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UlvenDagoth

UlvenDagoth

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UlvenDagoth
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  • Why are yall arguing about No'ED in a topic not about it?

    Anyway BBQ is just used for BPs.

    Ruin wouldn't be used as much if Lower Tier killers were able to put pressure on the map earlier in the game then "Oh well, there's my down and 2 gens popped."

  • @Killmaster said:

    I think hillbilly needs 2 changes to make him fun to play as and against.

    1. Chainsaw now only counts as a single hit and is mainly used for mobility.
    2. His base movement speed is increased so he isn't so easily looped.

    Um, no. Cause then he would have speed limiter at all times and everyone hates that.

    Also, cause then he'd be the only Killer with base more than 115%

    There's no need to nerf him and make him weird. He can already go faster than Legion in FF with just PWYF, not even counting his Chainsaw,

  • Oh that's on PSN. I was really confused why you were in a text message group with the Killer.

    Also, just report him. I don't know why you felt the need to post about it, but this is prolly just gonna end up Killer Vs. Survivor town.

  • Honestly, I'm not sure what Frank feels. If he is straight up a sociopath, then it's doubtful, but it's hard to tell.

  • @Mister_xD said:

    the hillbillys chainsaw has the exact same attack range as a normal M1 attack (not a lunge attack) - it does not work with a hitbox.

    when the Hillbillys chainsaw is active, the game has a marked are in front of the killer. any survivor hitbox entering said area will be hit and downed.

    he has the exact same range through windows as any other killer aswell, even with the chainsaw - its actually a lot harder to hit the chainsaw through windows, as it requires you to charge it first.

    if you get hit behind walls, thats bad latency, not the killers "hitbox" being broken (as i said, killer attacks do not work with hitboxes).

    you can easily loop billy around structures, forcing him to be a normal M1 killer - not any better than wraith. he shines however in an open field, where you cant avoid him getting close to you and activating the chainsaw.

    in the end its just a matter of practise. thanks to billys insane map pressure and potential oneshot ability, he seems extremely strong, though if you know how to loop properly, you will not have that hard of a time anymore, as long as your team is decent enough to repair gens while you loop him.

    conclusion: neigther his chainsaw nor M1 attack are somewhat broken. if hits look bad for you, that is because of latency issues, which shouldnt really be the case anymore with dedicated servers. if you get hit behind windows, please remember that killers by default have a short range through windows. that means they not only can hit you during the vault animation, but also when you are already through the window, but didnt leave fast enough.

    This. All of this.

  • @Kabu said:

    https://forum.deadbydaylight.com/en/discussion/comment/772977#Comment_772977

    That's my thinking too. Those not as messed up didn't need as much "convincing" to kill and torture for the entity.

    I do hope then that we can use these ideas to... .reinspire Legion to try to be the best again!

    as long as they keep the playstyle we love.

    Also, for head canon as well, I tend to go easier on people at Ormand, cause I feel Legion would be more... nostalgic there.

  • Very very good idea! I love it!

  • I have a ton of fun playing Legion and it's why I am there biggest advocate in Feedback. That and they brought me back to the game after 2016-17 times.

  • There is no way to add a perk to fix that?

    @Ebisek said:

    https://forum.deadbydaylight.com/en/discussion/comment/773078#Comment_773078

    OK, but here is another problem. I have 4 perk slots.

    Borrowed time for cases when killer camping the hook.

    Decisive strike for cases of tunneling (also very often).

    Unbreakable for avoiding sluging.

    And last slot for calm spirit to fix broken doctor ability when you stacking though the doc is walking in different direction 30m away of you?

    Please add new perk to fix the hits over pallets and desync with server. Everyone will buy this new DLC to carry these perks to fix broken game.


  • @Frosty said:

    https://forum.deadbydaylight.com/en/discussion/comment/773064#Comment_773064

    If probably use that one too, as I understand it's fairly powerful, but I haven't sunk time into the hag yet (if that is who it belongs to) to unlock it. I would eventually like to run an all hex build once I get them all unlocked

    I'd do ruin+DH+ Haunted ground+ lullaby (Or Thrill)

    just for giggles

  • @Mochan said:

    Here's the thing to note.

    Even with the maps being "survivor-sided" that doesn't actually mean most survivors have an easy time of it on those maps.

    The survival rate is well below 50% as a whole even on the most survivor-sided maps.

    I would like to see this data, and know if DCs counted as deaths in them.

  • Every game? Well I hope I find you on PC cause I don't use Ruin. My Legion build would be fun for you to deal with.

  • @Chewy102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/773010#Comment_773010

    Then you would see more than nothing but Spirit, Nurse, and Billy in higher ranks.

