UlvenDagoth
UlvenDagoth
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@Animalheadskull said:
https://forum.deadbydaylight.com/en/discussion/comment/888202#Comment_888202
I like the idea of portal skillchecks. The NC thing will never happen. Feral frenzy is a good power and I would hate to see them give legion a full rework like freddy, but leave FF alone and get deep wounds straight. Well they could shorten cooldown of FF a gnats ass.
Feral Frenzy a good power? Maybe. IF they removed Deep Wound and gave us something else to use. But They won't and they don't care.
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Plague 2
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It's pointless. They won't even brother to care, let alone read this.
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The Fa.... huh I can't even say my intro any more. I just give up on BHVR. It's pointless to even ask them to help Legion anymore.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/888259#Comment_888259
Yes, I used to main him, my main complaint with the nerfs in the EGC update was that the feral frenzy speed and vaulting felt too slow, I could care less about the deep wounds and basic attack nerf since my gameplay style did not revolve around that
if you did not like the changes its ok, I understand why it is that way
https://forum.deadbydaylight.com/en/discussion/comment/888284#Comment_888284
As stated above all I really cared about legion was their movement and vaulting speed, and they buffed that so now it feels way better to play them, now i dont have to rely on bamboozle to feel like i am vaulting pallets midly fast.
okay, you cared about half the Killer's power. Got it. You are also completely missing the point.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/888022#Comment_888022
You have clearly never been in the military, making a 12 foot jump over and over is not only possible, it's a mandatory requirement in basic.
Oh yeah, cause all the survivors are fit, exNavy Seals.
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@Todgeweiht said:
I like the changes.
Do you play Legion or Killer?
Actually, you know what? I don't want to even start this conversation.
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@DetailedDetriment said:
That's right, Balanced Landing now needs a buff or rework.
With the recent release of the Cursed Legacy chapter, Balanced Landing was tweaked to no longer give the stagger reduction when exhausted. It also removed the noises made when falling and the grunt when landing.
The thing is that the nerf heavily outweighs the buff. Balanced Landing is now the worst exhaustion perk in the game and one of the worst perks in the entire survivor selection. The perk is straight up useless when exhausted, no longer providing a passive.
Now that the nerf is officially in place, the perk needs a buff or rework. What I'm thinking is that the perk should give the stagger reduction and remove the noises made when falling, but the exhaustion aspect of the perk should be completely removed. It is Balanced Landing after all, and only being able to balance your landing once every 40-60 seconds completely contradicts the name. The description of the perk literally says you have cat-like reflexes. Cats don't have a cooldown on stabilizing their landing. Just remove the exhaustion part of the perk and Balanced Landing will be a viable perk again.
can you catch yourself from falling when you are so exhausted you can barely move? No? I didn't think so.
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@underlord99 said:
I'm sure it's a bug, I couldnt see them nerfing one of the if not the weakest killers. buuuut I've been wrong before
Legion
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/888211#Comment_888211
Then, for the time being, I'll go ahead and take up that mantle. I still have hope. Unfortunately for you, everyone always comes back. It's a damn curse, I swear.
Thank you for still trying, my friend. Go with The Legion's blessing, as little as that means any more.
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@Pulsar said:
Harsh, but ultimately the main point is correct.
BHVR was given pages upon pages of decent feedback and what they delivered was...very disheartening to say the least. They managed to make a weak Killer weaker, despite the Community wanting him to be both FUN and STRONG.
At this point, we all know Deep Wounds is a terrible power. They just need to redesign him.
That being said, I am not to the point that our poor Fanatical Legion Main is at, yet. I still hold out hope, for if he truly is done, I'll take up the fight to see Legion buffed.
I've even uninstalled the game. Will I be back? Right now that answer is a no. Maybe that will change, but for now, I can't fathom supporting this train wreck. Maybe after a bit i'll be back to yelling about Legion needing a buff but for now, it feels way too pointless to even bother.
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@[Deleted User] said:
While I understand how you feel about a character you love getting gutted even more than he guts survivors in his mori animation, I don't think the CMs are to blame or are even able to make any decisions when it comes to balance at all.
That was mainly to make sure SOMEONE SAW IT, so they would know what they are doing to people who used to enjoy this game. Maybe they can tell the Devs that refuse to listen.
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I honestly just give up on BHVR.
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I give up on BHVR
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It's pointless or at least it feels like it. I have no faith in BHVR after this chapter.
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Deep Wound but you can run all you want.
