USELESS
USELESS
About
- Username
- USELESS
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Bigbootiejudy666 said:
https://forum.deadbydaylight.com/en/discussion/comment/974820#Comment_974820
I know that but I think that you would listen to people that give you all this money
Did you already saw how many people there are here? Everybody have a different opinion, bhvr is just trying to satisfy at least a bit for each side, well they are failing a lot for killers side but, they are thinking on new players now
-
But what about us killers that only get nerfed???
-
Well, it's time to learn how to play without ruin but it keeps a defeat for us killers because they are only nerfing us in a year or two
-
Well, we are capitalists so our objective is earn money, also I think they are nerfing killers because the most players are survivors
-
@Widowmaker8197 said:
This is coming from a survivor struggling to stay in rank 1. Stop it. The new ruin changes are needed. Almost every game I play the killer gets 2 or more kills. But no, the killer mains are gonna complain because the devs are starting to realize the game shouldn't be balanced around the killer getting 4 kills every single game. It should be balanced around 2 kills/escaping half your games.
Gen rushing doesn't exist. The survivors are supposed to want to get the gens done as fast as possible it's our OBJECTIVE ffs. The gens already regress pretty fast if they've been kicked but with the new ruin they're going to regress automatically as if they have been kicked. It's like all generators are automatically kicked with the new ruin. Oh, and I haven't even mentioned what it's going to be like if the killer kicks the gens and ruin is up? It probably will regress as fast as one survivor's base repair speed.
TL;DR: We haven't experienced the new ruin in game yet so we shouldn't be complaining right now. Also, gen rushing doesn't exist. Survivors are supposed to want to get the gens done as fast as possible.
What about survivors nerfs, makes a real long time that they don't have any. Only killers get nerfed now days. They are blind and don't see this
-
This game is horrible. I am 3 years waiting for a swf nerf, it never happened and will never happens. I have no more fun playing killer, all that bhvr do is nerf then
-
@Kalec84 said:
https://forum.deadbydaylight.com/en/discussion/comment/974283#Comment_974283
Why should he be joking? Dont you care about the baby survivors in the grass at the edge of the map??? What kind of monster are you????
If it got removed they will be ever on grass of the edge of the map
-
@ThisLadyRightHere said:
https://forum.deadbydaylight.com/en/discussion/comment/974213#Comment_974213
let’s be real sometimes Ruin can carry bad killers to victory boosting their “EGO” making them think they are good. I can’t stress enough where I’ve seen survivors push through RUIN and the killer has POP and the ridiculous amount of skill check you get at 80% of the generators almost being completely done then finally finishing a generator only for the killer to have NOED too.
Ruin in my opinion is a strategy that we all know how to use, if it gets changed the only thing we need is a new strategy
-
@CLAUDETTEINABUSH said:
Do you guys remember the first time going against a ruin? I remember mine. I was prepared for that day and when I tried to hit a great skill check....I failed and the gen exploded.
Then I gen tapped
The game ended in 5 minutes because nobody could find the totem.
Ruin in ranks from 20/12 is op. The survivors don't know how to hit great skillchecks,so the game goes tremendously slow.
Now,in red ranks, you get used to ruin,sometimes you don't even notice it. So,unlike most killer mains,I think this is a healthy rework.
I posted 1-2 hours ago saying it is an end of an era,but I think that the new era that just begun will be healthier.
Yes I am sad about my main and the best slow the game down perk
BUT I think that the new ruin will also be enjoyable. Think about it with the ghostface perk thrilling tremors. Evey gen that isn't worked on will be unable to repair and will regress. Pretty neat
Surveillance,you will see all gens progression at any time.
Discordance (I believe I misspelled that) try to fix a gen with more than 2 people I dare ya
Pop,to slow the game down just a little bit
What do you guys think? I'm not enjoying the fact that ruin is getting change,but I'm not sad/surprised either. Let me know your thoughts down below
New perk builds will be possible but think, survivors know how to loop taking all the game time, with that killers can't patrol
-
@Nick said:
Killer mains, killer mains, killers mains.