    The more viable Killers we have in game the better it will be for everyone.

    I agree 100%

  • Use Unbreakable... or no mither (though be more careful with that.)

  • @Frosty said:

    https://forum.deadbydaylight.com/en/discussion/comment/772946#Comment_772946

    Im the same, call me crazy but I'll pretty much only ever run lulaby (if I am going to run a hex) as I love stressing out survivours. I rarely get the 5 for the full effect and sometimes not even one token before it falls.

    I too would be willing to risk running something like this. I don't want it to be a hex perk but if it makes it fair enough to be accepted I would live with it

    Yeah, same. Hex i use the most is DH

  • @VincentRedfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/771440#Comment_771440

    Survivors are so OP according to killers but 9/10 "my que times are so bad" threads are killers. Funny.

    Yes it is funny. Like you trying to pick a fight with me. Look man, I call it how I see it.

    Survivors are toxic SOME TIMES. Killers are toxic SOME TIMES. cause they are human. I don't know why you are coming after me when i'm on both sides.

    My earlier thing about OTZ was something I directly saw and agree with. I get more toxic people when I play off meta than any other time. You want more off meta, you stop being mean. Simple.

  • @ArrowTheGreat11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/773046#Comment_773046

    Right, cause the wiki accurately represents the game. Gotcha 👍🏿 YouTube exists so watch a video or two where survivors have went up against green ping killers and still got hit from Russia

    You can have your opinion, and I will have my facts. I have seen the hits you talk about, and I promise it wasn't hitbox.

  • @ArrowTheGreat11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/771620#Comment_771620

    Man watch a YouTube and stop with the nonsense. There’s literally millions of videos where survivors get hit when it’s not even close

    I can only tell you what the wiki says. I'm not arguing anymore. Other than to say that would be ping, not hitbox.

  • So someone is complaining something broken got nerfed? Weird. you never see that.

    I, for one, will be happy anything utterly broken gets nerfed oneither side as long as it is needed. A dev was quoted saying the instaheals took no skill and were way too much, so i trust those with the real data.

  • So you are gonna DC cause you are losing to Clown or Doc (who are very bad)? Or you are gonna DC cause the maps are being made fair? Well, bye I guess

  • I love these ideas. I wanna see what you do for survivor and could you think up some Legion changes and put them in my thread? (if you want)

  • Legion Head canon:

    Legion is the least ######### up looking characters, so the Entity didn't have to try hard to get them to work with it. Likely threatened to hurt the others to get them to cooperate. The nerfs are Legion 's lack of really trying cause they still are able to resent the Entity's control cause it didn't have to break them.


    Sorry, this has been on my mind all day and I had to put it somewhere!

  • I'd like to see the fake Doctors randomly lunge at people. But I'm a Legion main so my input is limited admittingly.

  • Survivor.

    You can tell easily if you play a lower tier Killer. Unless you are REALLY good with them, you are doomed. Have fun watching the gens pop.

  • @Lucama said:

    https://forum.deadbydaylight.com/en/discussion/comment/772167#Comment_772167

    But that's the point of having multiple killers. Every killer has a distinct playstyle due to their special ability so every killer forces you to play a little different, or a lot different in specific cases.

    This.

  • @Frosty said:

    https://forum.deadbydaylight.com/en/discussion/comment/772343#Comment_772343

    Hex: heavy hitter

    This perk requires 3 tokens to activate. Each successful strike landed gains a token and a hook/mori spends 3. While this perk is active, injured survivors suffer from the broken status effect until the tokens are spent or totem is cleansed

    I'd run it and i HATE hexes.

  • I don't think I am at liberty to talk about it here.

  • @Acesthetiic said:

    https://forum.deadbydaylight.com/en/discussion/comment/772853#Comment_772853

    Since we’re best friends, I’ll have to break you out of jail!

    please do. Being in The Legion seems to have caught up to me. XD

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/772002#Comment_772002

    Do you tunnel people four times? Because if you do, then yes, it'd be 4 times, one for EACH survivor that you're chasing after they were immediately put off the hook, but those four perks don't all work at once, they work for every 1v1 instance. And yes, I used to think a minute for DS was far too long like you, but then I started playing survivor more, and got into higher ranks where I started feeling how short that minute actually was after I started HAVING to use DS because of all the tunneling(which I originally thought was a survivor mistake, but then found out that killers actually commonly wait outside of hook range and come back to the hook within seconds and down you again). It wouldn't be OP, it'd just allow perks that you can nullify by slugging despite actually STILL tunneling. If you don't, then you'd never see the DS and could still pick them up and put them on the hook like normal. You're basically saying "Survivors should only have 2 working perks otherwise it's OP", if you count every survivor having Adrenaline. That has nothing to do with unbreakable being allowed to happen every time you're slugged, and would not make it OP in the slightest. As I said, you could never see those DS if you didn't tunnel them, and then both perks would be useless if you hooked them after downing them. Or you could risk the DS or the Unbreakable. Both are counterable, even if they were infinite use perks, they would still be counterable.

