Tsulan
Tsulan
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@Mister_xD said:
Killermain here.
Undying was busted and needed nerfs - and you can play the game just fine without it.
and nerfing an overpowered perk isnt exactly "shredding the killer community apart"... especially when we got 3 killer buffs in return, as it has been pointed out already by multiple others.
and before anyone comes at me with that stupid argument:
yes survivors too have overpowered perks. i am aware of that. but no, this does not mean Undying was fine and didnt need the nerfs.
if anything, that just means we have more stuff to nerf in the future.
Survivor main here. Just had a match where we rushed gens (i played solo). Oni got 2 hooks before all gens were completed.
He had Ruin up, didn´t even notice it.
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@TheMythicalCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1858784#Comment_1858784
5 second reload to 3 second reload isn't a buff? The ability to increase your movement speed by 10% isn't a buff? Both of these things without a single nerf isn't a buff? The ability to ######### up doesn't make a killer bad. It just makes them harder to play, and in this case, gives more chances for good plays at the same time. That's a good thing. You can just not use the speed boosts in loops and you'll still be playing with several good buffs.
Do you really expect Clown to be more popular with 1 1/2 buff? The speed buff can also affect survivors.
@TheMythicalCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1858800#Comment_1858800
Ruin is really good on any killer with mobility. PGTW is great on nearly every killer in the game, being able to instantly regress 25% of a generator is really good. Just because it's not as good doesn't mean it's #########.
Ruin is trash. Even on killers with mobility. Why? Because the killer can only chase 1 survivor at a time. The other survivors will not notice that ruin is there, since it has no slowdown on gens that are being worked on.
Pop is also trash, because 20 seconds of additional repair time (for a single survivor... for 2 survivors it will be 11 seconds). Its roughly the amount the killer wastes breaking chases and walking to a gen.
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@TheMythicalCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1858779#Comment_1858779
There's still a lot of perks that can take Undying's place. Ruin is still good, and Pop didn't get effected at all. The Killer Meta will probably just revert to what it was, which was still strong.
Ruin is trash.
Same goes for Pop.
The meta will go back to were it was before Undying existed.
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@TheMythicalCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1858671#Comment_1858671
So you can get punished for using a power badly? Oh no, the horror!
If you're that scared of letting them escape, just don't use it in a chase, use it for mobility. It's optional. His reload speed got a buff. Giving a killer more room to make good plays while adding a penalty if you ######### it up isn't a nerf if everything else about them is the same/better. This is objectively a buff.
Yeah, expecting an actual buff for the weakest killer we have, was obviously to optimistic.
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@TheMythicalCat said:
You are aware that 3 Killers got buffed, right?
Now the clown can help survivors escape faster.
Ammmmmazing!
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/comment/1858545#Comment_1858545
Is this a bad surprise or a good surprise? Lol
Since they completely remove ranks by making them just a representation of how much someone plays...
People will now see even more rainbow matches.
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Well we all guessed what weights more.
- Survivor complaints about Undying Ruin.
- Killer complaints about Unbreakable DS.
Now we got our answer.
*claps slowly*
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@Volcz said:
I'm very happy with the changes, honestly. What I'm extremely excited for is the MMR skill based system coming. Can't wait!
Oh you´re in for a surprise!
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Meanwhile DS+Unbreakable is totally fine.
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Also don´t forget, that each month, everyone has to start at rank 20.
So only people with a looooot of time will reach rank 1.
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DS+UB = killer gets punished for doing his objective.
Undying Ruin = survivors don´t even notice its there.
Yeah, they have to much in common.
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1855730#Comment_1855730
They said in the last Q&A that they're talking about DS because it's being used in the wrong way (to attack and harass the killer by pairing it with perks for invincibility)
So maybe it gets a buff...
Wouldn´t be surprised.
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@CLAUDETTEINABUSH said:
It's basically free value and boring to play against. The killer has free regression and gen slowdown, because if they wanna counter it they basically have to cleanse 2-5 totems. Combine that with tinkerer or surveillance and you have a cancer multiplier.
Or the survivors could just hold m1 and continue to repair...
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1857615#Comment_1857615
Come on. You can give survivors more credit than that.
Survivors don't enjoy doing gens. They enjoy outsmarting the killer, finishing their objectives and escaping.
Rushing gens = outsmarting the killer.
Uhh....
Sure, whatever.