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@KnifeaToMeetYaXD said:
These changes for Legion this patch were... detrimental. The speed increases were nice touch ups they definitely needed, but everything else was just unneeded. The lowered mending times are taking away the minimal slowdown Legion had while giving nothing else. The Deep Wounds changes have to be some of the worst though. It makes no sense logically that a "deep wound" doesn't deplete while running. Running, if anything, should increase a Deep Wound, not halt it. Deep Wounds is literally infinite if you simply just keeping running. And another blow is the "FF is no longer a basic attack." This removed any combo potential or synergy with their power and has left them with essentially nothing. With all the nerfs to FF and Deep Wounds reaching a new low of threatening, FF is essentially becoming a glorified basic attack. I was extremely hopeful for this chapter giving a Legion a bump up, when it has done nothing but throw them into the ground. I'm not trying to bash the devs here, but these are absolutely abysmal changes I can't believe got past the testing phase. This isn't even touching on his mostly useless addons or absolutely absurd cooldown. Please devs look more into Legion or at least look into some of the changes suggested here. There have been many great ideas shared, and they all sound like they would be fantastic additions. PLEASE listen to some of the feedback for here.
I honestly Give up. Like i've been trying forever and ever to get them to listen and this just proves they don't. I'm uninstalling Dead By Daylight. I have no faith in BHVR anymore.
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There's no point in even posting this anymore. They proved they don't care what the community thinks with the Deep Wounds change etc. Also Legion was no where near perfect, as most of the community thought they were one of the weakest Killers.
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If you honestly think that having a Deep Wound that should make you bleed out, not bleed as you sprint... I have no words for you. You have all the time in the world to mend, it's 12 seconds and I think you can even stop half way and pick it up later (I don't remember atm) and it doesn't even go down when you sprint now, which most survivors do anyway.
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If you can abuse it to not have to move, we can abuse it to still hit you.
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this is where i'd be really spastic and say you should come by my thread etc. But I give up.
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@Almo @Peanits @not_Queen @MandyTalk @Gay Myers (Luzi)
I can't believe you did it. Good job. You have successfully made me lose all faith in BHVR and any hope that you listened to your community. All of this feed back and what do we get? The Deep Wound Changes... the Legion getting all that taken from them with just some movement speed to try and make up for it... even the Oni nerf in a small way, since you gave him no time to settle in like you said you would. I no longer want to play. I no longer want to support this game at all. Giving Legion the movement speed while removing all threat of Deep Wound... what? Are we supposed to be happy cause "At least it's something"? All these "Buffs" are just nerfs you slapped on Legion for no reason and are reverting. Survivors can get hit with Feral Frenzy and just run around. Something that is supposed to be them bleeding out... and they can run around no problem. You make Legion even weaker, cause none of you know how to handle their power or the Deep Wound mechanic which was flawed to begin with. You couldn't just replace Deep Wound. No, you just made Legion's power literally a punishment. So yea.... You did it. You made me give up. Congratulations.
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Yeah Legion P3 is like.... marinated in Blood. I thought it was mud at first it was so thick.
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Rank 11 and got 2 rank 4s. After like 15 seconds of queue.
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came in hoping for a laugh. Just gotta shake my head here. "Looping is what survivors are supposed to do." That's a laugh at least.
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@arslaN said:
I think they should just remove survivor names from lobbies. It is super annoying when the salty killer from the last game tunnels you the entire match.
How often do you get the same Killer twice?
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/883435#Comment_883435
Agree, You cannot adapt to something that is fixed.
Like legion, once you activate your power, there is nothing you can do to prevent survivors from getting away no matter how skillful you are
Or like 115% killer can only travels so far in given time. You cannot increase your travel distance just by getting good
Exactly what i've been saying.
@BenZ0 said:
Atleast ppl can feel now how all old Legion mains feel the entire time xD
I mean.... you arn't wrong
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@Predator3174PL said:
The problem is, Legion is losing his stall potential, because of shorter mending time and losing synergies with some perks like Sloppy Butcher.
"BuT tHe SaMe StAtUs CaN bE aPpLiEd WiTh NeW pInS!" YEAH, all I wanted was Legion that is even MORE addon dependent.
In this case more speed just gives to little.
Why should I bother using ability and hitting a survivor. "Great, you are injured. Now go mend and heal in less than a half a minute and get back to gens"
All people wanted was just a speed buff, not a nerf that makes his job of slowing the game down even harder and less effective!
