Tsulan
Tsulan
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1865221#Comment_1865221
True, but who's bringing monstrous shrine or no mither in a combo to bully the killer? Absolutely no one. People WILL bring UB + DS, knowing they'll have a minute of invincibility, and bully the killer. Not everyone does this, but it is a problem.
Monstrous Shrine is a Killer perk btw.
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Undying is worse than Haunted Grounds now. That one gave you at least the exposed status.
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Devs threw killers a bone by "buffing" 3 killers. Now I wouldn't expect any other buffs for the next 2 chapters.
The mmr will just remove ranks and new killers will regularly play against high skilled survivors.
So
Much
Fun!
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@Kolonite said:
Killer was so much more fun when there were infinites and people could DS on first pick up and when there was no endgame collapse so people could hold the game hostage and when sabotaged hooks would stay gone forever so you could only hook people in the basement and before toolboxes were nerfed. I agree now killer is so much worse than it was back then.
You mean back when killers could dribble a survivor to the hook and thus avoid DS?
Or when Ruin actually slowed gens down?
Or when Moris could be used on first down?
Yeah, survivors have been really hit hard since then...
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@Pirscher said:
https://forum.deadbydaylight.com/en/discussion/comment/1864239#Comment_1864239
I find it very hard to believe. Anyway, go ahead - add me to your list. I'd rather that + solo SWF reveal on end game screen instead of nothing. They can note me now as is!
He is right tho. People make lists and keep grudges. Even when it doesn´t make sense.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1862417#Comment_1862417
Demogorgon is getting his addons reworked and getting some qol buffs after the next chapter
*looks at Billy and Nurse addon reworks*
Uhh thx but no, thx.
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@chieften333 said:
If they prevented emblems from affecting rank, and instead just used them to show how you did in a match. Then they could use the ( hidden ) MMR to determine ranks instead.
Of course the individual killer MMR would have to be factored in too. Meaning that your killers would be different ranks, but that isn't totally fair given that killer fundamentals carry across all killers. So instead of having totally separate MMR ranks, your progress on your main would also give a slight amount of rank progress on your other killers.
That way you don't go against baby survivors who don't have their fundamentals down, and they won't have to go against a rank one learning a new killer. This means that the rank one learning ( x killer ) will still have a decent challenge while learning said killer.
I have no idea what the values would be for the tithed rank progress, but what would y'all think of this as a ranking system?
Edit: it feels a little silly to me how the devs are essentially throwing away their old ranking system, when it could still be used for a new, and hopefully better system.
Because the current ranking system isn´t really good? It tries to force certain playstyles, to create a "fun" experience for everyone. But in the end it punishes for playing efficient or using the corresponding power.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/217977/theyve-won
Killers rate was 66-75% pre undying. What kill rate do you want exactly?
The one after the Mori nerf.
Because either moris impacted a lot, then killers require a buff or moris didn't impact at all, then why nerf it?
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The problem with NOED is, that the devs balance around kills.
So a killer who struggles, gets gen rushed and only gets some kills due to NOED will look perfectly fine in the stats.
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Btw, if mediocre and bad killers aren't carried anymore by this combo, how do you think it will affect survivor queues?
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@CLB198 said:
Ruin/undying may be gone but devour hope/undying is going to be so much worse
Now instead of a 1/2 drain on gens for a full game we have a guaranteed 32 second instadown and mori
With hex thrill of the hunt this goes up to 41 to 57 seconds with notifications on activation
"Out of the fryer into the flames"
Don't worry. If enough survivors find that combo annoying, the devs will remove the transfer of stacks.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1859878#Comment_1859878
https://us.v-cdn.net/6030815/uploads/XP2CGDGZ966G/image.png
Been there.. Done that.. You guys will just find another reason to complain about it.
I wish killer perks would get nerfed like this...
