Twix
Twix
About
- Username
- Twix
- Joined
- Visits
- 693
- Last Active
Comments
-
@Mrbombastic said:
Twix said:@Mrbombastic said:
Cry big baby cry
Just like you did baby, and guess what, he'll be heard at some point too, just like you did

Nah i dont think so boy
We'll see

-
@KillingInstinct said:
So I had killed 3 survivors in like 3 minutes and they had finished 2 gens in 3 minutes cause that's how ez that is. Even if they missed a lot of skill checks...So this last survivor gets me to Evil Within Tier 3 twice and I still couldn't get him since he used infinites and pallet loops and then he got the hatch because Killers always lose the hatch standoff. He was so intimidated by Michael Myers and started healing on the hatch since he knows that I can't do ######### from there on.
PRETTY GOOD JOB SO FAR. Go die.
You're not entitled to a 4K. Git gud and catch him next time, like you said, EW3 twice and you still couldn't down him.
Git gud.
-
@Mrbombastic said:
Cry big baby cryJust like you did baby, and guess what, he'll be heard at some point too, just like you did

-
@feffrey said:
Stop your entitled whinning you baby and stop being toxic towards killers... Maybe then Karma would be in your favor.I can tell you're one of those Survivors who run in circles and keep sliding over pallets. You get what you deserve
The irony in that statement, pretty sure you're one of those killers that cried about this and that, well, guess what? You're not entitled either, you're not any less toxic, and you too have whined. It works both ways buddy boy.
-
@RemoveSWF said:
You are not entitled to a vacuum.Drop the pallet earlier and stop exploiting the game by looping.
If it was an exploit it would be removed.
-
It already has a condition, you can’t run or you’ll trigger it. You wanna make it an actual nerf to SB and not to the other Exhaustion perks? Then make it so you don’t recover Exhaustion while performing an action instead of while running. This makes it so that you can sprint with any Exhaustion perk from gen to gen, but if you sprint to a gen with SB you won’t recover.Runiver said:@Twix said:
@Runiver said:
Sure do.
More nerfs are coming for survs since they're quite deserved since day 1 for the sake of making the game truly competitive and not a meme land.
Expect some map reworks and such to come, especially the semi-infinites, to have more mindgames and vision breaking for survivors than they currently have, because that's what is possibly coming in the mid-term for this game, along with some low-tier killer well-deserved buff.@Vietfox said:
That's what a perfect biased killer would say ::chuffed:Oh noes, the "NO U" argument, I lost.
The only other change the game needs is a complete rework of the map, DS nerf, a balanced hatch change, and Bloodlust removed. Nothing else, at least not in my eyes.
SB could use some conditions, like other exhaustion perks.
(Quick explanation as I have to go, hopefully you understand what I mean) -
@Runiver said:
Sure do.
More nerfs are coming for survs since they're quite deserved since day 1 for the sake of making the game truly competitive and not a meme land.
Expect some map reworks and such to come, especially the semi-infinites, to have more mindgames and vision breaking for survivors than they currently have, because that's what is possibly coming in the mid-term for this game, along with some low-tier killer well-deserved buff.@Vietfox said:
That's what a perfect biased killer would say ::chuffed:Oh noes, the "NO U" argument, I lost.
The only other change the game needs is a complete rework of the map, DS nerf, a balanced hatch change, and Bloodlust removed. Nothing else, at least not in my eyes.
-
While you're at it remove all the pallets in the map, remove all the windows, put all 7 generators together in a radius of 10 meters max, let the map be completely plain so the killer can see you from very far away, getting smacked in the head should immediately drop you to the ground and leave you there lying on the floor, remove the crouch button from survivors to not hurt killer's feelings, and if a survivor uses a flashlight the entity puts a mirror in front of him so he blinds himself instead of the killer, remove swf, and then maybe, and that's a big MAYBE - killers will finally be happy.
Oh, before I forget, if somehow after all of that the killer still gets destroyed give said killer the ability to immediately ban any survivor that hurts his/her feelings.
-
Maybe if people weren't sensitive little snowflakes they could ignore said toxicity and everyone would be off better, but no. No wonder the world is going to shits lol. I had my online ego disrespected by a complete stranger that knows nothing about me and whom I don't owe anything, let me be hurt by a few comments. Get a grip and grow up.
-
Isn’t this game meant for adults? Adults should know better than to listen to what people say online lol. Please move on and mature a bit?
