Tsulan
Tsulan
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- Tsulan
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@White_Owl said:
This game has third person view for survivors as a core mechanic, changing it to first would make it terrible for survivors simply because the game was build around this difference between killers and survivors. I once thought it could be interesting to limit the camera during repairs, but if you think about it skillchecks are there to limit the survivors' ability to look around freely in a more clever way, since skillchecks switch your focus from the surrounding.
In any case I wonder why some "unbiased" players play this game if they don't like the fact that survivors have third person view. It's one of the first thing you are told about this game.ps I'm pretty sure the devs already tested different camera solutions during the game development, it's not that they woke up and said "let's make survivors third person!". The one we have now it's probably the most optimal.
Camping is a core mechanic, SWF wasn´t even intended as a mechanic. The game changed over time.
Make it optional for people who want more jump scares (hardcore mode) or an alternative for people who regularly play with No Mither. -
Back to topic!
The first person view could be implemented in a hardcore mode. -
@SenzuDuck said:
@Tsulan said:
They both escaped with a key.Yep, let's just forget about you belittling me first and then playing victim, poor Tsulan

Wait, you already forgot the other discussion, where i had to stop, because you couldn´t argue like a adult and just went on belittleling me? Was yesterday. I´m also stopping this one, because AGAIN you are trying to derail this discussion.
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@powerbats said:
@Tsulan said:
Oblitiry said:The killer should be able to escape by using the hatch!
I don't think the clown would fit... but he could seal the hatch...
Hah can you imagine bubba trying to fit through there?
Bubba is heavy boned. Not fat like that clown.
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@SenzuDuck said:
@Tsulan said:
@SenzuDuck said:
@Tsulan said:

YawnOoooook...
Look at all those Dstrikes and self cares that plague rank one!!!!!!!!
Also 3 WGLF so they were probably farming the crap out of each other, good job!Might wanna check your own screenshots. 1 DS in all 3.
But you still try to belittle me.Why am i even bothering answering you. You´ll just find another excuse to feel superior.
Exactly, four matches, 1 DS. DS is annoying as heck but people still make it out like every survivor and their dog is running it.
I mean, you post one game, of a two kill freddy match, where all gens have been done and they're all farming in an attempt to downplay my match, you literally commented "Yawn". You're the one belittling sweetheart.
They both escaped with a key.
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@SenzuDuck said:
@Tsulan said:

YawnOoooook...
Look at all those Dstrikes and self cares that plague rank one!!!!!!!!
Also 3 WGLF so they were probably farming the crap out of each other, good job!Might wanna check your own screenshots. 1 DS in all 3.
But you still try to belittle me.Why am i even bothering answering you. You´ll just find another excuse to feel superior.
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@SenzuDuck said:
@brokedownpalace said:
Good point by point takedown of that comment @SenzuDuck. You have more patience than me.


game is impossible btw.
ahaha my face in that last one is golden.

Yawn -
@SenzuDuck said:
@Tsulan said:
SenzuDuck said:@Tsulan said:
SenzuDuck said:
@Tsulan said: I think survivors should be first person and able to look around while performing actions. No 360, but maybe 270. Being able to look over the shoulder. They could use this for a hardcore mode. I think switching between first and third would be quite disorentating. Where did I say anything about switching? Just first person camera. You can look around (still first person) up to a certain angle while doing a totem, chest, gen, etc.
Just like the camera in any flight simulator. You can freely move your head to look around, but don't do a 360.
Sorry, misread your comment, you mean like peeking left and right, I read it as coming into third person as you're doing actions, my apologies.
I still think this runs into the issue of certain things like, you're still staring at a generator most of the match, some generators are placed where looking left and right would be staring straight at a wall, which would prevent you seeing something like a T1 Myers coming, or the direction that a nurse is blinking.
And this is a bad thing?
The moments where this game shines the most (at least for me) are the jump scares when I get grabbed off the gen by Myers. Or when I run straight into him.