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It's a wild guess, but I think they complain about Undying Ruin because there is nothing left to complain.
Ruin is so weak right now, that survivors could ignore it and it wouldn't affect the gen speed.
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/comment/1857944#Comment_1857944
So it just came down to rng of which survivor you ran into, since it was a 3 to 1 odds. He got hella unlucky, and focused the only DS survivor. For 3 gens. I don't know man, after the first gen done at 0:25, that'd be my first red flag/alarm. Esp after I got the 1st hit on her at 0:35, thats when I'd decide to rotate & pressure. Yes she would have most likely gotten back on the gen and continued injured, but its better than leaving 3 other survivors to work gens w/o any pressure. I think it could have been handled a lot better. It wasn't, killer felt like it was unfair and posted the thread. I know damn well if he rotated, he wouldn't be using the 'it lasted 2m 26seconds' reasoning. I just dislike the fact the dude didn't even try. Its not like Freddy doesn't have map control or mobility.
He used that mobility once he knew where survivors are. But the first gen is just 3 people working on it. Hell, when I equip Prove Thyself, gens fly pretty fast when I work with others on the same gen.
Since the ruin nerf, killers really don't have anything that's useful against survivors that want to complete gens.
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/comment/1857916#Comment_1857916
I'm not disagreeing on the outcome. I think 3 out of 4 would have gotten out. But he left the 1 secured kill he could've gotten get off hook (I mean you focused on her for 3 gens, you should probably chalk it up to a loss already at that point, right? Might as well get that 1 kill). I think what gets me is that the dude was laughing all the while gens were being done and didn't even bother to try to rotate. No effort. Just stuck on the Claudette for most of the game, then got mad that the game ended in 2m 26. I know damn well, if he at least tried to rotate, esp as Freddy, he would have prolonged the match.
And he shoulda broke the chase IMO as soon as he injured her at the 0:35 mark. Again the first gen was done at 0:25. She had 10 seconds additionally to waste killer's time. He got the hit and stayed on her. Why?
At least if he rotated, the one thing he couldn't complain about is that the game finished in 2m 26 seconds.
I don't know man, I don't think this is the best evidence is all. Considering how the killer played.
Watch the video again. The first chase was the Bait. Only survivor with DS. Even if he would have camped her, the others would get her out.
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/comment/1857887#Comment_1857887
You're right, I don't. I wish I learned it but I learned French instead.
If he did notice what was going on, why did he stay on 1 survivor for 3 gens? Being aware and still playing like that? Yikes.
Again this wasn't a 'normal' match, if he was aware, he probably had a good idea from the lobby going into the match. And he still played like he had no idea what was going on. I don't know man, that video isn't hard evidence is all I'm saying. He didn't even try to rotate and pressure. He stuck on 1 person for 90% of the match and then got annoyed when he got to scoreboard and saw everything they had brought. If he had at least tried to rotate and pressure, I would be more inclined to agree vs the narrative of 'it wouldnt have made a difference'.
What would have changed? He´d break the chase at 2 gens done. 3rd gets done while he tries to find out where to go (wild guess, since he didn´t know where the survivors were) and the survivor who he was chasing would have gone back to the gen to use his BNP.
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/comment/1857212#Comment_1857212
You misinterpreted my question; I wasnt asking in terms of switching, but what would you rather play as against that situation. Freddy right?
If you chase a certain survivor for 3 gens, I would say thats tunneling. This wasn't a 'normal' game and this wasn't a 'normal' chase (b/c he did not realize they were gen-rushing). He was having a blast focusing on Claudette, laughing and talking to his chat. How does a gen going off in 25 seconds not ring alarms in your head? Then another at 51 seconds, and still chasing the 1 dude. It may have and may have not changed the outcome, however it would have definitely made the game longer and given him a better chance. He did make mistakes. Just b/c he has 4400+ hours doesn't mean much when he plays like this vs a sweaty SWF gen rush squad, failing to notice every sign of whats was going to happen in lobby/what went on during the game.
I personally look down upon SWF but I am not going to blame them here, especially after seeing that video and how the killer reacted (he didn't even try b/c he didn't realize the situation he was in). 0 Awareness. Then comes here to complain b/c of course he did nothing wrong, right.
You probably don't speak Spanish. But it rang a bell in his head. He mentioned that several times.
So no, he wasn't tunneling when a normal chase takes more than 80 seconds.