NO! Dead by Daylight players! EVERYONE IS PLAYING THE SAME FKING GAME
We are playing the same game but in two different teams
-
@Peanits said:
I'd hesitate to call the Doctor and Lery's updates nerfs, especially given you haven't had a chance to play them first. I would say give it a try once the PTB is live. That's the point of a PTB, after all.
No ruin no fun >:(
-
@PalletOrWhat said:
https://forum.deadbydaylight.com/en/discussion/117697/reason-why-nerfing-ruin-is-the-problem-for-me
It think it is all about fun. They once said that their goal is not to make strong killers.. Their goal is to make fun killers. Fun for who is the question here.
Ruin basically changes nothing for survivors because if they find the totem it's a normal game, also they can hit the red skill checks and if they miss just lose a bit of their progress, sometimes I get no skill check gen, and to finalize, there are perks that makes easier to hit skill checks, like this is not happening and stack out
-
Survivor keeps a lot op, if the killer loses his ruin will break the game completely for killers side. Pro survivors know how to hit all great skill check on ruin
-
There are perk builds that use no ruin but yeah, ruin is pretty useful and this game is on survivor side
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/968776#Comment_968776
The PTB will start tomorrow.
Will be any survivor nerfs on this ptb? They need lots of nerfs
-
Is there a new ptb that I don't know?
-
I got the trapper because I main him
-
After a time it become useless because you learn how to not let then do the last gen
-
@Raven014 said:
Chapter: The Arrival:
Now, unlike some people, I do think a certain character can make their debut in DBD without issues.
Chapter Theme: A mix of No Friends and DBD theme.
The Killer: The Slenderman:
Lore: Long rumored to be a folk tale under many names: The Tall man, the child taker, the spirit of the forest... the Slenderman... his name has echoed through history. Now he stalks the realm of the entity, and those he preys on have no hope of escape.
Default Movement speed: 140%
Killer Kit:
Passive: Static Image
This passive allows Slender to put up pages around the map (On gens and totems). This effects the game in a few ways. One, it gives bloodpoints to both the killer and survivors. Two, Survivors will pull the page off before starting the action (less effective on gens but effective for totems). Three, you gain a notification when a page is taken.
Four, pages cause hallucinations that Slender can teleport to, as well as linger. At 0 pages, he is completely invisible. At 1, he can only have hallucinations at a fair distance, and they get closer at a slow rate. For each page, the spawning distance decreases substantially. Before 5 pages, he can strike rapidly, which disincentives survivors not gathering pages to avoid unnecessary hits (i.e. Jumpscares), while at 5, he can strike normally, but he will have a distortion effect even harder to read than the Spirit's. At 6, he will start to move like the Spirit, with distortions between them. At 8 he will look normal, with Hallucinations still appearing. This is when he's at his strongest and you will be exposed at this point.
Pages also cause a debuff to all survivor actions for each survivor. A 90% debuff with no pages collected, and +10% increase to action speed for each page, with the downside that they are making the killer more powerful.
However, survivors cannot escape without getting all pages. Not even through the Hatch. Each survivor must collect all 8 themselves. They only secure their own escape.
Secondary Passive: Anti-corn blindness:
Since he's the tallest killer, he will never be affected by corn maps in the same way most killers are. More of a joke passive, tbh.
Active abilities:
Proxy Trap:
By pressing active ability button, you can manifest one of your past proxies to attack any survivor who approaches the locker they are near. The will jump out, perform an animation (Kate would do her scratching, Toby would attack with hatchets... etc...) and the survivor would receive one state of damage (healthy to injured, and injured to dying). Borrowed time will activate because of this. DS can be activated if the trap would put into the dying state to negate that attack.
If a survivor Runs into a locker, there will be a sound of a proxy attacking the survivor, before the survivor is ejected out.
Scattering Pages:
The killer can choose where to place pages. This would place a page on a highlighted area (can be a wall, object, or locker).
Hallucination or Reality?:
He can teleport with the secondary button press. If he teleports, he has a small window to strike a survivor (Standard melee attack like a hag trap).
Perks:
Survivor's Obsession:
Survivors who have seen you have your image burned to their head. Hallucinations will appear to move toward them for 10/8/5 seconds before disappearing after they see you for the first time. They will scream in response.