Or Hag traps...Yes, it's absolutely a bad thing. Imagine a world where everyone just plays T1 myers and you get grabbed off the generator every time because there's no counter, what a fun world.
I absolutely love the times I get grabbed off the gen because I wasn't paying attention, do I think I would love it if It happened 3 times a game and there was nothing I could do about it? God no.
So T1 Myers is suddenly OP?
It´s not like you could look around or anything. -
And this is a bad thing?SenzuDuck said:@Tsulan said:
SenzuDuck said:@Tsulan said:
I think survivors should be first person and able to look around while performing actions.
No 360, but maybe 270. Being able to look over the shoulder. They could use this for a hardcore mode.
I think switching between first and third would be quite disorentating.
Where did I say anything about switching? Just first person camera. You can look around (still first person) up to a certain angle while doing a totem, chest, gen, etc.
Just like the camera in any flight simulator. You can freely move your head to look around, but don't do a 360.
Sorry, misread your comment, you mean like peeking left and right, I read it as coming into third person as you're doing actions, my apologies.
I still think this runs into the issue of certain things like, you're still staring at a generator most of the match, some generators are placed where looking left and right would be staring straight at a wall, which would prevent you seeing something like a T1 Myers coming, or the direction that a nurse is blinking.
The moments where this game shines the most (at least for me) are the jump scares when I get grabbed off the gen by Myers. Or when I run straight into him.
Or Hag traps... -
I don't think the clown would fit... but he could seal the hatch...Oblitiry said:The killer should be able to escape by using the hatch! -
Keep the hatch and let it spawn closed. Survivors need to bring a key to open it or find one during the match.
If 3 survivors are dead, let a key spawn in a chest. If all chests have been looted, reset a random chest.
This would make keys more valuable, maps more valuable (mark position of chests and hatch once found) and coin offerings more valuable. -
Where did I say anything about switching? Just first person camera. You can look around (still first person) up to a certain angle while doing a totem, chest, gen, etc.SenzuDuck said:@Tsulan said:
I think survivors should be first person and able to look around while performing actions.
No 360, but maybe 270. Being able to look over the shoulder. They could use this for a hardcore mode.I think switching between first and third would be quite disorentating.
Just like the camera in any flight simulator. You can freely move your head to look around, but don't do a 360. -
I think survivors should be first person and able to look around while performing actions.
No 360, but maybe 270. Being able to look over the shoulder. They could use this for a hardcore mode. -
Oh my God.
People calling lobby dodging taking the game hostage... and asking for temp bans. The survivor entitlement is real!
A friendly reminder, that survivors only got their SWF, because they lobby dodged to get the same lobby as their friends.
Now that killers don't want to play against this unintended feature, you want them punished. -
You just tried to belittle me, instead of having an adult conversation or argument.SenzuDuck said:@Tsulan said:
Let´s just stop it here. There is no point in "arguing" or reason with you.Seems you have a habit of getting into long conversations with me and then suddenly "but muh don't want to reply". I remember when I was conversing with someone else and you interrupted like "hey let me sort him out he always has a habit of stopping when I join in" yea buddy, keep telling yourself that.
No point in continuing this. @MandyTalk warned us to stop this. But you seem to like conflict.
And just to make it clear, if I would answer that conversation, we'd end up both with a warning or ban for derailing this thread.
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@SenzuDuck said:
@Tsulan said:
On this Episode of: Tsulan is just bad at the game.
So killer has to use a offering to use a perk to slow down the game pace by 25%...
Do i really have to add something to that logic?You lack logic at all, it takes time to kill survivors, the game would be pointless if it didn't. So if you want dying light to work relatively quickly, use a mori, that would be logical.
"but muh dying light survivor isnt instantly ded er murh gurd perk usless"You can kill a survivor? mind blown
Obviously dismissing my reply because it actually makes sense, you can kill survivors, no wonder you can't "counter" them... OH WAIT, after they're hooked their perks aren't doing much. You are literally the counter, that big weapon you can use with M1, try using it.