Ending up stronger than before.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1863586#Comment_1863586
I mean my issue with totems is finding them. It's annoying, not always hard but I'd rather do a gen because at least I can get skill checks or find them fast you know? But added objectives ontop of gens will kill solo beating solo players is usually easy as crap and swf is a challenge but bot always too hard so it would screw the balance up even more and make the game killer sided I think. I wish they would rework the scoring system and the game objectives. They COULD keep gens but better make it fun you know?
I think the best way to balance around SWF and solos would be to introduce inbuilt voice chat.
That way solos could still communicate.
If that's to much, how about a chat wheel?
The 2 emotes we have are simply not enough to communicate as solo.
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Maybe they could give us a way to personalize the hud. My moving all parts separately like it's possible in mmo's.
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A few days ago we had a thread about a group that brought 4 BNP and finished all gens in 2 1/2 minutes.
I can't imagine if that was any fun for them or the killer.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1863563#Comment_1863563
https://forum.deadbydaylight.com/en/discussion/comment/1863563#Comment_1863563
No that's the stuff people want! Like that would be badass. But doing gens AND totems is annoying. people hate gens already and to do totems just takes even longer
Okay. Let's hope the devs give us a questionnaire about additional objectives.
I would love to see some kind of mini games like Among Us has. For fixing cables.
Gas cans as items like toolboxes. With places to refill the gas for certain gens.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1863518#Comment_1863518
oh easy peasy! Gens are boring. Totems are boring. Chases and flashlight saves are the funnest you can get. For me that is. Afk killers means free win and no points and guarantees depip. You cant heal or save teammates so you can only get max objectives and max boldness and some survival. But I guess it depends. Not everyone will get the max points and its like playing killer when no body wants to try or everyone dc. You win but at the cost of fun.
But why do I see people bring BNP and rushing gens?
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1863518#Comment_1863518
I also see plenty of posts about survivors wanting mores side objectives and yet here we are, survivors complaining about their side objective.
I'd love to have additional objectives. Like getting gasoline of fixing cables or something like that.
But people don't seem to like the idea of doing something else.
Which is sad.
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I've been trying to bring a friend back to the game. He stopped 2 years ago and still had urban evasion ninja claudette.
Surprisingly this was quite effective.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1862695#Comment_1862695
And I'm not sure killers know how much they were relying on the RNG ######### show that is ruin+undying to give them a chance.
Corrupt + pop has always been a better and more reliable for killers who are struggling with gen pressure. Ruin and undying was either completely useless or gave you a free win because RNG is fun and cool.
I agree on the ruin being useless part. Since survivors could just ignore it.
Pop is a trash perk that isn't worth the time the killer spends going to a progressed gen.
Hell, there is not a single gen slowdown perk that deserves that name.
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This seems pretty boring as killer and I wouldn't play like this.
But aren't those killers giving you exactly what survivors want?
Right now, we have a gen rush meta. Survivors ignore totems left and right (even got Undying nerfed). Because they want to focus on gens only.
I've seen videos of 4 man SWF with 4 BNP rushing out in less than 3 minutes. It really doesn't seem any different than playing with an afk killer.
This isn't different from a survivor suiciding on the first hook, because he doesn't like the killer or something like that. I've seen that plenty of times in the last week and it's frustrating for the rest of the team.
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Undying made using hex perks more attractive for killers. But the nerf means that we have to go back to builds without any hex perks.
Where is the high reward part on hex perks? I only see high risk but no reward.
Meanwhile DS has no risk but high reward.
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@Exerath1992 said:
Idk, its a slight nerf with a big buff because of the tokens transfer. Maybe now people will run full hex builds with ruin, undying, devour hope and haunted grounds. Sounds fun to me lol
The buff is minuscule.
Since Undying will be the first hex to go.
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Survivors can go back to their gen repair simulator. No need to cleanse totems anymore.
Back to 10 minute queues and 5 minute matches.