Horror's Past:
Those who linger too long will experience a horrifying moment of the location's past. Survivor's who stand still/stay in one place/are afk will see a scene of a killer mori'ing a survivor (the killer of the match). This is a hallucination, but they cannot move for the duration. They will scream in terror when it ends.
Haunting Shadows:
The light may be your ally now, but it is always night in the trials. Pits of shadow spawn sporadically, restricting movement through the map. If left unattended, Survivors will have entire swaths of the map impossible to traverse (24m, 28m, 32m). These can be burned away by a flashlight or by the light of finished generators.
Mori:
He uses two of his tendrils to pick up the struggling survivor by the arms, and then uses more to stab from multiple directions up through the lower torso. The struggling ceases after a moment, in which the survivor dies, and he drops them to the ground.
Terror Radius/Chase Music: Flicker: Slender: The Arrival Soundtrack (I mean, listen to this then tell me it wouldn't be a good chase music for him).
Survivor: Lauren:
Lore: Lauren is one of a few to have lost family to the Slenderman and survive... until she went missing during a wildfire in the woods a decade later. Armed with the truth of the horror she saw, she brings a new item, the camera, to document and understand the killers of the fog better in order to escape better.
Perks:
Understanding:
Understanding the killer is one of the best ways to counter them. After watching the killer for 120/100/80 seconds, their method of killing will become known to you.
If this involves traps, you will be able to notice them better.
If this has a charge bar, you can see the bar for it flash on screen when they use it near you.
You will see the Duration of Myer's T3
However, addons like Logwood Dye and Tar Bottle, Rusty Shackles will counter this perk. Addons that effect charge times for abilities will not show any change to you.
This does not work with the Clown, Huntress, Micheal Myers T2 progress, Nurse's Blinks, Freddy's Teleport, Legion's Recharge, GF recharge, or Demogorgon's Charge.
Record:
Recording the killer can help you show others their weaknesses. Allows you to have a camera. After using half of a camera's charges, you can use the camera to reveal the aura of traps in the vicinity.
A camera is a new item added to the game. Half the charges must be used filming the killer or their belongings for the effect to take place. This will show the auras of traps and totems in an 8/10/12 m radius of the survivor (for the perk, but the item by itself would be just 8m). Addons can change the rate/amount of charges/ and radius of the effect.
Using it would be aimed like a flashlight.
Pain of Loss:
You know what it's like to lose those you consider dear to you. For every survivor death near you (20m or less), gain a token. For every token, you can shrug off one lethal hit (one that would put you in the dying state).
When you lose a token, you will receive the deep wounds effect and cannot lose another token in that chase.
What does everyone think?
Edit: Added relevant music.
I think the price to use the Slenderman image will be huge and his speed I almost the Sprint burst speed. Absolutely no
-
@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/968635#Comment_968635
Mobile rn don't judge me ;-;
Don't worry. I used to say happy Christmas. Now I learned. My English is pretty bad
-
@edogast said:
Tunneling Tunneling Tunneling, it's all the same thing every game, don't y'all killers have BBQ and Chili to proc or something instead of Tunneling one survivor until they die?
What about 4 friends using all anti tunneling perks. It is already unbalanced for killer. Also tunneling is a strategy
-
@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/968626#Comment_968626
I have dyslexia so I have an excuse :3
Ok body. Are you on PC or mobile?
-
@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/968609#Comment_968609
I believe mine is rebound now that you mention it. Also,as I think you said,you can record,for me at least,the last 10 minutes of your game. I don't know how to make it longer tho....
Makes sense for me. Almost every game only takes 10 minutes of duration and 10 hours to create a lobby. Really why it takes so much time
-
@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/968615#Comment_968615
https://forum.deadbydaylight.com/en/discussion/comment/968593#Comment_968593
I just realized I wrote leatherface wrong. I feel so bad,sorry :(
And demogorgon too.
-
@asergioam said:
The game itself doesn't have a way to record itself (like LOL for instance) but you can use windows 10 game recorder wich is very simple or use nvidea recorder if you use a nvidea card.