    I don't really see how this would make anything OP. You're trained in this game to expect the unexpected, so that you're not surprised by anything. If it became unlimited, Unbreakable wouldn't feel so bad about being taken. Even with Unbreakable, you'd still left on the ground for most of the match if they slug you more than once. If you expect Unbreakable, you're not hit by it. If you expect DS, you're also not hit by it, so there's no way this would be overpowered unless you went out of your way as the killer to make it overpowered.

    at this point, let's just say we both have our own opinions on it. You don't wish to see my side, or it seems you don't, and I can't understand your side.

    Side Note: I don't tunnel or camp or even slug that much and have hours of footage to show it. I still get hit with DS cause I down someone and opps! They still had a few seconds! Or you get those people that get unhooked and walk in front of you to block you while you are chasing someone else cause they have BT on them and prolly DS to boot. Or the Locker thing or so on and so on.

    No mither has a draw back cause you CAN get up unlimited. Unbreakable is once cause you Don't have a draw back. I'm not saying "survivors should only have two working perks or it's OP." and frankly im not even sure how you got that from my post. All I was saying is you can't just think about the 4 survivors perks in a vacuum cause they (over the whole team) can have the same perk more than once or have 16 different perks (as rare as that is)

    I do not know how to explain this clearer, so if we still can not agree, I think we should just live and let live on it.

  • @ReVeZePHoS said:

    https://forum.deadbydaylight.com/en/discussion/comment/771866#Comment_771866

    https://forum.deadbydaylight.com/en/discussion/comment/771866#Comment_771866

    if a group is going for a resue then yes leave. find someone else who isnt going for the save, if they get him off the hook then go chace whoever got him off the hook, and if you are walking into a corner to be body blocked by the person that got unhooked then you have the mental capacity of an autistic goldfish dont you. you dont have to miscount anything by a second, just leave the same ######### survivor alone

    I honestly will not talk with you any further after your insults. Please be more aware of how you sound and the context of what you say.

    I was not speaking of being "Body blocked" in a corner. I have had people literally run in front of me as I chased someone else, stopping my forward movement. Have you played Killer at higher ranks? It seems to be a common tactic. If everyone is running around the hook to get a save, then why would I leave? Your response shows you have not been in that position, even more so that your suggestion at the start. I have also had people with the BT buff on them do the same type of Body blocking or "moving into my way as I chase another" as the first example.

    Your suggestion would be abused and make the game even more punishing to Killers and even easier for Survivors to bully Killers. I can not condone it or your tone.

    Your suggestion was way too harsh, and not in mind of balance at all. I hope you have a good day, but I do not wish to speak to someone that clearly will merely resort to insults instead of talking it through.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/771339#Comment_771339

    The fun thing is, I wouldn't even say I'm a killer main. I play both sides about equally. This forum poster makes a lot of assumptions against those who disagree with him.

    DS does feel too short when I play survivor. But when I play killer, and I get hit by DS even though I go out of my way not to tunnel, or I see how powerful DS is during the end game where you have no choice but to slug and wait it out and even then the survivor may be able to crawl out the exit gate, then it becomes easy to see how any changes to DS could and would be abused. And when there are four survivors who could all be running DS... just, no.

    The devs try to make perks the answer to unfun gameplay styles/mechanics, and so then players start to think they need to rely on these perks. Ruin, DS, Unbreakable. Band-aid fixes for bigger problems that really don't address the core issues, and any nerf will make them useless and any buff will make them too strong. Perks can't truly fix the problems, but like I said, the devs have trained people to look to perks as the fix. And so we get these threads, instead of people telling the devs that there need to be huge changes made to the game itself to get rid of these elements that no one finds fun.

    Yeah, I agree with you in all of this. Very well thought out.

  • @Acesthetiic said:

    https://forum.deadbydaylight.com/en/discussion/comment/771985#Comment_771985

    Such a great person in the community! I loved reading every bit of this! AND OH DAYUM THE GHOSTFACE FUNFACT!! I literally do the same THING! On Xbox, my sister is friends with the person with that GT, and every time they’re talking I have to go ahead and say, “Oh it’s GhOwOst face!!!!”.

