matches where I didn't complete a gen but was chased almost the entire match. I wasn't getting the chase but had the heartbeat because they were tracking me. I mean it was good for my team IF they were doing gens. Distortion allowed me to hide after I was out of view.
One thing I noticed now is that in soloq no one is doing gens or going for hook saves. When there is 2 gens left and 2 survivors nothing is getting done, it's a standoff (this is from being a killer and survivor). There is a shift in how people are playing the game right now and no one is doing anything.
To stop inactive players remove the escape points or lessen them, give more points for gens because that is the main objective and you get the least amount of points. If a player doesn't meet a threshold of points make them redo the tutorial to play again and they can't rejoin play until they do. This I think would stop the bitterness of some killers letting the last player go that hid all game.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815830#Comment_3815830
I'm sorry, I quoted the wrong comment when I made that post. I meant to quote the post from adsads123123123123. Sorry for the confusion.
No problem I read my comment about 5 times trying to figure it out 😆
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@Skillfulstone said:
While nice to hear that it'll be shorter, it still doesn't change the fact that not only are there less tokens but also that the majority of the playerbase will end up on a hook after nearly every chases anyway(losing chase for a second because of stun, LOS or distance doesn't count) unless someone else takes chase or the Killer decides that another target is easier (likely by going back to a possible hooked/recently unhooked Survivor or hearing an injured Survivor mid-chase) which basically means that outside of good players that can actually make the Killer drop chase reliably the perk will have (a maximum) of 6 uses throughout the whole trial.
Reducing the ability to hide and avoid chase is merely making the experience worse for newcomers/casual players, especially when/if they don't have friends to play with. If the goal is to prevent players from hiding the entire match then just tying token recharge to gen repair (and increasing the requirement to like 40-45 sec spent on a gen per token, so a full gen would replenish 2 tokens if uninterrupted) would be perfect since it would encourage people to contribute to keep their aura block and useless Survivors would eventually lose their protection, to get it back they would need to put themselves in the Killer's path by doing gens.
Most people can't loop and definitely can't escape chase reliably but anyone can repair gens. Not everybody wants to engage in frequent chases because they know they'll go down quickly (and probably get shunned in the post-game chat out of spite) and that a sneaky gen-doer is way more useful than a dead teammate. With Distortion requiring chases (which means getting hooked rather quickly in most cases) it just kills the perk for players that use it normally but doesn't really change the core issue of useless players hiding all match, they'll just spend more time in lockers than before and be just as useless if not even more.
Exactly and if killers know it's tied to chases then they definitely won't chase long. I would be fine with it tied to gen repair and the third token back. I find in games either the perk isn't used or it's totally gone with it being hard to recharge
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HAha.. I had to redo my build a few weeks ago because I was not being able to touch a gen and had distortion. I had to really learn quick to loop. I can last almost a full gen IF they are doing gens.
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@Spirit_IsTheBest said:
I'd say give it back only 3 tokens but they can be recharged when you get chased, the change the developers are going for is overkill.
They need to include gen repair with chase because 30 seconds is a huge amount of time in chase. I had it one yesterday and I got one token back but immediately lost it in chase and then it took me the entire match to get the token back. It was a little hard to gens because they would easily find you. It needs to include gen repair as well.
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@MaTtRoSiTy said:
It's why I was using Distortion for quite a while at one point, I am not chase shy I just got sick of every locker open or gen kick revealing me so I could not sneak a save or finish a gen that was nearly done before taking aggro.
Its just another consequence of the perk bloat from releasing so many DLC's and perks, it creates an absolute nightmare of perks to counter and keep track of
yes. I started back with distortion about 4 months ago after every killer I faced had LP with some other aura perks. I did notice killers would have 3 aura perks and thantaphobia. I just really used to figure what the killer was carrying. Most of the time distortion was used up in the first 1 minute of the game.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815232#Comment_3815232
You still haven't answered my question. What is it that makes a SWF unfun to play against outside of very specific situations?