-
You might want to try Predator as well now, it's so darn easy to follow tracks and never lose a survivor with that perk now. @Mesme
-
Yeah, only Survivor matchmaking. It’s pretty weird and annoying.Vortexas said:@Twix said:
That’s not the only problem with Matchmaking sadly. Whenever I try to join a lobby I get stuck in the “Waiting...” screen.I then have to Ctrl+Alt+Del to force close the game and restart it back up. Sometimes I have to do that twice before I get into a lobby without my screen getting stuck searching for a game.
I've ran into that.
It only happens when I try to play a round as survivor. It just hangs there and I have to tab out to close it. Nice to know I am not the only one that has to deal with that issue I guess. Doesn't affect me at all as Killer though funny enough.
-
That’s not the only problem with Matchmaking sadly. Whenever I try to join a lobby I get stuck in the “Waiting...” screen.
I then have to Ctrl+Alt+Del to force close the game and restart it back up. Sometimes I have to do that twice before I get into a lobby without my screen getting stuck searching for a game. -
@deadwolfwalking said:
dedicated servers cost money.... and while they're perfectly comfortable taking YOURS (ten bucks for a ******* outfit??? outrageous), they're not gonna sink a single dime into it unless they have to.... thats obvious based on how many issues are STILL ongoing since the game came out....One thing I can finally agree with you, f*** those costumes.
And yes, probably not, but one can only keep asking for it in the hope they'll listen, which is quite a big hope.
-
@deadwolfwalking said:
@Twix said:
@deadwolfwalking said:
why should i have to stand on top of a survivor to pick him up? do you stand on top of things to pick them up? get real, partner.... the pallet vacuum was a 8 ft teleport. the pickup 'vacuum' is just common sense....Oh, get real, really? You pick up things from 3 feet away? Man, nice long muscly arms you got there!
Even more so a 150+ lbs human.while were getting real then, i suppose getting slammed with a chainsaw is easily fixed in a few seconds with a roll of duct tape? and most ppl can get pulled off a meat hook and are ready to go a few more rounds? BUT you can't seem to comprehend a killer hitting you through a window (that was large enough for you to dive through) but i shouldn't be able to swing a hammer through.... lmmfao.... gottdamn....
I'm referring to getting hit through a window hours after vaulting. Pretty sure this has to do with lag.
Maybe if you'd read correctly you'd see "(this probably has more to do with dedicated servers)"Here, have a look for yourself!
https://youtu.be/4PzkXRBnAzk -
@deadwolfwalking said:
why should i have to stand on top of a survivor to pick him up? do you stand on top of things to pick them up? get real, partner.... the pallet vacuum was a 8 ft teleport. the pickup 'vacuum' is just common sense....Oh, get real, really? You pick up things from 3 feet away? Man, nice long muscly arms you got there!
Even more so a 150+ lbs human. -
@deadwolfwalking said:
there is no pickup vacuum anymore. you need to be damn near on top of em to pick em up....That's not true, yes, you have to be closer to a survivor now, but you can still pick up vacuum.
-
All of a sudden my sense of humor has disappeared, I wonder why...
-
@EpicFailTryHard said:
popoles said:What trolling? She T-bagged just once and your Nurse isn't that good either. Camping with 3-blink Nurse with 3 survs. and 5 gens is too bad IMO.
a good thing your opinion matters as much to me as my last bout of flatulence. yes, i am out of practice with the nurse. she t-bagged twice.Out of practice with just the nurse lol? You lost Kate in the open, you could clearly see her blonde hair running back to where you found her....
As for whether it was appropriate or not - she had it coming for tbagging. I personally wouldn't have camped her, because their game was already ruined with the dc and anyway I rather have fun playing the game than standing in front of a hook.
It's time to mature people, laugh off the toxicity pleasseee
-
Orrrr... let the killer somehow place the totem down whenever he/she wants :thinking:
-
Whether you get lagswitchers or don’t doesn’t really matter, dedicated servers are needed.
-
Did I miss something?
Are there new changes for Urban Evasion?? -
And this accomplishes what exactly? You’re no better than any of those toxic survivors you talk about.
The fact that you don’t see that they act that way because they want to trigger people and are looking for attention is quite sad.
You want to stop it? There’s a simple fix: ignore them. -
So.... when does the event start again?
-
Sigh, the new "your comment will appear after it's approved" is such a pain, still waiting for a mod to "approve" my suggestions...
-
The Liar = The Nightmare, but without needing to sleep you.
Silence = A more op version of Nurse’s Calling.