    Really?! That's awesome! Instant best friends!

  • While an interesting idea, i'm not even close to sure how this would work in game.

  • @caz_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/770792#Comment_770792

    the difference between me and other survivor mains is, i dont just open my mouth when its just in my favour. i can speak about balance while being a survivor main.

    but belive what you want, i dont need to prove anything.

    I'm not sure about the idea, just cause I don't know how it would work in game... But can I say that I love your attitude? I like that you see both sides and will speak up for both.

  • @premiumRICE said:

    @UlvenDagoth

    well if I have to be honest dbd seems a pretty balanced game to me, it can improve indeed but there is nothing gamebreaking except some bugs, killers are more or less all viable and we got a lot of viable perks. The problem is swf imo.

    Well, you can have your opinion on it and i'll have mine. Poor Clown and Legion, for example. Some Killers are much weaker than others. This is what i see.

  • Yeah... food is okay here.

    I guess being in the Legion caught up to me! LUL

  • @premiumRICE said:

    @UlvenDagoth

    honestly, I don’t know what you mean but red ranks are meant for experienced players. The fact people use tha same killers cause they want the easy 4k doesnt change my point.

    How can you lose pressure if you see him go to the loop then you seap right away?

    @xllxENIGMAxllx

    Im sure this has already been answered.

    the rank systems is not a competitive system like league of legends leagues but it helps the matchmaking since having rank 1 with rank 20 would be hell

    Cause you let them get away and have to find someone else to chase. In an "Infinite" it's fine to leave cause good luck catching up.

    Also, I don't really wanna comment on Red Ranks any more. You can have your opinion on that and I will have mine. Ultimately mine boils down to "I want the weaker Killers buffed so you will see more of them at Red Ranks and not just the Meta Killers."

  • so um, if my posting slows down i'm really sick at the moment. A few other issues too, but don't worry, I'll still be reviewing anything put here.

    We are The Legion and we stick together. Have Fun in the Fog everyone.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/771971#Comment_771971

    DS is a one time perk though, just like Unbreakable. It'd just force DS to work(or Unbreakable) the one time you tunneled them. You can already do this with No Mither. The difference is No Mither gives significant disadvantages, but no one really complains about this combination. Or are you saying DS should have a way to not work whatsoever if you tunnel a survivor and slug them instead of hooking?

    The difference in perks is small, because when facing the killer only 4 of them are working against him, if they're evasion/defensive related perks, which they usually are. There's also Adrenaline, which does nothing for most of the game.

    Oh? And what if everyone has those perks? Then it's 4 times. It would be over powered if DS or Unbreakable worked more than once. Why do you think they haven't been changed? 60 seconds of locker jumping fun times is enough for me thanks. Unbreakable is in a good spot cause it gives you that one up for free, if you are left alone. Combo that with DS and that "Crawl Fast" perk and i'll likely not find you before you get up unless I pick you up instantly.

    But whatever man. It's your opinion.

    HAve fun in the Fog.

  • Oh I like this game! I don't have one for all of them so I'll give you my favorites!


    Trapper- That SNAP when you get someone in a trap

    Fun Fact!- Trapper was my main back in 2016-2017. I get hate mail ALOT when I use him on Older maps now.


    Wraith- Super Speed Build is the single Best thing when you are the Bing Bong Boi!

    Fun Fact!- Everyone loves The Bing Bong Boi! I honestly get less hate mail and survivors wanting to

    play around more and not be as serious and aggressive when I bing at them!


    Nurse..... umm

    Not so fun fact!- I can't play Nurse cause her blinking make me nauseous!


    Doctor- That Giggle is the best thing ever.

    Fun Fact!- when i M1 someone as Doctor I always mutter "Good Stick... Good." while watching the animation. IT was a habit I picked up playing "The Surge" and using blunt weapons, and that animation just works so well with it!


    Clown!: His laugh is just as good as the Doctor's and you get it all the time.

    Fun Fact!: I always laugh along with the Clown. I love when people try to BM me as Clown cause I tend to surprise them with an Arcing bottle to the top of a tree! That gas REALLY spreads then


    Plague: She's SO NASTY! It's great in a terrible way!

    Fun Fact!: I always feel kinda bad to puke on everyone, but oh well!


    Freddy- Honestly alot of fun to play as, but I can see where he'd be frustrating

    Fun Fact!: I play Freddy cause his after hit sound, his claws "Shinging" together, is ASMR for me. I love that sound so much and love that they added it that he does it randomly. I tend to play Freddy after bad matches to calm down, and fake teleporting alot.