@matt6996 said:
https://forum.deadbydaylight.com/en/discussion/comment/883231#Comment_883231
Its just mainly the FF not counting as a regular attack no more which people rant about since they lost a lot of there perk sinergy with SB,STBFL, and etc. But I do agree with them removing the DW effect or replacing it
THey need to remove Deep wound from Feral Frenzy and give us a rework. A bit more speed for the negatives they just imposed is no where near enough. "At least it's something" seems to be there justification.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/884094#Comment_884094
I feel like games should be balanced around a feast or famine playstyle, which means lots of 0Ks and 4Ks that balance out to a 2K.
Therefore, 50% of games are 4Ks and 50% of games are 0Ks. 😁
Why do I want this?
Mainly player satisfaction.
The killer player can feel like they are a true beast sometimes, but the survivor players can have moments where their teamwork is what pulled them all to a victory.
If you're on the receiving end, you know that there's always room for improvement and will keep trying until you get the win you worked for. 🤗😁
I like this idea. Honestly at red ranks if i'm not playing my best Killer or loadout, I feel like i'm signing up to lose. Even then with some Killers I love (Legion, Clown, Doctor) I feel like i'm just going in to let the Survivors do gens and leave.
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I really hope this is a joke or something...
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Honestly the fact that you can 99% the gates is rather stupid. I would say they should regrade to the last light that got lit up if they are not being touched. so 25%, 50%, 75%. That would solve this issue and still give Survivors something.
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Meanwhile you have survivors whining to have literally every Killer nerfed into the ground. The Paradox should destroy the universe.
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You mean how Legion DOESN'T Work?
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I like number 2 alot
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@TKTK said:
We just have to accept that legion wasn't made to be good, they took away the stall which was all legion had with there mending and then took away perks like stbfl and sloppy so i think it's time to take legion out and put them out of there misery lol unless people like playing a killer with the power to injure and see nothing for 4 seconds after.
Why should anything be made "To not be good"? Your logic is flawed.
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I do it too.
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@Yamaoka said:
That's why I asked for a "number of hooks per killer and rank statistic" as it indicates how dominant a killer has been rather than the number of kills. A killer can be bullied all game, get 0 hooks till the 5th gen pops and still 4k at the end by slugging everyone with NOED.
Does that mean said killer was overperforming? 🤔
I agree with this 100%
That would be a nice stat to see.
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I've been saying this for a while and even have a thread in feedback for it, where you are welcome to post. Legion needs alot of love and a rework. Deep Wounds is too hard to balance and needs to be removed.
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/883597#Comment_883597
Without a doubt legion will be more fun to play but that doesnt change the fact that he is gonna be nerfed.
They removed most of the fun when removing perk sinergies with their power.
The thing that angrys me the most is that they only gave legion some buffs because they were going to nerf him hard as hell to add consistency.
They didnt want to give him buffs at all. :/
Exactly, and it's not NEAR enough to make them even decent
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are... you okay?
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/883658#Comment_883658
Actually he does now. PWYF Trapper is 5.2 M/S and so is Legion Frenzy.
Still sad.
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/883673#Comment_883673
:( sad boy hours
Seriously though, that does seem like the only solution. DW is just a joke overall
It really is. It's either broken or useless
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O_O
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/883659#Comment_883659
I'm just trolling you lmao. Having a laugh.
Anyway buff Legion amirite guys
Well don't do that. Someone might report you.
Also it's basically rework Legion at this point.
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I enjoy running around and stabbing, but it's gotten to the point the power punishes you more than it helps you. Other than in rare situations you are better off not using your power at all. All this on a group of characters (that never get to be seen together despite being the "Legion") that have amazing lore.
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/883593#Comment_883593
No one says that.
Okay well, spam all you want then?
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/883435#Comment_883435
She's more skill sensitive now because missing a blink has a longer punishment.
If you hit your first set of chain blinks then the cooldown won't come into play as much, thus the bad Nurses care more about this than the good ones.
In terms of Gap Closing she's still much faster than most Killers (she's about as fast as Legion's 3.4.0 Frenzy speed taking into account time spent charging, in fatigue, in cooldown ect) but her Patrol speeds are even faster than what her raw speed abilities would imply since she also can move through objects.
Someone with insane Patrol speeds taking a hit to their Patrol speeds doesn't automatically mean they are slow now. She's still faster than almost every other Killer in the game and she still can end chases quickly.
oh yeah, Legion still doesn't keep up with 3 stacks of PWFY on like a Trapper btw. Power is even more useless and doesn't justify the stun and the rest of it.
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/870971#Comment_870971
Ok hold up.
"You can keep complaining, but it's not gonna change much."
Actually it probably will. Devs have said they don't balance on stats alone (but they did justify saying Spirit is getting nerfed by saying she's doing too well statistically even tho she wasn't but whatever). And Almo has said complaints draw attention. Complaining is how you get the devs to focus on something. That's how they got their attention on Spirit, that's how Plague got nerfed coming off the PTB and how Demo got buffed coming off the PTB. So this statement is just wrong.