Killer with BBQ standing around could be simply... you know, survivors hiding behind a gen or inside the terror radius. When the killer doesn´t see anyone, he has to assume that the survivors are hook camping.
So for the love of god, stop camping your fellow survivors for some points or We gonna farm forever stacks.Killers: You can counter BBQ by hiding behind a gen (doesn't work btw) or you can run towards the killer... OH WAIT, they'll just use that as an excuse for camping.
So no, it's not camping, it's countering BBQ, but it's not countering BBQ it's hook camping? You mentioned something at the start of this about logic, you clearly lack it sweetheart.So... killer, killing at the end of the match = bad. Killer killing at the beginning of the match = bad.
When would be a good moment to kill again? You just said, that killers should use moris and kill asap.
I honestly think that being killed after 4 or 5 gens have been done, isn´t really a big issue. I usually got my points and pip at that stage of the game.Again, have never once complained about "when" a killer kills, literally told you at the start you could try running a mori to make dying light more viable, literally telling you to kill at the start but apparently I'm complaining about it, carry on with your stupid "logic".
Yep, survivors survived until the end so obviously the killer should just be able to uncounterably kill them all despite them completing their objective, something something logic.Asuming that new players would be only matched with new players (you know, the whole purpose of the noob ranks). They would hardly get a fully stacked Ruin.
Except you have killers that derank on purpose, and surviving is so easy they don't stay in those "noob" ranks for too long, so regardless you can still end up against a full tier of ruin at any rank, but obviously you only care about killers so new survivors having a bad time doesn't matter.
Unless you expect 4x DS, 4x SC, 4x SB, 2x BT and 2x Unbreakable with 4x flashlights a normal noob rank swf group. I repeat: NOOBS ONLY
What are you smoking? Both sides derank (I can understand that). I don't condone deranking, so again, for your benefit lets pretend I support deranking so your "logic" makes sense.
Lit totems against the Spirit. I think every survivor who passed rank 10 has stopped doing those totems...
Wow, maybe thats why I suggested using Devour hope with it, if they aren't breaking totems then they aren't breaking devour hope. good job on proving this tactic works. 10/10
But hey, i could be wrong. I mean breaking a lit (Haunted Grounds) totem while someone injured is being chased, isn´t exactly the most risky thing on the world.
Again, only looking at it from one side, lets assume haunted grounds is only ever broken when the killer is chasing an injured survivor, LOL. again, more bias, it could only possibly happen when it doesn't count.
That is a bug. Devs said it´s a bug. Hell, even new players suddenly find matches in 1-5 minutes on rank 20 after reinstalling the game.
I'd like a source on this one, doesn't really make my answer any different - people will just opt out because why play against restrictions.
I mean a real casual mode. Something with 5 hook stages, 12 gens, 3 hits to down a survivor. Something to enjoy a relaxing match after work.
Yea, sounds super relaxing, casual is usually used to "practice" competitive stuff, making it completely different is not casual at all, lol.
Oh i think i´m doing fine at my games. No worries.
Sure, that's why you need NOED to be uncounterable, because you do just "fine" lol.
So i can´t make a suggestion for a hated perk, that would make it less hated without making it useless?
You think being able to stun the killer whenever they want would make it less hated? Shows how little you know really.
What was YOUR suggestion again?
I don't make stupid suggestions, so when I have one I truly think would be fair on both sides I'll make one.
Oh i can´t really complain about MY games. But i would say i´m experienced enough to see the flaws in this game. You don´t seem to see them. Which is a shame, otherwise we could have a productive discussion.
There's not really much that can't be played around, I'll continue to reach rank one on both sides despite what they change because I'm not a pleb that thinks only 4Ks count as wins and I don't care if I die as survivor because I'm just having fun.
Let´s just stop it here. There is no point in "arguing" or reason with you.
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@Tizzle said:
Killers should be happy, Survivors have another objective for 13 days...Event probably comes with the sabotage buff.
Survivors will sabotage event hooks.