In my experience every 4 person SWF just bullies as in not doing gens and seeks out the killer to head on and other BS tactics. Granted I know not all are like that it is just seeing this I get the slugging and tunneling more. I don't play killer often maybe once or twice a day but in the end it is just the constant sliding over pallets, the flashlight spam, the head on (I really avoid lockers anymore when carrying or chasing). The thing though that really irritates me is that all three remaining players can crouch and really dictate where the killer goes. Now I'm on console and you can tell a PC player because the struggle with a mouse is strong and I really feel there is a huge disadvantage here. The thing is if I am not tunneling or doing anything toxic, why be crappy players? Maybe I don't find it funny and I don't that as a survivor. I don't tbag or stay at the gate to taunt because that's just bad. I have gotten 3 swfs that do the same thing but they are pretty tame. I just feel that this game is going in a toxic crapper because of all the players wanting to torment and it shouldn't be that way.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815335#Comment_3815335
You're still contradicting yourself. You keep mentioning that this change would "make it easier for killers, who are trying to make the survivor give up". This change only benefits killers when they close hatch. By saying that this change would make things easier for killers sitting on hatch, you are admitting that these killers would close hatch and hence benefit from the change.
But you clearly want to benefit from the change by closing the hatch. The "sitting on gate" strategy is the only viable strategy that Survivors have left, and you're wanting to take that away from them and leave them with no strategy at all, thus guaranteeing the 4k.
Seriously, you're starting to sound like that one guy who constantly complains about losing their only kill due to the 4% self-unhook or Deliverance, announcing every time it happens to them and begging to get rid of 4% and self-unhook perks in endgame.
I don't understand how you got that from my post. You are actually coming up with a totally different thing that what I wrote. I'm trying to ease things by not having stand offs.
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@A_T_E said:
I like the nerf to Distortion. Please, BHVR, keep it as it is now (at a stretch, you can reduce the required chase-time to 15-20 seconds for token regen, instead of 30 seconds).
I'm totally ok with this or even including gen time as part of the 30 seconds. 30 seconds is forever in a chase especially when the killer drops a chase frequently.
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I feel a lot of killers are assuming it was distortion without looking at perks. These lazy players just hid on the edges or in lockers. A lot jumped from locker to locker in the basement. It wasn't distortion it was knowing how to hide. It won't stop. I really think they used Object if Obsession that way they could track the killer and move away from them. They also had bond so they can run into you on gens.
I was a distortion user and was in a lot of chases too. All distortion did was tell me to get away at the beginning of a game.
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@Senaxu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814604#Comment_3814604
It's enough to just read these arguments here to understand what problems the community and also the devs have to deal with here.
Really amazing and I feel a little sorry for people who can only enjoy a game if they regularly have 4ks. I hope things get better for you at some point.
I agree here. No one should be so hard pressed to get a 4k. The killer can see the exit gates the entire end game and they are fairly easy to monitor. If anything if it's down to two survivors hatch open and see who gets it first then the last survivor needs to unlock the gates. Unfortunately most games have 2 gens or more with 2 survivors and it is quite difficult to get a win. Then we enter the survivor standoff.
These killers need to understand you can't win every game with a 4k.
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My games were taking up to 15 minutes to load. I think I got stuck in a server because everyone left and it was just me lol. It was bad today and I don't think it's going to get better because people just straight up left the game. I did consider evacs in Florida but that would have had an effect since Sunday and it was fine yesterday. I honestly can say this is probably the worst I have seen it since an update.
I also accidentally left distortion on and it was just useless. I couldn't get my token back until the end of the game because the killers won't chase that long or I was downed.
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@Eleghost said:
How do you know it was a 4-man SWF? I rarely see 4-mans usually 2-3 leaning more towards 2. If you want to play as killer and guarantee you do well you need to run certain perks and killers. Running someone like trapper or legion will probably not go great if the survivors are bringing their A game.
It is rare to get a 4 man SWF but they are coming around more. I get a lot of 3's and they are annoying AF.
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@Eleghost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814516#Comment_3814516
typically just a display of dominance i guess. Some killers force bleedouts because they're being toxic or tilted by stuff that happened.
This has been happening to me a lot lately as killer. I am being bullied by at least 3 players and no they aren't doing gens either. So I can understand why slugging is essential. Half my games the survivors are way ahead of me and I can't catch up and they aren't carrying endurance or exhausted perks. I don't understand it why survivors have to play toxic. I only bled out one team and just suck the rest up to loses. But in the end there are more toxic squads out there than anything.
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I was actually hacked while playing 2v8 and was following the killers around flying trying to get them to down me 😆. I'm on console too. I had to leave because I didn't want to get reported. But in any sense hacking is really strong now if its subtle or just intentional server disconnects. That was a question in their survey though so they must be working on it.