Evil Eye = Knockout but for hooks.
Obsession = A more complicated version of Make Your Choice that can barely be understood.
As for the Survivor:
Escape and Break-in are pretty much the same from what I’m understanding.
Locksmith = Something no one wants to deal with, would probably end games faster than what they already do. -
@Dwight_Confusion
1) Idk what “playing like a moron” means, but I play in a sneaky way. (Iron Will, Urban Evasion, Selfcare, and Sprintburst)
2) I’ve never played with a team, always soloq.
3) I’m not entitled to survive just like you’re not entitled to kill.
4) The nerfs are needed, but they’re not brilliant. The SB nerf is stupid and won’t change what Killers have been complaining about (using SB at the last minute once the killer finds you near a generator.) The SC nerf is too much and you will see it won’t be like that, because too many survivors will cry about it.
5) This won’t be anywhere close to balance, because now Killers, pardon me, not Killers, Nurse and Hillbilly will be more op than what they already are.
Why I only say Nurse and Hillbilly? Cause the other Killers are uttershit and they should focus first on them and getting dedicated servers before trying to balance anything else. -
No wonder this game will never be balanced... Killers cry and they get all they want, hatch, pallet, perks etc and then Survivors cry and they get all they want. Back and forth between both parties will not balance anything, I agree SB/SC/DS need nerfs, but not to be nerfed so bad that it's probably better to use something else.
-
@snozer said:
@Twix said:
Sprint Burst Change: I'd go about it a little bit differently, instead of not letting you recover while running - it should be changed so that it won't let you recover while performing an action. (Repairing, healing, etc)
Why? Because the main problem with SB is survivors waiting for the killer to get near them and then run away to a pallet, so by not letting them recover while performing an action it'll make it so SB won't be back up if you're repairing a generator.Selfcare Change: The current change that is being planned out is a little too much, instead, make it so you get specific checkpoints at 35% and 75%, so let's say you start healing and get to 20% then it would reset, but if you get to 45% it would reset to the checkpoint. (35%)
Why? Because if you lose the killer and go to a corner to heal and you're in at like 70% and he finds you again it would reset your healing to 0% and that's just too much of a nerf and with what I've proposed it won't let you pallet loop and heal, because it will still reset, but to specific checkpoints.What are your thoughts on this? :thinking:
Your sb idea is exactly what it needs
the healing nerf is fine, if the killer finds you healing then you SHOULD go back to . If you want permanent healing then go drag a buddy off a gen.
I don't agree with that, it already takes ages to heal by yourself and resetting it completely is too big a nerf. Dragging a survivor from a generator is completely pointless, the few times I've traded SC for Bond has resulted in me not getting any heals and more times than not being found by the killer, because survivors care more about generators than healing you and I can't trust someone else's skill, they fail a skillcheck and I'm found again.
-
@Tizzle said:
Killers should prepare themselves to complain about an even faster gen rush, thats about the only these changes are doing.So true xD. With the emblem update we started to see generators being done much faster, because people are competing for points, they made it easier to get Lightbringer points and it has sort of slowed down, but if the planned nerfs go live it'll be a rush for generators once again.
-
Sprint Burst Change: I'd go about it a little bit differently, instead of not letting you recover while running - it should be changed so that it won't let you recover while performing an action. (Repairing, healing, etc)
Why? Because the main problem with SB is survivors waiting for the killer to get near them and then run away to a pallet, so by not letting them recover while performing an action it'll make it so SB won't be back up if you're repairing a generator.Selfcare Change: The current change that is being planned out is a little too much, instead, make it so you get specific checkpoints at 35% and 75%, so let's say you start healing and get to 20% then it would reset, but if you get to 45% it would reset to the checkpoint. (35%)
Why? Because if you lose the killer and go to a corner to heal and you're in at like 70% and he finds you again it would reset your healing to 0% and that's just too much of a nerf and with what I've proposed it won't let you pallet loop and heal, because it will still reset, but to specific checkpoints.What are your thoughts on this? :thinking:
-
I don’t agree with the changes at all, but who cares about my opinion.
-
How is it a nice perk? What makes it a nice perk? If you’re not using it SOLELY for BP then you’re wasting a perk slot. WGLF is in no way beneficial to you unless you need BP and even less beneficial to your fellow survivors.
-
There's 3 ways to stop it...
1) Let them hatch
2) Run them out if by exit
3) If hiding find them (Whispers) and run them out, also more than likely they'll hide near the exitThere's your fix.