Just like they did during the Howling Grounds event. Or partly during the BBQ event. I swear my eye started twitching during that event. -
@Visionmaker said:
Tsulan said:@SenzuDuck said:
Yawn
More killers thinking that hexes should only be positives, if you don't like losing perks, don't use them.
More "but my totem" yes, it's risk vs reward. Hopefully they make hexes more viable by making totems more stealthier, but stop trying to make hexes into reward + reward.
Could you name me some survivor "risk vs reward" or "high risk, high reward" perks?
Because killers can´t really destroy survivor perks.
Unlike survivors, which just have to hold m1 to remove a perk.
Pharmacy. Deliverance. Hope. Adrenaline. Wake Up! OoO. SS.
Cause let me tell you, the worst thing to see when running Pharmacy is Cut Coin offerings.
Unless you are stipulating that every perk that cannot be literally deactivated by killers is not a "risk perk". In which case, you're forgetting that we play an asymmetrical game, and that it's unreasonable for the killer to be walking around disabling survivor perks.
Pharmacy: good perk, i also use it a lot. Cut coin offering? Bad luck, would put it into the same category as finding something purple and dying.
Deliverance: good idea for a perk, nobody uses it, because everyone has SC equipped.
Hope: needs desperately a buff
Adrenaline: Survivors version of NOED, but without counters.
Wake UP: needs a buff. I think 50%-100% speed increase to open gates would make it viable. It would turn it into a direct counter of Remember Me.
OoO: This is one annoying perk... OP for SWF, dangerous for solos. So if you use OoO as solo player, you are actually playing high risk, high reward.
SS: the only risk of this one is becoming the obsession. Unless the killer uses Rancor or Dying Light, i wouldn´t mind being the obsession. Especially if he uses Safe the best for last.So leaving the whole "killer can kill" thing argument, he has no way in deactivating survivor perks.
There really should be something. Even if it´s just something the survivors do accidently. -
@SenzuDuck said:
@Tsulan said:
Removing that survivor is the problem. Ever tried a Dying Light build? By the time the obsession is dead, 3-4 gens are done. Again huge risk, little reward for the killer.Killing survivors is relatively easy, if you're going to run Dying Light, run a mori a long side it so you can feel like a strong and powerful killer.
So killer has to use a offering to use a perk to slow down the game pace by 25%...
Do i really have to add something to that logic?Each survivor has 4 unremovable perks. Totalling at 16 perks vs 4 removable killer perks. Why is the minority the weaker side? Why can the majority take away perks from the minority?
>
and? It's almost like you guys argue on the forums lacking the knowledge YOU CAN KILL A SURVIVOR. With the amount of things you guys complain about you act as if it's impossible to kill a single person in the game.
2/3 kills is easy.You can kill a survivor? mind blown
Devour Hope: finally a real incentive for the killer to leave the hook. But naaa, that's a horrible thing. Putting survivors under pressure instead of the killer.
Yea, "finally". Not like it's been in the game for a real long ass time or something. I've seen killers with BBQ that stand around the hook, it doesn't matter how many incentives you give the killer to leave the hook some just wont, regardless. But again, I'm not complaining about camping because they can play how they want, you can continue to act like I have an issue with camping though.
Killer with BBQ standing around could be simply... you know, survivors hiding behind a gen or inside the terror radius. When the killer doesn´t see anyone, he has to assume that the survivors are hook camping.
So for the love of god, stop camping your fellow survivors for some points or We gonna farm forever stacks.NOED: It only halves the required hits to down a survivor. Suddenly I fear the killer and it plays like a horror game. Terrible thing... can't have that.
Yea, it only speeds you up, insta downs survivors when they're likely on their last hooks, damn, they should just make it down survivors when the killer looks at him, how exactly do you want noed to be changed? I remember when you argued that NOED shouldn't be counterable because if a survivor has made it that far in the game they've already got "loads" of points, jesus christ, LOL.
So... killer, killing at the end of the match = bad. Killer killing at the beginning of the match = bad.