But for windows 10, i believe you only need to press Windows Button + G
Thank you. But I am actually using Windows 7
-
@CLAUDETTEINABUSH said:
I feel it is unfair for the Billy boy and the bubba to not have at least one pink add-on. I believe they too deserve some love. So my suggestions;
Hillbilly;while sprinting,injured survivors (or all survivors) auras are revealed to you.
Bubba; tremendously increase movement speed while you frenzy.
Or
Bubba's frenzy cannot be stopped,even if he hits on a wall (with a few words,you can frenzy without worrying about walls)
Or
Everytime someone is hooked,leave a clone that will have his chainsaw ready,and has equiped the perk insidious.
What do you think? Do the two chainsaw boiz need some love too? Let me know down below.
I like the shadow clone jutsu idea., Buuuuut how would it works?
-
@CLAUDETTEINABUSH said:
Oh you mean a recorder
Yep
-
@OnryosTapeRentals said:
I'm not sure what you mean by "record your party". Could you please elaborate?
My English is a bit bad sorry. Turn it into a video let's say. Then recorded you can replay it
-
Trapper: he is the mindgame master in my opinion.
Dwight: with him you can do gens and other stuff faster and knows what's happening with the survivors on the proximity
-
If these perks got buffed the game will be a lot stressful for killers because it is DUCKING OP
-
@Kycer said:
I give up. I waited for the console optimization for too long but I’m done waiting now. I’m NOT touching this game again until it gets optimized!
And the most thing that irritates me about this issue is the devs’ reaction in the forum. They literally just ignore every single post about console optimization as if console players are nothing to them.
Keep saying it to yourself. I already tried to do this but I keep playing. I am a PC gamer so idk what is happening on console
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/944310#Comment_944310
You can set up totems as you patrol because it wouldn't require much time and any miniscule amount of time lost will be made up for with how hard your totem will be to cleanse. Survivors cleansing dull totems is good for the killer because they are wasting time. I think this change would be healthy because it gives perks like Huntress lullaby a much needed surprise factor and makes maps and totem finding perks more viable.
I think it would be a lot overpowered because if the killer get more? It's just set a totem on the last Gen and they will never know where is this totem. I am killer main and I disagree
-
The gens need to be done fast because there is ruin to ruin out party
-
Oh ok Thank you
-
A hit on the back and say "merry Christmas"
-
@NeaMainNON_TOXIC3 said:
For Christmas, I received a computer. I am used to playing DBD on the Nintendo Switch. Should I consider buying it on the computer? It'll take getting used to.
I recommend buy dbd for PC and also games like 7dtd(I am loving it)
-
Who is drunk right now?
-
Unfortunately tunneling is a strategy so I think it will not be changed
-
First comment B)
-
Merry Christmas
-
I need to say that I don't have a lot problem with it when I am killer. But yeah I got this every time, worst than this is when your high rank on survivor and ur killer is rank 1 and your teammates are rank 18
-
Bubba is a "early game" killer. You almost can't play and win with him on high ranks. Also there are worst killers than he, like nurse and clown.
-
Almost forgot. Merry Christmas
-
So you are new on the game. Welcome... To your nightmare. Also yeah the actual matchmaking is bad. Try play survivor also
-
Huummmmm this year smell like "it's already bad, but we can do worst"
-
@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/943462#Comment_943462
You really live up to your name. Maybe you should take note of your own criticism :) ❤️
LOLOLOL nice punch on my face
-
Did you already got in rank 1 killer?
-
@PigMainClaudette said:
Pig. I'm a SAW fanatic, and I like stealth killers.
Build:
Video Tape + John's Medical File - Instant dash, almost same as Insta-Saw, but actually fair.
Hex: Ruin - slow stealth killer needs to alow the game down. Just a little bit.
BBq + Chilli - Best tracking perk. And BP gain to replenish add-ons.
Surveillance - NOBODY expects this perk. It's good tracking, especially with an ambush style of play.
A Nurse's Calling - combine with Dash for easy downs.
Build relies on you focusing more on generators than hunting survivors. Chase them if you find them, but outside of that, don't leave your generators. Don't unload your RBT's early either. Wait until after first gen is done, or Ruin is destroyed. Then use to stall.
A monto's fan too?
-
@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/943482#Comment_943482
That would be incredible. What do you think could be done?
Should we go to another place, like discord, to talk about this?