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/1857189#Comment_1857189
May I ask as to the data in which you are referring to, to come to the point of 15%?
Please also remember that people Solo while waiting for their friends to get on, and sometimes Solo after their friends get off.
People play a game where you can team up because if they ever wanted to team up, they could.
Damn, I knew I should have put some question marks or something.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1857189#Comment_1857189
Do you have statistics from the devs that says 15% of survs is swf?
A few hours ago someone tried to convince me with a 2 years old graph, that only 15% of the survivors are playing SWF.
I know the real amount is bigger. But it's funny how both statements are made, when only one can be true.
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/comment/1854098#Comment_1854098
Its entirely acceptable. He saw 4 survivors in lobby with toolboxes. If you saw that, would you go Trapper or Freddy? That should have been a HUGE clue to this killer that they were SWF and planning to gen-rush, he did not pick up on it. He teleported once and that was only near the final gens being done. And then posts the thread b/c he feels this shouldn't be allowed. The first gen done was at 0:25 mark in the video. No alarms went off in this guy's head. The second gen done came at 0:51 mark in the video. Still laughing, still joking around with his chat, not realizing the situation, still tunneling the injured Claudette. And then people defend him by saying, he's a great killer main and has 4400+ hours in the game, a 2m26 second game is still ridiculous. Yea well that doesn't mean anything when the guy has no situational awareness.
He tunneled 1 survivor for 3 gens, realized too late what happened, lost, and then made a thread about it trying to point fingers and say this is ridiculous. Nah.
Killers can't switch anymore. So his only option would be to dodge.
In the past, survivors asked for penalties for lobby dodging killers.
Killer didn't tunnel. He was having the normal first chase.
Breaking the chase earlier wouldn't have changed the outcome.
There was literally nothing the killer could have done.
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The SWF paradox:
- only 15% of the playerbase is SWF (no need to balance around it)
- the game would crumble without SWF (no one would play without their friends)
What is it? Can't be both.
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@Starshadw said:
https://forum.deadbydaylight.com/en/discussion/comment/1853299#Comment_1853299
Eh, I can't agree with this. Why? Because one of the main arguments I've heard on dev streams when survivors make a complaint about something are statements like, "well, then you should have been running X perk." The only way a team of survivors could cover most/all bases with perks would be if they were a team coordinating in chat. The fact that devs' answer to complaints is that someone should have been running x perk tells me they want/expect survivors to be able to coordinate perks before a match.
And a lot of SWF doesn't even go into that level of coordination - a lot of SWF is just four friends playing together, using whatever perks they like.
As i said, the game wasn´t designed with SWF in mind. With all the power it has.
Otherwise we would already have inbuild voice chat.
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1856724#Comment_1856724
I'm not using chrome so i can't do this.
Tried on google reverse image but don't find the same image so i will believe you. Anyway, why would it change anything ? I don't expect the community behavior to change throughough the year.
https://us.v-cdn.net/6030815/uploads/C3O0DINMAT9M/image.png
As i have said, only mediocre killers are complaining. I'm an average one and i 3k most of the time in red rank.
Many things changed in the last year. I used to play both sides equally on red ranks. Now i prefer to play solo survivor, because it´s more relaxing.
In regard of the screenshot. You might find this thread interesting: https://forum.deadbydaylight.com/en/discussion/217051/guys-what-is-this-game-of-2-mins-and-26-seconds/p1
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@MasonOliver123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1851358#Comment_1851358
Bet the team will still nerf freddy, still nerf ruin and undying and leave DS alone, I'm not wrong, am I ?
Oh yes, they will and hard.
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1856703#Comment_1856703
Do you troll me ? 🤣
FEBRUARY 2020 is 2 years old for you ? Ok...
I guess you have some problems to understand english.
- On this thread, someone posted the SWF stats picture, on 1st page
- It has been previously posted on the forum by a mod in Feb 2020
Omg... i will stay polite but jeez...
Righ click image.
Reverse image search.
First use of this Image: May third 2019 at 7:10:54 GMT.
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Jane.
Because... reasons.
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1856640#Comment_1856640
Read the complete thread maybe ? I'm not your mom. Stats have been posted on page 1.
Posted by a mod in Feb 2020.
As i have said, 6000 posts here, all day long on this forum and you know so little about it... sad
No mod has answered on this thread. Do you mean the chart with the doctor as picture? That chart IS 2 years old.