When would be a good moment to kill again? You just said, that killers should use moris and kill asap.
I honestly think that being killed after 4 or 5 gens have been done, isn´t really a big issue. I usually got my points and pip at that stage of the game.Ruin: it doesn't reveal your position, it doesn't hurt you it only increases the gen repair time. Something we really need in times of 3 minute matches.
Don't think I've ever had a 3 minute match personally, maybe... JUST MAYBE, you're not very good at playing killer and applying pressure or winning chases, therefore it doesn't matter how strong ruin is, you'll still have bad matches. Again, good luck new survivors who run against ruin at rank 20, RIP them.
Asuming that new players would be only matched with new players (you know, the whole purpose of the noob ranks). They would hardly get a fully stacked Ruin.
Unless you expect 4x DS, 4x SC, 4x SB, 2x BT and 2x Unbreakable with 4x flashlights a normal noob rank swf group. I repeat: NOOBS ONLYHaunted Grounds is more like a patchwork. An attempt to solve the totem problem. My experience so far with it: killer gets 1 down at max from it. Hardly worth a perk slot.
I usually run this on the spirit alongside Devour Hope, works really well - maybe you should try it.
Lit totems against the Spirit. I think every survivor who passed rank 10 has stopped doing those totems...
But hey, i could be wrong. I mean breaking a lit (Haunted Grounds) totem while someone injured is being chased, isn´t exactly the most risky thing on the world.New players: I can't repeat it often enough. We need more things for new players. A separate queue, a barrier that asks people if they are ready to be thrown into the shark tank, another question after 5 or 10 matches, that asks the new players if they want to stay on the normal queue or if they want to go back to noob queue.
Yea because the block off from rank 15+ is working so well, most players will just opt to play normally because they can't find lobbies, good job, fantastic solution.
That is a bug. Devs said it´s a bug. Hell, even new players suddenly find matches in 1-5 minutes on rank 20 after reinstalling the game.
And we need a casual mode.
The whole game is casual lmfao, tournaments are played with SWF teams, quit your whining.
I mean a real casual mode. Something with 5 hook stages, 12 gens, 3 hits to down a survivor. Something to enjoy a relaxing match after work.
Btw. F13 allowed survivors to kill the killer. Didn't really turn out into a success, did it.
My comment was made sarcastically as you think everything a survivor can do a killer should be able too also, I just proved why the whole "removing perks" was a stupid suggestion, get better at the game.
Oh i think i´m doing fine at my games. No worries.
DS needs a change or a limit. 4x DS is usually a lost game for the killer. Doesn't matter how he plays.
Weren't you talking about DS the other day and said it should have unlimited uses but you physically stun the killer while being chased, it just has a charge time? LOOOOOL.
So i can´t make a suggestion for a hated perk, that would make it less hated without making it useless?
What was YOUR suggestion again?and I've said this numerous times, to you aswell - I DONT LIKE DS, i know it should be chaged.
All in all, this seems like a "I can't do anything as killer, hold my hand pls".
Oh i can´t really complain about MY games. But i would say i´m experienced enough to see the flaws in this game. You don´t seem to see them. Which is a shame, otherwise we could have a productive discussion.
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Sure

Back to topic, this could make her OP.
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@Vietfox said:
Then i want to be able to jump as a survivor, makes sense.You could... you know... crouch
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I would propose a slider for the daily rituals. Depending on the lvl, we would get harder but more rewarding dailies or like now shorter and less rewarding ones.
Also the Kill your Friends slider system could be used for a more casual mode for DbD. Maybe have 12 gens, 5 hook stages and survivors go down in 3 hits.
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Buy the pubg dance now!
Only 99.99$
Show others how much you love daddies credit card. -
Event coins. They exist only during the event and can only buy event skins.Jed said:So we will need a new type of currency to purchase these skins? So all the shards I'm hording right now will have no use for this event? That kinda sucks if that's the case.