"The devs gutted Legion and have barely done anything good for the killer since, and despite the overwhelming negative feedback, that's likely not gonna change. Nurse is still getting consistent results at her best, so they're not gonna touch her. I will agree they need to try again with a lot of her addons, they played it too safe and went with things that wouldn't lead to another 5 blink or omega blink situation."
Yes the devs ate Legion alive, and even I have been pissed with BHVR for it. The Legion changes were the same thing that they did with Nurse. it was a lazy amalgamation of nerfs and addon changes aimed at appeasement. I have been in favor of fixing Legion since the rework. The devs took another swing at him with this patch (which arguably is another nerf so yeah definitely stay pissed at them for it). But the whole point of mistakes like the ones they made with Freddy and Legion was supposed to be so they don't do it again. Not so they can repeat it ad infintum and never learn. They were supposed to learn to not do something like this with Nurse. They even said "we will not be blindly swinging the nerf hammer at Nurse. We will be taking very measured steps on how to change her."
As for her addons, you mention that you think they played it too safe with some. I think you are right in the sense of her red addons especially feel so safe that they border on lazy design. (Matchbox should make her a 110 killer and Bookmark should not have the LOS penalty. Waiting 6 seconds after a 3 second fatigue [9 seconds total] for 3 blinks is fine). But I'd be fine with ignoring her addons. Many of them would be so much better if they reverted the basekit nerf. And that is the focal point of Nurse mains' frustrations with the changes. We don't care about the addons. None of us are on Reddit, these forums, the Steam forums, Facebook, Twitter, or any social media platform you can think of saying "woe is me my omegablink is gone" or "whatever will I do without 5 blinks". Nurse mains, ever since the rework, have been complaining "this basekit nerf is unfun. We don't care if she's still strong we care that she's fun". And now the stats even show that she isn't even fkn strong anymore. She's unfun. She's weak. And BHVR insists on wanting to wait and see if she's still good.
"Increasing the fatigue of blinks would feel way more artificial. No one wants to be forced to stare at a 75% black screen for 4 seconds because they whiffed a hit."
You don't even need to increase the duration. You can make the screen darker. You can remove the head wobble (the argument that her fatigue causes motion sickness is a giant truckload of equivocating bullshit by the way. I can't even stare at a book without wanting to vomit if I'm in a car or on a plane, and I have never gotten motion sickness playing Nurse but gotta appease everyone). You can completely freeze her during her fatigue. You can make sounds even harder to hear. You don't need to increase base fatigue time or even the scaling. You can do a lot of stuff to give survivors a more tangible window to escape Nurse without screwing with Muscle memory or making Nurse players feel more helpless.
"At least the current recharge penalty allows players to get a good eye on where the survivors went to make a second attempt at their strike."
Except it doesn't do that. All it does is create this awkward moment where Nurse just stares at a survivor and they have way too much time to escape her. Currently survivors can make way too many mistakes against Nurse and walk away with no penalty. That's not indicative of a strong killer.
"Look, man, I understand the frustration, but I personally can't believe that those of you screaming to the sky about it are the majority. I only see people complaining about it here on the forums, and the people on these forums have some pretty wild opinions that circulate among each other and don't really change for any reason."
If we're getting into that, then it isn't just here. On reddit you have some people finally coming to their survivor main senses. IIRC the Steam forums were pretty steamed with the rework. There was a lot of negative feedback about this rework. Over 3 pages of nothing but "I don't like the Nurse changes" pertaining to the basekit nerf.
"At the end of the day, things are only gonna change if Nurse starts severely underperforming at her highest level of play, or if her play rate drops to a ridiculously low number. It may suck for you and other Nurse players, but that's the way the cookie crumbles."
Except that's the problem. What you are describing that would entice BHVR to change Nurse is EXACTLY what's happening. Her red rank pickrate is nowhere near top 5. Her killrate is the 3rd WORST. NURSE IS UNDERPERFORMING AND BHVR SAID THEY WONT DO ANYTHING ABOUT IT.
"I don't really see the people in this thread changing the way they are all looking at the situation, so I'm probably gonna stop paying attention to this thread from here on. I hope you can continue to enjoy the game with another killer, or the devs can reach some kind of middleground that makes everybody happy. Cheers."
It's not on this community to adapt to an unfun mechanic, killer, or survivor ability in the game. It's on the devs to make it fun.
Well thought out and informative reply. Also *cries in Legion main*