Btw, why do you need to attack me personally?
I just asked a question. A question, YOU don´t seem to be able to answer.
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1856618#Comment_1856618
https://us.v-cdn.net/6030815/uploads/V41I7AJC9OPL/image.png
October 2020 - 2 years old ?
You have almost 6000 posts on this forum, you are camping here everyday and you don't know the last official stats ?
And here are November 2019
https://us.v-cdn.net/6030815/uploads/1EJP123IBDET/image.png
Yup, nothing has changed but hey, as i said, some ppl here are clouding the issue. Every killers' kill rate went up in one year but hey, killers have been nerfed right ?
This forum is the Matrix, clearly.
And where exactly are the 15% SWF stats from? I can´t see them on those charts...
You talk of SWF being a little more than 1 of 10 matches. So, where do those stats come from?
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1856424#Comment_1856424
And we have developpers trying to balance the game for killer vs SWF
All this DbD thing is a big joke, no one is playing SWF, SWF + trioQ is representing 15% of the games, little more than 1 game out of ten. And we are hearing killers crying EVERYDAY about how their experience is terrible because of SWF... meanwhile we know kill rate is around 70% for killers.
This community, especially killer mains (most of them), is completely dishonest concerning the state of the game. More we get official stats, more we clearly see that Killers are highly favored.
So 2 possibilities :
- either there are mostly terribly noobie killer mains coming here to cry
- either the killer community is deliberately lying to continue to have easy games
I really don't understand how we can still have ppl here posting threads about how the killers are at a disadvantage.
When there were infinite loops, dozens of safe pallets and that, as survivors, we had 3+ escapes every games in red rank, i have never complained about how hard and unfair it was to play survivor... i was piping up every time, doing more than enough points everytime...
Where are you taking those numbers from? From a 2 years old chart?
Like... really?
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@XayahXRakanFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1852760#Comment_1852760
I think you need to calm down and reread what I wrote cause I know I didn't say she was better at FACECAMPING matter of fact I didn't even say she was better at camping.
Are you sure? Because you definetly said camping and tunneling. And i never said facecamping. So... this is akward, isn´t it?
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@Shirokinukatsukami said:
Good, you clicked. Now hear out my crackpot theory.
Around two or three years ago, the queuing situation was the complete opposite. Survivor Queues were near instant and Killer queues were 15 minutes and longer. Today, it's the other way around, though not quite that bad yet (I get a game in like 5 minutes)
A lot of people are saying it's because so many people quit playing killer because it's too hard.
Not surprisingly, that's the same reasoning we gave 2 years ago when there weren't enough Survivors for all the killers to play against.
But here's the thing.
I am pretty sure, and most old timers will agree with me, that the game today is easier for killers compared to it was 2 years ago.
A lot of buffs and nerfs happened along the way, but it's hard to argue that the game is easier for survivors now than it was 2-3 years ago. A lot of people here seem to think otherwise, but that's almost entirely demonstrable to be false.
So why is it that the length of your queue is inversely proportional to how easy the game is for you?
My theory? Survivors and Killers get bored when the game is too easy, so they stop playing. It's the only reason I can think of why when the game was harder for killers, there were more killers playing, and now that the game is harder for survivors, there are more survivors playing.
So in other words, we should nerf killers to reduce survivor queues?
Brilliant idea! I can´t wait to see the new queues!
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1854460#Comment_1854460
Yeah, but consider this.
If you balance the game around no gen slowdown perks, then if a killer brings a gen slowdown build he will dominate.
Because Gen Slowdown Perks are so powerful, they destroy the balance of the game entirely because the game is about doing gens. It's unavoidable that at the highest ranks gen slowdown is used, because it's that powerful and at the high ranks you expect high level play using powerful builds.
Gen slowdown perks are weak af and don´t really make a difference.
But staying with your analogy, Brand New Parts are a thing.
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@rafajsp said:
https://forum.deadbydaylight.com/en/discussion/comment/1854332#Comment_1854332
It has a lot of Drawbacks like:
- Meyers
- Ghostface
- Wraith
And finally it gives your location too.
Also i rather using OOO than DS wich is way more problematic.
But people just like to cry for everything.
I really don't know what is the problem with ooo.