Just like the summer BBQ event with BBQ hooks and pinata gens. -
Let's hope they don't do a rework like wraith CubeDeadByFlashlight said:@George_Soros said:
Let's just hope they don't take the easy way and simply shorten Dream Transition, but make waking up harder instead. I'd want survivors to be forced to actually do gens while asleep. If they just reduce Dream Transition, they'll just make Freddy more like the other killers.A complete rework is supposed to happen, not just the change of a few variables.
But ofc, its BHVR and they seem to change their mind all the time (SC, DS e.g.)
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Wiki is as official as it can get.DeadByFlashlight said:The wiki is not official btw
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You are doing a great job.DocOctober said:@ACEvHEARTS said:
Source?Edit: because we all know how reliable wiki is...
in-game files and regarding your comment --> .|.
I put tons of my spare time voluntarily into keeping the Wiki up-to-date and accurate.
Just ignore those comments. -
Maybe the Dwight and Claudette skins that got revealed.slingshotsurvivor said:
That's what I was thinking... Then meh what's the point? It doesn't make sense... 🤷♀️Silas said:So... Nothing for the survivors? -
Farm build.brokedownpalace said:Why are you running Thrill of the Hunt with no other hex perks? That's a waste of a perk slot and is putting you at a disadvantage.
I don't understand why you think hooking 4 survivors once before actually playing is a good idea. You need to take survivors out of the game. Not necessarily tunnel, but don't straight up ignore survivors you've already hooked so you can get another BBQ token. By playing this way you're giving the 3 other survivors a massive amount of time to work on gens and that's why you're losing/depipping.
But TotH needs some buffs. The bonus points are negligible. -
People did in LoL.slingshotsurvivor said:Tsulan said:You underestimate the greed of people.
"Give me a upvote or I'll report you *****"
Really? Gosh people really do that 🤦♀️... I gotta have some hope in humanity.
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I hate getting looped. Because I know that every second I waste on that loop is a second 3 survivors can peacefully complete gens.powerbats said:@Tsulan said:
Alternative option stay at rank without being a looping master and learn how to get better with all facets of gameplay, maps layouts, skill checks, characters, perk mastery etc.
I was talking from the killers perspective.
I don't loop as survivor.Technicality.
I do but I suck at it so i generally try and avoid it at all costs.
That's why I don't loop or use DS. -
I really dislike the way the devs try to force certain playstyles.powerbats said:@Tsulan said:
Khalednazari said:Camping is a strategy, but not when you camp when there are 5 gens remaining. This change will only affect killers, who don't do anything but camp.
So the penalty only applies when 5 gens are up?
Good to know!
The padawan has graduated to sarcasm master, I'm proud of you. 😁
Campers will camp even more, because they can avoid ranking up. Just as loopers which won't rank up and torment new players. -
I was talking from the killers perspective.powerbats said:Alternative option stay at rank without being a looping master and learn how to get better with all facets of gameplay, maps layouts, skill checks, characters, perk mastery etc.
I don't loop as survivor. -
Playing other killers won't hurt you.
It really depends on the ritual. Some are easier than others. -
You underestimate the greed of people.
"Give me a upvote or I'll report you *****" -
So the penalty only applies when 5 gens are up?Khalednazari said:Camping is a strategy, but not when you camp when there are 5 gens remaining. This change will only affect killers, who don't do anything but camp.
Good to know!
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At this point SC has done so much damage, that i doubt survivors will ever learn to play without it.
I gave up playing without it, because i had to chase other survivors and almost beg them to heal me. Since everyone uses SC, they all asume that you also have it and don´t bother healing you or following you for a heal. -
The Freddy rework, DS nerf and the closable hatch!
... oh wait...
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They can´t answer your question. They never reached that rank...
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This is going back and forth.Eveline said:Everyone? You mean bunch of hypocrite killers.
Killers saying lobby dodging is not the same as disconnecting mid match and you claiming that it's the same.
Would you really prefer to lose all offerings, points and several minutes, instead of some seconds to join a new lobby? -
If everyone thinks the earth is round and you think it's flat, could it be that the others are right?Eveline said:Maybe I will just switch out of DBD in general since everyone is so biased.