-
@Cetren said:
I use it all the time as is. It's perfect rn.Only when in dire need of Bloodpoints, no one would use it to survive lol.
In turn, everyone uses BBQ to help them kill. -
I feel like it should have an added effect that aids the person you rescued. For example: once you unhook the survivor he/she gets to see the killer's aura for 2-3 seconds as long as the killer is 40m+ away. This would in no way affect the person using WGLF and wouldn't be detrimental to the killer either as he'd have to be 40m+ away, so nowhere near the hook.
-
@Runiver said:
The shrine will remain the same, except that it will give less BP (200k for new perks, 150k for old perks, I think they said) and cost more shards (since you gain more shards)Will still be only 4 perks, while it should be at least 6 or 8 by now considering the number of ingame perks.
Thank you.
-
@steezo_de Skip to 4:35 lmfao https://youtu.be/npBidm4PcWU
-
I agree with option 2, but I think the key should spawn randomly inside a locker - this would give locker more importance to the game than just a hiding spot. I also think Basement lockers should have a higher chance of having the key spawn in order to make it easier for the killer to find the survivor, but my last suggestion is for them to remove the grab ability from the hatch, because nothing is stopping the killer from closing the hatch and then sitting on top of it waiting for you to come with a key and then having a hatch stand-off again. This way killer finds the hatch > closes the hatch > is forced to go hunting for the survivor instead of camping the hatch.
Maybe once the survivor finds the key his aura is revealed to the killer for a few seconds, forcing him to find the hatch as fast as possible or get caught.
-
@weirdkid5 said:
@Twix said:
https://clips.twitch.tv/TolerantMoistArmadilloDansGame@ASpazNamedSteve
Here it is again, it looks to be an issue when holding sprint like you said, which most of the time people do it without noticing, I hope it gets changed.This change is intentionally. Simply let go of shift, it isn't that hard. If you wanna stay same side, stand still and hit space. If you want to go to the other side, hold shift, run forward, and hit space when on the other side. You can't throw same side if you hold shift.
It's as simple as lifting your pinky finger when hitting space. It's a part of the pallet changes that remove the vacuum from the game.
It's not as simple as you think, because most of the time it is done unconsciously - your concentration is towards your surrounding and what the killer is doing that you simply forget that you're still holding down shift.
-
https://clips.twitch.tv/TolerantMoistArmadilloDansGame
@ASpazNamedSteve
Here it is again, it looks to be an issue when holding sprint like you said, which most of the time people do it without noticing, I hope it gets changed. -
@Runiver said:
You cannot drop pallet from the middle of it.
You need to pick a side.
THat's the whole point of the vacuum removal. So you don't magically teleport on the opposite side of the pallet.I literally said that I was standing still next to it (not in the middle, but next to it) the option to throw it down was there, once I pressed spacebar it should have dropped, but it did not. The clip I posted shows it perfectly, he's on one side and tries to drop it and it doesn't drop. Whether it's a bug, poorly designed, not being able to throw it down if holding shift or whatever it should be fixed.
-
https://clips.twitch.tv/CuteVastChoughDatSheffy
@Master @Zanfer here's the clip, same thing happened to me (with no lag)
-
@White_Owl said:
Were you standing still? Because afaik currently you must be moving to drop the pallet.Yeah I was standing still. And if that's so, pretty stupid change.
-
@Zanfer said:
@Twix said:
I was standing next to a pallet (not in the middle of it) killer lunges to hit me, I hit spacebar and the pallet doesn't drop.Depends on where you are standing near the pallet cause if you stand to close to the deadzone it won't work you have to be on either side of the pallet..
I was in the other side of the pallet, I have over 500 hours in this game, you think I don't know how to throw down a pallet? lol
-
@Master said:
I am not aware of such a bug, provide some footage plsI don't record my gameplays, but I think the same thing happened to Hexy, let me see if I can find the clip.
-
@weirdkid5
Yes, you didn't need to pallet loop, but was it optimal? You used up almost all (if not all) the pallets in the far side when you could have looped some of those pallets(some weren't save to loop) and you would have wasted some extra time while the other survivors did generators. This match was against a Trapper and it lasted 21 minutes, most of the killers you tend to see now would have punished you hard. He made a lot of mistakes as well. My bad for the poor choice of words though, your options AREN'T limited, but USUALLY going for anything other than pallet looping isn't very efficient, especially not against a good killer that doesn't make the mistakes that Trapper made. -
Billy and Nurse - Insta-down that can't be pallet looped