The Problem is SWF. When the whole group knows at every moment, where the killer is. Than thats a huge issue.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1855319#Comment_1855319
My survivor build is usually wglf for bp, bt for saves, an exhaustion perk and a healing perk. If I have a med kit I switch that out for something else. I don't run DS because I feel it is bad for the game. I actually don't have an issue with BT because that's more for your teammates benefit, not mine.
I used to take BT a lot. But i switched it out, because of the way my teammates play. They started to unhook me in front of the killer, without BT, so i´m returning the favor. 😂
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1854460#Comment_1854460
I don’t want to be forced to equip ds, ub, bt and kindred too
Then don't use them. My build consists of WGLF, Bond, Proof Thyself and Elodies locker perk (forgot the name). Usually I end up with the most points. Sometimes even more than what the killer got.
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@lowiq said:
https://forum.deadbydaylight.com/en/discussion/comment/1854928#Comment_1854928
Sounds more like an issue with your inability to apply pressure. I think it's pretty hard to deny the amount of value ruin gives when it's up.
Survivors that want to complete gens, won't even notice the effect of ruin.
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@Customapple0 said:
The equivalent would be complaining about an Iri head Huntress with old Ebony mori wiping teams. Powerful items change the tide of the match for both sides
Moris got nerfed and iri heads are already on the rework list.
Meanwhile, this situation seems acceptable...
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@vacaman said:
And then people want to nerf ruin/undying and pop.
While they all need a buff.
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@deadbyhitbox said:
Old Freddy. I still miss him so much 😔✊
Same
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Killers shouldn't be forced to equip gen slowdown perks in order to have a decent match.
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@[Deleted User] said:
I see people using the reason for this is them going for a record. Heres the thing. I feel like the problem is even though that may be the case, it still makes the killer feel a useless . There is a real person playing killer and the fact that the match has the potential to go like this that easily is kind of disheartening. Matches end quick if survivors just decide to not fool around. Even if they do, it can still make the killer feel useless. Nobody likes feeling like a joke or at most a slight annoyance. If the point was to see how fast they could get gens done, what was even the use of the killer in this match? Killers want to feel like they at least have meaning in game, regardless of if the other side takes the match seriously or not.
Survivors enjoying their gen repair simulator. And then they complain about long survivor queues, while they don't see a problem.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1854367#Comment_1854367
My real question is why does Undying need Aura reading at all?
If it didn't have Aura reading, Ruin/Undying would be more risky and possibly need to be combined with Thrill of the Hunt to be reliable at high tiers. That seems like a good thing to me for the overall health of the game and viability of other Killer perks that are supposed to compete for slots.
3 perks to have a slight gen slowdown?
Hex perks are supposed to be high risk, high reward. Where is the reward in this combination?
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1853374#Comment_1853374
Can you elaborate on that? Why would they be inflated by excluding games with DCs?
Player A disconnects at 5 gens and the killer kills the other 3 easily. So even when the dc itself doesn't count, the other 3 kills give 75% kill rate.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1854175#Comment_1854175
Well,what do you think are the devs supposed to do in order to stop toxicity?
There's only so much the devs can do against it like banning people for harassment or griefing.
Toxicity will always be a part of online gaming unfortunately.There won't be somekind of miracle that completely gets rid of toxicity.A message from the devs won't do anything either.
I disagree,there are actually a lot of players that behave normally without being overly toxic but people are more likely to remember the bad ones.
Also,just ask yourself.Do you really want to become one of those people that get satisfaction from ruining other peoples fun?
Sure, it's a viscous circle. Survivors are toxic, killer is toxic to the next group, survivors want revenge on the next killer and so on.
But there is only so much someone can take, before snapping.
I think we should fight toxicity at the root. We have quite the amount of toxic streamers which have people imitating them. That needs to stop.
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@rafajsp said:
https://forum.deadbydaylight.com/en/discussion/comment/1853547#Comment_1853547
All are tracking perks, right ?
With OoO giving permanent view while the others are very limited and require the survivor to do something specific.
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Killer.
Moved on to survivor. Much more relaxing.
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@ALostPuppy said:
Ok this one guy played one match and ruin and undying lasted 1:30 (which is more than enough time for ruin to be effective btw), we can all pack it up now, ruin and undying is fine!
How about buffing it?
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@rafajsp said:
This thread remind a killer complaining about me using Object (for Book task ofc) and he had BBQ, Nurses and I'm All ears.
LOL
I don't get the joke.