Naaaa -
What if we are sims like game characters, without even knowing?! DUN DUN DUUUUUUNMilo said:@Tsulan said:
xcottonx said:@Tsulan said:
@xcottonx said: @Tsulan said: That´s the only counter to that perk. Why remove it? It´s no like the doctor is high tier anyway. Why remove it? Because it is the Sole Survivor perk.
:chuffed:
And it works as it should, by blocking aura readings.
But not Doctors Hallucination Auras.
It only blocks YOUR aura. Since you are not a hallucination, it doesn't blocks it.
What if we are hallucinations? DUN DUN DUUUN
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Survivor second chance perks give free escape or lives if the survivor screws up.
Killer second chance perks just remove the amount of hits the killer needs to down a survivor. So I wouldn't really say that killers have second chances.
If the killer can't catch up or find the survivor, he can't hit them.
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Did you really click lol on every killer comment?Eveline said:Lol "Killers are more mature". People like you are the reason why both sides hate each other.
Yes, truly mature... -
It only blocks YOUR aura. Since you are not a hallucination, it doesn't blocks it.xcottonx said: -
And it works as it should, by blocking aura readings.
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That´s the only counter to that perk. Why remove it? It´s no like the doctor is high tier anyway.
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@Wolf74 said:
@Tsulan said:
@slingshotsurvivor said:
Wolf74 said:@slingshotsurvivor said:
Wolf74 said:
@slingshotsurvivor said: Wolf74 said:
YOU are solo... but did you check the rest of your team? Are they 3 SWF? Did your team sport like 2+ toolboxes or flashlights? Did they have legacy clothing? Bright clothing? Toxic names? Twitch or YouTube tags in their name?
So what you're saying is.. Because you played the game and used the tools it's not okay? erm… what?
That was my thinking too 🤭
Very funny... rolleyes
I actually do not understand what you want to tell or ask me, but if you can't explain… nevermind.
All the things in your list are cosmetics or tools and those are the reasons for why killers lobby dodge?
Killers are on a really tight time frame and under constant pressure. Survivors don´t really feel pressured unless only 3 load in with 5 gens. (which btw, should be the normal game mode)
So when survivors bring in toolboxes they significantly decrease the time it takes to finish the gens. Which is already to fast, considering that survivors can finish all 5 gens in 3 minutes (1 survivor being chased by the killer).
Flashlights are rarely used for saving other survivors, but mainly to annoy the killer.
Bright outfits usually mean survivors which want to get the attention of the killer to get chased. They know how to loop and bring crutches like DS and/or Insta heals.Pretty much everything said. Thanks Tsulan.^^
No problem

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@slingshotsurvivor said:
Wolf74 said:@slingshotsurvivor said:
Wolf74 said:
@slingshotsurvivor said: Wolf74 said:
YOU are solo... but did you check the rest of your team? Are they 3 SWF? Did your team sport like 2+ toolboxes or flashlights? Did they have legacy clothing? Bright clothing? Toxic names? Twitch or YouTube tags in their name?
So what you're saying is.. Because you played the game and used the tools it's not okay? erm… what?
That was my thinking too 🤭
Very funny... rolleyes
I actually do not understand what you want to tell or ask me, but if you can't explain… nevermind.
All the things in your list are cosmetics or tools and those are the reasons for why killers lobby dodge?
Killers are on a really tight time frame and under constant pressure. Survivors don´t really feel pressured unless only 3 load in with 5 gens. (which btw, should be the normal game mode)
So when survivors bring in toolboxes they significantly decrease the time it takes to finish the gens. Which is already to fast, considering that survivors can finish all 5 gens in 3 minutes (1 survivor being chased by the killer).
Flashlights are rarely used for saving other survivors, but mainly to annoy the killer.
Bright outfits usually mean survivors which want to get the attention of the killer to get chased. They know how to loop and bring crutches like DS and/or Insta heals.