I'm not sure they know what kind of Victory they got.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1860184#Comment_1860184
https://forum.deadbydaylight.com/en/discussion/comment/1860172#Comment_1860172
I don't think that survivors would lobby dodge because of a build another person is using. I couldn't really care less about someone else's perks. it already takes a long time for survivors to find a lobby, I don't think they would leave just because someone isn't running good perks. I am pretty sure that lobby dodging would not be a problem.
Everyone would dodge teammates with No Mither or only 3 perks.
Because that wouldn't be a normal match.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1862409#Comment_1862409
Wow, my gameplay is jumping on someone's back and then doing nothing? I'm sure people will be lining up to do that, lmao.
Obviously they could give victor more to do, once he's on the back. Now with a quick glance making the survivor scream (like doctor), force the survivor to certain directions (some sort of reversed wiggle mechanic), stun him (like a pallet hit), ect. All while attempting to stay on the back.
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@Shirokinukatsukami said:
Mettle of Man was nerfed in 2 weeks of its release.
Get over yourself.
Meanwhile BBQ is still going strong for like 3 years now.
The aura reading of BBQ has been nerfed several times now.
I still wonder WHY survivors want a perk nerfed that reduces camping.
Isn't that the number 1 issue for survivors?
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@gibblywibblywoo said:
"down to nothing". Lol it has more utility than it did originally now. If you're still an actually good killer getting hooks survivors will be wasting time trying to find it and not doing gens. And now Devour can be used in conjuction with it.
God this forum us going to be a steaming pile for the next few weeks. I knew this would happen with Undying. Too many killers using it as training wheels and overrelying on it.
Undying only works once. It's guaranteed to go on the first hex that's cleansed.
Haunted Grounds is more effective, because it has at least the exposed effect.
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Since they will switch ranks with a system that shows you who played more during that month, you won't ever be able to know if it's you or the matchmaking.
Problem solved.
Sorta...
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I expect the key rework very soon. Somewhere around late 2025.
And I'm being optimistic here!
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@Seanzu said:
Ahhh yes, two killers vs 4 survivors sounds really fair.
Not being able to hook survivors isn't a good enough excuse to warrant victor being played by a second killer, most players slug anyway, and do well with it, I don't see how having two killers slugging survivors at the same time would be any weaker than one killer slugging.
I swear some of you don't play this game at all.
Remove Victor's ability to down survivors. He could ride on injured survivors the same way he rides on healthy ones. While preventing them from doing tasks.
Problem solved!
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/1862323#Comment_1862323
Not to mention that'd it would take a heavy rework of the queue and lobby system just for one killer. The entire game is built and balanced around the 4v1 dynamic, changing that would really screw things up.
The game is balanced around 4solo players. Not SWF. Yet here we are.
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@Angelicus23 said:
I dont think people would like to depend on the other killer player to be able to play
Oh both could play. But Victor wouldn't have perks and would respawh at Charlotte.
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Thank god survivors don´t have to worry about bones anymore. Would have been a shame if they had to focus on something else than gens.
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Survivors and killers get roughly the same amount of points. Playing solo survivor i often get more points than the killer. When survivors get lesser points, than they do only the objective or get tunneled out early.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1861420#Comment_1861420
Darkest moonlight,purple mist,macmillan and 4 claudettes...
You might as well just turn your monitor off,would be the same result
I remember a match, where i was standing in front of the shack and crouched when the killer came. It was a trapper who set a trap right at the entrance, right next to me. I didn´t move, he didn´t notice and turned around. Then a couple of seconds later the trap activated and i got trapped. The killer was confused, that he didn´t turn around instantly and i was laying on the floor laughting.
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Killer: 1 to 10 seconds.
Survivor: 5 to 10 minutes.
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@hardtimefun said:
https://forum.deadbydaylight.com/en/discussion/comment/1861327#Comment_1861327
i lived in the dark times, I play this game since 1.0.0
Literally dark times. Killers couldn't see you, even when they were standing right in front of you.
Thanks to darkest moonlight offerings.