    Ghost Face- Those moments you are stalking RIGHT next to someone and they don't see you.

    Fun Fact!: I tend to call him "The GhOwOst Face" and sigh with him as I get stunned.


    Demo: I can not get a good game with him, but that Shred feels good!

    Fun Fact: First time I played him was my best game and I was playing the "Demo Pan" song the whole time! I also call him "Ol' Stompy"


    AND NOW FOR THE MOMENT YOU'VE ALL BEEN WAITING FOR (if you know me)


    Legion- Honestly, I know they are bad, but the RUSH I get from hitting Feral Frenzy and rushing down the survivors is pure bliss to me. I ALWAYS have fun as Legion. IF I get a 4 man Feral Frenzy I've won the game and no one can tell me otherwise.

    Fun Fact: As I said earlier, Trapper was my main in 2016-2017. I quit DBD for quite a while during that time cause of how insanely unbalanced it was. Yall think it's bad now? It's nothing on early DBD. I thought I'd NEVER EVER play DBD again. I bemoaned the fact that I had spent money on it. It was so bad in my eyes. Then... I saw Legion. Was curious about them at announcement, loved the trailer but wasn't sure I liked the "Disguse" style. Saw the Lore and, having lived in a small town COULD SEE IT HAPPENING. It was crazy, like i could relate in a way to them. Then... I saw the first Feral Frenzy. IT looked so fun I bought the WHOLE DLC for Legion (Only one I ever did that for, helps I look like Jeff). Played them the first time and used Feral Frenzy.... I've been a proud member of The Legion since. Through the ups and Downs (The exploit was a Down before you ask. Hated it and the overnerfs it brought) I have been proud to wear the mask and Chase people down for the Legion. Cowards have no place in the Legion, and i'll never run from them. Frank is my go to guy, as I feel he suits me best.


    Have fun in the Fog everyone!

  • @GodNap said:

    IMO Legion needs a power that can down survivor and that can let you hit survivors more often

    HOw would you do it in a balanced way while making the KIller still good though? (And keeping the Rush down playstyle)

  • @PGJSF said:

    https://forum.deadbydaylight.com/en/discussion/comment/771963#Comment_771963

    You mean like, FF Legion following you without hitting you just to let the timer go down? Because in that case you would just mend and wait for legion to take the stun.

    Yeah that's what i thought of!

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/770902#Comment_770902

    How would it be overpowered? It's like with a survivor, you don't KNOW the killer has BBQ and Chili, you EXPECT it, so you hide from it. As killer, this would only encourage killers to EXPECT Unbreakable, so they'd hook instead of slug. It's not overpowered to counter a killer's choice of playstyle, It's like a killer using NOED. You don't know the killer has it, but you have a way to prevent it. There's a way to prevent unbreakable, so in no way can it be overpowered. You make a conscious decision to leave them on the ground. They could be healed, or they could unbreakable up. If it was overpowered that would mean it would have no counterplay. The counterplay would be to hook them instead of leaving them on the ground to bleed out. There's nothing wrong with a perk doing it's job instead of being a one off perk. There're no killer perks I can think of that only happen one time per game.

    No Mither's broken status effect isn't there to give information to the killer. No Mither is just a hard mode perk as it is and the ability to get up infinitely is in no way strong enough to warrant being broken all game or telling the killer that they can get back up.

    cause here is the difference between Killer and Survivor Perks. There are 16 perks on Survivor side and 4 on Killer.

    Combine your idea with DS and you are ASKING people to be bastards.

  • @Dehitay said:

    I've always thought it would be cool if there was an altar to the entity in the basement that interacting with would do different things like allow you to heal to full health without a medkit or self-care, and pick yourself up off the ground without another survivor's help in exchange for making it incredibly dangerous for you especially if the killer has Territorial Imperative.

    should have a random chance to hurt or help you.

  • I want something where you can see the Entity in the sky and the landscape seems to subtly shift as you play.

  • @PGJSF said:

    https://forum.deadbydaylight.com/en/discussion/comment/771958#Comment_771958

    Who cares if Legion is making Old Legion WHILE in FF? He can’t down me.

    True enough I suppose. Just thinking of people yelling about running Mending timers down. Ya prolly right though. The more I thought about it the more it seemed like a waste of time for that Legion. Like camping is for all Killers! (other than MAYBE Bubba)

  • @PGJSF said:

    https://forum.deadbydaylight.com/en/discussion/comment/771945#Comment_771945

    No wait I don’t get what you mean by “FF backwards”

    Oh to keep them from being in a chase. Like Old Legion but only in FF. Honestly now that i've thought about it, who would Feral Frenzy backwards to do this?

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