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859301#Comment_1859301
Yeah but the community is not made by 1 player in a 40k active playerbase, the stats spoke clearly ph was a killer with one of the highest pick rates and those stats cant even be discussed
Must be a region thing. He might be more popular in different regions.
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1858259#Comment_1858259
To me it doesn't sound like a buff would happen to DS. Why would they buff a perk that's being used to harass the other side? They're nerfing it if anything.
Well they've been "nerfing" it several times now. Every time it became stronger and stronger.
I think it's time for a "buff".
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@ShirtlessDavidMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1858514#Comment_1858514
It just means the ranking system will be changed to literally be an indicator of how much time you devote to playing the game instead of a pseudo-skill indicator. It's turning into a system that only benefits more hardcore players than casual ones, but that's fine. It was too much to hope they'd make a better system such as 25/50/75/100% BP gains for yellow/green/purple/red ranks until reset each month.
Then they shouldn't award bloodpoints. Honestly, someone who has enough time to spend on this game to reach rank 1 on both sides, doesn't really need extra bloodpoints.
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@kaijudane said:
https://forum.deadbydaylight.com/en/discussion/comment/1858514#Comment_1858514
Oh God it's even worse! I didn't even think about that. 250k bp for a major grind. The player base seems to be eating it up so why would the devs change anything?
When ranks are only an indicator of how much someone played, than no one can complain that they are matching veterans with new players.
Or something like that must be the logic behind all that.
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@Ink_Eyes said:
Like what? make pop work on completed gens?
That would make pop an actual viable perk.
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@TheMythicalCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1858888#Comment_1858888
Yes, the speed buff can effect survivors, but only if you mess up. The only way it will speed up just the survivors and not you as well is if you ######### it up badly. Anything else, and at worst it will do nothing and give both of you the speed boost. Not to mention the fact that the purple smoke cancels the effect for survivors, so if you use it right they'll hardly gain a boost at all. It will just take still.
So, you chase one guy. His gen is regressing. You hook him, someone else has to go for the save. 2 gens. You find another person, that's 3 gens regressing at double speed. Pair it with Surveillance, and you get really good Gen tracking. Want a specific gen to regress? Defend it hard, they can't tap it to stop the regression. For Pop, that 20% can save a generator by itself. If you use it on a gen and survivors don't come back to it, it will regress a ######### ton. If they're nearby and want it completed, those 10-20 seconds can give you enough time to catch whoever's working on it. Defending a Gen without Pop is WAY harder then doing it with. Plus the mental aspect of taking away a quarter of a generator can cause survivors to leave it. Both of these perks are viable.
Lets follow your example. The hooked guy goes back to the same gen as the one that saved him. After 5 Seconds of working together on the gen, they recovered the whole ruin regression.
For pop its the same story but with lets say 15 seconds of regression they recover once they go back.
Unless the killer is camping certain gens (as you said) the survivors will go back and recover the lost progress in a couple of seconds.
IF the killer camps those gens, the survivors will just do other gens. Not like theres a shortage of gens on the map.
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859066#Comment_1859066
Oh yeah like when they gave ph 1 sec cd and someone said that the 3 ph players won't play him anymore even tho ph was one of the killers with the highest pick rates
I haven´t seen Pizza head for at least... a month. Maybe more.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/1859106#Comment_1859106
Haunted, but it applies to ANY hex
But only once.
Your chances of keeping Devour Hope alive are higher with Haunted than with the new Undying.
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Undying is now Haunted Grounds without exposed.
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@Freddy96 said:
Devs buff 3 killers, nerf 3maps, nerf one of the most busted perks that ever existed...devs love survivors
KappaHD
If they nerf Freddy the same way they buffed those 3 killers, than Freddy mains can sleep without any fear.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1858974#Comment_1858974
thats mostly on the killer for not applying map pressure then.
unless you were a coordinated genrush group, which i doubt, given you were solo (maybe the other 3 tho).
We were just 3 survivors running from one gen to the next one. Not exactly coordinated, but still quick.